Competitive balance for organized play should not be the priority, flavor should be.
To be more precise, I still blame GF for making the dragon type so bland and similar to the other types. In the first generation, Dragons were the "strong type" par excellence, difficult to obtain, hard to evolve, but more powerful than the others. A perfect counterbalance to the Bug type, which is the opposite.
By making dragons weak against fairies, this fricking studio has also taken the interest out of the Ice type, which until now had been rather difficult to use, with very common weaknesses (like fire), but very satisfying to use in late game when you could face the powerful dragons thanks to it.
More generally, this kind of bastardized state of Pokémon games, which can't decide between "competitive" and "casual", weakens the logic of the universe, and the impression that these are real creatures, while creating an uninteresting competitive scene.
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I like Xavier the student art.
Forced exp share is objectively a good thing.
>objectively
>ESL has a meltdown when he sees words he doesn’t understand
I'm meh about it. Besides in every other rpgs all party members share the same exp points. If anything the lack of exp share at first gen was a pain in the ass.
It's a band-aid. Most other party based RPGs have you control all 3-6 party members at a time, so it makes sense that they get XP. Pokemon battles don't allow the entire party to battle at once so it makes no sense for pokemon who aren't fielded to get XP, which is why early Gens work how they do. Exp Share was the first attempt at quality of life, then later they just copied the system SMT/Etrian Odyssey/Every other game with a 6 character party uses, forcing you to bench part of your team to grind just like you do in those games. There is no perfect answer, but some people don't like forced mechanics.
I don't think players actuallly likes to grind with forced switching, I just think they come up with moronic ways of gatekeeping the experience from those they didn't grow up with.
>I don't think players actuallly likes to grind with forced switching
no...I just give the exp share to the pokemon who needs it? and once it is strong enough I take it back.
I do like it and find it very rewarding. Spending 20 minutes (honestly, it's never much longer) in the tall grass, beating wild pokémons over and over to gain the 4 levels needed to beat the nearest town gym, can certainly be frustrating at times, but it is so enjoyable when it all comes together!
I dint miss the grind but it gave me an excuse to rotate my team according to levels, but with the new exp share, it causes the pokemon in slower exp groups to need more battles and the ones in faster groups to barely need any. I usually get my team caught up in levels, and rotate them out as one gets a level up. Use all my level 45 pokemon until theyre all level 46, minus type match up situations. Gave me an excuse to use my entire team evenly
>I dint miss the grind but it gave me an excuse to rotate my team according to levels
I don't think the current games disallow you from doing that. Especially not Kitakami or Blueberry Academy
I just want a balance, instead of either having to spend an hour or more grinding up a new encounter to the rest of your party's level, or ending up with your entire team being grossly overlevelled because the EXP share is nuts.
pokemon designs haven't gotten worse, it's just that they're in stiff 3D poses
Frick this goes hard. You might be right on that. Got other new mons in this late 90's/early 2000's style?
here's a collage lest I shit up the thread
Luxray looks like shit
rookidee looks horrible, it was already a perfect chickadee pokémon
Sexo. Tyrantrum rules
Even in Sugi art, Throh and Sawk can't be saved.
>le broken neck forced action pose
Fricking terrible.
don't you get tired
Wtf I love Baxcalibur now!
Lmao, brother, THIS is what his official art looks like. It is a BAD design, and Gen 9 consists entirely of bad designs. You are massively coping here.
his official art sucks, I don't deny that. But I also don't think these designs are hopeless.
that's his whole point, you moronic ESL. the design is the same in both images, but the one you replied to looks amazing while the one you posted looks like shit.
Latinx
>but the one you replied to looks amazing
No it doesn't + that isn't the REAL design. The REAL design is garbage. Even if you post a fanfic design that looks good that doesn't change the REALITY. And that anon said that in REALITY Pokemon designs haven't gotten worse, and he's wrong - they have gotten worse.
it is literally the same design in a different pose.
are you a moron who thinks "artstyle = design"?
Yes artstyle defines all designs. Go ask any architect or product designer.
ok so we have established you don't know what design means or how the term was implemented by the original poster, that your attempt at a counterpoint with the official artwork was pointless (and if anything proved that Anon right), and our argument is over.
being off-model is not a difference in the design. Seeing Goku drawn slightly taller, or with his hair slightly shorter than it should be in a manga panel when compared to another, is not a change in his design.
Okay tell me how you can change Sagrada Familia's design without changing Antoni Gaudi's style and still remains recognizable. I'll wait.
Another question?
I see zero change there. I guess the other anons was right. You are an idiot with Olympic-level mental gymnastics. I won't wast my time with you anymore.
>I see zero change there.
Hahahahaha
>Seeing Goku drawn slightly taller, or with his hair slightly shorter than it should be in a manga panel when compared to another, is not a change in his design.
Uh, yes it is?
you are a gigantic idiot. arguing with you is a waste of time
First farart design implies his neck sticks out horizontally. In reality, it does not. Therefore the designs are different.
>the design is the same in both images
this one
has the head ridge altered to look less embarrassingly bald
You're moronic.
Broken neck is not part of Baxcalibur's design.
It's entire design is just homeage to shitty, old Godzilla outfits. It literally CANNOT move it's neck by design.
And while yeah, it fricking looks like shit I can at least give GF that it looks like shit on purpose. Meanwhile your picture is DOGSHIT, spits on that "bad design" by literally snapping it in half and you dare to act like a fricking homosexual by going "hurrr it's the same!".
Yawngay
>Gen 9 consists entirely of bad designs
Imagine being this wrong . Gen 9 has some of the best designs since kalos, arguably since sinnoh
>since Kalos
Goddamn, you might actually be right on that anon. The Kalos dex was slim but lithe! And Paldea's dex is actually pretty high quality.
>hurrfff why is it in a stiff 3d pose
okay it still looks bad
KEK do you actually think Baxcalibur's pose looks nearly as effective as that Godzilla one?
That's literally its pose in the game, morono.
>Competitive balance for organized play should not be the priority, flavor should be.
Agree
>it's just that they're in stiff 3D poses
Agree and I don't think this is particularly controversial
Kino. I really love the old watercolour style.
Chandelure is one of the worst Pokémon designs ever created.
Chandelure is my actual all time favorite, but I’m not gonna hate on ya. Just curious why you think so, even if it’s a petty reason that’s fine. An opinion is an opinion
Dexit was a good thing.
Poor graphics don't ruin a game.
>Dexit was a good thing.
I could forgive dexit if they didn't make me pay a consistent fee just to conserve Pokemon that I don't get to use. The worst part of dexit is that it didn't stop at Pokemon, but moves as well. People still complain about not having Pursuit at all. Some moves are removed from generational learnsets outright. It feels counter-intuitive to give the finger longterm players if the series prides itself on nostalgia.
Good news, they don't, you're just moronic. Pokemon survive just fine on the cartridge for free, and also expired accounts don't delete your storage and it'll just be there whenever you reactivate. But I'm 1000% sure you've been told this before and just chose to pretend that you haven't so you can hold on to your shit take.
I find it odd that you left out the fact that Pokemon Home storage is especially limited if you're not paying the subscriber's fee. Also, you openly admitted that the software is capable of holding my Pokemon's data hostage if I don't repay my consistent fee - so even if my Pokemon's there regardless of the status of my account, I still have to pay to use them for the game that supports their compatibility.
Worst case scenario, I have to pay 60$ across multiple games if I want to store almost all my 'mons for free cartridge/digital storage rather than just one designated game. No matter how much people defend dexit or it's storage system, I literally can't win.
Reaching. You knew this wouldn't convince me of anything and you posted it anyways. I've never even used home once and all my mons are fine anyways so you're still a moron.
Well, you're more passionate about the franchise than I am and it shows, so congratulations I guess? I'd rather not spend $240 just to safekeep my Pokemon, and even the compatibility isn't guaranteed for every single one of them. To each their own, perhaps.
Dexit would've somewhat forgivable if they actually backed up their excuse for doing it. That slightly more "detailed" tail whip isn't gonna cut it.
yea the constant goalpost moving and excuses is what has me more upset.
>dexit is a good thing
>proceed to explain why it's a bad thing
I think sexualizing anything in pokémon is gross as frick and only turbo weirdos do it.
Even pokemilfs?
this guy is the hero we need
Some pokemon characters/pokemon are designed to be sexualized and you’re either willfully ignorant or sexually repressed if you deny it. That being said, if you want to frick Vaporeon you are mentally ill.
>my personal level of sexuality is the baseline everyone should be at. Below me is repressed, above me is goober addict.
This is the same thing people think about the speed limit, and it's stupid then and it's stupid now.
based
correct but cringe
singles is a format for women and children
>Gen 1 > Gen 6 > Gen 9 > every other gen > pile of garbage > gen 5 and 8
Compgays have only made Pokemon worse.
this one is pretty obvious though no?
Infatuation is suh a niche status effect we might as well yeet it from the game
Megas are fricking awful. People who want them back are moronic.
People who want them back are children
>Megas are fricking awful.
>Mega Evolution was great
Now fight!!
Battle Frontier in Gen 3 is overhyped garbage that barely anyone used because of how unfriendly Gen 3 was for teambuilding, let alone teambuilding for the battle frontier. However with all the QoL changes that have been added bringing it back in a new game would be a good idea. Frick me for using my once per save file TM without anyway of knowing it was once per save while others aren’t
Protect Alain Protocol ruined JN series.
This isn't a take, this is fricking moronic. Only butthurt XYgays are still upset over Alain seven years later.
Kanto isn’t “postgame”, it’s just the second half of the game. The credits is just a fake out to make the surprise more unexpected.
Also a pokemon game being linear isn’t bad if the routes between point A and B are interesting and have plenty to explore within, along with pokemon variety.
>Also a pokemon game being linear isn’t bad if the routes between point A and B are interesting and have plenty to explore within, along with pokemon variety.
I do agree with this, and not limited to pokémon games only. Open worlds are only well done in a very limited number of games.
yea that's how I feel in general, but I see the complaint with pokemon alot when being linear isn’t bad. I think open world is a mistake for GF to pursue
>Kanto isn’t “postgame”, it’s just the second half of the game.
this doesn't make it not shit
honestly the novelty was cool at the time but yea having a game with “multiple” regions just makes 1 region’s worth of content get stretched out
That wrong. GSC isn’t just “one region’s content stretched out”. Even looking at gym alone each section of the game has 8. You can argue that the Kanto half isn’t a whole region but then even in Gen 2 the Johto part alone is definitely much more than Gen 1 Kanto when you take into account things like daily events.
The idea that GSC only has content of one region stretched out is just revision made by the same people dumb enough to fall for the “Whitney doesn’t have a Miltank” meme
> That wrong. GSC isn’t just “one region’s content stretched out”
Yes it is. Johto is drastically smaller than Hoenn, Sinnoh, and Kalos. It’s literally the smallest region in the series outside of arguably pre-DLC Galar simply because the game is designed around having two regions instead of one.
The reality and consensus is that GSC and HGSS are the best games, and there is nothing you will ever be able to do about it.
If you're too much of a coward to quote I'll just do it for you
the idea of post-game is moronic in the first place. There's no arbitrary cutoff point that splits "game" from "postgame"
If you're still playing through new content, that's just THE GAME
absolute moron take
Not really. There are a staggering number of morons on here who think a game is automatically better simply because it shoved some maps to after the credits instead of simply putting them before the credits and having a longer campaign.
hi yawngay
>Developers make a game
>put x amount of content in the game
>game ships with x amount of content on the cartridge
>some moron plays 0.75x and decides the game is over because the credits roll
Unless you're talking about DLC, the game is what the game is
>the game is over because the credits roll
Yeah that's how movies also work like
Post-game is just post-credits
It's just something extra
It’s not “extra” if it’s still a part of the game.
>that's how movies also work
Wow we're dealing with an actual zoomer
Don't let this kid watch a movie that leads with credits or else he might turn it off after 3 minutes
> if the routes between point A and B are interesting and have plenty to explore within, along with pokemon variety.
Too bad Pokemon has never done this
DPPT's slowness is vastly exaggerated.
Lots of you guys just have ADHD
It was more fun to play around attacks being physical/special based on their type than it is now with phys/spec just being determined per move.
3v3 was better than Doubles, and also I’m sick of Doubles.
Kalos had one of the best maps, looping around the hub city at the center.
Pokèmon should stay with singles as the main format for in game. If you’re crying about muh doubles, you should be playing VGC. They should also keep the monotype specialists for the Gyms/E4 and have other characters (Champion, villain, and so on) be diverse. What needs to change is giving them actual strategies instead of just a team that shares a type.
This. It’s strange how morons whine about wanting the toddler singleplayer story to be doubles instead of just playing doubles. Campaignshitters are a special breed.
>Pokèmon should stay with singles as the main format for in game.
Disagree. I think it should have a balanced variety between the formats overall depending on game progression, chosen difficulty*, and the battle style of the opponent. (e.g. Start out with Singles, then introduce Doubles, Triples, Rotation, etc. to around the 3rd or 4th gym where there's an even amount of each for the rest of the game.)
*If we were given proper difficulty options and not whatever they slapped together for B2W2.
>They should also keep the monotype specialists for the Gyms/E4 and have other characters (Champion, villain, and so on) be diverse.
Agree, but I wouldn't mind a few mix-ups like a Gym Leader specializing in 2 types, an Elite Four with a diverse team, or a monotype Rival.
>What needs to change is giving them actual strategies instead of just a team that shares a type.
Hard agree.
Heavy storytelling isn't important to pokemon and actually detracts from it, and the basic formula of collect 8 badges and become the champion should never change. The plot shouldn't be any more complicated than some generic bad guys to have a conflict with during your adventure. Trying to have more complex plots and characters is a huge mistake. A new region should build it's identity through subtle world building and background lore, that's it.
Autistic take. You just want to play the same game over and over again.
Amen brother
I already do that. I replay the first 5 gens over and over again.
Yeah, so you're definitely autistic. Glad the series changes sometimes and doesn't pander to people like you. Really grew tired of the formular in Gen 6.
Sad if true.
HMs were a good thing and I have no idea why they are so hated. It must be because Pokemon fans are autistic. HMs are good for: forcing the player to catch new pokemon (the point of the game), adding real integrated interaction in the game world, weakening the player's team either by taking up a move slot or having them use a weaker mon, and finally give a natural pace to exploration. HMs don't really matter now because the games are gonna be open world forever but I never understand why people thought they were tedious or outdated. Do you seriously think Pokemon is balanced around pre-picking a team of 6 Pokemon and only using those?
Catching Pokemon that you don’t want on your team and/or weakening your own movesets are unpleasant/unfun for most people. Obviously every game needs constraints/limitations, but there are fun and unfun ways of doing that. They could give you different incentives to catch Pokemon like sidequests/dex completion rewards, and instead of weakening the player’s team they could just make opponents a bit stronger.
>I have no idea why they are so hated
Because modern pokemon "fans" hate playing pokemon.
> Do you seriously think Pokemon is balanced
No
>forcing the player to catch new pokemon (the point of the game)
no, the point is battling. I wanna have my team of six and not have to catch anymore shit. Catching is boring.
>no, the point is battling.
go play showdown then
>go play [unofficial chinese bootleg game] then
No
Gotta Battle 'em All!
I always thought that they should have made HMs work somewhat like TMs. HMs should be the only ones that were not "one-time-use" but could also be forgotten like regular TMs. They would always be in your bag, but you could teach them on the spot, if need be, and then teach something else in their place whenever you want, without needing a move deleter. I think that would solve the "dead moveslot" problem without having to remove HMs as a concept, or natural roadblocks as a whole.
HMs restrict team composition. As I travel around the region I gotta have something that can Fly, something that can Surf/Dive/climb waterfalls/traverse whirlpools, something that can use Strength, something that can use Cut, and so on. What if I wanna have a team of 6 Ludicolo? An all Fire-type team? A team centering around a specific strategy? HMs don't often let you do that, you're forced to use specific kinds of Pokemon. This is why HM slaves are both used and popular, because you can dump HMs on them instead and box them when you're ready for your full team.
It's really lame, doubly so because most of the HM moves are shit. Cut and Strength are both Normal-type. Why not make Cut Flying type and Strength Fighting type? Fly takes two turns, and so does Dive. Waterfall was useful as a physical Water-type move, but Whirlpool is just a trapping move. Rock Smash is Fighting-type, but does shit damage. Surf is like the only notable good one.
Terrible opinion. All HMs needed to be was a tertiary move that didn't need to be slotted on the moveset and just "learned" for the overworld with the option of putting them in your moveset if you want them. Otherwise you end up restricted and having to delegate a mon solely for HMs just so you can use the ones you want and traverse the map.
Pokemon is for kids
DP are one of the best pokemon games, and only seem bad when you compare them to the other DS games, which DP is in great part responsible for making as good as they are by providing a solid base.
Be it the game itself as per its mechanics, content, atmosphere and everything, or its ever lasting impact on the franchise with the pokemon, moves, abilities, items and mechanics it introduced, pokemon as a franchise would be objectively worse if DP didn't exist.
>B-but it jobs to platinum
Every single pokemon game jobs to platinum.
>Every single pokemon game jobs to platinum
Yeah bro, every single game! Well, except for
>RBY
>GSC
>RSE
>HGSS
>PLA
>a tonne of spinoffs like Pokemon Stadium 1+2, Pokemon Pinball, Mystery Dungeon etc.
But yeah apart from those you're spot on.
>RBY
>GSC
>RS
>PLA
Those job to DP
No they don't.
Yea i agree gen 4 has a based dex
locking most of the evolutions to the post-game was an awful idea and honey trees certainly needed to be reworked, but i'm cool with the rest of that stuff. sinnoh dex is unironically fun to fill
>locking most of the evolutions to the post-game was an awful idea
tbh it did manage to make them hype rare mons, which was the intent. You were a king for owning an Electivire back then
If anything i think they should have post game locked a few babies too, such as Happiny. Chansey's whole gimmick is being very hard to get ("Catching one is all up to chance"), gen 3 did that right by having it be a frlg safari zone exclusive, in Sinnoh it's too easy to get imo especially in DP where you get a free egg of it
Diamond and Pearl are solid enough to stand on their own even without Platinum.
People only started dogpiling on them after BDSP didn't change or dd anything new like the other remakes so everyone will just blindly parrot that Sinnoh was always bad forever now.
>forever
nah, it's just a shitty trend
> Diamond and Pearl are solid enough to stand on their own
This except with XY
people are just morons and are conditioned to expect third versions so they assume any game that isn’t a third version is bad by default.
Johto is good
I love that the OP makes it clear that we're talking about opinions that we'll defend no matter what and that there are still buttholes out there trying to debate. It just goes to show how stupid a lot of people are on Ganker.
Allowing stupid opinions go undebatable is the reason why this world is in a mess right now. This is why we should have check and balance. At least through arguments, we will give even the stupidest arguments a chance to redeem themselves.
>Allowing stupid opinions go undebatable is the reason why this world is in a mess right now
I love it when people reduce all the societal, social, political, scientific and economic problems the world faces to a single, completely abstruse sentence without any justification.
Sure, buddy, I'll believe you. You give me no source, no explanation. I'm going to agree with you.
>Source??? SOURCE??? BASEDRCE???
Source OR explanation. Learn to read.
ScatVomit is a terrible game and I will stand firm with my opinion even if I am pitted against the entire Discord website and all the LGBT communities around the world for it.
They are undercooked for sure but I still enjoyed them. SwSh on the other hand, let’s just say I am glad I bought it used. They are objectively not worth the full $60.
But GF still got $60 from the first purchase...
Well yeah, SwSh made bank in spite of the low quality, I was just speaking from my personal PoV
- Meganium gets way too much hate. Why give Meganium shit for a bad movepool and wasted hidden ability while Sceptile and Decidueye get a free pass?
- A fast Rock/Ice Pokemon isn't worth it despite how much people want one.
- The dex cut wouldn't be as bad if Game Freak actually stuck to their promises in Gen 8.
- A Pokemon shouldn't be singled out for anything bad going against it if other Pokemon share the same flaws (eg. Aurorus's 4× weakness to Steel when Carbink, Diancie, Alolan Ninetales, and Hisuian Avalugg have the same as well. You're just doing it because of the dumbass weak to everything meme that should be dead)
- The Pokemon community is way too entitled and is heavily prone to disappointment.
- Hating a Pokemon because it looks feminine is idiotic. Same with hating a Pokemon for its typing.
- The idea that some Pokemon are unsalvageable is a shit meme. Game Freak is just incompetent and with ROM hacks & fan games this is proven wrong.
- Who gives a shit if Charizard doesn't have the Dragon type? You want it to have a shit STAB and a weakness to Fairy?
- r/Pokemon is shit
I prepare to be crucified.
>The Pokemon community is way too entitled and is heavily prone to disappointment.
>Game Freak is just incompetent
Wich way is it, western man?
gayme freak is incompetent and the pokemon community is dogshit for accepting whatever slop they put out
>the pokemon community is dogshit for accepting whatever slop they put out
This is the oposite of
>The Pokemon community is way too entitled and is heavily prone to disappointment.
Why not both? Game Freak is a bunch of lazy hacks and the community shrieks as soon a Pokemon isn't the second coming of Garchomp and the son of Zacian so they shit on it relentlessly.
Newer Pokémon games are more fun to play & have cuter and sexier Hebebabes.
Yet you posted babes from Sword/Shield instead of Scarlet/Violet that is the latest Pokemon gen
There was a cutoff point but Nemona managed to make it unscatched. Carmine, well that's up to you.
>Pokemon should be 3v3 versus trainers, and something between 3v1 up to 3v16 versus wild Pokemon
>the games should exclusively focus on single-player story mode and try to cram as much content as physically possible, aiming to be a competitor to turn-based JRPGs like Dragon Quest
>Pokemon should have default attacks, with their current movesets using MP instead
>the graphics should go back to pure 2D (not even the pseudo-3D from Gen IV and V should be allowed), with sprite work on par with Metal Slug
>the art style should be a mixture of Disgaea and Final Fantasy Tactics, and battles should take place on uneven terrain, isometric
>the next generation, taking the above into account, should be developed (using devkits) and released multiplatform for the PlayStation 2 and Gamecube
>it should also have EVERY SINGLE HM ever made and have the longest, most grueling dungeons ever that put Mt. Coronet to shame (think SMT or Wizardry as examples)
And of course there will be a Disgaea-style Item World with randomized dungeons and exclusive rare shiny Pokemon to be found, powering up your equipment. And yes, equipment: swords, bows, armor. Oh, and
>the anime should remake Kanto through Sinnoh (the only canon games because they're based on Japan), and be made entirely of traditional hand-drawn and painted cel animation, and Ash will be WINRAR
And most shockingly:
>TPC and Gamefreak should start a "cash for clunkers" program where they buy back all Gen V+ cartridges and discs and paraphernalia for retail price + 300%, then incinerate it
>they should leverage their yakuza/international israelitery connections to lobby for draconian intellectual property laws that allow them to legally send hitmen to assassinate people hoarding those games (but not before giving them one last chance to surrender their collection)
Thus everything after Gen IV will disappear, they will shut the internet down WEF-style just to erase nu-Pokemon from the history books and scrub the ROMsets squeaky clean.
Wtf moron in gen 1 Dragonite was the only dragon line and it didn't have any STAB moves. It was a pile of garbage, and its flying type took away half its resistances. Dragon type was shit from the start.
>Gen 1
Yes and? Fairies didn't come in Gen 2.
Mega Evolution was great
Gen 5 has the ugliest sprites of any game I've ever played and the fact that there are unironic morons who think they look good is just proof people literally just have no standards for sprites compared to 3D.
even as a child back in gen 3, I never really liked gen 3 all that much. Something about it just left a bad taste to me. This is coming from someone who also asked their parents for a gamecube and the pokemon games just so I could get Hooh and Lugia. I put alot of time into the gen 3 games but never really liked them, even compared to the garbage GF is dropping now.
Legit have no idea why I don’t like gen 3 compared to other gens. It wasn’t during some edgy “pokemon is gay im a big kid now” phase, I kept playing every gen on release. It’s a feeling I can’t quite put into words but I know something is off
BW only having new mons before the post-game was a good idea. It forced them to actually make new Pokemon that use the same concepts of old mons in a different way, instead of just going "duhh it's a cave, just slap Zubat & Geodude in there". But people complained, so now we're back to having the same few KANTOOOOOO mons in every single regional dex without fail because they're the "obligatory cave/fishing/surfing encounter mons".
I legit refuse to believe anyone actually was upset that BW was new mons only. Most people on a first run use all new mons anyways, or catch the first things they come across that they like. Wouldnt matter if they were new or old. I think it was people just looking for an excuse to just skip gen 5 and justify why they think it was trash without having a valid reason and not think they were missing out on anything.
I mean I get wanting your old favorites to get new gen upgrades from new moves or ability reworks, its why I love new gens not just for the new mons but the new tools old mons get too, but like how basic of a b***h do you need to be to ALWAYS need Eevee or Gyrados on your team?
A friend of mine had his ingame Sword team be Gyrados, Lucario, Gengar, and gardevoir.
the people upset about BW using only new mons are people who hadn't played a pokemon game in years. they didn't deal with endless tentacools, magikarp, geodudes, and zubats in game after game after game. the series was in desperate need of some variety, which gen 5 provided in spades. and if some concepts get recycled, all the better! now you have two rock monsters to choose from instead of just one.
Old Pokemon weren’t the problem with Gen 4. The problem is that they had no fricking variety and spammed the same fricking Pokemon everywhere.
i'm not just talking about gen 4 you sperg. it's a problem with the first four gens as a whole.
putting a mon in one game is obvious. twice is expected. thrice is acceptable. four times is pushing it. with remakes, that's six games in a row with these same everpresent monsters.
While it is a good idea in theory, it just makes gen 5 pokemon's evolution levels being completely out of tune with black and white's level curve more baffling. While still having pokemon that haven't reached their full potential even later into the game is good for not causing boredom by having everything be capped out too early on, golett evolving at level 43, vanillish evolving at level 47, fraxure evolving at level 48, and Klang evolving at level 49 when the last gym leader's ace is level 43 and most of the elite 4's pokemon are around level 48 is just ridiculous. And then on top of that, mienfoo evolves at level 50, which is the same level as the elite 4's aces, pawniard evolves at level 52, the same level as N's box legendary, and rufflet and vullaby evolve at level 54, the same level as ghetsis's hydreigon. And then on top of that, larvesta and zweilous evolve at level 59 and 64, 5 and 10 levels above ghetsis's hydreigon. I really don't know what they were thinking there
I think it’s less about the STAB and more so how disappointing the only dragon type move is in gen 1. Even as a kid before I even knew about STAB I thought there had to be some secret powerful dragon type move for Dragonite. Headcanon is Dragon type was a last minute addition and Dragonite was gonna just be Normal/Flying and that “flying” type was the dragon type fill in. Notice how the other dragon like gen 1 pokemon are also flying.
People only started hating the graphics at Sword/Shield when they learned that said game will remove National Pokedex. Before that they never gave a shit about Pokemon games' graphics. Also the graphics are fine.
unironically I never had a problem with the graphics, even the “bad” ones like the tree meme. I just wanted good draw distance and framerate. Im fine with “bad” graphics if it’s stylized well enough
Almost all Pokemon romhacks and fanmade games are trash with few exceptions like Pokemon Clover
>BROOOOO I NEED MY YEARLY MAGIKARP FIX OR I'LL BEGIN PUNCHING HOLES IN MY DRYWALL
>BROOOOO I NEED MY YEARLY MAGIKARP FIX
It's telling that Magikarp is a household name while no one ever fricking remembers Basculin exists.
>Magikarp has over a decade head start to accumulate fans over Basculin
>Magikarp is shoved everywhere Basculin isn’t
>Magikarp evolves into a badass broken “Dragon” Basculin doesn’t
No shit Magikarp is more popular.
Reminder that Gen 4 had DP which spammed the same three KANTOOOOO mons everywhere and locked nearly all the new evos to postgame for some stupid reason, and HGSS which feature Johto a region infamous for begin designed as Kanto’s neighbor to the point where it’s main stort is just KANTOO’s epilogue, it doesn’t have its own league, the only praise Johto ever gets is “U cAn go 2 KANTOOOOOO”, and the Johto Pokémon as a whole are the most neglected and forgotten in the series to that point where even the fricking starters are treated like pariahs by most fans and even by Game Freak and TPC. Meanwhile Gen1 and 3 Pokémon are worshipped.
Gen 5’ approach of starting over was needed. Whether the viscerally negative response to Unova Pokémon was purely due to Genwunners being salty and pokefans being gaslit (reminder these people were able to be tricked into forgetting Whitney’s Miltank so they’re pretty suggestible) or due to Unova Pokemon genuinely being so unlikable that people actually complained about seeing new Pokemon (imagine Jasmine having a Skamory and people whining about it, or Houndoomerino being in Johto and peope whining that it wasn’t Arcanine), is just one of those mysteries.
I needed to have my appendix removed because of appendicitis.
>evidently not because they never did it again lmao
False equivalence. They have had no problem focusing on old Pokemon for four and a half gens in a row now. So clearly old Pokemon weren't the problem. Shit variety was the problem. Gen 5 didn't fix shit.
I was just saying
argument was shit
It's not a shit argument though.
there are a lot more old pokemon to choose from for each new regional dex, in large part thanks to gen 5
Lickilicky being a good evo for Lickitung
I can literally see your nose growing.
I can't tell if you're 7 or 85 y.o.
Sun and Moon have severe problems with pacing and difficulty
But, if those problems were to be fixed, they would EASILY be the BEST mainline games
SV was good
sweeping is fricking boring, these games are only fun if you have a shit team and every battle has to be clutched out
Emboar is peak pokemon design but it should have been a mythical pokemon, not a starter
When game A criticized for feature X being bad, going "well game B also had bad X!!!" is not a valid defense
Yes it is.
It is when the person making the claim is holding that as an argument against one game but not the other, or pretending it matters more about one compared to the other
Z-Moves may not have been a bad mechanic, but they also weren't that utilized that great either. The most they've done was give some use to keeping Splash in your moveset.
A lot of pokemon would look much better if they had more realistic proportions and weren't so fricking fat. Dragonite could've been cool if its wings were large enough to at least make flight seem plausible and if he lost some frickin weight.
Go play Monster Hunter
I already do
>and if he lost some frickin weight.
But then it wouldn't have Multiscale.
-Pokken should be the main series battle system
-No more remakes
-Sequels
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