what went so wrong??

what went so wrong??

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  1. 9 months ago
    Anonymous

    No body physics and the combat feels heavier.

  2. 9 months ago
    Anonymous

    art direction is meh overall

  3. 9 months ago
    Anonymous

    Should have given it another year to release on 8th gen, instead they lost 6 months which would have went to polishing the game because of the lighting engine issues. .

    • 9 months ago
      Anonymous

      Yeah maybe 10 years later on PS5 with raytracing it would have shadows. Guess what, wrong.

      • 9 months ago
        Anonymous

        right looks better

  4. 9 months ago
    Anonymous

    Stop talking about it and make a DS1 thread for once if you like it so much homosexual

  5. 9 months ago
    Anonymous

    Looks like the counter has rolled back to zero again.

  6. 9 months ago
    Anonymous

    1. Was ugly as frick
    2. Soul memory pissed off both casuals and pvpers alike, because it stopped shitters from getting help as easily when they grinded too much, and made invaders actually have to earn their kills rather than just overpowering people who couldn't possibly hope to fight back

    • 9 months ago
      Anonymous

      I played Scholar and it looks better than DS3 and runs at like 4x the framerate as Bloodborne.

      • 9 months ago
        Anonymous

        Screenshots or gtfo

    • 9 months ago
      Anonymous

      Gameplay wise, the main problem was soul memory. There were also a few other non-gameplay things like the infamous "lava castle in the sky" zone transition and some of the quests being particularly finnicky even by soulsborne standards. Limited respawns on enemies had both positives and negatives.
      Honestly it did a lot of things pretty well and doesn't deserve the hate it tends to get, the pvp and covenants were a lot of fun and being able to ng+ an individual zone to re-fight bosses was a fun mechanic. The fashion souls was great and the dlc zones and bosses are still some of my favorites in the series except for Ponyville. FRICK Ponyville

      >and made invaders actually have to earn their kills rather than just overpowering people who couldn't possibly hope to fight back
      It did the exact opposite though? If you deliberately stopped levelling past a certain point to keep from becoming OP you'd still get matched up against much higher level players just because they had similar SM. I hear the newer version of the game added a ring that let you stop gaining souls but you're still gimping yourself by using it and that still doesn't really address the actual problem with SM. Personally I never even liked random invasions anyway, the most fun pvp was from covenants, duels/fight clubs, and arenas

    • 9 months ago
      Anonymous

      >he doesn't create 39,999 SM character with end-game gear to invade noobs in Heide Tower and Forest of F.G.
      But why?

      • 9 months ago
        Anonymous

        The people who get mad about SM were too low IQ to use backup saves to stay within a SM range before the Agape ring

  7. 9 months ago
    Anonymous

    >the only souls not directed by miyazaki

  8. 9 months ago
    Anonymous

    Made by the B team who didn't understand what made the first game so good.

    • 9 months ago
      Anonymous

      And what made the first game good? Elevators?

      • 9 months ago
        Anonymous

        Eternally Seething the Scaleness might not be the best example, but what made the first game really good was the good number of gimmick bosses to counterbalance the more balanced fights. Every successor to Demons's Souls seems to have slowly got ride of those gimmick fights. Even this game had less wacky shit than DeS. I miss being an adventurer fighting absolutely fricking weirdos who did weird things.

        • 9 months ago
          Anonymous

          Very original youtube analysis but 2 has more gimmick bosses and introduces gimmicks into non-gimmick bosses also. In DS1 you would never explore levels to change the fight or give yourself an advantage.

  9. 9 months ago
    Anonymous

    Had interesting geography, levels are actually fun, everything is viable, zelda like puzzle mechanics, best DLCs, most memorable vistas, fashion, unique story and lore, draws inspiration from kings field, own mechanics, levels that actually are out there to kill you, no invisible frames interacting with stuff... I don't know you tell me.

  10. 9 months ago
    Anonymous

    Dark Souls 2 has the most open-ended progression while still not being pointless filler like Elden Ring

    Dark Souls
    Boss #1: Asylum Demon (1)
    Boss #2: Taurus Demon, Capra Demon, Gargoyles, Butterfly, Sif, Pinwheel, Stray Demon, Quelaag (8)

    Note: Dark Souls 1 has 26 bosses total (including DLC)

    Dark Souls II
    Boss #1: Last Giant, Pursuer, Drider, Dslayer, Rat Vanguard, Rotten, Najka, Twin Driders, Darklurker, Aava (10)
    Boss #2: Last Giant, Pursuer, Dragonrider, Dragonslayer, Rat Vanguard, Rotten, Najka, Twin Dragonriders, Darklurker, Aava, Lost Sinner, Flexile Sentry, Ruin Sentinels, Elana, Gank Squad, Rat Authority, Prowling Magus, Chariot, Skeleton Lords, Looking Glass Knight, Lud and Zallen, Ivory King (22)

    Note: Dark Souls 2 has 41 bosses total (including DLC)

    Dark Souls III
    Boss #1: Iudex Gundyr (1)
    Boss #2: Vordt, Dancer (2)
    Boss #3: Vordt, Dancer, Greatwood, Sage, Abyss Watchers, Dragonslayer Armour, Ocerios (7)
    Boss #4: Vordt, Dancer, Greatwood, Sage, Abyss Watchers, Dragonslayer Armour, Ocerios, Champ, Deacons of the Deep, Old Demon King, Wolnir, Greatwolf, Friede (13)

    Note: Dark Souls 3 has 25 bosses total (including DLC)

    • 9 months ago
      Anonymous

      >Twin Driders, Darklurker, Aava (10)
      I honestly respect the amount of first bosses DS2 can have, but be real, nobody is reaching 1 million SM to bypass the shrine of winter without killing bosses

      • 9 months ago
        Anonymous
  11. 9 months ago
    Anonymous

    shitty lightning and sloppy movement.
    however, the lightning overhaul and scholar of the second sin mods make it look like a completely new game where a torch actually has a purpose.

    • 9 months ago
      Anonymous

      You move way better and it's the only souls game with good lighting though

      • 9 months ago
        Anonymous

        >you move way better
        No you fricking don't. In DS1 you could move 360° degrees. Ds2 has absolute trash movement. I like the game but they made so many poor choices while developing it

        • 9 months ago
          Anonymous

          And in DS2 you actually move the moment you push the stick, quicker, faster, no accelerated delay, aren't locked in 4 directions, can fully sprint locked on 360 degrees, backstep farther and better, roll diagonally. But apparently this is all less important than being able to tiptoe at an exact 36 degree angle for this moron youtbube fanbase. A ds2 character would run circles around a shitty ds1 molasses turd. It's just the facts.

          • 9 months ago
            Anonymous

            >moron youtbube fanbase
            What the frick does this even mean? I've never watched ds2 youtube videos. The movement just feels absolutely sluggish compared to ds1. Especially jumping into the right direction is much harder but I guess that's fine according to ds2 fanboys since the whole point of ds2 to them seems to be that it's so le hard compared to other souls games even though it's just tedious most of the time

            • 9 months ago
              Anonymous

              Movement in 2 is smooth and fluid. 1 is sluggish.
              >whole point of ds2 to them seems to be that it's so le hard compared to other souls games even though it's just tedious most of the time
              Here it comes "it's not hard it's just...also it's the easiest" lmao every 2 thread. Absolute moron fanbase lmao

              • 9 months ago
                Anonymous

                It's definitely not the easiest. The hardness of the game just feels fricking artificial when compared to ds1. A million enemies everywhere, constant corpse runs, like three areas with poisonous enemies because the dev team heard that people hated blight town so of course we have to have that times three and only have one merchant sell a finite amount of poison moss because this game is so hardcore and everybody loved ds1 because it's hardcore and you die alot!

                Once again, I like ds2. I'm currently playing through it but the game feels so fricking rushed, there's no connectivity between the areas and the combat flow is ass compared to 1 even though I like the fact that you have to be more tactical with your approach. Good game but not a masterpiece. I'll probably like it more than ds3 though

          • 9 months ago
            Anonymous
          • 9 months ago
            Anonymous

            Why this casual fanbase whines like babies about literally everything like when they die 2 times in a level and actually have to learn ambushes and think about killing the enemies and not rollspamming to iframe through a fogwall, and then at the same time tells you to le git gud about every other easy ass souls game?
            >artificial when compared to ds1
            Yeah the game where you take 2 steps across a bridge and just "prepare to die", walk through a fogwall and immediately get closelined by goatface, walk into a boss arena and just die cause lul, have two archers pelting you with great arrows on a narrow balcony looking like a looney toons sketch but yes 2 is so apparently unfair and "artificial" difficulty because the enemies aren't traffic cones. Makes lots of sense.

            Remember 2 is so artificially difficult that the 2 other enemies let you fight the tougher one 1 on 1 before attacking you. Because that's how you make a game artificially hard. That's your youtube analysiss

            >webmschizo still at it
            It has been 10 YEARS sinec DS2 came out. Let it go alrady.

        • 9 months ago
          Anonymous

          Do you mean a deadzone? Yeah it has a deadzone and it's very annoying if you don't change your controller profile in steam. Use your words.
          The actual movement in DS2 is great.

          • 9 months ago
            Anonymous

            Really? I'd no idea you could change that. If that's the case, you guys might be right about the movement being superior

            • 9 months ago
              Anonymous

              I think it's better even with the deadzone, but yeah it's just a matter of getting a controller preset. Consolegays are screwed though.

              • 9 months ago
                Anonymous

                Thanks a lot, anon. I found an easy fix in the steam community

  12. 9 months ago
    Anonymous

    what was his deal?

  13. 9 months ago
    Anonymous

    Soul memory, item durability tied to frame-rate, enemy design hard filters shields/swords, movement being tied to a stat and many more.
    The B-Team Souls-like, don't even consider it a mainline souls entry.

    • 9 months ago
      Anonymous

      >enemy design hard filters shields/swords
      This is just you being bad. Swords and shields are great in this game.
      >movement being tied to a stat
      this isn't true though. Learn to play the game or watch a different youtube analsiss

      • 9 months ago
        Anonymous

        >This is just you being bad
        ie that's 99% of the "problems" with this game because people came from DS1 witch is complete cheese and got filtered or DS3 which fundamentally teaches you how not to play DS2.

      • 9 months ago
        Anonymous

        >your bad though
        You're moronic if you play DS2 without using the mace in two hands, whereas in DeS/DaS/DS3 there were very few nonviable weapons.
        >you don't know enough
        You clearly don't understand how load was changed for the objectively worse, spawning a sea of twinks when that was what vig+soul memory was attempting to squash.
        Try to actually talk about the game instead of using poor ad hominems, though at this point I'm tired of asking that from DS2 users.

        • 9 months ago
          Anonymous

          *vit+sm
          EVEN THE FRICKING STATS ARE moronic, frick ds2.

        • 9 months ago
          Anonymous

          If you have to use a mace you're just bad.

        • 9 months ago
          Anonymous

          I don't think I've ever used the mace. My actual favorite is the broadsword and it'll carry you through the game if you aren't a scrub

        • 9 months ago
          Anonymous

          Rapier and Estoc are better

  14. 9 months ago
    Anonymous

    Nothing. I had fun, and my level of enjoyment is all that matters for a game to be good

  15. 9 months ago
    Anonymous

    the level design was so bad that i beat the final boss by accident

    didn't bother with dlc content and just moved on to ds3

  16. 9 months ago
    Anonymous

    Is SOTFS the better version or is it better to stick with the original? And no I'm not playing the shit twice

    • 9 months ago
      Anonymous

      sotfs has some qol improvements but remixes things with enemy placement and items. there's a lot more enemies on every zone and some paths are closed behind fragrants branch of yore, which is a limited item that unpetrifies npcs and enemies. I'd say stick with the vanilla one, it's the more consistent experience overall.

      • 9 months ago
        Anonymous

        >there's a lot more enemies on every zone
        Some zones have more enemies in scholar, some in vanilla
        >some paths are closed behind fragrants branch of yore, which is a limited item
        And in Scholar you get more fragrent branches making it a less limited item and gives you more choice where to go and npc's to unlock

    • 9 months ago
      Anonymous

      Play SOTFS, it's better

  17. 9 months ago
    Anonymous
    • 9 months ago
      Anonymous

      It's almost as if the real team behind the Souls series understood that DS2 was too eclectic to properly convey the end of time and the story need to refocus around fire/entropy dwindling at the end of time.
      How am I supposed to care about what I am doing in DS2? There's no "now" to care about in that game, so why would I care about conserving the world or progressing my role?
      Frick I hate DS2 fans, they have all the trappings of someone with taste only to demonstrate abysmal attention to detail.

      • 9 months ago
        Anonymous

        >How am I supposed to care about what I am doing in DS2? There's no "now" to care about in that game, so why would I care about conserving the world or progressing my role?
        You totally missed the point of the game lol

      • 9 months ago
        Anonymous

        ds2 is the only one I cared about what i'm doing because Bearer of the Curse has a personal goal and completes his journey for himself. In the others it's some grand prophecy mumbo jumbo greater than myself and then you die accomplishing nothing no better than when you started.

  18. 9 months ago
    Anonymous

    All the dlc enemies had 90% resistance to all forms of magic.

    • 9 months ago
      Anonymous

      Not to miracles.

  19. 9 months ago
    Anonymous
    • 9 months ago
      Anonymous

      The image that destroyed 3trannies

  20. 9 months ago
    Anonymous

    I told my wife how fragrant branch of yore overusage ruined the game's exploration and she slapped me
    My ears are still ringing.
    Who's in the wrong here?

    • 9 months ago
      Anonymous

      r/YoureThebutthole

      • 9 months ago
        Anonymous

        ;_;
        But its just an artificial obstacle that adds nothing to the game
        The open world in this game was a nice feature why block zones with moronic random statues?

    • 9 months ago
      Anonymous

      You

  21. 9 months ago
    Anonymous

    Miyazaki.

  22. 9 months ago
    Anonymous

    Why this casual fanbase whines like babies about literally everything like when they die 2 times in a level and actually have to learn ambushes and think about killing the enemies and not rollspamming to iframe through a fogwall, and then at the same time tells you to le git gud about every other easy ass souls game?
    >artificial when compared to ds1
    Yeah the game where you take 2 steps across a bridge and just "prepare to die", walk through a fogwall and immediately get closelined by goatface, walk into a boss arena and just die cause lul, have two archers pelting you with great arrows on a narrow balcony looking like a looney toons sketch but yes 2 is so apparently unfair and "artificial" difficulty because the enemies aren't traffic cones. Makes lots of sense.

    • 9 months ago
      Anonymous

      Ds2 is hard, yes, but the only reason it's hard is due to the huge amount of enemies you can't really avoid. There's nothing tactical or smart about this sort of design. The bosses especially are the easiest in the entire series. The wide variety of weapons and cool npc's save the game

      • 9 months ago
        Anonymous

        That's exactly why it's tactical though because you actually have to learn the levels and be smart about what you're doing. DS1 throws huge enemies at you all the time but you people dont care because the enemies are bad and you can roll spam pass them to iframe through the fogwall. That's not smart design.

      • 9 months ago
        Anonymous

        People say this and then at the same time they run around Forest of Fallen giants waking up all the enemies. That's 100% a bad tactical choice. I've come to realize people have zero patience for this kinda game, are just dumb and you cant take their word for anything.

        • 9 months ago
          Anonymous

          >Forest of Fallen giants
          who

  23. 9 months ago
    Anonymous

    Remember 2 is so artificially difficult that the 2 other enemies let you fight the tougher one 1 on 1 before attacking you. Because that's how you make a game artificially hard. That's your youtube analysiss

    • 9 months ago
      Anonymous

      These are some of the easiest parts of the game...

  24. 9 months ago
    Anonymous

    I tried. I really tried. It's just so artificially hard. The game could have made me fight all 3 ruin sentinels at once on a flat plane like in Elden Ring...but it's just lose your souls again and again. Maybe if i just put 48 more points into adp..i dont know man i cant do it

    • 9 months ago
      Anonymous

      artificial tracking muh miyazaki halp

      • 9 months ago
        Anonymous

        >artificial tracking

    • 9 months ago
      Anonymous

      Remember 2 is so artificially difficult that the 2 other enemies let you fight the tougher one 1 on 1 before attacking you. Because that's how you make a game artificially hard. That's your youtube analysiss

      He's really at it now

      • 9 months ago
        Anonymous

        Take your meds.

    • 9 months ago
      Anonymous

      Damn, you scrubbed out on the Ruin Sentinels?

  25. 9 months ago
    Anonymous

    What went wrong? Nothing. EVERYTHING WENT RIGHT

  26. 9 months ago
    Anonymous

    From really doesn't know how to make a souls sequel. And I still can't believe they made scholar. Goes to show how little they thought of their own work. That remix/remaster makes nuDemon's Souls look good.

  27. 9 months ago
    Anonymous

    I don't know, I had a blast playing it

  28. 9 months ago
    Anonymous

    PC gays seeing the early dev lighting that they had to downgrade.
    Ruined any honest opinions being heard on Ganker.

    Also DWGR and Havel crutchers mad as frick about ADP

  29. 9 months ago
    Anonymous

    Nothing, It was fun.

  30. 9 months ago
    Anonymous

    It made dark souls 1 kiddies seethe because they constantly patched out broken garbage so they had to actually git gud.

  31. 9 months ago
    Anonymous

    >tried replaying 2
    >didn't even make it halfway through forest of giants before I just went back to another playthrough of DS1
    I really want to like 2 and revisit it, but for some reason it's just not clicking for me. Not even trying to push the "2 is le bad" meme, I want to like it like I do with 1. Even 3 is alright, even if the beginning is boring.

    • 9 months ago
      Anonymous

      2 is okay. But there really isn't any reason to play it over any other From Software game from recent years unless you are a dual-wieldgay which I'm not

    • 9 months ago
      Anonymous

      >Tries replaying 2
      >goes to Forest of Fallen Giants instead of trying to do something interesting with his routing
      Have you learned nothing from these threads?

    • 9 months ago
      Anonymous

      This happened to me for a while too, beat the wharf/lost bastille then it clicks again. It's the total opposite of 1, the end bits of 1 suck ass, where ass the end bits and dlc of Ds2 are fricking amazing.

      • 9 months ago
        Anonymous

        NTA I find myself really enjoying four combat areas in the base game
        >Castle Drangleic
        >Huntsman's Copse
        >Aldia's Keep
        >Dragonland in the sky
        Everything else in the base game is either forgettable or an outright miss for me. It doesn't help that for every beautiful area there are two areas that look like vomit. Even Huntsman's Copse, which I love looks like a PS2 game.
        > DLC?
        I can't bring myself to play it since I beat it in coop about five years back. It's good but I found myself dropping each one solo on my last playthrough. Not because I found them too challenging. Just got bored and went to another area. Then I ended up completing none and moving on to another game. Also I really loved the cinematic trailers even if they had nothing to do with the actual game. https://www.youtube.com/watch?v=k-dcwB3qTMA

  32. 9 months ago
    Anonymous
  33. 9 months ago
    Anonymous

    It sold more than Bloodborne, so nothing.

  34. 9 months ago
    Anonymous

    >10 years later Ganker is still seething

    • 9 months ago
      Anonymous

      The real version

      • 9 months ago
        Anonymous

        Literally me.

  35. 9 months ago
    Anonymous

    What's the best way to play this, PC or PS3 emulation?

    • 9 months ago
      Anonymous

      PC

    • 9 months ago
      Anonymous

      PC. The original version. Scholar is shit.

      • 9 months ago
        Anonymous

        Scholar is not shit what are you smoking

        • 9 months ago
          Anonymous

          PC, Scholar edition, it has the better textures and some actual difficulty with new enemy placements.

          Scholar is the massively improved version of the game

          >3 homosexuals that haven't completed the original game seem to know which is the better version
          Every. Time.

          • 9 months ago
            Anonymous

            I played Vanilla DS2 on launch and got Scholar when it came out.
            DS2 is by far my favorite Souls game and I prefer Scholar 1000%

            • 9 months ago
              Anonymous

              >lmao stone statues are cool right?
              >every one they add is just a hostile npc
              >how about a drake? Let's add more of those because we gotta make it extra irritating getting to Black Ornstein
              >Just add a dozen extra enemies here
              >pursuer? The okay-tier tutorial boss? Let's just throw him at you a bunch more times! EVEN MORE THAN ONE??
              >Shrine of Amana? Let's just add more enemies!
              The base game was carefully crafted. It had missteps sure. But the solution was not a remix. You fell for a marketing meme to force you to buy the whole game again. I fell for the meme and bought it again too. The difference is I realized I was tricked. Scholar is a huge pile of shit. You're still pretending the marketing team was right.

              • 9 months ago
                Anonymous

                I like enemy placements in Scholar way more than the base game. The Fragrant Branch statues being moved is also good, especially in Dragon Aerie.
                Better Bonfire Ascetic farms, you get the Dull Ember much earlier allowing much better access to different builds early in the game.

                It's just a much better experience overall.

      • 9 months ago
        Anonymous

        PC, Scholar edition, it has the better textures and some actual difficulty with new enemy placements.

      • 9 months ago
        Anonymous

        Scholar is the massively improved version of the game

  36. 9 months ago
    Anonymous

    Nothing, it's still the best game in the series.

  37. 9 months ago
    Anonymous

    B team game. Forever being the black sheep, fromsoft themselves apologizing for it.

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