What went wrong
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What went wrong
Thalidomide Vintage Ad Shirt $22.14 |
Nothing Ever Happens Shirt $21.68 |
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This thread was made yesterday so I'll summarize it. Too much Rockman, SF 2 was super ass, not as good as BN to a lot of folks, and Den-O was really good so it couldn't at least stay alive in Asia.
>introduce rival character in the second game, not the first for some reason
>his motivation is ass, had to expand it in the third game
>good showing in third game
>series cancelled
Well shit.
>go from 3x3 vs 3x3 to 1x3 vs 3x3
gee what could go wrong?
They made it to aesthetically similar to Battle Network. You got a lot of people like thinking that "it's just Battle Network with less space to move" when it's actually its own thing with the blocking and combo mechanics
>aesthetically similar
it's literally a sequel to BN
1x3 aside, it went way too far back to basics on game mechanics. Forms add nothing to the game and the card system despite not having codes limits you way more on what you can do.
SF3 is really the only one that felt like a proper evolution of the combat when compared to BN.
Too different from BN to pull people wanting BN7. Too close to BN to appeal to outside audience.
People expected BN7 (as in a mechanical continuation of what had been established by BN6), they got BN1 but streamlined instead and got very dissapointed, a shame since by the time it actually caught itself up (SF3) is was a dead series walking. SF2 basically being BN4-tier did NOT help and SF1 being very greedy buy going for three fricking versions did not help.
Leo-bro who actually bought the game on release here for the record.
>tried to go pokemon route for the first game except of offering 6 unique forms for each game it offered just 1 fricking form
>sequel still insists on 2 versions (third version was just packaged into both other versions)
>3rd game got the memo and made more forms but just lowered the appearance rate of them in the opposite version instead of excluding them.
>hurts the series so badly they had to end the anime faster than planned and sabotaged 3 by association
What the FRICK were they thinking with that encounter rate?
what makes sf2 worse then sf1
>encounter rate
is it actually higher in 2?
Encounter rate + everything you need to do involves backtracking through the same hub area over and over again
what's funny is that the post game for sf3 is like sf2's main story backtracking and the post game for sf2 doesn't require nearly as much backtracking
they made bn1 again just which a more mature story compared to bn1 and removed program advances, also they split it into 3 games when the previous game, bn6 had 5 forms per version
>is it actually higher in 2?
Don't have the data but if it's the same the wave road layouts definitely make them feel worse than they are. The wave roads became more complex partly because they started to have arc climaxes take place in those regular wave roads because they did away with dedicated dungeon comps spaces between 1 and 2 so wave roads had to also double as dungeons but you also have to walk on them regularly so it got grating fast.
yeah, cause everyone fricking loved the internet-as-a-dungeon bullshit that BN would keep doing
>plot was absolute nonsense (i know, i know, but relatively speaking)
>encounter rate increased
>a significant part of the game is spent traveling a wave road that connects several countries because they opted not to have fast travel, which makes the encounter rate more apparent)
>introduced online battling, but also featured "cheat code" cards that let you equip powerups that applied to online sessions. one such powerup was a form that doubles all attack damage for three turns
Not gonna make you watch the whole thing, but in the time I got stamped to when he exits the wave world, he has eight encounters when trying to reach the quest objective.
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2 was all over the place. We have Mu, OOParts, ancient civillizations and nothing of that makes any sense when you try to fit in the timeline + Solo’s existence.
I like Starforce and loved 3 but holy crap 2 had its issues.
Also bonus: I hated how they didn’t have Netnavis because of their fancy advanced technology in 1. People having their own talking avatars was one of the selling points of BN. Even if 3’s wizard system brought those back it still felt bad to have only select few people own those.
>Finish you incredibly successful Battle Network series
>ok we hope all the battle network fans are willing to try this sequel series
>The NetNavis you remember are obsolete garbage
What were they thinking
Yeah no one having navis up until 3 really made the setting feel shittier than BN. In 1 navis were just ultra specialized programs you used multiple of as glorified keys during the story while 2 had none due to swapping the navis from 1 with talking hard light constructs like a moronic talking hoverboard. Then as you said they made a proper return as Wizards but the damage was already done by then.
Wizards should have been a thing since SF1. The plot doesn't change all that much if they had been here the whole time.
What hurt it extra bad is that while people noted that SF1 was kinda barebones it did have potential like BN1 did, but then SF2 basically deliberately pissed it all away.
I mean, IIRC you COULD get the other forms by Brotherbanding, but barely anyone ever got the less popular version(s), Leo and Dinobros were in pretty high-demand.
From the top of my head.
>Less ambitious Story then 1 (For storygays, especially ones hoping for a BN1-3 styled trilogy)
>Encounter rate
>Bad mix of "online PvP" and toyetic cheatcards for PvPgays (Like the Tribe King one, mind you these are not something new to BN but SF2 is basically the "peak" of them, especially since you did not actually need to own the punchcards to get in the code)
Pretty sure some old Megaman forum gays made longass posts listing every possible flaw (Mechanical, Story, Translation) in it back in the day so im just scratching the surface.
this game didnt just commit character assassination, it was genocide
it was written by eguchi, so geo is a lot more like Lan in this one compared to sf1 and rogue is just bass but with a sword
funnily enough despite not having short pink hair, luna takes design cues from mayl
don't lie to yourself
>don't lie to yourself
its the only one with liberation missions
5ds>5c>6f>6g>5p>3>4=1
lying makes you sterile
its ok if your stupid
Cute sketches
The multiple version thing was already a stretch in Battle Network and I can't believe they tried to get away with THREE versions for SF1.
Like the whole reason Pokemon can get away with multiple versions is because all the exclusive stuff can be traded. In Battle Network you have to decide which forms you want to be stuck with before you even purchase the game
I lost interest in the series once I realized the love interest was the ugly girl instead of drills ojousama
legit never once met a dragon player during the sf1 days, and i lurked gamefaqs during the time
Dragon was cool but grass stage + grass style is suicide against anything fire
i had a friend who owned dragon, i think that one might have been gamestop exclusive
the best part of that playthrough is when he loses his shit at the post final boss ending cutscenes
>"Oh my God I was kidding!"
Lmao, even BN didn't pull Hub from the fricking afterlife for any of its scenes.
i tell people bn5 sucks and no one listens to me
bn5 is the best game in the series
That was still Megaman though, taping into his Hub form to try and seal away NG, their Grandpa's voice could easily be explained away as data he left in Soul Net, just like he did in BN3 (even the wiki knows it's an extension of Hub.bat). SF2 straight up has the gates of heaven shine down on Vega so her dead bf can tell her to move on.
>Megaman Battlenetwork..........had a rough transition into 3D..
if you ran this and the mubarrier giga at the same time you deserved to fricking die btw
I should play Star Force again.
Sentai + simplifying BN's system without bringing much new to the table.
>Sentai
thats not an issue
Could this work as a PC port?
If ZX could work this will too. With how good Battle Network Collection sold I think they'll get to a SF collection eventually
These games always had mediocre to laughably-bad "story". The combat was the only thing they had going for them (in BN), so naturally when they frick up the combat even once, the entire series just becomes completely useless, and that's what happened. By the time it finally got good (SF3) it was already too late, and everyone has moved on.
Funny enough I think Crapcom can pull off a new battle network game if they put some thought in the writing and gave it some new and improved graphics + mechanics...
gameplay is a straight up downgrade from bn which is a shame since almost everything else is better
wrong girl, mate.
That's more like it.
oh my god dude frick off
I just got here
go away
Correct.
Incorrect.
Roll-Protoman a best.
>fourth game was going to be centered around ace and lan's descendant as some kind of fugitives
i really hope capcom gets off their ass and makes this one even though it's been like fifteen years
God... hopefully someday in my lifetime.
one of my theories is that the time travel shit from oss did more than just kidnap roll and sonia and geo working with kazuma was because of oss
you're
i will die angry about this
>ace
i meant geo FRICK, FRICK! geo stellar is such a stupid fricking name god damn it!
I think it's a cool name.
>FINALIZE
god i want to smooch a ceruledge