What went so right with Darkest Dungeon?
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What went so right with Darkest Dungeon?
Shopping Cart Returner Shirt $21.68 |
Tip Your Landlord Shirt $21.68 |
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breasts, for one
But the stress, artstyle and an actually good implementation of the eldritch
It's too grindy for me. Every time you lose a soldier you have to drop everything and build up up a new one.
The art and the concept.
Who screams with their tongue out like that
Trying to install Lustiest Lair on the base game, but the most I can do is make the female knight appear and she keeps glitching out.
>Who screams with their tongue out like that
Damn what DA HOOCH erohon is this from?
https://steamcommunity.com/workshop/filedetails/?id=1416381126
>eyes
god i fricking hate redditors
Oh.
the atmosphere and the porn mods. the actual game is a fricking shitty slog and filled with random bullshit that makes you have to grind more if your guys die
Wasn't there some bullshit with the final dungeon so once a guy has been there they're too scared to go again so you have to grind up a whole new set of guys AGAIN?
Atrocious game design.
Yeah, you had to beat the titular darkest dungeon multiple times, and once an adventurer had cleared it once he was too traumatized to do it again meaning you had to build up several more adventurers from the ground up.
The more you played the easier it was to do so, due to upgrading the village and having access to better items and whatnot so it wasn't a terrible idea BUT it was definitely tuned too much towards the grindy side.
I simply don't understand the game designer's intention with that.
Even if it's quicker than before because of upgrades you're still just running through the same content again you've already experienced, essentially wasting your time.
cope
I don't know as I am not the game designer. That said having players run through previous content can serve a few different purposes, one is to check they actually mastered the content and didn't just get through with luck, second is to give the player a sense of catharsis by having him do easier content that he's now mastered.
>never played this game before
>look up these supposedly amazing porn mods
>it's all just static images of women getting fricked by dogs and tentacles
t-thanks, I'll pass
>never played this game before
An honest mistake. It is really-really good if you like dark fantasy and turn-based games.
art direction, music and narrator guy
A neat aesthetic and idea.
But the dungeon design was trash and the rebalancing updates were total dogshit. I was about to beat the game when there was that big update that changed how all the critical hit effects work which made my final party basically worthless since they no longer had any kind of composition with each other.
shame DD 2 is hot shit, what a fall from grace
filtered
Nothing. It's a shit RNG grinder for autistic people.
>Eyes
>Visible
GET THIS SHIT OUT OF MY BOARD
The voice acting.
Narrator and mods
>What went so right with Darkest Dungeon?
>A very solid turn-based combat system with a unique introduction of the stress resource.
>Lovecraftian dark fantasy aesthetics with the overall feeling of helplessness which ties into gameplay as well
>An absolute GOD TIER narration by the Ancestor, both the script and the execution is perfect
>As reddit as it might seem at first, it also helps a great deal in how well you can make memes out of the game events like getting afflictions or even with the ancestor quotes
>Base-building allows the game to have an overall progression even if you are losing heroes left and right.
>A very long list of events that can happen including a town raid, resurrection and the Shrieker stealing equipments
>Character improvements with items and skills give a nice variety to team building
>Dungeon crawling is a niche but those who like it will welcome it in DD
>The expansions were great, especially Crimson Court
>Modding support
That's all that comes to mind at the moment. The odd thing is that they seemingly can't seem to replicate this success at all with DD2 which is very weird to me.
not the sequel that's for sure
>Somewhat unique gameplay
>Great artstyle
>Le gloomy atmosphere
The collector is the perfect litmus test for giga-shitters
I got filtered hard by the RNG.
If you play intelligently the RNG isn't that big of a deal unless you get hit with like 3 crits in a row
Yeah I figured that much. Thing is I'm not intelligent enough to offset the RNG, and I keep getting doubly frustrated, both because I got randomly screwed over and because it reminds me of my stupidity. I'll give it another try someday. Another game I've felt the same way is Slay The Spire. Except that one hurts even more since I used to be a competent drafter in MTG.
Really I fricking suck at roguelites which is ironic since I love roguelikes like DCSS, NetHack, Tome4 and Caves of troony. Still have to try Angband and Sil.
I got filtered hard by the fact that I'd rather see my guys suffer than actually play the game correctly.
How's DD2 looking?
I haven't played DD1 so I'm wondering if I should skip it entirely
Do not touch DD2