what videogame has the best spellcasting?

what videogame has the best spellcasting?

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  1. 3 months ago
    Anonymous

    in b4 dragons dogma moron claims holding down a button for 30 seconds is good spell casting

  2. 3 months ago
    Anonymous

    mine
    no games do spellcasting correctly
    its all fixed cast points and/or projectile skillshot bullshit

    • 3 months ago
      Anonymous

      >mine
      which one

      • 3 months ago
        Anonymous

        you'll see

      • 3 months ago
        Anonymous

        Hades 2

    • 3 months ago
      Anonymous

      >its all fixed cast points and/or projectile skillshot bullshit
      So what does yours do differently then?

      • 3 months ago
        Anonymous

        the opposite of that
        arbitrary cast points and no skillshots
        it's focused on timing and spell choice

  3. 3 months ago
    Anonymous

    Toss up between Morrowind and Baldurs Gate 2.

    • 3 months ago
      Anonymous

      frick off moron you're fricking clueless

      • 3 months ago
        Anonymous

        Have sex.

      • 3 months ago
        Anonymous

        moron

        noita is an amazing game but you're moreso playing a deckbuilder with the spells when you build a wand. it's also projectileshit
        [...]
        [...]
        actual morons

        Elaborate or consume my nuts

    • 3 months ago
      Anonymous

      >Baldurs Gate 2.
      Look, I fricking love BG2, but no. 2e AD&D spellcasting is dogshit.

      • 3 months ago
        Anonymous

        >2e
        Vancian is pure shit, doesn't matter the edition.

        • 3 months ago
          Anonymous

          Sure, but 2e and earlier is especially bad because it's even more limited than later editions. In 3e, you could at least use higher level spell slots for lower level stuff and had metamagic.
          4e is.... 4e.
          5e is a bit more freeform in letting you pick from a range of spells instead of specific for each individual slot, and can use higher slots.

          No Vancian is better, but there's definitely a range among the editions.

  4. 3 months ago
    Anonymous

    absolutely not arx fatalis

  5. 3 months ago
    Anonymous

    By what metric?

    Creativity? Variance of spells? Graphics or level of spell effects? Spell Combat? Spell crafting or systems? Pure damage or utility? Impact on the story?

    Way too fricking vague.

    • 3 months ago
      Anonymous

      moron

  6. 3 months ago
    Anonymous

    Noita obviously as you actually craft spells. All games with magic should have spell weaving.

    • 3 months ago
      Anonymous

      noita is an amazing game but you're moreso playing a deckbuilder with the spells when you build a wand. it's also projectileshit

      Magicka

      I wonder if Magicka is a bit more stable these days now that I have much better hardware.

      actual morons

      • 3 months ago
        Anonymous

        >it's also projectileshit
        as opposed to what

        • 3 months ago
          Anonymous

          as opposed to your spells just having an effect on the target without having to aim a shot. also cast time is paid up front, before you select a target

          • 3 months ago
            Anonymous

            thats lame, youre moronic

            • 3 months ago
              Anonymous

              great post

          • 3 months ago
            Anonymous

            I agree with the other anon

          • 3 months ago
            Anonymous

            God damn you're fricking boring. Go play some JRPG garbage.
            You will never be a wizard

            • 3 months ago
              Anonymous

              i'm literally writing a game based on this and the combat is anything but boring. make mistakes with spell choices/get interrupted during a critical precast/fail to interrupt enemy spells = u die. i think most will find it difficult or very difficult

  7. 3 months ago
    Anonymous

    Loom.

    • 3 months ago
      Anonymous

      Loom is better than monkey island.
      There, I said it. Fite me gays.

    • 3 months ago
      Anonymous

      I was so sad when I finished Loom and figured out they never made the sequels. Absolutely beautiful game. Played the DOS version.

  8. 3 months ago
    Anonymous

    I've never played but Palworld.

  9. 3 months ago
    Anonymous

    Magicka

    • 3 months ago
      Anonymous

      Fighting an absudly stupid control scheme (movement being mouse-based instead of wasd) destroys any potential enjoyability magicka might otherwise have.

    • 3 months ago
      Anonymous

      A shame brainlets couldn't keep up with what Magicka expected of them because its pretty amazing.

    • 3 months ago
      Anonymous

      It's just appearence

    • 3 months ago
      Anonymous

      This isn't magic. It's just science/technology.

  10. 3 months ago
    Anonymous

    Master of Magic.

  11. 3 months ago
    Anonymous

    I wonder if Magicka is a bit more stable these days now that I have much better hardware.

  12. 3 months ago
    Anonymous

    they all suck

  13. 3 months ago
    Anonymous

    Fictorum was cool

  14. 3 months ago
    Anonymous

    magicka

  15. 3 months ago
    Anonymous

    you'll have to define best spellcasting first, is it in terms of mechanics like morrowind? in terms of flashing style like skyrim?

    • 3 months ago
      Anonymous

      in terms that makes you say "I liked this"

      • 3 months ago
        Anonymous

        morrowind design with skyrim animations and engine

    • 3 months ago
      Anonymous

      best spellcasting is:
      1) arbitrary cast point - you choose when a spell leaves your hand
      2) precasting - you select a spell to "precast" and pay its cast time cost, done before you select a target. when precasting is finished you "cast" it by selecting a target
      3) precasting can be interrupted
      4) precasting can be cancelled by the precasting player
      5) no aiming of projectiles/spells automatically hit their target

      name a game that satisfies all of these requirements

      • 3 months ago
        Anonymous

        World of warcraft, Dota

        • 3 months ago
          Anonymous

          both have fixed cast points and skillshots

          • 3 months ago
            Anonymous

            >Fixed cast point
            I see, you mean like a 'charged' spell vs a static spell that you press once and it releases once at the same rate?

            • 3 months ago
              Anonymous

              >fixed cast point
              select a target -> select a spell -> wait a fixed amount of time for spell to be cast -> spell is cast at the end of cast time
              >arbitrary cast point
              select a spell -> wait for spell to be precast -> *arbitrary amount of time* -> select a target -> spell is cast upon selecting a target

              • 3 months ago
                Anonymous

                no they're not, elaborate

                Meant to reply to this but I suspect you're the same anon anyway

                Choosing when a spell leaves your hand, to me, has similar context to 'control' over the spell which can be exhibited in whether or not it directly hits the target or has to be aimed. Games where you cannot control the aim yet you are meant to control the 'potency' of the spell do not mesh well because you're losing the illusion of controlling the entire spell from start to finish when it zigzags around the corner and aimbots the guy in the head.

              • 3 months ago
                Anonymous

                all it means is that the spell is already "precast" (you selected a spell and paid its casting cost) before you select a target. there is design space here because you're giving players a choice they don't normally have, which is the ability to not actually release a spell upon casting it, until they decide to release it.
                you shouldn't be able to target things out of sight

                What doesn't make sense? We're speaking in hypotheticals, if there's some sort of game engine logic we're trapped by let me know

                what are you actually targeting if you have no spell to target them with? your gun has no ammo in it. you must load the gun first

              • 3 months ago
                Anonymous

                why do I need a target for magic

              • 3 months ago
                Anonymous

                you DONT, that is my fricking point
                yet basically every fricking game with spellcasting requires you to have a target to cast a spell

              • 3 months ago
                Anonymous

                try playing something other than jrpgs

              • 3 months ago
                Anonymous

                Black person, this idea is inspired by a western rpg, and pretty much the only jrpgs ive actually really gotten into are from the fricking 90s like chrono trigger and final fantasy 6

              • 3 months ago
                Anonymous

                Have you played any magic based games that weren't turn based recently and if so would you care to share with the class your findings

              • 3 months ago
                Anonymous

                recently? i play Noita pretty frequently even though i already said i don't fully consider it a spellcasting game

              • 3 months ago
                Anonymous

                OKay, can you give us some examples of what you consider 'spellcasting games'

              • 3 months ago
                Anonymous

                magicka is definitely a "spellcasting game" but it's a really bad one
                arx also mentioned in this thread would probably qualify for me

              • 3 months ago
                Anonymous

                magicka is definitely a "spellcasting game" but it's a really bad one
                arx also mentioned in this thread would probably qualify for me

                ultima, diablo, elder scrolls
                its kind of vague and not really getting at any real point if i just sit here and list games that have spellcasting in them, it feels like there are hardly any games that are singularly focused on magic and spellcasting. do you have a specific question about mechanics instead?

              • 3 months ago
                Anonymous

                [...]
                good thing i'm not arguing in favor of needing a target, i'm in favor of exactly the opposite
                most games dont even let you target yourself with a fricking spell
                imagine

                Jesus man, what you said is basically implying the opposite, that you require a target in your ideal scenario

              • 3 months ago
                Anonymous

                how? the important part here is that casting a spell (precasting) comes before anything else
                seems like 99% of games fail at this step

      • 3 months ago
        Anonymous

        arx

        • 3 months ago
          Anonymous

          not only fixed cast points but spells are also aimed from a first person perspective

          • 3 months ago
            Anonymous

            arx

      • 3 months ago
        Anonymous

        points 1 and 5 are contradictory

        • 3 months ago
          Anonymous

          no they're not, elaborate

          • 3 months ago
            Anonymous

            Why is an Arbitrary cast point unable to select a target before casting and why wouldn't you have some combination of the two

            • 3 months ago
              Anonymous

              >Why is an Arbitrary cast point unable to select a target before casting
              because that doesn't make sense. you have no spell yet, what are you targeting? think about it like you have to load your gun before you can shoot it

              • 3 months ago
                Anonymous

                What doesn't make sense? We're speaking in hypotheticals, if there's some sort of game engine logic we're trapped by let me know

              • 3 months ago
                Anonymous

                >Needing to have something to target to cast a spell at

                automatically disqualifies any chance the game has of being 'good spellcasting'

              • 3 months ago
                Anonymous

                If your gun analogy were comparable it would be like saying you cannot pull the trigger without a target, but the gun is right there in your hand - loaded

                good thing i'm not arguing in favor of needing a target, i'm in favor of exactly the opposite
                most games dont even let you target yourself with a fricking spell
                imagine

              • 3 months ago
                Anonymous

                If your gun analogy were comparable it would be like saying you cannot pull the trigger without a target, but the gun is right there in your hand - loaded

        • 3 months ago
          Anonymous

          Limited thinking like yours is why you arent an adept magic user.

      • 3 months ago
        Anonymous

        mortal online 2 nearly

        • 3 months ago
          Anonymous

          yes it's close, one of the best magic systems in a video game.
          but it's not perfect. spells are definitely aimed but they're not projectiles so thats a plus
          i suspect you're one of the only people in the entire thread who understands what im talking about

  16. 3 months ago
    Anonymous

    I liked being a dick-ass wizard in NWN1.

    >could summon pets to fight for you
    >spells to pump you up and be untouchable
    >could disarm traps and lockpicks
    >control tons of enemies
    >blast them to bits

  17. 3 months ago
    Anonymous

    FFXI's was pretty tight.

  18. 3 months ago
    Anonymous

    Probably Noita

  19. 3 months ago
    Anonymous

    neverwinter nights 2 had the best spell list out of any game ever. shame that it uses that dogshit vancian system.

  20. 3 months ago
    Anonymous

    BG2 fights against Liches and the like are the closest thing I've seen to actual wizard battles in vidya. Most games since have settled for magic being "pick your color of plasma hose."

  21. 3 months ago
    Anonymous

    >game lets you destroy your computer by creating stupid spells
    best feeling

  22. 3 months ago
    Anonymous

    The game developed on this.

    • 3 months ago
      Anonymous

      I've been trying to play this or run this for years, but people only ever want to play D&D

    • 3 months ago
      Anonymous

      Literally impossible.

      • 3 months ago
        Anonymous

        What edition would be the easiest?

        • 3 months ago
          Anonymous

          Spontaneous magic is limited only by your imagination, no video game can do that.

  23. 3 months ago
    Anonymous

    Arx Fatalis has my favorite system for casting even though you only need like 5 spells.

  24. 3 months ago
    Anonymous

    Noita comes close but it is held back by its idiotic roguelike mechanics and lack of challenging enemies 10 hours in if you aren't moronic and can make good spell combos.
    Dragon's Dogma is pretty good but yeah waiting to cast and lack of defensive spells to tank attacks gets old fast.
    Wizard of legend, same roguelike shit issue. Plus it is way too simple a game.
    Baldur's Gate 2 is the probably the best mage game all around , since it has the proper linear martials vs cuadratic arcane power curve, and great fights you can test the limits of your power. A 2nd edition gem before the need of mantaining balance got rolled out by corporate execs, so subhuman martials don't sperg out.

    If any of you gays know an actual good magic game please shill the shit out of it, I am starved for a good one.

  25. 3 months ago
    Anonymous

    You can't actually do magic properly in video games, due to video games being what they are. Systemic pieces of work. You press a button to do [Fireball]. It's taken to be a safe and repeatable science. It is taken for granted. There's no mystery. No wonder. No horror. No weirdness. No sense of the unknown. No risk or danger or prices to pay. Where's the arcaneness? The esotery? The occult initiation?

    Elden Ring is the closest thing in recent memory that comes to mind of a game that does magic right, background lore/fluff wise, while games like Oblivion or Skyrim take magic for granted, and everyone is stockpiling magic in the form of scrolls or potions or whatever. No different from today's pharmacies. Did you know that the old Greek word for pharmacy (pharmakeia) once meant sorcery/poison before it was de-mystified?

    • 3 months ago
      Anonymous

      >
      >You press a button to do [Fireball]. It's taken to be a safe and repeatable science. It is taken for granted. There's no mystery. No wonder. No horror. No weirdness. No sense of the unknown. No risk or danger or prices to pay.
      That wouldn't make a fun game but I can respect the mystery based approach, with subtle magic effect and lovecraftian prices to pay for
      >Elden Ring is the closest thing
      Disregard that, you are a fricking idiot. You got Miyazaki's Zanzibart approach to storytelling (just make up vague shit, idiots will make up the gaps anyway lol) and ate it balls deep. Also you get exactly press button > get effect with souls magic, I can't fathom what kind of cognitive dissonance you are smoking to think you are offering a somewhat coherent point here.

      • 3 months ago
        Anonymous

        He said "lore/fluff wise" you red faced idiot.

        Magic in Elden Ring is an esoteric mess, and comes with heavy "why would you even do this to yourself...?" downsides, be it the cancerous/contagious nature of glintstone that slowly erases the consciousness, or your eyeballs literally bursting out of their sockets for staring into crazy flames for too long.

        • 3 months ago
          Anonymous

          >gameplay has nothing to do mechanicaly with the made up lore it stems from
          >this is somewhat good and acceptable
          Another fricking moron. Gameplay is exactly the the same "press button to spell" one he was bashing, only with a faint lore barnish that is just made up esoteric bullshit because vagueness is popular among idiots. At least be coherent and say something like cultist simulator or arkham horror/world of horror, which is in line with the esoteric meme.

    • 3 months ago
      Anonymous

      >Elden Ring is the closest thing in recent memory that comes to mind of a game that does magic right
      really? press button to cast attack/buff magic is the best magic system? this is by far the worst take I've seen this year

      • 3 months ago
        Anonymous

        >gameplay has nothing to do mechanicaly with the made up lore it stems from
        >this is somewhat good and acceptable
        Another fricking moron. Gameplay is exactly the the same "press button to spell" one he was bashing, only with a faint lore barnish that is just made up esoteric bullshit because vagueness is popular among idiots. At least be coherent and say something like cultist simulator or arkham horror/world of horror, which is in line with the esoteric meme.

        I appear to be triggering the babies.

        Take it from George R R Martin himself:
        —“Fantasy needs magic in it, but I try to control the magic very strictly. You can have too much magic in fantasy very easily, and then it overwhelms everything and you lose all sense of realism. And I try to keep the magic magical — something mysterious and dark and dangerous, and something never completely understood. I don’t want to go down the route of having magic schools and classes where, if you say these six words, something will reliably happen. Magic doesn’t work that way. Magic is playing with forces you don’t completely understand. And perhaps with beings or deities you don’t completely understand. It should have a sense of peril about it.”

        Now, you may be wondering why he got involved in systemic video games in the first place, but he probably realized a game --REQUIRES-- consistent button mashing, so he settled for making the magic dangerous and nebulous, which it is. Blindness in-general is a theme in both game (Elden Ring) and books (ASoIaF).

        So like, what's so hard to understand here? Mechanics don't mesh with background lore/fluff very well, so you have to juggle the two a bit.

        The only game medium that can truly fix this issue, I think, would be the horror game genre, where you interact with the environment circumstantially.

        • 3 months ago
          Anonymous

          >after being utterly ridiculed and the inconsistency of his opinion exposed, he resorted to importnet trolling by citing scat Marting as a respectable source
          I accept your consession. gg ez.

        • 3 months ago
          Anonymous

          FRICK THE FAT MAN
          FINISH THE BOOKS

          • 3 months ago
            Anonymous

            three more sci-fi novels you say?

        • 3 months ago
          Anonymous

          >Take it from George R R Martin himself:
          >"just shamelessly copy moorwiener and howard, zoomers will never notice"
          Thanks Martin, you truly are the American Tolkien.

        • 3 months ago
          Anonymous

          The concept of magic in fiction is pretty stupid to begin with. It only works from the historical accounts that people draw it from where people say it really happened, which makes it magical. Fantasy magic is just fantasy, not magic. It's a series of fictitious events someone plans out.

          • 3 months ago
            Anonymous

            Magic is itself whatever-the-frick.

          • 3 months ago
            Anonymous

            >magic when its called magic
            >:~~*(
            >magic when its called technology
            :DDDD

        • 3 months ago
          Anonymous

          >Magic doesn’t work that way.

          • 3 months ago
            Anonymous

            stoopid kot

  26. 3 months ago
    Anonymous

    Arx Fatalis, absolutely.

    • 3 months ago
      Anonymous

      They should make a VR Wizard dungeon crawler with Arx Garalis' magic system. Also summoning hot demon bawds to give you a lap dance. For Immersion.

  27. 3 months ago
    Anonymous

    Shining Force Neo for the PS2.
    Setting yourself on fire, covering the whole screen in ice spikes, plowing through hordes of enemies whilst shooting a thunderstorm ahead is the best mage power fantasy, I've ever had.

  28. 3 months ago
    Anonymous

    vanciangays suck my dick

  29. 3 months ago
    Anonymous

    elden ring

  30. 3 months ago
    Anonymous

    BG3

  31. 3 months ago
    Anonymous

    all of them fricking suck

  32. 3 months ago
    Anonymous

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