Filesize bloat and bad optimization are the two biggest sins of modern game devs. If you genuinely think gamers need 32GB of RAM and a 4070 minimum for a game that look like it came from 2012 you are insane.
>I coded Rollercoaster Tycoon entirely in Assembly so it can run on most machines
Different machines process different assembly (machine) code, so whoever made this image doesn't know shit.
What the frick is this supposed to prove? I never said it wasn't in assembly. But the assembly is x86 targeted, so the game would not run on PowerPC or MIPS machines. You don't write in assembly for portability, you write in assembly for optimization for a specific architecture. If you want portability you'd write in C at the very lowest because no one's going to rewrite the same game for multiple architectures.
Sorry you’re moronic, the issue is the claim that it runs on most machines because it’s in assembly, when it in fact doesn’t run on most machines precisely because it’s written in x86 assembly
>when it in fact doesn’t run on most machines precisely because it’s written in x86 assembly >so the game would not run on PowerPC or MIPS machines
Basically what I said dipshit.
moronic post, I remember how you needed that expensive af voodoo gfx card to run quake well even back in the 90s. A PS2 cost like $500 in todays money. Some games today are unjustifiable but for the most part gaming has always been resource intensive.
Top: Gaming is an emerging field, lots of experimentation, must be genuinely gifted and passionate to work with the limited tools of the day.
Bottom: Gaming is the largest entertainment industry on Earth, Work flow is much simpler, Licensed engines, half your staff are outsourced low wage contractors.
I started making them
Proper corporate monetization
>wojak poster is moronic as usual
people who grew up playing video games started to make them (neckbeards and homosexuals)
Filesize bloat and bad optimization are the two biggest sins of modern game devs. If you genuinely think gamers need 32GB of RAM and a 4070 minimum for a game that look like it came from 2012 you are insane.
>I coded Rollercoaster Tycoon entirely in Assembly so it can run on most machines
Different machines process different assembly (machine) code, so whoever made this image doesn't know shit.
>whoever made this image doesn't know shit.
the normalgay meme didn't give that away already?
The blatant factual error triggered me more than the shitty wojaks.
>Different machines process different assembly (machine) code, so whoever made this image doesn't know shit.
moron.
What the frick is this supposed to prove? I never said it wasn't in assembly. But the assembly is x86 targeted, so the game would not run on PowerPC or MIPS machines. You don't write in assembly for portability, you write in assembly for optimization for a specific architecture. If you want portability you'd write in C at the very lowest because no one's going to rewrite the same game for multiple architectures.
Holy shit nerd shut the frick up. It's 99% made in assembly so basically it's entirely in assembly. God damn take a frickin shower.
Am I arguing with a fricking bot? I'm not arguing that it's not assembly moron.
I never said you said that it's not in assembly, nerd. Fricking go outside you dork lol.
"Most machines" means on most Windows machines, as in, it ran well on old hardware.
Sorry you’re moronic, the issue is the claim that it runs on most machines because it’s in assembly, when it in fact doesn’t run on most machines precisely because it’s written in x86 assembly
>when it in fact doesn’t run on most machines precisely because it’s written in x86 assembly
>so the game would not run on PowerPC or MIPS machines
Basically what I said dipshit.
NTA No you didn't moron
Yes I did moron.
No you didn't
Yes, I did.
The vast majority of it is written in assembly. The OP image is wrong since it's not 'entirely' in assembly but it's pretty close to being true.
how did he import the game then, i am a codelet so can someone explain to me?
port the game*
sorry for bad england
Most of the Windows machines would be running the same machine code. For the Xbox port, it was probably just running on an emulator.
thanks!
>top
indie devs
>bottom
AAA devs
>indie devs
5% of indie devs. Sturgeon's law is universal.
>one employee keeps stealing breast milk
Wasn't that one real?
>What the frick happened to video games?
Publishers and greedy corporations and executives.
Oh and hiring people who can't develop, that's a big one
moronic post, I remember how you needed that expensive af voodoo gfx card to run quake well even back in the 90s. A PS2 cost like $500 in todays money. Some games today are unjustifiable but for the most part gaming has always been resource intensive.
>What the frick happened to video games?
Indie devs.
They were made by straight white men as you can see here
Now they're made by pink haired trannies.
>dark hair + brown eyes
varg would like to have a word with you.
All the talent with genuine interest and desire to produce games made their money and left retiring or got fired long ago.
Top: Gaming is an emerging field, lots of experimentation, must be genuinely gifted and passionate to work with the limited tools of the day.
Bottom: Gaming is the largest entertainment industry on Earth, Work flow is much simpler, Licensed engines, half your staff are outsourced low wage contractors.