>content vaulting and "sunsetting" >the insistence of the community to remain on Destiny 2 long after its expiration date >the community's acceptance and passive attitude towards more and more aggressive microtransactions changes
yeah,this game went to shit the moment people accepted sunsetting and vaulting.the story is now tainted by the whole neomuna shit and the witness is just a giga chud.the new guns are just old gambit guns but with a taken skin.
Same. Invalidating all my previous grinds (BA I'm looking at you) then taking away content I paid for is something only a masochistic cuckold would tolerate, and I'm not about that.
A shame too, still some of the best gunplay in FPS. It's just too bad that everything from the story, to the characters, to vaulting weapons and preventing you from upgrading them, is complete ass. At least your dude look fly tho amirite???
>content vaulting and "sunsetting" >the insistence of the community to remain on Destiny 2 long after its expiration date >the community's acceptance and passive attitude towards more and more aggressive microtransactions changes
>>the insistence of the community to remain on Destiny 2 long after its expiration date
If they made Destiny 3 people would have migrated. Bungie didn't do it because they're lazy, greedy sacks of shit.
The fact that that people allowed them to sunset content in what is supposed to be a live service game instead of burning it all down will have grave consequences for gaming in my honest opinion.
Why are you zoom zooms so emotionally fragile? Disagreeing doesn't mean you're upset, angry, mentally ill. Are you mind broken by social media? You're anonymous here
Clearly you're bothered though because you'll 'never play the game based on that.' Do you seriously believe we expect you to be impassive, sitting there, calling the game a 'shit game' but you're like, totally unbothered and soooo cool, which you evidence further by responding to someone asking you a question with insinuations that they are mind broken. You're clearly not the cool level headed person you think you are and tbh I frickin' hate people like you because you can't even be honest with yourself but you have a smug and self righteous aura to you regardless.
Why are you upset by underwear? Are you free balling?
Why are you zoom zooms so emotionally fragile? Disagreeing doesn't mean you're upset, angry, mentally ill. Are you mind broken by social media? You're anonymous here
Clearly you're bothered though because you'll 'never play the game based on that.' Do you seriously believe we expect you to be impassive, sitting there, calling the game a 'shit game' but you're like, totally unbothered and soooo cool, which you evidence further by responding to someone asking you a question with insinuations that they are mind broken. You're clearly not the cool level headed person you think you are and tbh I frickin' hate people like you because you can't even be honest with yourself but you have a smug and self righteous aura to you regardless.
Go watch the BUNGIE gdc talk of last year and be horrified. >Dont try to overachieve, your audience will expect it and its a recipe for failure >Its not about making excellent content, its about making mediocre but consistent content fast >We removed "just make good games" from our office wall, we felt it no longer reflected our corporate mindset >A complaining customer is only 2 degrees from a happy customer >One reveal is all it takes to make them a believer and prepurchase the special edition minute one >We are a live service. The goal is not to tell a story. But keep the customer coming back to our digital storefront ecosystem.
and so on If they think like this you know Blizzard, Bethesda, every other western AAA thinks the same. Its all a hustle.
This is all a variation of the shit i was told when i got a job at macdonalds back in college >"we aren't fast food, we are cheap food done fast" >It only takes a free drink that costs us 5 cents to turn an angry customer into a lifelong heavy user >The quick service industry isn't about food. Its about making people treat a brand like family.
This
It's not about making games in the traditional sence, it's about psyop'ing the players and potential players into become whales and addicts for as long as possible.
This brand of media really should be treated kinda like the FDA treats some food types when it comes to ingredients. These products should not be allowed to be labeled and sold as "video games" rather GASS products should be put under the same legal umbrella as casinos and gambling establishments and ect and have to have the same licensing and legal requirements.
'Gambling secondary interactive media"
>I think the great tragedy of Halo is that for years and years it provided wonderful single-player and co-op content, and we provided people with almost no fun incentives or excuses, almost no reason besides their own enjoyment, to go back and replay it. So Halo 1 built these 10 labor of love missions, and only if you decided to go back and replay them was there any incentive to do so.
https://www.ign.com/articles/2013/07/09/bungie-co-founder-destiny-creator-on-halos-greatest-tragedy
I remember when some Ubisoft guy genuinely called all their customers paypigs at a corporate-only showcase at E3 or something and then companies starting adopting all those Ubisoft staples of quality.
>>Dont try to overachieve, your audience will expect it and its a recipe for failure
They never achieve though. >>Its not about making excellent content, its about making mediocre but consistent content fast
Except they're not consistent or fast. >>We removed "just make good games" from our office wall, we felt it no longer reflected our corporate mindset
I mean, they don't have devs any more, they have representations, so ofcourse they can't make good games. >>A complaining customer is only 2 degrees from a happy customer
Also two degrees from disgruntled and that turns into pipe bombs and shotgun visits. >>One reveal is all it takes to make them a believer and prepurchase the special edition minute one
As clearly demonstrated by numbers dropping lower every season... >>We are a live service. The goal is not to tell a story. But keep the customer coming back to our digital storefront ecosystem.
Except less and less people are coming back every season.
At its core - learning nothing from D1 and still wanting to have a looter shooter with semblance of a serious story. It just doesn't work with both ways.
After they went separate ways from Activision things only got worse.
they left activision but the activision never left them. like what
REAL FRICKIN RED PILL TIME:
Go watch the BUNGIE gdc talk of last year and be horrified. >Dont try to overachieve, your audience will expect it and its a recipe for failure >Its not about making excellent content, its about making mediocre but consistent content fast >We removed "just make good games" from our office wall, we felt it no longer reflected our corporate mindset >A complaining customer is only 2 degrees from a happy customer >One reveal is all it takes to make them a believer and prepurchase the special edition minute one >We are a live service. The goal is not to tell a story. But keep the customer coming back to our digital storefront ecosystem.
and so on If they think like this you know Blizzard, Bethesda, every other western AAA thinks the same. Its all a hustle.
says, they internally function similar to blizzard. preauthorizing selling products fast and literally went out of their way to say they don't want to make quality or overachieve.
they wanted it
at this point i am nearly convinced it's not bungie that's left, it was israelitevision who kicked them out after finding how much bungie outisraelited them
everything they did after was conscious and they enjoy in and iterate on it with every grift
>One american company becomes two american companies >How could both behave like an american company???
This is just the culture over there. You hustle and grind to build a nest egg and get out before the mess you made collapses on your replacements lap for them to try and fix. Its the american way.
Its been funny to see so little hype for Marathon from the Destiny crowd after it turned out to be another "take an old nostalgic name and put it on a pvp cash shop engine" like the vampire the masquerade battle royale thing right as people are going "with the final shape i can finally quit destiny".
Bungie must be shitting themselves internally. All their lifer streamers going variety in the same week as each other shows which way the winds blowing.
Probably not actually. Companies are learning fast the "end of a years long saga" is not actually a draw for customers but a sign its okay to stop here.
Blizzard did it with Shadowlands and Dragonflight sold like shit even though players say its fine.
Square did it with FFXIV and Endwalker was a monster hit but we are like 23 days from the next expansions reveal and traffic online talking about it is much, much lower.
The Bungie forums and subreddits are full of people talking about how TFS is allowing them to finally stop
Its doing the exact opposite of whats intended. When everything competes for time an ending point allows people to leave.
Look at tv shows like the walking dead. Thats still got like 3 spin off shows going, but who gives a frick because the original protagonists story concluded.
you're overthinking it. 1 flashy trailer with a new threat, some familiar faces, and some new gimmicks that promise to alleviate some complaints and business rolls on as normal. they deleted half the game in 2020 and everyone player count went up after so many saying that they were quitting.
>they deleted half the game in 2020 and everyone player count went up after >Sunsetting coincided with the release of a 'free' to play version.
Numbers without context are shit. Don't try and play the intellectual if you can't even be assed to understand the information you're using.
yea but the FFXIV thing isn't quite the same, it has the same dip as it always has at the end of its expansion cycle. so long as the next expansion looks good, everything will be great.
everyone else is fricked, because of what you said combined with the secret ingrediant you didn't mention.
decline of quality.
once the ending of the storyline is reached the decline of quality rears its head, I could never care about Destiny 2 again, and I have 600 hours clocked in, they could reveal fricking anything and everything, I'm not coming back, because the game is both repetitious, and not fun, and also new content is over in a few hours and your back to fricking VANGAURD STRIKES AND PVP PLAYLISTS AGAIN.
They already had to do a panic early reveal last month after how bad Lightfall reception was, and since then D2 public image has only become worse. No one cares Cayde is back.
>They already had to do a panic early reveal last month after how bad Lightfall reception was
player count dipped no more than usual >D2 public image has only become worse
this gets said nearly every year with bungie but nobody ever leaves >No one cares Cayde is back.
oh my sweet summer child
i'm going to play it, marathon fan since 2 or so. it can't be worse than destiny. then again the most mediocre games live the longest in the saas era so if marathon is actually good i don't expect it to last very long
let me tell you, I've played nearly every major release that has mattered in video game history, and I had never heard of fricking Marathon till some youtuber did a dive on it.
it isn't just an old franchise, its one that never even fricking blipped.
>it isn't just an old franchise, its one that never even fricking blipped.
It's memorable only to mac gays because it's the only game they had. Thats literally it
I'm 40 and have been playing video game since the 2600. Never heard of Marathon. Stop acting like it was some cornerstone IP of the 90's.
11 months ago
Anonymous
Ever since Marathon was announced some elitist frick autists have emerged acting like if you heard of Marathon before you are in a secret club. Every kid who plated marathon played it because their dad had an apple computer and it was the only good exclusive game for it
11 months ago
Anonymous
This. It's literally a random game and I've been a gamer since before the Internet. I've never heard of it. Marketers are trying to make it sound like a legendary game. They do it every time to appeal to the weak-minded.
11 months ago
Anonymous
Marathon: Durandal was relatively popular on the XBLA storefront and you've likely at least heard about it in some capacity if you played Halo or Destiny before because there are constant easter eggs that reference the game. It's a very niche game that isn't wellknown but it's not as obscure as some people like to pretend it is.
11 months ago
Anonymous
stop trying to psyop this man, this game has never existed and nobody has ever heard of it
They still have a lot of the same themes in the deep lore. There's a high degree of crossover between pathways into darkness and destiny surprisingly. But the issue is that the actual cool lore gets pushed aside for marvel tier dialogue and dumbed down storylines to beat the ideas into the braindead audience.
Luke Smith, if you didnt know...
...at the start of D2 he did once say, his niece did like the game, but it was too difficult, so that was when the difficulty was extremely toned down.
also, i dont fricking know why they ever did the double primary and no heavy at the beginning of the game.
>i dont fricking know why they ever did the double primary and no heavy at the beginning of the game.
because everyone complained about special weapons in d1
so their solution was to just remove special weapons and make them heavy weapons...
I know what it means but its the equivalent of buying the most expensive, mastercrafted firearm irl and using it to shoot sandbags. You may as well just load up in a patrol zone and shoot a wall and you are getting the same out of it.
shooting most weapons has an inherent "cool" factor that is extremely hard to find in other games.
like even when you are doing awful your second to second gameplay loop still makes you feel cool.
I know what it means but its the equivalent of buying the most expensive, mastercrafted firearm irl and using it to shoot sandbags. You may as well just load up in a patrol zone and shoot a wall and you are getting the same out of it.
ok so you dont actually know what it means. good to know.
>handguns feel like shit and the reloads are pure tedium >machine guns, assault rifles and pulse rifles are just worse versions of guns in halo and titanfall >fusion rifles... exist >rocket launchers have absolutely no feel or impact. Compare launching a max radius cluster rocket and then tossing a grenade in F.E.A.R like 16 years ago. One is a world shaking event. The other is a destiny rocket launcher
and so on. Destiny guns feel like toys. Like a combination of airsoft and a lasergun course at a bowling alley.
great. the game isn't for you.
it clearly is the game for hundreds of thousands of people.
have fun playing something else anon.
im sure i probably fricking hate alot of games you love and will defend to death.
gunplay means nothing when everything you can shoot at is fricking boring. combat from halo back in the 2000s was more intense and unpredictable than destiny.
>consoooom poster
weak bait homosexual, ksy
even if you have tried destinsty, bet you never played a raid, completed a dungeon, or grandmaster nightfall
They could've given it love but they never did, since 2013 starting from the original Destiny. It was never their plan. Their only plan was to go all in with the monetization and recycling the old content and what is amazing - it has worked very well for them.
You can expect even worse in the future once they launch Marathon. Because of it's nature, it's an "extraction shooter" they only need one big map which has some seasonal differences and content. It's going to be even more lazy than D2.
gunplay means nothing when everything you can shoot at is fricking boring. combat from halo back in the 2000s was more intense and unpredictable than destiny.
yes, halo 1 is my favorite milsim. your strawman bullshit won't persuade anyone from playing this garbage skinnerbox.
11 months ago
Anonymous
>strawman
where? >persuade
where?
its clear you have little to no understanding of anything that is happening in this thread.
11 months ago
Anonymous
>where?
you brought up milsim instead of attacking my claim of saying destiny combat is boring and shit >where?
you defending a bad game because it's not even a hot take to say destiny is generic skinnerbox piece of shit.
11 months ago
Anonymous
>dying faster doesn't fix bad game design
this is only a complaint if you die faster than your enemy
meaning you dont like bullet sponges, which means you prefer milsim type games.
im inferring because i have been in 2000 destiny seethe threads on Ganker before and its this same shit every time.
if you didnt mean that then sorry but that was the logical conclusion based on my own anecdotal experiences.
and i can defend something without promoting it.
i hate destiny 2, its my favorite game. i have over 5000 hours and counting, i am currently playing it as i type. i dont recommend destiny to any human on earth.
i dont promote it to anyone.
no one should ever play it.
Pros >Great gunplay and gameplay once you understand how to make a build >Endgame content (raids, dungeons, GMs) are all really good >Visuals and deep lore are fantastic
Cons >Run by the most israeli company to ever exist >Getting new players involved is impossible because it's literally hundreds of dollars to get all the good stuff >Not enough content for the price >Constant retcons and pisspoor storytelling/dialogue >Seasonal model means content isn't made to stay, and often is shitty because of that
that's fair, I should say mostly really good. More so that it's a singular experience; there's nothing else out there that plays like Destiny raids/dungeons. Unfortunately, that's not where Bungie puts most of their effort because the majority of players don't engage with them. At least we're getting two of each per year now, but still.
I don't think old Bungie could of ever created Halo with this mentality.
the seasonal model was the worst thing bungie has ever done.
also the community would have at this point been way happier with less seasons but each season is great.
i know bungie doesnt give a shit because they made billions off destiny but yeh...
"overdelivery" is the saddest thing to read. I wish they'd just do like 3 seasons a year and make them bigger, with more polish. I wish they gave more of a shit.
i just dont know who the audience is.
like both cod and battlefield tried to copy tarkov and failed.
and the destiny audience is not an extraction shooter audience at all.
i just dont see how they landed on "extraction shooter" as the genre.
fricking anything else would have been better.
who knows.
maybe it will go gangbusters
or maybe it will just go bust.
11 months ago
Anonymous
I guess they're aiming for the more casual console audience, but they dont seem the type to play a hardcore extraction shooter. I know basically nobody in the destiny community who is excited about Marathon, literally everyone is hoping it fails out of spite because we know we're funding its development rather than the game we actually like.
I'd be very surprised if it has any real staying power, but I guess we'll see. It's also unclear if Marathon is Matter, or if that's a different game
11 months ago
Anonymous
i hate that all of the talk around marathon is >aesthetic aesthetic aesthetic aesthetic aesthetic aesthetic >design design design design design design design design
and no one talking about what the gameplay will be or could be or anything.
11 months ago
Anonymous
it will play exactly like all the other extraction shooters, where you run around slowly and methodically grabbing shit, doing a lot of hiding, then occasionally get in a 2 minute gunfight after 40 minutes of doing nothing but looting.
11 months ago
Anonymous
there's nothing to talk about
you can see the gameplay by watching/playing tarkov
sure the guns will feel different but that's minutia that can't really be discussed before we get hands-on with the game
11 months ago
Anonymous
it will play exactly like all the other extraction shooters, where you run around slowly and methodically grabbing shit, doing a lot of hiding, then occasionally get in a 2 minute gunfight after 40 minutes of doing nothing but looting.
is tarkov even that big?
like even if marathon absorbed 100% of the tarkov player base would it even be bigger than destiny?
im pretty sure d2 is bigger just on pc than tarkov and d2 is also on consoles.
11 months ago
Anonymous
They took too long to make this. Even COD has a Tarkov clone that normies like. They are getting into this market too late.
11 months ago
Anonymous
its baffling, Destiny's concept arts for area's always translate into the smallest fricking sandboxes in modern video gaming in reality.
Neomuna is TINY, you can see it all in about 3 minutes, I have no clue what is going on with their idea of worlds.
11 months ago
Anonymous
I'm assuming their engine can't handle more without some serious under-the-hood development investment that they are not prepared to do. It's my belief that that's the only reason why they didn't jump on the battle royale craze when it was taking off - because they couldn't do it on a technical level.
That's what Marathon is for. They want it to be next Fortnite because Destiny isn't really growing.
11 months ago
Anonymous
I'm assuming their engine can't handle more without some serious under-the-hood development investment that they are not prepared to do. It's my belief that that's the only reason why they didn't jump on the battle royale craze when it was taking off - because they couldn't do it on a technical level.
That's what Marathon is for. They want it to be next Fortnite because Destiny isn't really growing.
Not only that, they almost always never use the more aesthetic/interesting concept arts, likely because it would be overdelivery and too much work
Neomuna's concept art had some sick coral oceans and weird trees, get into the game though and >no coastal zone >generic palm trees >Le strand lmao >empty "sky"scrapers
the seasonal model was the worst thing bungie has ever done.
also the community would have at this point been way happier with less seasons but each season is great.
i know bungie doesnt give a shit because they made billions off destiny but yeh...
>Destiny >made by bungie, published by Activision >first game gets shafted to make people play an inferior, shittier F2P version of it >fast foward >343 shuts down the original Halo games in favor of the MCC and Infinite >Activision shuts down Overwatch to make people play Overwatch 2
It was there all along and we didn't notice
>there is essentially no content for free.
And bungie refuses to update that free content because they're afraid poors might enjoy it without paypigging
every single aspect of this game must be optimized for maximum profit
I love destiny 2. It definitely could be better but currently game is at its best since Forsaken and it's only getting better.
Removing content is fricked up but it went a lot better if you treat it like destiny 3 considering how much the game has changed and Legacy Collection has more stuff than vanilla destiny 2 could dream of.
Removing crappy campaigns and a couple of broken raids is nothing compared to going from destiny 1 to destiny 2, Imo only with The Witch Queen game finally got to destiny 1 level.
The overall state of the game is pretty good with lightfall, the story is just ass. And the seasonal model is pretty annoying. But I find a lot of the current complaints to be overdramatic honestly
>but it went a lot better if you treat it like destiny 3
I bought the game with some DLC's recently
the game is a complete mess
I was playing through the shadowkeep DLC only to realize the last part of the DLC is removed
if you think destiny 2 is good in any way, yoou have severe mental issues
>the last part of the DLC is removed
huh?
garden of salvation is still in the game
the moon is still in the game
the pit of heresy dungeon is still in the game
the nightmare hunts are still in the game
...?
>state of the game is great atm >no real updates to crucible/gambit, YEARS since last new maps, in fact many maps removed over the years so the pool is smaller than ever >removed a number of strikes (PvM missions) with Beyond Light?, some of which had only been in the game for around a year, added the Battlegrounds in place of these, of which many aren't designed around being ran outside of the season they were in, and have extremely poor balance at the higher difficulties >removed a ton of PAID DLC content, 4? raids >piecemeal charging for everything, increasing season price, increasing expansion price (despite lightening what you get in it), no longer including the first season with the Expansion >removing content constantly after the season ends >removing special missions like Harbinger, Zero Hour, Whisper mission >removed most of the "F2P" content >removed 80% of the story content >monetized more and more >now charging for dungeons on top of the expansions, seasons, etc >removed API hooks for their paid cash shop so people won't know if/when stuff becomes available for free currency >bundles shaders into expensive packs with other shit, can no longer get them separately, when they never had been before >move raid shaders into a "You can now pay for this with real money" after beating it >monetize more and more >refuse to fix issues with bright engrams not giving duplicates, remove options to earn free currency >seasonal content is essentially the same thing every season with minor paint changes to the "activity", time-gate the shit out of it >force you to play the "core playlists" but offer little support for it >new updates to story essentially ruin most of the established lore since it's nonsensical >marvel-tier writing >refuse to update older content they can't monetize as well (if you want to play with alternate classes for stasis, 7? week timegate, poor grind) >monetize that by offering expensive skips
lel
have a nice day, vile shill.
>YEARS since last new maps
actually we got a brand new map last year
its fricking awful.
and supposedly we are getting a new map next season
which im assuming is going to be just as bad.
well, Gambit has no new maps in... God knows how long.
I forgot about that terrible new map, I do remember all the removed maps, them bringing one back or two of those back (despite saying they were removing them to update them) with zero changes. A lot like Trials of the Nine, which they said they'd shelve to improve/fix, and then years later they rerelease it without any changes except having a different NPC be the announcer/talk-to-person about it
I'd prefer no content over bad content. I remember playing D1 on xbawks and getting that dogshit PS exclusive strike added to game. It was legitimately so terrible that I wish we never got it because being forced to play it was not fun.
Everyone who wanted to make an actual game fricked up their chances with the launch of Destiny2 Vanilla and barely scraped it back together with Forsaken. Now it's a corporatized microtransaction shithole where their motto is paraphrased into "don't make good games" because it takes too much effort compared to microtransactions hooking a few whales.
you are mistaking people's genuine disappointment in you for rage. the only thing that irks me at all is when destiny shills try to trick other people into dropping money into this dumpster fire because misery loves company
I dropped D2 when they finally let you into the moon pyramid. They have no sense of how to preserve a mystery, every good idea they have they smear with shit and ruin it. I feel like they must have some hack writer or writer in charge who needs to put their fingerprints on every idea until it sucks
>unveiling is just made up bro its just witness propaganda!!!
god i hate nu bungie so much i cannot believe they took one of the most interesting lore books to date and retconned like every bit of it
>the entire reason for everything thats happening in the universe is because some bald sand Black folk god jaded and depressed and then became all goth and shit and then started doing darkness drugs and then became a paranoid schizo so they tried to destroy their god before it could kill them and have been hunting this god from the beginning of time
actually pathetic story telling.
what a waste of my life following and caring about this lore.
wonder how they are going to deal with the vex now since they were supposed to be byproducts of the now retconned flower game
individual aspects of the witness i still think are neat like the mass civilization suicide but for bungie to just remove the entire original idea of the winnower in favor of the veil and the witness is just fricking lame, color me a fool for not seeing it sooner when seth dickinson left
11 months ago
Anonymous
im pretty sure they forgot all about the vex
they have been filler enemies for 2 expansions.
11 months ago
Anonymous
>mass civilization suicide
they stole that wholesale from some anime apparently.
i forgot which one but people were saying it was an exact copy.
11 months ago
Anonymous
The vex are maya sundaresh and her team that found the veil on neomuna. It split their minds into billions of mechanical bodies scattering them across time and creating the vex which tried to recreate the veil as the black heart to undo it. We will use that in TFS to split the witness back into its original species. It was in the leaks bro.
>I'll be most of you have never even seen this before.
seen this a hundred times
super old
super well known for destiny fans
also its confirmed that bungie had zero idea what the darkness was or what any of the "endgame" story was and literally made it all up as they went along these past few years.
>also its confirmed that bungie had zero idea what the darkness was
The original concept knew what the darkness was. It was just that it empowered all the enemies of humanity. In destiny 2 they no longer had any idea what darkness was because they changed the story too much and wanted guardians to work with different alien factions which contradicted 'minions of the darkness' design philosophy up to that point.
If you're gonna remember the luke smith quote at least bother to remember the context and the discussion surrounding it.
11 months ago
Anonymous
The Fallen were known to 'not be evil' since House of Wolves, so they were never that committed to the idea. Humans working with former enemy aliens against other aliens is something that Bungie has been doing since the 90's (Sptht in Marathon, Elites in Halo)
its the actual for real this time big bad villain bungie manufactured out of thin air a couple years ago.
11 months ago
Anonymous
oh sorry, i thought you replied to me.
the answer to the actual question is thats who the traveler was in the OG story before it was scrapped.
the traveler was some lady or the lady was the harbinger of the traveler idk.
glad they scrapped it. looks trash.
Reminder that The Hive were originally literally zombie fallen and after that the plan was zombie cabal and zombie humans for a full flood analogue they scrapped.
In early concept art you can still see some of the hive with four arms, something about the fallen becoming undead made their lower pair fall off or for some reason only dregs became hive, maybe lack of aether or something.
No not a frickin' reskin that judders slightly. The Hive were the flood version of the fallen and there would be others like that for infested cabal and humans that would look nothing like the cabal and humans.
>Reminder that The Hive were originally literally zombie fallen
That was literally never true. Even as far as the first concept, the Hive were space moth/insect royalty.
seriously though, bungie made the highest quality console shooters and defined a generation of gaming, then took that pedigree and turned it into a glorified mobile game and milked it for 9 years, becoming irrelevant in the process. Frick them.
Industry problem. It wasn't the company that made those games, it was artists and creatives that had full control over their work and gave half a shit about the final product.
Then business men who only think in numbers took total control over an inherently creative industry and had a direct hand in the pipeline of what gets put into the game at the expense of the creatives. Destiny and modern Halo are reflective of this.
they chose to sell out. the second they were bought by activision it was over. I'm not saying microsoft is any less evil, but bungie at least set their own terms when working with them. now all people that made bungie great are gone and they're stuck keeping a corpse animated because it makes the whales give up their credit cards.
>they chose to sell out
the leadership heads at bungie sold out. the creatives have nothing to do with it because their job is to draw, design, and code.
again, this isn't just a bungie specific problem. it's everywhere. blizzard is another great example. a lot of bureaucrats in the game industry don't want to make quality games anymore, they want a product that's psychologically fine-tuned for maximum engagement.
like so:
REAL FRICKIN RED PILL TIME:
Go watch the BUNGIE gdc talk of last year and be horrified. >Dont try to overachieve, your audience will expect it and its a recipe for failure >Its not about making excellent content, its about making mediocre but consistent content fast >We removed "just make good games" from our office wall, we felt it no longer reflected our corporate mindset >A complaining customer is only 2 degrees from a happy customer >One reveal is all it takes to make them a believer and prepurchase the special edition minute one >We are a live service. The goal is not to tell a story. But keep the customer coming back to our digital storefront ecosystem.
and so on If they think like this you know Blizzard, Bethesda, every other western AAA thinks the same. Its all a hustle.
>I think the great tragedy of Halo is that for years and years it provided wonderful single-player and co-op content, and we provided people with almost no fun incentives or excuses, almost no reason besides their own enjoyment, to go back and replay it. So Halo 1 built these 10 labor of love missions, and only if you decided to go back and replay them was there any incentive to do so.
https://www.ign.com/articles/2013/07/09/bungie-co-founder-destiny-creator-on-halos-greatest-tragedy
Destiny was great when I could play Red War, CoO, and Warmind for free and buy Forsaken or Shadowkeep for some good extra content. Pretty much everything changed or added since then has been a net negative.
lol the Witness is the biggest diarrhea asspull we could have imagined
>grrr Trabeler I'm gonna find you and stop you from changing stuff because [logic not found] >Light is "chaos" >Darkness is "order" >but Darkness is also the power of though? And Light is the power of physical things >Witness kills tons of stuff because it doesn't like that the Traveler's space magic sometimes randomly kills people (but not frequently)
not even that it sometimes randomly kills people, that it could THEORETICALLY CAUSE ISSUES THAT WOULD KILL PEOPLE LIKE VOLCANOS AND SHIT >hey this power could hurt people >so we're going to go around eradicating a ton of life in the universe in order to stop that orb from theoretically causing harm in the future
It honestly feels like there are 3 different teams at Bungie and they just don't interact with each other at all. As a certified hater on Destiny's story, it used to have pretty good lore if you looked past the awful dialogue. But it feels like all semblance of good writing has been lost like the team directing the expansions don't even read their own lore.
I have two friends that play this religiously. I asked both "what is so good about the game?"
Friend 1: "Bro this game is so awesome, you get to shoot space wizards in the face with with magic bro!"
Friend 2:"I have 1000 hours in it"
That's it. That was their answers. 1 was reddit tier nonsense and the other was simply listing his hours played. Not a single one could tell me why it was good. I googled this and I found tons of people saying literally the same thing. That space magic line comes up a lot. This is all I needed to know to avoid this game and this moronic community
morons complaining about sunsetting only ever reveal that they are midwits at best. Complaining about diversity Black folk, content vaulting, etc is fine, but sunsetting is in literally every loot game in existence for a reason.
Why are you defending sunsetting like it was always their plan and not something they were forced to do because they were incompetent and decided not to make Destiny 3?
>Because that is literally just another form of sunsetting
No it's not. When you change in game mechanics, abilities stats, mods and make general improvements then it makes sense to start from scratch. Bungie has changed their engine so much they can't just bring old stuff back easily so it makes sense why in a brand new iteration you start over.
11 months ago
Anonymous
Yes, it fricking is. Sunsetting is the deprecation of old items to make room for new items. When Destiny 1 became Destiny 2, all of Destiny 1's weapons were sunset, you did not have them in D2. With a sequel churn model, every time a sequel is created you sunset the loot of the last game. When this doesn't occur, IE the permanent MMO model, sunsetting (ilvl, power level, gearscore, whatever you want to call it) is used because the alternative is just fricking the combat model by power creeping everything to hell for the same effect (burning old items to make way for new items).
11 months ago
Anonymous
>Yes, it fricking is.
No it isn't Bungie dick sucker. Bungie has explained this over and over. They make so many changes that bringing older stuff back is almost impossible. Destiny 2 is a different game then one so of course the guns themselves had to change to work with the new game. This is not the same as taking the same game cutting out guns from a certain point then slowly bringing them back or reskinning them.
11 months ago
Anonymous
You absolute moron this has nothing to do with infested-with-homosexuals Bungie, sunsetting is a concept across all games that deal with loot. Regardless of whether they can or cannot bring guns from Game A to Game B, the fact that they do not results in sunsetting between games. Are you so daft that you think Mario jumping and Sonic jumping are wildly different concepts?
11 months ago
Anonymous
I am not repeating myself to a Bungie dick sucker who can't accept he was wrong and is literally ignoring Bungie's own words about their engine.
11 months ago
Anonymous
Well, thank you for proving my point with your room temperature IQ.
11 months ago
Anonymous
You proved nothing and ignored what I said and what Bungie said about their engine and just kept repeating yourself like the moronic Bungie shill you are. Shouldn't you be on the subreddit calling anyone critical of the game "toxic" like the homosexual you are?
11 months ago
Anonymous
>"moronic Bungie shill" >Call them infested with homosexuals >Point out their other egregious flaws
It's amazing how incapable of reading you are. Please have a nice day.
11 months ago
Anonymous
>Ignores Bungie's own literal words >acting like he has access to Bungie's source code and knows better than them >acting like he's not a shill
11 months ago
Anonymous
Imagine drinking this much of Bungie's propaganda kool-aid.
11 months ago
Anonymous
Those people are the ones being targeted by pic related. Insulting Destiny is like insulting them personally.
Mountaintop and recluse are basically the only reasons for sunsetting. It's nice that they gave up on it.
Is there any legitimate complaints over the gameplay itself?
All i ever hear is bungie Black folk cry about story/pvp
Some people don't like design of raids and dungeons.
Balance is pretty off in places.
This
nothing that cant be fixed with balance patches.
hand cannons and scout rifles should 1 shot headshot minors that you are on level to +/- 5.
glaive melee should do way way more damage seeing as it takes away your class melee ability
60% of the exotics need major buffs
all abilities need a cooldown nerf. the ability spam is just crazy, they should be special skill shots and as such should have their damage increased to account for being usable much less often
using a gun should be the main way to deal damage.
make modding interesting again
make multiple scope options on every weapon again
increase non ability melee damage in pve, could probably double the damage honestly
make every stat point be useful instead of only the first number meaning anything
anything from 2-9 is worthless
only whole numbers count.
having random left over stats feels dogshit.
shader favorites
allow us to rotate the shader channels(never ever ever happening)
[...]
nta but its more like "give actual well thought out critiques based on factual information" because most destiny threads on Ganker is full of people who literally dont play the game/ dont have up to date info/ are just 100% false.
dude opinion has some justification, but mostly shit.
>Mountaintop and recluse are basically the only reasons for sunsetting. It's nice that they gave up on it.
The Mountaintop and Recluse were already out of the meta by the time sunsetting took place, years for the Mountaintop at that point. Sunsetting literally did nothing for the balance of the game. Sunsetting was done because Bungie found out people weren't playing the game as much to grind the new weapons so they took the old weapons away to force more player retention and fomo. Literally the whole reason.
plus >sunset mountaintop >also nerf it twice over so it isn't the same in the content you STILL could use it in
Pretty clear that they didn't need to sunset it when they could (and did) just nerf it.
Imagine thinking buildcrafting means anything in pvp. Cool you can dodge or throw a grenade like 5 seconds faster. My arrowhead break is fine though, doesn't stop pvp from sucking.
We thought Activision was holding Bungie back but they were actually holding them accountable. Now their new publisher encourages their bullshit. Also all the talent left the dev team and we are left with a bunch of tards.
I was a Destiny 1 guy... bounced before Destiny 2 hit. Frick, the first wave of that game was a treat. Day 1 player to the first few DLCs. I heard a lot of the story was cut? Hell they took Peter Dinklage out? frick that. I'm going to let that Destiny remain in my head and never touch the series again.
>Is there any legitimate complaints over the gameplay itself? >legitimate
When I see statements like that it almost reads like "what are some complaints you have about the game that I approve of"
gameplay is good, Lightfall had some good shooting setpieces and Strand is very fun to use, they did however make the game noticeably harder due to tryhard streamers and it resulted in a lot more reserved and somewhat annoying gameplay though.
nothing that cant be fixed with balance patches.
hand cannons and scout rifles should 1 shot headshot minors that you are on level to +/- 5.
glaive melee should do way way more damage seeing as it takes away your class melee ability
60% of the exotics need major buffs
all abilities need a cooldown nerf. the ability spam is just crazy, they should be special skill shots and as such should have their damage increased to account for being usable much less often
using a gun should be the main way to deal damage.
make modding interesting again
make multiple scope options on every weapon again
increase non ability melee damage in pve, could probably double the damage honestly
make every stat point be useful instead of only the first number meaning anything
anything from 2-9 is worthless
only whole numbers count.
having random left over stats feels dogshit.
shader favorites
allow us to rotate the shader channels(never ever ever happening)
>Is there any legitimate complaints over the gameplay itself? >legitimate
When I see statements like that it almost reads like "what are some complaints you have about the game that I approve of"
nta but its more like "give actual well thought out critiques based on factual information" because most destiny threads on Ganker is full of people who literally dont play the game/ dont have up to date info/ are just 100% false.
>"give actual well thought out critiques based on factual information"
No it's literally like I said. The Destiny community is filled with reddit morons like you that only accept criticism they approve of and anything they don't like they claim is not valid. These people are usually Bungie shills and are the reason the game is in the shit state it is in. Stay in your containment thread in /dg/ with the rest of the incel degenerates
again, you are wrong
go. what are your complaints.
do you have some?
say whatever you like.
I am not wrong, this is what you reddit fricks do. Run damage control when the eververse store started "Oh it's not a big deal you toxic hater" and look what it became. Or when the servers started having issues "Oh it's only happens once a month not a big deal you toxic hater". You homosexuals ruined this game.
11 months ago
Anonymous
you seem to know alot about reddit anon...
you are right eververse and servers suck.
is that all you would like to say?
11 months ago
Anonymous
>you seem to know alot about reddit anon...
Yea you guys brought it here and its cuck mentality it's unavoidable. Emasculated homosexuals unironically using the word toxic and getting mad whenever someone vents an issue with the game.
11 months ago
Anonymous
At least destiny gives you a way to buy items for bright dust unlike literally any other multiplayer game these days.
I've never seen people complain so much about something like cod despite it being far worse and not even pretending to be f2p.
11 months ago
Anonymous
>buy items for bright dust
they increased the dust cost for shaders from 80 to 300
11 months ago
Anonymous
they also moved many of the new shaders into silver-only bundles, and the new collab sets are priced higher than ever (silver-wise) and also not available for bright dust.
11 months ago
Anonymous
So? It's still cheap.
In cod you can't buy anything without spending real money but for some reason I haven't seen any angry threads about it.
they also moved many of the new shaders into silver-only bundles, and the new collab sets are priced higher than ever (silver-wise) and also not available for bright dust.
>At least destiny gives you a way to buy items for bright dust
Bungie has slowly been nerfing this feature for years. We don't even get dupe protection anymore and they went out of their way to frick with the API so you can't whats coming in advance which is anti consumer as frick but by all means run damage control.
Now this is actually legitimate criticism.
11 months ago
Anonymous
>legitimate criticism
just do us and your family a favor and kys already
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>At least destiny gives you a way to buy items for bright dust
Bungie has slowly been nerfing this feature for years. We don't even get dupe protection anymore and they went out of their way to frick with the API so you can't whats coming in advance which is anti consumer as frick but by all means run damage control.
>nothing that can't be fixed with balance patches
The problem with this argument is that they don't do said patches.
Shadowkeep was October 1st, 2019. They added finishers, neutered Pulses/HCs/Scouts, now they usually put things into finishable health states. So this "patchable" balance issue has been around nearly 3 fricking years. There's a ton of valid complaints with gameplay, say you finish something that someone else kills and you fricking die (bug, been around for a long time)
Teleporting enemies, server issues, teleporting enemies have been an issue since at least Beyond Light, I feel like I remember before that it happening, but I can't be sure so I'll just concede Beyond Light. Issues with things like bounties not being shared so you're essentially competing against the other 2 fireteam members in your strikes to get credit for your bounties. No option to disable matchmaking to allow you to do strikes alone, which would fix this issue. Poor enemy density in many different content modes, which leads to unsatisfactory play (like a lot of the 6 man modes barely having enough for 3 people). Poor class balance (go look at crucible stats), bizarre choices for Exotic balance where they'll annihilate "good" exotics (their habit of double-dip nerfs has been a thing since D1), or do meaningless buffs (0.4% damage buff meme). Poor choices for anti-champion mods, certain mods/intrinsic perks breaking champion mods, slow speed of balancing. Poor mob density in patrol areas like Neomuna, with 1 of the areas having really weird HP values for certain enemies letting red bars shrug off several shots. Poorly thought out things like Tangles being a 15s CD, but not exclusive to you so you could burn your creation CD and then immediately have a random projectile consume it. A billion different things.
>nta but its more like "give actual well thought out critiques based on factual information"
NTA but if something is shit, saying it's shit is factual. You expanding it into asking for "well thought out critiques based on factual information" is just trying to put a positive spin on exactly what he said, asking for complaints that you approve of. >Oh frick the rain is wet. >HURDUR NO that's not valid, you need to actually think about it thoroughly and formulate your argument in a way that incorporates air moisture, atmospheric pressure, and wind projections.
No motherfricker, the rain is wet, accept it or move on, nobody's obligated to write a fricking dissertation just because your malformed brain is incapable of taking in base statements at surface value and needs a fricking essay explaining its meaning in fine detail.
The game is simply too easy. Stand still and wait for enemies to kill you. You'll be amazed at just how stupid the AI is. The raids are the only thing that has difficulty because raids force six players to handle their own. Some raids are actually easier with less players because there's less people to mess things up.
No I haven't because the reviews for Lightfall are ass and I don't feel compelled to return to a game that demands $100 a year and hours of daily play.
I'm assuming their engine can't handle more without some serious under-the-hood development investment that they are not prepared to do. It's my belief that that's the only reason why they didn't jump on the battle royale craze when it was taking off - because they couldn't do it on a technical level.
That's what Marathon is for. They want it to be next Fortnite because Destiny isn't really growing.
Destiny isn't growing but it's still one of the most profitable games ever. It's on the top 5 most played list for each console and top 10 for steam.
gameplay peaked with WQ and they had a good formula there to refine. Lightfall and post lightfall is good but you quickly notice the balancing aspect is >Kill 6 billion Black folk >Collect 34 quintillion orbs >Deal 10M damage minimum to spazzy ADHD boss with area denial and knockback
The gunplay is phenomenal and Destiny has the best raiding content in probably all MMOs, but it's some real bullshit sometimes and gearing is pretty absurd.
Also a lot of guns are just bad, same for exotics.
I don't have brain damage so I don't play a pvp game with autoaim and adderall'd outzoomers
The PvP in this game is actually hard to enjoy, no clue how there are addicts out there that genuinely like it >1 hit low skill special weapons >Fast TTK on all meta guns >Everyone's fast as shit so you need the autoaim provided by meta guns and the like >Everyone is a headshot wizard(also autoaim)
I'm not even bad, I can go flawless in trials. Just sucks to do so
yeah its actually INSANE. i am a PC player and never knew how absolutely baby tier console players have it, all top players are on console.......... what other game has that? the aim assist is more powerful than an actual aimbot i've used in cs go before
fricking wild
the gun i use has 0.5ms kill time and i have to actually aim it, a console player will blow my head off while im sliding from around a corner while hes flying through the air and not aiming
I dont play this trash game anymore but frick me the matchmaking was utter shit >oh you did well last round and overall your skills are slightly above average? >heres 2 blind, deaf morons, if you cant carry these chucklefricks then tough shit b***h
Have any of the systems she was in charge of making been successful? The Clan system in D2 is pretty awful and basically nothing. And does anyone even use Guided Games?
I'm rewatching her D2 presentation and maybe it's the benefit of hindsight but she sounds completely out of touch and like she has no idea how people play the game she's working on.
I think she calls the Destiny fanbase toxic at one point in that presentation. Man do people love exploiting and abusing the frick out of that empty word.
>she calls the Destiny fanbase toxic
Nah. She's saying things can get toxic if you put a bunch of strangers into a high pressure difficult situation like a raid or Trials. And she's not wrong. But her "solution" doesn't solve that. If anything it could make things even worse by adding more pressure with the whole rating system and queue tokens.
Her experience before this was working on some failed esports league. I think she got hired with that in mind for Destiny, that failed and so she got to work on social things which meant making voice chat opt in meaning no one is talking to each other. Meanwhile you see countless viral videos from COD and their proximity chat drawing people to that game.
Man these stupid stupids fricks are so fricking terrified of hearing a bad word when they play to the point where they ruin an entire game.
Everything. Literally fricking everything.
D1 was a little rocky at first but over time they started turning the game into something really worthwhile. Then D2 comes along and trashes all of it and just barely recovers from that with Forsaken. But since Forsaken they've just full-sent this shit straight into the depths of the earth. Witch Queen was pretty cool though.
Also, yes, micro transactions were introduced in D1 so the issues clearly go way back. Didint want to make it sound like I thought D1 completely flawless or something.
About a million different things but the one major common denominator was Luke Smith. They put some fat moron from Kotaku in charge and it went as you'd expect.
I remember he would do these arrogant interviews trying to emulate a Tony Stark like nonchalant personality and it blew up in that Eurogamer interviewer and he never did interviews like that again.
i was an IHE fan pre-destiny and destiny always looked like slop to me
but i just have to wonder
why the hell won't they add a new enemy faction?
if you have 5 enemies and 100 guns, adding a new gun is 5 more enemy X gun combinations. But if you add one new enemy, thats 100 more enemy X gun combinations!
when you let a developer publish themselves they can just do whatever they want, there's no deadlines, no content delivery schedules, no rules, no limits
destiny is the north korea of videogames, you do what they want when they want and no one has any say what so ever in what you get or how the game evolves, it's a skinnerbox of skinnerboxes with microtransactions so far up its ass it makes chinese f2p games look like masterpieces
and the crown achievement of this IP is enslaving and buck breaking their fanbase into busmission SO HARD they will DIE defending it, only recently after almost a decade of sheer abuse and moneyhatting people have merely started complaining harshly after the price increase, poor server stability and downright stealing fanart. destiny players have no will, they have no mind, they are just addicts trapped in a massive sunk cost fallacy 10 years in the making
just pretend bungie died after halo 3, because that's exactly what happened
what is up with the mtx psyop bullshit? i've never opened the store once until they give me engram that gives me a free item from it. dont defending it i just dont see what the frick you people are talking about
Why do people value the opinion of this degenerate hoarder mother killer so fricking much?
11 months ago
Anonymous
>HURR DURR I CANT READ THE POST
are you mentally handicapped? I literally just said why, it takes an addict to recognize a drug dealer and that wowcuck is a wowcuck addict and can see from a mile how much of a skinnerbox destiny is, MUCH more than warcraft will ever be
you stupid buck-broken monkey homosexual
11 months ago
Anonymous
You linking it means you watched that video before you stupid frick and are referencing it. Stop giving that weirdo views
11 months ago
Anonymous
Black person
11 months ago
Anonymous
this troony has been seething about wow players all day in a desticle thread
lmaoo
In Destiny 1 you used to get that stuff for free in activities you stupid emasculated Bungie dick sucker. It gave you more loot to try to get in content. It meant something if you had a certain type of armor you could only get in certain activities.
From top down incompetence in management and corporate greed which resulted in gross overspending and total shift towards overmonetization.
From bottom up abandonment of meritocracy in favor of hiring based on ideologies which resulted in most key positions being occupied by individuals with no technical qualification who won their positions purely because they check boxes.
What happened to the old guard that made Halo 1 2 3? Did they retire into the sunset when Destiny came around or did they get poached by other publishers offering fancy contracts
corporate (bungie) greed, virtue signaling, pandering, laziness, disconnect from playerbase, [thing i dont like]
yeah,this game went to shit the moment people accepted sunsetting and vaulting.the story is now tainted by the whole neomuna shit and the witness is just a giga chud.the new guns are just old gambit guns but with a taken skin.
As soon as they revealed sunsetting I stopped playing and never looked back. A game doesn't want to respect my time, I'm not gonna respect it
yeah,you missed nothing.
Same. Invalidating all my previous grinds (BA I'm looking at you) then taking away content I paid for is something only a masochistic cuckold would tolerate, and I'm not about that.
fpbp
A shame too, still some of the best gunplay in FPS. It's just too bad that everything from the story, to the characters, to vaulting weapons and preventing you from upgrading them, is complete ass. At least your dude look fly tho amirite???
>content vaulting and "sunsetting"
>the insistence of the community to remain on Destiny 2 long after its expiration date
>the community's acceptance and passive attitude towards more and more aggressive microtransactions changes
>>the insistence of the community to remain on Destiny 2 long after its expiration date
If they made Destiny 3 people would have migrated. Bungie didn't do it because they're lazy, greedy sacks of shit.
The fact that that people allowed them to sunset content in what is supposed to be a live service game instead of burning it all down will have grave consequences for gaming in my honest opinion.
the logo looks like master chief's codpiece
it looks like underwear too
what a shit game
I'll never play it just based off that
Why are you upset by underwear? Are you free balling?
Why are you zoom zooms so emotionally fragile? Disagreeing doesn't mean you're upset, angry, mentally ill. Are you mind broken by social media? You're anonymous here
Clearly you're bothered though because you'll 'never play the game based on that.' Do you seriously believe we expect you to be impassive, sitting there, calling the game a 'shit game' but you're like, totally unbothered and soooo cool, which you evidence further by responding to someone asking you a question with insinuations that they are mind broken. You're clearly not the cool level headed person you think you are and tbh I frickin' hate people like you because you can't even be honest with yourself but you have a smug and self righteous aura to you regardless.
Nope, zoom zoom. You're too dumb.
samegay.
the only romantic relationship in the game is homosexual, between a robot and an old man. Thats all the reason I needed to stop.
and every side character is also a homo, except for the chud crow but his gf dies anyway lol
The Drifter and Eris Morn would like a word with you.
how are you enjoying your summer?
Not good at all lost my job and can't find a new one and I am slowly becoming an alcoholic. I am fighting the urge now to go to the liquor store.
its a commercial success for normies, not sure if anything went wrong OP
>Watch E-celeb video
>Posts on Ganker
You have no original opinions
>watching e-turds
the game been shit for years.I really hope that Op isnt an E-semen slurper.
The game generated unprecedented revenue for Bungie so from their perspective everything went right.
Run by fricking morons
REAL FRICKIN RED PILL TIME:
Go watch the BUNGIE gdc talk of last year and be horrified.
>Dont try to overachieve, your audience will expect it and its a recipe for failure
>Its not about making excellent content, its about making mediocre but consistent content fast
>We removed "just make good games" from our office wall, we felt it no longer reflected our corporate mindset
>A complaining customer is only 2 degrees from a happy customer
>One reveal is all it takes to make them a believer and prepurchase the special edition minute one
>We are a live service. The goal is not to tell a story. But keep the customer coming back to our digital storefront ecosystem.
and so on If they think like this you know Blizzard, Bethesda, every other western AAA thinks the same. Its all a hustle.
GDC exposed just how much GaaS are shitty temporary products that are design for a quick and easy buck
This is all a variation of the shit i was told when i got a job at macdonalds back in college
>"we aren't fast food, we are cheap food done fast"
>It only takes a free drink that costs us 5 cents to turn an angry customer into a lifelong heavy user
>The quick service industry isn't about food. Its about making people treat a brand like family.
Absolutely abhorrent.
This
It's not about making games in the traditional sence, it's about psyop'ing the players and potential players into become whales and addicts for as long as possible.
This brand of media really should be treated kinda like the FDA treats some food types when it comes to ingredients. These products should not be allowed to be labeled and sold as "video games" rather GASS products should be put under the same legal umbrella as casinos and gambling establishments and ect and have to have the same licensing and legal requirements.
'Gambling secondary interactive media"
>I think the great tragedy of Halo is that for years and years it provided wonderful single-player and co-op content, and we provided people with almost no fun incentives or excuses, almost no reason besides their own enjoyment, to go back and replay it. So Halo 1 built these 10 labor of love missions, and only if you decided to go back and replay them was there any incentive to do so.
https://www.ign.com/articles/2013/07/09/bungie-co-founder-destiny-creator-on-halos-greatest-tragedy
>no reason to go back
this homie doesnt enjoy playing video games does he?
jesus christ it's like a parody quote. this guy is literally saying that fun is not a reason to play a video game. utterly dystopian
sounds about right for a Sony associate
he just wants people to be addicts instead of making a fun game like back in the day
?t=629
has anyone ever told this guy to his face that he's a fricking soulless moron? someone do that please
yes yes we all watched the video
I remember when some Ubisoft guy genuinely called all their customers paypigs at a corporate-only showcase at E3 or something and then companies starting adopting all those Ubisoft staples of quality.
>surely this anon is exagerat-
> https://www.gdcvault.com/play/1027599/From-Box-Products-to-Live
>>Dont try to overachieve, your audience will expect it and its a recipe for failure
They never achieve though.
>>Its not about making excellent content, its about making mediocre but consistent content fast
Except they're not consistent or fast.
>>We removed "just make good games" from our office wall, we felt it no longer reflected our corporate mindset
I mean, they don't have devs any more, they have representations, so ofcourse they can't make good games.
>>A complaining customer is only 2 degrees from a happy customer
Also two degrees from disgruntled and that turns into pipe bombs and shotgun visits.
>>One reveal is all it takes to make them a believer and prepurchase the special edition minute one
As clearly demonstrated by numbers dropping lower every season...
>>We are a live service. The goal is not to tell a story. But keep the customer coming back to our digital storefront ecosystem.
Except less and less people are coming back every season.
It blew my mind watching the one environmental art talk where you get the sense that all of the divisions are slightly hostile towards each other.
At its core - learning nothing from D1 and still wanting to have a looter shooter with semblance of a serious story. It just doesn't work with both ways.
they split with activision
they left activision but the activision never left them. like what
says, they internally function similar to blizzard. preauthorizing selling products fast and literally went out of their way to say they don't want to make quality or overachieve.
>preauthorizing
*prioritizing
Activision's support studios were the ones who made the best content for Destiny and Destiny 2 ironically enough.
Nothing, it's a great game and very fun.
>it's a great game
After they went separate ways from Activision things only got worse.
>activison le bad
>split up
>turns out bungie has like three times more israelitery in store
still hilarious
I understand they need to make money when there's no guaranteed paycheck anymore, but their quality went down the shitter. That was the problem.
they wanted it
at this point i am nearly convinced it's not bungie that's left, it was israelitevision who kicked them out after finding how much bungie outisraelited them
everything they did after was conscious and they enjoy in and iterate on it with every grift
>One american company becomes two american companies
>How could both behave like an american company???
This is just the culture over there. You hustle and grind to build a nest egg and get out before the mess you made collapses on your replacements lap for them to try and fix. Its the american way.
everything other than sound design
and the most of all you morons keeping it alive
it does not respect your time or your wallet at all
the b team is in charge while marathon is their new baby
Its been funny to see so little hype for Marathon from the Destiny crowd after it turned out to be another "take an old nostalgic name and put it on a pvp cash shop engine" like the vampire the masquerade battle royale thing right as people are going "with the final shape i can finally quit destiny".
Bungie must be shitting themselves internally. All their lifer streamers going variety in the same week as each other shows which way the winds blowing.
Because Marathon means NOTHING to modern audiences. At best they might have heard the name from some nostalgic analysis video, but that's it.
>Bungie must be shitting themselves internally
lol no. whatever they announce is after final shape will have all the usual players back in
Probably not actually. Companies are learning fast the "end of a years long saga" is not actually a draw for customers but a sign its okay to stop here.
Blizzard did it with Shadowlands and Dragonflight sold like shit even though players say its fine.
Square did it with FFXIV and Endwalker was a monster hit but we are like 23 days from the next expansions reveal and traffic online talking about it is much, much lower.
The Bungie forums and subreddits are full of people talking about how TFS is allowing them to finally stop
Its doing the exact opposite of whats intended. When everything competes for time an ending point allows people to leave.
Look at tv shows like the walking dead. Thats still got like 3 spin off shows going, but who gives a frick because the original protagonists story concluded.
you're overthinking it. 1 flashy trailer with a new threat, some familiar faces, and some new gimmicks that promise to alleviate some complaints and business rolls on as normal. they deleted half the game in 2020 and everyone player count went up after so many saying that they were quitting.
>they deleted half the game in 2020 and everyone player count went up after
>Sunsetting coincided with the release of a 'free' to play version.
Numbers without context are shit. Don't try and play the intellectual if you can't even be assed to understand the information you're using.
yea but the FFXIV thing isn't quite the same, it has the same dip as it always has at the end of its expansion cycle. so long as the next expansion looks good, everything will be great.
everyone else is fricked, because of what you said combined with the secret ingrediant you didn't mention.
decline of quality.
once the ending of the storyline is reached the decline of quality rears its head, I could never care about Destiny 2 again, and I have 600 hours clocked in, they could reveal fricking anything and everything, I'm not coming back, because the game is both repetitious, and not fun, and also new content is over in a few hours and your back to fricking VANGAURD STRIKES AND PVP PLAYLISTS AGAIN.
They already had to do a panic early reveal last month after how bad Lightfall reception was, and since then D2 public image has only become worse. No one cares Cayde is back.
>They already had to do a panic early reveal last month after how bad Lightfall reception was
player count dipped no more than usual
>D2 public image has only become worse
this gets said nearly every year with bungie but nobody ever leaves
>No one cares Cayde is back.
oh my sweet summer child
>Witch queen hits over 2 million players!
>Lightfall drops to 600k players...
EVERYTHINGS FINE. KEEP BUYING EVERVERSE ENGRAMS. I NEED MY #DADASOFDESTINY AFTER WORK AND YOU FRICKING CHILDREN WONT TAKE IT FROM ME
check the steam charts
the peaks and troughs are about the same as last year.
wow stagnancy. Get out the party hats and champagne!
this guy has a hard time understanding what concurrent player count is god bless him but he's straw-manning in all caps now so we'll leave him be
Because this looks nothing like Marathon so it won't attract the old fans to it and the franchise is old enough that no one actually knows it nowadays
at least the marathon wiki guy has something to talk about.
i'm going to play it, marathon fan since 2 or so. it can't be worse than destiny. then again the most mediocre games live the longest in the saas era so if marathon is actually good i don't expect it to last very long
"the old fans"
let me tell you, I've played nearly every major release that has mattered in video game history, and I had never heard of fricking Marathon till some youtuber did a dive on it.
it isn't just an old franchise, its one that never even fricking blipped.
>it isn't just an old franchise, its one that never even fricking blipped.
It's memorable only to mac gays because it's the only game they had. Thats literally it
You have to be 18 to post here.
In his case you need to be under 50 to post here
Black person, I was installing Doom on Floppy to play it on Windows 95, and going into DOS to play Crusader No Regret.
I had never heard of Marathon till like a year ago.
I'm 40 and have been playing video game since the 2600. Never heard of Marathon. Stop acting like it was some cornerstone IP of the 90's.
Ever since Marathon was announced some elitist frick autists have emerged acting like if you heard of Marathon before you are in a secret club. Every kid who plated marathon played it because their dad had an apple computer and it was the only good exclusive game for it
This. It's literally a random game and I've been a gamer since before the Internet. I've never heard of it. Marketers are trying to make it sound like a legendary game. They do it every time to appeal to the weak-minded.
Marathon: Durandal was relatively popular on the XBLA storefront and you've likely at least heard about it in some capacity if you played Halo or Destiny before because there are constant easter eggs that reference the game. It's a very niche game that isn't wellknown but it's not as obscure as some people like to pretend it is.
stop trying to psyop this man, this game has never existed and nobody has ever heard of it
All I remember is Warframe blew the frick out of it in 2018.
It's trash but morons like it so I guess nothing
>What went so horribly wrong?
the grand design could never be realized
I wonder when Bungie stopped being like this.
when dollars started rolling in
2014
They still have a lot of the same themes in the deep lore. There's a high degree of crossover between pathways into darkness and destiny surprisingly. But the issue is that the actual cool lore gets pushed aside for marvel tier dialogue and dumbed down storylines to beat the ideas into the braindead audience.
Luke Smith, if you didnt know...
...at the start of D2 he did once say, his niece did like the game, but it was too difficult, so that was when the difficulty was extremely toned down.
also, i dont fricking know why they ever did the double primary and no heavy at the beginning of the game.
>i dont fricking know why they ever did the double primary and no heavy at the beginning of the game.
because everyone complained about special weapons in d1
so their solution was to just remove special weapons and make them heavy weapons...
but Destiny is the one game that has the best gun play that no other game can ever come close to
PvP NEEDS LOVE
>Enemy stands still looking at you and shooting now and then
UHHHHHHHH THE GUNPLAY COOOOM
I think people that praise Destiny have very low standards or simply bad situational awareness.
thats not what gunplay means you fricking mouth breather.
I know what it means but its the equivalent of buying the most expensive, mastercrafted firearm irl and using it to shoot sandbags. You may as well just load up in a patrol zone and shoot a wall and you are getting the same out of it.
what people really mean when they say the gunplay is good that the guns sound good and the bullet magnetism makes them feel like a god
shooting most weapons has an inherent "cool" factor that is extremely hard to find in other games.
like even when you are doing awful your second to second gameplay loop still makes you feel cool.
ok so you dont actually know what it means. good to know.
i covered that in the "guns sound good" part
no you didnt.
"cool factor" is entirely subjective so yes i did
>handguns feel like shit and the reloads are pure tedium
>machine guns, assault rifles and pulse rifles are just worse versions of guns in halo and titanfall
>fusion rifles... exist
>rocket launchers have absolutely no feel or impact. Compare launching a max radius cluster rocket and then tossing a grenade in F.E.A.R like 16 years ago. One is a world shaking event. The other is a destiny rocket launcher
and so on. Destiny guns feel like toys. Like a combination of airsoft and a lasergun course at a bowling alley.
great. the game isn't for you.
it clearly is the game for hundreds of thousands of people.
have fun playing something else anon.
im sure i probably fricking hate alot of games you love and will defend to death.
see above.
if destinygays had awareness they would drop it nearly immediately or not even pick it up
>consoooom poster
weak bait homosexual, ksy
even if you have tried destinsty, bet you never played a raid, completed a dungeon, or grandmaster nightfall
We can all smell your history playing world of wacraft from here oji san.
>y-y-wou must play wow
also
>redditspacing
Try some wierd 'gocha' all you want you reek of wowbuck.
meds now
>redditspacing
Hello, newbie.
instead of seeking attention, go bank some motes summergay
>try all those flavours of turd!
no
You sound like the guys still subscribing to WoW today. Like beat for beat the same weird aggressive victim-cope out of nowhere.
Criticism of a game is not a personal attack on you no matter how much of your time and money you dumped into it. Calm down.
Density > Destinsty
They could've given it love but they never did, since 2013 starting from the original Destiny. It was never their plan. Their only plan was to go all in with the monetization and recycling the old content and what is amazing - it has worked very well for them.
You can expect even worse in the future once they launch Marathon. Because of it's nature, it's an "extraction shooter" they only need one big map which has some seasonal differences and content. It's going to be even more lazy than D2.
gunplay means nothing when everything you can shoot at is fricking boring. combat from halo back in the 2000s was more intense and unpredictable than destiny.
ramp up the difficult casual
dying faster doesn't fix bad game design, jesus frick it's like talking to a blizzard consoomer
>anything that takes more than 5 bullets to kill is a bullet sponge and a bad designed enemy
ok now frick off back to your milsim trash.
yes, halo 1 is my favorite milsim. your strawman bullshit won't persuade anyone from playing this garbage skinnerbox.
>strawman
where?
>persuade
where?
its clear you have little to no understanding of anything that is happening in this thread.
>where?
you brought up milsim instead of attacking my claim of saying destiny combat is boring and shit
>where?
you defending a bad game because it's not even a hot take to say destiny is generic skinnerbox piece of shit.
>dying faster doesn't fix bad game design
this is only a complaint if you die faster than your enemy
meaning you dont like bullet sponges, which means you prefer milsim type games.
im inferring because i have been in 2000 destiny seethe threads on Ganker before and its this same shit every time.
if you didnt mean that then sorry but that was the logical conclusion based on my own anecdotal experiences.
and i can defend something without promoting it.
i hate destiny 2, its my favorite game. i have over 5000 hours and counting, i am currently playing it as i type. i dont recommend destiny to any human on earth.
i dont promote it to anyone.
no one should ever play it.
how much of the destiny's player count are chink bots anyway
50%
better than decline.
each expansion has more players than the last
I started playing the game and already dropped it after less than a month or so
what a disappointing as frick game
great now frick off.
kys fanboy
not imagine it but with 10% of already nonexistent amount of things to do
this was this shit game on launch
Why it has fidget spinner for a logo?
its not, its master chiefs crotch diaper
Nothing. It's printing money
Pros
>Great gunplay and gameplay once you understand how to make a build
>Endgame content (raids, dungeons, GMs) are all really good
>Visuals and deep lore are fantastic
Cons
>Run by the most israeli company to ever exist
>Getting new players involved is impossible because it's literally hundreds of dollars to get all the good stuff
>Not enough content for the price
>Constant retcons and pisspoor storytelling/dialogue
>Seasonal model means content isn't made to stay, and often is shitty because of that
>all
debatable
that's fair, I should say mostly really good. More so that it's a singular experience; there's nothing else out there that plays like Destiny raids/dungeons. Unfortunately, that's not where Bungie puts most of their effort because the majority of players don't engage with them. At least we're getting two of each per year now, but still.
"overdelivery" is the saddest thing to read. I wish they'd just do like 3 seasons a year and make them bigger, with more polish. I wish they gave more of a shit.
>I wish they gave more of a shit.
they do.
its called marathon.
Marathon will burn, and it will be beautiful
i just dont know who the audience is.
like both cod and battlefield tried to copy tarkov and failed.
and the destiny audience is not an extraction shooter audience at all.
i just dont see how they landed on "extraction shooter" as the genre.
fricking anything else would have been better.
who knows.
maybe it will go gangbusters
or maybe it will just go bust.
I guess they're aiming for the more casual console audience, but they dont seem the type to play a hardcore extraction shooter. I know basically nobody in the destiny community who is excited about Marathon, literally everyone is hoping it fails out of spite because we know we're funding its development rather than the game we actually like.
I'd be very surprised if it has any real staying power, but I guess we'll see. It's also unclear if Marathon is Matter, or if that's a different game
i hate that all of the talk around marathon is
>aesthetic aesthetic aesthetic aesthetic aesthetic aesthetic
>design design design design design design design design
and no one talking about what the gameplay will be or could be or anything.
it will play exactly like all the other extraction shooters, where you run around slowly and methodically grabbing shit, doing a lot of hiding, then occasionally get in a 2 minute gunfight after 40 minutes of doing nothing but looting.
there's nothing to talk about
you can see the gameplay by watching/playing tarkov
sure the guns will feel different but that's minutia that can't really be discussed before we get hands-on with the game
is tarkov even that big?
like even if marathon absorbed 100% of the tarkov player base would it even be bigger than destiny?
im pretty sure d2 is bigger just on pc than tarkov and d2 is also on consoles.
They took too long to make this. Even COD has a Tarkov clone that normies like. They are getting into this market too late.
its baffling, Destiny's concept arts for area's always translate into the smallest fricking sandboxes in modern video gaming in reality.
Neomuna is TINY, you can see it all in about 3 minutes, I have no clue what is going on with their idea of worlds.
I'm assuming their engine can't handle more without some serious under-the-hood development investment that they are not prepared to do. It's my belief that that's the only reason why they didn't jump on the battle royale craze when it was taking off - because they couldn't do it on a technical level.
That's what Marathon is for. They want it to be next Fortnite because Destiny isn't really growing.
Not only that, they almost always never use the more aesthetic/interesting concept arts, likely because it would be overdelivery and too much work
Neomuna's concept art had some sick coral oceans and weird trees, get into the game though and
>no coastal zone
>generic palm trees
>Le strand lmao
>empty "sky"scrapers
>Endgame content (raids, dungeons, GMs) are all really good
lmao imagine liking champions hahaahha what a cuck
I don't think old Bungie could of ever created Halo with this mentality.
the seasonal model was the worst thing bungie has ever done.
also the community would have at this point been way happier with less seasons but each season is great.
i know bungie doesnt give a shit because they made billions off destiny but yeh...
dropping this shit game was one of my best gaming moments
greed plus incompetence plus devs burning out wanting to move on while crashing the current game with no survivors
I'm very excited to see how Bungie will respond when Marathon performs under their expectations
i hope it actually dies on launch.
just to see their faces crawling back to the destiny community.
Lack of enemy variety. Timegating missions and power level.
>Destiny
>made by bungie, published by Activision
>first game gets shafted to make people play an inferior, shittier F2P version of it
>fast foward
>343 shuts down the original Halo games in favor of the MCC and Infinite
>Activision shuts down Overwatch to make people play Overwatch 2
It was there all along and we didn't notice
>F2P
that came years after d2 launched anon.
also its free to try.
there is essentially no content for free.
>there is essentially no content for free.
And bungie refuses to update that free content because they're afraid poors might enjoy it without paypigging
every single aspect of this game must be optimized for maximum profit
Should have been Halo 2.0
Ended up being Borderlands 2.0
>it should have been trash
>but it ended up being good
uhh anon?
if you ever played destiny you're a gay moron and you always were
yep.
anything else?
Leftist devs
I love destiny 2. It definitely could be better but currently game is at its best since Forsaken and it's only getting better.
Removing content is fricked up but it went a lot better if you treat it like destiny 3 considering how much the game has changed and Legacy Collection has more stuff than vanilla destiny 2 could dream of.
Removing crappy campaigns and a couple of broken raids is nothing compared to going from destiny 1 to destiny 2, Imo only with The Witch Queen game finally got to destiny 1 level.
>got to destiny 1 level.
d1 is horrifically bad.
double primary CoO d2 was better than all of d1 combined.
i know. i was there for both.
The overall state of the game is pretty good with lightfall, the story is just ass. And the seasonal model is pretty annoying. But I find a lot of the current complaints to be overdramatic honestly
give some examples.
>but it went a lot better if you treat it like destiny 3
I bought the game with some DLC's recently
the game is a complete mess
I was playing through the shadowkeep DLC only to realize the last part of the DLC is removed
if you think destiny 2 is good in any way, yoou have severe mental issues
>the last part of the DLC is removed
huh?
garden of salvation is still in the game
the moon is still in the game
the pit of heresy dungeon is still in the game
the nightmare hunts are still in the game
...?
>state of the game is great atm
>no real updates to crucible/gambit, YEARS since last new maps, in fact many maps removed over the years so the pool is smaller than ever
>removed a number of strikes (PvM missions) with Beyond Light?, some of which had only been in the game for around a year, added the Battlegrounds in place of these, of which many aren't designed around being ran outside of the season they were in, and have extremely poor balance at the higher difficulties
>removed a ton of PAID DLC content, 4? raids
>piecemeal charging for everything, increasing season price, increasing expansion price (despite lightening what you get in it), no longer including the first season with the Expansion
>removing content constantly after the season ends
>removing special missions like Harbinger, Zero Hour, Whisper mission
>removed most of the "F2P" content
>removed 80% of the story content
>monetized more and more
>now charging for dungeons on top of the expansions, seasons, etc
>removed API hooks for their paid cash shop so people won't know if/when stuff becomes available for free currency
>bundles shaders into expensive packs with other shit, can no longer get them separately, when they never had been before
>move raid shaders into a "You can now pay for this with real money" after beating it
>monetize more and more
>refuse to fix issues with bright engrams not giving duplicates, remove options to earn free currency
>seasonal content is essentially the same thing every season with minor paint changes to the "activity", time-gate the shit out of it
>force you to play the "core playlists" but offer little support for it
>new updates to story essentially ruin most of the established lore since it's nonsensical
>marvel-tier writing
>refuse to update older content they can't monetize as well (if you want to play with alternate classes for stasis, 7? week timegate, poor grind)
>monetize that by offering expensive skips
lel
have a nice day, vile shill.
>YEARS since last new maps
actually we got a brand new map last year
its fricking awful.
and supposedly we are getting a new map next season
which im assuming is going to be just as bad.
well, Gambit has no new maps in... God knows how long.
I forgot about that terrible new map, I do remember all the removed maps, them bringing one back or two of those back (despite saying they were removing them to update them) with zero changes. A lot like Trials of the Nine, which they said they'd shelve to improve/fix, and then years later they rerelease it without any changes except having a different NPC be the announcer/talk-to-person about it
I'd prefer no content over bad content. I remember playing D1 on xbawks and getting that dogshit PS exclusive strike added to game. It was legitimately so terrible that I wish we never got it because being forced to play it was not fun.
5 raids, anon
ah right, Scourge. Forgot about that, was trying to work though how many there would be. Even worse!
>removing content
That alone is enough to never play this.
>but currently game is at its best
it was like destiny 1 all over again, except it felt even worse somehow
Everyone who wanted to make an actual game fricked up their chances with the launch of Destiny2 Vanilla and barely scraped it back together with Forsaken. Now it's a corporatized microtransaction shithole where their motto is paraphrased into "don't make good games" because it takes too much effort compared to microtransactions hooking a few whales.
The fact that I am able to enjoy the slop makes me stronger than you
You are allowed to cope and seethe in jealous rage
you are mistaking people's genuine disappointment in you for rage. the only thing that irks me at all is when destiny shills try to trick other people into dropping money into this dumpster fire because misery loves company
Destiny lore was better when the Hive were straight up evil, worms were spooky, and the pyramids were just ominous empty ships.
The Witness is a huge homosexual and I don't want to ally with Hive or Fallen. Cabal are alright though.
I dropped D2 when they finally let you into the moon pyramid. They have no sense of how to preserve a mystery, every good idea they have they smear with shit and ruin it. I feel like they must have some hack writer or writer in charge who needs to put their fingerprints on every idea until it sucks
this one cutscene destroyed 10 years of lore.
>unveiling is just made up bro its just witness propaganda!!!
god i hate nu bungie so much i cannot believe they took one of the most interesting lore books to date and retconned like every bit of it
>the entire reason for everything thats happening in the universe is because some bald sand Black folk god jaded and depressed and then became all goth and shit and then started doing darkness drugs and then became a paranoid schizo so they tried to destroy their god before it could kill them and have been hunting this god from the beginning of time
actually pathetic story telling.
what a waste of my life following and caring about this lore.
wonder how they are going to deal with the vex now since they were supposed to be byproducts of the now retconned flower game
individual aspects of the witness i still think are neat like the mass civilization suicide but for bungie to just remove the entire original idea of the winnower in favor of the veil and the witness is just fricking lame, color me a fool for not seeing it sooner when seth dickinson left
im pretty sure they forgot all about the vex
they have been filler enemies for 2 expansions.
>mass civilization suicide
they stole that wholesale from some anime apparently.
i forgot which one but people were saying it was an exact copy.
The vex are maya sundaresh and her team that found the veil on neomuna. It split their minds into billions of mechanical bodies scattering them across time and creating the vex which tried to recreate the veil as the black heart to undo it. We will use that in TFS to split the witness back into its original species. It was in the leaks bro.
Reminder that this has frick all to do with the original story they threw out and they are literally making this up month by month as they go along.
I'll be most of you have never even seen this before.
>I'll be most of you have never even seen this before.
seen this a hundred times
super old
super well known for destiny fans
also its confirmed that bungie had zero idea what the darkness was or what any of the "endgame" story was and literally made it all up as they went along these past few years.
>also its confirmed that bungie had zero idea what the darkness was
The original concept knew what the darkness was. It was just that it empowered all the enemies of humanity. In destiny 2 they no longer had any idea what darkness was because they changed the story too much and wanted guardians to work with different alien factions which contradicted 'minions of the darkness' design philosophy up to that point.
If you're gonna remember the luke smith quote at least bother to remember the context and the discussion surrounding it.
The Fallen were known to 'not be evil' since House of Wolves, so they were never that committed to the idea. Humans working with former enemy aliens against other aliens is something that Bungie has been doing since the 90's (Sptht in Marathon, Elites in Halo)
who the frick is that.
its the actual for real this time big bad villain bungie manufactured out of thin air a couple years ago.
oh sorry, i thought you replied to me.
the answer to the actual question is thats who the traveler was in the OG story before it was scrapped.
the traveler was some lady or the lady was the harbinger of the traveler idk.
glad they scrapped it. looks trash.
Reminder that The Hive were originally literally zombie fallen and after that the plan was zombie cabal and zombie humans for a full flood analogue they scrapped.
In early concept art you can still see some of the hive with four arms, something about the fallen becoming undead made their lower pair fall off or for some reason only dregs became hive, maybe lack of aether or something.
>they scrapped.
thats just the taken?
No not a frickin' reskin that judders slightly. The Hive were the flood version of the fallen and there would be others like that for infested cabal and humans that would look nothing like the cabal and humans.
i mean they might have scrapped the aesthetic but the idea made it into the game
the taken are zombies from every race.
they hive look nothing like the fallen.
>Reminder that The Hive were originally literally zombie fallen
That was literally never true. Even as far as the first concept, the Hive were space moth/insect royalty.
they released destiny 1
seriously though, bungie made the highest quality console shooters and defined a generation of gaming, then took that pedigree and turned it into a glorified mobile game and milked it for 9 years, becoming irrelevant in the process. Frick them.
Industry problem. It wasn't the company that made those games, it was artists and creatives that had full control over their work and gave half a shit about the final product.
Then business men who only think in numbers took total control over an inherently creative industry and had a direct hand in the pipeline of what gets put into the game at the expense of the creatives. Destiny and modern Halo are reflective of this.
they chose to sell out. the second they were bought by activision it was over. I'm not saying microsoft is any less evil, but bungie at least set their own terms when working with them. now all people that made bungie great are gone and they're stuck keeping a corpse animated because it makes the whales give up their credit cards.
>they chose to sell out
the leadership heads at bungie sold out. the creatives have nothing to do with it because their job is to draw, design, and code.
again, this isn't just a bungie specific problem. it's everywhere. blizzard is another great example. a lot of bureaucrats in the game industry don't want to make quality games anymore, they want a product that's psychologically fine-tuned for maximum engagement.
like so:
always blame management and leadership.
Destiny was great when I could play Red War, CoO, and Warmind for free and buy Forsaken or Shadowkeep for some good extra content. Pretty much everything changed or added since then has been a net negative.
lol the Witness is the biggest diarrhea asspull we could have imagined
>grrr Trabeler I'm gonna find you and stop you from changing stuff because [logic not found]
>Light is "chaos"
>Darkness is "order"
>but Darkness is also the power of though? And Light is the power of physical things
>Witness kills tons of stuff because it doesn't like that the Traveler's space magic sometimes randomly kills people (but not frequently)
Whatever Bungie.
not even that it sometimes randomly kills people, that it could THEORETICALLY CAUSE ISSUES THAT WOULD KILL PEOPLE LIKE VOLCANOS AND SHIT
>hey this power could hurt people
>so we're going to go around eradicating a ton of life in the universe in order to stop that orb from theoretically causing harm in the future
It honestly feels like there are 3 different teams at Bungie and they just don't interact with each other at all. As a certified hater on Destiny's story, it used to have pretty good lore if you looked past the awful dialogue. But it feels like all semblance of good writing has been lost like the team directing the expansions don't even read their own lore.
I think a lot of them just left Bungie or are working on Marathon. The C team is writing seasons, but maybe the B team wrote TFS.
>What went so horribly wrong?
when they decided a frickin' codpiece would be the associated image.
lightfall
Nothing its got problems but its awesome, me and my friends play almost everyday.
hi luke.
Hi, make sure to preorder Lightfall!
>Lightfall
you mean the final shape?
lightfall came out like 6 months ago
I have two friends that play this religiously. I asked both "what is so good about the game?"
Friend 1: "Bro this game is so awesome, you get to shoot space wizards in the face with with magic bro!"
Friend 2:"I have 1000 hours in it"
That's it. That was their answers. 1 was reddit tier nonsense and the other was simply listing his hours played. Not a single one could tell me why it was good. I googled this and I found tons of people saying literally the same thing. That space magic line comes up a lot. This is all I needed to know to avoid this game and this moronic community
Sounds like your friends are morons
I thought so too but it turns out when you google this, this is a common response to "why is Destiny good"
sounds like destiny players are moronic
It do sound like that.
morons complaining about sunsetting only ever reveal that they are midwits at best. Complaining about diversity Black folk, content vaulting, etc is fine, but sunsetting is in literally every loot game in existence for a reason.
I can play everything in Warframe anytime
>moron does not understand the concept of power creep
Thank you for giving an example of someone not understanding sunsetting
Why are you defending sunsetting like it was always their plan and not something they were forced to do because they were incompetent and decided not to make Destiny 3?
Because that is literally just another form of sunsetting. I'm also defending the concept, not the when it was implemented.
>Because that is literally just another form of sunsetting
No it's not. When you change in game mechanics, abilities stats, mods and make general improvements then it makes sense to start from scratch. Bungie has changed their engine so much they can't just bring old stuff back easily so it makes sense why in a brand new iteration you start over.
Yes, it fricking is. Sunsetting is the deprecation of old items to make room for new items. When Destiny 1 became Destiny 2, all of Destiny 1's weapons were sunset, you did not have them in D2. With a sequel churn model, every time a sequel is created you sunset the loot of the last game. When this doesn't occur, IE the permanent MMO model, sunsetting (ilvl, power level, gearscore, whatever you want to call it) is used because the alternative is just fricking the combat model by power creeping everything to hell for the same effect (burning old items to make way for new items).
>Yes, it fricking is.
No it isn't Bungie dick sucker. Bungie has explained this over and over. They make so many changes that bringing older stuff back is almost impossible. Destiny 2 is a different game then one so of course the guns themselves had to change to work with the new game. This is not the same as taking the same game cutting out guns from a certain point then slowly bringing them back or reskinning them.
You absolute moron this has nothing to do with infested-with-homosexuals Bungie, sunsetting is a concept across all games that deal with loot. Regardless of whether they can or cannot bring guns from Game A to Game B, the fact that they do not results in sunsetting between games. Are you so daft that you think Mario jumping and Sonic jumping are wildly different concepts?
I am not repeating myself to a Bungie dick sucker who can't accept he was wrong and is literally ignoring Bungie's own words about their engine.
Well, thank you for proving my point with your room temperature IQ.
You proved nothing and ignored what I said and what Bungie said about their engine and just kept repeating yourself like the moronic Bungie shill you are. Shouldn't you be on the subreddit calling anyone critical of the game "toxic" like the homosexual you are?
>"moronic Bungie shill"
>Call them infested with homosexuals
>Point out their other egregious flaws
It's amazing how incapable of reading you are. Please have a nice day.
>Ignores Bungie's own literal words
>acting like he has access to Bungie's source code and knows better than them
>acting like he's not a shill
Imagine drinking this much of Bungie's propaganda kool-aid.
Those people are the ones being targeted by pic related. Insulting Destiny is like insulting them personally.
>sunset old stuff
>introduce weapon crafting and other stuff with light2.0 that is far stronger than most old shit anyways
>introduce adept mods
>etc
Mountaintop and recluse are basically the only reasons for sunsetting. It's nice that they gave up on it.
Some people don't like design of raids and dungeons.
Balance is pretty off in places.
This
dude opinion has some justification, but mostly shit.
>Mountaintop and recluse are basically the only reasons for sunsetting. It's nice that they gave up on it.
The Mountaintop and Recluse were already out of the meta by the time sunsetting took place, years for the Mountaintop at that point. Sunsetting literally did nothing for the balance of the game. Sunsetting was done because Bungie found out people weren't playing the game as much to grind the new weapons so they took the old weapons away to force more player retention and fomo. Literally the whole reason.
plus
>sunset mountaintop
>also nerf it twice over so it isn't the same in the content you STILL could use it in
Pretty clear that they didn't need to sunset it when they could (and did) just nerf it.
It's less about quality, and more about pumping out content. They then remove most of that content.
Watch their developer interview they literally say that "velocity" is more important than quality and say that they avoid "overdelivery".
>go back to Halo MP after Destiny pvp
>actually have fun
huh.
>his build and guns suck ass
skill issue
Imagine thinking buildcrafting means anything in pvp. Cool you can dodge or throw a grenade like 5 seconds faster. My arrowhead break is fine though, doesn't stop pvp from sucking.
>cant dodge and runs into grenades
>clings onto the nerfed meta
skill issue
>thinks pvp is good
>eats literal shit
taste issue.
>i-its s-sshit okay! it just is!
cant refute your personal issues
kys fricking clown
>doesnt think d2 pvp is shit
>calls others clowns
lmao, tasteless Black person
> there are still GAAS cucks who defend d2
if this is you, you can never complain about the state of modern vidya
post hand mutt
holy cope, mutts are the only ones defending d2. now u homosexual, prove youre not a shitskin
OVERDELIVERING IS BAD
DO NOT CREATE PATTERNS
>server commit suicide every week
We thought Activision was holding Bungie back but they were actually holding them accountable. Now their new publisher encourages their bullshit. Also all the talent left the dev team and we are left with a bunch of tards.
I was a Destiny 1 guy... bounced before Destiny 2 hit. Frick, the first wave of that game was a treat. Day 1 player to the first few DLCs. I heard a lot of the story was cut? Hell they took Peter Dinklage out? frick that. I'm going to let that Destiny remain in my head and never touch the series again.
Is there any legitimate complaints over the gameplay itself?
All i ever hear is bungie Black folk cry about story/pvp
>Is there any legitimate complaints over the gameplay itself?
>legitimate
When I see statements like that it almost reads like "what are some complaints you have about the game that I approve of"
gameplay is good, Lightfall had some good shooting setpieces and Strand is very fun to use, they did however make the game noticeably harder due to tryhard streamers and it resulted in a lot more reserved and somewhat annoying gameplay though.
nothing that cant be fixed with balance patches.
hand cannons and scout rifles should 1 shot headshot minors that you are on level to +/- 5.
glaive melee should do way way more damage seeing as it takes away your class melee ability
60% of the exotics need major buffs
all abilities need a cooldown nerf. the ability spam is just crazy, they should be special skill shots and as such should have their damage increased to account for being usable much less often
using a gun should be the main way to deal damage.
make modding interesting again
make multiple scope options on every weapon again
increase non ability melee damage in pve, could probably double the damage honestly
make every stat point be useful instead of only the first number meaning anything
anything from 2-9 is worthless
only whole numbers count.
having random left over stats feels dogshit.
shader favorites
allow us to rotate the shader channels(never ever ever happening)
nta but its more like "give actual well thought out critiques based on factual information" because most destiny threads on Ganker is full of people who literally dont play the game/ dont have up to date info/ are just 100% false.
>"give actual well thought out critiques based on factual information"
No it's literally like I said. The Destiny community is filled with reddit morons like you that only accept criticism they approve of and anything they don't like they claim is not valid. These people are usually Bungie shills and are the reason the game is in the shit state it is in. Stay in your containment thread in /dg/ with the rest of the incel degenerates
>No it's literally like I said.
it literally isnt but it seems like you just want to schiz out about "le reddit boogeyman" so have at it champ.
It is you are parroting the same shit they say all the time
>"Oh no we aren't Bungie shills who get mad at any criticism, we just allow only criticism we approve that we arbitrarily will accept as valid or not"
So, what's your critique?
I am not wrong, this is what you reddit fricks do. Run damage control when the eververse store started "Oh it's not a big deal you toxic hater" and look what it became. Or when the servers started having issues "Oh it's only happens once a month not a big deal you toxic hater". You homosexuals ruined this game.
you seem to know alot about reddit anon...
you are right eververse and servers suck.
is that all you would like to say?
>you seem to know alot about reddit anon...
Yea you guys brought it here and its cuck mentality it's unavoidable. Emasculated homosexuals unironically using the word toxic and getting mad whenever someone vents an issue with the game.
At least destiny gives you a way to buy items for bright dust unlike literally any other multiplayer game these days.
I've never seen people complain so much about something like cod despite it being far worse and not even pretending to be f2p.
>buy items for bright dust
they increased the dust cost for shaders from 80 to 300
they also moved many of the new shaders into silver-only bundles, and the new collab sets are priced higher than ever (silver-wise) and also not available for bright dust.
So? It's still cheap.
In cod you can't buy anything without spending real money but for some reason I haven't seen any angry threads about it.
Now this is actually legitimate criticism.
>legitimate criticism
just do us and your family a favor and kys already
no u
no u
no u
no u
no u
no u
no u
no u
no u
no u
no u
no u
no u
no u
no u
no u
no u
no u
no u
>At least destiny gives you a way to buy items for bright dust
Bungie has slowly been nerfing this feature for years. We don't even get dupe protection anymore and they went out of their way to frick with the API so you can't whats coming in advance which is anti consumer as frick but by all means run damage control.
again, you are wrong
go. what are your complaints.
do you have some?
say whatever you like.
go on, what are your complaints.
>nothing that can't be fixed with balance patches
The problem with this argument is that they don't do said patches.
Shadowkeep was October 1st, 2019. They added finishers, neutered Pulses/HCs/Scouts, now they usually put things into finishable health states. So this "patchable" balance issue has been around nearly 3 fricking years. There's a ton of valid complaints with gameplay, say you finish something that someone else kills and you fricking die (bug, been around for a long time)
Teleporting enemies, server issues, teleporting enemies have been an issue since at least Beyond Light, I feel like I remember before that it happening, but I can't be sure so I'll just concede Beyond Light. Issues with things like bounties not being shared so you're essentially competing against the other 2 fireteam members in your strikes to get credit for your bounties. No option to disable matchmaking to allow you to do strikes alone, which would fix this issue. Poor enemy density in many different content modes, which leads to unsatisfactory play (like a lot of the 6 man modes barely having enough for 3 people). Poor class balance (go look at crucible stats), bizarre choices for Exotic balance where they'll annihilate "good" exotics (their habit of double-dip nerfs has been a thing since D1), or do meaningless buffs (0.4% damage buff meme). Poor choices for anti-champion mods, certain mods/intrinsic perks breaking champion mods, slow speed of balancing. Poor mob density in patrol areas like Neomuna, with 1 of the areas having really weird HP values for certain enemies letting red bars shrug off several shots. Poorly thought out things like Tangles being a 15s CD, but not exclusive to you so you could burn your creation CD and then immediately have a random projectile consume it. A billion different things.
>nta but its more like "give actual well thought out critiques based on factual information"
NTA but if something is shit, saying it's shit is factual. You expanding it into asking for "well thought out critiques based on factual information" is just trying to put a positive spin on exactly what he said, asking for complaints that you approve of.
>Oh frick the rain is wet.
>HURDUR NO that's not valid, you need to actually think about it thoroughly and formulate your argument in a way that incorporates air moisture, atmospheric pressure, and wind projections.
No motherfricker, the rain is wet, accept it or move on, nobody's obligated to write a fricking dissertation just because your malformed brain is incapable of taking in base statements at surface value and needs a fricking essay explaining its meaning in fine detail.
The game is simply too easy. Stand still and wait for enemies to kill you. You'll be amazed at just how stupid the AI is. The raids are the only thing that has difficulty because raids force six players to handle their own. Some raids are actually easier with less players because there's less people to mess things up.
>The game is simply too easy.
Clearly you haven't been to the Neomuna patrol zone.
No I haven't because the reviews for Lightfall are ass and I don't feel compelled to return to a game that demands $100 a year and hours of daily play.
Destiny isn't growing but it's still one of the most profitable games ever. It's on the top 5 most played list for each console and top 10 for steam.
gameplay peaked with WQ and they had a good formula there to refine. Lightfall and post lightfall is good but you quickly notice the balancing aspect is
>Kill 6 billion Black folk
>Collect 34 quintillion orbs
>Deal 10M damage minimum to spazzy ADHD boss with area denial and knockback
The gunplay is phenomenal and Destiny has the best raiding content in probably all MMOs, but it's some real bullshit sometimes and gearing is pretty absurd.
Also a lot of guns are just bad, same for exotics.
I don't have brain damage so I don't play a pvp game with autoaim and adderall'd outzoomers
i can only stomach pvp when i snort a few lines of meth
The PvP in this game is actually hard to enjoy, no clue how there are addicts out there that genuinely like it
>1 hit low skill special weapons
>Fast TTK on all meta guns
>Everyone's fast as shit so you need the autoaim provided by meta guns and the like
>Everyone is a headshot wizard(also autoaim)
I'm not even bad, I can go flawless in trials. Just sucks to do so
yeah its actually INSANE. i am a PC player and never knew how absolutely baby tier console players have it, all top players are on console.......... what other game has that? the aim assist is more powerful than an actual aimbot i've used in cs go before
fricking wild
the gun i use has 0.5ms kill time and i have to actually aim it, a console player will blow my head off while im sliding from around a corner while hes flying through the air and not aiming
I dont play this trash game anymore but frick me the matchmaking was utter shit
>oh you did well last round and overall your skills are slightly above average?
>heres 2 blind, deaf morons, if you cant carry these chucklefricks then tough shit b***h
look at him melt
>launch game
>BUY BUY BUY
>BUY OUR SHIT
>CHECK THE STORE
If you didn't know any better you'd think these fricks were on the edge of bankruptcy.
Putting a moronic color-haired womyn in charge of Online play and Social systems: https://twitter.com/lizmechung/status/653743546055331840
https://financialpost.com/technology/gaming/destiny-2-social-lead-m-e-chung-on-how-bungie-used-a-super-bowl-ring-philosophy-to-balance-community
Have any of the systems she was in charge of making been successful? The Clan system in D2 is pretty awful and basically nothing. And does anyone even use Guided Games?
No one used guided games and she is so arrogant that she refuses to remove it from the game and admit it was a failure and it's still there in "beta"
I'm rewatching her D2 presentation and maybe it's the benefit of hindsight but she sounds completely out of touch and like she has no idea how people play the game she's working on.
I think she calls the Destiny fanbase toxic at one point in that presentation. Man do people love exploiting and abusing the frick out of that empty word.
>she calls the Destiny fanbase toxic
Nah. She's saying things can get toxic if you put a bunch of strangers into a high pressure difficult situation like a raid or Trials. And she's not wrong. But her "solution" doesn't solve that. If anything it could make things even worse by adding more pressure with the whole rating system and queue tokens.
Her experience before this was working on some failed esports league. I think she got hired with that in mind for Destiny, that failed and so she got to work on social things which meant making voice chat opt in meaning no one is talking to each other. Meanwhile you see countless viral videos from COD and their proximity chat drawing people to that game.
Man these stupid stupids fricks are so fricking terrified of hearing a bad word when they play to the point where they ruin an entire game.
they care more about blacked troony asian women at bungie groups than the game
This game is so boring and pointless that the general is just a collection of incels posting alien porn from the game.
>The Hive
>The Vex
>The Witness
>Cabal
>The Veil
How can anyone keep up with all of these nouns?
Everything. Literally fricking everything.
D1 was a little rocky at first but over time they started turning the game into something really worthwhile. Then D2 comes along and trashes all of it and just barely recovers from that with Forsaken. But since Forsaken they've just full-sent this shit straight into the depths of the earth. Witch Queen was pretty cool though.
Also, yes, micro transactions were introduced in D1 so the issues clearly go way back. Didint want to make it sound like I thought D1 completely flawless or something.
>ywn live in a world where Destiny never ended up as a FOMO-ridden looter shooter disaster and remained as a singleplayer science fantasy RPG
About a million different things but the one major common denominator was Luke Smith. They put some fat moron from Kotaku in charge and it went as you'd expect.
I remember he would do these arrogant interviews trying to emulate a Tony Stark like nonchalant personality and it blew up in that Eurogamer interviewer and he never did interviews like that again.
https://www.eurogamer.net/destiny-the-taken-king-director-defends-40-expansion-price-tag
i was an IHE fan pre-destiny and destiny always looked like slop to me
but i just have to wonder
why the hell won't they add a new enemy faction?
if you have 5 enemies and 100 guns, adding a new gun is 5 more enemy X gun combinations. But if you add one new enemy, thats 100 more enemy X gun combinations!
its always been a lamer halo with dumber enemies that respawn after 10 seconds and look like hamsters
It was never right to begin with. The only time D2 was ever good was Forsaken and that was because Vicarious Visions did everything.
>What went so horribly wrong?
Capitalism. It eats itself.
>Capitalism
There would be no games at all without it.
lol ok slave
Nice non rebuttal
What would a communist game look like?
Shoulda just updated Destiny. Give it more worlds, lower res and better framerate. Make it a mmo instead of leaving it as a smo.
this happened
when you let a developer publish themselves they can just do whatever they want, there's no deadlines, no content delivery schedules, no rules, no limits
destiny is the north korea of videogames, you do what they want when they want and no one has any say what so ever in what you get or how the game evolves, it's a skinnerbox of skinnerboxes with microtransactions so far up its ass it makes chinese f2p games look like masterpieces
and the crown achievement of this IP is enslaving and buck breaking their fanbase into busmission SO HARD they will DIE defending it, only recently after almost a decade of sheer abuse and moneyhatting people have merely started complaining harshly after the price increase, poor server stability and downright stealing fanart. destiny players have no will, they have no mind, they are just addicts trapped in a massive sunk cost fallacy 10 years in the making
just pretend bungie died after halo 3, because that's exactly what happened
what is up with the mtx psyop bullshit? i've never opened the store once until they give me engram that gives me a free item from it. dont defending it i just dont see what the frick you people are talking about
You have to be joking.
WHAT FRICKING PART OF THE STORE INVOLVES THE GAME? FRICKING SAY IT FRICKING GIVE ME ONE EXAAAAMPPLLLEEEEE REEEEEEEEEEEEE
the payment option to level up the season pass.
the $30 dungeon key
the #20 30th anniversary pack
THE DOESN'T FRICKING COUNT. GIVE ME ANOTHER EXAMPLE
?t=2590
when a fricking wowcuck e-celeb can see it better than you
Why do people value the opinion of this degenerate hoarder mother killer so fricking much?
>HURR DURR I CANT READ THE POST
are you mentally handicapped? I literally just said why, it takes an addict to recognize a drug dealer and that wowcuck is a wowcuck addict and can see from a mile how much of a skinnerbox destiny is, MUCH more than warcraft will ever be
you stupid buck-broken monkey homosexual
You linking it means you watched that video before you stupid frick and are referencing it. Stop giving that weirdo views
Black person
this troony has been seething about wow players all day in a desticle thread
lmaoo
are you mentally challenged? haven't you even realized WHY to open those engrams you need to GO INTO THE STORE? holy shit
In Destiny 1 you used to get that stuff for free in activities you stupid emasculated Bungie dick sucker. It gave you more loot to try to get in content. It meant something if you had a certain type of armor you could only get in certain activities.
From top down incompetence in management and corporate greed which resulted in gross overspending and total shift towards overmonetization.
From bottom up abandonment of meritocracy in favor of hiring based on ideologies which resulted in most key positions being occupied by individuals with no technical qualification who won their positions purely because they check boxes.
Eververse. I still remember bungie getting booty blasted over people wishing death upon Tess Everiss in the first Guardian Games
What happened to the old guard that made Halo 1 2 3? Did they retire into the sunset when Destiny came around or did they get poached by other publishers offering fancy contracts
Some of them moved on to Marathon
Content vaulting
It doesn't respect your time