Genuinely awful. The game was a massive disappointment and the auction house was the most cancerous thing Blizzard attempted to do until Diablo Immortal.
There was an in-game store where you could buy weapons/equipment from other players with gold or real money. It was meant to replace the trading system of Diablo 2, but just turned the game into p2w trash.
Keep in mind, the launch game's balancing was ridiculous and legitimately unfair on higher difficulties UNLESS you utilized the auction house.
Half right. People hated it becauae it was basically mandatory as the drops you recived were all random so you'd constantly get shit you couldn't use. I loved it because it was just like gaming WoWs aution house but you could actually make money on it.
Coupled with hard difficulty walls that demanded you have the best available gear really pissed people off becauae they can't into aution house trading.
Did you guys actually use the AH? I cleared all 4 difficulties as monk and dh without using ah once.
4 months ago
Anonymous
I bought a random yellow weapon with "-18 level requirement" at 42 to breeze through the rest of the main game then dropped it soon after reaching 60
4 months ago
Anonymous
>Did you guys actually use the AH?
yeah i sold all my gold and cashed out before i quit, thankfully i made enough to recover the cost of the game.
4 months ago
Anonymous
>sell gear I don't use for in game gold >use gold to buy gear I'd use
yeah, it was easy
4 months ago
Anonymous
Half right. People hated it becauae it was basically mandatory as the drops you recived were all random so you'd constantly get shit you couldn't use. I loved it because it was just like gaming WoWs aution house but you could actually make money on it.
Coupled with hard difficulty walls that demanded you have the best available gear really pissed people off becauae they can't into aution house trading.
There was an in-game store where you could buy weapons/equipment from other players with gold or real money. It was meant to replace the trading system of Diablo 2, but just turned the game into p2w trash.
Keep in mind, the launch game's balancing was ridiculous and legitimately unfair on higher difficulties UNLESS you utilized the auction house.
[...] >the auction house
QRD?
>adds a real money auction house >can't see any other real players >all of the npc towns were completely empty with zero effort being made to make the world look lived in
People hated it because 99% of drops were useless not only to them but to everyone, when people talk about "selling stuff for profit" it's always some meager few hundred bucks, you could make more than that with CS GO skin trade-in system, the only ones actually getting good profit off of AH were chink bot farms since they run both the AH and the gold from 3rd party used to buy their own shit
Genuinely awful. The game was a massive disappointment and the auction house was the most cancerous thing Blizzard attempted to do until Diablo Immortal.
I loved it. I prefer the 4 different difficulties to the world tier bullshit it turned into. If they went back into that but kept grifts/whatever it's called now that'd be perfect (to me).
Legendary drop rates were horrible on launch though, and sets weren't even in the game except a couple ass ones. I went through all 4 difficulties and saw 1 legendary drop
This guy gets it, RoS is just "choose the easiest difficulty out of 10 and rush to the end of the story, then grind rifts/dailies to make apebrain happy that numbers get bigger" Its terrible, pre-RoS at least felt like a game with some balance even if everyone had trouble with nightmare
Barebones.
You also didn't have any builds since no items had unique effects and scaling of enemies in higher difficulties was also broken. You ended up just using gold items and abusing 3–4 skills, which were effective on their own.
It came a long way and RoS and post-RoS patches actually made it fun to play.
- butchered the diablo story and atmosphere
- nobody could log in
- auction house ruined the game
- bosses giving massive speeches while you fight them
- items and builds were trash
- inferno was genuinely fricking awful, people like to reminisce about it for the 'challenge' but forget you couldn't get past certain sections unless you had certain items.. and those items could only be obtained AFTER you beat the area
The only thing I remember from the entire game and the player reaction is people getting buttmad at Cain getting killed some forgettable rando villain.
>What was Diablo 3 like at launch?
itemization was beyond awful
you had to beat the game 3 times to get to the "real" game
item drop rate was tied to the cash shop
no adventure mode so you had to slog the horrendous story over and over and over
it was beyond awful until ros came out which helped make it somewhat fun, but since there was no cash shop anymore they stopped development on second expansion and it just died a slow death
even with ros everyone ended up having the same playstyle and everything just got so homogenous
They spontaneously decided to inflate armor repair costs on inferno mode. They also put in elite mooks that drain your health if you take too long to defeat them. They even doubled down on the unplayable mess they created by labelling it a skill issue.
Quite bad, the loot system was complete ass and it was basically impossible to find loot for yourself, the whole thing was designed to funnel you into using the AH where the best shit was sold for real money that Blizzard got a cut out of, obviously. It was super shit though, not just talking about top legendaries or something, like you couldn't even find upgrades while leveling up without at least paying gold for something on the AH, it was an extremely shit hack'n'slash RPG experience where all the loot you found was nearly completely worthless.
Worse than D4, game wasn't worth playing until RoS.
Terrible.
It's still bad but not as bad as it was at launch. D4 unironically had a better launch than D3.
This, everyone was mad at hell at the auction house, still haven't played the game but that's what I remember from Ganker.
>the auction house
QRD?
There was an in-game store where you could buy weapons/equipment from other players with gold or real money. It was meant to replace the trading system of Diablo 2, but just turned the game into p2w trash.
Keep in mind, the launch game's balancing was ridiculous and legitimately unfair on higher difficulties UNLESS you utilized the auction house.
Half right. People hated it becauae it was basically mandatory as the drops you recived were all random so you'd constantly get shit you couldn't use. I loved it because it was just like gaming WoWs aution house but you could actually make money on it.
Coupled with hard difficulty walls that demanded you have the best available gear really pissed people off becauae they can't into aution house trading.
Did you guys actually use the AH? I cleared all 4 difficulties as monk and dh without using ah once.
I bought a random yellow weapon with "-18 level requirement" at 42 to breeze through the rest of the main game then dropped it soon after reaching 60
>Did you guys actually use the AH?
yeah i sold all my gold and cashed out before i quit, thankfully i made enough to recover the cost of the game.
>sell gear I don't use for in game gold
>use gold to buy gear I'd use
yeah, it was easy
>adds a real money auction house
>can't see any other real players
>all of the npc towns were completely empty with zero effort being made to make the world look lived in
WoW really did a number on Blizzard devs
People hated it because 99% of drops were useless not only to them but to everyone, when people talk about "selling stuff for profit" it's always some meager few hundred bucks, you could make more than that with CS GO skin trade-in system, the only ones actually getting good profit off of AH were chink bot farms since they run both the AH and the gold from 3rd party used to buy their own shit
for the most part bad but going through nightmare-hell in co-op with friends was at least somewhat fun
imagine worst shit youve ever played. Kind of like that.
i remember not being able to login for a long time and then getting booted randomly for the first few days
then it was fine
ERROR 37
Genuinely awful. The game was a massive disappointment and the auction house was the most cancerous thing Blizzard attempted to do until Diablo Immortal.
I loved it. I prefer the 4 different difficulties to the world tier bullshit it turned into. If they went back into that but kept grifts/whatever it's called now that'd be perfect (to me).
Legendary drop rates were horrible on launch though, and sets weren't even in the game except a couple ass ones. I went through all 4 difficulties and saw 1 legendary drop
Better than RoS
This guy gets it, RoS is just "choose the easiest difficulty out of 10 and rush to the end of the story, then grind rifts/dailies to make apebrain happy that numbers get bigger" Its terrible, pre-RoS at least felt like a game with some balance even if everyone had trouble with nightmare
Barebones.
You also didn't have any builds since no items had unique effects and scaling of enemies in higher difficulties was also broken. You ended up just using gold items and abusing 3–4 skills, which were effective on their own.
It came a long way and RoS and post-RoS patches actually made it fun to play.
i glitched into high torment difficulty and farmed quest mobs before izual for high dps magic weapons which i then sold for like 300 bux total
>Torment
You weren't there
i was there i just don't care to remember the name of the difficulty of a shit game from 10 years ago
I regret playing hardcore at launch. I could've made hundreds in blizzbux selling shit in softcore
the worst thing imaginable
- butchered the diablo story and atmosphere
- nobody could log in
- auction house ruined the game
- bosses giving massive speeches while you fight them
- items and builds were trash
- inferno was genuinely fricking awful, people like to reminisce about it for the 'challenge' but forget you couldn't get past certain sections unless you had certain items.. and those items could only be obtained AFTER you beat the area
AREN'T YOU THANKFUL?
thankful for what?
ERROR 37
AND THEN WE DOUBLED IT
I managed to get past the queue and finished the game on the first difficulty while my friends were still having problems
The only thing I remember from the entire game and the player reaction is people getting buttmad at Cain getting killed some forgettable rando villain.
>What was Diablo 3 like at launch?
itemization was beyond awful
you had to beat the game 3 times to get to the "real" game
item drop rate was tied to the cash shop
no adventure mode so you had to slog the horrendous story over and over and over
it was beyond awful until ros came out which helped make it somewhat fun, but since there was no cash shop anymore they stopped development on second expansion and it just died a slow death
even with ros everyone ended up having the same playstyle and everything just got so homogenous
Not available on launch
They spontaneously decided to inflate armor repair costs on inferno mode. They also put in elite mooks that drain your health if you take too long to defeat them. They even doubled down on the unplayable mess they created by labelling it a skill issue.
Quite bad, the loot system was complete ass and it was basically impossible to find loot for yourself, the whole thing was designed to funnel you into using the AH where the best shit was sold for real money that Blizzard got a cut out of, obviously. It was super shit though, not just talking about top legendaries or something, like you couldn't even find upgrades while leveling up without at least paying gold for something on the AH, it was an extremely shit hack'n'slash RPG experience where all the loot you found was nearly completely worthless.
Some Chinese guy stole my account and farmed a shitload of gold and magic find gear for about a year until I took it back
Thanks Changus
Junk. There's a reason people still play Diablo 2.