What rts games have good naval combat other than Supreme Coomer?
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What rts games have good naval combat other than Supreme Coomer?
CRIME Shirt $21.68 |
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Azur Lane
>AL
>gameplay
That's a game? Huh, i thought it was just porn.
NAS
I honestly can't think of one, naval combat is always the worse part of the game. also ship gays are just as bad as train autists.
it's an itch i've never been fully able to scratch either. i assume you're not looking for hyper realistic autism simulators so here's a couple I've enjoyed
>cossacks european wars
has great looking and powerful ships, combat has weight and you can use them to bombard inland. also has many classes of ships that actually feel different. but it's 18th century and idk if that's your thing and ultimately it's a dead game and the ai only knows how to build and send two ships at a time at you.
>act of war direct action expansion
has modern ships which are very satisfying to watch because they do all the little things modern ships do like throw cruise missiles at each other, have point defense guns which try to shoot down incoming missiles and i think aerial units, have chopper pads, etc. only the skirmish ai can't use ships and so the naval part is disabled in skirmish so you can only fight whatever naval combat is in the campaign. apparently there's a naval combat ai mod but the ai is supposedly too good and will swamp you with ships. maybe it doesn't use resources or something idk
otherwise there's space shit like battleflet gothic, nexus, star trek armada, etc.
also napoleon total war is decent but for some reason it just doesn't feel fun playing it to me
Red Alert 3, of course.
red alert is good at having different roles for ships and incorporating them into the gameplay properly but besides the dreadnaughts and the aegis cruiser everything looks like shit
>the homosexual little squirt gun of the destroyer
>the HIDEOUS yellow plain that ruins the design
>the lame ass rubber ducky looking airplanes of the aircraft carrier
>the aircraft carrier itself looking like a samsung phone
>SUBS
>SQUIDS
>DOLPHINS
nvm, for some reason i didn't notice you were talking about ra3
None, it’s always awkward ”bigger tanks that can move only in water” because the scale required just isn’t there.
What if this?
One of my favorite games
>pacific
>not midway
Only problem is this game is just one big waste potential.
how so
I thought Empire, Shogun, Napoleon Total war had pretty fun naval combat.
Although I also know of many other people that hate it.
Rusted Warfare has some weird stuff like submarines that fire anti-ground/anti-air missiles when surfaced, amphibious planes that can submerge to hunt subs, and a giant sub that can transport other ships underwater or by walking over land.
This is so goofy yet so perfect considering how the source setting treats space combat
most spaceship rts are just reskinned naval combat.
This game and setting goes a few steps further and you have huge battleships blasting broadside volleys into each other from almost melee ranges and FRICKING RAMMING PROWS
Several "Anno" games
>what if classical antiquity naval tactics but in space!
Something this moronic shouldn't be so much fun . Also, if this game counts, then I propose "Highfleet" too.
>Highfleet
It's a surprisingly approachable take on naval combat of missile age:
>don't be detected
>use COMINT, ELINT, HUMINT and CAP to locate your enemy.
>Ordnance is limited and needs to be reloaded
All that wrapped in a "Imperial Russian Flying Battleships waging Nuclear war in Afghanistan" aesthetic
It's too bad that the battles are that arcadey luftrauser style rather than any kind of tactical battle. And yes I'm saying this largely because I am fricking bad at the battles.
You only need to remember that there only two kinds of defense in battle:
*speed
*armour
Trying to use hybrid ships like the Navarin (too slow to easily avoid projectiles and too lightly armored to tank them) will get you nowhere.
Speed-ships are for making lighting strikes without raising alarm (and if you are using vanilla ships, you should improve the Lighting with flares & more fuel containers).
Armour ships are self-explanatory.
Anno games are many things, but good naval combat games is not one of them.
carrier command 2
Shogun 2: Fall of the samurai, maybe? It's not my favourite part of the game, but it works and don't feel utterly moronic.
It's massively dumbed down compared to Sengoku campaign.
All ship and tactics variety is replaced with bigger ship = more guns
>Spamming siege tower bune and matchlock kobaya
>tactics variety
>bunes
>instakilled by single bow kobaya
>matchlock kobaya
>chased down and boarded by sengokubune (if wind is good) or outshot by two bow kobayas / a single bune
It's still better than
>spam kasugas until you unlock kotetsu
>switch to incendiary ammo to win every fight in one volley
>instakilled by single bow kobaya
I can tell that you have never amassed siege towers before because you think that this can happen.
>chased down and boarded by sengokubune
More like the matchlocks destroy the bune because for some reason they hit ships harder than cannons do. Did you play the game or do you just theory craft like half of Shogun 2 "players" on this board?
>ships in vanilla shogun 2
>sinking ever
And you're telling me I don't play the game?
i liked empire total war navy battles
am i moronic?
Empire's naval combat is neat until you realize that frigates outrange everything else and also outrun everything else, so you can just spam them, kite every bigger ship with chain shot and win every battle. There's no reason to do anything else.
Napoleon tried to fix this by giving chain shot a range penalty, but it ruined naval combat in other ways.
>Simulators
Silent Hunter (U-boat simulator)
Destroyer: The U-Boat Hunter (simulator)
>RTS
Cold Waters - Surface Combat mod (Cold War Sub game with surface ship combat mod)
War on the Sea (WWII Japan vs USA)
Aircraft Carrier Survival (WWII)
Ultimate Admiral: Dreadnought (Pre-WWI to WWII ship design + combat)
Add Strike Fleet, bit old abut was my favourite as a kid. And Harpoon 2 Deluxe, if I would be able to find a torrent of that...
I remember that there was this PS2 game I enjoyed as a wee lad called PTO IV
Was good, you could artistically customize ships down to turret legs and all that, planes too, it was a navy only game though no simulation of land warfare apart from fortifications iirc
I was hoping Ultimate admiral Dreadnoughts would scratch that itch one day but last I heard publishing shit means it’ll never reach its full potential.
I know it's more of a question to /tg/bros, but;
How do we fix it?
Not RTS but Maelstrom has some top tier fantasy Naval Combat if that sounds cool
Total Annihilation
Some people seem to like beyond all reason.
I love you for telling me about this.
Love. Anon. I love you.
the best i've enjoyed are total war ones which are still limited.
fire ships on aoe is fun too
Silent hunter 3 and to a lesser degree 4 definitely offers the most rewarding sense of naval combat, naval combat in that it's fun yet slow burn as hell.
Needless to say nothing quite comes close to unleashing your entire load right into a convoy, and nail bitingly anticipating the clock to see all hell unleash through the periscope.
As explosions rip through hulls sending debris flying everywhere, as engulfing flames force doomed sailors to abandon ship.
All as you smilingly glare onward to the horizon, eagerly awaiting the sea to fully claim yet another wreck for her own.
Don't get me wrong it's not for everyone.
Yet I've yet to find a greater sense of accomplishment, in knowing your nerdy math skills and sense of patience in stalking for hours just for the right moment finally paid off spectacularly or didn't lmao.
>a greater sense of accomplishment, in knowing your nerdy math skills
do you use manual tdc? can you teach me?
>decide to try Beyond All Reason
>procedure entry point error
>"...there might be bugs and might even not be playable on your system/config. But for most people (±95%) it runs well."
>"Ask around on Discord if you run into problems."
Oh well.
you could check out zero-k, planetary annihilation or line war
Probably a DLL error.
Reinstall BAR. If that doesn't work, make sure Windows is up to date and not missing any system or DLL files.
line war has the most satisfying naval warfare but there is no AI to play against so i can't really recommend it
AOE1 I dare say. Better than 2 at least. That said, the problem with naval combat in RTS games is the size of the map is too small considering the distances actual naval warfare takes place at. To have good naval combat in a strategy game you must outright remove land combat.
Or you can just make the map frickhuge (while making land combat basically irrelevant) like in carrier command 2.
>remove land combat
Reminds me of Ancient Conquest but the battles in it still get pretty cramped with units shooting, boarding and ramming each other as they navigate through maze-like archipelagos.
I wish someone made a WW2-Cold War 6v6 (or 12v12) naval RTT, where they control ships Men of War-style.
You get in a game, use spawn points to purchase various types of ships in preparation phase and work together.
Sneaking up behind a player who spammed destroyers to launch a barrage of torpedos from your cheap MTBs in the fog of war would be so kino.
Bonus points for micro-heavy gameplay like changing course on a wired torpedo and no auto-targetting.