Some serious Armageddon/Deep Impact shit going on between the two. >Both games released in relatively close proximity one year apart from one another >Both games featured expansive underground levels >Both games hid this major aspect from the marketing to be this surprise addition to the open world map
It's a shame it didn't live up to its potential. Jumping down into one of those chasms for the first time and hearing that musical cue as you just kept falling really felt like you were getting into something huge and foreboding.
i honestly think the depths are meant to be the same as the korok seeds, in that you arent meant to actually explore all of it and instead just do what you need, maybe some extra if you feel like it but nothing beyond that. at least i could see nintendo arguing it that way.
To make 'new' content for as little money as possible and pull one over on the normies that will eat it up because it makes TOTK literally twice as large as BOTW
I'm going to be honest. I thought it was a neat idea, and mirroring topside helped with the blind navigation. It was fine, surface level.
Unfortunately it was totally squandered by how lazily it was executed. Massive landmass, one biome, basically one structure used for the entirety of it. You've seen I square kilometer, you've seen it all. What no doubt started as an effective cost saving measure became an all out scrooge maneuver.
To be a very tedious game-ified location guide for the shrines, and dumping place for reused assets. So normies can go “whoa the roots are connected to the shrine that’s lit senpai!” And “Whoa I found amiibo content here?!? Nintendo really know what fans want frfr bussin!”
>“whoa the roots are connected to the shrine that’s lit senpai!”
that was the best part of the depths, they could have made some cool puzzles/quests around depths navigation.
Sadly all they made was following statue lines.
>Fuse is now for making build parts by selecting 2 objects fire/water fans sticky wheels etc. You can prepare fused equips in the inventory menu >Elemental arrows hookshot and magic meter are back >5 food items equipped per rest >Hookshot monster parts to grant hookshot new properties or hold activation to remove it >You can set a handful of beacons down so that Ultrahand structures within the beacons zone are permanent >Different characters will visit immediately depending on the area and type of structure >Fishing collection, fish in any body, bodies of water autogenerate different fish like Ani-Cross- >Help Hyrule rebuild by nurturing gardens for seeds in towns or camps using all your building and knowledge >Survival mode no fast travel >Get rid of most parts piles and separate large points of interest with difficult challenges
the game I wish TotK was
Not gonna lie, i was more interested in the depths when i first heard about them because i imagined a super elaborate cave system that got harder and harder the deeper you went with the idea that you could always ascend out of them if shit got too rough, so them just being "hyrule field, but less dangerous somehow" was a bit disappointing.
To get bomb flowers. I honestly can't think of any other reason. Shallow waste of fricking time and should have been removed, you could have put the things in the depths elsewhere
To be deep
To make it look like they did more work than they actually did.
This.
even using the trick they did other companies would have taken a decade just to make the depths and it would have been even more empty
elden ring had an underground map so totk had to copy that
Some serious Armageddon/Deep Impact shit going on between the two.
>Both games released in relatively close proximity one year apart from one another
>Both games featured expansive underground levels
>Both games hid this major aspect from the marketing to be this surprise addition to the open world map
LoZ did dark world 30 years ago
>"Map is twice as big as BotW"
>Idiots buy the game in flocks.
I wish the map which half or third the size of BotW instead.
A lazy way to up the ante. I enjoyed TotK quite thoroughly but the depths was very very undercooked after the initial Yiga quest is done
It'll be an Arthur thread soon when he finds it, be weary...
Thanks for the warning discordsister
It's a shame it didn't live up to its potential. Jumping down into one of those chasms for the first time and hearing that musical cue as you just kept falling really felt like you were getting into something huge and foreboding.
i honestly think the depths are meant to be the same as the korok seeds, in that you arent meant to actually explore all of it and instead just do what you need, maybe some extra if you feel like it but nothing beyond that. at least i could see nintendo arguing it that way.
low effort filler
To make 'new' content for as little money as possible and pull one over on the normies that will eat it up because it makes TOTK literally twice as large as BOTW
I'm going to be honest. I thought it was a neat idea, and mirroring topside helped with the blind navigation. It was fine, surface level.
Unfortunately it was totally squandered by how lazily it was executed. Massive landmass, one biome, basically one structure used for the entirety of it. You've seen I square kilometer, you've seen it all. What no doubt started as an effective cost saving measure became an all out scrooge maneuver.
Skyward to BOTW took 6 years and in the same amount of time all they gave us was essentially a $70 DLC pack
To be a very tedious game-ified location guide for the shrines, and dumping place for reused assets. So normies can go “whoa the roots are connected to the shrine that’s lit senpai!” And “Whoa I found amiibo content here?!? Nintendo really know what fans want frfr bussin!”
>“whoa the roots are connected to the shrine that’s lit senpai!”
that was the best part of the depths, they could have made some cool puzzles/quests around depths navigation.
Sadly all they made was following statue lines.
It was a neat idea but as you said completely undermined by being as bare-bones in execution as it could be.
If you guys are wondering why this thread is dead, it's because we're all in the other one. See you there.
>underdark at home
To waste your time grinding MMO tier resources on a single player game.
>Fuse is now for making build parts by selecting 2 objects fire/water fans sticky wheels etc. You can prepare fused equips in the inventory menu
>Elemental arrows hookshot and magic meter are back
>5 food items equipped per rest
>Hookshot monster parts to grant hookshot new properties or hold activation to remove it
>You can set a handful of beacons down so that Ultrahand structures within the beacons zone are permanent
>Different characters will visit immediately depending on the area and type of structure
>Fishing collection, fish in any body, bodies of water autogenerate different fish like Ani-Cross-
>Help Hyrule rebuild by nurturing gardens for seeds in towns or camps using all your building and knowledge
>Survival mode no fast travel
>Get rid of most parts piles and separate large points of interest with difficult challenges
the game I wish TotK was
It's there to make you have a really bad time in order to make the rest of the game feel relatively okay
Not gonna lie, i was more interested in the depths when i first heard about them because i imagined a super elaborate cave system that got harder and harder the deeper you went with the idea that you could always ascend out of them if shit got too rough, so them just being "hyrule field, but less dangerous somehow" was a bit disappointing.
Hope you like solving really easy puzzles and carrying shit real slowly 5 times
We have acgay in the other thread, no reason to keep this one alive discordsisters
i thought he fricked off
To get bomb flowers. I honestly can't think of any other reason. Shallow waste of fricking time and should have been removed, you could have put the things in the depths elsewhere