What is Daggerheart?
I don't get what they're trying to sell here, it sounds like a super generic fantasy setting that has nothing else going for it. Here is all I know
>It's made by Critical Role people
>Designed for long term campaign play and rich character progression
>D12 System
>Apes off of a lot of DnD systems
>CARDS!!!
There's an open play test right now that weirdly makes you sign an NDA. Is there anything worth while in Daggerheart or will it be lost in the sea of other RPGs being made?
It's All Fucked Shirt $22.14 |
Ape Out Shirt $21.68 |
It's All Fucked Shirt $22.14 |
how much do you get paid, anon?
I was promised one whole space marine
damn that's a pretty good rate, where do I sign up?
It's exactly what you said. It's a generic D&D ripoff made by the Critical Role people so that they can try and cash in by spinning off their own system rather than being tied to whatever WotC is doing.
It isn't aiming to be revolutionary, it's aiming to appeal specifically to that section of D&D's fanbase. Whether it succeeds or falls flat will remain to be seen, but if you don't care about D&D there's no real reason to care about Daggerheart either.
>makes you sign an NDA
christ, why are they like this?
>open test
>sign NDA
It's like they want to kill this game before it's launched. Everything is going against it. I'm just wondering if anyone else is getting the hype
They know they have a stinker on their hands but it's too late to just can it now
>New system based on DnD
>Which only got as much goodwill on current edition after a botched 4e and ill-remembered 3.5 because of public playtests
>Only got as big as it did off of cultural currency and stories and things like Critical Roll
>CR makes their own system
>Ensures no one can talk about and build hype for their system organically the same way
I know most of this thread is just people saying the same thing, but literally, what did they mean by this? This isn't supposed to be a harder-core mechanically complex system as I understand it, so I don't know what they'd be trying to protect. This seems like a real bad fricking choice unless they've at least given some PR lip service as to why.
>CARDS!!!
Frick me to tears, do they just mean like spell cards like 5e had or actually having card shit in there? There are few things that put me off faster than fricking card mechanics outside of a board game. TCGs, Arkham Horror, video games, anything, that just sounds fundamentally fricking stupid.
I would not be surprised if they did babby's first "wild" mechanic and added in tarot cards.
They’re doing a public playtest in may
The cards are an integral part of your character sheet and you are expected to balance them on it.
Better have a robust and simple to use digital client then, because a lot of people don't even play with the single piece of paper that is the character sheet itself. I kind of assume they will, but it's imperative if they're going to be making prop use a core part of the game.
The NDA is probably killing hype more than anything else. There's always a market for meek D&D players who can't stand the idea of playing something too different from it (even if they have major complaints about D&D itself and have even expressed a desire to play anything else), but a huge chunk of that crowd likes to theorycraft builds and discuss theorycrafting online, and they can't do that if the mechanics are locked away behind an NDA. Unless they've been dropping big chunks of information outside of the playtest, the hype cannot build.
>Want to generate buzz for your game with a playtest
>force people to not generate buzz for your game with an NDA
are they moronic?
Did you not consider that they’re playtesting their game in order to playtest their game? Fricking moron.
Who cares, no one is going to play it, only critters will buy it just as a memorabilia that will remain put catching dust on the shelf. Daggerheart has nothing of value that could attract third parts, non-cr, crowds.
>will it be lost in the sea of other RPGs being made?
It's not D&D, so yes, that.
Considering their Candela Obscura game had a lukewarm reception by people who should be diehard fans, I can't image this is going to turn out much better.
>Make a Forged in the Dark game
>Add one singular new and actually good mechanic to the game
>Claim its not a FitD game but something new and unique because of this
All I want is a Fallen London game using the FitD engine, bros.
They just have to prove that they are going to have fun with game with fun and interesting gameplay. but with an NDA and the lukewarm stuff they release as news or uncontrolled leaks that count as word of mouth, most would say that there's more negative press if any at the moment.
At most it's going to live by the celebrity status they can draw but no one thinks about Mercer or Bailey and think, "Ooh they are playing that new Daggerheart" since they've been so deep into DnD.
It'll live or die by their promotional campaign, which is overshadowed by everything else they've done for their direct competitor.