What status effects do you find engaging or fun in RPGs?

What status effects do you find engaging or fun in RPGs?

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  1. 3 months ago
    Anonymous

    >blind status breaks your radar and tanks the game's draw distance

    • 3 months ago
      Anonymous

      >thread now derailed by morons

      • 3 months ago
        Anonymous

        But enough about you.

      • 3 months ago
        Anonymous

        The thread can be DErailed as long as I GET railed. Anons, any takers?

        Also status effects that are engaging are those which are atypical. OP's post is a stellar example. Others include the Neglect status in the world famous Garfield RPG.

    • 3 months ago
      Anonymous

      thats how blindness normally works. are you special?

    • 3 months ago
      Anonymous

      >blind status literally makes screen black

      • 3 months ago
        Anonymous

        as usual F&H "fans" come to shit up any good thread with their trial and error horseshit that no one wants to hear about.

        • 3 months ago
          Anonymous

          filtered

        • 3 months ago
          Anonymous

          >trial and error horseshit
          Isn't that the same criticism people use against the dark souls games?

          • 3 months ago
            Anonymous

            Dark Souls doesn't require nearly as much if you're smart. It doesn't subject you to game-ruining RNG either. In F&H you can know exactly what to do and still have to grind it out over and over to get the good outcome.

        • 3 months ago
          Anonymous

          >trial and error horseshit
          All you have to do is pick your battles, dummy. If a monster looks strong you probably shouldn't try and fight it.

  2. 3 months ago
    Anonymous

    I always enjoy the "all your equipment is gone, you're naked and unarmed" status.
    gets you back to basics, I wish it lasted longer than a few minutes

    • 3 months ago
      Anonymous

      I enjoy it so much I inflict it on myself.

      Exit tutorial, drop all gear in a barrel.

      Joining a faction, go in looking like a recruit/newbie or a hobo.

      Entering a DLC area, start it with extremely basic gear and use the DLC stuff.

      Get my all gear taken? Maybe I'll just never pick it back up. Though I'll only do that when I plan for it.

      Too bad it only really works in action rpgs where player skill can make up for having no gear or extremely shitty gear. Some non-arpg exceptions where low tier gear or unarmed attacks (without being a monk) are actually usable.

  3. 3 months ago
    Anonymous

    The one where I crit with the baseball bat. Who needs higher tier weapons.

    • 3 months ago
      Anonymous

      Casey Bat or something was low-hit, high-crit in EarthBound right? Shit was so good. Or was it Gutsy Bat? I can't recall.

      • 3 months ago
        Anonymous

        Casey, like the poem.
        "Oh, somewhere in this favoured land the sun is shining bright,
        The band is playing somewhere, and somewhere hearts are light;
        And somewhere men are laughing, and somewhere children shout,
        But there is no joy in Mudville—mighty Casey has struck out."

        • 3 months ago
          Anonymous

          >tfw zoomers have no idea what this poem is
          >i still have it memorized from way the frick back in the day
          my mind is loaded with long ass Bible verses/entire chapters and countless Shel Silverstein poetry, too.

          • 3 months ago
            Anonymous

            >Shel Silverstein
            >I only ate one drumstick
            >At the picnic dance this summer,
            >Just one little drumstick--
            >They say I couldn't be dumber.
            >One tough and skinny drumstick,
            >Why was that such a bummer?
            >But everybody's mad at me,
            >Especially the drummer.
            Had to go grab the book off my shelf when I recognized the author.

  4. 3 months ago
    Anonymous

    I say status effects that aren't just skipping your turn. I rather have limitations than just not doing anything. Also makes battles

  5. 3 months ago
    Anonymous

    power for a price ones like berserk, trance or drunk are usually cool

  6. 3 months ago
    Anonymous

    Any effects that fica instant death. I find that very interesting and threatening at higher levels.

  7. 3 months ago
    Anonymous

    There was an old old RPG called Rage of Mages that has a spell called Bless which gives you a flat x% chance of hitting your maximum damage roll on each attack, and its opposite as Curse which gave you a flat x% chance of hitting your minimum damage roll. I think they're my favourite effects ever in an RPG in terms of how they modify the way you look at every item or spell in the game.

    • 3 months ago
      Anonymous

      I wish there were more powerful opposing effects in rpgs. Ffx let you 1 shot zombies with raise but why coulnt you also hit malboros for 9999 with antidote and similar things? Kind of reminds me of legend of dragoon's elemental items that made mash buttons. I dont think they were that worth it without a turbo controller tho.

    • 2 months ago
      Anonymous

      Oh I really like that, that's cool as hell.

  8. 3 months ago
    Anonymous

    I think stacking poison like in Slay the Spire and the Reyvateil song magic building up as the fight goes on in Ar Tonelico and then you can launch a 9 trillion damage magic missile as long as you can tank for long enought was pretty cool.
    I wish more games had stuff like that like kinda mini leveling within the fight itself.

  9. 3 months ago
    Anonymous

    Reminds me of a more recent game where you could get a bad cough which could alert enemies and knocked your stamina down.

  10. 3 months ago
    Anonymous

    Most interesting status effect I’ve seen is Stress and it’s mindbreaking effects in Darkest Dungeon.

    • 2 months ago
      Anonymous

      This is true to me as well. Many effects were incorporated well. Although it seems like they didn't understand what was good about their game in the first place. They kind of just got lucky.

  11. 3 months ago
    Anonymous

    I like the way status effects are done in a game like dark souls but poison and rot are way underpowered. Building a status bar for a payoff is pretty fun compared to a binary hit or miss status effect.
    >it hurt itself in its confusion!
    Classic kino
    >engaging
    I like the area effects in crpgs. Grease is so simple yet powerful its just smart.

  12. 3 months ago
    Anonymous

    Lunar: Silver Star Story Complete and its sequel let you eyeball percentages of likelihood for statuses to land on enemies with a visual indicator. Most of them also hit large swathes of enemies. It's all it really takes to make them viable in combat.
    >fight a half dozen enemeis
    >can hit all of them with sleep
    >know I have a 50-50 shot on any of them
    Blind gambling sucks, but if you feel like you have a hint or a system, then every man is an addict to the dice.

    Otherwise, I want the statuses that I know will work, and will stun-lock a powerful enemy. Earthbound is full of them, but Final Fantasy used to be pretty good at teaching you that big, powerful enemies with a lot of health have shitty status defenses. Almost every Behemoth in the SNES era was weak to stuns and instant death, for example.

  13. 3 months ago
    Anonymous

    >Confuse remaps all your inputs
    >Stun/Paralyze occasionally stops you from moving
    >Poison gives you epilepsy anytime you move

    • 3 months ago
      Anonymous

      What are we talking about, Tales?

      • 3 months ago
        Anonymous

        In terms of Paralyze, yes.

    • 3 months ago
      Anonymous

      remaps all your inputs
      Realm of the Mad God has a scary version of this. Instead of just reversing your controls it rotates them 90 degrees, so W makes you go right, D makes you go down, S makes you go left and A makes you go up. It's unintuitive as frick and pretty dangerous if you're not expecting it.

    • 3 months ago
      Anonymous
  14. 3 months ago
    Anonymous

    earthbound's unusual enemy behaviors and status effects opened my mind to game design. i was fascinated that the pogo punk would just fall down or the hippie would use the ruler. people are always going on about a game's world and how absorbing and engrossing it is, but what they really mean is they like the graphics or get off to the terrible story, it's basically a soap opera or manga. what draws me into a world is the mad duck making something spin around

  15. 3 months ago
    Anonymous

    >Get a quartz that blinds enemies, causing them to miss more often
    >Get a quartz that allows you to deal critical damage when an enemy misses an attack
    Very fun

  16. 3 months ago
    Anonymous

    One that includes a complete transformation

  17. 3 months ago
    Anonymous

    i like when i get inflicted with rage/berseker/etc and my characters start wrecking shit by themselves 🙂

    • 3 months ago
      Anonymous

      FFX had a boss which inflicted berserk, but it also included environmental hazards and a counter attack if you hit the boss, so if your characters reposition or attack while under the influence, it probably means trouble. Clever, layered design.

      • 3 months ago
        Anonymous

        i like when i get inflicted with rage/berseker/etc and my characters start wrecking shit by themselves 🙂

        >Berserk
        Never understood where there needed to be two mute spells.

  18. 3 months ago
    Anonymous

    Making enemies pissed, and causing them to crit themselves and die.

  19. 3 months ago
    Anonymous

    homesickness

    • 2 months ago
      Anonymous

      trips of truth
      Having to actually find a phone and getting a unique dialogue with your mother for the trip instead of being able to just cure it with PSI or items was a neat little bit of interactivity.
      They balanced it really well so you only get it like 1-3 times during a normal playthrough too, so it can't wear out its welcome and become "that" status that you just groan every time you see.

  20. 2 months ago
    Anonymous

    I love the technical crit system in p5r, but it feels like it would be better used by a press turn game. The way it gets ailments to interact with action economy is very cool. Its an intresting vector between ailments are useless (FF) and ailments are broken and meta defining ( EO)

  21. 2 months ago
    Anonymous

    Damage over time effects when implemented right. (Fell Seal, Crystal Project)

  22. 2 months ago
    Anonymous

    not so much status effects but hits to weak spots or certain attacks that inflict a narrative state on you or an enemy. like being set on fire causing them to run around the battle inbetween turns spouting dialogue.

    basically half the boss fights in Mario + Luigi Superstar Saga

  23. 2 months ago
    Anonymous

    I like it when status effects change the goals temporaly, in a way that makes you play around them in some way. For example, in one knock-off Darkest Dungeon, poison doesnt deal damage - but it kill the character in 3 turns. Remove it, or get fricked, 100% (I think it deals % of max hp for bossesm instead?).
    Other stuff like special status effects from Dragons Age 2 - they make the enemy weake in certain way, but can be "consumed" to deal bonus damage via certain skills - but the usefull debuff is gone, then. That sort of thing.

    • 2 months ago
      Anonymous

      >make the enemy weake in certain way, but can be "consumed" to deal bonus damage via certain skills - but the usefull debuff is gone
      That sounds neat

      • 2 months ago
        Anonymous

        It promoted cross-class comboing. Although, I think it could be taken further - say, some specific status effects could be applied only if done vis combo like that. For exmple, rouge can make enemy bleed, but only if the enemy is first stunned by warrior. That type of stuff.
        Also, but status effects that can make enemy more vulnerable in one way, but less vulnerable in another is also cool. Something like Sleep in Dota - enemy cant do shit, but also - enemy is invulnerable to all damage. Or Nightmare - enemy takes small damage and cant do anything - but if its attacked, attacker get the status effect, and cant do shit. Medusa's Stone Gaze - makes enemy take more physical damage, but they are immune to magical one.

        • 2 months ago
          Anonymous

          That's inspiring, thanks. DA:O also had some, like sleep + nightmare, and that cage spell which immobilized and protected, which could be utilized on allies and enemies in different situations.
          >It promoted cross-class comboing
          I'll keep this in mind especially, a cool way to add value to specialized party members

          • 2 months ago
            Anonymous

            Actually, MOBAs have some real cool status effects, lots of stuff to be inspired by. In LOL, it has a cool "stasis" effect, that makes you invulnerable - but also completely still. While on an item, you can use it on yourself with CD - nothing interesting, really. But one character has it on ult - it has time travel, and is AOE. It can frick up enemy combo, but it can as much frick up yours, because it has travel time.
            Tho, its little bit less about "status effect", and more overall skill, oh well

            • 2 months ago
              Anonymous

              Yeah there's definitely potential in exploring those ideas

      • 2 months ago
        Anonymous

        >Ability 1 - Stacks up to 5 times
        >Ability 2- Remove all Stacks of Ability 1 and deal x guaranteed crit damage

        this mechanic is always fun

    • 2 months ago
      Anonymous

      I've played a bunch of darkest dungeon knock offs. Which was it?

      • 2 months ago
        Anonymous

        Some anime-themed, "Ariane" or something like that.

  24. 2 months ago
    Anonymous

    >boss casts 'zombie' on your whole party
    >boss casts 'life' on your whole party
    RIP

    • 2 months ago
      Anonymous

      >You have to scramble to get your caster to set the reflect/nullify/reverse status on everyone
      >The caster dies

    • 2 months ago
      Anonymous

      >cure zombie status
      >boss casts spell that kill everyone who isn't zombied
      fricking yunalesca

      • 2 months ago
        Anonymous

        >great i managed to get my party all healed up in time
        >hey what's that skeleton
        Character swapping was a neat trick solution to that

        • 2 months ago
          Anonymous

          If she at least cast death before the third phase I would think that it would be fair. But as it is she just pulls out a move that kills your whole pary if you cured all the status eddects.

          • 2 months ago
            Anonymous

            Yeah it's not the best way to design it. It's an interesting feature of the fight, but it's best when battles can be won without prior knowledge. It is possible to survive it of course, but my first attempt ended with my whole party instakilled without me even knowing why lol

  25. 2 months ago
    Anonymous

    *petrifies your whole party in one turn causing game over*

  26. 2 months ago
    Anonymous

    Isnt mother 3 on ds or some shit?

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