What the frick?
This guy went toe to toe with a god demon and then he just dies like a chump in his living room in the sequel? Who wrote this shit?
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What the frick?
This guy went toe to toe with a god demon and then he just dies like a chump in his living room in the sequel? Who wrote this shit?
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if you nappa, you get slappa
If you doze, you loze
That's just the Memory of Alessa fight
I agree except for cutting the subway, between that and the last stretch to the apartment it really makes you feel like a woman about to get raped.
>I agree except for cutting the subway, between that and the last stretch to the apartment it really makes you feel like a woman about to get raped.
Part of the problem though is that Heather doesn't even act like the subway is spooky or anything, she just goes on auto pilot. She'll comment on how to get home if you check the subway map, but why would someone in her situation even attempt to take the subway upon seeing all the debris, no people, and monsters there?
because part of her is very acclimated to the Otherworld shit, she is still Alessa afterall.
you sleep, you weep
You slumber, cucumber
you catch up on some zeds, you get out of my head-s
You slumber, hamBURG- I DON'T WANNA TALK ABOUT NOTHIN ELSE
listen, this psyche is not big enough for two metaphysical seekers, so scram, weirdo
You couldn't seek your way out of a cardboard bag
and soldiers survive dangerous ops in country only to come home and get shot up during a liquor store robbery.
and if I remember right, it was a cultist, not a monster that got Harry. he wasn't expecting whatever happened.
Why did Heather's walk home take like half the game? It utterly killed the pacing. She should have just immediately left the Otherworld upon escaping the mall, gotten home, and then the rest of the game should have been in SH proper with the dev time soent on new assets there.
because they figured they couldn't reasonably expand the small town of silent hill much more without it becoming nonsensical
so have the town shift and change like a living entity, responding to the protagonist's worst fears. we already know the town scrapes the brain of everyone who enters for horrible shit to manifest, so why not add geography to that mix?
it can't, it can only subvert what is there, the only time it shifts things that dramatically is when it goes into "Nowhere" mode.
the Otherworld is a dark, twisted *reflection* of the real/fog worlds, it can't expand it too much.
if you go for complete absurdist designs, there's even less of a reason to go to the literal silent hill. checkmate
because we've already completely explored Silent Hill.
it had a very set map and they've pretty much shown you everything, SH3 stretches this by having the amusment park be way fricking bigger than it should be on the map, with the excuse its in the Otherworld, which really doesn't quite jive as the Otherworld doesn't expand the map in any real way.
Homecoming and Downpour should really be ashamed of themselves changing things so fricking much, especially Downpour which practically turned Silent Hill into Chicago's outskirts.
I mean in 17 years the town could have seen some changes, problem is with 2 as they reused its map and we don't actually know if it takes place chronologically closer to 1 or 3.
its way closer to 3, there's no way its set 16 years ago when 1 happened.
Is there anything in any of the games that says Silent Hill 2 couldn't have happened before 1? Since it's so far removed from everything that happens in 1 and 3 I've always liked the interpretation that the stuff with 2 is what the town was like prior to the cult surfacing.
Silent hill 1 literally happens in the 80's, 2 is in the laste 90's with 3.
If we accept that then the question becomes why the hell James and Mary would go on vacation to a town that had been taken over by a demon-summoning cult only 10 years prior.
because to the general public basically nothing happened other than some weird drug shit, it isn't like Dahlia got arrested, she fricking vanishes into thin fricking air because everything that happens in Fog/Otherworld isn't happening in real life and if you die in there your just gone, no evidence whatsoever.
>Downpour's Silent hill has fricking Skyscrapers.
so much for small resort town, lol.
Wasn't Hulet involved with that game to?
I think so, they really wanted to copy the movies Aesthetic for Downpour/Homecoming.
which is fine, the games are just rote SH2 pandering (with a little dash of cult shit in homecoming, which makes zero sense if you try and connect it to anything in the setting prior) the series handlers became obsessed with whata-tweest shit because of SH2, when that game is the outlier.
its a real shame because Downpour's Fog areas had some decent level design, its just everything else about the game is fricking so shit, and the areas themselves are all in moronic locations.
a fricking MINING area? really?
>Otherworld areas in Downpour aren't twisted versions of Fog Areas but are instead Water Slides and running from blackholes.
this is the greatest sin of this game, the meat of the joy of Silent HIll's area aesthetics is seeing an area you have been too (and sometimes in reverse, ones you haven't) be twisted into nightmarish parodies of what they where.
instead, in SH Downpour.. you go down a water slide.
it is pretty wild.
you've got Mall, Subway, Sewers, Office Building all before seeing Harry and then going to Silent hill.
to be VERY FRICKING FAIR HERE, you do have a decent chunk of silent hill as well, as you have Mental Hospital (for the 2nd time) running around the resort area for a bit, Amusement Park, which is way to fricking big for the map but ok, and then Cult hideout? its never quite shown in real world so I dunno where this place even is.
Its not so much not getting ti be in Silent Hill, but everything between mall and apartment just feeps like padding. Heather is walking aimlessly trying to get home and you really feel like the next story beat is missing.
I think the team just wanted to do Otherworld/normal world areas in places that can't possibly be in Silent Hill because they are goodboys who weren't going to break canon on the SH map.
The game was rushed. This is serious and not a joke. It was originally intended to be a rail shooter before it was scrapped and turned into a sequel to the first game.
lol SH3 has more content than any game before it, and after it from team silent.
so I dunno bro.
Just look it up its common knowledge it was meant to be a rail shooter. Only reason it probably has all those extras is because the engine was already there with SH2. There is a reason why they made half the game like that and it was due to a ton of time constraints so exploration largely got removed in favor of a much more linear game.
Just like the room wasn't even supposed to be silent hill and was a brand new IP that at the 11th hour Konami panicked on and had them shoehorn in changes to make it SH4
They should have gambled and made it a unique IP instead. I doubt it would have sold well either way but we will now never truly know.
No you moronic fricks it always took place within the SH universe, it just went from spin-off to numbered game.
Wasn't it at some point another psychological game like 2 detatched from the cult before they made Heather be Cheryl?
I'm just going with SH1- 1986 and 3-2003
Same story with Edward in Eternal Darkness
>fights against unspeakable horrors and blows up their unholy city
>gets killed years later while sitting down for tea or some shit
Did he actually die on his sleep or did he fight the Missionary? I get the feeling that he wasn't only holding the letter for Heather, but he write it during his last breaths, it's stained with blood and mentions SH1 happening 17 years ago.
The monster finally decided to use some stealth to get the element of surprise on him. Had they been smarter in the first game they would have got him.
This is SH3's biggest sin. I'd be fine with killing Harry off to drive a revange arc for Heather but the way it was done was AWFUL.
>he uhhhh died to some Literally Who "boss" (he later appears as a normal enemy) that you kill 3 minutes later.
At least they gave him a nice song in the credits https://www.youtube.com/watch?v=Qs57T8jMTzc
him dying is part of the thematics of SH3, his unbelievable love for his daughter basically diverted fate and allowed Heather a real life.
Harry is the one shining example of a man being too pure to be stopped or subverted by the "Force" that runs the town, everyone else, Heather included all falter and bend to the power of the town.
Harry came in in SH1 and just runs roughshod on that place, then his love for his daughter destroys any chance of the town using the cult to apotheosize itself into a physical form, which to me is the meta plot of the entire setting.
the Cult is being used by the force/power to achieve that end, it doesn't even matter what form they give it through their rituals or plans, just so long as it can attain one.
I just think it was anticlimatic. I wish we were at least shown his death.
eh, the real sin here is that Harry, knowing the cult is searching for Heather because he also knows she's Alessa and has the god inside her...
moves a couple of hours from Silent Hill.
the drive with Heather and Douglas can't be more than a day or so.
SH3's biggest sin is not doing anything about Douglas and his son when 2 went all in for Angela and Eddie.
On the other hand Vincent is just perfect.
>I found you, faker!
Was it going too far adding an evil twin boss or appopriate?
its Alessa, but actually its Cheryl, who knows what your about to attempt.
how did you come to the idea its "evil", basically this is a fight with the character's previous incarnations trying to tell you to frick off.