Kinect was good for grabbing the casual audience in the short term, but it killed any momentum they had with their core audience. XB1 also made a lot of Xbox fans get ps4's that generation.
>still blaming based Donny D a decade later
Sony recovered from the disastrous ps3 launch and Nintendo from the Wii U in half the time. The current state of Xbox is all on Phil.
Sony recovered because Xbox was moronicly pushing the Kinect and not improving the 360 or its games on thr latter half of the 7th generation. Allowing Sony to catch up. Then Xbones announcement sealed the deal in killing the brand
Kinect and everything after xbox 360. I played my og xbox and 360 more than my ps2, ps3, gamecube etc. It actually had good exclusives and best online by far. They stopped making good new games and made soulless dev teams to churn out shitty sequels. Sony is dominating them but they make nothing but goyslop now so it's just a matter of being android to Sony's Apple for normies
Don Mattrick burning every shred of good will amongst consumers and developers, and handing Playstation the generation where everyone built their perma-libraries on a silver platter. So right when consoles started to plan for long-term backwards compatibility, everyone jumped to playstation and built a 50-100 game library on playstation.
So now, when new consoles come out, nothing short of extreme price differentiation will affect people's choice of ecosystem. Like the PS6 would have to be $2000 on launch to get people to switch to Xbox. Otherwise, people will just get the new version of the thing they already have. Like apple users staying in the apple ecosystem.
It's why all those samsung ads try to emphasize how easy it is to switch your contacts and music and settings from iOS to Android. The issue is that there is ZERO chance that you'll ever be able to transfer your playstation purchases to Xbox, so you either stay with Playstation or you lose your purchases
>I'm posting in another shitposting/bait thread >On Christmas Eve >I've been on this board longer than I've been doing anything else today.
What can I do to fix this? I've been trying to not come here as much, but I keep failing at it. I don't want to be in my late 30s and older still posting here and "debating" shitposters. I don't even play games enough anymore to really justify coming to Ganker like I used to and here I am anyway. Please help.
Cross platform killed exclusives and made the console look like a shitty pc, which it is.
Series S/X rebranding was moronic.
Exclusives dwindling per year every year since the days of the xbox 360
No killer app
Halo raped and gaged by 343i
No future prospects
No Legacy or recognizable IPs
Few "exclusives" not making it past the garbage bin territory
Goypass is a terrible "Sega" tier idea
Buying studio after studio laying off all the talent only hoarding IPs that see no use.
Matrick wasted time chasing after the casual crowd
Phil Spencer is a bozo with nothing under his belt, the Kathlyn Kennedy of videogames.
>Cross platform killed exclusives and made the console look like a shitty pc, which it is.
Cross-platform play didnt kill exclusives; consolidating hardware standards did. Back in the day, almost the entire library of each platform was wholly unique. It wasn't just this tiny little 5% of AAA games that were unique to each platform, it was the vast majority of the games. However, as time has gone on and middleware has become more sophisticated, it's easier than ever to adjust your game for different hardware capabilities and graphics API.
Back in the day, the majority of third party games were exclusive to one platform or another just by virtue of how different the hardware and instruction sets on the consoles were, and how much effort was required to port a game, especially if you had your own internal engine or were licensing a single-hardware sku engine. >No killer app
Realistically, there is no app that's killer enough to make people start using Xbox as their primary 3rd-party game platform (which is literally the only thing that matters) >Phil Spencer is a bozo with nothing under his belt, the Kathlyn Kennedy of videogames.
Phil is basically just trying to fix what Mattrick left. The issue is that Mattrick kind of perma-fricked them in the console space
>Exclusives
Sony is not succeeding because of their exclusives. They could not release a single exclusive ever again and they'd still be beating Xbox without too much effort
Exclusives just give a visible face to the platform. But they're not actually the primary motivation in picking one console over another
I'm glad you brought this up. Because while you CAN buy a console for a single game, neither Sony nor Microsoft see that as a desirable outcome. They have 3rd party business models, wherein they have built their games division around maximizing the revenue from that 20-30% 3rd party licensing fee they get on every game and microtransaction purchase on their stores. This was PLaystation's big plan back in the 90s and it's the model Microsoft followed suit on (distinct from their B2B monopolies in the 80s and 90s for Office and Windows).
Nintendo is distinct. They are a 1st party driven business model. Whereas Microsoft and Sony would rather just be the middle man and not pin their financial success to the risk of any individual game, Nintendo has elected to pin everything on their own internally developed software. On the one hand, this means they can have complete control over the ecosystem they sell people and can build the appeal of their platform independent to what any other developer or competitor does. On the other, it means that when their exclusives fail, their whole business takes a hit.
80% of Nintendo's software (and even more of its software revenue) comes from 1st party titles they themselves make and publish
Vice Versa, 80% of Playstation and xbox's software revenue comes from 3rd party purchases on the PSN and Xbox stores. They prefer this because it means they assume minimal risk for their profit and success, they offload that onto 3rd party devs. But it has the issue of making them more and more homogenous as platforms, and it means that their platform is only successful if it's a user's primary device. It doesn't benefit Xbox a whole lot to have 100 million people buy Series X's + $70 Starfield and nothing else. They'd consider that a financial failure
Xbone had a disaster launch that everyone froma mile away could see coming except Microshit and Phil is a moron who can't get any of his 1000 studios and bottomless wealth to make 1 good game
>Phil is a moron who can't get any of his 1000 studios and bottomless wealth to make 1 good game
It's a big issue because there's a Catch 22 that Xbox finds itself in.
They lost Bungie and Epic, and imploded Lionshead, because of corporate meddling. Not to mention all the 3rd party bridges they burned under Mattrick's era. Microsoft gained a reputation for meddling in the creative process too much and being a bad place to make games.
So then you get Phil and his Laissez Faire policy with studios, basically not touching them aside from mandating most games be Xbox exclusive and on Game Pass Day 1. This entire policy is to try to attract developers back to Xbox and keep them (instead of them quitting and starting new companies with the competition or a 3rd party publisher).
So what do you do? Do you meddle and try to impose some quality control at the risk of scaring talent away again? Or do you let them do whatever they want, including frick-all
It can truly not be understated how much they royally fricked up with the Xbone. All that momentum from 2 console generations brought to a screeching halt in just 30 minutes.
The fricking power box is the most moronic thing ever.
My Xbox is off, I turn off the surge protector, move the xbox and reconnect everything, now the power box has its red ring but orange line now. What the frick the ps4 doesn't have some extra attached point of failure for no fricking reason, why does xbox have one?
Them removing the ability to play movies or youtube while you played games fricking sucked. I used to watch the night stalker over and over while playing fallout 4
No games
Everyone who likes it is a moron
Kinect was good for grabbing the casual audience in the short term, but it killed any momentum they had with their core audience. XB1 also made a lot of Xbox fans get ps4's that generation.
TL;DR: Don Mattrick killed the brand
>still blaming based Donny D a decade later
Sony recovered from the disastrous ps3 launch and Nintendo from the Wii U in half the time. The current state of Xbox is all on Phil.
Sony recovered because Xbox was moronicly pushing the Kinect and not improving the 360 or its games on thr latter half of the 7th generation. Allowing Sony to catch up. Then Xbones announcement sealed the deal in killing the brand
What the hell does "1st game on steam" mean?
You tell me.
Xbox had personality during its debut generation and only then, it's current position is trying to feed on the market's leftovers
Kinect and everything after xbox 360. I played my og xbox and 360 more than my ps2, ps3, gamecube etc. It actually had good exclusives and best online by far. They stopped making good new games and made soulless dev teams to churn out shitty sequels. Sony is dominating them but they make nothing but goyslop now so it's just a matter of being android to Sony's Apple for normies
go away
you guys are gays
Literally no games.
Don Mattrick burning every shred of good will amongst consumers and developers, and handing Playstation the generation where everyone built their perma-libraries on a silver platter. So right when consoles started to plan for long-term backwards compatibility, everyone jumped to playstation and built a 50-100 game library on playstation.
So now, when new consoles come out, nothing short of extreme price differentiation will affect people's choice of ecosystem. Like the PS6 would have to be $2000 on launch to get people to switch to Xbox. Otherwise, people will just get the new version of the thing they already have. Like apple users staying in the apple ecosystem.
It's why all those samsung ads try to emphasize how easy it is to switch your contacts and music and settings from iOS to Android. The issue is that there is ZERO chance that you'll ever be able to transfer your playstation purchases to Xbox, so you either stay with Playstation or you lose your purchases
>I'm posting in another shitposting/bait thread
>On Christmas Eve
>I've been on this board longer than I've been doing anything else today.
What can I do to fix this? I've been trying to not come here as much, but I keep failing at it. I don't want to be in my late 30s and older still posting here and "debating" shitposters. I don't even play games enough anymore to really justify coming to Ganker like I used to and here I am anyway. Please help.
Cross platform killed exclusives and made the console look like a shitty pc, which it is.
Series S/X rebranding was moronic.
Exclusives dwindling per year every year since the days of the xbox 360
No killer app
Halo raped and gaged by 343i
No future prospects
No Legacy or recognizable IPs
Few "exclusives" not making it past the garbage bin territory
Goypass is a terrible "Sega" tier idea
Buying studio after studio laying off all the talent only hoarding IPs that see no use.
Matrick wasted time chasing after the casual crowd
Phil Spencer is a bozo with nothing under his belt, the Kathlyn Kennedy of videogames.
>Cross platform killed exclusives and made the console look like a shitty pc, which it is.
Cross-platform play didnt kill exclusives; consolidating hardware standards did. Back in the day, almost the entire library of each platform was wholly unique. It wasn't just this tiny little 5% of AAA games that were unique to each platform, it was the vast majority of the games. However, as time has gone on and middleware has become more sophisticated, it's easier than ever to adjust your game for different hardware capabilities and graphics API.
Back in the day, the majority of third party games were exclusive to one platform or another just by virtue of how different the hardware and instruction sets on the consoles were, and how much effort was required to port a game, especially if you had your own internal engine or were licensing a single-hardware sku engine.
>No killer app
Realistically, there is no app that's killer enough to make people start using Xbox as their primary 3rd-party game platform (which is literally the only thing that matters)
>Phil Spencer is a bozo with nothing under his belt, the Kathlyn Kennedy of videogames.
Phil is basically just trying to fix what Mattrick left. The issue is that Mattrick kind of perma-fricked them in the console space
>everyone else
Exclusives
>Xbox
I know....! People want blockbuster! That's... LE FUTURE!!!!!
>Exclusives
Sony is not succeeding because of their exclusives. They could not release a single exclusive ever again and they'd still be beating Xbox without too much effort
Exclusives just give a visible face to the platform. But they're not actually the primary motivation in picking one console over another
I bought a switch just to play Smash Bros.
I'm glad you brought this up. Because while you CAN buy a console for a single game, neither Sony nor Microsoft see that as a desirable outcome. They have 3rd party business models, wherein they have built their games division around maximizing the revenue from that 20-30% 3rd party licensing fee they get on every game and microtransaction purchase on their stores. This was PLaystation's big plan back in the 90s and it's the model Microsoft followed suit on (distinct from their B2B monopolies in the 80s and 90s for Office and Windows).
Nintendo is distinct. They are a 1st party driven business model. Whereas Microsoft and Sony would rather just be the middle man and not pin their financial success to the risk of any individual game, Nintendo has elected to pin everything on their own internally developed software. On the one hand, this means they can have complete control over the ecosystem they sell people and can build the appeal of their platform independent to what any other developer or competitor does. On the other, it means that when their exclusives fail, their whole business takes a hit.
80% of Nintendo's software (and even more of its software revenue) comes from 1st party titles they themselves make and publish
Vice Versa, 80% of Playstation and xbox's software revenue comes from 3rd party purchases on the PSN and Xbox stores. They prefer this because it means they assume minimal risk for their profit and success, they offload that onto 3rd party devs. But it has the issue of making them more and more homogenous as platforms, and it means that their platform is only successful if it's a user's primary device. It doesn't benefit Xbox a whole lot to have 100 million people buy Series X's + $70 Starfield and nothing else. They'd consider that a financial failure
Cool.
I bought a 360 for Halo 3. Would have bought a Bone for Infinite, but it's on PC.
That's cool. Did you also buy a PS3 ever? And did you use your 360 for all your 3rd party purchases?
remember when microsoft bought rare just to cripple nintendo?
Yeah, all they did was kill a studio and Nintendo are doing just fine. I hope they get Activision, I'm tired of seeing CoDshit.
Microsoft
Xbone had a disaster launch that everyone froma mile away could see coming except Microshit and Phil is a moron who can't get any of his 1000 studios and bottomless wealth to make 1 good game
>Phil is a moron who can't get any of his 1000 studios and bottomless wealth to make 1 good game
It's a big issue because there's a Catch 22 that Xbox finds itself in.
They lost Bungie and Epic, and imploded Lionshead, because of corporate meddling. Not to mention all the 3rd party bridges they burned under Mattrick's era. Microsoft gained a reputation for meddling in the creative process too much and being a bad place to make games.
So then you get Phil and his Laissez Faire policy with studios, basically not touching them aside from mandating most games be Xbox exclusive and on Game Pass Day 1. This entire policy is to try to attract developers back to Xbox and keep them (instead of them quitting and starting new companies with the competition or a 3rd party publisher).
So what do you do? Do you meddle and try to impose some quality control at the risk of scaring talent away again? Or do you let them do whatever they want, including frick-all
Literally nothing, they're winning
It can truly not be understated how much they royally fricked up with the Xbone. All that momentum from 2 console generations brought to a screeching halt in just 30 minutes.
xbox one reveal at e3
it was all downhill from there
Remember when Xbox trannies spent two years telling everyone that buying Activision would save them?
That was funny
MS has a habit of killing any studio/brand they purchase. That was likely paid Indians shitposting.
The fricking power box is the most moronic thing ever.
My Xbox is off, I turn off the surge protector, move the xbox and reconnect everything, now the power box has its red ring but orange line now. What the frick the ps4 doesn't have some extra attached point of failure for no fricking reason, why does xbox have one?
Them removing the ability to play movies or youtube while you played games fricking sucked. I used to watch the night stalker over and over while playing fallout 4