Of course it was Red Alert 2.
Nothing Ever Happens Shirt $21.68 |
UFOs Are A Psyop Shirt $21.68 |
Nothing Ever Happens Shirt $21.68 |
Of course it was Red Alert 2.
Nothing Ever Happens Shirt $21.68 |
UFOs Are A Psyop Shirt $21.68 |
Nothing Ever Happens Shirt $21.68 |
*blocks your path*
Pre brood war, of course.
StarCraft was just cool. The campaign itself was utter sci-fi cornyness.
C&C was the thing that got me into LAN party RTS though because the campaign had acting and kinda some semblances to WW1&2 history that kinda lured you in at a young age, just enough fantasy but just enough history to not be cringe after you wanna tell your dad and granddads what you been playing. As opposed to permanently gay married protoss archons.
i played this as a little kid, i remember spending entire days replaying the campaign in Starcraft 1, doing shit like creeping up the entire Aiur during my zerg campaign or trying to save Kerrigan.
This game is just gold.
Pure gold.
>Pre brood war, of course.
Why? Brood War also great, even if the original is better
Hey, what's wrong with Brood War?
what isn't?
It added enough balance for people to treat the multiplayer seriously so now the skill floor is so high you need to be korean to compete unlike other old RTSes which actually have higher APM floors if you want to play them seriously but no one actually does.
nothing
Protoss campaign was alright but I didn't care for the UED when there was plenty of Terran lore they could have explored instead.
Metzen also started getting really self indulgent about how he thought Kerrigan was the coolest character ever or whatever.
Yeah, it was so obvious during the Brood War's story that Kerrigan had writers on her side. There was no reason to anyone suddenly turning into a moron after coming into contact with her.
Starcraft 2 has the best campaign in the history of RTS. Yes the story is gutter tier, but the gameplay was well designed.
i only played wings and heart
wings was alright. for a sequel that i've been waiting for about 10 years it was nice. wings was horrendous. i don't remember anything else other than that the comically moronic story. NEVER going back to starcraft after that
Red Alert.
Only 1 for me, though.
Remember attacking the twin towers and the pentagon like a month before 911
Myth II, World in Conflict, or the first Company of Heroes
>I'm gonna do good, ma
WoC was the last time I played RTS for the story. I think WoC might be why I enjoy War Games and Steel Division 2 so much
>
star craft 1,2
warcraft 3
world in conflict
C&C and red alert
dawn of war 1 and winter assault is good. Didn't complete DC and SS but they were fun, cool intros.
coh 1 is good but didn't finish.
EAW is fun but didn't finish (I'm starting to see a trend here...)
a few of the mods for C&C games have cool modded campaigns.
I am sure there are some others but I can't remember them
>world in conflict
I don't know how people praise this game, I played it some years back and it was awful, nothing but moving your infinite army towards infinitely re-spawning enemies while dropping airstrikes every time they come up; like if someone tried to make RTS that's shallow enough for CoDgays
Dark Omen
The Canon and Mortar crew were pretty OP.
If you were autistic enough, you could sometime clear half the map without moving, just by aiming your Canon from afar, each map would take hours to clear, but eventually your Canon would get lucky and hit someone.
It's just a shame you weren't rewarded with the Team tank until the final mission.
I wish the player could have enjoyed that thing for more missions.
>Steam Tank goes BRRRRRRRR
Company of Heroes 1 followed by C&C1
Arm Men RTS
I don't really remember much of Majesty's campaign, aside from the elf murder mission that I replayed so many times. I don't even think they even had much of a campaign, it was more a set of individual events from memory.
Yeah it's not much of an epic story, but it's very fun.
Frick it, it's time for 10th i stopped counting playthrough of Majesty.
Do you have foolproof strategy for Legendary Heroes mission? I hate that one with passion everything else is ez.
Sometimes the rng is so bad in this mission that I just restart. Other than that just multiple marketplaces, lots of wizard towers and spamming Farsight.
Battle Realms
CnC Generals was good too.
RA2, Age of Mythology, Warcraft 3, Battle Realms, Generals, DoW
I want to go back
did anyone ever play red solstice? where did it all go so wrong?
I play it all the time. It went wrong when they added vehicles for players. Underrated game.
Warcraft 3
star craft 1,2
warcraft 3
world in conflict
C&C and red alert
dawn of war 1 and winter assault is good. Didn't complete DC and SS but they were fun, cool intros.
coh 1 is good but didn't finish.
EAW is fun but didn't finish (I'm starting to see a trend here...)
a few of the mods for C&C games have cool modded campaigns.
I am sure there are some others but I can't remember them
it was kino but a little too short
i played it thru like 3 years ago and was shocked to realise it was only like 5 missions
Close Combat 2.
Got me interested in knowing more about Market Garden.
Loved that game.
red alert 2 was great, but yuri revenge and mental omega took it even further. what a blast of a game and a mod. ea should be ashamed for not remastering them
You said it.
TibSun Nod
Prostagma?
I'm glad at least some people have taste.
It's actually one of the best campaigns/single player content in a videogame in general.
What the hell is EA even doing=
Where is Red Alert 4?
There is a Nato proxy war going on vs Russua right now, Red Alert 4 is more relevant than ever.
>Red Alert 4 is more relevant than ever.
Because that would be C&C generals which was done almost two decades ago.
Nope, you're literally economically intertwined with China.
The proxy war with Russia is the real deal.
So does Russia play as GLA or China?
Just make Red Alert 4 and you don't have to care about any of that.
Except Generals didn't have Russia and no, ROTR doesn't count
>What was the best RTS campaign?
My personal favorites are:
>Warlords Battlecry 2
>Warlords Battlecry 3
>Homeworld
>Homeworld 2
>Battle Realms
>Kingdom Under Fire:A War of Heroes
>C&C:Tiberian Sun
>C&C:Red Alert 2
>C&C:Red Alert 3
>Tzar:The Burden of The Crown
>Dungeon Keeper 2
>Majesty
>Age of Mythology
>Heroes of Anhilated Empires
>homeworld
Deserts of kharak was also okay
>Deserts of kharak was also okay
I am yet to play it. Too many games too little time.
>Too many games too little time
story of our lives, brother
>Heroes of Anhilated Empires
based
shame we never got the expansions
Have you tried the Homeworld expansion Cataclysm? It's really fricking good.
so good. something so compelling about zombie spaceships.
>Kingdom Under Fire:A War of Heroes
>barely anyone knows of this game
Sad. I'm especially sad since they turned the series into something else. This is the only good game to ever come out of Korea.
No way we are gonna get a remaster like the c&c classic right? It was SO good but now muh russia bad we can't have it. Frick it.
VE VILL BURY 'DEM
Sometimes i listen to a youtube channel about tiberium sun lore as i go to sleep. So that
>scan initiated
Kane's wrath
Warzone 2100 for me. Not many games expand the map from one "mission" to another leaving your base as it is at least until they get nuked and it's such a nice mechanic. I also loved how you could keep unit experience recycling them when better parts for them were researched, so in some way you could keep units from the start to the very end of the game.
Check out Homeworld
I've seen it often mentioned in those threads, so I definitely should!
Myth 1 and 2 also have persistent armies but no base building
Homeworld.
I can't unsee the logo as a silly hat
>Red Alert 2
Allies or Commies? Or both?
I barely remember the Allies campaign but the Commie campaign was fun. But it was a long time ago, I was a tween. I should play it again.
The Company of Heroes 2 campaign is excellent, "kino" dare I say. Great story on normal, a real test of strength on hard difficulty.
good thread
reminds me of better times
where did it all go wrong, god
When consoles took over. RTS games stopped being made altogether because the PC market was "dead" and every developer moved to consoles. And of fricking course you can't play strategy games with a fricking gaypad.
>When consoles took over
in the 70s?
kek, oldgay pc cope. i get it though. but it's not the console's fault. it's just that audiences change and the big companies and publishers started targeting a different audience
>where did it all go wrong, g_d
League of Legends and DOTA.
It's pic rel for me
I'm surprised no one mentioned it earlier, it's fricking kino. Picrel is second place.
U mah bro anon, Paraworld was a great adventure.
got into the closed alpha for stormgate lads praying there's hope for the rts genre
>campaign mission
>here's like 5 units now go take out the entire enemy base with them
I hate these.
It's only shit if you have to wait for them to regen or for patrols to pass.
those are some of my favourite ones
It's why they're missions and not skirmishes
>it's another "Make Tanya blow up a base surrounded by tesla coils and dogs" mission
Those are best as optional missions that affect the main mission in the campaign
We need more strategy games that do that.
I loved the one with Snipers
I love those, they are comfy. You know exactly what you have to work with.
>What was the best RTS campaign?
Age of Mythology. Hands down.
Me and my friend used to play Red Alert 2 on his PC, he would always turn Linkin Park on as we played and drank beer together.
>not listening to the legendary OST instead of Molestin Park
I just loved Sudden Strike 1 if anybody remembers it. I spent literally 100s of hours planing every move...Game had great atmosphere and unique art style. Besides that COH 1, Homeworld and from newer ones Spellforce 3 had really good writing and story i would recommend that one.
OH YEAH 13 hour missions!
>mission 2 is 19 hours
No I never beat the demo missions.
bonjour
Tiberian Sun was pretty cool too
Return to monke.
Frick yeah, both campaigns are a work of fricking art.
Tiberian Sun was pretty fricking kino. Westwood really captured that gritty doomer sci-fi aesthetic. Too bad C&C3 lost that feeling. C&C3 was still fun, but I really wish they would give TS and RA2 the Remaster treatment like the first games.
Why won't EA remaster it? Why do they hate money so much? C&C is dead and it would be a nobrainer to buy for any fan if it's as good as the first remaster.
I imagine because the making of RA1 was much more soulful than RA2. RA2 was published by Electronic Arts, I suppose that comes into play.
This gibberish is not comprehensible to anyone but you, schizo
How would they even remaster it? Petroglyph has no one from the team that worked on Red Alert 2. They have no source either.
Oops, didn't see you mentioned EA already, didn't mean to take you for an idiot. But you can imagine what EA killed they won't bring back.
C&C demaster failed at being an esports so no more remasters.
Yes, it is that stupid. It's like if Blizzard didn't remaster SC because their WC1 remaster failed at being esports.
There's no way
ignore him. he's a doomposting moron. the remaster sold pretty. It was made at a budget of 1.5 mil and made more than 5 times that. the next remaster will happen within the next ten years.
>budget of 1.5 mil
for fricking what? you can't tell me a simple task like that costs even that much
its the current year anon. even exhaling and whispering a name is call for a REBOOT REMASTER RERELEASE and that costs eleventy quadrillion dollars and will play nothing like the original game but thank god it runs on the brand new snoy stayplaystion xr90 slim mobo crisp edition at a whopping 24fps
assuming the average salary of a dev to be 120k per year, one would run out of 1.5 M in a matter of a year if nearly 13 developers in that duration.
Petroglyph worked on the game for about 2 years.
That's 30 people.
Plus Lemon Sky Studios with its 40 odd people were hired to redraw the sprites/art.
Plus EA pajeet testers, which is another 30 people.
Plus other assorted EA shitters that were involved in some capacity. Let's say 20 people.
Let's say the avg salary, due to all the 3rd world outsourcing, is just 35k a year per person.
You have 35000x120x2 = 8.4 million USD spent just paying all their salaries.
>8.4 million USD
hell no, I'm calling absolute bullshit. EA would have never sanctioned in the first place if this was the case.
cheers gay, that's how much it costs to develop games, even if it's just remasters
sucks to suck
now you understand why EA is never making TS&RA2 remasters
>even if it's just remasters
That's precisely why I don't think it would have been that expensive, I mean, there is no innovation or prototyping phase involved, one could skip right to the task after minimal planning. dev work involving updating the engine and sprites along with other qol upgrades and features, besides saving in marketing costs as well. remakes could be expensive since they have to essentially make a new game (with new assets, in a new engine, etc, etc) but remasters are some order of magnitude easier to make.
>That's precisely why I don't think it would have been that expensive,
Cheers, you're wrong.
The remaster project took about 2 years. This is fact.
The number of people who worked on it is in the credits. It's 100+ people across several studios.
Your headcanon about muh innovation and muh prototyping does not align with the reality where x amount of people are paid x amount of money over x amount of time.
These are basic finances, kid.
>The number of people who worked on it is in the credits.
>basic finances
They only pay the wages equivalent to the task involved. they don't pay the testers for the whole 2 years, and similarly other professionals involved.
>buh buh... they wouldn't pay that much surely?!??!?! I MADE IT UP IN MY HEAD
you seem really upset at the fact that people work for money and employing a lot of people costs a lot of money
>he becomes moronic when stated an aspect of a how real projects work.
your mind is weak.
>"I pack bags for a living, let me explain how real projects work"
lol
projection at its finest.
>Petroglyph worked on the game for about 2 years.
for a remaster? no added content, nothing, 2 years?
started in 2018, came out in 2020
porting the code to their own engine+remaking all the assets+researching all the content between versions and unifying it in one version
2 years sounds about right correct, all things considered
Petroglyph released three games from 2017 to 2019 and in 2020 they released C&C remaster. obviously it was cycled between the other games so the man-hours allocated to it would have not been major. the guy estimating its cost to be 8 Million has no idea on how dev studios work.
>"no idea on how dev studios work."
>"no way a project with 100+ people would cost $8 million"
oh the ironing
LMAO
>numbers I just made the frick up
lol
lmao even
the amount of time they spent looking for FMVs in EA's storage vault was literal months, all paid btw
Petroglyph had 30 or so people work on the game
a number of other studios/EA subsidiaries worked on the remaster alongside them
stay upset moron
> simple task like that costs even that much
that homosexual made his numbers up
it cost way more than that
time x avg salary x number of devs = shitload of cost
I don't know why you are so vehemently opposed to the idea of a remaster of tibsun and RA2 that you would discredit any sort of information or argument made for it. I am not upset but entertained by your silliness. you can say whatever you want but you can't take away my hope. It will happen sooner or later.
>opposed to the idea of a remaster
I'm not, schizo. I'm stating fact for why it's not going to happen.
First remaster failed, and it was basically set up to fail due to moronic expectations.
>discredit any sort of information or argument made for it.
You discredited yourself by being moronic and failing to make any argument whatsoever.
>I am not upset
You are evidently incredibly upset.
Stay upset.
>It will happen sooner or later.
It will not, as explained before.
Collection failed to be a retro esports game.
Even though expecting it to be that was stupid as frick.
Stay upset.
>I'm not upset
>NO YOU ARE UPSET
lol ok schizo.
>no argument
So blatantly upset.
Stay upset.
As a matter of principle, I don't argue with schizos as it only leads to circlejerking.
>"I cannot make any coherent argument but as a matter of principle I will be very upset"
stay upset
>First remaster failed, and it was basically set up to fail due to moronic expectations.
What the frick are you even talking about? Failed by what metric? What "moronic expectations" are you referring to?
There has been no indication from EA or any outlets that the game did poorly financially, and there was no rating less than 8/10. It was universally well received. Did you expect it to make a gorillian dollars like contemporary AAA games??
You come in here with nothing but "the game failed for reasons". Then you refuse to elaborate while simultaneously calling out others as being upset and having no argument. You're being a textbook schizo moron.
>it was so successful they are not making RA2 remastered and Petroglyph said EA has been ignoring them
lol
lmao even
>Petroglyph said EA has been ignoring them
Then source the claim instead of replying with "le ebin Ganker meme" replies.
source the flop remaster being a success first, homosexual
oh wait you can't
lolololol, stay mad
>is malding
stay mad
This and impossible creatures were very unique for their time. wish RTS games made a comeback but with the present day moronic audience, I think it is unlikely.
that's not homeworld 2
>What was the best RTS campaign?
Red Alert 3
>Best RTS
Supreme Commander: Forged Alliance
>Red Alert 3
I take it you played it in co-op and didn't have to put up with having to tardwrangle an AI partner
It's still shit in coop.
Levels are tiny and overly symmetric with very little variety in scenarios, because muh coop.
Co-op was fun, but the game was more of an experience than a challenge.
And then Uprising released, and I thought it was one of the best expansions made.
Seeing as Generals Zero Hour increased the number of factions from 3 to 12 (three generals each plus the original faction), how come no-one has modded it so that the factions represent countries?
I'm gonna say it, Generals barely had any campaign story and it just felt like a tutorial