It should be dead rather than trying to revive it and would still a failure due to absence of the main director/creator of the series. There's no Itsuno-isk who can turn around in Team Ninja head co. They're all fricking shit and just keep ruining an IP not even theirs, but atleast they have Nioh, the only good the have due to Soulsborne influence.
Nice guess homosexual, but you're wrong. I'm only a NG player, not Nioh. I don't even know Nioh's success. I only know it got hayabusa's ancestors but don't know the fundamentals of it.
>tfw bought the collection thinking they were actually good games
I hate Koei Kekmo, I am still convinced they have not produced anything of value in their entire lifespan. Not to mention the Black person gayden fanbase is the most mentally unstable and annoying one on Ganker.
normies back then: >fill my soul with wut? shirtless? may CRY? gaaaaaay
fans back then: >n-nooo he's actually a baddass devil hunter and and and
normies today: >omg a new DanteMC I love these playstations!
fans today: >my favorite fujobait just craved attention from another fujobait i will not let you diiieeee sugoi
me back then: >RULES WITHOUT EXCEPTIONS LAST ETERNALLY (mash jump and attack)
me today: >EVERY MOVE YOU MAKE CREATES YOUR DESTINY (mash jump and taunt)
Cavaliere has to be the most "I can't believe they pulled it off" weapon out there. Not just it being a bike, but also a super heavy high damage weapon and a saw. In any other game that's like a death sentence for a weapon.
>In any other game that's like a death sentence for a weapon.
to be fair it is a death sentence in higher difficulties where super armoring through attacks doesn't work
You can cancel out of any sawing attacks while they're sawing, and all the directionals that have Dante do flips give you i-frames during that animation. You can even cancel out of Idling (the juggling attack) into the attacks of other weapons. The weapon gives you all the tools you need, just don't overcommit. It's not like you need to pull full Overgear combos on everythig, Cavaliere's damage is ludicrous.
> Zero enemy variety > Painfully obvious time-padding from mission 13 onwards > Under developed fighting mechanics for everyone except Dante > Shit dialogue > Puddle deep customisation
>Painfully obvious time-padding from mission 13 onwards
lmao what? How are any of those missions padded? The game basically ends right after Vergil comes back.
Are you forgetting the "mission" where you play as a crippled V fighting 3 bosses you beat 6 missions ago, or the 'pick your story' walking sim that forces you to play as V, Nero, and Dante as they head to the same boss, with 0 unique enemy types whatsoever, consisting of long hallways of nothing interrupted by waves of tank style enemies we've also seen before. 3 'missions'
All of them. I know it's par for the course, but a lack of setting and gameplay variety is still a valid criticism even if its a staple of the franchise so far.
How is it par for the course when 5 gets new bosses and areas in all those missions, while previous games constantly reused them? And they all play differently too. How is a coop mission followed by gimmick boss rush leading into an open map with alternate paths tying into the different arms not gameplay variety? Missions 12 to 15 are like the most varied stretch of the game.
You can completely bypass the "puzzles" in M12 (no Qlipthoth roots after this level even though you're talking about post M13) and the game even gives you an orb bonus for doing so.
The hatchlings only show up three times, and one of those is completely optional, while another is the introduction where they're put in front of you. M12 is the only place where they are used as a puzzle at all.
2 years ago
Anonymous
>literally every nero level >3 times
its over half the game
2 years ago
Anonymous
Your memory is failing majorly, there's only one Nero mission with hatchlings in it.
2 years ago
Anonymous
>Prologue >M1 >M3 >M6 >M7 >M8 >M13 >M15 >M20
Literally every Nero mission huh? I'll take grabbing the key for the lock five feet away over any of the previous iterations in the series.
2 years ago
Anonymous
Nero's missions are 0, 1, 2, 3, 6, 7*, 8, 13*, 16 and 20. Out of those, there are nidhogg hatchlings only in mission 2.
Nidhogg hatchlings are actually a very symmetrical key item: each character gets exactly 1 mission with them, and they fulfill a different role in each. For nero in mission 2, because it's the first time you're introduced to them, they are very straightforward, used to progress towards the boss fight. They don't unlock any secrets and there are no spare ones. For V in 4, because you already know what they do, they no longer block the main mission, but rather side paths towards a blue orb shard and a secret mission. It's a sort of soft, completely optional puzzle, where if you pick just one you get the shard but not the secret mission (kinda like nero's punchline section in mission 15). For dante in mission 12, they're a mix of nero's (main path progression blocks) and V's (side path puzzle blocks), where the puzzle resides in you using trickster and/or cavaliere to completely ignoring them and skipping almost the entire level by jumping from gargoyle to gargoyle. Picking up the nidhoggs doesn't give you anything (maybe a gold orb), just makes regular progression easier, but you'll look cooler if you clear the level without them, plus the level already has a main "puzzle" with the blood drainage thing.
>Painfully obvious time-padding from mission 13 onwards
I'll give you that one, from there to the whole time leading up until the Urizen fight it really felt like they ran out of ideas for the story at that point and said "uhh just have the player play a mission with each character till they get to Urizen"
5's levels are great and the visuals are too and I'm tired of them not getting the appreciation they deserve.
The divergence missions were to hammer home the race the three characters are essentially having. V is dying and needs to rejoin with Urizen pronto, Nero has a massive chip on his shoulder and wants to beat Urizen, Dante feels duty bound to beat Urizen and tries to keep the others out of it. The story doesn't move much in those few missions but why would it? They're more for character moments to set up the M17 stuff.
>tfw STILL can't pull off back to forward inputs
I feel like I'm missing so much, especially with Nero. Seriously what's the secret? Calibur especially seems impossible.
Dante shouldn't be able to frick up the enemies like this while effortlessly switching weapons for infinite combo variety, they should be sniping him from off-screen constantly to show how powerful they are, what is this some kind of over the top rule of cool power fantasy?
>Dante shouldn't be able to frick up the enemies like this while effortlessly switching weapons for infinite combo variety
Well good thing he can't unless the player is competent.
Since I periodically delete my save and replay the entire game all over again, I've realised that I really don't enjoy everything that transpires between missions 16 and 19. Not as much as the early game, or the first batch of consecutive dante missions (10, 11, 12). Nero's M15 is fantastic and while king cerb, urizen (forma de la manzana) and vergil are all fantastic bosses, the moment I finish M15 and press continue, I kind of space out until M19 starts.
M16 has a very nothingburger structure where it's just a completely vertical drop all the way. There's an optional path you can take, but you end up in the same place very shortly after. It's nothing like M15 where there are distinct challenges and platforming associated with each path you can take. The mission only starts getting visually interesting near the very end when the walls get icy, but they don't do anything with it, then the boss fight starts and the mission is over. M17 is good gameplay-wise, probably the best urizen to style on out of the 3 variants, and the scenery is pretty but the entire mission is just the boss fight, they could have done so much more with that memory lane setup they had. Then M18 is a drag, probably my least or 2nd least favorite in the entire game. Cool idea to have you fight the familiars but the level is way too linear, even if you put in the effort to take down the blood clots, nightmare still gets one healing hole in the battle to use if it so pleases, so you just waste time for nothing. M19 is very fun but that's to be expected since it's dante vs vergil.
I wish they had allocated a nero mission somewhere in between M17 and M18. I know 20 is a staple at this point so I guess just let me play M18 as either dante or nero? It doesn't necessarily have to be the same, dante's version can be the familiars, nero's version can be the opposite of M16, a vertical ascension instead of a drop. Dunno just something to spice it up.
Friendly reminder that the people heavily criticizing and shitting on DMC are the same people who play pic related and therefore you shouldn't even honor their shitposts with a reply.
I picked up Vergil and I can't stop Judgement Cutting. I literally haven't even used his other weapons I just walk around Judgement Cutting and taunting. I feel like I'm not really exploring the depth of the combat but it feels so fricking good.
How does scoring work in this game? 4 seemed straight forward: get style, enough red orbs, within time get S. Is this one based on style and endgame multiplier only?
Time is now a red orb bonus at the end lf the mission (called "speed clear S" iirc), not a style rank factor. Your end-mission rank is dependant on style points earned through the mission (from which the game calculates an average) and the following modifiers over your style point average: >no continues, x1.2 >no damage taken, x2 >triple continue, x0.8 >super costume, x0.2 >auto-assist, (don't remember, I think it's the same as triple continue, 0.8)
All the forced fights (red doors) plus the boss fight in a mission are the main events over which you're ranked, with optional encounters helping your score if you can get enough points in them to positively affect your average, otherwise being detrimental (so like a single empusa in a corner might be bad to kill in the long run unless you absolutely nail it, something which I don't like about the game's system but I digress). Your average ultimately depends on what rank you were at during a fight when you dealt damage. If all your damage is done while at D, you get less points than if some of it was done at B or A. If all your damage is done at S or above, you get the highest possible average. Forced fights that you skip (in case you can do it) count as 0 points at D rank. Taking damage doesn't affect the end mission style rank directly, but removes your no-damage bonus as well as resets your style rank during the fight (i.e. from S to B), so you gotta build it up again, because the more damage you deal at B and not at S, the lower your final average will be. This is why in dante missions people start with taunts and perfect blocks to build style before attacking.
There's a text picture that has all the things I just said but properly explained, sadly I don't have it.
Oh also each mission has a specific internal value modifier for how much style points you get from doing stuf. For most missions it's 1000 but for the missions that are notoriously difficult to S rank (8, 10, 18) it can be lower, likr 800 or 600 or something like that. Meaning these missions will give you less points for what in other missions would have been enough to S rank, and you have to absolutely kill it to get similar results.
Oh also each mission has a specific internal value modifier for how much style points you get from doing stuf. For most missions it's 1000 but for the missions that are notoriously difficult to S rank (8, 10, 18) it can be lower, likr 800 or 600 or something like that. Meaning these missions will give you less points for what in other missions would have been enough to S rank, and you have to absolutely kill it to get similar results.
Time is now a red orb bonus at the end lf the mission (called "speed clear S" iirc), not a style rank factor. Your end-mission rank is dependant on style points earned through the mission (from which the game calculates an average) and the following modifiers over your style point average: >no continues, x1.2 >no damage taken, x2 >triple continue, x0.8 >super costume, x0.2 >auto-assist, (don't remember, I think it's the same as triple continue, 0.8)
All the forced fights (red doors) plus the boss fight in a mission are the main events over which you're ranked, with optional encounters helping your score if you can get enough points in them to positively affect your average, otherwise being detrimental (so like a single empusa in a corner might be bad to kill in the long run unless you absolutely nail it, something which I don't like about the game's system but I digress). Your average ultimately depends on what rank you were at during a fight when you dealt damage. If all your damage is done while at D, you get less points than if some of it was done at B or A. If all your damage is done at S or above, you get the highest possible average. Forced fights that you skip (in case you can do it) count as 0 points at D rank. Taking damage doesn't affect the end mission style rank directly, but removes your no-damage bonus as well as resets your style rank during the fight (i.e. from S to B), so you gotta build it up again, because the more damage you deal at B and not at S, the lower your final average will be. This is why in dante missions people start with taunts and perfect blocks to build style before attacking.
There's a text picture that has all the things I just said but properly explained, sadly I don't have it.
Where does DMC go from here though? No fricking way Nero can carry the series, and the series plot has floundered without Vergil as the primary motivating force.
So where do we go from here? This isn't a christian universe, there's no satan you can pull out as a final boss villain, and Mundus got his ass raped in 1 so we know he's weak shit that Dante could solo already.
Nowhere; the series finished with DMC5.
As you realized, there is nothing else to do with the series and not every series needs a yearly release like Call of Duty.
Devil May Cry isn't a big seller like a Monster Hunter, a Resident Evil or a Street Fighter, and once Dragon's Dogma 2 explodes in popularity like Elden Ring did Itsuno will work full time on making Dragon's Dogma sequels.
V is a good point to finish the series. Do you want another DmC that badly? Do you want a God Of War 2018-fied Devil May Cry game that badly?
That anon is sort of incorrect. During 5's marketing he basically said he had to make DMC5 sooner rather than later due to the director's job on DMC being too much for a man his age. He hasn't said anything about stopping DMC or making another but at the same time he sort of implied 5 was his last.
Devil May Cry isn't a big seller like a Monster Hunter, a Resident Evil or a Street Fighter, and once Dragon's Dogma 2 explodes in popularity like Elden Ring did Itsuno will work full time on making Dragon's Dogma sequels.
V is a good point to finish the series. Do you want another DmC that badly? Do you want a God Of War 2018-fied Devil May Cry game that badly?
5 is in Capcom's top 20 best sellers. Shame Capcom have always been fricky with DMC as 6 would do well.
>5 is in Capcom's top 20 best sellers
Only due to nostalgia and people getting curious about the franchise. Not even 1/20th of that people would buy a DMC6 and 5 failed to get them interested on action games, so they went back to their Soulslikes and Ubisoft games.
DMC5 are literal meme sales.
2 years ago
Anonymous
>it's DMC5's fault that people don't play my Ninja Gaiden game from 2005
lol
2 years ago
Anonymous
The only Ninja Gaiden game I've played is Sigma 1. I'm as far from a true Ninja Gaiden fan as you can imagine.
Doesn't change the fact that DMC5's sales are meme sales and people aren't interested on the character action (what a fricking moronic nickname) genre.
2 years ago
Anonymous
It's not like there are any other games to play.
2 years ago
Anonymous
But developers would have started developing them if DMC5 had created genuine interest on the genre.
It didn't so everyone stayed with their usual breadwinners.
2 years ago
Anonymous
AAA studios aren't going to start making games in a niche genre because of one successful game. Even then, it wouldn't have been immediate and corona the same year the game came out. The NG collection was released due to DMC5's success though, and Platinum is still making two more games. FF16 took one of DMC5's combat directors, and Team Ninja made another FF spin-off, a successful sequel to Nioh and is making a more action oriented spiritual sequel. Sekiro was a success as well, and Astral Chain was a success for Switch exclusive.
People will play more games when more games come out. It's not like there's zero interest in action games.
2 years ago
Anonymous
>The NG collection was released due to DMC5's success though
And no one bought it.
>and Platinum is still making two more games
Platinum is so unprofessional that probably those games won't come out, ever. Well, maybe Bayonetta 3 but that's it.
>FF16 took one of DMC5's combat directors,
FF has been obsessed with action since XV; it's not something that has anything to do with DMC5
>and Team Ninja made another FF spin-off
That everyone hated
>a successful sequel to Nioh
Because it had a complex character creator that allows people to create waifus, not because people wanted to play it. Basically the same reason Code Vein sold 2 million sales even when it's unanimously considered one of the worst games of the 2010's
>and is making a more action oriented spiritual sequel.
Literally a Sekiro clone, which is a Souls-like with RPG elements.
>Sekiro was a success as well
Because it's a Soulslike
>and Astral Chain was a success for Switch exclusive
Because Switch owners are starved for games.
>People will play more games when more games come out.
Yes, Soulslikes, or open world games, or hero shooters, or battle royales. >It's not like there's zero interest in action games.
There is zero interest.
2 years ago
Anonymous
you can cope til the cows come home anon but it doesn't change you being wrong.
2 years ago
Anonymous
>it's not something that has anything to do with DMC5
Except for the combat director, you know.
>not because people wanted to play it
lol
>Literally a Sekiro clone
You haven't even seen gameplay.
>Because it's a Soulslike
And Souls have been getting more shonen anime with every entry.
>There is zero interest.
We still have DMC threads everyday after 3 years.
2 years ago
Anonymous
>(what a fricking moronic nickname)
you know it's on point tho
>During 5's marketing he basically said he had to make DMC5 sooner rather than later due to the director's job on DMC being too much for a man his age.
There was that, and there was also that he thought there weren't that many pure action game as opposed to ARPGs in the market at the time, so it would have been more meaningful to do DMC5 first.
And from a logistical point of view, it makes sense that Itsuno would have gone with the smaller project first, as it would have been much easier to have it be successful and gather experience with the engine, and so garner more assets for DD2 which has a larger scope.
>DMC6(66)
First half Dante/Vergil sealing off Hell from Earth permanently. Emotional conflict over how the brothers do this, if they'll be able to go home without locking themselves away too.
Second half Nero has his biggest test yet as King Demon caught wind of the Sons of Sparda plans and made his way to Earth with a couple others before they seal Hell. Basically Nero has to make good on what Dante has entrusted him with in his absence. Lady & Trish also tag along with him to take care of the smaller mook demons.
Final act is obviously Nero taking care of King Demon and Dante/Vergil facing off against Mundus and sealing Hell permanently. This way you can have simple Earth levels for Nero and let the devs imagination go wild for the Hell levels.
I'll just repost my older idea >three campaigns, ~8 missions for the 1st two, 3-4 missions for the 3rd >campaign 1 - Dante and Vergil in hell, there's a new demon lord on the block, turns out to be Mundus >campaign 2 - Nero (+ maybe a new character) investigating a cult, turns out the cult is worshipping Mundus >at the end of both Mundus is summoned into human world, Dante and Vergil are pulled along >campaign 3 - all characters, culminating in killing Mundus for good >a new character - a rival for Nero, Mundus' half-human child as an attempt to capitalize on hybrid power, is secretly working for the cult/Mundus, but ends up turning face
Max act and knuckles made me hate playing as Nero.
Even having to smash triangle and O at the same time as Dante for DSD is fricking me up and giving me carpal tunnel.
you can't even pull a trigger repeatedly, it's a wonder you can even type with a keyboard without shattering your fingertips.
2 years ago
Anonymous
Say that to my face fricker not online my grip strength is so big I've crushed bigger men than you I am a GOD compared to you, you're NOTHING you're BENEATH ME I've killed over 250,000 men solo hand to hand I am a WEAPON YOU COULD NEVER LAY A FINGER ON ME.
Where does DMC go from here though? No fricking way Nero can carry the series, and the series plot has floundered without Vergil as the primary motivating force.
So where do we go from here? This isn't a christian universe, there's no satan you can pull out as a final boss villain, and Mundus got his ass raped in 1 so we know he's weak shit that Dante could solo already.
>New breakers >Directional moves for breakers >Bringer stand arms as a style/weapon >New devil weapons at long last >Switch between breakers and bringer arms with Right on D-Pad >Switch between devil arms with Left on D-Pad
Nero could totally get more mechanics, weapons and depth. That said, I'll be very surprised if 6 isn't Dante, Vergil and Nero together or at least all playable. Dante is too popular and the face of the franchise, he's got his brother back so he is happy at last. Vergil has only just embraced the light and becoming a good guy. Nero just got handed the torch to protect the human world. Villain wise they will struggle but every game is about the familial legacy so they will do something along those lines.
>weapons for nero >he wants breaker swapping
not allowed, Nero is the baby's first DMC so he is more simple moveset wise in favor of having more precise additional execution mechanics like the ACTs and fists. and they're called breakers m8, just spend them if you wanna swap. 8 is enough for one mission. I swear you guys just want to turn Nero into walmart brand Dante instead of his own unique character.
Try reading it again, I said nothing about breaker switching. I suggested switching between the breaker magazine or your bringer stand arm/wings. I love the breaker system in 5 and don't want them to change it. That said, the post was in reply to someone saying Nero can't carry the series. To carry the series he would need a bunch of new toys and mechanics.
I like how the game doesn't instantly put you at SSS for spamming crazy shit like wild. you can brute force it but you can also make nice flows to get there without going spastic.
DMC was saved from being sullied by shitty sequels / games twice, and Ganker still wants more games.
I don't understand your logic. Let the series die with dignity.
can't blame people for wanting more of a good thing. wanting it at any cost is the problem.
That anon is sort of incorrect. During 5's marketing he basically said he had to make DMC5 sooner rather than later due to the director's job on DMC being too much for a man his age. He hasn't said anything about stopping DMC or making another but at the same time he sort of implied 5 was his last.
[...]
5 is in Capcom's top 20 best sellers. Shame Capcom have always been fricky with DMC as 6 would do well.
>He hasn't said anything about stopping DMC or making another but at the same time he sort of implied 5 was his last.
and that's not even a bad thing really. he saved the series twice. don't make this man do it again in his 80s.
Revenge for how much DMD made you suffer. There's something oddly satisfying about taunting and then 1 shotting a boss that had previously walled you. Though if the mode disappeared in future games I don't think it would be missed.
You have to REALLY go out of your way to get a bad ranking in HoH. It lets you feel good about killing things in 1 hit and getting S ranks that took an eternity in DMD, plus it supposedly shifts the way you perceive danger or damage, as environmental hazards are more likely to kill you. This is better seen in 3's version with all its bullshit (leviathan acid, spikes, rotation blades, dullahans), and even in 4 with lasers and spikes. 5 only has hazards in mission 15 and a couple explosive barrels somewhere else so the shift here is towards sources of damage that still come from enemies but you never noticed or cared about in real difficulties: the burning or acid floor effect left by a pyrobat, nidhogg or a hell judecca, chaos, antenora or judecca attacking from off screen, etc.
It's a meme difficulty to feel good about yourself and appreciate chip damage.
Revenge for how much DMD made you suffer. There's something oddly satisfying about taunting and then 1 shotting a boss that had previously walled you. Though if the mode disappeared in future games I don't think it would be missed.
I just don't see the appeal of one shotting shit, I like to style on enemies and that's why I like DMD since they're just huge chunks of HP I can juggle forever, but HoH is boring as frick, it feels like it's a mode that would probably shine in LDK.
So wait, the game is fine but you just don't like how the numbers work out? What an absolute console brain. Just mod the game, you stupid Black person.
Yeah there's really nothing much to it other than being a meme mode. Wish you could unlock something from beating it, even something minor like pictures.
>DMC6 >so dante and vergil are in hell, while nero is on earth...
I've heard this take so many times that I'm starting to wonder if they would go a completely different route just to subvert expectations.
Can someone please explain how to consistently send DSD's round trips in a direction Dante is looking at instead of having them fly towards an enemy? I know I need to change style/weapon while holding RTs without being locked onto an enemy but most of the time they still target someone.
You only need to do either change styles or out of DSD and you need to be tilting the stick in the direction you want to shoot them at. If you want them to return block with RG since its Formation will cancel anything else the swords do.
nothing?
You sure?
Wow, he posted it again. I'm sure this time he'll change people's minds.
Oh god is that a... DISPARAGING WEBM SHOWING A GAME IN A BAD LIGHT????
HOW THE FRICK ARE WE GONNA RECOVER DMC BROS??!
OHMYGOD... IT'S OVER LADS... UNINSTALLING THIS SHIT
>NOOOO WHY DON'T ENEMIES IN THIS HACK AND SLASH GAME DO EVERYTHING IN THEIR POWER TO INTERUPT MY COMBO AND IN TURN, MY FUN HAD. GAME SUCKS 2/10
have a nice day at the earliest convenience
>Enemies that fight back are a bad thing!
Do DMCasuls really?
You're the goober for playing a hack n slash game expecting a challenge out of fodder enemies
so enemies don't attack what's the point
you don’t have to play the game like a b***h that’s the point if you want to play in a nonfun way then you can sure but you can also go nuts
Nothing, actually.
I was hoping we'd see Lucia. Other than that its a great game.
Nothing you shitposting frick.
what are the other "enemies" doing?
You do realise there are difficulties above easy, right?
And the enemies are the exact same thing. What's your point?
Hold on. That webm is supposed to criticise the enemies looking the same? Really?
How the hell did the military get btfo by these
They weren't stylish enough.
Vergil having a gay ass sissy Voice that doesn't even fit his face
The demon tree levels are really boring to look at.
>I play DMC for the scenery
I mean it's my one complaint I'm stretching here.
Yes the castles and stuff from the others gave it a great atmosphere DMC doesn’t have any
You only played dmc5
Again, I do not play DMC for crappy skyboxes and faux atmosphere.
Is that supposed to be impressive?
nufans ruined the franchise. It's unrecognizable, glorified bloody palace
Nothing. It's just another case of "game I like but Ganker hates".
Vergil needs to fly in DMC6.
Difficulty feels like baby mode and dumbed down compared to earlier entries. No this isn’t stretching and I will not cope
OP
No true coop. Would be a 10/10 game if me and my bros could play together without jumping through hoops
>Another Barry thread
Already panicking that FF16 is gonna be considered a big improvement on 15's combat?
Why is this ff16troon in every dmc malding over 15? 16 looks like shit and somehow already requires less buttons than 15 does.
have a nice day XV-kun
have a nice day XVI-kun.
>NG is still dead
>NG threads are alive unlike DMCs
Is that why you can't stop seething and shitting up DMC threads?
lol
Your series died of sigma, accept it and move on, you are pathetic.
I wouldn't call perpetual version wars "alive."
It should be dead rather than trying to revive it and would still a failure due to absence of the main director/creator of the series. There's no Itsuno-isk who can turn around in Team Ninja head co. They're all fricking shit and just keep ruining an IP not even theirs, but atleast they have Nioh, the only good the have due to Soulsborne influence.
Oh come on.
We know you think Nioh is garbage and you only defend it because it's a very convenient anti-From Software shitposting weapon.
Nice guess homosexual, but you're wrong. I'm only a NG player, not Nioh. I don't even know Nioh's success. I only know it got hayabusa's ancestors but don't know the fundamentals of it.
homie gayass sucks
>tfw bought the collection thinking they were actually good games
I hate Koei Kekmo, I am still convinced they have not produced anything of value in their entire lifespan. Not to mention the Black person gayden fanbase is the most mentally unstable and annoying one on Ganker.
No playable Lady or Trish.
Not able to play the entire campaign as Nero.
Missing LDK, Turbo, and RTX on PC
No ability to turn off resurrect prompt
no1 likes lucia?
normies back then:
>fill my soul with wut? shirtless? may CRY? gaaaaaay
fans back then:
>n-nooo he's actually a baddass devil hunter and and and
normies today:
>omg a new DanteMC I love these playstations!
fans today:
>my favorite fujobait just craved attention from another fujobait i will not let you diiieeee sugoi
me back then:
>RULES WITHOUT EXCEPTIONS LAST ETERNALLY (mash jump and attack)
me today:
>EVERY MOVE YOU MAKE CREATES YOUR DESTINY (mash jump and taunt)
F
>troonynettagay cope thread
PKP PKP PKP PKP PKP PKP
so that van is pretty much indestructible
Cavaliere has to be the most "I can't believe they pulled it off" weapon out there. Not just it being a bike, but also a super heavy high damage weapon and a saw. In any other game that's like a death sentence for a weapon.
>0:00-0:05
why aren't the enemies attacking?
It's in Devil Hunter.
Enemies that are off screen don't attack. That's a staple for DMC.
staple for Capcom actually
they already had a prototype from sengoku basara
I never got to play Basara, unfortunately.
>In any other game that's like a death sentence for a weapon.
to be fair it is a death sentence in higher difficulties where super armoring through attacks doesn't work
You can cancel out of any sawing attacks while they're sawing, and all the directionals that have Dante do flips give you i-frames during that animation. You can even cancel out of Idling (the juggling attack) into the attacks of other weapons. The weapon gives you all the tools you need, just don't overcommit. It's not like you need to pull full Overgear combos on everythig, Cavaliere's damage is ludicrous.
No coop BP, despite designing an entire coop system in the game they've used it... twice?
WHERE THE FRICK IS IT CAPCOM? WHERE IS THE MPBP?
No lucia fans in here?
she's alright
Better than cringe nico that's for sure
I personally found DMC2 so shit I never bothered with Lucia after finishing one playthrough with Dante.
To me she doesn't exist.
Playable V, and bringing Vergil back at the only things I didn't like about DMC5.
Virgil is not main character
Dante is still alive
Nero is still alive
V is a thing
> Zero enemy variety
> Painfully obvious time-padding from mission 13 onwards
> Under developed fighting mechanics for everyone except Dante
> Shit dialogue
> Puddle deep customisation
Overall the game is great though.
>Painfully obvious time-padding from mission 13 onwards
lmao what? How are any of those missions padded? The game basically ends right after Vergil comes back.
Are you forgetting the "mission" where you play as a crippled V fighting 3 bosses you beat 6 missions ago, or the 'pick your story' walking sim that forces you to play as V, Nero, and Dante as they head to the same boss, with 0 unique enemy types whatsoever, consisting of long hallways of nothing interrupted by waves of tank style enemies we've also seen before. 3 'missions'
How many DMCs have you played?
All of them. I know it's par for the course, but a lack of setting and gameplay variety is still a valid criticism even if its a staple of the franchise so far.
How is it par for the course when 5 gets new bosses and areas in all those missions, while previous games constantly reused them? And they all play differently too. How is a coop mission followed by gimmick boss rush leading into an open map with alternate paths tying into the different arms not gameplay variety? Missions 12 to 15 are like the most varied stretch of the game.
> gameplay variety
Subhuman moron. You play as three completely different characters throughout the campaign. Do you want gyroblades?
bro get the squirmy key to break the squirmy wall
do it again
and again
and again
in a corridor
You can completely bypass the "puzzles" in M12 (no Qlipthoth roots after this level even though you're talking about post M13) and the game even gives you an orb bonus for doing so.
>half the game is the same "puzzle" getting the same squirmy shit and walking 20 feet around the corner
The hatchlings only show up three times, and one of those is completely optional, while another is the introduction where they're put in front of you. M12 is the only place where they are used as a puzzle at all.
>literally every nero level
>3 times
its over half the game
Your memory is failing majorly, there's only one Nero mission with hatchlings in it.
>Prologue
>M1
>M3
>M6
>M7
>M8
>M13
>M15
>M20
Literally every Nero mission huh? I'll take grabbing the key for the lock five feet away over any of the previous iterations in the series.
Nero's missions are 0, 1, 2, 3, 6, 7*, 8, 13*, 16 and 20. Out of those, there are nidhogg hatchlings only in mission 2.
Nidhogg hatchlings are actually a very symmetrical key item: each character gets exactly 1 mission with them, and they fulfill a different role in each. For nero in mission 2, because it's the first time you're introduced to them, they are very straightforward, used to progress towards the boss fight. They don't unlock any secrets and there are no spare ones. For V in 4, because you already know what they do, they no longer block the main mission, but rather side paths towards a blue orb shard and a secret mission. It's a sort of soft, completely optional puzzle, where if you pick just one you get the shard but not the secret mission (kinda like nero's punchline section in mission 15). For dante in mission 12, they're a mix of nero's (main path progression blocks) and V's (side path puzzle blocks), where the puzzle resides in you using trickster and/or cavaliere to completely ignoring them and skipping almost the entire level by jumping from gargoyle to gargoyle. Picking up the nidhoggs doesn't give you anything (maybe a gold orb), just makes regular progression easier, but you'll look cooler if you clear the level without them, plus the level already has a main "puzzle" with the blood drainage thing.
>> Shit dialogue
Ganker coomed when nico said
>up your butt?
>Painfully obvious time-padding from mission 13 onwards
I'll give you that one, from there to the whole time leading up until the Urizen fight it really felt like they ran out of ideas for the story at that point and said "uhh just have the player play a mission with each character till they get to Urizen"
5's levels are great and the visuals are too and I'm tired of them not getting the appreciation they deserve.
The divergence missions were to hammer home the race the three characters are essentially having. V is dying and needs to rejoin with Urizen pronto, Nero has a massive chip on his shoulder and wants to beat Urizen, Dante feels duty bound to beat Urizen and tries to keep the others out of it. The story doesn't move much in those few missions but why would it? They're more for character moments to set up the M17 stuff.
developed fighting mechanics for everyone except Dante
I doubt you could pull off even a single kino drop with Nero
V wasn't very fun to play
Levels could have used some more color, there's an excess of grey and red
That's all I got, the rest I thought was great
Reminder you will never get DMC6 or it will take another decade to get it released.
Dante's face model and VA both implied it was in development.
So cope, seethe, etc.
It ends right when it's getting good.
Nothing, now post Anon's gf.
Based, I'm still a little upset that the editor Anon didn't put the edits inGanker sings. He could have censored them.
Nice gf bro.
>tfw STILL can't pull off back to forward inputs
I feel like I'm missing so much, especially with Nero. Seriously what's the secret? Calibur especially seems impossible.
it might just be your controller
Your controller thumbstick might be fricked, or if you're playing on keyboard, unironic skill issue
You're probably not holding your controller straight, so back to front motions are actually back left to front right or something
How are you not getting them? 5 even made the input so lenient that you can diagonally down-right to diagonally up-left and still have it register
I really hope you never try a DP input, for your own sanity
Dude I blow ass at these games and even I can pull that off. Maybe try another game with your controller to see if it's broken.
How tf is it even possible for that anon to frick up a back forward?
Dante shouldn't be able to frick up the enemies like this while effortlessly switching weapons for infinite combo variety, they should be sniping him from off-screen constantly to show how powerful they are, what is this some kind of over the top rule of cool power fantasy?
>what is this some kind of over the top rule of cool power fantasy?
and that's a good thing
>what is this some kind of over the top rule of cool power fantasy
Yes.
>Dante shouldn't be able to frick up the enemies like this while effortlessly switching weapons for infinite combo variety
Well good thing he can't unless the player is competent.
>what is this some kind of over the top rule of cool power fantasy?
Assuming you're not trying to do it in keyboard like a madman, your controller might just be busted.
you dont need to
you can beat everything by just mashing triangle
Not much, other than it still not being better than DMC3. Cautiously looking forward to FF16 because of it/
Don't like how you can't replay all the missions with every character, but that's about it for me
It's because the campaign is trash and the levels & bosses are poorly designed unlike in 4. Playing V's missions as Dante would be cancerous.
You do know you can play Nero's bosses as Dante in BP, right?
Didnt fight Gilgamesh there.
Yeah, because it's a setpiece boss.
Oh. And so are qlipoth roots from M1 I suppose?
Yup.
Nice. Very Cool. Unfortunately, I still had fun therefore I do not care
I've played V's missions as the other two via mods. You're talking shit. Even Gilgamesh works but its definitely not good as V.
can be beaten with one button
Educate yourself seething NG queer.
>bro just play the whole game you just finished again
base modes have always been the tutorial for DMC
Now this is copium.
Enemies dont fight back even on dmd.
They're pointless sandbags in every difficulty.
Post your DMD results right now.
Go dilate.
Sasuga shitposter-kun.
Prove you've beaten DMD.
Go dilate.
explain
The player wasn't stylish enough, so the enemy doesn't consider fighting worth his time.
If that were true the game would say so.
because they didn't confirm it being canon alongside Bayonetta's universe.
Since I periodically delete my save and replay the entire game all over again, I've realised that I really don't enjoy everything that transpires between missions 16 and 19. Not as much as the early game, or the first batch of consecutive dante missions (10, 11, 12). Nero's M15 is fantastic and while king cerb, urizen (forma de la manzana) and vergil are all fantastic bosses, the moment I finish M15 and press continue, I kind of space out until M19 starts.
M16 has a very nothingburger structure where it's just a completely vertical drop all the way. There's an optional path you can take, but you end up in the same place very shortly after. It's nothing like M15 where there are distinct challenges and platforming associated with each path you can take. The mission only starts getting visually interesting near the very end when the walls get icy, but they don't do anything with it, then the boss fight starts and the mission is over. M17 is good gameplay-wise, probably the best urizen to style on out of the 3 variants, and the scenery is pretty but the entire mission is just the boss fight, they could have done so much more with that memory lane setup they had. Then M18 is a drag, probably my least or 2nd least favorite in the entire game. Cool idea to have you fight the familiars but the level is way too linear, even if you put in the effort to take down the blood clots, nightmare still gets one healing hole in the battle to use if it so pleases, so you just waste time for nothing. M19 is very fun but that's to be expected since it's dante vs vergil.
I wish they had allocated a nero mission somewhere in between M17 and M18. I know 20 is a staple at this point so I guess just let me play M18 as either dante or nero? It doesn't necessarily have to be the same, dante's version can be the familiars, nero's version can be the opposite of M16, a vertical ascension instead of a drop. Dunno just something to spice it up.
Friendly reminder that the people heavily criticizing and shitting on DMC are the same people who play pic related and therefore you shouldn't even honor their shitposts with a reply.
DMCgays are russian bots.
Even enemies in musou games are more aggressive than DMC enemies.
I picked up Vergil and I can't stop Judgement Cutting. I literally haven't even used his other weapons I just walk around Judgement Cutting and taunting. I feel like I'm not really exploring the depth of the combat but it feels so fricking good.
This, but with Beowulf. I feel like I'm letting Father down by having Yamato sheathed constantly.
>What went wrong
I didn't like V's gameplay very much for DMC, it's a neat idea though and having something like it in DD2 would be pretty rad.
How does scoring work in this game? 4 seemed straight forward: get style, enough red orbs, within time get S. Is this one based on style and endgame multiplier only?
It depends on what rank you do your damage at. Then you get some bonuses the most important being x1.2 for no continues and x2 for no damage.
Time is now a red orb bonus at the end lf the mission (called "speed clear S" iirc), not a style rank factor. Your end-mission rank is dependant on style points earned through the mission (from which the game calculates an average) and the following modifiers over your style point average:
>no continues, x1.2
>no damage taken, x2
>triple continue, x0.8
>super costume, x0.2
>auto-assist, (don't remember, I think it's the same as triple continue, 0.8)
All the forced fights (red doors) plus the boss fight in a mission are the main events over which you're ranked, with optional encounters helping your score if you can get enough points in them to positively affect your average, otherwise being detrimental (so like a single empusa in a corner might be bad to kill in the long run unless you absolutely nail it, something which I don't like about the game's system but I digress). Your average ultimately depends on what rank you were at during a fight when you dealt damage. If all your damage is done while at D, you get less points than if some of it was done at B or A. If all your damage is done at S or above, you get the highest possible average. Forced fights that you skip (in case you can do it) count as 0 points at D rank. Taking damage doesn't affect the end mission style rank directly, but removes your no-damage bonus as well as resets your style rank during the fight (i.e. from S to B), so you gotta build it up again, because the more damage you deal at B and not at S, the lower your final average will be. This is why in dante missions people start with taunts and perfect blocks to build style before attacking.
There's a text picture that has all the things I just said but properly explained, sadly I don't have it.
Thanks, could explain why mission 12 seems bullshit.
I mean mission 10.
Seems to confirm it's hard.
Oh also each mission has a specific internal value modifier for how much style points you get from doing stuf. For most missions it's 1000 but for the missions that are notoriously difficult to S rank (8, 10, 18) it can be lower, likr 800 or 600 or something like that. Meaning these missions will give you less points for what in other missions would have been enough to S rank, and you have to absolutely kill it to get similar results.
Here's the image
Yeah that's the one, thanks
Made for troons
Where does DMC go from here though? No fricking way Nero can carry the series, and the series plot has floundered without Vergil as the primary motivating force.
So where do we go from here? This isn't a christian universe, there's no satan you can pull out as a final boss villain, and Mundus got his ass raped in 1 so we know he's weak shit that Dante could solo already.
Nowhere; the series finished with DMC5.
As you realized, there is nothing else to do with the series and not every series needs a yearly release like Call of Duty.
capcom won't let it die as long as they want to keep itsuno around and he still wants to make them.
Devil May Cry isn't a big seller like a Monster Hunter, a Resident Evil or a Street Fighter, and once Dragon's Dogma 2 explodes in popularity like Elden Ring did Itsuno will work full time on making Dragon's Dogma sequels.
V is a good point to finish the series. Do you want another DmC that badly? Do you want a God Of War 2018-fied Devil May Cry game that badly?
>and he still wants to make them.
does he though? DMC5 was him correcting the record.
That anon is sort of incorrect. During 5's marketing he basically said he had to make DMC5 sooner rather than later due to the director's job on DMC being too much for a man his age. He hasn't said anything about stopping DMC or making another but at the same time he sort of implied 5 was his last.
5 is in Capcom's top 20 best sellers. Shame Capcom have always been fricky with DMC as 6 would do well.
>5 is in Capcom's top 20 best sellers
Only due to nostalgia and people getting curious about the franchise. Not even 1/20th of that people would buy a DMC6 and 5 failed to get them interested on action games, so they went back to their Soulslikes and Ubisoft games.
DMC5 are literal meme sales.
>it's DMC5's fault that people don't play my Ninja Gaiden game from 2005
lol
The only Ninja Gaiden game I've played is Sigma 1. I'm as far from a true Ninja Gaiden fan as you can imagine.
Doesn't change the fact that DMC5's sales are meme sales and people aren't interested on the character action (what a fricking moronic nickname) genre.
It's not like there are any other games to play.
But developers would have started developing them if DMC5 had created genuine interest on the genre.
It didn't so everyone stayed with their usual breadwinners.
AAA studios aren't going to start making games in a niche genre because of one successful game. Even then, it wouldn't have been immediate and corona the same year the game came out. The NG collection was released due to DMC5's success though, and Platinum is still making two more games. FF16 took one of DMC5's combat directors, and Team Ninja made another FF spin-off, a successful sequel to Nioh and is making a more action oriented spiritual sequel. Sekiro was a success as well, and Astral Chain was a success for Switch exclusive.
People will play more games when more games come out. It's not like there's zero interest in action games.
>The NG collection was released due to DMC5's success though
And no one bought it.
>and Platinum is still making two more games
Platinum is so unprofessional that probably those games won't come out, ever. Well, maybe Bayonetta 3 but that's it.
>FF16 took one of DMC5's combat directors,
FF has been obsessed with action since XV; it's not something that has anything to do with DMC5
>and Team Ninja made another FF spin-off
That everyone hated
>a successful sequel to Nioh
Because it had a complex character creator that allows people to create waifus, not because people wanted to play it. Basically the same reason Code Vein sold 2 million sales even when it's unanimously considered one of the worst games of the 2010's
>and is making a more action oriented spiritual sequel.
Literally a Sekiro clone, which is a Souls-like with RPG elements.
>Sekiro was a success as well
Because it's a Soulslike
>and Astral Chain was a success for Switch exclusive
Because Switch owners are starved for games.
>People will play more games when more games come out.
Yes, Soulslikes, or open world games, or hero shooters, or battle royales.
>It's not like there's zero interest in action games.
There is zero interest.
you can cope til the cows come home anon but it doesn't change you being wrong.
>it's not something that has anything to do with DMC5
Except for the combat director, you know.
>not because people wanted to play it
lol
>Literally a Sekiro clone
You haven't even seen gameplay.
>Because it's a Soulslike
And Souls have been getting more shonen anime with every entry.
>There is zero interest.
We still have DMC threads everyday after 3 years.
>(what a fricking moronic nickname)
you know it's on point tho
>During 5's marketing he basically said he had to make DMC5 sooner rather than later due to the director's job on DMC being too much for a man his age.
There was that, and there was also that he thought there weren't that many pure action game as opposed to ARPGs in the market at the time, so it would have been more meaningful to do DMC5 first.
And from a logistical point of view, it makes sense that Itsuno would have gone with the smaller project first, as it would have been much easier to have it be successful and gather experience with the engine, and so garner more assets for DD2 which has a larger scope.
DMC6 featuring Nero's new friend, Crew Cut.
They go full shin megami and the villain is God, who has decided to eradicate both the human world and demon world for being sinful.
Vergil gets into legal trouble after refusing to pay his taxes, so he decides to take over the world instead of paying up.
>DMC6(66)
First half Dante/Vergil sealing off Hell from Earth permanently. Emotional conflict over how the brothers do this, if they'll be able to go home without locking themselves away too.
Second half Nero has his biggest test yet as King Demon caught wind of the Sons of Sparda plans and made his way to Earth with a couple others before they seal Hell. Basically Nero has to make good on what Dante has entrusted him with in his absence. Lady & Trish also tag along with him to take care of the smaller mook demons.
Final act is obviously Nero taking care of King Demon and Dante/Vergil facing off against Mundus and sealing Hell permanently. This way you can have simple Earth levels for Nero and let the devs imagination go wild for the Hell levels.
I'll just repost my older idea
>three campaigns, ~8 missions for the 1st two, 3-4 missions for the 3rd
>campaign 1 - Dante and Vergil in hell, there's a new demon lord on the block, turns out to be Mundus
>campaign 2 - Nero (+ maybe a new character) investigating a cult, turns out the cult is worshipping Mundus
>at the end of both Mundus is summoned into human world, Dante and Vergil are pulled along
>campaign 3 - all characters, culminating in killing Mundus for good
>a new character - a rival for Nero, Mundus' half-human child as an attempt to capitalize on hybrid power, is secretly working for the cult/Mundus, but ends up turning face
Nero sucks to play as.
break your arms and start using the triggers for knuckles and ACTs and you'll have more fun I promise
Max act and knuckles made me hate playing as Nero.
Even having to smash triangle and O at the same time as Dante for DSD is fricking me up and giving me carpal tunnel.
I feel bad for you and your weak baby hands
Don't feel bad, I can still crush your larynx with just one of them.
you can't even pull a trigger repeatedly, it's a wonder you can even type with a keyboard without shattering your fingertips.
Say that to my face fricker not online my grip strength is so big I've crushed bigger men than you I am a GOD compared to you, you're NOTHING you're BENEATH ME I've killed over 250,000 men solo hand to hand I am a WEAPON YOU COULD NEVER LAY A FINGER ON ME.
for real though calm down I'm shitposting lol
should have done the navy seal copypasta instead.
I'm not about repeating the same ol' stuff.
Nah you do
>New breakers
>Directional moves for breakers
>Bringer stand arms as a style/weapon
>New devil weapons at long last
>Switch between breakers and bringer arms with Right on D-Pad
>Switch between devil arms with Left on D-Pad
Nero could totally get more mechanics, weapons and depth. That said, I'll be very surprised if 6 isn't Dante, Vergil and Nero together or at least all playable. Dante is too popular and the face of the franchise, he's got his brother back so he is happy at last. Vergil has only just embraced the light and becoming a good guy. Nero just got handed the torch to protect the human world. Villain wise they will struggle but every game is about the familial legacy so they will do something along those lines.
>weapons for nero
>he wants breaker swapping
not allowed, Nero is the baby's first DMC so he is more simple moveset wise in favor of having more precise additional execution mechanics like the ACTs and fists. and they're called breakers m8, just spend them if you wanna swap. 8 is enough for one mission. I swear you guys just want to turn Nero into walmart brand Dante instead of his own unique character.
Try reading it again, I said nothing about breaker switching. I suggested switching between the breaker magazine or your bringer stand arm/wings. I love the breaker system in 5 and don't want them to change it. That said, the post was in reply to someone saying Nero can't carry the series. To carry the series he would need a bunch of new toys and mechanics.
I haven't played Nero in almost 80 hours since I started BPing as Dante and Vergil.
I like how the game doesn't instantly put you at SSS for spamming crazy shit like wild. you can brute force it but you can also make nice flows to get there without going spastic.
DMC was saved from being sullied by shitty sequels / games twice, and Ganker still wants more games.
I don't understand your logic. Let the series die with dignity.
can't blame people for wanting more of a good thing. wanting it at any cost is the problem.
>He hasn't said anything about stopping DMC or making another but at the same time he sort of implied 5 was his last.
and that's not even a bad thing really. he saved the series twice. don't make this man do it again in his 80s.
I agree with the sentiment to let things rest but I do feel there is one more game left in DMC before it can end.
Who cares? Nero is hot as frick and in the end thats all that matters.
Why the frick does HoH exist
Revenge for how much DMD made you suffer. There's something oddly satisfying about taunting and then 1 shotting a boss that had previously walled you. Though if the mode disappeared in future games I don't think it would be missed.
You have to REALLY go out of your way to get a bad ranking in HoH. It lets you feel good about killing things in 1 hit and getting S ranks that took an eternity in DMD, plus it supposedly shifts the way you perceive danger or damage, as environmental hazards are more likely to kill you. This is better seen in 3's version with all its bullshit (leviathan acid, spikes, rotation blades, dullahans), and even in 4 with lasers and spikes. 5 only has hazards in mission 15 and a couple explosive barrels somewhere else so the shift here is towards sources of damage that still come from enemies but you never noticed or cared about in real difficulties: the burning or acid floor effect left by a pyrobat, nidhogg or a hell judecca, chaos, antenora or judecca attacking from off screen, etc.
It's a meme difficulty to feel good about yourself and appreciate chip damage.
I just don't see the appeal of one shotting shit, I like to style on enemies and that's why I like DMD since they're just huge chunks of HP I can juggle forever, but HoH is boring as frick, it feels like it's a mode that would probably shine in LDK.
So wait, the game is fine but you just don't like how the numbers work out? What an absolute console brain. Just mod the game, you stupid Black person.
What
Yeah there's really nothing much to it other than being a meme mode. Wish you could unlock something from beating it, even something minor like pictures.
>DMC6
>so dante and vergil are in hell, while nero is on earth...
I've heard this take so many times that I'm starting to wonder if they would go a completely different route just to subvert expectations.
>post dmc5 timeskip
>Nero in Hell
>Dante and Vergil on Earth
Bravo Itsuno.
Nothing, Barry
Can someone please explain how to consistently send DSD's round trips in a direction Dante is looking at instead of having them fly towards an enemy? I know I need to change style/weapon while holding RTs without being locked onto an enemy but most of the time they still target someone.
Off yourself avatargayging scum
You only need to do either change styles or out of DSD and you need to be tilting the stick in the direction you want to shoot them at. If you want them to return block with RG since its Formation will cancel anything else the swords do.
Thanks.
If there's one thing in this world that you can count on, it's a DMC fan's inability to ignore bait.