>easily defeating a normally tough enemy because the player came prepared with the right tools after learning about it through experimentation or paying attention to in-game dialogue/text >not fun
Not a Soulsgay, just came upon this thread
An enemy encounter shouldn't be trivial just because you know their weakness and ball-bustingly hard otherwise. That's shitty design. Either the enemy will be completely inconsequential, at which point you shouldn't even have it, or it'll be a drastic difficulty spike out of nowhere, dragging the game down until you look the solution up online.
Shut the frick up and play the game homosexual. You aren't always going to be running a build with faith. And this enemy can easily be beaten, its just that everyone here sucks dick at the game. Its a hyper aggressive foe that tends to over extend. It punishes you for panick dodging and running away staying on it makes it far more manageable even without the heal cheese.
To be fair, that's pretty lucky he had his spasm inside a completely different room. Not saying its not dodgeable and easily dealt with, but its the only really annoying thing about them.
>that's pretty lucky he had his spasm inside a completely different room.
It wouldn't have mattered anyway, it has complete garbage tracking (which is why he goes and gets stuck in that room in the first place) and dodging the hit before it is almost always enough for it to go flying off nowhere near you like it did in that webm.
Oh I agree, it's not that big of a deal, but it is annoying, especially if it clips you. If I had to pick any enemy that was actually annoying, it's those gold spirit dual wielders, like the one during the Niall fight, forget what they're called.
You can deal with them, but boy does their anime combo shenanigans annoy the piss out of me, either that or the Bow Ox Bois, dudes can see like 2 miles away.
The fricker who designed these frickers are genuinely evil. I know how to beat them but for some reason whenever they scream at you, I lose my focus and panic. It's like the sound bits used for them operates on wave lengths that naturally trigger a person's fight or flight response.
They just hit you with their railgun if you try to hoof it. I think you might be able to juke it, but that projectile is practically hitscan.
If you can't fight them, you just need to stay FAR away.
I will never understand people's problems with the Prawn, the Kindred of Rot are worse Prawn and only because of their stupid ass naruto ninja kunai bullshit.
Kindred of rot are pretty easy unless you get stuck at a distance where they just spam their thread attack. Guard counters with anything curved sword or heavier will break their stance for a riposte, and they don't have very much HP.
I will never understand people's problems with the Prawn, the Kindred of Rot are worse Prawn and only because of their stupid ass naruto ninja kunai bullshit.
Did they nerf these guys at some point or were they just never actually that threatening? I did a couple playthroughs on launch and fricking hated fighting them but I'm doing another one now after not having touched the game in months and I just roll behind them and they die.
Really depends on the weapon and build you're doing too, which is the case with every enemy.
They just hit you with their railgun if you try to hoof it. I think you might be able to juke it, but that projectile is practically hitscan.
If you can't fight them, you just need to stay FAR away.
[...]
Kindred of rot are pretty easy unless you get stuck at a distance where they just spam their thread attack. Guard counters with anything curved sword or heavier will break their stance for a riposte, and they don't have very much HP.
>Kindred of rot are pretty easy unless you get stuck at a distance
Oh easily, the only bad place is that lead up to the Scorpion Dagger if you end up triggering a bunch of them, even then sometimes one or two of them will just circle around you like a hyper puppy.
>or were they just never actually that threatening?
It's this, more or less.
The fact that you can completely circumvent fighting them with the knowledge that heal fricks them up is pretty cool, but it means a lot of people never learn how to fight them without it and so they keep that reputation.
How to deal with ER enemies in 3 simple steps >Stay at a distance and take pot shots >Get up in their face and beat their ass >Play cautiously, one tap, back off, repeat
One of these three will work one very single enemy in the game, bosses included.
terrifying and deadly enemy that makes a ton of noise and makes you shit yourself whenever you have to face one
Great, but the combat choices are:
1. Fight him conventionally, and he's a complete nightmare, teleportation, poison AoE, instakill attack flurry
2. Cheese him with heal and he goes down in two hits without fighting back
Neither option is fun.
there's a 3rd option
get good and learn the game
use the heal incantation on him and he dies in 2 hits
He literally said cheese him with heal, learn to fricking read.
>easily defeating a normally tough enemy because the player came prepared with the right tools after learning about it through experimentation or paying attention to in-game dialogue/text
>not fun
I will never understand this perspective.
Not a Soulsgay, just came upon this thread
An enemy encounter shouldn't be trivial just because you know their weakness and ball-bustingly hard otherwise. That's shitty design. Either the enemy will be completely inconsequential, at which point you shouldn't even have it, or it'll be a drastic difficulty spike out of nowhere, dragging the game down until you look the solution up online.
>ball-bustingly hard
>then implying it's near impossible to beat the enemy without looking up the solution online
Okay but that's not what's going on and a hell of a lot to extrapolate from me using the word "tough".
Shut the frick up and play the game homosexual. You aren't always going to be running a build with faith. And this enemy can easily be beaten, its just that everyone here sucks dick at the game. Its a hyper aggressive foe that tends to over extend. It punishes you for panick dodging and running away staying on it makes it far more manageable even without the heal cheese.
>Fight him conventionally, and he's a complete nightmare
He's really not though. He'll frick you up if you panic roll, but so will everything else.
To be fair, that's pretty lucky he had his spasm inside a completely different room. Not saying its not dodgeable and easily dealt with, but its the only really annoying thing about them.
>that's pretty lucky he had his spasm inside a completely different room.
It wouldn't have mattered anyway, it has complete garbage tracking (which is why he goes and gets stuck in that room in the first place) and dodging the hit before it is almost always enough for it to go flying off nowhere near you like it did in that webm.
Oh I agree, it's not that big of a deal, but it is annoying, especially if it clips you. If I had to pick any enemy that was actually annoying, it's those gold spirit dual wielders, like the one during the Niall fight, forget what they're called.
You can deal with them, but boy does their anime combo shenanigans annoy the piss out of me, either that or the Bow Ox Bois, dudes can see like 2 miles away.
3. Barricade Shield + Guard Counter
Anyone have the copypasta?
Literally sekiro anime
I dont know how I beat the one in the dark sewer, I dont think I'll ever go back there again in my life.
Enemy is dogshit but it can’t turn very well once it starts its flailing so just get behind it
>RREEEEE
>SWINGSWINGSWINGSWINGSWING
>vanishes
>5 seconds of silence
>RRREEEEE
>teleports behind you
>SWINGSWINGSWINGSWINGSWING
cool gameplay
>OOOOOOOOOOOOOOOOOOOHHHHHHHHHHHHHHHHHH ELDENRING
They were thinking "Let's make an unfairly difficult enemy but give him a massive weakness to healing spells"
The sword/shield ones aren't as annoying as the ones that aren't, that decide to flail around like a shitposting autist on /misc/ at 3am.
I hated those fricking enemies. I would always get trampled over, and that shit is a one-hit KO.
The fricker who designed these frickers are genuinely evil. I know how to beat them but for some reason whenever they scream at you, I lose my focus and panic. It's like the sound bits used for them operates on wave lengths that naturally trigger a person's fight or flight response.
>undead are killed by healing spells
Seems simple enough to me. That's how it works in a lot of other games too.
I didn't know you could kill them with healing until reading this thread and I thought they were very manageable to fight
Would love to have an ash of these guys.
I stunlocked him with hoarfrost stomp
These guys are worse around the level they're introduced. Literally impossible.
they give you a horse for a reason
not everything is meant to be fought when you first see it
just run like hell
horses dont have horns
mine does
skill issue
They just hit you with their railgun if you try to hoof it. I think you might be able to juke it, but that projectile is practically hitscan.
If you can't fight them, you just need to stay FAR away.
Kindred of rot are pretty easy unless you get stuck at a distance where they just spam their thread attack. Guard counters with anything curved sword or heavier will break their stance for a riposte, and they don't have very much HP.
are you talking about liurna crabs, or some other reagion?
The prawns in liurnia. They have that railgun attack no matter where you fight them though.
i vaguely remember that
i ran from most of them
They were thinking "this mob is so cool lets have an area where there's literally 5 of them in a row and they respawn lel"
Frick those aimbot homosexuals
I will never understand people's problems with the Prawn, the Kindred of Rot are worse Prawn and only because of their stupid ass naruto ninja kunai bullshit.
Tearing open your tender little fake gamer boipucci
Did they nerf these guys at some point or were they just never actually that threatening? I did a couple playthroughs on launch and fricking hated fighting them but I'm doing another one now after not having touched the game in months and I just roll behind them and they die.
Really depends on the weapon and build you're doing too, which is the case with every enemy.
>Kindred of rot are pretty easy unless you get stuck at a distance
Oh easily, the only bad place is that lead up to the Scorpion Dagger if you end up triggering a bunch of them, even then sometimes one or two of them will just circle around you like a hyper puppy.
>or were they just never actually that threatening?
It's this, more or less.
The fact that you can completely circumvent fighting them with the knowledge that heal fricks them up is pretty cool, but it means a lot of people never learn how to fight them without it and so they keep that reputation.
How to deal with ER enemies in 3 simple steps
>Stay at a distance and take pot shots
>Get up in their face and beat their ass
>Play cautiously, one tap, back off, repeat
One of these three will work one very single enemy in the game, bosses included.