If so that's a pretty easy narrative. Rage was BethId's entry into the Mad Max rip-off subgenre in the brown filter era, Rage 2 was another sandbox shooter people keep buying in the current magenta filter era.
>temporal anti-aliasing smothering everything >PBR gives everything a rubbery look because everything has to be reflective >polygon counts give diminishing returns >games too focused on being open world and thus have to decrease the average quality of assets
Physically-based rendering whereby each object has a reflect, diffuse and roughness quality to it. It increases asset resources because it requires three different texture files.
Looks like a different art style.
what game
I think it's Rage vs Rage 2
If so that's a pretty easy narrative. Rage was BethId's entry into the Mad Max rip-off subgenre in the brown filter era, Rage 2 was another sandbox shooter people keep buying in the current magenta filter era.
It's not only the different colors, the bottom one is also significantly lacking in detail
Consoles
the first rage was so cool, man
the hate it gets is completely uncalled for
It felt underwhelming in the second half, like they ran out of budget or time
Shit devs want everything to be real time now. Back then game graphics were basically a painting with creative textures and prebaked maps.
Old games look objectively better.
the bottom looks better graphically and is a more interesting location
bad example
The devs with passion and skill were booted out because they were raping females in the office.
Bottom one looks better. it feels more lively.
no cap the mint one is fire. i wish i could get mint chocolate milk that isn't onion
When did the pepe with Clarkson hair meme come from and what is it supposed to mean
whats the problem?
SOUL DRAIN
>temporal anti-aliasing smothering everything
>PBR gives everything a rubbery look because everything has to be reflective
>polygon counts give diminishing returns
>games too focused on being open world and thus have to decrease the average quality of assets
>Doesn't know what pbr means
Physically-based rendering whereby each object has a reflect, diffuse and roughness quality to it. It increases asset resources because it requires three different texture files.
bottom looks better
>Different artstyle
>The rendering in the second one is 150% better
anon...
soul vs soulless
Turns out most art degrees aren't worth wiping your ass with