Should have given it another year to release on 8th gen, instead they lost 6 months which would have went to polishing the game because of the lighting engine issues. .
1. Was ugly as frick
2. Soul memory pissed off both casuals and pvpers alike, because it stopped shitters from getting help as easily when they grinded too much, and made invaders actually have to earn their kills rather than just overpowering people who couldn't possibly hope to fight back
Gameplay wise, the main problem was soul memory. There were also a few other non-gameplay things like the infamous "lava castle in the sky" zone transition and some of the quests being particularly finnicky even by soulsborne standards. Limited respawns on enemies had both positives and negatives.
Honestly it did a lot of things pretty well and doesn't deserve the hate it tends to get, the pvp and covenants were a lot of fun and being able to ng+ an individual zone to re-fight bosses was a fun mechanic. The fashion souls was great and the dlc zones and bosses are still some of my favorites in the series except for Ponyville. FRICK Ponyville
>and made invaders actually have to earn their kills rather than just overpowering people who couldn't possibly hope to fight back
It did the exact opposite though? If you deliberately stopped levelling past a certain point to keep from becoming OP you'd still get matched up against much higher level players just because they had similar SM. I hear the newer version of the game added a ring that let you stop gaining souls but you're still gimping yourself by using it and that still doesn't really address the actual problem with SM. Personally I never even liked random invasions anyway, the most fun pvp was from covenants, duels/fight clubs, and arenas
Eternally Seething the Scaleness might not be the best example, but what made the first game really good was the good number of gimmick bosses to counterbalance the more balanced fights. Every successor to Demons's Souls seems to have slowly got ride of those gimmick fights. Even this game had less wacky shit than DeS. I miss being an adventurer fighting absolutely fricking weirdos who did weird things.
Very original youtube analysis but 2 has more gimmick bosses and introduces gimmicks into non-gimmick bosses also. In DS1 you would never explore levels to change the fight or give yourself an advantage.
Had interesting geography, levels are actually fun, everything is viable, zelda like puzzle mechanics, best DLCs, most memorable vistas, fashion, unique story and lore, draws inspiration from kings field, own mechanics, levels that actually are out there to kill you, no invisible frames interacting with stuff... I don't know you tell me.
Dark Souls 2 has the most open-ended progression while still not being pointless filler like Elden Ring
Dark Souls
Boss #1: Asylum Demon (1)
Boss #2: Taurus Demon, Capra Demon, Gargoyles, Butterfly, Sif, Pinwheel, Stray Demon, Quelaag (8)
Note: Dark Souls 1 has 26 bosses total (including DLC)
Dark Souls II
Boss #1: Last Giant, Pursuer, Drider, Dslayer, Rat Vanguard, Rotten, Najka, Twin Driders, Darklurker, Aava (10)
Boss #2: Last Giant, Pursuer, Dragonrider, Dragonslayer, Rat Vanguard, Rotten, Najka, Twin Dragonriders, Darklurker, Aava, Lost Sinner, Flexile Sentry, Ruin Sentinels, Elana, Gank Squad, Rat Authority, Prowling Magus, Chariot, Skeleton Lords, Looking Glass Knight, Lud and Zallen, Ivory King (22)
Note: Dark Souls 2 has 41 bosses total (including DLC)
Dark Souls III
Boss #1: Iudex Gundyr (1)
Boss #2: Vordt, Dancer (2)
Boss #3: Vordt, Dancer, Greatwood, Sage, Abyss Watchers, Dragonslayer Armour, Ocerios (7)
Boss #4: Vordt, Dancer, Greatwood, Sage, Abyss Watchers, Dragonslayer Armour, Ocerios, Champ, Deacons of the Deep, Old Demon King, Wolnir, Greatwolf, Friede (13)
Note: Dark Souls 3 has 25 bosses total (including DLC)
>Twin Driders, Darklurker, Aava (10)
I honestly respect the amount of first bosses DS2 can have, but be real, nobody is reaching 1 million SM to bypass the shrine of winter without killing bosses
shitty lightning and sloppy movement.
however, the lightning overhaul and scholar of the second sin mods make it look like a completely new game where a torch actually has a purpose.
>you move way better
No you fricking don't. In DS1 you could move 360° degrees. Ds2 has absolute trash movement. I like the game but they made so many poor choices while developing it
And in DS2 you actually move the moment you push the stick, quicker, faster, no accelerated delay, aren't locked in 4 directions, can fully sprint locked on 360 degrees, backstep farther and better, roll diagonally. But apparently this is all less important than being able to tiptoe at an exact 36 degree angle for this moron youtbube fanbase. A ds2 character would run circles around a shitty ds1 molasses turd. It's just the facts.
>moron youtbube fanbase
What the frick does this even mean? I've never watched ds2 youtube videos. The movement just feels absolutely sluggish compared to ds1. Especially jumping into the right direction is much harder but I guess that's fine according to ds2 fanboys since the whole point of ds2 to them seems to be that it's so le hard compared to other souls games even though it's just tedious most of the time
Movement in 2 is smooth and fluid. 1 is sluggish. >whole point of ds2 to them seems to be that it's so le hard compared to other souls games even though it's just tedious most of the time
Here it comes "it's not hard it's just...also it's the easiest" lmao every 2 thread. Absolute moron fanbase lmao
9 months ago
Anonymous
It's definitely not the easiest. The hardness of the game just feels fricking artificial when compared to ds1. A million enemies everywhere, constant corpse runs, like three areas with poisonous enemies because the dev team heard that people hated blight town so of course we have to have that times three and only have one merchant sell a finite amount of poison moss because this game is so hardcore and everybody loved ds1 because it's hardcore and you die alot!
Once again, I like ds2. I'm currently playing through it but the game feels so fricking rushed, there's no connectivity between the areas and the combat flow is ass compared to 1 even though I like the fact that you have to be more tactical with your approach. Good game but not a masterpiece. I'll probably like it more than ds3 though
Why this casual fanbase whines like babies about literally everything like when they die 2 times in a level and actually have to learn ambushes and think about killing the enemies and not rollspamming to iframe through a fogwall, and then at the same time tells you to le git gud about every other easy ass souls game? >artificial when compared to ds1
Yeah the game where you take 2 steps across a bridge and just "prepare to die", walk through a fogwall and immediately get closelined by goatface, walk into a boss arena and just die cause lul, have two archers pelting you with great arrows on a narrow balcony looking like a looney toons sketch but yes 2 is so apparently unfair and "artificial" difficulty because the enemies aren't traffic cones. Makes lots of sense.
Remember 2 is so artificially difficult that the 2 other enemies let you fight the tougher one 1 on 1 before attacking you. Because that's how you make a game artificially hard. That's your youtube analysiss
>webmschizo still at it
It has been 10 YEARS sinec DS2 came out. Let it go alrady.
Do you mean a deadzone? Yeah it has a deadzone and it's very annoying if you don't change your controller profile in steam. Use your words.
The actual movement in DS2 is great.
Soul memory, item durability tied to frame-rate, enemy design hard filters shields/swords, movement being tied to a stat and many more.
The B-Team Souls-like, don't even consider it a mainline souls entry.
>enemy design hard filters shields/swords
This is just you being bad. Swords and shields are great in this game. >movement being tied to a stat
this isn't true though. Learn to play the game or watch a different youtube analsiss
>This is just you being bad
ie that's 99% of the "problems" with this game because people came from DS1 witch is complete cheese and got filtered or DS3 which fundamentally teaches you how not to play DS2.
>your bad though
You're moronic if you play DS2 without using the mace in two hands, whereas in DeS/DaS/DS3 there were very few nonviable weapons. >you don't know enough
You clearly don't understand how load was changed for the objectively worse, spawning a sea of twinks when that was what vig+soul memory was attempting to squash.
Try to actually talk about the game instead of using poor ad hominems, though at this point I'm tired of asking that from DS2 users.
sotfs has some qol improvements but remixes things with enemy placement and items. there's a lot more enemies on every zone and some paths are closed behind fragrants branch of yore, which is a limited item that unpetrifies npcs and enemies. I'd say stick with the vanilla one, it's the more consistent experience overall.
>there's a lot more enemies on every zone
Some zones have more enemies in scholar, some in vanilla >some paths are closed behind fragrants branch of yore, which is a limited item
And in Scholar you get more fragrent branches making it a less limited item and gives you more choice where to go and npc's to unlock
It's almost as if the real team behind the Souls series understood that DS2 was too eclectic to properly convey the end of time and the story need to refocus around fire/entropy dwindling at the end of time.
How am I supposed to care about what I am doing in DS2? There's no "now" to care about in that game, so why would I care about conserving the world or progressing my role?
Frick I hate DS2 fans, they have all the trappings of someone with taste only to demonstrate abysmal attention to detail.
>How am I supposed to care about what I am doing in DS2? There's no "now" to care about in that game, so why would I care about conserving the world or progressing my role?
You totally missed the point of the game lol
ds2 is the only one I cared about what i'm doing because Bearer of the Curse has a personal goal and completes his journey for himself. In the others it's some grand prophecy mumbo jumbo greater than myself and then you die accomplishing nothing no better than when you started.
I told my wife how fragrant branch of yore overusage ruined the game's exploration and she slapped me
My ears are still ringing.
Who's in the wrong here?
;_;
But its just an artificial obstacle that adds nothing to the game
The open world in this game was a nice feature why block zones with moronic random statues?
Why this casual fanbase whines like babies about literally everything like when they die 2 times in a level and actually have to learn ambushes and think about killing the enemies and not rollspamming to iframe through a fogwall, and then at the same time tells you to le git gud about every other easy ass souls game? >artificial when compared to ds1
Yeah the game where you take 2 steps across a bridge and just "prepare to die", walk through a fogwall and immediately get closelined by goatface, walk into a boss arena and just die cause lul, have two archers pelting you with great arrows on a narrow balcony looking like a looney toons sketch but yes 2 is so apparently unfair and "artificial" difficulty because the enemies aren't traffic cones. Makes lots of sense.
Ds2 is hard, yes, but the only reason it's hard is due to the huge amount of enemies you can't really avoid. There's nothing tactical or smart about this sort of design. The bosses especially are the easiest in the entire series. The wide variety of weapons and cool npc's save the game
That's exactly why it's tactical though because you actually have to learn the levels and be smart about what you're doing. DS1 throws huge enemies at you all the time but you people dont care because the enemies are bad and you can roll spam pass them to iframe through the fogwall. That's not smart design.
People say this and then at the same time they run around Forest of Fallen giants waking up all the enemies. That's 100% a bad tactical choice. I've come to realize people have zero patience for this kinda game, are just dumb and you cant take their word for anything.
Remember 2 is so artificially difficult that the 2 other enemies let you fight the tougher one 1 on 1 before attacking you. Because that's how you make a game artificially hard. That's your youtube analysiss
I tried. I really tried. It's just so artificially hard. The game could have made me fight all 3 ruin sentinels at once on a flat plane like in Elden Ring...but it's just lose your souls again and again. Maybe if i just put 48 more points into adp..i dont know man i cant do it
Remember 2 is so artificially difficult that the 2 other enemies let you fight the tougher one 1 on 1 before attacking you. Because that's how you make a game artificially hard. That's your youtube analysiss
From really doesn't know how to make a souls sequel. And I still can't believe they made scholar. Goes to show how little they thought of their own work. That remix/remaster makes nuDemon's Souls look good.
>tried replaying 2 >didn't even make it halfway through forest of giants before I just went back to another playthrough of DS1
I really want to like 2 and revisit it, but for some reason it's just not clicking for me. Not even trying to push the "2 is le bad" meme, I want to like it like I do with 1. Even 3 is alright, even if the beginning is boring.
2 is okay. But there really isn't any reason to play it over any other From Software game from recent years unless you are a dual-wieldgay which I'm not
>Tries replaying 2 >goes to Forest of Fallen Giants instead of trying to do something interesting with his routing
Have you learned nothing from these threads?
This happened to me for a while too, beat the wharf/lost bastille then it clicks again. It's the total opposite of 1, the end bits of 1 suck ass, where ass the end bits and dlc of Ds2 are fricking amazing.
NTA I find myself really enjoying four combat areas in the base game >Castle Drangleic >Huntsman's Copse >Aldia's Keep >Dragonland in the sky
Everything else in the base game is either forgettable or an outright miss for me. It doesn't help that for every beautiful area there are two areas that look like vomit. Even Huntsman's Copse, which I love looks like a PS2 game. > DLC?
I can't bring myself to play it since I beat it in coop about five years back. It's good but I found myself dropping each one solo on my last playthrough. Not because I found them too challenging. Just got bored and went to another area. Then I ended up completing none and moving on to another game. Also I really loved the cinematic trailers even if they had nothing to do with the actual game. https://www.youtube.com/watch?v=k-dcwB3qTMA
>lmao stone statues are cool right? >every one they add is just a hostile npc >how about a drake? Let's add more of those because we gotta make it extra irritating getting to Black Ornstein >Just add a dozen extra enemies here >pursuer? The okay-tier tutorial boss? Let's just throw him at you a bunch more times! EVEN MORE THAN ONE?? >Shrine of Amana? Let's just add more enemies!
The base game was carefully crafted. It had missteps sure. But the solution was not a remix. You fell for a marketing meme to force you to buy the whole game again. I fell for the meme and bought it again too. The difference is I realized I was tricked. Scholar is a huge pile of shit. You're still pretending the marketing team was right.
9 months ago
Anonymous
I like enemy placements in Scholar way more than the base game. The Fragrant Branch statues being moved is also good, especially in Dragon Aerie.
Better Bonfire Ascetic farms, you get the Dull Ember much earlier allowing much better access to different builds early in the game.
No body physics and the combat feels heavier.
art direction is meh overall
Should have given it another year to release on 8th gen, instead they lost 6 months which would have went to polishing the game because of the lighting engine issues. .
Yeah maybe 10 years later on PS5 with raytracing it would have shadows. Guess what, wrong.
right looks better
Stop talking about it and make a DS1 thread for once if you like it so much homosexual
Looks like the counter has rolled back to zero again.
1. Was ugly as frick
2. Soul memory pissed off both casuals and pvpers alike, because it stopped shitters from getting help as easily when they grinded too much, and made invaders actually have to earn their kills rather than just overpowering people who couldn't possibly hope to fight back
I played Scholar and it looks better than DS3 and runs at like 4x the framerate as Bloodborne.
Screenshots or gtfo
Gameplay wise, the main problem was soul memory. There were also a few other non-gameplay things like the infamous "lava castle in the sky" zone transition and some of the quests being particularly finnicky even by soulsborne standards. Limited respawns on enemies had both positives and negatives.
Honestly it did a lot of things pretty well and doesn't deserve the hate it tends to get, the pvp and covenants were a lot of fun and being able to ng+ an individual zone to re-fight bosses was a fun mechanic. The fashion souls was great and the dlc zones and bosses are still some of my favorites in the series except for Ponyville. FRICK Ponyville
>and made invaders actually have to earn their kills rather than just overpowering people who couldn't possibly hope to fight back
It did the exact opposite though? If you deliberately stopped levelling past a certain point to keep from becoming OP you'd still get matched up against much higher level players just because they had similar SM. I hear the newer version of the game added a ring that let you stop gaining souls but you're still gimping yourself by using it and that still doesn't really address the actual problem with SM. Personally I never even liked random invasions anyway, the most fun pvp was from covenants, duels/fight clubs, and arenas
>he doesn't create 39,999 SM character with end-game gear to invade noobs in Heide Tower and Forest of F.G.
But why?
The people who get mad about SM were too low IQ to use backup saves to stay within a SM range before the Agape ring
>the only souls not directed by miyazaki
Made by the B team who didn't understand what made the first game so good.
And what made the first game good? Elevators?
Eternally Seething the Scaleness might not be the best example, but what made the first game really good was the good number of gimmick bosses to counterbalance the more balanced fights. Every successor to Demons's Souls seems to have slowly got ride of those gimmick fights. Even this game had less wacky shit than DeS. I miss being an adventurer fighting absolutely fricking weirdos who did weird things.
Very original youtube analysis but 2 has more gimmick bosses and introduces gimmicks into non-gimmick bosses also. In DS1 you would never explore levels to change the fight or give yourself an advantage.
Had interesting geography, levels are actually fun, everything is viable, zelda like puzzle mechanics, best DLCs, most memorable vistas, fashion, unique story and lore, draws inspiration from kings field, own mechanics, levels that actually are out there to kill you, no invisible frames interacting with stuff... I don't know you tell me.
Dark Souls 2 has the most open-ended progression while still not being pointless filler like Elden Ring
Dark Souls
Boss #1: Asylum Demon (1)
Boss #2: Taurus Demon, Capra Demon, Gargoyles, Butterfly, Sif, Pinwheel, Stray Demon, Quelaag (8)
Note: Dark Souls 1 has 26 bosses total (including DLC)
Dark Souls II
Boss #1: Last Giant, Pursuer, Drider, Dslayer, Rat Vanguard, Rotten, Najka, Twin Driders, Darklurker, Aava (10)
Boss #2: Last Giant, Pursuer, Dragonrider, Dragonslayer, Rat Vanguard, Rotten, Najka, Twin Dragonriders, Darklurker, Aava, Lost Sinner, Flexile Sentry, Ruin Sentinels, Elana, Gank Squad, Rat Authority, Prowling Magus, Chariot, Skeleton Lords, Looking Glass Knight, Lud and Zallen, Ivory King (22)
Note: Dark Souls 2 has 41 bosses total (including DLC)
Dark Souls III
Boss #1: Iudex Gundyr (1)
Boss #2: Vordt, Dancer (2)
Boss #3: Vordt, Dancer, Greatwood, Sage, Abyss Watchers, Dragonslayer Armour, Ocerios (7)
Boss #4: Vordt, Dancer, Greatwood, Sage, Abyss Watchers, Dragonslayer Armour, Ocerios, Champ, Deacons of the Deep, Old Demon King, Wolnir, Greatwolf, Friede (13)
Note: Dark Souls 3 has 25 bosses total (including DLC)
>Twin Driders, Darklurker, Aava (10)
I honestly respect the amount of first bosses DS2 can have, but be real, nobody is reaching 1 million SM to bypass the shrine of winter without killing bosses
shitty lightning and sloppy movement.
however, the lightning overhaul and scholar of the second sin mods make it look like a completely new game where a torch actually has a purpose.
You move way better and it's the only souls game with good lighting though
>you move way better
No you fricking don't. In DS1 you could move 360° degrees. Ds2 has absolute trash movement. I like the game but they made so many poor choices while developing it
And in DS2 you actually move the moment you push the stick, quicker, faster, no accelerated delay, aren't locked in 4 directions, can fully sprint locked on 360 degrees, backstep farther and better, roll diagonally. But apparently this is all less important than being able to tiptoe at an exact 36 degree angle for this moron youtbube fanbase. A ds2 character would run circles around a shitty ds1 molasses turd. It's just the facts.
>moron youtbube fanbase
What the frick does this even mean? I've never watched ds2 youtube videos. The movement just feels absolutely sluggish compared to ds1. Especially jumping into the right direction is much harder but I guess that's fine according to ds2 fanboys since the whole point of ds2 to them seems to be that it's so le hard compared to other souls games even though it's just tedious most of the time
Movement in 2 is smooth and fluid. 1 is sluggish.
>whole point of ds2 to them seems to be that it's so le hard compared to other souls games even though it's just tedious most of the time
Here it comes "it's not hard it's just...also it's the easiest" lmao every 2 thread. Absolute moron fanbase lmao
It's definitely not the easiest. The hardness of the game just feels fricking artificial when compared to ds1. A million enemies everywhere, constant corpse runs, like three areas with poisonous enemies because the dev team heard that people hated blight town so of course we have to have that times three and only have one merchant sell a finite amount of poison moss because this game is so hardcore and everybody loved ds1 because it's hardcore and you die alot!
Once again, I like ds2. I'm currently playing through it but the game feels so fricking rushed, there's no connectivity between the areas and the combat flow is ass compared to 1 even though I like the fact that you have to be more tactical with your approach. Good game but not a masterpiece. I'll probably like it more than ds3 though
>webmschizo still at it
It has been 10 YEARS sinec DS2 came out. Let it go alrady.
Do you mean a deadzone? Yeah it has a deadzone and it's very annoying if you don't change your controller profile in steam. Use your words.
The actual movement in DS2 is great.
Really? I'd no idea you could change that. If that's the case, you guys might be right about the movement being superior
I think it's better even with the deadzone, but yeah it's just a matter of getting a controller preset. Consolegays are screwed though.
Thanks a lot, anon. I found an easy fix in the steam community
what was his deal?
Soul memory, item durability tied to frame-rate, enemy design hard filters shields/swords, movement being tied to a stat and many more.
The B-Team Souls-like, don't even consider it a mainline souls entry.
>enemy design hard filters shields/swords
This is just you being bad. Swords and shields are great in this game.
>movement being tied to a stat
this isn't true though. Learn to play the game or watch a different youtube analsiss
>This is just you being bad
ie that's 99% of the "problems" with this game because people came from DS1 witch is complete cheese and got filtered or DS3 which fundamentally teaches you how not to play DS2.
>your bad though
You're moronic if you play DS2 without using the mace in two hands, whereas in DeS/DaS/DS3 there were very few nonviable weapons.
>you don't know enough
You clearly don't understand how load was changed for the objectively worse, spawning a sea of twinks when that was what vig+soul memory was attempting to squash.
Try to actually talk about the game instead of using poor ad hominems, though at this point I'm tired of asking that from DS2 users.
*vit+sm
EVEN THE FRICKING STATS ARE moronic, frick ds2.
If you have to use a mace you're just bad.
I don't think I've ever used the mace. My actual favorite is the broadsword and it'll carry you through the game if you aren't a scrub
Rapier and Estoc are better
Nothing. I had fun, and my level of enjoyment is all that matters for a game to be good
the level design was so bad that i beat the final boss by accident
didn't bother with dlc content and just moved on to ds3
Is SOTFS the better version or is it better to stick with the original? And no I'm not playing the shit twice
sotfs has some qol improvements but remixes things with enemy placement and items. there's a lot more enemies on every zone and some paths are closed behind fragrants branch of yore, which is a limited item that unpetrifies npcs and enemies. I'd say stick with the vanilla one, it's the more consistent experience overall.
>there's a lot more enemies on every zone
Some zones have more enemies in scholar, some in vanilla
>some paths are closed behind fragrants branch of yore, which is a limited item
And in Scholar you get more fragrent branches making it a less limited item and gives you more choice where to go and npc's to unlock
Play SOTFS, it's better
It's almost as if the real team behind the Souls series understood that DS2 was too eclectic to properly convey the end of time and the story need to refocus around fire/entropy dwindling at the end of time.
How am I supposed to care about what I am doing in DS2? There's no "now" to care about in that game, so why would I care about conserving the world or progressing my role?
Frick I hate DS2 fans, they have all the trappings of someone with taste only to demonstrate abysmal attention to detail.
>How am I supposed to care about what I am doing in DS2? There's no "now" to care about in that game, so why would I care about conserving the world or progressing my role?
You totally missed the point of the game lol
ds2 is the only one I cared about what i'm doing because Bearer of the Curse has a personal goal and completes his journey for himself. In the others it's some grand prophecy mumbo jumbo greater than myself and then you die accomplishing nothing no better than when you started.
All the dlc enemies had 90% resistance to all forms of magic.
Not to miracles.
The image that destroyed 3trannies
I told my wife how fragrant branch of yore overusage ruined the game's exploration and she slapped me
My ears are still ringing.
Who's in the wrong here?
r/YoureThebutthole
;_;
But its just an artificial obstacle that adds nothing to the game
The open world in this game was a nice feature why block zones with moronic random statues?
You
Miyazaki.
Why this casual fanbase whines like babies about literally everything like when they die 2 times in a level and actually have to learn ambushes and think about killing the enemies and not rollspamming to iframe through a fogwall, and then at the same time tells you to le git gud about every other easy ass souls game?
>artificial when compared to ds1
Yeah the game where you take 2 steps across a bridge and just "prepare to die", walk through a fogwall and immediately get closelined by goatface, walk into a boss arena and just die cause lul, have two archers pelting you with great arrows on a narrow balcony looking like a looney toons sketch but yes 2 is so apparently unfair and "artificial" difficulty because the enemies aren't traffic cones. Makes lots of sense.
Ds2 is hard, yes, but the only reason it's hard is due to the huge amount of enemies you can't really avoid. There's nothing tactical or smart about this sort of design. The bosses especially are the easiest in the entire series. The wide variety of weapons and cool npc's save the game
That's exactly why it's tactical though because you actually have to learn the levels and be smart about what you're doing. DS1 throws huge enemies at you all the time but you people dont care because the enemies are bad and you can roll spam pass them to iframe through the fogwall. That's not smart design.
People say this and then at the same time they run around Forest of Fallen giants waking up all the enemies. That's 100% a bad tactical choice. I've come to realize people have zero patience for this kinda game, are just dumb and you cant take their word for anything.
>Forest of Fallen giants
who
Remember 2 is so artificially difficult that the 2 other enemies let you fight the tougher one 1 on 1 before attacking you. Because that's how you make a game artificially hard. That's your youtube analysiss
These are some of the easiest parts of the game...
I tried. I really tried. It's just so artificially hard. The game could have made me fight all 3 ruin sentinels at once on a flat plane like in Elden Ring...but it's just lose your souls again and again. Maybe if i just put 48 more points into adp..i dont know man i cant do it
artificial tracking muh miyazaki halp
>artificial tracking
He's really at it now
Take your meds.
Damn, you scrubbed out on the Ruin Sentinels?
What went wrong? Nothing. EVERYTHING WENT RIGHT
From really doesn't know how to make a souls sequel. And I still can't believe they made scholar. Goes to show how little they thought of their own work. That remix/remaster makes nuDemon's Souls look good.
I don't know, I had a blast playing it
PC gays seeing the early dev lighting that they had to downgrade.
Ruined any honest opinions being heard on Ganker.
Also DWGR and Havel crutchers mad as frick about ADP
Nothing, It was fun.
It made dark souls 1 kiddies seethe because they constantly patched out broken garbage so they had to actually git gud.
>tried replaying 2
>didn't even make it halfway through forest of giants before I just went back to another playthrough of DS1
I really want to like 2 and revisit it, but for some reason it's just not clicking for me. Not even trying to push the "2 is le bad" meme, I want to like it like I do with 1. Even 3 is alright, even if the beginning is boring.
2 is okay. But there really isn't any reason to play it over any other From Software game from recent years unless you are a dual-wieldgay which I'm not
>Tries replaying 2
>goes to Forest of Fallen Giants instead of trying to do something interesting with his routing
Have you learned nothing from these threads?
This happened to me for a while too, beat the wharf/lost bastille then it clicks again. It's the total opposite of 1, the end bits of 1 suck ass, where ass the end bits and dlc of Ds2 are fricking amazing.
NTA I find myself really enjoying four combat areas in the base game
>Castle Drangleic
>Huntsman's Copse
>Aldia's Keep
>Dragonland in the sky
Everything else in the base game is either forgettable or an outright miss for me. It doesn't help that for every beautiful area there are two areas that look like vomit. Even Huntsman's Copse, which I love looks like a PS2 game.
> DLC?
I can't bring myself to play it since I beat it in coop about five years back. It's good but I found myself dropping each one solo on my last playthrough. Not because I found them too challenging. Just got bored and went to another area. Then I ended up completing none and moving on to another game. Also I really loved the cinematic trailers even if they had nothing to do with the actual game. https://www.youtube.com/watch?v=k-dcwB3qTMA
It sold more than Bloodborne, so nothing.
>10 years later Ganker is still seething
The real version
Literally me.
What's the best way to play this, PC or PS3 emulation?
PC
PC. The original version. Scholar is shit.
Scholar is not shit what are you smoking
>3 homosexuals that haven't completed the original game seem to know which is the better version
Every. Time.
I played Vanilla DS2 on launch and got Scholar when it came out.
DS2 is by far my favorite Souls game and I prefer Scholar 1000%
>lmao stone statues are cool right?
>every one they add is just a hostile npc
>how about a drake? Let's add more of those because we gotta make it extra irritating getting to Black Ornstein
>Just add a dozen extra enemies here
>pursuer? The okay-tier tutorial boss? Let's just throw him at you a bunch more times! EVEN MORE THAN ONE??
>Shrine of Amana? Let's just add more enemies!
The base game was carefully crafted. It had missteps sure. But the solution was not a remix. You fell for a marketing meme to force you to buy the whole game again. I fell for the meme and bought it again too. The difference is I realized I was tricked. Scholar is a huge pile of shit. You're still pretending the marketing team was right.
I like enemy placements in Scholar way more than the base game. The Fragrant Branch statues being moved is also good, especially in Dragon Aerie.
Better Bonfire Ascetic farms, you get the Dull Ember much earlier allowing much better access to different builds early in the game.
It's just a much better experience overall.
PC, Scholar edition, it has the better textures and some actual difficulty with new enemy placements.
Scholar is the massively improved version of the game
Nothing, it's still the best game in the series.
B team game. Forever being the black sheep, fromsoft themselves apologizing for it.