What went right?

What went right?

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  1. 8 months ago
    Anonymous

    Nothing.

  2. 8 months ago
    Anonymous

    >rules for chargen
    >rules for combat
    >rules for skillchecks
    >anything else just ask the GM lmao
    why do these games even exist? They have literally nothing new to offer
    Come up with some rules on procedures or some shit, jesus

  3. 8 months ago
    Anonymous

    Fun setting, Cool items,

    people overblow and lie about the loot treadmill all the time thought.

    • 8 months ago
      Anonymous

      >Cool Items

      • 8 months ago
        Anonymous

        yeah, stupid art aside, cool items and equipment, shotgun gauntlets are cool

        • 8 months ago
          Anonymous
          • 8 months ago
            Anonymous

            yeah that's why I said the art is stupid

          • 8 months ago
            Anonymous

            That’s

            That’s a tenga.
            I’ve fricked that bullet.

            • 8 months ago
              Anonymous

              Sorry, you WHAT

              • 8 months ago
                Anonymous

                He probably meant to say "I've fired that bullet" but the ghost of Freud grabbed him by the balls and squeezed hard.

              • 8 months ago
                Anonymous

                Look up "Tenga". He knows what he posted.

                As a GM, I like how relatively easy compared to previous d20 games it is to add class levels to improve monsters. If you wanted to add wizard levels to a giant or demon you were basically making them weak. In 3.5 it was better to add wizard or cleric levels than it was adding fighter levels most of the time (which started my "ogre rogues" cheat). Pathfinder made certain classes very good to add to monsters (starting the succubus bloodrager cheat)

                In Starfinder you just add a class graft. Boom, the monster is an effective technomancer without stat bloat. As a GM I prefer the stat bloat because I'm a dick, but I do feel like it's an objectively better system in that regard.

        • 8 months ago
          Anonymous

          Those are suicide gauntlets.

    • 8 months ago
      Anonymous

      There could have been several times the cool items or even an entire additional class if they stuck to scaling by exponentially more expensive modifiers instead of wasting page space on bespoke "X but YeS instead" permutations.

    • 8 months ago
      Anonymous

      The "Fantasy Mass Effect" aesthetic. It's fairly unique and had real potential, especially if they'd leaned more into the classic-fantasy-in-space (but they ultimately didn't).

      That's it. That's the only good thing. It was a coold idea, but the execution is complete and utter dogshit, wholly inexcusable in every way.

      >people overblow and lie
      No. You're full of shit. The itemization is both nonsensical and boring, both which are cardinal sins in an RPG. The scaling in all regards is off the fricking charts and cannot be reasonably rationalized in-universe from a character perspective, and it all functions in such a way, deeply embedded in the assumed progression of the game, that it cannot be homebrewed out.

      And that's just the looting treadmill, not even going into the other shit, like ship progression/customization. Completely fricking moronic, impossible to immerse yourself in or take seriously, and you'd have to turn of your brain (if you'd have one) to not notice.

  4. 8 months ago
    Anonymous

    OP outside of the general, you aren't going to have people talk nicely about Paizos games because everyone has a stick up there ass about politics

    • 8 months ago
      Anonymous

      Sir, in these trying times, may I offer you a lol
      Oh, what the heck, you look like you need it. Have a lmao.
      MFW I agree with Paizo on everything political and just don't like playing their games.

  5. 8 months ago
    Anonymous

    people like space games.
    players getting to be able to go anywhere they want with a space ship is neat.
    I cant wait to get 2nd edition

  6. 8 months ago
    Anonymous

    The monster manuals were great for alien space fantasy hijinks.

    • 8 months ago
      Anonymous

      These little homies crack me up.

      • 8 months ago
        Anonymous

        >look like a giant nose
        >no sense of smell
        Oy vey

      • 8 months ago
        Anonymous

        He CUUUUTE

  7. 8 months ago
    Anonymous

    Nothing. troony finder is not actually a good game and neither a good setting.

  8. 8 months ago
    Anonymous

    The bounty of playable races was fun, the setting was neat, and the weapon customization was pretty great. Everything else fell between "workable" and "actively bad". Unfortunately, the starship combat, which was supposed to be a central part of the game, deep into the "actively bad" category. They're doing a revised version though so I'll check that out whenever it releases.

    • 8 months ago
      Anonymous

      >They're doing a revised
      the new starship rules are narraitige freeform

      • 8 months ago
        Anonymous

        Wait, what?

        • 8 months ago
          Anonymous

          The new optional rules for the upcoming starfinder book make it so that Starship combat is more of a narraitive thing than am entire subsystem so Starship encounters are solved in a couple of rolls instead

          • 8 months ago
            Anonymous

            Optional rules... Ok...
            I'm hoping that this is something they'll amend later on because... on a sci fi space setting that is not acceptable at fricking all.

            • 8 months ago
              Anonymous

              Actually I was just thinking the opposite. If none of the players are playing pilots then "Joker flies the Normandy to victory cutscene" is a fine way to do it.

  9. 8 months ago
    Anonymous

    Nice space game, SFriends.
    Cool spaceships you've got there. Pray tell me, how much are them?

  10. 8 months ago
    Anonymous

    Guardians of the Galaxy 3E
    It's not terrible and LOADS of free pawns

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