In chapter 2 we got:
>universities (shit, basically event packs and ahistorical and juvenile at that)
>moving around the map
>tournaments
>vikings??? I think that was chapter 1???
>turbans
And that's IT
ck2 did more with 1 dlc than these mofos can do in over a year and they have the balls to upload shit like this, celebrating a job well done?huh?
Explain this shit to me, who is celebrating here? Game is still barren of content and the economy is still fricked, you're actually incetivised to keep everything at duchy level, forever, because everything else actually LOSES you money and research points. But it's okay we got turbans.
Just thank them for the dynasty, culture, and religion mechanic frames and let it go anon. What can eternal lie is not dead anon.
2 out of 3 of those are shit. Create-a-culture shit is cringe and makes the cultures less unique if anything, and the religions are more malleable while being less detailed than they were in CK2. Want the game to tackle the most disastrous and hilarious period for the papacy in its history (867-1059)? Nah, here's muh insular Christianity instead. Should we have a different subreligion for every monastery then? They did have different traditions so in this system it should count.
The funny thing is Insular Christianity was only made so that the Irish could have polygamy and various other things but now that stuff can be tied to culture instead, there's no point in having a separate religion but paradox is too lazy to go back and change it
Yeah insularism is just shitty Catholicism. The only thing good about it is that 3 of the five holy sites are in the British isles, which is nice if you you want to make Anglicanism.
Ck2’s culture system was a joke, most cultures were space filling with no real uniqueness with a handful being useful due to special unique powers like raiding, retinue, tactics or special decisions.
The culture innovation system in CK3 is pretty ass but each culture having traits that can change, diverge or hybridize over time is a big improvement.
It would have been better if they didn't listen to plebbit when they complained about not being to manually change the culture tenents
Byzantine mechanics, plagues, Landless play Ck3 bros are we finally winning
L-landless?!
das rite!
>Landless
when this drops I am leaving ck2 for good.
Third quarter this year. So September at the latest, July at the earliest.
I bet the "landless gameplay" is gonna be nothing more then lame events
This is how I envision their approach:
>A moneysink base domain, mirroring the merchant republic domain in CK2.
>Four events that will cycle while you travel.
>Two new "adventurer" sets, one for each gender, uniform across all cultures.
>An overpowered event allowing players to acquire any county they want, maybe even spawning god-slaying knights.
>A frustrating event forcing players into being adventurers at random intervals.
While the last one could even be interesting in some scenarios, they will probably just opt for their typical superficial, lame approach to the whole concept, apart from the ":DDDD I've shidded my pands while draveli DDDDD:"
With how work shy Paradox are, I can't imagine they'll put much work in to something that's outside of the main game loop, so I bet landless will be almost entirely about funnelling the player back into getting land.
>have to set up shop in a court
>get events to boost relations with the ruler and maybe some kind of added trust meter
>when certain conditions are met, can ask the king for land or he decide to randomly grant you some, but he has a strong hook on you and the contract's really shitty
>now you're back into the main game loop
When I saw that shit I actually thought “maybe it’s finally time to buy ck3”
Now all we need is republics and steppe nomads
I will not buy until I can play Aborigenes
>landless
This better entail free roaming the map as a mercenary band or outlaw group.
No, landless nobles it seems.
Lame, playing as a generation of plebeians would be curious
I think they could make it mostly funny, dramatic, and horrible with barely any chance to ascend and that could be fun actually if done right, and then being emperor would feel like something
the dev diary says that adventurers can "Travel to distant realms, take on contracts, gather friends, wealth, and fame - do mercenary work, or settle in new lands," so it's up to clarification whether that mecenary work is actually with a company, or just being paid to do an event
>map game
>devs undermining original power of franchise
>wants to give money to them for additional ability to not be on the map
>ck2 did more with 1 dlc than these mofos can do in over a year and they have the balls to upload shit like this, celebrating a job well done?huh?
CK3 may be shit but this is apples to oranges. CK2 had way more territory to innovate because CK literally had no content: it was pure map painting.
I'm not asking for innovation, I'm asking for basic features that were already in ck2. There's no excuse for ck3 still having less content than ck2 4 year after release. At this rate by the time everything ck2 had is ported to ck3 we'll have ck4 which then needs another 10 years to have everything ck3 had ported to it.
There's not going to be a CK4, dipshit.
>There's not going to be a CK4
Lmao
Even if paraslop goes bankrupt (impossible feat with their paypigs) some other company will buy rights and release another "updated" medieval gayme to milk autists
People said the same thing about V2. Yet here we are.
I can name obvious issues with garbage like V2, HoI3 and CK2 that would merit a sequel. There is room for improvement. Their sequels do not have any core mechanical problems or limitations that require an entire new game to fix them.
>Their sequels do not have any core mechanical problems or limitations that require an entire new game to fix them.
I could spend 2000 characters explaining how wrong you are, or I can simply say victoria 3.
>They aren't interested in reselling you the same shit,
If they weren't interested in reselling you the same shit then the games wouldn't release barebones as frick.
Cope and seethe, Black person. Victoria 3 is changing Victoria 2's frick ups.
>I can name obvious issues with garbage like CK2 that would merit a sequel
please do. make them as many as possible, please.
Portraits are fugly. (entire new character maker gets made)
Assloads of RNG on getting traits, sieges, religious and cultural changes. (replaced with progress bars)
Technology is ridiculously easy to max, getting primogeniture is trivial. (replaced with culture system)
AI cannot invade islands, or properly utilize the naval system. (tossed in the trash) <- primary reason CK3 got made
Realm management is easy, just keep destroying titles, demanding Gavelkind, counts don't make any trouble. (replaced, nerfed)
Artifact stat stacking. (nerfed)
The goddamn Hermetic Society curing Stressed and Depressed for free. (nerfed)
CK2 is just objectively easier than CK3 in every respect you can think of.
legal inheritance was rarely a problem in the high middle ages. the problem was that your siblings or their children could make a claim if you or your children messed up. that is why they're adding landless characters. the second prince of france is essentially as powerless as any other courtier in bumfricknowhereskieshire. and the ai treats all courtiers the same, which will hopefully also be fixed there.
the first dlc of chap 3 is kinda stupid. disease is important but the legend thing seems like an unnecessary addition, reusing/dual using the disease spread when additions to the dynasty mechanic (which are also included) would have sufficed.
dlc 2 of chap 3 seems of interesting if they also revamp government and income a little bit, a few more buildings and tweak development as the free update stuff coming with the dlc's government mechanics (probably an amped up version of what we see in modding, better integrated in a certain sense expensive)
dlc 3, again, probably the most interesting and important, but I don't expect much because it's a flavor pack and I know paradox.
>AI cannot invade islands, or properly utilize the naval system. (tossed in the trash) <- primary reason CK3 got made
disregarding the naval system is the worst offender in CK3.
getting ships to move your armies was no mean feat. the fourth crusade went bad because they had to pay for the ships they borrowed.
>Portraits are fugly. (entire new character maker gets made)
the models they made are ugly as well.
>Technology is ridiculously easy to max, getting primogeniture is trivial. (replaced with culture system)
adding arbitrary wait times is an extremely bad solution.
>Realm management is easy, just keep destroying titles, demanding Gavelkind, counts don't make any trouble. (replaced, nerfed)
i found ck3 much easier to play and manage the kingdom in. so does everyone.
>The goddamn Hermetic Society curing Stressed and Depressed for free. (nerfed)
now you can just do one of the actions that relieve stress with any character.
>CK2 is just objectively easier than CK3 in every respect you can think of.
now you're just spouting bullshit to troll.
>Assloads of RNG on getting traits, sieges, religious and cultural changes. (replaced with progress bars)
>Artifact stat stacking. (nerfed)
can't say i played/know enough about those things.
>say I spout bullshit to troll
>literally admit you don't play "enough" to know about artifacts shortly after
Uh-huh. You manage a kingdom. I managed TWO EMPIRES, dipshit.
>literally admit you don't play "enough" to know about artifacts shortly after
yeah, bro.
i'm a newbie who played both games and even i found ck3 to be so much easier.
and i fricking despise ck3 for doing away with ships and dumbing down the combat.
What? Post your hours in CK2. There's no way you're not just a shitter, if you think CK3's combat is "dumbed down", ships are good, or CK2 is difficult.
>>if you think CK3's combat is "dumbed down"
it literally is
>reduce the three flanks system to one
>reduce three commanders to one
>no tactics because no composition
are good
not having ships is bad. the fourth crusade failed because of them.
they should hace improved those systems instead of dumbing them down.
>>CK2 is difficult
ck3 is piss easy. you're a shitter for finding it more difficult than ck2.
>>Post your hours in CK2
>playing on steam
>playing on steam
And there it is. The mysterious invisible players. They know everything better than you, but will offer literally no proof. Very convenient.
>the three flanks!
Literally nobody understood how that shit works. There was NO "meta" to army composition, because all the buildings are fricking fixed and you always use levies. Retinues are a meme, unless you play a Republic. And even THEN, bigger number always wins. Do you even fricking play the games you try to talk about?
Do you also have a community of literally hundreds of invisible Victoria 2 players, too?
>b-b-but muh fourth crusade!
It's fricking Crusader Kings. With immortality events, an Aztec invasion, and playing as literally Satan. Get the frick over it. The realism ship got chucked in the garbage bin a long time ago.
>They know everything better than you, but will offer literally no proof
here is proof of people finding it too easy
https://forum.paradoxplaza.com/forum/threads/ck3-is-too-easy.1599035/
>The mysterious invisible players
get fricked, peterson. we're all anonymous here.
>Literally nobody understood how that shit works.
>t. moron
>you always use levies
you could pick and choose your levies through buildings and leveling the buildings.
>bigger number always wins
have you ever played ck2? are you just a shill?
>It's fricking Crusader Kings. With immortality events, an Aztec invasion, and playing as literally Satan. Get the frick over it. The realism ship got chucked in the garbage bin a long time ago.
*posts the BMW with optional heated seats in LOTR*
>you could pick and choose your levies through buildings and leveling the buildings.
Wow, it's fricking nothing. Because all buildings are always the same, with different levels of different being restricted by tech. You fricking muppet.
Your ""proof"" of CK3 being too easy is one forum dumbass blobbing. Blobbing isn't what's hard in CK3, it's keeping the blob together. I kept two empires together, with no issues for... about six centuries in CK2. That idiot's blob will explode the moment he dies, because you're stuck with gavelkind until 1200+. Maybe 1050+, if you researched Seniority AND have Absolute Crown authority, which, good fricking luck keeping it inside a blob, and good fricking luck researching it, because innovation speed is determined by average development, and blobber's development is always trash.
Frick you. moronic trash complaining about a game they don't even fricking play making me type all this shit.
>Wow, it's fricking nothing. Because all buildings are always the same, with different levels of different being restricted by tech. You fricking muppet.
NTA but that's still more complex than ck3. Why are you justifying the shitty total war streamlined building system for ck3?
>Why are you justifying the shitty total war streamlined building system for ck3?
because he's a parashill. or maybe even a community manager.
>all buildings are always the same, with different levels of different being restricted by tech
you can make your levies mostly of one type of unit if you build and level only one type of building and this makes your levies extremely strong. you fricking moron.
ck3 levies are weak and are only a numbers game.
>Blobbing isn't what's hard in CK3, it's keeping the blob together
you can restore your kingdom easily. you're a parashill.
you can find several threads about ck3 being piss easy and many youtube videos.
want me to find them for you?
>be king
>kingdom gets split on death
>just instawar your brothers and always win because the capital is the most developed county in 500 miles
or
>form an empire
>it will be united forever and ever until the end of times
anyone who finds gavelkind difficult genuinely has the brain of a fetus
NTA but you're supposed to utilize gavelkind to get as much renown as possible to unlock dynasty legacies. The more independent kings of your dynasty the more renown generation.
>reduce the three flanks system to one
>reduce three commanders to one
Supply limits have also been reduced, so your troop/commander ratio is roughly the same
>no tactics because no composition
Men at arms are more distinct in CK3 than CK2, + the new men at arms stationing mechanic
MaA are just retinues but more limited and with the ability to modifier stack.
>limited
*complicated
Explain.
Alright, fine. Here's some complexity added to CK3 combat
>Terrain/Winter bonuses
Existed in CK2, but CK3 refines it. It's now tied to each specific MaA instead of all troops of a type having the same bonus, and it also covers more terrain types than in CK2
>MaA countering
You have to think about what types of troops your enemies have to pick good counters. Countering also only reduces the enemy MaA's damage, so some MaA give better counters than other.
>Stationing
Modifier boosts on MaA gives a military benefit to owning land beyond just the gold and troops given by it
>Knights
On a whole, you actually need more soldier characters in CK3 than CK2 because of knights
>instead of all troops of a type having the same bonus
yep. you're a lying shill. different terrains had bonuses for different unit types.
see the table.
https://ck2.paradoxwikis.com/Combat
>MaA countering
simplifying ck2. instead of having to look at enemy units, see their composition and measure if your troops can take them on, you just look at their MaA and compare them to yours. levies are equal after all.
>Modifier boosts on MaA
wow. so complex. it's a nerf for building bonuses. isn't it?
>gives a military benefit to owning land beyond just the gold and troops given by it
it's not like you can outright buy mercs with the extra gold from the extra land or anything.
besides, they have to be stationed in a barony and you can have like 8 stacks without reaching blob endgame. so it's within the normal limits of play. you don't have to go out of your way to own more land to power up your MaA.
>On a whole, you actually need more soldier characters in CK3 than CK2 because of knights
true. this was what they were thinking of.
but don't pretend you don't just use the character finder a bunch of more times than ck2 for them.
>yep. you're a lying shill. different terrains had bonuses for different unit types.
>see the table.
Proof you don't play CK3 or you'd have understood what I meant. Compare generic archers vs longbowmen in both games. In CK2, both archers and longbowmen have the same terrain type buffs. In CK3, regular archers get a buff in forest, taiga, and hills while longbowmen only get a buff in hills. Cultural MaA are more distinct than cultural retinues are, since they can have unique counters and terrain bonuses while retinues can only have basic stat buffs.
>simplifying ck2. instead of having to look at enemy units, see their composition and measure if your troops can take them on, you just look at their MaA and compare them to yours. levies are equal after all.
Making levies 1 generic type makes your retinues/MaA composition more important, so I wouldn't call that a simplification
>wow. so complex. it's a nerf for building bonuses. isn't it?
I don't understand what you're trying to say here. Yeah, stationing got added to nerf building bonuses, but it also adds the choice of which MaA to station where.
>it's not like you can outright buy mercs with the extra gold from the extra land or anything.
You can hire mercenaries in both games so I'm not sure on your point here.
>besides, they have to be stationed in a barony and you can have like 8 stacks without reaching blob endgame. so it's within the normal limits of play. you don't have to go out of your way to own more land to power up your MaA.
With gavelkind you're often losing a lot of your counties on succession, and also at the higher tiers your regiment limit can be higher than your domain limit.
>Proof you don't play CK3 or you'd have understood what I meant
it's proof that you cannot explain your point properly. and i have already told you that i'm a noob. i only did one world takeover run in ck3, it was very easy.
>Making levies 1 generic type makes your retinues/MaA composition more important,
>so I wouldn't call that a simplification
it IS a simplification. you only need to look at the MaA, not the whole composition.
>I don't understand what you're trying to say here.
it is not "complexity" or something to praise ck3 for.
it is a nerf because the game was too easy.
>You can hire mercenaries in both games so I'm not sure on your point here.
my point here is that you are a marketer trying to twist the truth to suit your purpose.
you said:
>gives a military benefit to owning land beyond just the gold and troops given by it
owning more land already has a military purpose. buying mercs is a military purpose. this is not "complexity".
stationing was a nerf because the game is too easy and simple.
>With gavelkind you're often losing a lot of your counties on succession
keep fellating the gavelkind. it's not like it can't be gamed like that anon pointed out or just retake your lands after a succession.
>at the higher tiers your regiment limit can be higher than your domain limit
again, it's not "complexity", they were trying to make the game harder because it's too easy.
face it, parashit could have improved on ck2 systems instead of ditching them for the crap we have now.
>i only did one world takeover run in ck3, it was very easy.
>Supply limits have also been reduced, so your troop/commander ratio is roughly the same
i'm not complaining about supply limits.
i'm complaining about the extremely simplified combat system instead of improving it.
they can easily add details that the player doesn't have to engage in. optional complexity or whatever they call it.
>Men at arms are more distinct in CK3 than CK2
like the other anon said, MAA are the replacement for retinues.
and no, they're not more distinct, we had the different assortment of units in ck2 as well.
so we just ended up with simplified levies and combat system. and ships spawn underneath you as you walk on water so you don't have to consider your location.
they could have kept the ck2 system instead of scraping it.
>Supply limits
Don't even talk about supplies in CK3. It's such an unfinished system that they had to add bandaid fixes like -100 troops if you bypass a castle without sieging it rather than a properly implemented system that considers your supply lines.
>replaced with progress bars
That makes every character the same.
>getting primogeniture is trivial.
Replaced with arbitrary civil war every succession if you don't follow the ck2 meta of murdering every single child that isn't your heir.
>primary reason CK3 got made
Instead of fixing the AI they instead made the sea the fastest and easiest way to get anywhere in the world with no infrastructure required, just magically acquire ships. You can go from India to Iceland even if your only county is a shitty Siberian tribe as long as you can afford the summoning cost. Amazing.
>Realm management is easy
Besides the arbitrary gavelkind which can be solved by murdering all of your children, stability is way higher in ck3 because of the terrible lifestyle system giving out huge bonuses like it's candy so you can select the same exact amazing bonuses on every character. A bad ruler in ck2 was crippling, a bad ruler in ck3 just selects the good bonuses they are guaranteed to get and are just a slightly worse ruler.
>You can go from India to Iceland even if your only county is a shitty Siberian tribe as long as you can afford the summoning cost.
>murdering all of your children
>stability is way higher in ck3 because of the terrible lifestyle system giving out huge bonuses like it's candy
Can you please make it more obvious that you DON'T PLAY THE FRICKING GAME?
Next argument.
You didn't disprove that you didn't actually play it, dipshit. Wrong file size, btw.
NTA
Characters feel more distinct to play. Less useful attributes got buffed. Personality traits are more concrete & have more of an affect on how you play than they did in CK2.
definitely this. ck2 might have had more stuff but the building was just as bland, expansion and economy were just as bad.
trade was cool but was only added with the republic dlc, which we have not gotten yet. I will say that chapter 2 was total crap and chapter 1 was only a little less stupid and had a little less stuff. the only good thing about the dlc we have (apart from dlc 1 chap 1 which was actually decent) is that they kept the game alive and paradox was able to add all the free stuff we now take for granted which have immensely improved the game.
ck2 was just as bland, just as simplistic and while i was anti 3d when it came out I now immensely appreciate the 3d characters and the abilities we now have to work with that. ck3 just had more time and was easier to work on. I will not stand up for paradox here, they did the bare minimum and overcharged for that like you wouldn't believe and the messed up immensely with so much in this game, yet I do not see a reason to go back to ck2, none at all. geheimnisnacht, maybe that, but going back to ck2 for geheimnisnacht and faerun and actually good elder kings (can't blame paradox for the mod devs being troons now can you) I see myself get immensely bored with the game even faster than with ck2.
lag is an issue, the game is probably too complex for that older version of the clausewitz engine. but then again euiv is the only game which runs well and that uses an ancient iteration of the clausewitz engine.
>and while i was anti 3d when it came out I now immensely appreciate the 3d characters and the abilities we now have to work with that.
The 3D is jarring at times. I appreciate how CK2 allows for more character art variation in modding. In CK3, everyone has to work on the same awkward 3D rig and get 3D artists to make unconventional character models. Even then, there's something a bit weird about the custom models. I also dislike how it's been used to replace event art with characters just standing around making funny faces. I much preferred the event art in CK2, as it had more of a personal touch to it. Although nowadays, I'm sure Paradox would just do AI art for it.
If they improved the 3D model, maybe a few of my reservations would disappear, but they pretty much shoved the same model into Victoria 3 and I assume it will be their standard going forward in all their other strategy titles.
c**t, there is landless gameplay coming. This alone makes CK3 finally worth playing.
It’ll be a novelty with bare-bones content. You’ll get bored of it after a few hours. Modders, as per usual, will pick up the slack. Fricking hate Paradox hope somebody burns down their Swedish hovel (in Crusader Kings).
Pretty sure half this thread is made up of Parabots to. Call me a conspiracy theorist, but we all saw their new marketing ‘budget’ graph. Tendrils all over the internet.
Are you excited to shell out $6,000,000 for our next reasonably priced dl¢?
Landless and Byzantine rework is literally like that meme with the guy shitting on some dudes plate but a gold bar comes out.
That's literally the situation
...only for the gold bar to be shit in disguise
thats all fine and dandy except the execution will be lackluster as always. The ideas aren't the problem, it's how paradox handles it.
Maybe wait for it to actually be out before you say it’s gold
Imagine being such a braindead consumer paracuck that you like or even want "landless play"
>oh boy, I mark point A and B on a map and click through events that repeat until I get enough Big Chungus points to get a piece of land so I can become a count!!!!!
No need to seethe about it so much anon
It's completely free dlc for a free game
Unless you oink that is
DnD but historical larp.
I like it.
have a nice day
A literal prostitute became empress of Byzantium
It was a mod in CK2. What are you so mad about?
the point is to wait for modders to fix their shitty mechanics and fill them with content
>LANDLESS
finally, paradox caught up with what autist modders had achieved since 2012
only 12 years later, but better late than never!
small indie company from a poor third world country please understand
minecraft added pistons only after a mod did it
does that make minecraft a bad game?
FLAOT.jpg
We spend all our money on israelitehan's vacations, pls understand
really? What's the mod name? Is it good?
Landless Adventurer. It inspired a buttload of other mods, too. It's... alright. Not really balanced, you get some buttons to do unrelated stuff. The ultimate goal is to accumulate enough gold to get a Castle holding going in a free slot the realm has.
Paradox's own take on it would be neat, since we completely abandoned all the Strategy, and went full RPG in this mode. No map-painting, meaning some autists will blow a gasket.
landless before playable barons. interesting choice. also the superior imperator had landless play already.
I wonder if that, merchants, and pope will be in this, and then lead into China
Playable barons would be boring. I guess it could be interesting combined with landless gameplay, ie get elected the mayor of a city, embezzle money and frick off, or lead a peasant rebellion.
>imperator had landless play
what?
I think he means tribes or something.
You Civtards DO understand why Paradox releases sequels, RIGHT? They aren't interested in reselling you the same shit, they want to develop games and implement ideas how THEY want to, not to fight against engine limitations and base code.
Just look at Stellaris.
>They aren't interested in reselling you the same shit
they're interested in selling you a part of the same shit while parceling up the remainder into another cycle of fifty DLC packs
>ahistorical
crusader kings has always been this way, quit b***hing about it already
problem is that there are far more important, fun, and HISTORICAL things they could've added like: papal succession (Present in CK2, albeit in a DLC. Still, Christianity and the papal game is pretty important for a vidya set in the Middle Ages), nomads (Mongols, middle ages), empire mechanics, and trade. It doesn't help that they're slow as frick with the DLCs for this game, and they fricked up with the Royal Court expansion being an utter waste of time.
I was actually much more interested in regency, or more importantly diarchy system, but no one in /vst/ has even talked about it. Is it that shit??
The weird thing about how they did regencies is that the positives of being in one far outweigh any negatives. Your regent can randomly give you huge amounts of gold and your domain limit is increased. There aren’t really any downsides besides irrelevant prestige penalties. Even when I intentionally let a disloyal vassal be my regent for a really long time I never saw anything bad happen.
I hope with the new DLC my guys can fricking die for once/
sitting through 90 years because its piss easy to accidentally stack health buffs.
I don't want to have hope, because I know Paradox will frick it up.
Like Landless being just a series of shitty events, and nothing else.
>Like Landless being just a series of shitty events, and nothing else.
Or some event wrapper.
You're right ck3 is piss easy. They even made it so the AI is prevented from declaring war on another if the other country already has 3 defensive wars. And the AI is prevented from ganging up on the player with murder plots.
Remember the devs made it so only 1 AI can plot to kill you at a time and only a certain amount of wars can be declared by the AI. This is all pandering to shitter gameplay.
Supply system had such potential but they made it a nothing burger mechanic
Frick off, killjoy. Chapter 2 removed map omnipresence which is a huge improvement over CK 2. Chapter 3 will improve diseases and lay the foundations for nomad and republic gameplay.
If you think you are better than Paradox then why aren't you working as a game dev?
Map omnipresence?
>Chapter 2 removed map omnipresence
Not entirely
You still teleport to your armies and immediately go back to your capital once released from prison
also whatever the frick schemes do
>hatching a scheme to kill someone elsewhere requires sending your spymaster
>using the travel system to that place
>same goes for being released from someone else's prison
That would be absolute cancer and a tax on performance...
Want me to suggest it to the devs?
There's a mod for that, if you want
>ck2 did more with 1 dlc
Lair!