Yeah, you can also get consistent pewgf with it (like with hitbox). Its a way to "catch up" to leverless, but still having a stick. Im currently building one, where i want to put l3 r3 instead of the additional direction for sf6.
>GG is a 5 button game in arcades >you can use up to SIX macro buttons legally in Evo as long as the game lets you set them
Just doesn't sit right with me.
People shouldn't have so many macros for double button presses if the game was designed for 4-6 buttons to begin with.
Being able to hit your buttons simultaneously is an execution requirement.
It's harder to hit PPP than it is to do a fireball imo.
It ought to be illegal.
I hope they patch future fighting games to only allow you to use either the d-pad or the analog stick, but not both at the same time.
Then that will set precedent that you can only have available four directional inputs on your whole controller.
9 months ago
Anonymous
i actually fine with that but the latter has been around longer than the former; i highly doubt it will ever change back.
9 months ago
Anonymous
It will have to because we are heading towards absurdity with controller tech.
I like how Japan were adamantly stick purists to a fault but when Daigo was lucky to get gifted a hitbox and took it home overseas the entire region discarded stick overnight like a used condom and now are the most forward adopters of leverless controllers and slimy macro cheese
>cheatbox for fighting games and platformers
but I thought keyboards were inferior to joystick dpads and only good for excel, Ganker has been telling me this since 2008 !¡?¿
More optimal. You have immediate access to all 4 directions instead of needing to move a stick. Also simplifies things like motion inputs by making them a sequence instead of a motion you could mess up.
Hate it personally, not as fun or immediately understandable as sticks but it is more optimal.
>What the frick happened to arcade sticks?
Still around. Angrybird won evo with a stick. >Why is everyone using these ugly ass things now?
Technically faster and more precise as sticks have several deadzones depending on your lever's and microswitches quality. There's always the "cheating" factor, although most modern games have some kind of filter against two opposing directions being active
i just can't get comfy with that layout for some reason. I'm too used to wasd so having 'w' be crouch and 'a' being jump makes it feel like im playing upside down.
I use this for puzzle games, a stick for shmups, and a pad for fightans.
you jump with your middle finger. If you fan out the buttons like a hitbox you jump with your thumb instead. Just feels weird having the up button be the lowest one on your setup.
You can do certain inputs quicker and more consistantly. It's good for charge characters.
I've never tried one, buit they look super uncomfortable to play on and like they would have a steep learning curve. I'd rather use the WASD variant - plus they work better for 3D fighters as well.
I just use an arcade stick. I've gotten so used to playing that way and don't care enough to change again.
the top plate having a cutout for the option buttons makes it feel flimsy as shit and the JF Connect App is buggy garbage. it's not as comfy as hitbox but is ok if you need smth smaller
it's harder to do consistent 360s but once you get the hang of it you can do it faster than on stick
in sfv, standing 720s were a hitbox exclusive trick
If youre actually playing on keyboard and never plan to play anywhere else outside of your house?
Just make an autohotkey macro that does insta 360 lmao
The up-shot is real Sanwa buttons are plug-and-play and pretty cheap. Mostly I just hear the Sanwa clones that come with it are kinda shoddy if you're experienced with arcade sticks and buttons already; even if you end up buying different buttons I think it's worth the cost, especially since it's the best bang-for-buck arcade stick you can get.
[...] >8bitdo arcade stick 100€ >Mod 60€ >have to buy the UFB, do the wiring
kinda lazy even though It seems nice.
The up-shot is real Sanwa buttons are plug-and-play and pretty cheap. Mostly I just hear the Sanwa clones that come with it are kinda shoddy if you're experienced with arcade sticks and buttons already; even if you end up buying different buttons I think it's worth the cost, especially since it's the best bang-for-buck arcade stick you can get.
It's cheaper for an Americlap to get an 8bitdo and outfit it with Sanwa buttons from an arcade store himself than to buy an F500 Elite. Plus the 8bitdo one looks nicer.
i got one like 10 years ago because playing guilty gear on pad was fricking up my hands. the advantages are overblown imo especially in a game as lenient with inputs as sf6 >stick is hard
is also a meme. i've been playing sf6 & tekken exclusively on
because im a lazy fricker and it's wireless and it probably took about 10 hours to get kbd wavu & electrics to the same level of consistency as box. pretty much the only downside is that i can't play as long on stick without pain. playing fightan on stick feels way cooler than pad or box though
How good is SnackBox Micro overall?
Like can I do 360/720 easily?
Hitbox are too big and kinda ugly if you don't customize them.
probably nice for travel but less ergonomic/stable than a regular sized cheatbox
Who is winning championships with it? Nobody. It's 15 minutes of fame were up after tournaments banned blocking and moving forward simultaneously.
superakouma and jodd,
what's the point of making the box so big but putting the buttons so you have to put your hands right next to each other?
ergonomics, that's the main thing lacking in most of the chinkboxes
>progress is "ruining everything"
Obviously controllers should evolve to get better, and as they do, any people with brains will discard outdated technology and use that new better type of controller
What does PCs have to do with anything? Hitbox was made during the era people were still playing on PS3/360. Arcade hardware shifted to PC during mid 00s too.
depends on what your muscle memory is, if you already have stick mm, then moving to a hitbox is easier than going to a pad, do you play with a controller all the time, then getting precice is easier than moving to a stick or hitbox.
>madcatz
I gotta say, I'm not a big fan of modern gaming, but modern gaming peripherals are so much better than they were a decade+ ago. Looking back it feels like having lived in a dark age.
I'm in love with how big third-party peripherals are getting, the fact that I can find a controller that's built the same or better than a first-party controller floors me.
>Nah, thats just random pic i got off google. Mine is as yellow as piss by now and has no plex art.
lol, at least you're still using the same buttons which says a lot about their durability
Everything about it does. Including bad things, lmao. Whoever thought it was nice idea to make stick this tall and bulky was nuts. Still love it, artifact of an era in a sense.
You can't plug in a keyboard to a PS3-5 and expect it to work out of the box.
That said some people do play on keyboards, but you usually see that for PC games like how MBAACC is played in tournaments.
>the best fighting stick is a keyboard
Explain it to someone who doesn't know shit about this. I like sticks more because I suck at inputting moves right to left.
Main actual difference between hitbox and keyboard is that other buttons are not in the way and you can actually do stuff like sliding/piano/doubletapping. Also layout is more comfy than typical keyboard staggered rows.
If you are fine with keyboard ergos, don't need to play somewhere else besides your home and don't use input trickery there is no reason to get hitbox over keyboard.
Keyboard has software level SOCD cleaning.
Hitboxes have hardware level SOCD cleaning. Meaning that stuff like Down + Up will behave the same way no matter the game on hitbox, but might differ on keyboard.
people grow up playing fighting games in arcades and continue to use them.
people grow up playing pc games or games on dpad and use a controller that translates better.
If you spent 10000 hours in wow and league of legends on pc then finally tekken and SF get official pc releases with crossplay do you wanna learn stick or just use a keyboard but more comfortable?
Let alone in games like tekken having to learn kbd and wave dash on both sides.
Stick feels weird, jank and slow for a lot of newer players and for pros its technically faster. But ofcourse you can still use whatever you prefer and both tekken and SF won evo on stick.
Daigo was banned from a tournament when he showed up using one of these because it had a certain component that people thought gave him an unfair advantage
Diago's hitbox was banned because it was janky frickery that didn't SOCD clean properly. It had nothing to do with conventional hitboxes (99% of them) that cleaned U+D=U and L+R=N.
What game/tournament are you referring to? He went out at 25th place in SF6 according to start.gg stats.
Even the very best players lose sometimes and this year he failed to win the most prestigious tournament for the hottest new game. He plays a lot of games and even though he took the DQ in the tournament for the other games he should've focused more on practicing SF6.
Box is big so you can place it on your knees. Buttons are close so you can occasionally use your left hand for buttons and right hand for directions. Makes for a neat design too.
I prefer the button layout on the right, and the slightly angled WASD keys for the sake of ergonomics. (way less wrist cramps than if it wasn't angled) I also wanted to be able to install a Brook fight board in, so it would be compatible with PS3 and PS4 without any hiccups. Really comes in handy for Tetris Effect, Puyo Tetris, and Catherine.
>Leverless controllers that use switches are all super fricking small >Punk Workshop is the only one selling one at a reasonable size but its currently sold out
Would having two up buttons be tournament legal? I want to move the buttons further apart on a custom, but still have the option of jumping with my right hand.
I don't remember the exact wording of Capcom rules, but I don't think you could have the same function twice anywhere. Which feels weird, since pads have the analog stick AND dpad, which both do the same thing. And I think crossup is also legal controller, and it has a stick and jump button.
In my perfect world, we would just compete on actual cabinets(regular arcade sticks), no pads or h*tboxes allowed. Only exceptions for me would be people like brolylegs, he gets to keep his pad.
i tried to do this and it was going fine until i switched to player 2 and tried to throw a fireball... dont the index and middle finger share the same tendon or whatever? because its awkward as frick.
i got the cheapass 3d printed one for 50 and its honestly better than a regular size hitbox. the keyboard switches just feels better, has less travel and more is customizable. i don't think ill ever need buy another controller unless i want to add more action buttons like picrel.
The addition of all sorts of new mechanics necessitates adaptation in control schemes, and a drive for perfection encourages pros to bind as many macros as they can, though I doubt the majority of stick players use anything other than the traditional six button layout.
Why don't people just plug in a keyboard? That's basically what this is. Fighting games are going the be like Typing of the Dead soon for whoever can type the fastest combo
Keyboard ergonomics aren't exactly suited for longterm use in a fighting game without getting uncomfortable plus they're not exactly plug in and lap play if you attend offline
what ergonomics do you need? its perfectly good ergonomics. just use the WASD or ASD+space for movement and numpad for buttons. been using it for fighters forever.
unless youre the kind of homosexual that fell for the neutered keyboards without a numpad. then youre just a plain moron.
Some of the OSes are awkward to do with keyboard, you cant doubletap reliably, you can't slide.
But most importantly you can't move easily between locations and setups with your keyboard and it's uncomfortable to use without surface. Keyboards are fine, but suboptimal for fighting games.
whats OSes? >you cant doubletap reliably
what the frick do you mean? just press the button twice. >you can't slide.
explain >But most importantly you can't move easily between locations and setups with your keyboard and it's uncomfortable to use without surface
what in the name of frick do you mean? a keyboard is its own surface as much as a stick is, and its smaller, lighter and more portable than any stick
a mechanical keyboard is actually great to start out with. map jump to space and you'll be able to switch to a hitbox without relearning anything. if it feels cramp, just buy a cheap 10 dollar mech keyboard and pull out all the keycaps you don't use.
arcade sticks to begin with were never good for the 99% of people who use them, i.e. they didn't learn the game in a japanese arcade so there was never any advantage for them to have sanwa. they're just poseurs aping their FGC heroes who, for a long time, almost exclusively came from japan, and confusing their gear for the thousands of hours of practice that it took to reach that level.
if you actually play with the stick long enough mechanical switches wear out too. also, gamepads with mechanical switches have been commercially available for years, and should have been possible to custom mod long before that if there was a will to do so, just as people did with sticks. there are certainly more low-quality sticks in use out there than mechanical gamepads, so no, it was never about the reliability of inputs.
a mechanical switch, the kinds used in these sticks and buttons, require around 1 million or so presses before they have an issue, rubber domes are kind of... they change all the time, in both feel from day one to day toss that shit to being able to register presses because the material degrades and gums the shit up.
as for mechanical switches on a pad... tactile switches start around 100,000 presses to failure, meaning they have problems well before then. you also have a metal rubber dome which... while better than normal rubber dome, it still has the same failure problems as tac switches as they use I believe the same function for activating.
a proper mechanical switch is around 10 million to failure, upwards 50 million. yes problems will crop up around the million mark, typically this is in the form of bounce rather than it knowing it was pressed, that typically can be/is filtered in software of games due to the buttons being pressed FAR faster than humanly possible.
I have played a fighting game with a keyboard that used VERY FUN notation on how to make the skill work, I also have an arcade stick. I GREATLY prefer the stick, but jesus christ getting right, down, downright on a stick fricking sucks compared to a hitbox style control.
you want my opinion on why they took over/get used so much more, its because the inputs are fricking moronic and have 0 wiggle room, the right way to do that would be allow right down downright AND right downright down downright to register the same.
ill be honest, I play fighting games for fun, and when I get into them I get reasonably good, I pretty much never play characters that make movement inputs a pain in the dick for a reason,
fighting games are so fricking moronic
people seriously buy keyboards with 10 keys just to mash them over and over again and pretend they're fighting. Get real
Everyone got mad at the moronic input buffers in modern fighting games and random dropped inputs so this thing allows for extra precise inputs to make absolutely sure that if the input fricks up, it's all on you and not the game fricking you over because of your controller choice. There are only so many missed inputs people can take before seriously considering either a new controller or using something completely new.
I've always fricking hated the way arcade sticks feel. I've tried them many times across my life and I've never enjoyed them. Call it a "cheatbox" all you want, it's so much comfier to use. I'm not even remotely good enough at fighting games to get some gay advantage from it anyway.
Glad to see some proper thinking take over established moronic norms. Maybe left handed motions will be demolished soon too. 70s arcades swapped motions from r to l to cheese more coins out of people, and that set the standard for literally ever
It's less pronounced on hitbox, but yes it is carpal tunnel-y, you are right. Moving ring finger together with pinkie helps a bit.
whats OSes? >you cant doubletap reliably
what the frick do you mean? just press the button twice. >you can't slide.
explain >But most importantly you can't move easily between locations and setups with your keyboard and it's uncomfortable to use without surface
what in the name of frick do you mean? a keyboard is its own surface as much as a stick is, and its smaller, lighter and more portable than any stick
>what the frick do you mean? just press the button twice
you can't press button twice as fast as stick double tap, if you are doing things right on a stick/leverless you're doing it with 1fr of pause between hits, doing that doubles your chances of hitting 2fr link. Helps with ensuring buffer goes off too.
>explain
?t=47
keyboard keycaps snags on your fingers when you try to do slide input. >keyboard is its own surface as much as a stick is, and its smaller, lighter and more portable than any stick
It's too low to use it comfortably on your knees. But more importantly my stick works on all modern consoles and if i'll get myself to do modular cables mod it'll work on basically anything relevant, including old nintendo and sega consoles. I just pull it out, plug it in and im ready to play wherever. >OSes
Whenever you'd need double vertical column input+plink (perfect parry oses in SF6 for example) it becomes awkward cause how cramped keyboard is.
>you can't press button twice as fast as stick double tap
you must have something wrong with you if you cant >keyboard keycaps snags on your fingers
again, you have serious skill issue if you cant just press the buttons fast or faster than that.
i dont know why stick players do this moronic "hover above the keys" shit, but on KB you literally have all your fingers on all the buttons at all times, and it takes NOTHING to press it down. i can do it faster than you can slide it. >It's too low to use it comfortably on your knees.
works for me. >But more importantly my stick works on all modern consoles >consolegay
this explains a lot. >it becomes awkward cause how cramped keyboard is.
i can press 2 keys with 1 finger no problem if i need to.
basically all i learned is that youre some sort of alien, or that consolegays never learned that keyboard is just a better and faster input method no matter the application.
then yeah, controller is perfectly fine. if you get REALLY into it you're probably gonna wear the frick out of them and have to buy a new one eventually, but people have won evo on pad so it's not just a good place to start, it's a good place to end
Just try a controller and a keyboard and go with what's more comfortable for you. Personally I fricking hate using controllers for fighting games but some people swear by them.
pad is perfect for modern, but trash for classic. kb buttons are too close, so if you want to play classic buy a hitbox. But it's really not worth it, just stick to pad and modern
people have been playing and winning on pad in games with much harder execution than sf6 classic for years. i don't know why you think pad is "trash" for classic
And Strive is just way simpler than any title in the franchise since fricking missing link, its the whole thing street fighter 6 is going for with the "friendly to newcomers" appeal, at least it helps their sales and doesnt make online lobbys dead, but it hurt the game a lot for any veteran
It’s more precise than stick and you end up making far less errors for command inputs. I rotate between stick and hitbox depending on my mood. I find stick more enjoyable while hitbox less stressful.
Jump button being at the bottom might feel weird at first but you adjust after some time.
>angry bird won EVO with stick >Big bird won red bull with stick >mena won CEO with controller >Punk gets top 3 every tournament with a ps4 controller
Cheatboxbros...how we coping?
don't forget capcom very specifically forces leverless players to use u+d=n instead of u+d=u as well as a bunch of other stipulations that only apply to that controller
Because the FGC is a bunch of whiny Black folk. They were crying about modern until Haitani got buttfricked in front of a hundred thousand people live.
I have a dilemma about buying one. I started T7 on a pad half a year ago and also tried a KB. The movement and inputs felt WAY easier on a KB, but it was inconvininet, so i sticked to a pad.
Now i am thinking about this before T8. I can only play the P1 on a pad, on the P2 side a barely move and cant do qcf. But i am cautious to spend money on something that i might not use, always played games on a pad. Also bumpers for two buttons and the fact that you can do strings like cross>square>r1 made the combos and the gane in general SO much easier. If only i could do better movement on a pad, i dont even care about the P2 side.
I bought one of these recently and am still getting used to it. I'm having trouble with double P1 QCB/P2 QCF inputs, but I flubbed those with a regular arcade stick. I mostly bought it to avoid RSIs. There's lot of shortcuts people suggest, but they seem more difficult than just practicing the motion as-is.
what i do is just slide my fingers over one (so middle finger from down to left, index from right to down) and just plink down left down left with index middle index middle
Yeah, that seems smoother. Pianoing middle finger on down to ring finger on left feels incredibly awkward.
Fightbox? I bought the same shit. Yeah qcb seems hard to do, also i can't train my hand to push far right upper button (DI shortcut) and forget about HP/HK constantly
Yup, Fightbox. I was debating if I should have gotten a different configuration with the extra directional buttons and wired DI/parry with a splitter onto them. Too much work tbh. I can't DI on reaction either, I have to predict it and be ready to press HP+HK.
Fightbox? I bought the same shit. Yeah qcb seems hard to do, also i can't train my hand to push far right upper button (DI shortcut) and forget about HP/HK constantly
You're more likely to get RSIs from hitbox than arcade stick because both wrists are pronated on hitbox rather than just one wrist being pronated on stick
The EVO SF6 winner uses a stick with a lever. If you can't win it's a fricking skill issue not a controller issue.
Get good and stop caring about your opponent's inputs.
>angry bird won EVO with stick >Big bird won red bull with stick >mena won CEO with controller >Punk gets top 3 every tournament with a ps4 controller
Cheatboxbros...how we coping?
evo champion uses an arcade stick
Who is winning championships with it? Nobody. It's 15 minutes of fame were up after tournaments banned blocking and moving forward simultaneously.
What does someone who plays 24/7 has anything to do with normal people playing the game?
No?
The players that play the game in iron online is not the same as people play at evo.
The fact is that people are using hitboxes/keyboards now because for many its the most convinient way to learn the game. I am not really trying to argue what controller is better, but its clear that some of them work as a shortcut for the players in terms of time investment.
Its just silly when fgc tryhards compare online to tournament play and see no difference.
If you're not playing with the goal of being the best in the world then you're casual scum and I don't really give a frick what you have to say about anything to do with this discussion.
You want ultimate precision?
Then you buy that garbage box. You could also use a keyboard if you want since it's basically the same shit anyway. It's funny that back in the day everyone laughed at keyboard players but turns out that was the best way to play all along.
Why do normalgays always use the "it would make the game easier for casuals to get into" argument as if that is inherently the ultimate objective of a any given game?
Real sports don't have to deal with this bullshit so much. Nobody is at the bowling alley saying "hey if you guys just got rid of the gutter a lot more people would get into bowling". Bowlers just tell those people to frick off. That's kid shit.
Snackbox are generally good, Qanba anything really wouldn't recommend drone though from personal experience but might be better now, HORI are good mainly look at RAP pro or N heard Hyabusa can be spotty from what I've heard, Victrix Pro FS, Razer surprisingly have good sticks in the Panthera and Artox depending on what you wanna play on, heard positives about Nacon Daija but have no comments myself.
I've used an official hitbox for years around the time the first came out and while it's not like I'm good enough to truly cheese the frick out of games by inputing opposite directions etc I will swear upon all that I hold dear that they are by far the most ergonomic and easy on the hands controller you can use. Your have it on your lap and your palms rest just on the faceplate edge and your fingers don't travel a great deal as you input directions or attacks. It's sort of like typing at a keyboard except easier with big buttons so your taps dont have to be as tight.. you're typing right now so think about how your pinky and ring finger are tight together as you type "as" or "qweezy" or something.
I can play Tekken all god damn day and my hand still feel just fine where as using a controller your hands are in agony after a bit and using a stick your left hand is in agony after a bit.
It's honestly the only reasonable sensible "stick" to use and while I wouldn't testify that they give you an advantage or disadvantage atleast my hands feel good.
How do I into custom artwork for my arcade stick? I have a particular image in mind that may or not work, but don't know how to do it. I have old Nacon Daija.
I'm not an fgc guy, can someone explain to me why this is a thing?
I thought the whole point of arcade sticks were... well the "stick", because it was easier to do the complicated inputs on it that were designed with the stick in mind.
If you remove the stick then why not just use a conventional controller? Wouldn't that just be better? I don't get it.
One of the things that makes some people prefer sticks to controllers is that the increased size of the arcade stick compared to a controller d-pad or analog stick means you have more feedback and control of exactly what direction you're hitting, you can see and feel a difference between a cardinal and a diagonal input much better. Hitbox (or other leverless) amplifies that effect by separating out the directions to individual buttons so you will never have an ambiguous input and it also removes the minute amount of delay inherent in having to move a stick from side to side.
>i dont get why people...
It's simple, really.
For a long time the best players were arcade O.Gs >used to the Stick from the arcade, keep stick for Console >new players see pros using sticks >"they are pro because of the stick, if i use the stick i will be pro too" >"if you don't have a stick, you cannot be pro" >"i have a stick and you don't, therefore I am better" >"wait what you beat me with [not stick]??" >"new games are easy and bad, and still these noobs can't handle Stick and resort to CHEATBOX!"
They never were. Dunno why people keep pushing this narrative.
Only being able to hold opposite directions at the same time was. Which games handled anyway. Frick I swear people here just get information from people who got it from people who don't even know what they're talking about.
Anybody here cool enough to build their own fightstick? And I don't mean "slap a brook board and some wires into a case", I mean either draw your own art, assemble your own case, or solder wires yourself.
because cheatboxes are better than conventional arcade sticks
get with the times, millennial
how many cheatboxes won evo compared to sticks and pads again?
> cheatboxes
skillet detected
Did not win a single game at EVO.
I was under the impression big leff was a hitbox player with his smash background and all. Then again I don't watch strive so I know shit about him.
Leffen plays on a hitbox crossup.
Woah, I'm surprised.
So how does this work? You use the stick and directional buttons in conjunction?
Yeah, you can also get consistent pewgf with it (like with hitbox). Its a way to "catch up" to leverless, but still having a stick. Im currently building one, where i want to put l3 r3 instead of the additional direction for sf6.
The most cheatful device
He used a stick with extra buttons.
EVO rules say you can have maximum 11 attack buttons so some of them must have been mapped to blank.
>GG is a 5 button game in arcades
>you can use up to SIX macro buttons legally in Evo as long as the game lets you set them
Just doesn't sit right with me.
People shouldn't have so many macros for double button presses if the game was designed for 4-6 buttons to begin with.
Being able to hit your buttons simultaneously is an execution requirement.
It's harder to hit PPP than it is to do a fireball imo.
You're allowed those buttons to have parity with pads
But now you have stick players abusing that parity by having six fricking macros available to them.
Pad players should suck it up and get better at pressing buttons at the same time btw. I'd ban macros from them if I could.
Ideally everyone would be using the same control scheme like two arcade cabs back to back but that's not the world we live in anymore.
It will be as soon as the inevitable cheater board scandal breaks out when someone wins a five figure pot with one.
that hit box is legal since four of those are directional buttons and don't count towards the 11 attack buttons.
It ought to be illegal.
I hope they patch future fighting games to only allow you to use either the d-pad or the analog stick, but not both at the same time.
Then that will set precedent that you can only have available four directional inputs on your whole controller.
i actually fine with that but the latter has been around longer than the former; i highly doubt it will ever change back.
It will have to because we are heading towards absurdity with controller tech.
definitely looks premium, it even has MIDI input!
tokido got 4th place
also known as losing
I like how Japan were adamantly stick purists to a fault but when Daigo was lucky to get gifted a hitbox and took it home overseas the entire region discarded stick overnight like a used condom and now are the most forward adopters of leverless controllers and slimy macro cheese
I feel it in my gut that Daigo will drop it now and embrace his stick boomerness.
Daigo is sponsored by them so he's not going anywhere
>last year
>SFV
>cheatbox for fighting games and platformers
but I thought keyboards were inferior to joystick dpads and only good for excel, Ganker has been telling me this since 2008 !¡?¿
>Ganker has been telling me this since 2008 !¡?¿
No it hasn't. People have been arguing about this since before 2008.
because they are, tetrisgays play on keyboards (on both mechanical and laptop-style with scissor switches)
More optimal. You have immediate access to all 4 directions instead of needing to move a stick. Also simplifies things like motion inputs by making them a sequence instead of a motion you could mess up.
Hate it personally, not as fun or immediately understandable as sticks but it is more optimal.
>What the frick happened to arcade sticks?
Still around. Angrybird won evo with a stick.
>Why is everyone using these ugly ass things now?
Technically faster and more precise as sticks have several deadzones depending on your lever's and microswitches quality. There's always the "cheating" factor, although most modern games have some kind of filter against two opposing directions being active
The sticks themselves have that, with OG hitbox standardizing U+D=U L+R=0
I'd prefer last input (ni reset for balance) but that's just me
it's like how people use to just play fightans on their computer with a keyboard and someone decided to put it in an arcade "stick" form factor
Isn't this the same as a keyboard, only more ergonomic I guess?
Yeah if you bind your jump to spacebar.
i just can't get comfy with that layout for some reason. I'm too used to wasd so having 'w' be crouch and 'a' being jump makes it feel like im playing upside down.
>'w' be crouch and 'a' being jump
what fricking universe are you from man
if you use wasd like
you jump with your middle finger. If you fan out the buttons like a hitbox you jump with your thumb instead. Just feels weird having the up button be the lowest one on your setup.
you should be jumping with spacebar and using asd for left, down, right
Yes, plus better console compatibility if you prefer to play on those and/or go to tournaments held on them
keyboards are faster and more ergonomic
it's hand injury tier compared to keyboards but easier to play on your lap and tourney legal.
You can do certain inputs quicker and more consistantly. It's good for charge characters.
I've never tried one, buit they look super uncomfortable to play on and like they would have a steep learning curve. I'd rather use the WASD variant - plus they work better for 3D fighters as well.
I just use an arcade stick. I've gotten so used to playing that way and don't care enough to change again.
How good is SnackBox Micro overall?
Like can I do 360/720 easily?
Hitbox are too big and kinda ugly if you don't customize them.
Too expensive and too uncomfortable.
the top plate having a cutout for the option buttons makes it feel flimsy as shit and the JF Connect App is buggy garbage. it's not as comfy as hitbox but is ok if you need smth smaller
it's harder to do consistent 360s but once you get the hang of it you can do it faster than on stick
in sfv, standing 720s were a hitbox exclusive trick
*blocks your path*
>buy an 8bitdo stick
>have to mod it immediately or else the buttons will start falling apart within a month
at least it looks cute
>8bitdo arcade stick 100€
>Mod 60€
>have to buy the UFB, do the wiring
kinda lazy even though It seems nice.
How do you do 360s with keyboard keys?
Press all 4 keys in sequence. Most modern kusoges dont actually require the diagonal inputs
Even SF2 Zangief didn't need diagonals
DSAW punch basically. 360 motion characters are imo one of the only ones that shouldnt be played on hitbox/keyboard. Better off with pad
how are pads better for 360s?
Depends on the dpad for pads, but I find them pretty simple.
If youre actually playing on keyboard and never plan to play anywhere else outside of your house?
Just make an autohotkey macro that does insta 360 lmao
Cardinal directions only. Same as it ever was.
The up-shot is real Sanwa buttons are plug-and-play and pretty cheap. Mostly I just hear the Sanwa clones that come with it are kinda shoddy if you're experienced with arcade sticks and buttons already; even if you end up buying different buttons I think it's worth the cost, especially since it's the best bang-for-buck arcade stick you can get.
There are decent chinese sanwa button clones. You just need to know what to search for.
Why not just buy a mayflash f500 elite
maybe they're switch babs
It's cheaper for an Americlap to get an 8bitdo and outfit it with Sanwa buttons from an arcade store himself than to buy an F500 Elite. Plus the 8bitdo one looks nicer.
>Plus the 8bitdo one looks nicer
I don't know about that.
Does this thing work on retro consoles?
Not inherently, but you can get a wireless receiver for whatever console you own that will make it accept Bluetooth controllers.
I was thinking of using a modern stick on my neo geo aes.
https://www.humblebazooka.com/products/neo-bt-neo-geo-bluetooth-adapter/
Surprisingly, what you want does exist
Damn that's cool
i got one like 10 years ago because playing guilty gear on pad was fricking up my hands. the advantages are overblown imo especially in a game as lenient with inputs as sf6
>stick is hard
is also a meme. i've been playing sf6 & tekken exclusively on
because im a lazy fricker and it's wireless and it probably took about 10 hours to get kbd wavu & electrics to the same level of consistency as box. pretty much the only downside is that i can't play as long on stick without pain. playing fightan on stick feels way cooler than pad or box though
probably nice for travel but less ergonomic/stable than a regular sized cheatbox
superakouma and jodd,
ergonomics, that's the main thing lacking in most of the chinkboxes
Mayflash F500 V2 is the best budget stick.
PC Black folk ruin everything.
Fighting games should have stayed console and arcade exclusive
is more of a zoomer thing, I seen one of these like a decade ago
>progress is "ruining everything"
Obviously controllers should evolve to get better, and as they do, any people with brains will discard outdated technology and use that new better type of controller
>free dlc with cracked versions of the game
>free online
>best graphics
>js archives can be created to make arcade machibes
Yup,
fricks a js archive?
What does PCs have to do with anything? Hitbox was made during the era people were still playing on PS3/360. Arcade hardware shifted to PC during mid 00s too.
>10+ years ago
>hey anon you're pretty good what controller do you use?
>you're using a keyboard to play your fighting games? what the frick?
>
you can still find good traces of this on the steam forums from the bb and gg steam ports people where ridiculed for playing on keyboard
Sticks are still around and won evo. This thing didn't win anything, pad is a better option honestly.
depends on what your muscle memory is, if you already have stick mm, then moving to a hitbox is easier than going to a pad, do you play with a controller all the time, then getting precice is easier than moving to a stick or hitbox.
Only compgays care about these. Leverless users have high tendency to be trans so I'd be careful what controller your end up using.
I still use the madcatz street fighter 4 tournament edition stick
Based but not as based as the WWE one every person I knew owned.
You mean these things? One of them is about to get an optical sensor board.
:3
>madcatz
I gotta say, I'm not a big fan of modern gaming, but modern gaming peripherals are so much better than they were a decade+ ago. Looking back it feels like having lived in a dark age.
I'm in love with how big third-party peripherals are getting, the fact that I can find a controller that's built the same or better than a first-party controller floors me.
I see your madcatz TE and raise you HRAP3SA. Been rocking it since vanilla.
very well kept, must be hard to keep those buttons white after so much time
Nah, thats just random pic i got off google. Mine is as yellow as piss by now and has no plex art.
>Nah, thats just random pic i got off google. Mine is as yellow as piss by now and has no plex art.
lol, at least you're still using the same buttons which says a lot about their durability
That font screams 2000s
Everything about it does. Including bad things, lmao. Whoever thought it was nice idea to make stick this tall and bulky was nuts. Still love it, artifact of an era in a sense.
Who is winning championships with it? Nobody. It's 15 minutes of fame were up after tournaments banned blocking and moving forward simultaneously.
>tfw EVO winner uses the same stick as me
Hori RAP Hayabusa masterrace
Actual answer? You can't simultaneously hold left and right on a traditional arcade stick. You can on a Hitbox.
Yeah Hitbox isn't worth it if you don't use Last Second Input Priority SOCD.
>You can on a Hitbox.
and it does absolutely nothing
stop regurgitating this literal decade old meme
i don't get it
why just not use a keyboard
a stick is more fun than a keyboard
are you blind or just moronic
You can't plug in a keyboard to a PS3-5 and expect it to work out of the box.
That said some people do play on keyboards, but you usually see that for PC games like how MBAACC is played in tournaments.
>the best fighting stick is a keyboard
Explain it to someone who doesn't know shit about this. I like sticks more because I suck at inputting moves right to left.
The hitbox is basically a keyboard but with the directions each on a different finger instead of having to share up/ down on your middle finger
>with the directions each on a different finger instead of having to share up/ down on your middle finger
you can do that on keyboard too
Main actual difference between hitbox and keyboard is that other buttons are not in the way and you can actually do stuff like sliding/piano/doubletapping. Also layout is more comfy than typical keyboard staggered rows.
If you are fine with keyboard ergos, don't need to play somewhere else besides your home and don't use input trickery there is no reason to get hitbox over keyboard.
Keyboard has software level SOCD cleaning.
Hitboxes have hardware level SOCD cleaning. Meaning that stuff like Down + Up will behave the same way no matter the game on hitbox, but might differ on keyboard.
people grow up playing fighting games in arcades and continue to use them.
people grow up playing pc games or games on dpad and use a controller that translates better.
If you spent 10000 hours in wow and league of legends on pc then finally tekken and SF get official pc releases with crossplay do you wanna learn stick or just use a keyboard but more comfortable?
Let alone in games like tekken having to learn kbd and wave dash on both sides.
Stick feels weird, jank and slow for a lot of newer players and for pros its technically faster. But ofcourse you can still use whatever you prefer and both tekken and SF won evo on stick.
>If you spent 10000 hours in wow and league of legends on pc
Someone like that would be better off just killing himself.
leverless is faster than stick. it's why most japanese pros switched for example
Good question because I've had one my entire life its called a keyboard
Cheaters use the to move forward and block at the same time
I'm buying a flatbox off AliExpress this week when I get paid, wish me luck
https://www.youtube.com/shorts/RC9EWLMJwKw?feature=share
https://www.youtube.com/shorts/2adyIau6HAA?feature=share
some input shenanigans for box users
>You can rotate in opposite directions for 720
Learn something new every day.
> Slide your fingers accroACK
lmao. This reeks of weaponized horseshit.
>This reeks of weaponized horseshit.
Slides are not a new concept, people been sliding for mashing specials like lighting legs since forever.
Daigo was banned from a tournament when he showed up using one of these because it had a certain component that people thought gave him an unfair advantage
Diago's hitbox was banned because it was janky frickery that didn't SOCD clean properly. It had nothing to do with conventional hitboxes (99% of them) that cleaned U+D=U and L+R=N.
thought cheatboxes were gay until i tried one and 623 was humanly possible
Best fighting game player in the world still uses stick.
And who's that
Pretty sure the black furry plays on PAD...
He got 5th/6th this year
What game/tournament are you referring to? He went out at 25th place in SF6 according to start.gg stats.
Even the very best players lose sometimes and this year he failed to win the most prestigious tournament for the hottest new game. He plays a lot of games and even though he took the DQ in the tournament for the other games he should've focused more on practicing SF6.
what's the point of making the box so big but putting the buttons so you have to put your hands right next to each other?
Box is big so you can place it on your knees. Buttons are close so you can occasionally use your left hand for buttons and right hand for directions. Makes for a neat design too.
I use this for puzzle games, a stick for shmups, and a pad for fightans.
Is that wood or 3d printed
3D printed, from Buttercade. I got the guts and buttons from FocusAttack, eBay, and other sources.
thanks, it looks pretty good
could've been painted, the creases on it threw me off
Thanks. It was my first time wiring a controller, too.
that is definitely not wood
This feels unnecessary when you can just use a regular key board.
I prefer the button layout on the right, and the slightly angled WASD keys for the sake of ergonomics. (way less wrist cramps than if it wasn't angled) I also wanted to be able to install a Brook fight board in, so it would be compatible with PS3 and PS4 without any hiccups. Really comes in handy for Tetris Effect, Puyo Tetris, and Catherine.
>Leverless controllers that use switches are all super fricking small
>Punk Workshop is the only one selling one at a reasonable size but its currently sold out
Pain.
Make a custom then.
Those screws look sharp and nasty. Countersink that shit, dude.
>3 extra buttons because most console fightser let you bind to L3 R3 and select now
Based
Can someone post an Autokey macro that emulate last input priority?
https://github.com/valignatev/socd
don't use autohotkey scripts they don't update fast enough and cause desyncs. This one is written in C
Would having two up buttons be tournament legal? I want to move the buttons further apart on a custom, but still have the option of jumping with my right hand.
Depends on the game, then again we don't call them cheatbox for nothing
Depends on the tournament. Pretty sure that pic related is tournament legal for Strive.
I don't remember the exact wording of Capcom rules, but I don't think you could have the same function twice anywhere. Which feels weird, since pads have the analog stick AND dpad, which both do the same thing. And I think crossup is also legal controller, and it has a stick and jump button.
In my perfect world, we would just compete on actual cabinets(regular arcade sticks), no pads or h*tboxes allowed. Only exceptions for me would be people like brolylegs, he gets to keep his pad.
Good luck with that with the home consoles.
Let an anon dream 🙁
keys>sticks
always was
always will be
>Why is everyone using these ugly ass things now?
Arthrosis speedrun (any%)
it's not like stick is pinnacle of ergo, tbh senpai tbh tbh
riddle me how both my hands are fine after 20+ years of gaming on pc
Hitbox users ITT are you still using Sanwa Denshi buttons or did you switch to another like Seimitsu or Qanba?
I use a keyboard.
i tried to do this and it was going fine until i switched to player 2 and tried to throw a fireball... dont the index and middle finger share the same tendon or whatever? because its awkward as frick.
ring finger and middle finger i meant
Try A DF + space bar. Use your pinky for left inputs instead of your ring finger.
that's a downside of hitbox that no one ever talks about, you really have to build up muscle memory of your ring finger
I started watching videos on how pianists deal with weak ring fingers and it's been pretty helpful.
Fingers are faster and more accurate than stick.
Better, more optimal and more comfortable
As far as I understand there's no legitimate reason to use an stick over this
Anons are the aliexpress ones good? Should I just stick with my mechanical keyboard?
no fricking idea. Bite the bullet for us and report the degree of butthurt back.
I got pic related off Aliexpress and it's pretty good.
get the flatbox with kailh pinks, basically a snackbox for fricking $50, gp2040ce really buckbroke the pricing market
snackbox has a metal bottom plate does this have anything similar?
i got the cheapass 3d printed one for 50 and its honestly better than a regular size hitbox. the keyboard switches just feels better, has less travel and more is customizable. i don't think ill ever need buy another controller unless i want to add more action buttons like picrel.
wtf went wrong with fighting games? Why 6button layout is not bueno now?
The addition of all sorts of new mechanics necessitates adaptation in control schemes, and a drive for perfection encourages pros to bind as many macros as they can, though I doubt the majority of stick players use anything other than the traditional six button layout.
Jp devs finally discovered ingame macros
add few more keys and it will become 40% troony keyboard lol
Why don't people just plug in a keyboard? That's basically what this is. Fighting games are going the be like Typing of the Dead soon for whoever can type the fastest combo
Keyboard ergonomics aren't exactly suited for longterm use in a fighting game without getting uncomfortable plus they're not exactly plug in and lap play if you attend offline
what ergonomics do you need? its perfectly good ergonomics. just use the WASD or ASD+space for movement and numpad for buttons. been using it for fighters forever.
unless youre the kind of homosexual that fell for the neutered keyboards without a numpad. then youre just a plain moron.
Some of the OSes are awkward to do with keyboard, you cant doubletap reliably, you can't slide.
But most importantly you can't move easily between locations and setups with your keyboard and it's uncomfortable to use without surface. Keyboards are fine, but suboptimal for fighting games.
whats OSes?
>you cant doubletap reliably
what the frick do you mean? just press the button twice.
>you can't slide.
explain
>But most importantly you can't move easily between locations and setups with your keyboard and it's uncomfortable to use without surface
what in the name of frick do you mean? a keyboard is its own surface as much as a stick is, and its smaller, lighter and more portable than any stick
You don't get it... these shiny plastic buttons are SPECIAL...
What's the best fighting stick for PC?
Whatever is the most comfortable to you.
a mechanical keyboard is actually great to start out with. map jump to space and you'll be able to switch to a hitbox without relearning anything. if it feels cramp, just buy a cheap 10 dollar mech keyboard and pull out all the keycaps you don't use.
I play with this layout, but I use arrow keys instead of ASD spacebar.
evo champion uses an arcade stick
arcade sticks to begin with were never good for the 99% of people who use them, i.e. they didn't learn the game in a japanese arcade so there was never any advantage for them to have sanwa. they're just poseurs aping their FGC heroes who, for a long time, almost exclusively came from japan, and confusing their gear for the thousands of hours of practice that it took to reach that level.
what do you recommend then?
mechanical keys over rubber dome because you can't wonder if you hit it or not, you cant lie and blame the controller, its you.
thats ALWAYS what a stick and buttons was about, if you play any console long enough you know the controllers start to register buttons wrong.
if you actually play with the stick long enough mechanical switches wear out too. also, gamepads with mechanical switches have been commercially available for years, and should have been possible to custom mod long before that if there was a will to do so, just as people did with sticks. there are certainly more low-quality sticks in use out there than mechanical gamepads, so no, it was never about the reliability of inputs.
a mechanical switch, the kinds used in these sticks and buttons, require around 1 million or so presses before they have an issue, rubber domes are kind of... they change all the time, in both feel from day one to day toss that shit to being able to register presses because the material degrades and gums the shit up.
as for mechanical switches on a pad... tactile switches start around 100,000 presses to failure, meaning they have problems well before then. you also have a metal rubber dome which... while better than normal rubber dome, it still has the same failure problems as tac switches as they use I believe the same function for activating.
a proper mechanical switch is around 10 million to failure, upwards 50 million. yes problems will crop up around the million mark, typically this is in the form of bounce rather than it knowing it was pressed, that typically can be/is filtered in software of games due to the buttons being pressed FAR faster than humanly possible.
Arcade sticks are fun to use. Playing fighter on a stick is just not nearly as fun compared to buttonbox/arcade stick.
I have played a fighting game with a keyboard that used VERY FUN notation on how to make the skill work, I also have an arcade stick. I GREATLY prefer the stick, but jesus christ getting right, down, downright on a stick fricking sucks compared to a hitbox style control.
you want my opinion on why they took over/get used so much more, its because the inputs are fricking moronic and have 0 wiggle room, the right way to do that would be allow right down downright AND right downright down downright to register the same.
ill be honest, I play fighting games for fun, and when I get into them I get reasonably good, I pretty much never play characters that make movement inputs a pain in the dick for a reason,
fighting games are so fricking moronic
people seriously buy keyboards with 10 keys just to mash them over and over again and pretend they're fighting. Get real
Everyone got mad at the moronic input buffers in modern fighting games and random dropped inputs so this thing allows for extra precise inputs to make absolutely sure that if the input fricks up, it's all on you and not the game fricking you over because of your controller choice. There are only so many missed inputs people can take before seriously considering either a new controller or using something completely new.
I've always fricking hated the way arcade sticks feel. I've tried them many times across my life and I've never enjoyed them. Call it a "cheatbox" all you want, it's so much comfier to use. I'm not even remotely good enough at fighting games to get some gay advantage from it anyway.
Glad to see some proper thinking take over established moronic norms. Maybe left handed motions will be demolished soon too. 70s arcades swapped motions from r to l to cheese more coins out of people, and that set the standard for literally ever
It’s just a big keyboard dude
What's his face almost won EVO with a fricking PS5 controller.
I tried emulating this with my keyboard and it felt carpal tunnel-y. Especially when you have to use your ring and middle finger.
It's less pronounced on hitbox, but yes it is carpal tunnel-y, you are right. Moving ring finger together with pinkie helps a bit.
>what the frick do you mean? just press the button twice
you can't press button twice as fast as stick double tap, if you are doing things right on a stick/leverless you're doing it with 1fr of pause between hits, doing that doubles your chances of hitting 2fr link. Helps with ensuring buffer goes off too.
>explain
?t=47
keyboard keycaps snags on your fingers when you try to do slide input.
>keyboard is its own surface as much as a stick is, and its smaller, lighter and more portable than any stick
It's too low to use it comfortably on your knees. But more importantly my stick works on all modern consoles and if i'll get myself to do modular cables mod it'll work on basically anything relevant, including old nintendo and sega consoles. I just pull it out, plug it in and im ready to play wherever.
>OSes
Whenever you'd need double vertical column input+plink (perfect parry oses in SF6 for example) it becomes awkward cause how cramped keyboard is.
what are you playing in 2023 that needs 2f links? links are generous as frick in modern fighting games
any fightcade game for starters.
tekken if you want to be incredibly autistic and tryhard
>you can't press button twice as fast as stick double tap
you must have something wrong with you if you cant
>keyboard keycaps snags on your fingers
again, you have serious skill issue if you cant just press the buttons fast or faster than that.
i dont know why stick players do this moronic "hover above the keys" shit, but on KB you literally have all your fingers on all the buttons at all times, and it takes NOTHING to press it down. i can do it faster than you can slide it.
>It's too low to use it comfortably on your knees.
works for me.
>But more importantly my stick works on all modern consoles
>consolegay
this explains a lot.
>it becomes awkward cause how cramped keyboard is.
i can press 2 keys with 1 finger no problem if i need to.
basically all i learned is that youre some sort of alien, or that consolegays never learned that keyboard is just a better and faster input method no matter the application.
Its a reddit trend that will die out in a few years.
>said anon, back in 2010
It's a meme stick or Dpad is best
got mine right here homosexual
Reminder every EVO 2023 main stage game was won stick except for MK. Leverless was only OP in SFV because it was such a slow and defensive game.
>no namco stick
Sad!
They also changed the rules between last year's Evo and now.
Because it took ~20 years for me to be proven right when I said keyboards were better for fighting games than sticks.
that's not a keyboard
It's a keyboard with different placements.
moron lol
Wow, you're so hardcore. Can I suck your dick? I'm a cute femtrap, honest. :3
How long does it take to get used to it if you were a kb warrior?
I've already preordered a hitbox but how do I cope with waiting until estimated October before they even begin globally shipping again
I'd like to get into fighting games (mainly SF6) is a PS5 / xbone controller a good place to start? Really don't feel like using my keyboard for it
Just use whatever it is you have
if you don't have a controller and don't plan on using it for anything but the handful of fighting games you want to play just use kb
I already have the controllers (and the consoles) but I'd much rather play on PC.
then yeah, controller is perfectly fine. if you get REALLY into it you're probably gonna wear the frick out of them and have to buy a new one eventually, but people have won evo on pad so it's not just a good place to start, it's a good place to end
Just try a controller and a keyboard and go with what's more comfortable for you. Personally I fricking hate using controllers for fighting games but some people swear by them.
pad is perfect for modern, but trash for classic. kb buttons are too close, so if you want to play classic buy a hitbox. But it's really not worth it, just stick to pad and modern
people have been playing and winning on pad in games with much harder execution than sf6 classic for years. i don't know why you think pad is "trash" for classic
you need a fat finger for doing qcb/qcf on a dpad, otherwise it would hurt. The only reason.
>you need a fat finger to slide your thumb from down to right
>sliding your thumb from down to right hurts
look at little miss fairy hands over here
>sf6
why? It's the ugliest and most boring of the bunch
>ugliest
MK exists
>boring
Strive and MK both exist
mk is surprisingly less ugly than sf this time and no way strive is more boring than that slow ass shit
>and no way strive is more boring than that slow ass shit
okay so you actually don't know what you're talking about, good to know
cope capcvck
your ''footsies'' are dumb and boring
Street fighter isnt slow
And Strive is just way simpler than any title in the franchise since fricking missing link, its the whole thing street fighter 6 is going for with the "friendly to newcomers" appeal, at least it helps their sales and doesnt make online lobbys dead, but it hurt the game a lot for any veteran
those 100 veterans can go frick themselves with their legacy knowledge
>Street fighter isnt slow
this is your brain on capslop
lmao
post hours/rank
JURI SEXOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
It’s more precise than stick and you end up making far less errors for command inputs. I rotate between stick and hitbox depending on my mood. I find stick more enjoyable while hitbox less stressful.
Jump button being at the bottom might feel weird at first but you adjust after some time.
>hitboxes have had a bad rep for 10 years because fighting game devs are to moronic to account for modern technology
I use pic related
How is it ? I almost bought it but it had horrible reviews on Amazon
>angry bird won EVO with stick
>Big bird won red bull with stick
>mena won CEO with controller
>Punk gets top 3 every tournament with a ps4 controller
Cheatboxbros...how we coping?
they why are people so hellbent on trying to get the hitbox banned from tournament play?
Hitbox was very strong in SFV (entire neutral based on downbacking 90% of the round). Looks like it's not the case in SF6 as much.
don't forget capcom very specifically forces leverless players to use u+d=n instead of u+d=u as well as a bunch of other stipulations that only apply to that controller
Because the FGC is a bunch of whiny Black folk. They were crying about modern until Haitani got buttfricked in front of a hundred thousand people live.
>SF6 evo top 6
2 stickgays
2 leverlessgays
2 padgays
hitbox is perfectly balanced
If zoomers love all things 'optimal' why do they change genders?
I have a dilemma about buying one. I started T7 on a pad half a year ago and also tried a KB. The movement and inputs felt WAY easier on a KB, but it was inconvininet, so i sticked to a pad.
Now i am thinking about this before T8. I can only play the P1 on a pad, on the P2 side a barely move and cant do qcf. But i am cautious to spend money on something that i might not use, always played games on a pad. Also bumpers for two buttons and the fact that you can do strings like cross>square>r1 made the combos and the gane in general SO much easier. If only i could do better movement on a pad, i dont even care about the P2 side.
I bought one of these recently and am still getting used to it. I'm having trouble with double P1 QCB/P2 QCF inputs, but I flubbed those with a regular arcade stick. I mostly bought it to avoid RSIs. There's lot of shortcuts people suggest, but they seem more difficult than just practicing the motion as-is.
what i do is just slide my fingers over one (so middle finger from down to left, index from right to down) and just plink down left down left with index middle index middle
Yeah, that seems smoother. Pianoing middle finger on down to ring finger on left feels incredibly awkward.
Yup, Fightbox. I was debating if I should have gotten a different configuration with the extra directional buttons and wired DI/parry with a splitter onto them. Too much work tbh. I can't DI on reaction either, I have to predict it and be ready to press HP+HK.
Fightbox? I bought the same shit. Yeah qcb seems hard to do, also i can't train my hand to push far right upper button (DI shortcut) and forget about HP/HK constantly
You're more likely to get RSIs from hitbox than arcade stick because both wrists are pronated on hitbox rather than just one wrist being pronated on stick
The EVO SF6 winner uses a stick with a lever. If you can't win it's a fricking skill issue not a controller issue.
Get good and stop caring about your opponent's inputs.
What does someone who plays 24/7 has anything to do with normal people playing the game?
We're all playing the same game. I don't think I understand the question
No?
The players that play the game in iron online is not the same as people play at evo.
The fact is that people are using hitboxes/keyboards now because for many its the most convinient way to learn the game. I am not really trying to argue what controller is better, but its clear that some of them work as a shortcut for the players in terms of time investment.
Its just silly when fgc tryhards compare online to tournament play and see no difference.
If you're not playing with the goal of being the best in the world then you're casual scum and I don't really give a frick what you have to say about anything to do with this discussion.
Man... dont shake so much, breath and read again the reply
Are you a normal person?
If so frick off.
ENTER
those are clickable analog domes
mixbox = free win for the opponent
you can bind up to the domes
Cool DJmax controller.
Super Turbo tournaments ban all macros.
Very rarely seen anyone use a hitbox in that game, and never in the top 8.
I'm unable to imagine dying, decrepit old men playing on anything other than the input device they used in vietnam
Next year SFIV will be as old as Super Turbo was when SFIV was released.
Oh God
STEP ASIDE
>moonlander flimsy meme bullshit for 400 bucks
NO U
>not splitted
nah
You want ultimate precision?
Then you buy that garbage box. You could also use a keyboard if you want since it's basically the same shit anyway. It's funny that back in the day everyone laughed at keyboard players but turns out that was the best way to play all along.
>turns out that was the best way to play all along.
Did
not
win
a
single
game
>cheatbox users still can't win with peripheral advantage
skill issue LOL!
Why do normalgays always use the "it would make the game easier for casuals to get into" argument as if that is inherently the ultimate objective of a any given game?
Real sports don't have to deal with this bullshit so much. Nobody is at the bowling alley saying "hey if you guys just got rid of the gutter a lot more people would get into bowling". Bowlers just tell those people to frick off. That's kid shit.
I use a Snackbox Micro and a Frame1 for Melee.
Leverless are way better for portability.
moron here what are some
>it just werks
arcade sticks to buy for people that dont want to mod?
Snackbox are generally good, Qanba anything really wouldn't recommend drone though from personal experience but might be better now, HORI are good mainly look at RAP pro or N heard Hyabusa can be spotty from what I've heard, Victrix Pro FS, Razer surprisingly have good sticks in the Panthera and Artox depending on what you wanna play on, heard positives about Nacon Daija but have no comments myself.
Meant Junkfood not Snackbox.
I've used an official hitbox for years around the time the first came out and while it's not like I'm good enough to truly cheese the frick out of games by inputing opposite directions etc I will swear upon all that I hold dear that they are by far the most ergonomic and easy on the hands controller you can use. Your have it on your lap and your palms rest just on the faceplate edge and your fingers don't travel a great deal as you input directions or attacks. It's sort of like typing at a keyboard except easier with big buttons so your taps dont have to be as tight.. you're typing right now so think about how your pinky and ring finger are tight together as you type "as" or "qweezy" or something.
I can play Tekken all god damn day and my hand still feel just fine where as using a controller your hands are in agony after a bit and using a stick your left hand is in agony after a bit.
It's honestly the only reasonable sensible "stick" to use and while I wouldn't testify that they give you an advantage or disadvantage atleast my hands feel good.
How do I into custom artwork for my arcade stick? I have a particular image in mind that may or not work, but don't know how to do it. I have old Nacon Daija.
I'm not an fgc guy, can someone explain to me why this is a thing?
I thought the whole point of arcade sticks were... well the "stick", because it was easier to do the complicated inputs on it that were designed with the stick in mind.
If you remove the stick then why not just use a conventional controller? Wouldn't that just be better? I don't get it.
Sincere question can you not understand the difference between buttons being flat and a controller?
It's also very precise and has shortcuts you can't do on anything else, such as pressing in both directions at once
One of the things that makes some people prefer sticks to controllers is that the increased size of the arcade stick compared to a controller d-pad or analog stick means you have more feedback and control of exactly what direction you're hitting, you can see and feel a difference between a cardinal and a diagonal input much better. Hitbox (or other leverless) amplifies that effect by separating out the directions to individual buttons so you will never have an ambiguous input and it also removes the minute amount of delay inherent in having to move a stick from side to side.
i dont get why people are so pro-skub anti-skub over this shit
they're just controllers after all, what matters is that you had fun
>i dont get why people...
It's simple, really.
For a long time the best players were arcade O.Gs
>used to the Stick from the arcade, keep stick for Console
>new players see pros using sticks
>"they are pro because of the stick, if i use the stick i will be pro too"
>"if you don't have a stick, you cannot be pro"
>"i have a stick and you don't, therefore I am better"
>"wait what you beat me with [not stick]??"
>"new games are easy and bad, and still these noobs can't handle Stick and resort to CHEATBOX!"
what movie
use trace.moe
is it this one
It is indeed that one.
Anon... at least try reverse image search...
Aren't hitbox banned at tournaments? What's the issue here?
They were then Hitbox bought their way in by sponsoring tournaments and players.
Ok I see the issue now.
No. There was debate about how the controller handles opposite directions, but there are rules now so its fine.
They never were. Dunno why people keep pushing this narrative.
Only being able to hold opposite directions at the same time was. Which games handled anyway. Frick I swear people here just get information from people who got it from people who don't even know what they're talking about.
It does away with the need to correctly input motions by just making directions a series of button taps.
Because they think faster inputs mean more better combo
It's like FPS players who blame their defeat on the dps of their mouses
>kbmgays come rushing in to gloat because hitboxes are just dumbed down keyboards
>get confused that people still prefer sticks
why wouldnt you be confused that people arent using an improvement
Keyboards are fricking shit for fighting games, buttons are too small and too close together, it's a carpal tunnel machine even worse than a hitbox.
I didn't find a way to bind movement keys in game (Street Fighter 6) so I can simulate a cheatbox before I buy one. Please help, thanks.
Go to your pc and try sf3 with your keyboard on fightcade?
I want someone to perfect a pad and stick buttons monstrosity. the guy that made a prototype with the ps4 pad doesn't seem to be working on it anymore
Just use whatever you like, the best controller is the one you're most comfortable with
Anybody here cool enough to build their own fightstick? And I don't mean "slap a brook board and some wires into a case", I mean either draw your own art, assemble your own case, or solder wires yourself.
I didn't draw or put any art on mine nor cut plexi glass, because that thing is a b***h to work with, but I did make mine with leftover wood.
cool. Got any photos?
Not right now, but I can post them later. Today is father's day here
For me, it's portability.
I'm tired of carrying a whole stick in a massive bag around for hours on end. It's awkward and cumbersome.
I enjoy using stick, but all-buttons is just easier to manage.