this is how you do "movie games" right. it doesn't feel like it's trying too hard, it seamlessly blends movies and games because it fits, and manages to be both a good "movie" and a good game.
It's so weird >dev team is just a couple of friends trying to make something cool >basically no prior experience >little to no funding >nothing to draw inspiration from >somehow is a contender for best game ever made
>What went so right?
actually talented programmers not "developers"
>dev team is just a couple of friends trying to make something cool
uhhh... dev team was most of the demoscene group Future Crew... like half of them went to design 3D chips and the rest went to form Remedy and make Max Payne
look at what they were doing in 486 DOS realmode with Unreal and Second Reality demos from the early-mid 90s
I know, what I meant is that the dev team wasn't put together by some big studio/publisher looking to maximize profit but rather nerdy guys that decided to come together to bet on something that could be fun
Basically what you said with >actually talented programmers not "developers"
I just wish whichever anon has the Max Justice build would just leak it already, considering how influential Max Payne is there's so little info on its development
People rarely praise levels in MP1. At first glance, levels in the game aren't that special. Yet they succeed in two aspects: the player doesn't want to hide/seek for cover, he always pushes through, and the second aspect is levels are fun to re-play (e.g. replayability).
That's what made MP1 great for me.
I feel like the voice acting doesn't get enough props. Not just for Max and the named characters, but all the gravelly hoarse wheezy voices for the mobsters, the weird junkies muttering and shrieking, the commando guys, MY LADY, they're all packed with personality.
they kept it simple. the dingy, depressing atmosphere is perfect and the slow mo mechanics work well. its just fun. the story did not get in the way and did its job well. i thought the sequel was contrived and pretty cringe. couldnt even finish the third game. the original is one of my favorite games ever, and the first pc game i installed mods for i think. i loved the matrix one. i also loved those weird shows that were playing on random tvs in the first game.
while mp1 is a bit rough around the edges it's kind of crazy how competent and straight forward it was compared to the mound of tps garbage that followed it in through sixth gen, I guess it really is just the difference between pc and console design.
Didn't take itself too seriously and had a cool gameplay gimmick. Every other game they've made had been extremely serious to the point of pretentiousness and every new gameplay gimmick they've tried sucked balls.
They basically started from the scratch with the engine a couple of times during the 5-year development to catch up with the technology and left nothing half-way. It was one of the first games with textures being real life photos, bullets being actual objects flying in the air and 3d particle effects. All those in one game at least. I recall they had the slowmo mechanic around almost the whole time however they decided only late in development that player could toggle it on and off instead of it activating during certain scenes.
>Game about a broken man who finds his dead baby in the first 10 minutes >Has made me laugh multiple times
I read the synposis as a kid and thought it wasn't for me. It's pretty good actually though
I was 11 when it came out, and I was too afraid to play it, the atmosphere is so heavy. I never went past the metro station lvl back then, but I liked to fool around in the tutorial, with the enemy spawning button, but even that was scary.
the atmosphere is still top notch, old graphics, don't matter, it all looks coherent, dark, and the ambience wraps it all together
>slow mo
>lots of guns
>lots of action
>impressive writing
>face
>>face
it literally went wrong but turned out so right in the end
I remember thinking as a kid the face looked really stupid.
this + the OST being fricking good
listen to this, it's peak 90's action movie vibe
this is how you do "movie games" right. it doesn't feel like it's trying too hard, it seamlessly blends movies and games because it fits, and manages to be both a good "movie" and a good game.
It's so weird
>dev team is just a couple of friends trying to make something cool
>basically no prior experience
>little to no funding
>nothing to draw inspiration from
>somehow is a contender for best game ever made
>What went so right?
actually talented programmers not "developers"
>dev team is just a couple of friends trying to make something cool
uhhh... dev team was most of the demoscene group Future Crew... like half of them went to design 3D chips and the rest went to form Remedy and make Max Payne
look at what they were doing in 486 DOS realmode with Unreal and Second Reality demos from the early-mid 90s
I know, what I meant is that the dev team wasn't put together by some big studio/publisher looking to maximize profit but rather nerdy guys that decided to come together to bet on something that could be fun
Basically what you said with
>actually talented programmers not "developers"
I just wish whichever anon has the Max Justice build would just leak it already, considering how influential Max Payne is there's so little info on its development
I'm still waiting for this build to get leaked. The guys who own nu 3D realms didn't leak anything when they bought the fricking company.
People rarely praise levels in MP1. At first glance, levels in the game aren't that special. Yet they succeed in two aspects: the player doesn't want to hide/seek for cover, he always pushes through, and the second aspect is levels are fun to re-play (e.g. replayability).
That's what made MP1 great for me.
Järvilehto
even the gba game was pretty amazing for the system
I feel like the voice acting doesn't get enough props. Not just for Max and the named characters, but all the gravelly hoarse wheezy voices for the mobsters, the weird junkies muttering and shrieking, the commando guys, MY LADY, they're all packed with personality.
>IT'S PAYYYNE
>WHACK 'EM
>EEUURRRGHHHH
meanwhile vinnie
I dont know, dialogue sound cheesy, but there is something about the atmosphere and controls. Nightmare levels are pure hell tho
they kept it simple. the dingy, depressing atmosphere is perfect and the slow mo mechanics work well. its just fun. the story did not get in the way and did its job well. i thought the sequel was contrived and pretty cringe. couldnt even finish the third game. the original is one of my favorite games ever, and the first pc game i installed mods for i think. i loved the matrix one. i also loved those weird shows that were playing on random tvs in the first game.
while mp1 is a bit rough around the edges it's kind of crazy how competent and straight forward it was compared to the mound of tps garbage that followed it in through sixth gen, I guess it really is just the difference between pc and console design.
Absolutely everything.
Except for the shitty maze levels.
But other than that, easily one of the best games ever made.
>Except for the shitty maze levels
That was the first time I recall having to look up a map online. I was stuck on the second nightmare level forever.
Didn't take itself too seriously and had a cool gameplay gimmick. Every other game they've made had been extremely serious to the point of pretentiousness and every new gameplay gimmick they've tried sucked balls.
They basically started from the scratch with the engine a couple of times during the 5-year development to catch up with the technology and left nothing half-way. It was one of the first games with textures being real life photos, bullets being actual objects flying in the air and 3d particle effects. All those in one game at least. I recall they had the slowmo mechanic around almost the whole time however they decided only late in development that player could toggle it on and off instead of it activating during certain scenes.
I think you are right.
>questionable protagonist mental state
>background "television show" ambient audio that progresses with you through the game
quinoa
it had a good console port for people who couldnt into pc gaming back then
the gba port is very impressive too, at least for having fully voiced cutscenes
they cut a lot of levels though
>Game about a broken man who finds his dead baby in the first 10 minutes
>Has made me laugh multiple times
I read the synposis as a kid and thought it wasn't for me. It's pretty good actually though
............aaaaaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah............................
SOUL
kino levels and slow mo
guns are pretty satisfying
seeing the beretta's slide move back and forth was pretty damn cool
even max payne 2 didnt have that
The shaky camera while shooting the the Desert Eagle made it feel more powerful also. Too bad MP3 only had two levels with it with limited rounds.
I was 11 when it came out, and I was too afraid to play it, the atmosphere is so heavy. I never went past the metro station lvl back then, but I liked to fool around in the tutorial, with the enemy spawning button, but even that was scary.
the atmosphere is still top notch, old graphics, don't matter, it all looks coherent, dark, and the ambience wraps it all together
>IT'S PAYNE!
Amateurs can create gold. simple.
Are the steam ports the best choice, I just finished control as my first remedty game and I want to check out the max payne games