What went wrong

What went wrong

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  1. 3 months ago
    Anonymous

    This thread was made yesterday so I'll summarize it. Too much Rockman, SF 2 was super ass, not as good as BN to a lot of folks, and Den-O was really good so it couldn't at least stay alive in Asia.

    • 3 months ago
      Anonymous

      People expected BN7 (as in a mechanical continuation of what had been established by BN6), they got BN1 but streamlined instead and got very dissapointed, a shame since by the time it actually caught itself up (SF3) is was a dead series walking. SF2 basically being BN4-tier did NOT help and SF1 being very greedy buy going for three fricking versions did not help.

      Leo-bro who actually bought the game on release here for the record.

      >hurts the series so badly they had to end the anime faster than planned and sabotaged 3 by association

      >introduce rival character in the second game, not the first for some reason
      >his motivation is ass, had to expand it in the third game
      >good showing in third game
      >series cancelled
      Well shit.

  2. 3 months ago
    Anonymous

    >go from 3x3 vs 3x3 to 1x3 vs 3x3
    gee what could go wrong?

    • 3 months ago
      Anonymous

      They made it to aesthetically similar to Battle Network. You got a lot of people like thinking that "it's just Battle Network with less space to move" when it's actually its own thing with the blocking and combo mechanics

      • 3 months ago
        Anonymous

        >aesthetically similar
        it's literally a sequel to BN

  3. 3 months ago
    Anonymous

    1x3 aside, it went way too far back to basics on game mechanics. Forms add nothing to the game and the card system despite not having codes limits you way more on what you can do.
    SF3 is really the only one that felt like a proper evolution of the combat when compared to BN.

  4. 3 months ago
    Anonymous

    Too different from BN to pull people wanting BN7. Too close to BN to appeal to outside audience.

  5. 3 months ago
    Anonymous

    People expected BN7 (as in a mechanical continuation of what had been established by BN6), they got BN1 but streamlined instead and got very dissapointed, a shame since by the time it actually caught itself up (SF3) is was a dead series walking. SF2 basically being BN4-tier did NOT help and SF1 being very greedy buy going for three fricking versions did not help.

    Leo-bro who actually bought the game on release here for the record.

  6. 3 months ago
    Anonymous

    >tried to go pokemon route for the first game except of offering 6 unique forms for each game it offered just 1 fricking form
    >sequel still insists on 2 versions (third version was just packaged into both other versions)
    >3rd game got the memo and made more forms but just lowered the appearance rate of them in the opposite version instead of excluding them.

  7. 3 months ago
    Anonymous

    >hurts the series so badly they had to end the anime faster than planned and sabotaged 3 by association

    • 3 months ago
      Anonymous

      What the FRICK were they thinking with that encounter rate?

    • 3 months ago
      Anonymous

      This thread was made yesterday so I'll summarize it. Too much Rockman, SF 2 was super ass, not as good as BN to a lot of folks, and Den-O was really good so it couldn't at least stay alive in Asia.

      People expected BN7 (as in a mechanical continuation of what had been established by BN6), they got BN1 but streamlined instead and got very dissapointed, a shame since by the time it actually caught itself up (SF3) is was a dead series walking. SF2 basically being BN4-tier did NOT help and SF1 being very greedy buy going for three fricking versions did not help.

      Leo-bro who actually bought the game on release here for the record.

      >tried to go pokemon route for the first game except of offering 6 unique forms for each game it offered just 1 fricking form
      >sequel still insists on 2 versions (third version was just packaged into both other versions)
      >3rd game got the memo and made more forms but just lowered the appearance rate of them in the opposite version instead of excluding them.

      what makes sf2 worse then sf1

      >encounter rate

      is it actually higher in 2?

      • 3 months ago
        Anonymous

        Encounter rate + everything you need to do involves backtracking through the same hub area over and over again

        • 3 months ago
          Anonymous

          what's funny is that the post game for sf3 is like sf2's main story backtracking and the post game for sf2 doesn't require nearly as much backtracking

          https://i.imgur.com/3xUNO7R.jpg

          What went wrong

          they made bn1 again just which a more mature story compared to bn1 and removed program advances, also they split it into 3 games when the previous game, bn6 had 5 forms per version

      • 3 months ago
        Anonymous

        >is it actually higher in 2?
        Don't have the data but if it's the same the wave road layouts definitely make them feel worse than they are. The wave roads became more complex partly because they started to have arc climaxes take place in those regular wave roads because they did away with dedicated dungeon comps spaces between 1 and 2 so wave roads had to also double as dungeons but you also have to walk on them regularly so it got grating fast.

        • 3 months ago
          Anonymous

          yeah, cause everyone fricking loved the internet-as-a-dungeon bullshit that BN would keep doing

      • 3 months ago
        Anonymous

        >plot was absolute nonsense (i know, i know, but relatively speaking)
        >encounter rate increased
        >a significant part of the game is spent traveling a wave road that connects several countries because they opted not to have fast travel, which makes the encounter rate more apparent)
        >introduced online battling, but also featured "cheat code" cards that let you equip powerups that applied to online sessions. one such powerup was a form that doubles all attack damage for three turns

      • 3 months ago
        Anonymous

        Not gonna make you watch the whole thing, but in the time I got stamped to when he exits the wave world, he has eight encounters when trying to reach the quest objective.

        ?si=8UCZq5JsXZoPClpC&t=5958

    • 3 months ago
      Anonymous

      [...]
      [...]
      [...]
      what makes sf2 worse then sf1

      >encounter rate

      is it actually higher in 2?

      [...]
      [...]
      >introduce rival character in the second game, not the first for some reason
      >his motivation is ass, had to expand it in the third game
      >good showing in third game
      >series cancelled
      Well shit.

      2 was all over the place. We have Mu, OOParts, ancient civillizations and nothing of that makes any sense when you try to fit in the timeline + Solo’s existence.
      I like Starforce and loved 3 but holy crap 2 had its issues.
      Also bonus: I hated how they didn’t have Netnavis because of their fancy advanced technology in 1. People having their own talking avatars was one of the selling points of BN. Even if 3’s wizard system brought those back it still felt bad to have only select few people own those.

      • 3 months ago
        Anonymous

        >Finish you incredibly successful Battle Network series
        >ok we hope all the battle network fans are willing to try this sequel series
        >The NetNavis you remember are obsolete garbage

        What were they thinking

      • 3 months ago
        Anonymous

        Yeah no one having navis up until 3 really made the setting feel shittier than BN. In 1 navis were just ultra specialized programs you used multiple of as glorified keys during the story while 2 had none due to swapping the navis from 1 with talking hard light constructs like a moronic talking hoverboard. Then as you said they made a proper return as Wizards but the damage was already done by then.

      • 3 months ago
        Anonymous

        >Finish you incredibly successful Battle Network series
        >ok we hope all the battle network fans are willing to try this sequel series
        >The NetNavis you remember are obsolete garbage

        What were they thinking

        Yeah no one having navis up until 3 really made the setting feel shittier than BN. In 1 navis were just ultra specialized programs you used multiple of as glorified keys during the story while 2 had none due to swapping the navis from 1 with talking hard light constructs like a moronic talking hoverboard. Then as you said they made a proper return as Wizards but the damage was already done by then.

        Wizards should have been a thing since SF1. The plot doesn't change all that much if they had been here the whole time.

    • 3 months ago
      Anonymous

      What hurt it extra bad is that while people noted that SF1 was kinda barebones it did have potential like BN1 did, but then SF2 basically deliberately pissed it all away.

      The multiple version thing was already a stretch in Battle Network and I can't believe they tried to get away with THREE versions for SF1.

      Like the whole reason Pokemon can get away with multiple versions is because all the exclusive stuff can be traded. In Battle Network you have to decide which forms you want to be stuck with before you even purchase the game

      I mean, IIRC you COULD get the other forms by Brotherbanding, but barely anyone ever got the less popular version(s), Leo and Dinobros were in pretty high-demand.

      [...]
      [...]
      [...]
      what makes sf2 worse then sf1

      >encounter rate

      is it actually higher in 2?

      From the top of my head.
      >Less ambitious Story then 1 (For storygays, especially ones hoping for a BN1-3 styled trilogy)
      >Encounter rate
      >Bad mix of "online PvP" and toyetic cheatcards for PvPgays (Like the Tribe King one, mind you these are not something new to BN but SF2 is basically the "peak" of them, especially since you did not actually need to own the punchcards to get in the code)

      Pretty sure some old Megaman forum gays made longass posts listing every possible flaw (Mechanical, Story, Translation) in it back in the day so im just scratching the surface.

    • 3 months ago
      Anonymous

      this game didnt just commit character assassination, it was genocide

      • 3 months ago
        Anonymous

        it was written by eguchi, so geo is a lot more like Lan in this one compared to sf1 and rogue is just bass but with a sword

        funnily enough despite not having short pink hair, luna takes design cues from mayl

        bn5 is the best game in the series

        don't lie to yourself

        • 3 months ago
          Anonymous

          >don't lie to yourself
          its the only one with liberation missions
          5ds>5c>6f>6g>5p>3>4=1

          • 3 months ago
            Anonymous

            lying makes you sterile

            • 3 months ago
              Anonymous

              its ok if your stupid

        • 3 months ago
          aceman

          Cute sketches

  8. 3 months ago
    Anonymous

    The multiple version thing was already a stretch in Battle Network and I can't believe they tried to get away with THREE versions for SF1.

    Like the whole reason Pokemon can get away with multiple versions is because all the exclusive stuff can be traded. In Battle Network you have to decide which forms you want to be stuck with before you even purchase the game

  9. 3 months ago
    Anonymous

    I lost interest in the series once I realized the love interest was the ugly girl instead of drills ojousama

  10. 3 months ago
    Anonymous

    legit never once met a dragon player during the sf1 days, and i lurked gamefaqs during the time

    • 3 months ago
      Anonymous

      Dragon was cool but grass stage + grass style is suicide against anything fire

    • 3 months ago
      Anonymous

      i had a friend who owned dragon, i think that one might have been gamestop exclusive

      Not gonna make you watch the whole thing, but in the time I got stamped to when he exits the wave world, he has eight encounters when trying to reach the quest objective.

      ?si=8UCZq5JsXZoPClpC&t=5958

      the best part of that playthrough is when he loses his shit at the post final boss ending cutscenes

      • 3 months ago
        Anonymous

        >"Oh my God I was kidding!"
        Lmao, even BN didn't pull Hub from the fricking afterlife for any of its scenes.

        • 3 months ago
          Anonymous
          • 3 months ago
            Anonymous

            i tell people bn5 sucks and no one listens to me

            • 3 months ago
              Anonymous

              bn5 is the best game in the series

          • 3 months ago
            Anonymous

            That was still Megaman though, taping into his Hub form to try and seal away NG, their Grandpa's voice could easily be explained away as data he left in Soul Net, just like he did in BN3 (even the wiki knows it's an extension of Hub.bat). SF2 straight up has the gates of heaven shine down on Vega so her dead bf can tell her to move on.

  11. 3 months ago
    Anonymous

    >Megaman Battlenetwork..........had a rough transition into 3D..

  12. 3 months ago
    Anonymous

    if you ran this and the mubarrier giga at the same time you deserved to fricking die btw

  13. 3 months ago
    Anonymous

    I should play Star Force again.

  14. 3 months ago
    Anonymous

    Sentai + simplifying BN's system without bringing much new to the table.

    • 3 months ago
      Anonymous

      >Sentai
      thats not an issue

  15. 3 months ago
    Anonymous

    Could this work as a PC port?

    • 3 months ago
      Anonymous

      If ZX could work this will too. With how good Battle Network Collection sold I think they'll get to a SF collection eventually

  16. 3 months ago
    Anonymous

    These games always had mediocre to laughably-bad "story". The combat was the only thing they had going for them (in BN), so naturally when they frick up the combat even once, the entire series just becomes completely useless, and that's what happened. By the time it finally got good (SF3) it was already too late, and everyone has moved on.

    Funny enough I think Crapcom can pull off a new battle network game if they put some thought in the writing and gave it some new and improved graphics + mechanics...

  17. 3 months ago
    Anonymous

    gameplay is a straight up downgrade from bn which is a shame since almost everything else is better

  18. 3 months ago
    aceman
    • 3 months ago
      Anonymous

      wrong girl, mate.

      • 3 months ago
        aceman
        • 3 months ago
          Anonymous

          That's more like it.

        • 3 months ago
          Anonymous

          oh my god dude frick off

          • 3 months ago
            aceman

            I just got here

            • 3 months ago
              Anonymous

              go away

    • 3 months ago
      Anonymous

      Correct.

      Incorrect.

      Roll-Protoman a best.

  19. 3 months ago
    Anonymous

    >fourth game was going to be centered around ace and lan's descendant as some kind of fugitives
    i really hope capcom gets off their ass and makes this one even though it's been like fifteen years

    • 3 months ago
      Anonymous

      God... hopefully someday in my lifetime.

      • 3 months ago
        Anonymous

        one of my theories is that the time travel shit from oss did more than just kidnap roll and sonia and geo working with kazuma was because of oss

        its ok if your stupid

        you're

    • 3 months ago
      Anonymous

      God... hopefully someday in my lifetime.

      i will die angry about this

    • 3 months ago
      Anonymous

      >ace
      i meant geo FRICK, FRICK! geo stellar is such a stupid fricking name god damn it!

      • 3 months ago
        Anonymous

        I think it's a cool name.

        • 3 months ago
          Anonymous

          >FINALIZE

        • 3 months ago
          Anonymous

          god i want to smooch a ceruledge

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