/thread
I'm amazed they haven't had him on a total media and social media blackout after the stupid shit he's said at conferences and in interviews. Then again Bethesda let Will Shen walk instead of replacing Emil with him, so that tells you everything about how the company is run.
It fills my heart with joy seeing the entire internet hate on his guy.
It's frustrating that it took Starfield for everyone to accept that he's done nothing but drag the studio, if not industry, down.
Emil definitely has a stranglehold on game design. I feel like he's a complete bully in the workplace, and makes sure that everything goes through him first.
You are forced to join a faction when none of the factions are likeable. Plus Bethesda has this strange fascination of "If you join one side you have to completely annihilate the other side" like some tard instead of coming to some sort of agreement.
Your inspiration is not truly from the inside, but from other pieces of media you want to copy. You have to ask why you want to make a post apocalyptic RPG, and if you actually have something original to say (or demonstrate through gameplay in this case)
I do have some themes I really want to explore that actually came from real life experiences. I wanted to write a story focused on a group of friends growing up in a post-apocalyptic world. I want to explore the themes of getting older and change, so as the kids grow older the wasteland around them begins to rebuild and become civilized again, to the point where places/people they grew up with have changed completely. I wanted each friend to come from a different walk of life (one is a tribal, one is a farmer, one is a caravan guard, etc) and the changes happening to the world reshape and change their world views and set them all on different paths, to the point where they become direct enemies due to their different ideologies and ways of life. I wanted to explore the theme of growing up and how people/places you held dear to you have now changed and become a distant memory.
Well, one major idea I had is that a post-apocalyptic military government has begun to expand and force people into their society. They specifically want to round up the tribals (one of the boys whole life) and “recivilize” them due to the great amount of resources located in the tribes territory. One of the boys would join the military group due to the safety they provide the town and local region, while the other boy (the tribal) dosent want his history and way of life erased. Just this plot point alone makes me feel like I’m ripping off the NCR, but that might be me just overthinking
Nah, you'll be fine. It's only a massive ripoff if you're copying the aesthetics of the NCR wholesale. Good luck with your game.
4 months ago
Anonymous
Thanks anon. I’m not sure how to develop that kind of story into a game, so I’m wondering if maybe incorporating the ideas into a novel would be better, and potentially make a game in the future that takes place in the same world. Not sure how to go about it
Study your local town's history, and build the apocalypse around it. And don't restrict yourself to a nuclear apocalypse, there's more things that can destroy the world, think of the yellowstone volcano shit erupting and freezing the world, or maybe biological warfare going too far.
I don't know why melee combat is such absolute garbage in this game. How come Bethesda forgot how to make melee combat when they literally came from making Skyrim.
what was good about skyrim combat? it was just the same old "swing, heavy swing, block shield-bash" garbage. their trash engine doesn't allow good melee.
imo the only thing 'wrong' with FO4 is the absolute lack of roleplaying, other than that i think the scavenging mechanics are fun, the combat is finally ok and the settlement system is engaging.
>clunky as hell >too much tech used for settlements, should've been its own game or DLC >boring characters (except Piper) >can't give Piper a long smooch >can't smack Piper's butt
>voiced protagonist >dumbed down dialogue options >gutted RPG mechanics >the legendary system >the story is shit >the factions are lame >almost all of the settlements need to be built by the player
The whole game feels like a massive waste of potential.
What the actual frick is the guy’s problem
It's truly sad how much further quality dropped off from this game to Starfield
Why won't he just man up and step down? What a fricking weasel.
Money.
It fills my heart with joy seeing the entire internet hate on his guy.
It took too long.
/thread
I'm amazed they haven't had him on a total media and social media blackout after the stupid shit he's said at conferences and in interviews. Then again Bethesda let Will Shen walk instead of replacing Emil with him, so that tells you everything about how the company is run.
It's frustrating that it took Starfield for everyone to accept that he's done nothing but drag the studio, if not industry, down.
Emil definitely has a stranglehold on game design. I feel like he's a complete bully in the workplace, and makes sure that everything goes through him first.
FPBP
You are forced to join a faction when none of the factions are likeable. Plus Bethesda has this strange fascination of "If you join one side you have to completely annihilate the other side" like some tard instead of coming to some sort of agreement.
they didn't make four-way dialogues and love scenes between you, curie, piper, and cait
Your birth, fricking bastard.
It's great with mods. Unplayable without.
Coomer mods don’t count. There’s very little mods can do this fix this piece of shit game, especially the writing
>verification not required
Yeah coomer mods are why BGS games are even worth revisiting.
I don't use coomer mods. Mods that add new monsters and enemy AI and guns/armor alone make it a great sandbox
You should. You should also install jiggle physics for all female characters. Makes the world feel really alive.
The modding scene for Fallout 4 is very lacking compared to Skyrim.
I'd argue the majority of games with some obvious exceptions modding scenes are lacking compared to Skyrims.
Not really a big deal, you can have a huge mod scene and not be as big as the literal biggest mod scene.
It's not about the size, but about the quality. 90% of mods for Fallout 4 are either tacticool or coomerism.
The game was fun, even better with mods. I never understood why people shit on 4 so hard.
survival is fun
Bethesda
Bethesda never changes
Its not a bad game, its just not up to the high par
Fallout series was known for.
Fallout 4 by itself is a good game even, it has good open world and good shooting mechanics, and i like its modding community.
7/10
Way better than a lot of shit Gankertards shill on this board.
I agree with this post for the most part but saying the fallout series was "high par" before or after Fallout 4 is gut busting hilarity.
Bros I want to make a post apocalyptic RPG but every idea I come up with is a ripoff of Fallout. What do?
Your inspiration is not truly from the inside, but from other pieces of media you want to copy. You have to ask why you want to make a post apocalyptic RPG, and if you actually have something original to say (or demonstrate through gameplay in this case)
I do have some themes I really want to explore that actually came from real life experiences. I wanted to write a story focused on a group of friends growing up in a post-apocalyptic world. I want to explore the themes of getting older and change, so as the kids grow older the wasteland around them begins to rebuild and become civilized again, to the point where places/people they grew up with have changed completely. I wanted each friend to come from a different walk of life (one is a tribal, one is a farmer, one is a caravan guard, etc) and the changes happening to the world reshape and change their world views and set them all on different paths, to the point where they become direct enemies due to their different ideologies and ways of life. I wanted to explore the theme of growing up and how people/places you held dear to you have now changed and become a distant memory.
How's this a ripoff of Fallout?
Well, one major idea I had is that a post-apocalyptic military government has begun to expand and force people into their society. They specifically want to round up the tribals (one of the boys whole life) and “recivilize” them due to the great amount of resources located in the tribes territory. One of the boys would join the military group due to the safety they provide the town and local region, while the other boy (the tribal) dosent want his history and way of life erased. Just this plot point alone makes me feel like I’m ripping off the NCR, but that might be me just overthinking
Nah, you'll be fine. It's only a massive ripoff if you're copying the aesthetics of the NCR wholesale. Good luck with your game.
Thanks anon. I’m not sure how to develop that kind of story into a game, so I’m wondering if maybe incorporating the ideas into a novel would be better, and potentially make a game in the future that takes place in the same world. Not sure how to go about it
Study your local town's history, and build the apocalypse around it. And don't restrict yourself to a nuclear apocalypse, there's more things that can destroy the world, think of the yellowstone volcano shit erupting and freezing the world, or maybe biological warfare going too far.
I don't know why melee combat is such absolute garbage in this game. How come Bethesda forgot how to make melee combat when they literally came from making Skyrim.
You say this but they somehow made melee worse than fallout 4 in starfield.
No idea how it keeps getting worse
melee combat sucked dick is skyrim tf are you on
>when they literally came from making Skyrim.
what was good about skyrim combat? it was just the same old "swing, heavy swing, block shield-bash" garbage. their trash engine doesn't allow good melee.
>remove towns for settlements
>make settlements the most half-baked bullshit ever
Combat is fun up until level 20 or so when you become invincible.
its ok once you bolt on 60gb of complete mods to fix up the game
imo the only thing 'wrong' with FO4 is the absolute lack of roleplaying, other than that i think the scavenging mechanics are fun, the combat is finally ok and the settlement system is engaging.
Horizon made me engaged with those systems finally so I'm rather enjoying the game
>clunky as hell
>too much tech used for settlements, should've been its own game or DLC
>boring characters (except Piper)
>can't give Piper a long smooch
>can't smack Piper's butt
Nothing. Fallout 4 is the game fans deserved.
>voiced protagonist
>dumbed down dialogue options
>gutted RPG mechanics
>the legendary system
>the story is shit
>the factions are lame
>almost all of the settlements need to be built by the player
The whole game feels like a massive waste of potential.