As a weapon coating? No
You can brew poisons with alchemy, but it's only useful as a trade good- you could drink it, but why the hell would you do that
There is poison based magics, along with poison enchantments. This is useful for argonians as matching your attacks to your own resistances prevents you from nuking yourself
Killing myself is the only way I can commit to a new playthrough. I’ve jumped off mountains, drowned, poisoned myself, and set myself on fire. I think I covered pretty much every possible way to die in Elder scrolls.
I remember using it in combination with a summoning amulet to farm Golden Saints because my conjuration was too low to use the actual spell and the only weapon skill I was high in was hand-to-hand
i dont understand why they'd be hostile immediately. why are they afraid of humans?
I wish there was more non-hostile creatures in the TES games tbh >morrowind
Scribs and Kwama workers are the only one I can think of, everything else is out for blood and will chase you literally forever. Also 90% of the Dagoths attacking you on sight even though you can calm/command them to talk to them and see some pretty interesting dialogue. >Oblivion
I probably didn't play it long enough but all I saw were deer. >Skyrim
Deer, rabbits, foxes, and goats.
It seems like they wanted a join dagoth route but back out at the last minute because there's plenty of dialog supporting that route. The first ash vampire you meet isn't even hostile and tells you to go to dagoth ur to submit, but it's impossible.
If all wildlife outside of shit that would obviously tear your ribcage open if you got too close (i.e. bears and trolls) just ran away like in real life that would make for a very uninteresting trip along any forested road
Offtopic but I legit had an identitiy "crisis" when I was a kid in my egypt phase and found out that these cool, mysterious and also a little creepy beetles were literally just rolling shit around
>played morrowind for the first time this year >playing a mage >only real way to regain mana is to rest >rest >kwama shows up >kill it and rest again >rat shows up >rest >scrib shows up
FRICKING KNOCK IT OFF
>I have encountered a minor annoyance >How should I deal with this? >Should I find somewhere to rest that's safer? >Should I get a bit of basic non-magic skills so I can kill minor threats without wasting my mana? >Should I buy some alchemy potions? >Should I invest in my alchemy skill so I don't have to buy them? >Should I plan where I go around not running out of mana in dangerous areas? >No, I will not find a way to deal with it, I'll just mod it out.
You would never really enjoy morrowind anyway. It doesn't matter much on its own but it's a microcosm of the various other decisive facets of morrowind.
> Get a mod to ignore the mechanics
gay
Just get an enchanted ring to restore magicka or a potion, free magicka potions at the mages guild chest and it restocks.
Just get a mod for mana regeneration (slow, not as fast as oblivion/skyrim) and save yourself some hassle
I like the mod that restores 1/4% per second, seems fairly balanced to not have to run out of a dungeon just to rest. there's also an option for 1/10% per second whish is pretty fricking slow so closer to vanilla balance
mana potion vendors are basically non-existent in morrowind. once you use up the free ones from the mages guild you're fricked unless you specifically google ways to get more
I named mine "Clear Mind" it kinda fits flavorwise. Like meditating without resting so your mp is fully restored but not hp.
I find it doesn't work when I have enchanted gear equipped for some reason even if my int is 0 my max Magicka will go to 1 and not 0. None of my equipped items affect int in any way let alone 1 single point.
i'm replaying morrowind now and it really is only as difficult as you make it. i already spiraled out of control in terms of power by the time I got to balmora and all I really did was get in 2 fights then spent 4 hours reading through books and stealing things.
>only as difficult as you make it
Yeah
Its always a sad moment where you start outpacing your enemies
Im doing a playthrough right now with rules to make it harder for myself >no stealing >resting only in beds in towns >no metagaming >no cheesing the system
And already at level 10 i feel like im overpowering most of the stuff
really the secret if you want a challenging run is to make super shit builds like playing as a merchant with no combat specialization but even then it's pretty easy.
>Ah yes I think I'll pick I'll mage in this game >Alchemy? Sounds like homosexual shit I aint doing that >Enchanting? Frick do I need enchanted gear for I've got regular magic >Wtf why is my mana not recovering and there's no mana potions game sux
>not investing in a good amount of alchemical supplies
I'm not even talking about breaking the game or making superpotions.
Why the frick would you play a mage but not even attempt to make or carry some potions to quickly refill a limited resource necessary to cast spells?
That's like playing an archer but only ever carrying 10 arrows at a time.
Enemy spells refill you, the four Mage Guild locations will give you 40 magicka potions which is plenty, and Imperial shrines will refill your mana if you go for Restore Attributes
>Enemy spells refill you, the four Mage Guild locations will give you 40 magicka potions which is plenty, and Imperial shrines will refill your mana if you go for Restore Attributes
These are all things that you would learn over time, and probably wouldn't immediately come up in a first playthrough. I'm talking to the guy who just started playing a mage and thought that resting was the go-to way to get magicka back instead of at least trying to use potions.
>played morrowind for the first time this year >playing a mage >only real way to regain mana is to rest >rest >kwama shows up >kill it and rest again >rat shows up >rest >scrib shows up
FRICKING KNOCK IT OFF
Well, it is moronic, but she's a woman, they're allowed to be moronic. And you need to remember that cats, for all their domestication (unlike dogs), still keep quite a bunch of feral predator instincts.
I'd trust almost any dog over even the smallest cat around babies. Cats are cute, they kill babies from time to time when their instincts flare up. Meanwhile, dogs, unless it's a pitbull specially breed to be a remorseless psychopathic killer, are pretty chilly and will protect the baby if needs be.
>khajits
furry race with no abilities so it sucks >dunmer
YWNBAN, 75% fire resist and most enemeis use fire spells so you shit pretty hard on most mages >breton
half-breeds that are the go-to minmaxing race because you get free +50% magicka and 50% magic resist so you can immediately use the boots of blinding speed without being blind >imperial
same as khajits, only good for roleplaying as a legionnaire >high elf
basically worse than bretons, you get the most magicka (+150%) in the game but you take a shitton of damage from anything magic >nord
straight up immune to frost and shock damage is halved and then you get a daily shield and frost damage spell, makes them great hybrids >orc
gets 25% magicka resist so you can also use the boots immediately. I forget how attack calculations work but the berserk sets your agility to 0 so I think you'll struggle really hard to hit even with the fortify attack boost. >wood elf
hahahahah >redguard
adrenaline rush is berserk but good and you resist poison and disease pretty well >CHADgonian
resitant to poison completely, 75% disease resist, and the best for roleplaying as the reincarnation of the nerevarine as a farming tool destined to save everyone to dab on the f'lahs of vvardenfell
High Elves are excellent. The increased magic damage genuinely doesn't matter because ranged magic is super easy to dodge and you can rape most enemies in 1 or 2 super spells from your massive mana pool
But you can't wear BoBS as khajiit or argonian so they're immediately unplayable. Also Red guard is the best miax class because of max level but yeah Breton is best if you want to cast spells. Not that it matters because when you get a million INT and make a restore Magicka potion you have infinite mana for days.
>khajits
furry race with no abilities so it sucks >dunmer
YWNBAN, 75% fire resist and most enemeis use fire spells so you shit pretty hard on most mages >breton
half-breeds that are the go-to minmaxing race because you get free +50% magicka and 50% magic resist so you can immediately use the boots of blinding speed without being blind >imperial
same as khajits, only good for roleplaying as a legionnaire >high elf
basically worse than bretons, you get the most magicka (+150%) in the game but you take a shitton of damage from anything magic >nord
straight up immune to frost and shock damage is halved and then you get a daily shield and frost damage spell, makes them great hybrids >orc
gets 25% magicka resist so you can also use the boots immediately. I forget how attack calculations work but the berserk sets your agility to 0 so I think you'll struggle really hard to hit even with the fortify attack boost. >wood elf
hahahahah >redguard
adrenaline rush is berserk but good and you resist poison and disease pretty well >CHADgonian
resitant to poison completely, 75% disease resist, and the best for roleplaying as the reincarnation of the nerevarine as a farming tool destined to save everyone to dab on the f'lahs of vvardenfell
Why I see there are gentlemen of culture here as well.
That's nothing compared to the dairy farm I use to work at. If you don't get cats fixed they reproduce faster than rabbits and people don't want to deal with a horde of cats so they abandon them.
And then conspired and successfully murdered one of her co-conspirators. She's consistent, if nothing else. Woulda probably went after vivec next if the nerevarine didn't put her down.
Ok do I have to join one of the different houses because I'll be honest I have no idea what the frick they do. Redoran, Telvanni, and Hlaalu? Hlaalo? What's even the point, why do they exist, why is vivec the fricking ugliest city in any video game, why why why
You don't need to join any, you can also abuse a glitch to join hlaalu and another if you gaf. I'd go with either telvanni if you already have a place/house you like or redoran for the best housing and skip the glitch altogether, hlaalu suck
They all lead to you owning your own stronghold but the rewards you get from each are different >Redoran makes you feel like a peasant >Hlaalu gives you lots of money >Telvanni gives you lots of magical OP toys
Hlaalu stronghold is pretty close to Balmora
i cant imagine that they are good
why do they squiggly like that when you look at them?
why do you need a pickaxe to mine them?
or pickaxes are just to get tot the nest proper?
>Take a seat >Go ahead, yes, right there will be fine >First off, thank you for coming in today, I have something very important I need to ask (You) >Yes, well, you see.. I'm going to need (You) to post more cats
I did some fighters guild quest to kill some telvanni dingdongs in calderra and freed some slaves on the side which gave me a quest for house redoran withouth ever even meeting one of them
Will this frick me over later?
>Dwemer's puzzle box
Frick, isn't that the small quest box that is literally in the first room of a four flours labyrinthine dwemer dungeon, which you could take hours to fully explore? Just to get home empty handed?
Level design was really something else those days.
He said they haven't contacted him at all. Maybe it's too early but his music is a huge part of the games, they wouldn't be the same without it so if they don't get him back it'll be a really bad move imo
I really need to beat this game
I keep sidetracking and doing sidequest for like 40 hours and then burn myself out
it's fun, though
I wanna try getting my strength and luck to 100 naturally for my next playthrough
morrowind is definitely a game where its worth it to take your time. talk to everyone, read all the books, explore everything. i wouldnt worry about beating it.
If you focus solely on the main quest it honestly isn't long. You don't need to grind powerful equipment or stats either. You could probably maybe do it in one sitting. A very long one, but still.
Are there good mods that replace the ugly models that default morrowind has?
Never played it, want to try, but the models are fricking ugly, its not because they are old, i have no problem with gothic human models, but morrowinds look like theyr are inbread alcholocs or something.
Is that another one of those mods strip all individuality from the races and turn them all into generic handsome models with different textures? Or is it actually well done and improves the graphics without destroying the source material?
I always thought it was like some parasite where the forager form would eat a worker's head to become a warrior
but I don't think the game ever laid it out straight
Should I wait on doing the exterminating Camonna Tong quest until I don't have shitty level 1 stats and equipment anymore or is a steel katana good enough already?
Ok, say I want to play Morrowind. I wanted to be a sneaky thief/mage that conjured his own weapons/armor and supplemented his stealth with illusion magic. Just learned that poison can't be applied to weapons, which sucks, but are there any other broken/non-functioning things that would impact this concept? Does stealth work properly or is the Sneak skill completely fricked?
Stealth works OK although it's omega primitive, I think the game understands facing but not light levels
I know the game pretty well and I could definitely have a fun game playing that character type.
just keep in mind that illusion's main stat is Personality so that kinda sucks. you can't have a skill higher than its stat so youre stuck raising it and it's otherwise useless since you can just bribe people
sneak almost exclusively used to steal shit which makes you rich and money in morrowind is everything
but stealth killer isnt really an architype here unless you are also train in marksman to pick you targets
theres also critical strikes but i have no idea how these work
Sneak is primitive compared to the later games but it does work, especially if you are a mage since you can just go invisible/chameleon instead of crouching around at the speed of turtle.
get 10 rings of chameleon 10% to be invisible and allowed to touch things
also if you use invisibility after being spotted by anyone with a bow they can still see you because they need special tracking to lead shots
aneak is kinda fricked in MW and barely works unless you grind the stat really high which involves leaving the sneak key held down near an npc for a few hours while you do your taxes. and pickpocketing basically doesnt even work right at all.
If you do get good at sneak though, you can do huge damage with arrow or sword/spear sneak attack crits
as for poison, you can just enchant a weapon with an "cast on strike" poison enchantment
In case you guys didn't know. The Mages Guild chests with potions DO restock every 30 days. Just press T and keep Waiting with no consequences whatsoever for infinite potions.
>game designed so moronicly that mana potions are nigh unobtainable despite them not really being a canonically rare or precious commodity >players game the system to get them reliably >"See, this is why we need to add more bullshit to punish the player"
Or just make a mod that makes mana potions more common?
>despite them not really being a canonically rare or precious commodity
Admit you don't actually care about things like canon or internal consistency, you're only saying this because you're a casual shitter and want the game to cater to you.
From a gameplay perspective, I don't care about canon or internal consistency when it comes to the rarity of such weak consumables.
And complaining about "casual shitter"s in morrowind is a fricking laugh. The game's so easy that you have to restrict yourself to keep from breaking the game, and even then you only have a few hours at most before you're an unkillable god.
Don't get it twisted, casual, Morrowind isn't hardou managed to beat
Nah you just killed any bit of credibility you may have had
2 years ago
Anonymous
>you're wrong because... because you just are! Morrowind is hard, i'm a true gamer for beating it! Don't take that from me, PLEASE don't take that from me!
Cry about it casual. Morrowind is the easiest to break TES game ever, and you're not a hardcore gamer for beating it. Making mana potions more prevalent can't possibly make the game easier than it already is.
2 years ago
Anonymous
it's funny how redditors now think morrowind is a hard game and that beating it is a badge of honor
they've completely twisted the original meaning, which was that skyrim zoomers are too adhd to handle morrowind, and turned it into "only intellectuals can beat morrowind"
they've missed the point entirely, as they always do
2 years ago
Anonymous
>it's funny how redditors now think morrowind is a hard game
yes but lets also not forget that its still 50x harder than oblivion or skyrim, things have just gotten that bad
2 years ago
Anonymous
>yes but lets also not forget that its still 50x harder than oblivion or skyrim
i actually disagree with this. i would argue oblivion is actually the "hardest", although thats a dubious claim since its mostly due to the shitty leveling. but even then its generally just a harder game with enemies that absorb more hits.
morrowind is really easy, after a few levels you are strong enough to do almost anything and thats even without min maxing. you can also find really strong items like glass claymores really early on
2 years ago
Anonymous
Skyrim is significantly harder on the harder difficulties though. Mostly because the start of the game is just horribly balanced in the player's disfavor and there aren't 100 obvious different exploits you can do to immediately become all powerful. >Exploits aren't an argument
The issue is that in Morrowind there are so many ways to accidentally break the game and become completely overpowered that you're bound to do some of them by complete accident. Skyrim has exploits sure but they're much more obscure.
2 years ago
Anonymous
Is it even possible to legit play on Legendary in Skyrim from the start? Kiting is feasible maybe despite the bazillion HP but spellcaster just dish out way too much dmg.
2 years ago
Anonymous
>50x harder than Oblivion
Oblivion level scaling would say otherwise
2 years ago
Anonymous
it's funny how redditors now think morrowind is a hard game and that beating it is a badge of honor
they've completely twisted the original meaning, which was that skyrim zoomers are too adhd to handle morrowind, and turned it into "only intellectuals can beat morrowind"
they've missed the point entirely, as they always do
Epic strawman and samegay. You admitted your only worthwhile argument for more potions in the game was entirely disingenuous and you actually only want the game to be easier. What else is there to argue with you?
2 years ago
Anonymous
What the frick are you on about? Take your damned meds.
You haven't refuted a single point of mine and have just autistically screeched instead. >"Gee, mana potions sure are abnormally rare. A shame one of the only ways to get many of them is to wait entire days in-game" >hurr durrr THIS IS WHY WE NEED TO INSTALL A HUNGER THIRST AND SHITPISS MOD also SKILL ATROPHY so i can have fun grinding up the same stats over and over forever and ever >"or you could just get a mod that makes mana potions purchasable in more places?" >REEEE YOURE A CASUAL SHITTER I LOVE SHITTING MY DAIPY AND THEN CLEANING IT THIS IS THE TRUE WAY TO PLAY MORROWIND
2 years ago
Anonymous
>autistically screeched
Lmaoing at how mad you are
2 years ago
Anonymous
Why are you pretending to be me
[...]
Epic strawman and samegay. You admitted your only worthwhile argument for more potions in the game was entirely disingenuous and you actually only want the game to be easier. What else is there to argue with you?
>You admitted your only worthwhile argument for more potions in the game was entirely disingenuous
Care to elaborate on that?
2 years ago
Anonymous
>Care to elaborate on that?
You said Morrowind was an easy game. it isn't. You're just coming up with excuses and pulling shit out of your ass casual. I won this argument, you may as well stop replying.
>few hours at most
funny then that most people I've seen play the game don't figure busted shit out until they go looking online or have invested a shitload of time. just because you crack open the wiki before you even play the game doesn't mean everyone does anon.
2 years ago
Anonymous
>don't figure busted shit out
Not him but on the OG Xbox when it (MW) came out I was already abusing A. Rush on my Redguard by just sleeping the 24 hours and then killing everything or running as far I could with the new carry weight, then doing it again when it ran out. I don't think there was anything that didn't work to zerg down. First ES game I played too.
2 years ago
Anonymous
Figuring out that and Sanctuary and Steed are probably the First Big Moves a fledgling 300 IQ Morrowind player makes. Homie was talking about the classic game breaking shit almost assuredly such as alchemy, boots of blinding speed, drain spells, etc
I predict that they'll try and go for the 'practical' look that's in right now, disappointingly. Like it or not, Skyrim was one of the last remaining bastions of old-school D&D aesthetics.
>running like a moron and getting punished for being moronic
No wonder you think it's hard, you're just fricking stupid.
Exactly. Soulsborne games are piss easy. And yet soulsbornes are still 1000000x more hardcore than any TES game from morrowind to today.
The reason nobody plays Oblivion or Morrowind isn't because they're "hard", it's because they fricking suck and look like moldy shit dated by 20 years.
Uh oh here come the soulsBlack folk
Cry about it. When it comes to casual ARPGs, Soulsborne beats everything except modded Skyrim 11 times out of 10
souls games just observe player habits and punish them. it doesn't take that much time or effort to figure out "stop dodging away from things and start dodging into them" unless you're chronically moronic.
>run ahead like a moron and get ambushed by 5 mobs in a game where you are supposed to fight one at a time >"OMG THIS IS SO H*CKING HARD"
You could literally remake the same webm in Morrowind, except there would be some bandit paralysing you with a magic shortsword as well to add salt to injury
It kinda bothers me how people say you become a god in Morrowind by level 20, considering that several NPCs are still way better than you in terms of stats and level. The only reason you feel like a god is because you as a player have complete control over the game's movement system and mechanics while AI does not, but the grounds are not even in the slightest. You can beat Almalexia at level 1 without taking a single hit provided you have a spear and enough speed to kite her.
This game looks pretty slick in openmw once you've toyed with the settings a bit. I always played vanilla, enjoying this. Wish there was a way to make fog look less bad, though. Once I set viewing distance about 2 cells I start getting FPS dips if I go fast.
>Played Morrowind on and off since it came out >Almost always played martial face-tank characters because I just have some kind of caveman brain aversion to mage classes >Decide to try a pure mage because I keep seeing people talk about how hilariously OP magic is with spellmaking and such, even without exploiting 1 second alchemy potions >Spells are neat but not really blowing me away >Any spells I make or learn that do decent damage take 1/3 of my mana to cast and are worth 1 kill at most before mana is gone >constantly chugging potions >90% of the time it's faster to whip out a short blade and shank enemies to death even though my skill at it is like 40
Mage is like stealth archer. People hype it up but really, it's a slow and tedious way to play the game. Facetank martialsword guy is always superior, until the endgame where mages are flying around casting 0 cost deathspells
In morrowind all spells are incredibly strong EXCEPT for ones that do damage. The best way to go is just a spellsword that has tons of utility magic. Something to keep in mind is that there's like no reason to go full unga outside of RP purposes because heavy armor just weighs you down early game and the best weapons are arguably long swords anyways.
destruction magic in morrowind honestly sucks ass. its really overrated. and the fact that a lot of enemies have reflect makes it basically worthless unless you feel like doing a bunch of workarounds.
For easy magicka replenishment create a spell that drains 100 points of intelligence for 1 second, when it wears off you'll be back to full thought this won't work consistently if you're playing as a breton or any other race with magic resist
Get drain int spell.
Make a ring with drain Int 100 1 sec.
You will never need to worry about about mana again.
When you hit zero INT the game sees zero magicka as full magicka. When the spell wears off wala full magicka.
Mage is now easy peasy and you can bypass much of the tedium. Still have a lot of reading to do though.
>until the endgame where mages are flying around casting 0 cost deathspells
You mean easily dodged deathspells?
Also, Levitation is not exclusive to magez
In morrowind all spells are incredibly strong EXCEPT for ones that do damage. The best way to go is just a spellsword that has tons of utility magic. Something to keep in mind is that there's like no reason to go full unga outside of RP purposes because heavy armor just weighs you down early game and the best weapons are arguably long swords anyways.
destruction magic in morrowind honestly sucks ass. its really overrated. and the fact that a lot of enemies have reflect makes it basically worthless unless you feel like doing a bunch of workarounds.
Use drain health.
Even if it gets reflected it won't hurt you.
Or pick something you are immune to. You should be immune to pretty much everything mid to late game.
For easy magicka replenishment create a spell that drains 100 points of intelligence for 1 second, when it wears off you'll be back to full thought this won't work consistently if you're playing as a breton or any other race with magic resist
Get drain int spell.
Make a ring with drain Int 100 1 sec.
You will never need to worry about about mana again.
When you hit zero INT the game sees zero magicka as full magicka. When the spell wears off wala full magicka.
Mage is now easy peasy and you can bypass much of the tedium. Still have a lot of reading to do though.
might as well just use the console and give yourself infinite magicka if you're gonna cheese like that
Get drain int spell.
Make a ring with drain Int 100 1 sec.
You will never need to worry about about mana again.
When you hit zero INT the game sees zero magicka as full magicka. When the spell wears off wala full magicka.
Mage is now easy peasy and you can bypass much of the tedium. Still have a lot of reading to do though.
I wanted to play a mage and it was slow going for a long time. THEN, when I had some money, I learned the power of enchantment.
Casting a spell by hand will leave you with not enough spells. Making 10 enchanted rings that have 30 charges of a spell you want to cast on them is a fricking hilarious mental image and is better in just about every way. Not only is it awesome the spells come out instantly so you can just spam the key, and they have no fail chance. I have rings for every element of damage, grifting shops, flying, you name it.
There's a reason mages have alchemy and enchantment tagged, you are supposed to use them. My actual mana bar is used for early game spellcasting and late game used for niche utility spells I can't be bothered to make enchanted gear for and as a back up in case I somehow blow through all of my offensive magic rings.
Also I don't remember the exact spell make up for it but a spell that does a lot of damage over time can be pretty cheap early on and will do more damage overall than basic starting spells that do it all at once. You just have to play around with the exact spell effects until you have something with good amount of damage over a relatively short amount of time with acceptable mana costs.
>Playing Morrowind >Be a highly ranked member of the mages guild >Accidentally pick up a piece of paper worth 3 gold >Everyone in the building tries to murder me and I get expelled from the guild
>Ganker discusses Elder Scrolls writers >they ignore the guys responsible for actually writing most of the quests and story in favor of the guy who mostly just wrote lore books
Why?
>the main quest is amazing >the quests in morrowind are perfectly fine
No, it’s not. The quests got carried hard by the lore. Once you remove the lore, it’s a series of annoying fetch quests.
Try playing the game again.
> the main quest is by far the best in the series
Like I previously said, it got carried hard by the lore if you even bother to read behind your nostalgic goggles
> you have no idea what you are talking about
Not an argument. Play the game again.
2 years ago
Anonymous
Black person I play the game every year. The Main quest has great dungeons, characters, and plot hooks.
Dagoth Ur is the best villain in the series and I am basing that purely off of the dream snippets and the dialogue you have with him at the end.
Oblivion and Skyrim don't even come close.
2 years ago
Anonymous
>great dungeons
I would say it’s better than Oblivion and Skyrim, but it’s not really that impressive. >characters
Examples? Beside Dagoth >plot hooks
I agree, and it’s a part of the lore which I have been telling to you for 3 posts now.
The main quest is always hyped up to be about a grand-scale war between Morrowind's factions, but in practice all you do is act like a fetch boy talking to one NPC before they send you to talk to another NPC or recover some items. There's zero interaction between different characters and guilds despite it being one of the main themes of the plot, everyone speaks about a massive conflict going on in Morrowind yet you never see it in the world, (You) the player are the only one moving around doing anything at all. The story has a high aim but portrays the scale of it horribly.
For all its flaws, Oblivion conveyed the world ending threat that Dagon represented much better than the threat Dagoth Ur was.
2 years ago
Anonymous
No moron, there is no grand scale war in Vvardenfell whatsoever. None of the factions in the game are ever stated to be openly fighting each other. The worst you get is minor cold war bits between groups like the Mages Guild and Telvanni or the slow revival of the Sixth House.
There are also the numerous quests where you have to deal with the Temple's persecution of the prophecies.
You've created an entire false narrative in your head which is bizarre.
>great dungeons
I would say it’s better than Oblivion and Skyrim, but it’s not really that impressive. >characters
Examples? Beside Dagoth >plot hooks
I agree, and it’s a part of the lore which I have been telling to you for 3 posts now.
The only dungeon in the sequels I think is better is Black Reach. Oblivion is known for its atrocious dungeons.
Character wise there are tons, From really minor people like Yagrum to the important figures like Caius, Fyr, and Vivec. Even most of the leaders you need to meet in order to be called Nerevarine and Hortator are interesting. >plot is lore
what? I don't think you know what lore is
2 years ago
Anonymous
>I don't think you know what lore is
You don't even bother reading my post. Why should we bother having this conversation at this point. >Even most of the leaders you need to meet in order to be called Nerevarine and Hortator are interesting.
Beside the telvanni and Crassius Curio, I disagree. Redoran is probably the most boring out of the three. >Vivec
The guy was barely a character in the game. Most of what you know from here are from books and meta knowledge.
2 years ago
Anonymous
>(Vivec) The guy was barely a character in the game. Most of what you know from here are from books and meta knowledge.
That's what makes him and the Tribunal interesting in my opinion. They are background characters but at the same time ever present in the game and story. The thousands of years history, myths and half truths surrounding them makes reading about them and figuring out the truth almost a detective game. I wish I hadn't read any wiki articles or threads about Morrowind before playing the game
2 years ago
Anonymous
>figuring out the truth almost a detective game.
I agree , but Elder Scroll lore has this "no confirmation" aspect in it which can be annoying sometimes.
Like, there are people still trying to argue that the Hero of Kvatch did or did not become Sheogorath.
2 years ago
Anonymous
I am not saying that there should be confirmation in every Elder scroll lore. I actually like the mystery behind Nerevar's death.
2 years ago
Anonymous
I've been reading your posts this entire time. If you think lore=plot you are grossly misinformed.
Also yeah, Redoran is boring, but as I said, most remain interesting, like the Zainab leader who desperately wants a telvanni gf.
imo the conversation you have with Vivec as he gives you the downlow of everything that's been going on and the multiple accounts of the death of Nerevar is really interesting and gives a lot of insight on his aloof nature. I suppose you could say that part is indeed tied to lore.
It was a civil war, or a war between the houses, or rallying them up against Dagoth Ur. I don't really remember because it simply wasn't interesting enough.
The point is that you act as an errand boy in every single quest in Morrowind, and the main quest is no exception. In Oblivion you had cool cutscenes like Martin's speeches, character interactions between the Emperor and the Blades, and hilarious moments like the Dark Elf leader showing you his painting of an Argonian. For all its quirks and flaws, Oblivion at least made the world feel alive.
Compare to Morrowind, where it's all about the MC's solipstic adventures in a static world where the only human interaction you'll ever get to experience is (You) talking to one NPC at a time. They all tell you that shit is hitting the fan in their own guilds, but you never, ever get to see it in the world. Nothing changes. The world doesn't change with your actions. Nobody bats an eye or moves around to do anything. It's a boring story that receives more praise than it deserves.
No, there isn't. In fact most of the game is trying to convince people Dagoth ur is even a threat. There is no civil war, there is no war at all. At least you admit you have no idea what you are talking about. >Oblivion at least made the world feel alive.
No, oblivion makes the world feel like a joke. It is only a slightly removed in tone from a discworld novel. Not to mention you are more or less doing the same thing you were doing in morrowind, acting as a errand boy. You apparently seem to be easily swayed by flashy cutscenes so it isn't that much of a surprise you forgot this. >static world
The only reason you think this is because Oblivion has better tech. Of course Morrowind isn't going to be able to preform the "cinematic" actions you want. It was one of the first truly open world games made, GTA 3 had come out merely half a year beforehand and that had a bigger budget and literal cutscenes.
And again, nobody in the game is saying everything is hitting the fan. In fact people are being lulled into believing that everything is a ok and the empire is doing great. Only a scant few characters admit that Corpus is growing stronger and the Sixth House is making a comeback, Morrowind is not depicting an end of the world scenario (yet) like Oblivion and Skyrim are.
2 years ago
Anonymous
>Zainab leader who desperately wants a telvanni gf.
He was the only interesting one among the tribes tbh.
One of the other tribe doesn't even have a leader, and you have to clear a daedric ruin for her people.
The Urshilaku tribe leader just asked you to deal with his ancestor.
Ahemmusa has generic barbaric leader which you have to replaced with a meek one that you have persuade to be the leader of the tribe.
I would say that most of the interesting character usually come from the Telvanni faction.
2 years ago
Anonymous
I'm not saying you're wrong (though I like the wise woman in Urshilaku). I just think a lot of people who can't stand reading tend to overlook the fact that a decent amount of the leaders are interesting. Like the other dude I'm arguing with.
Telvanni definitely have the best though which is always why I recommend new players to choose them as their main house.
2 years ago
Anonymous
>Like the other dude I'm arguing with.
I am the other dude.
2 years ago
Anonymous
I was talking about this idiot who barely has a grasp on the main story, let alone actual characters.
Gothic 1 was released earlier than Morrowind and managed to introduce 'cinematic' elements just fine. Nobody is asking for a fully dynamic world, but simple, basic interactions between characters would've helped a lot to bring life to Morrowind. NPCs standing around 24/7 without talking to one each other is absolutely horrible for immersion's sake and impacts storytelling in a very negative way, as seen in how bad and dry all the quests are. You may be fine with it but you're not any smarter for having low standards.
Morrowind is all about telling, but barely showing anything. It's undeniable that the subsequent titles greatly improved upon this.
Gothic 1 is a horrible game with an awful story, lore, and characters. It also has an extremely small world space, I think Morrowind is probably at least 10x larger. The point is, the engine and tech were not there yet to have something like Oblivion's radiant ai, the best you get are people walking around town. Its unfortunate, but you can't ask for more in a game that big. I disagree that the quests are dry. I find them a lot more interesting than anything in Skyrim and most of Oblivion. You must have some pretty low standards for think Oblivion is immersive though.
I'd say Morrowind depicts a pretty fricking bleak future prior to the MC. People didn't know shit was about to to the fan with Dagoth rising, but the blight was noticeably spreading and the triad were becoming more distant with the populace which the empire was happy to abuse for their gain.
[...]
Mages and fighters guild aren't bad either as there's a bit more going on with them, but the entire horator questline was pretty dull imo. Can't possibly imagine playing that portion as a non-mage eithet
oh yeah, the setting is bleak, but the game is definitely trying to show a cognitive dissonance amongst the people. Nobody wants to accept the situation at hand, not the empire, temple or Houses want to see that the future is looking grim.
2 years ago
Anonymous
Oblivion's radiant ai was such a flop too, I remember how disappointing it was when the game finally came out.
I'd rather leave it too the imagination than be subjected to Chuck-E-Cheese-tier interactions between animatronic puppets.
2 years ago
Anonymous
>this idiot
the Gothic anon?
2 years ago
Anonymous
Yes
2 years ago
Anonymous
got it.
2 years ago
Anonymous
Gothic 1 was released earlier than Morrowind and managed to introduce 'cinematic' elements just fine. Nobody is asking for a fully dynamic world, but simple, basic interactions between characters would've helped a lot to bring life to Morrowind. NPCs standing around 24/7 without talking to one each other is absolutely horrible for immersion's sake and impacts storytelling in a very negative way, as seen in how bad and dry all the quests are. You may be fine with it but you're not any smarter for having low standards.
Morrowind is all about telling, but barely showing anything. It's undeniable that the subsequent titles greatly improved upon this.
2 years ago
Anonymous
I'd say Morrowind depicts a pretty fricking bleak future prior to the MC. People didn't know shit was about to to the fan with Dagoth rising, but the blight was noticeably spreading and the triad were becoming more distant with the populace which the empire was happy to abuse for their gain.
>Zainab leader who desperately wants a telvanni gf.
He was the only interesting one among the tribes tbh.
One of the other tribe doesn't even have a leader, and you have to clear a daedric ruin for her people.
The Urshilaku tribe leader just asked you to deal with his ancestor.
Ahemmusa has generic barbaric leader which you have to replaced with a meek one that you have persuade to be the leader of the tribe.
I would say that most of the interesting character usually come from the Telvanni faction.
Mages and fighters guild aren't bad either as there's a bit more going on with them, but the entire horator questline was pretty dull imo. Can't possibly imagine playing that portion as a non-mage eithet
2 years ago
Anonymous
It was a civil war, or a war between the houses, or rallying them up against Dagoth Ur. I don't really remember because it simply wasn't interesting enough.
The point is that you act as an errand boy in every single quest in Morrowind, and the main quest is no exception. In Oblivion you had cool cutscenes like Martin's speeches, character interactions between the Emperor and the Blades, and hilarious moments like the Dark Elf leader showing you his painting of an Argonian. For all its quirks and flaws, Oblivion at least made the world feel alive.
Compare to Morrowind, where it's all about the MC's solipstic adventures in a static world where the only human interaction you'll ever get to experience is (You) talking to one NPC at a time. They all tell you that shit is hitting the fan in their own guilds, but you never, ever get to see it in the world. Nothing changes. The world doesn't change with your actions. Nobody bats an eye or moves around to do anything. It's a boring story that receives more praise than it deserves.
>where you go is engaging.
Which is credited to the lore.
Read the chain post.
The anon wondered why people only talk about lore writer, not the quest writer.
And I told him that the lore/world building is good which makes the quest good.
2 years ago
Anonymous
how are dungeons and world design credited to the lore?
2 years ago
Anonymous
You got a good point with the dungeon part, but I argue that world design can be credited to the lore.
When writing lore for the dunmer people, the lore writer will have to write a concept for the environment and how it affect the people. Things like Dunmer's live and etc.
Otherwise, you might get your generic grassy plain.
>if you take the quest out of the game it's not good anymore
Good, that means the game is actually doing something unique. Quests that are good in any fantasy game are ironically not as good as ones that are only good in certain settings.
Lore is the highpoint of TES. Not the quests, plot, characters or combat. It's all about the lore. WIthout it Morrowind would be like a single player MMORPG. A huge, uninteresting sandbox.
The game tells you to read the books on like 50 different occasions. It's a huge part of the game and it's so extensive it even fleshes out and/or builds groundwork for the other games.
argonian
magic resistance feels too strong, but poison & disease resistance just feels convenient. Waterbreathing's a small plus too, whenever a mod decides to add one of those horrible segments.
Not to mention how the Black folk are actually from the last timeline and "danced" their way into the new kalpa
so they aren't related to the other human races at all
I know they came from another continent and the warrior wave but I didn't know they were from a whole different timeline, thought that was just argonians.
Black folk in TES are genuinely pretty interesting. They moved on from possibly an alternate universe, mastered the sword arts so much one of them nuked a battlefield with a flick of his sword, can probably cut through timelines and stuff.
All things borne of old TES lore, from the mind of that one week passed through LSD.
Now we'll never see any of this in the games. When was the last time Redguards nuked a battlefield with a flick of his katana, in game?
>Now we'll never see any of this in the games. When was the last time Redguards nuked a battlefield with a flick of his katana, in game?
The same reason you don't see Nord shouting people off mountains . Such ability is too dangerous to pass on, and the people who nuked battlefield also died with the explosion. Because of this, only a selected few know how to use it.
If you want to see sword-swinging, you will have to wait for TES VI so that the protagonist can learn to use it.
So, is their anyway to tell which NPCs are worth talking to? I just made it to the Inn in Pelgiad (?), and besides the Inn Keep, no one in the Inn had any unique dialogue or quests
If you have OpenMW installed, on the launch menu go to Advanced>Interface and check "Change dialogue topic color"
Any repeated dialogue will be greyed out, fresh dialogue will be yellow, and dialogue that updates your journal/progresses a quest forward will be blue. This makes talking to people much more enjoyable.
Launch the game with the OpenMW Launcher. If you are using Steam or something just put everything in the same folder as the default launcher, throw out the old launcher and rename OpenMW Launcher to Morrowind Launcher and set Launch options to "-benchmark"
Something that's bothered me since the game came out. "N'wah" is clearly a word that's supposed to be pronounced in one syllable, not two. No language does contractions in this way, not to mention that the sister-phrase "S'wit" is pronounced in exactly the way you'd expect despite being constructed in the same way. What sequence of events could possibly have led to the voice actors being made to say "ennwah"?
Michael kept pronouncing dunmer "dumbmer" in all his lines for the redguard males so there clearly wasn't much correction going on with the voice actors
Still doesn't explain it. Even accounting for Bethesda-slapdashery, I simply can't imagine a native English-speaker reading "n'wah" and saying "ennwah", never mind the entire cast. I can only assume that they were directed to say it that way, but why?
Don't mind my drunken ass.
Anyway, Oblivion has horrible scaling.
You will see bandit with glass armors/daedric armors. I would recommend installing a mod for that.
Another method is to not level at all or at least not too much, but you will miss some daedric prince quests who required you at a certain levels.
If you don't remember shit, yeah. If you remember most of what you'll be doing, no.
And don't even bother trying to mod it. It's still hell and always will be.
If you don't remember shit, yeah. If you remember most of what you'll be doing, no.
And don't even bother trying to mod it. It's still hell and always will be.
What I mean by don't mod is don't mod it heavily. Heavily modding oblivion is fricking awful and even if you do it perfectly you will still encounter problem after problem and eventually your save will be so corrupted you won't even want to do the remaining 50% of content you've yet to get to.
>If you don't remember shit
I've never played it.
Then install a basic UI mod, a levelling mod, something to fix enemy scaling, and maybe a couple other things if you're feeling daring.
It's been too long so I can't recommend anything specific, but /tesg/ on /vg/ might be a good place to look. They should still have a guide for modding and some must-haves
i dont understand why they'd be hostile immediately. why are they afraid of humans?
The Kwarma Egg Miners will explain why this is if you bother to talk to them.
Is there seriously no poison in morrowind?
As a weapon coating? No
You can brew poisons with alchemy, but it's only useful as a trade good- you could drink it, but why the hell would you do that
There is poison based magics, along with poison enchantments. This is useful for argonians as matching your attacks to your own resistances prevents you from nuking yourself
>you could drink it, but why the hell would you do that
haha yeah
>why the hell would you do that
Killing myself is the only way I can commit to a new playthrough. I’ve jumped off mountains, drowned, poisoned myself, and set myself on fire. I think I covered pretty much every possible way to die in Elder scrolls.
literal fart and anus joke weapon
spawns generically so you can get a bunch
pretty strong if you spam a bunch of them into a crowd
I remember using it in combination with a summoning amulet to farm Golden Saints because my conjuration was too low to use the actual spell and the only weapon skill I was high in was hand-to-hand
Is sujamma truly the only way to achieve CHIM?
Flin is the thinking man's Sujamma.
I wish there was more non-hostile creatures in the TES games tbh
>morrowind
Scribs and Kwama workers are the only one I can think of, everything else is out for blood and will chase you literally forever. Also 90% of the Dagoths attacking you on sight even though you can calm/command them to talk to them and see some pretty interesting dialogue.
>Oblivion
I probably didn't play it long enough but all I saw were deer.
>Skyrim
Deer, rabbits, foxes, and goats.
It seems like they wanted a join dagoth route but back out at the last minute because there's plenty of dialog supporting that route. The first ash vampire you meet isn't even hostile and tells you to go to dagoth ur to submit, but it's impossible.
If all wildlife outside of shit that would obviously tear your ribcage open if you got too close (i.e. bears and trolls) just ran away like in real life that would make for a very uninteresting trip along any forested road
i disagree, i think it would make the world neater if it had less hostile creatures. and the times when you did get attacked would be more meaningful.
morrowind also had netches which were all passive except for 1 unique quest encounter and guar which could be either passive or aggressive
I just completely immerse my body into a bathtub full of moon sugar.
Yes
?t=672
Offtopic but I legit had an identitiy "crisis" when I was a kid in my egypt phase and found out that these cool, mysterious and also a little creepy beetles were literally just rolling shit around
Apparently so did Kirkbride, considering that he based a good chunk of his lore around shit and dung beetles.
It's their job to forage food for the hive.
And your punk ass looks a lot like food.
>played morrowind for the first time this year
>playing a mage
>only real way to regain mana is to rest
>rest
>kwama shows up
>kill it and rest again
>rat shows up
>rest
>scrib shows up
FRICKING KNOCK IT OFF
Just get a mod for mana regeneration (slow, not as fast as oblivion/skyrim) and save yourself some hassle
>Just get a mod to change how the game functions
No
>Buy potions
Yes
You didn't beat the game.
>Just get a mod for mana regeneration
>I have encountered a minor annoyance
>How should I deal with this?
>Should I find somewhere to rest that's safer?
>Should I get a bit of basic non-magic skills so I can kill minor threats without wasting my mana?
>Should I buy some alchemy potions?
>Should I invest in my alchemy skill so I don't have to buy them?
>Should I plan where I go around not running out of mana in dangerous areas?
>No, I will not find a way to deal with it, I'll just mod it out.
You would never really enjoy morrowind anyway. It doesn't matter much on its own but it's a microcosm of the various other decisive facets of morrowind.
> Get a mod to ignore the mechanics
gay
Just get an enchanted ring to restore magicka or a potion, free magicka potions at the mages guild chest and it restocks.
buy potions
this
I like the mod that restores 1/4% per second, seems fairly balanced to not have to run out of a dungeon just to rest. there's also an option for 1/10% per second whish is pretty fricking slow so closer to vanilla balance
or just buy potions
mana potion vendors are basically non-existent in morrowind. once you use up the free ones from the mages guild you're fricked unless you specifically google ways to get more
Rest in a building hope you don't have tribunal enabled 😉
the dark brotherhood assassins aren't that bad, you can beat them fairly easily and their gear can be sold for plenty of gold in early game
i started to consider that cheese
armor is way too good and way too expencise to be accessible at level 1-2
this is why I always install a mod to delay the DB attacks until after the main quest is complete
i just turn off tribunal until im ready to play it
that's why they're bad
btw not using an expansion delay mod is literally cheating
>pick the only good birth sign (Atronach)
>scrib tries to paralyze you
>spell absorbed
>cast Drain Intelligence spell
>Magicka refills to full
I named mine "Clear Mind" it kinda fits flavorwise. Like meditating without resting so your mp is fully restored but not hp.
I find it doesn't work when I have enchanted gear equipped for some reason even if my int is 0 my max Magicka will go to 1 and not 0. None of my equipped items affect int in any way let alone 1 single point.
>Soul trap on self
>Increase intelligence 100 pts on self
If you soul trap yourself then have a nice day will you hear your soul go into a soulgem
i'm replaying morrowind now and it really is only as difficult as you make it. i already spiraled out of control in terms of power by the time I got to balmora and all I really did was get in 2 fights then spent 4 hours reading through books and stealing things.
>only as difficult as you make it
Yeah
Its always a sad moment where you start outpacing your enemies
Im doing a playthrough right now with rules to make it harder for myself
>no stealing
>resting only in beds in towns
>no metagaming
>no cheesing the system
And already at level 10 i feel like im overpowering most of the stuff
really the secret if you want a challenging run is to make super shit builds like playing as a merchant with no combat specialization but even then it's pretty easy.
Literally "where do you work out?" "the library" tier.
least level a single melee skill? why do you think most games make mages have staves or daggers as a skill?
thats 100% on you
>you picked MAGE and thought youd be using MAGIC? obviously MAGE is a dagger class!!!1
>Ah yes I think I'll pick I'll mage in this game
>Alchemy? Sounds like homosexual shit I aint doing that
>Enchanting? Frick do I need enchanted gear for I've got regular magic
>Wtf why is my mana not recovering and there's no mana potions game sux
>rest
>scrib shows up
>not investing in a good amount of alchemical supplies
I'm not even talking about breaking the game or making superpotions.
Why the frick would you play a mage but not even attempt to make or carry some potions to quickly refill a limited resource necessary to cast spells?
That's like playing an archer but only ever carrying 10 arrows at a time.
Enemy spells refill you, the four Mage Guild locations will give you 40 magicka potions which is plenty, and Imperial shrines will refill your mana if you go for Restore Attributes
>Enemy spells refill you, the four Mage Guild locations will give you 40 magicka potions which is plenty, and Imperial shrines will refill your mana if you go for Restore Attributes
These are all things that you would learn over time, and probably wouldn't immediately come up in a first playthrough. I'm talking to the guy who just started playing a mage and thought that resting was the go-to way to get magicka back instead of at least trying to use potions.
theres hardly any ingredients to restore magicka anyway. money in morrowind is nothing so you may as well just buy the potions.
Just buy/craft mana pots you poorgay
>non-atronarch mage
Stop sleeping on the road you fricking n'wah
I'M NOT PARALYZED
BUT I SEEM TO BE STRUCK BY YOU
he cute
he not
EEEEEeeeeEEEEEeeee
EEEEEeeeeEEEEEeeee
*THUMP THUMP THUMP*
Cute!!!
I saw a video of someone petting a scrib in VR, and I gotta admit I squeeed a little.
Sovl
Is VR morrowind good?
IT HAS A TAIL AND IT WAGS IT
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA WHY IS THAT SO CUTE
Big tenga egg
i want to pet Guar
He looks like he's modelled after a sea cucumber and they only have one hole. You'd be pissed off too if you had to shit with your mouth.
>cat crack
Literally dried camomile, I bet it's also miles cheaper than whatever this shit is, and it's not healthy for your pet khajit in any case.
>Literally dried camomile, I bet it's also miles cheaper than whatever this shit is
It's called catnip moron: it's a herb that 70% of cats have a strong attraction to.
not even as good as rosewood
Literally a plant called catnip you fricking moron
is this the thread?
This is, indeed, the thread
>Khajiit has wares if you have pancake.
quick post the cat stuff
Jinx!
Hahahaha, holy shit, man. That cat is not down for those pancakes. Does he even know what they are? What's his deal?
>preseasoning with 11 herb and spice blend before baking
Flash frying would work too but sometimes you can't go wrong with classics
Overpowered by a cat
Literally have a nice day, but u probably cant even tie a noose with thise soiboi hands
It's a women, there's a version with audio
YEAH SHE SHOULD RIP THIS FRICKERS HEAD OFF LIKE A REAL MAN WOULD.
Well, it is moronic, but she's a woman, they're allowed to be moronic. And you need to remember that cats, for all their domestication (unlike dogs), still keep quite a bunch of feral predator instincts.
I'd trust almost any dog over even the smallest cat around babies. Cats are cute, they kill babies from time to time when their instincts flare up. Meanwhile, dogs, unless it's a pitbull specially breed to be a remorseless psychopathic killer, are pretty chilly and will protect the baby if needs be.
Redpill me on each race
Altmer >>> disgusting sub-altmer
>khajits
furry race with no abilities so it sucks
>dunmer
YWNBAN, 75% fire resist and most enemeis use fire spells so you shit pretty hard on most mages
>breton
half-breeds that are the go-to minmaxing race because you get free +50% magicka and 50% magic resist so you can immediately use the boots of blinding speed without being blind
>imperial
same as khajits, only good for roleplaying as a legionnaire
>high elf
basically worse than bretons, you get the most magicka (+150%) in the game but you take a shitton of damage from anything magic
>nord
straight up immune to frost and shock damage is halved and then you get a daily shield and frost damage spell, makes them great hybrids
>orc
gets 25% magicka resist so you can also use the boots immediately. I forget how attack calculations work but the berserk sets your agility to 0 so I think you'll struggle really hard to hit even with the fortify attack boost.
>wood elf
hahahahah
>redguard
adrenaline rush is berserk but good and you resist poison and disease pretty well
>CHADgonian
resitant to poison completely, 75% disease resist, and the best for roleplaying as the reincarnation of the nerevarine as a farming tool destined to save everyone to dab on the f'lahs of vvardenfell
High Elves are excellent. The increased magic damage genuinely doesn't matter because ranged magic is super easy to dodge and you can rape most enemies in 1 or 2 super spells from your massive mana pool
But you can't wear BoBS as khajiit or argonian so they're immediately unplayable. Also Red guard is the best miax class because of max level but yeah Breton is best if you want to cast spells. Not that it matters because when you get a million INT and make a restore Magicka potion you have infinite mana for days.
>unplayable without meme boots
Do you have ADHD or are you just a child?
>Argonian Nerevararine
You are my brother.
Why I see there are gentlemen of culture here as well.
>island of morrowind
i know that is written specifically to piss off people like me
but it still works
its an island
nah island is wanderfell but morrowind is bigger then that
see
oh
When this game was released we had to move to a house with no access to internet. It was the perfect game to cope with this kind of situation.
Still better than those smelly, lazy, violent scalyBlack folk.
Good bread
Cats don't care about their owners, you're a cuck pet owner
t. never lived with a cat
>unarmed bonus
>khajiit with high mysticism level
>Sneak: 100
>stealing items in skyrim.webm
Why can't I mix up a poison and apply it to my weapon in Morrowind
>getting ambushed by khajiit cut-throats
oops lmao wrong pic
How are there that many kittens just running around?
Abandoned.
That's nothing compared to the dairy farm I use to work at. If you don't get cats fixed they reproduce faster than rabbits and people don't want to deal with a horde of cats so they abandon them.
What are you even supposed to do in this situation?
No mother around? Take them home/to the shelter
levitate the frick out
lay down
Masters of emotional manipulation
>Anti-white racism
>minding my own business traversing vvardenfell
>bombastic combat music starts
>it's just one of these homosexuals
>love and mercy
>from the woman who literally conspired to murder her lover because she wanted to be a God
And then conspired and successfully murdered one of her co-conspirators. She's consistent, if nothing else. Woulda probably went after vivec next if the nerevarine didn't put her down.
>he doesn't have an AOE paralyze spell
ngmi
time to unload my folder i guess
what do they eat
they just chew dirt like worms
Free warm fleshlight
I don't think I can suggest sticking your dick in a toothed paralysis inducing maw.
Ok do I have to join one of the different houses because I'll be honest I have no idea what the frick they do. Redoran, Telvanni, and Hlaalu? Hlaalo? What's even the point, why do they exist, why is vivec the fricking ugliest city in any video game, why why why
Chadoran is the the only choice
You don't need to join any, you can also abuse a glitch to join hlaalu and another if you gaf. I'd go with either telvanni if you already have a place/house you like or redoran for the best housing and skip the glitch altogether, hlaalu suck
they have a pointless quest chain that affects nothing, just go hlaalu
Go telvanni. You get to live in a big mushroom house and be an anti-social mage lord.
They all lead to you owning your own stronghold but the rewards you get from each are different
>Redoran makes you feel like a peasant
>Hlaalu gives you lots of money
>Telvanni gives you lots of magical OP toys
Hlaalu stronghold is pretty close to Balmora
>What's even the point, why do they exist, why is vivec the fricking ugliest city in any video game, why why why
try paying attention sperglord
Redoran are warriors
Telvanni are ancap wizards
Hlaalu are israelites
Do anything that's not Hlaluu, fricking shameful excuse of a house.
>Telvanni
is the legit best clan in all of gaming to join.
I wanna eat all the kwama eggs.
What do they taste like?
like eggs maybe?
geez what a fricking moron
i cant imagine that they are good
why do they squiggly like that when you look at them?
why do you need a pickaxe to mine them?
or pickaxes are just to get tot the nest proper?
I always thought they taste like eggs but milkier.
>you vill eat the ash yams
>and you vill be happy
Protein is now off the menu
these are just pre-beaked potato's right?
frick
that actually sound tasty
>horker and ash yam stew
polish anon approved, take the soup pill
>Take a seat
>Go ahead, yes, right there will be fine
>First off, thank you for coming in today, I have something very important I need to ask (You)
>Yes, well, you see.. I'm going to need (You) to post more cats
Your will is my command
Why did the xbox version have that ugly sans seriff font?
Something something TV screen readability
>lightning rune
I did some fighters guild quest to kill some telvanni dingdongs in calderra and freed some slaves on the side which gave me a quest for house redoran withouth ever even meeting one of them
Will this frick me over later?
>Dwemer's puzzle box
Frick, isn't that the small quest box that is literally in the first room of a four flours labyrinthine dwemer dungeon, which you could take hours to fully explore? Just to get home empty handed?
Level design was really something else those days.
Will TESIIIIII finally be able to top it?
Godd I hope they'll hire Kirkbride for 6
I hope they don't
Modern Kirkbride isn't good, he's just a dumbass LARPer writing nonsensical fanfiction
Any examples or you're referring to coda?
With Todd behind his back at least.
Those two made a good pair with Todd stopping Kirkbride from going to far.
i cannot even imagine what 6 would be like
>no jeremy soule
>will probably take on shitty ESO artists/devs
doomed from the start
>no jeremy soule
source?
we don't know but since he got involved in some metoo shit there's a risk he won't be working on TES6
He said they haven't contacted him at all. Maybe it's too early but his music is a huge part of the games, they wouldn't be the same without it so if they don't get him back it'll be a really bad move imo
don't forget
>Todd's boyfriend is writing again.
I really need to beat this game
I keep sidetracking and doing sidequest for like 40 hours and then burn myself out
it's fun, though
I wanna try getting my strength and luck to 100 naturally for my next playthrough
morrowind is definitely a game where its worth it to take your time. talk to everyone, read all the books, explore everything. i wouldnt worry about beating it.
If you focus solely on the main quest it honestly isn't long. You don't need to grind powerful equipment or stats either. You could probably maybe do it in one sitting. A very long one, but still.
fren
how did they made bugs and dinosaurs look cute
Are there good mods that replace the ugly models that default morrowind has?
Never played it, want to try, but the models are fricking ugly, its not because they are old, i have no problem with gothic human models, but morrowinds look like theyr are inbread alcholocs or something.
Better Bodies, Better Heads
There's a ton of graphic replacers
Is that another one of those mods strip all individuality from the races and turn them all into generic handsome models with different textures? Or is it actually well done and improves the graphics without destroying the source material?
Better Bodies has been the standard model replacer since about 2005
I wanna play morrowind again, what's the best method? Is there something on Gog, or should I start pirating
purchase morrowind on steam or gog, whatevers cheapest. then download openMW to play the data files on that
how the frick do i instull shit from github?
never used it
I don't know either but if I could figure it out then so can you
if you're using windows then just install the one i circled. extract it to a folder and play openMW. its really simple.
do i have to isntall InstallShield?
i so dont want to register on some fricking site
no
i picked atronach 30 hours in just realized rest doednt restore mana what do
chug potions
if i drain my intelligence to 0 will my magic will be restored?
It's got a battlesuit?!
I always thought it was like some parasite where the forager form would eat a worker's head to become a warrior
but I don't think the game ever laid it out straight
The original Kirkbride concept art is some fricking Scor-tier body horror
>kwama.png
That's entering into HR Giger biology
>that fricking wonder twins reference
Amazing.
Eyyyyy I'm foraging here
Should I wait on doing the exterminating Camonna Tong quest until I don't have shitty level 1 stats and equipment anymore or is a steel katana good enough already?
Hit them, hard.
love morrowind
im considering playing tamriel rebuilt at one point just to travel around and look at stuff
anyone tried it?
I tried it years ago, you can travel to Mournhold and enter Almalexia
Ok, say I want to play Morrowind. I wanted to be a sneaky thief/mage that conjured his own weapons/armor and supplemented his stealth with illusion magic. Just learned that poison can't be applied to weapons, which sucks, but are there any other broken/non-functioning things that would impact this concept? Does stealth work properly or is the Sneak skill completely fricked?
Stealth works OK although it's omega primitive, I think the game understands facing but not light levels
I know the game pretty well and I could definitely have a fun game playing that character type.
just keep in mind that illusion's main stat is Personality so that kinda sucks. you can't have a skill higher than its stat so youre stuck raising it and it's otherwise useless since you can just bribe people
There are a lot of places where going undetected is not an option.
>doing quest
>open door to tomb
>room loads
>immediate combat
sneak almost exclusively used to steal shit which makes you rich and money in morrowind is everything
but stealth killer isnt really an architype here unless you are also train in marksman to pick you targets
theres also critical strikes but i have no idea how these work
>i have no idea how these work
It makes a crunching sound and the enemy goes "wuh", doing far more damage.
Sneak is primitive compared to the later games but it does work, especially if you are a mage since you can just go invisible/chameleon instead of crouching around at the speed of turtle.
get 10 rings of chameleon 10% to be invisible and allowed to touch things
also if you use invisibility after being spotted by anyone with a bow they can still see you because they need special tracking to lead shots
aneak is kinda fricked in MW and barely works unless you grind the stat really high which involves leaving the sneak key held down near an npc for a few hours while you do your taxes. and pickpocketing basically doesnt even work right at all.
If you do get good at sneak though, you can do huge damage with arrow or sword/spear sneak attack crits
as for poison, you can just enchant a weapon with an "cast on strike" poison enchantment
you
In case you guys didn't know. The Mages Guild chests with potions DO restock every 30 days. Just press T and keep Waiting with no consequences whatsoever for infinite potions.
see this is why you need a survival mod that starves you to death
also bonus points if unused skills drain over time like muscle atrophy
>game designed so moronicly that mana potions are nigh unobtainable despite them not really being a canonically rare or precious commodity
>players game the system to get them reliably
>"See, this is why we need to add more bullshit to punish the player"
Or just make a mod that makes mana potions more common?
>Or just make a mod that makes mana potions more common?
just use the atronach sign and absorb half of all spells ever cast at you
>despite them not really being a canonically rare or precious commodity
Admit you don't actually care about things like canon or internal consistency, you're only saying this because you're a casual shitter and want the game to cater to you.
From a gameplay perspective, I don't care about canon or internal consistency when it comes to the rarity of such weak consumables.
And complaining about "casual shitter"s in morrowind is a fricking laugh. The game's so easy that you have to restrict yourself to keep from breaking the game, and even then you only have a few hours at most before you're an unkillable god.
Don't get it twisted, casual, Morrowind isn't hardou managed to beat
Nah you just killed any bit of credibility you may have had
>you're wrong because... because you just are! Morrowind is hard, i'm a true gamer for beating it! Don't take that from me, PLEASE don't take that from me!
Cry about it casual. Morrowind is the easiest to break TES game ever, and you're not a hardcore gamer for beating it. Making mana potions more prevalent can't possibly make the game easier than it already is.
it's funny how redditors now think morrowind is a hard game and that beating it is a badge of honor
they've completely twisted the original meaning, which was that skyrim zoomers are too adhd to handle morrowind, and turned it into "only intellectuals can beat morrowind"
they've missed the point entirely, as they always do
>it's funny how redditors now think morrowind is a hard game
yes but lets also not forget that its still 50x harder than oblivion or skyrim, things have just gotten that bad
>yes but lets also not forget that its still 50x harder than oblivion or skyrim
i actually disagree with this. i would argue oblivion is actually the "hardest", although thats a dubious claim since its mostly due to the shitty leveling. but even then its generally just a harder game with enemies that absorb more hits.
morrowind is really easy, after a few levels you are strong enough to do almost anything and thats even without min maxing. you can also find really strong items like glass claymores really early on
Skyrim is significantly harder on the harder difficulties though. Mostly because the start of the game is just horribly balanced in the player's disfavor and there aren't 100 obvious different exploits you can do to immediately become all powerful.
>Exploits aren't an argument
The issue is that in Morrowind there are so many ways to accidentally break the game and become completely overpowered that you're bound to do some of them by complete accident. Skyrim has exploits sure but they're much more obscure.
Is it even possible to legit play on Legendary in Skyrim from the start? Kiting is feasible maybe despite the bazillion HP but spellcaster just dish out way too much dmg.
>50x harder than Oblivion
Oblivion level scaling would say otherwise
Epic strawman and samegay. You admitted your only worthwhile argument for more potions in the game was entirely disingenuous and you actually only want the game to be easier. What else is there to argue with you?
What the frick are you on about? Take your damned meds.
You haven't refuted a single point of mine and have just autistically screeched instead.
>"Gee, mana potions sure are abnormally rare. A shame one of the only ways to get many of them is to wait entire days in-game"
>hurr durrr THIS IS WHY WE NEED TO INSTALL A HUNGER THIRST AND SHITPISS MOD also SKILL ATROPHY so i can have fun grinding up the same stats over and over forever and ever
>"or you could just get a mod that makes mana potions purchasable in more places?"
>REEEE YOURE A CASUAL SHITTER I LOVE SHITTING MY DAIPY AND THEN CLEANING IT THIS IS THE TRUE WAY TO PLAY MORROWIND
>autistically screeched
Lmaoing at how mad you are
Why are you pretending to be me
>You admitted your only worthwhile argument for more potions in the game was entirely disingenuous
Care to elaborate on that?
>Care to elaborate on that?
You said Morrowind was an easy game. it isn't. You're just coming up with excuses and pulling shit out of your ass casual. I won this argument, you may as well stop replying.
>few hours at most
funny then that most people I've seen play the game don't figure busted shit out until they go looking online or have invested a shitload of time. just because you crack open the wiki before you even play the game doesn't mean everyone does anon.
>don't figure busted shit out
Not him but on the OG Xbox when it (MW) came out I was already abusing A. Rush on my Redguard by just sleeping the 24 hours and then killing everything or running as far I could with the new carry weight, then doing it again when it ran out. I don't think there was anything that didn't work to zerg down. First ES game I played too.
Figuring out that and Sanctuary and Steed are probably the First Big Moves a fledgling 300 IQ Morrowind player makes. Homie was talking about the classic game breaking shit almost assuredly such as alchemy, boots of blinding speed, drain spells, etc
what will tes6 look like?
MORE SPIKES
all black with no red
my honest reaction
i would unironically watch a scrib based documentary
they are interesting creatures once you read the lore
Scrib would never be so rude
bit racist to assumer they're all nice lad
theyre rude enough to disrupt my sleep
I predict that they'll try and go for the 'practical' look that's in right now, disappointingly. Like it or not, Skyrim was one of the last remaining bastions of old-school D&D aesthetics.
The Morrowind design is so superior
Morrowind has obvious eastern influence. Oblivion and Skyrim are just LMAO SAURON WITH A FRICKTON OF SPIKES.
Too many Sauron copy cats.
Gonna try playing morrowind for the first time. Are there any essential mods?
Slof's goth shop.
no just install openmw
Would you please pass the scrib jelly?
Disgusting, I live off marshmerrow
>TESBabies arguing which of their games is the hardest
lmao at all you children. None of your games are hard, even to the average casual
souls is just as casual tbqh
Exactly. Soulsborne games are piss easy. And yet soulsbornes are still 1000000x more hardcore than any TES game from morrowind to today.
The reason nobody plays Oblivion or Morrowind isn't because they're "hard", it's because they fricking suck and look like moldy shit dated by 20 years.
Cry about it. When it comes to casual ARPGs, Soulsborne beats everything except modded Skyrim 11 times out of 10
>running like a moron and getting punished for being moronic
No wonder you think it's hard, you're just fricking stupid.
Uh oh here come the soulsBlack folk
>fromtoddler still thinks his games are hard
le mayo
souls games just observe player habits and punish them. it doesn't take that much time or effort to figure out "stop dodging away from things and start dodging into them" unless you're chronically moronic.
>run ahead like a moron and get ambushed by 5 mobs in a game where you are supposed to fight one at a time
>"OMG THIS IS SO H*CKING HARD"
You could literally remake the same webm in Morrowind, except there would be some bandit paralysing you with a magic shortsword as well to add salt to injury
>Running into mob of enemies
>Do nothing to defend yourself
>Die
That's easy anon
Frick it, i guess i'll post some TES memes as well
this would be funnier if he was just standing there in the second panel
>Hit nightclub
>Drink sujamma
>Snort moon sugar
>Smoke several magical scrolls
the true morrowind experience
It kinda bothers me how people say you become a god in Morrowind by level 20, considering that several NPCs are still way better than you in terms of stats and level. The only reason you feel like a god is because you as a player have complete control over the game's movement system and mechanics while AI does not, but the grounds are not even in the slightest. You can beat Almalexia at level 1 without taking a single hit provided you have a spear and enough speed to kite her.
i felt kind of god like at around level 8-9 or so. i was a pure melee with long blade. i could dispatch most enemies pretty easily, even ash vampires.
YWNBAD
This one never fails to make Dunmer fans seethe
KYS
morrowind fricking sucks
What you get for hiring an unskilled executioner
someone had to be the first bossfight outside of seyda neen.
horrendously overpowered at that.
put bretons between altmer and bosmer with "batshit pagans" connecting bretons and bosmer
Jesus, enough with the Reddit memes
seethe
Is this "reddit" in the room with us right now?
Stale memes are a staple of Morrowind threads.
This game looks pretty slick in openmw once you've toyed with the settings a bit. I always played vanilla, enjoying this. Wish there was a way to make fog look less bad, though. Once I set viewing distance about 2 cells I start getting FPS dips if I go fast.
Vanilla-inspired water & watercolour V2 looks really nice with openMW's enhancements
>Played Morrowind on and off since it came out
>Almost always played martial face-tank characters because I just have some kind of caveman brain aversion to mage classes
>Decide to try a pure mage because I keep seeing people talk about how hilariously OP magic is with spellmaking and such, even without exploiting 1 second alchemy potions
>Spells are neat but not really blowing me away
>Any spells I make or learn that do decent damage take 1/3 of my mana to cast and are worth 1 kill at most before mana is gone
>constantly chugging potions
>90% of the time it's faster to whip out a short blade and shank enemies to death even though my skill at it is like 40
Help me with making a fun mage?
Mage is like stealth archer. People hype it up but really, it's a slow and tedious way to play the game. Facetank martialsword guy is always superior, until the endgame where mages are flying around casting 0 cost deathspells
Thanks for the advice
>until the endgame where mages are flying around casting 0 cost deathspells
You mean easily dodged deathspells?
Also, Levitation is not exclusive to magez
In morrowind all spells are incredibly strong EXCEPT for ones that do damage. The best way to go is just a spellsword that has tons of utility magic. Something to keep in mind is that there's like no reason to go full unga outside of RP purposes because heavy armor just weighs you down early game and the best weapons are arguably long swords anyways.
destruction magic in morrowind honestly sucks ass. its really overrated. and the fact that a lot of enemies have reflect makes it basically worthless unless you feel like doing a bunch of workarounds.
Use drain health.
Even if it gets reflected it won't hurt you.
Or pick something you are immune to. You should be immune to pretty much everything mid to late game.
For easy magicka replenishment create a spell that drains 100 points of intelligence for 1 second, when it wears off you'll be back to full thought this won't work consistently if you're playing as a breton or any other race with magic resist
might as well just use the console and give yourself infinite magicka if you're gonna cheese like that
Get drain int spell.
Make a ring with drain Int 100 1 sec.
You will never need to worry about about mana again.
When you hit zero INT the game sees zero magicka as full magicka. When the spell wears off wala full magicka.
Mage is now easy peasy and you can bypass much of the tedium. Still have a lot of reading to do though.
Use enchantment.
I fell for the meme too, and I nowadays just use an enchanted ring with shock spells.
I wanted to play a mage and it was slow going for a long time. THEN, when I had some money, I learned the power of enchantment.
Casting a spell by hand will leave you with not enough spells. Making 10 enchanted rings that have 30 charges of a spell you want to cast on them is a fricking hilarious mental image and is better in just about every way. Not only is it awesome the spells come out instantly so you can just spam the key, and they have no fail chance. I have rings for every element of damage, grifting shops, flying, you name it.
There's a reason mages have alchemy and enchantment tagged, you are supposed to use them. My actual mana bar is used for early game spellcasting and late game used for niche utility spells I can't be bothered to make enchanted gear for and as a back up in case I somehow blow through all of my offensive magic rings.
Also I don't remember the exact spell make up for it but a spell that does a lot of damage over time can be pretty cheap early on and will do more damage overall than basic starting spells that do it all at once. You just have to play around with the exact spell effects until you have something with good amount of damage over a relatively short amount of time with acceptable mana costs.
Greetings fellow Micky D enjoyer
>Playing Morrowind
>Be a highly ranked member of the mages guild
>Accidentally pick up a piece of paper worth 3 gold
>Everyone in the building tries to murder me and I get expelled from the guild
Truly a paragon of immersive role playing games.
your rank wasn't high enough
ENTER
>Ganker discusses Elder Scrolls writers
>they ignore the guys responsible for actually writing most of the quests and story in favor of the guy who mostly just wrote lore books
Why?
The quests aren’t that good in Morrowind.
the quests in morrowind are perfectly fine. they almost all give some more flavor to the world. and the main quest is amazing
>the main quest is amazing
>the quests in morrowind are perfectly fine
No, it’s not. The quests got carried hard by the lore. Once you remove the lore, it’s a series of annoying fetch quests.
Try playing the game again.
the main quest is by far the best in the series, you have no idea what you are talking about
> the main quest is by far the best in the series
Like I previously said, it got carried hard by the lore if you even bother to read behind your nostalgic goggles
> you have no idea what you are talking about
Not an argument. Play the game again.
Black person I play the game every year. The Main quest has great dungeons, characters, and plot hooks.
Dagoth Ur is the best villain in the series and I am basing that purely off of the dream snippets and the dialogue you have with him at the end.
Oblivion and Skyrim don't even come close.
>great dungeons
I would say it’s better than Oblivion and Skyrim, but it’s not really that impressive.
>characters
Examples? Beside Dagoth
>plot hooks
I agree, and it’s a part of the lore which I have been telling to you for 3 posts now.
The main quest is always hyped up to be about a grand-scale war between Morrowind's factions, but in practice all you do is act like a fetch boy talking to one NPC before they send you to talk to another NPC or recover some items. There's zero interaction between different characters and guilds despite it being one of the main themes of the plot, everyone speaks about a massive conflict going on in Morrowind yet you never see it in the world, (You) the player are the only one moving around doing anything at all. The story has a high aim but portrays the scale of it horribly.
For all its flaws, Oblivion conveyed the world ending threat that Dagon represented much better than the threat Dagoth Ur was.
No moron, there is no grand scale war in Vvardenfell whatsoever. None of the factions in the game are ever stated to be openly fighting each other. The worst you get is minor cold war bits between groups like the Mages Guild and Telvanni or the slow revival of the Sixth House.
There are also the numerous quests where you have to deal with the Temple's persecution of the prophecies.
You've created an entire false narrative in your head which is bizarre.
The only dungeon in the sequels I think is better is Black Reach. Oblivion is known for its atrocious dungeons.
Character wise there are tons, From really minor people like Yagrum to the important figures like Caius, Fyr, and Vivec. Even most of the leaders you need to meet in order to be called Nerevarine and Hortator are interesting.
>plot is lore
what? I don't think you know what lore is
>I don't think you know what lore is
You don't even bother reading my post. Why should we bother having this conversation at this point.
>Even most of the leaders you need to meet in order to be called Nerevarine and Hortator are interesting.
Beside the telvanni and Crassius Curio, I disagree. Redoran is probably the most boring out of the three.
>Vivec
The guy was barely a character in the game. Most of what you know from here are from books and meta knowledge.
>(Vivec) The guy was barely a character in the game. Most of what you know from here are from books and meta knowledge.
That's what makes him and the Tribunal interesting in my opinion. They are background characters but at the same time ever present in the game and story. The thousands of years history, myths and half truths surrounding them makes reading about them and figuring out the truth almost a detective game. I wish I hadn't read any wiki articles or threads about Morrowind before playing the game
>figuring out the truth almost a detective game.
I agree , but Elder Scroll lore has this "no confirmation" aspect in it which can be annoying sometimes.
Like, there are people still trying to argue that the Hero of Kvatch did or did not become Sheogorath.
I am not saying that there should be confirmation in every Elder scroll lore. I actually like the mystery behind Nerevar's death.
I've been reading your posts this entire time. If you think lore=plot you are grossly misinformed.
Also yeah, Redoran is boring, but as I said, most remain interesting, like the Zainab leader who desperately wants a telvanni gf.
imo the conversation you have with Vivec as he gives you the downlow of everything that's been going on and the multiple accounts of the death of Nerevar is really interesting and gives a lot of insight on his aloof nature. I suppose you could say that part is indeed tied to lore.
No, there isn't. In fact most of the game is trying to convince people Dagoth ur is even a threat. There is no civil war, there is no war at all. At least you admit you have no idea what you are talking about.
>Oblivion at least made the world feel alive.
No, oblivion makes the world feel like a joke. It is only a slightly removed in tone from a discworld novel. Not to mention you are more or less doing the same thing you were doing in morrowind, acting as a errand boy. You apparently seem to be easily swayed by flashy cutscenes so it isn't that much of a surprise you forgot this.
>static world
The only reason you think this is because Oblivion has better tech. Of course Morrowind isn't going to be able to preform the "cinematic" actions you want. It was one of the first truly open world games made, GTA 3 had come out merely half a year beforehand and that had a bigger budget and literal cutscenes.
And again, nobody in the game is saying everything is hitting the fan. In fact people are being lulled into believing that everything is a ok and the empire is doing great. Only a scant few characters admit that Corpus is growing stronger and the Sixth House is making a comeback, Morrowind is not depicting an end of the world scenario (yet) like Oblivion and Skyrim are.
>Zainab leader who desperately wants a telvanni gf.
He was the only interesting one among the tribes tbh.
One of the other tribe doesn't even have a leader, and you have to clear a daedric ruin for her people.
The Urshilaku tribe leader just asked you to deal with his ancestor.
Ahemmusa has generic barbaric leader which you have to replaced with a meek one that you have persuade to be the leader of the tribe.
I would say that most of the interesting character usually come from the Telvanni faction.
I'm not saying you're wrong (though I like the wise woman in Urshilaku). I just think a lot of people who can't stand reading tend to overlook the fact that a decent amount of the leaders are interesting. Like the other dude I'm arguing with.
Telvanni definitely have the best though which is always why I recommend new players to choose them as their main house.
>Like the other dude I'm arguing with.
I am the other dude.
I was talking about this idiot who barely has a grasp on the main story, let alone actual characters.
Gothic 1 is a horrible game with an awful story, lore, and characters. It also has an extremely small world space, I think Morrowind is probably at least 10x larger. The point is, the engine and tech were not there yet to have something like Oblivion's radiant ai, the best you get are people walking around town. Its unfortunate, but you can't ask for more in a game that big. I disagree that the quests are dry. I find them a lot more interesting than anything in Skyrim and most of Oblivion. You must have some pretty low standards for think Oblivion is immersive though.
oh yeah, the setting is bleak, but the game is definitely trying to show a cognitive dissonance amongst the people. Nobody wants to accept the situation at hand, not the empire, temple or Houses want to see that the future is looking grim.
Oblivion's radiant ai was such a flop too, I remember how disappointing it was when the game finally came out.
I'd rather leave it too the imagination than be subjected to Chuck-E-Cheese-tier interactions between animatronic puppets.
>this idiot
the Gothic anon?
Yes
got it.
Gothic 1 was released earlier than Morrowind and managed to introduce 'cinematic' elements just fine. Nobody is asking for a fully dynamic world, but simple, basic interactions between characters would've helped a lot to bring life to Morrowind. NPCs standing around 24/7 without talking to one each other is absolutely horrible for immersion's sake and impacts storytelling in a very negative way, as seen in how bad and dry all the quests are. You may be fine with it but you're not any smarter for having low standards.
Morrowind is all about telling, but barely showing anything. It's undeniable that the subsequent titles greatly improved upon this.
I'd say Morrowind depicts a pretty fricking bleak future prior to the MC. People didn't know shit was about to to the fan with Dagoth rising, but the blight was noticeably spreading and the triad were becoming more distant with the populace which the empire was happy to abuse for their gain.
Mages and fighters guild aren't bad either as there's a bit more going on with them, but the entire horator questline was pretty dull imo. Can't possibly imagine playing that portion as a non-mage eithet
It was a civil war, or a war between the houses, or rallying them up against Dagoth Ur. I don't really remember because it simply wasn't interesting enough.
The point is that you act as an errand boy in every single quest in Morrowind, and the main quest is no exception. In Oblivion you had cool cutscenes like Martin's speeches, character interactions between the Emperor and the Blades, and hilarious moments like the Dark Elf leader showing you his painting of an Argonian. For all its quirks and flaws, Oblivion at least made the world feel alive.
Compare to Morrowind, where it's all about the MC's solipstic adventures in a static world where the only human interaction you'll ever get to experience is (You) talking to one NPC at a time. They all tell you that shit is hitting the fan in their own guilds, but you never, ever get to see it in the world. Nothing changes. The world doesn't change with your actions. Nobody bats an eye or moves around to do anything. It's a boring story that receives more praise than it deserves.
theres nothing wrong with fetch quest if where you go is engaging.
>where you go is engaging.
Which is credited to the lore.
Read the chain post.
The anon wondered why people only talk about lore writer, not the quest writer.
And I told him that the lore/world building is good which makes the quest good.
how are dungeons and world design credited to the lore?
You got a good point with the dungeon part, but I argue that world design can be credited to the lore.
When writing lore for the dunmer people, the lore writer will have to write a concept for the environment and how it affect the people. Things like Dunmer's live and etc.
Otherwise, you might get your generic grassy plain.
Dunmer's livestyle*
>if you take the quest out of the game it's not good anymore
Good, that means the game is actually doing something unique. Quests that are good in any fantasy game are ironically not as good as ones that are only good in certain settings.
Lore is the highpoint of TES. Not the quests, plot, characters or combat. It's all about the lore. WIthout it Morrowind would be like a single player MMORPG. A huge, uninteresting sandbox.
The game tells you to read the books on like 50 different occasions. It's a huge part of the game and it's so extensive it even fleshes out and/or builds groundwork for the other games.
You WILL eat the kwama eggs
Whats your favorite race and why
Skyrim argonian
I like to roleplay as an albino lizard
argonian
magic resistance feels too strong, but poison & disease resistance just feels convenient. Waterbreathing's a small plus too, whenever a mod decides to add one of those horrible segments.
Orc with The Lady sign because it feels like playing a walking tank.
Is it true that argonians are just hist tree npcs
more or less, but then a Black person once detonated a nuke by cutting the protons in air with his sword
We don't talk about TES lore.
Not to mention how the Black folk are actually from the last timeline and "danced" their way into the new kalpa
so they aren't related to the other human races at all
I know they came from another continent and the warrior wave but I didn't know they were from a whole different timeline, thought that was just argonians.
Its occasionally implied Yokuda might have been a past kulpa like Akavir might be a future one.
>like Akavir might be a future one.
Every new post is a slap in the face time to reinstall and read some books
Black folk in TES are genuinely pretty interesting. They moved on from possibly an alternate universe, mastered the sword arts so much one of them nuked a battlefield with a flick of his sword, can probably cut through timelines and stuff.
All things borne of old TES lore, from the mind of that one week passed through LSD.
Now we'll never see any of this in the games. When was the last time Redguards nuked a battlefield with a flick of his katana, in game?
>Now we'll never see any of this in the games. When was the last time Redguards nuked a battlefield with a flick of his katana, in game?
The same reason you don't see Nord shouting people off mountains . Such ability is too dangerous to pass on, and the people who nuked battlefield also died with the explosion. Because of this, only a selected few know how to use it.
If you want to see sword-swinging, you will have to wait for TES VI so that the protagonist can learn to use it.
>sword-swinging
Sword-singing.
in oblivion they mention still being able to trade with Yokuda so I have a hard time believing this kulpa nonsense
what if oblivion took place in a different timeline
So, is their anyway to tell which NPCs are worth talking to? I just made it to the Inn in Pelgiad (?), and besides the Inn Keep, no one in the Inn had any unique dialogue or quests
If you have OpenMW installed, on the launch menu go to Advanced>Interface and check "Change dialogue topic color"
Any repeated dialogue will be greyed out, fresh dialogue will be yellow, and dialogue that updates your journal/progresses a quest forward will be blue. This makes talking to people much more enjoyable.
for some reasons, my launcher is removed.
Launch the game with the OpenMW Launcher. If you are using Steam or something just put everything in the same folder as the default launcher, throw out the old launcher and rename OpenMW Launcher to Morrowind Launcher and set Launch options to "-benchmark"
holy shit, thank anon.
Damn, nice, thanks. Gave up on anyone actually replying
*intestinal noises*
Something that's bothered me since the game came out. "N'wah" is clearly a word that's supposed to be pronounced in one syllable, not two. No language does contractions in this way, not to mention that the sister-phrase "S'wit" is pronounced in exactly the way you'd expect despite being constructed in the same way. What sequence of events could possibly have led to the voice actors being made to say "ennwah"?
Michael kept pronouncing dunmer "dumbmer" in all his lines for the redguard males so there clearly wasn't much correction going on with the voice actors
Still doesn't explain it. Even accounting for Bethesda-slapdashery, I simply can't imagine a native English-speaker reading "n'wah" and saying "ennwah", never mind the entire cast. I can only assume that they were directed to say it that way, but why?
is it normal for OpenMW to lag while using higher resolution?
Probably not, play in borderless windowed and set vsync to lock FPS at 60 if bad shit is happening.
That Nestle Ice Cream drumstick looks delicious.
>layers of chocolete in the cone
I only wish those ice creams looked like that kwama.
which race is the most anti-social
Probably Argonians.
dunmer openly talk about genociding other races and descend from an edgy god of conspiracy and betrayal called the "prince of plots" so probably that
Orc
Altmer obviously
Imperials raped and conquered the entirety of Tamriel. They are the israelites of TES.
Tiber Septim and his mecha raped and conquered the entirety of Tamriel*
I'd say the Khajiit, though I'd recommend asking elsewhere for a solid answer.
Nords
why hasn't anyone said Bretons yet?
Who?
the Bretons
who?
the Bretons...from TES
Sorry, but I have never heard of them in TES.
Don't mind my drunken ass.
Anyway, Oblivion has horrible scaling.
You will see bandit with glass armors/daedric armors. I would recommend installing a mod for that.
Another method is to not level at all or at least not too much, but you will miss some daedric prince quests who required you at a certain levels.
any tips on how to exploit enchantment?
I am trying to make an OP ring for roleplaying purpose, but the enchantment point is stuck at values like 120.
Use a mod to unlock enchantment values
Is oblivion still worth a playthrough?
If you don't remember shit, yeah. If you remember most of what you'll be doing, no.
And don't even bother trying to mod it. It's still hell and always will be.
>If you don't remember shit
I've never played it.
Install a leveling mod and you will get frick in the ass later. (or not just level at all but you will daedric quests)
What?
To clarify
What I mean by don't mod is don't mod it heavily. Heavily modding oblivion is fricking awful and even if you do it perfectly you will still encounter problem after problem and eventually your save will be so corrupted you won't even want to do the remaining 50% of content you've yet to get to.
Then install a basic UI mod, a levelling mod, something to fix enemy scaling, and maybe a couple other things if you're feeling daring.
It's been too long so I can't recommend anything specific, but /tesg/ on /vg/ might be a good place to look. They should still have a guide for modding and some must-haves