I totally get the reasoning for getting rid of the jump button, but acting like an ass and trying to justify getting rid of it is total nonsense. Please tell me that's not a dev in your pic?
They made a game that tried to appeal to everybody instead of Thief fans. I will never understand why devs can't just focus on a niche. It's not like this was a gargantuan budget title where wide appeal is necessary. No. It was just a spit in the face to people who loved Thief, and we even tolerated Deadly Shadows, so it's not like it was asking for the impossible. They just had to make a Thief game for people who liked Thief. Instead, they made a game no Thief fan likes...and hardly anyone else for that matter.
They could've just copy pasted 1 and 2's gameplay into new levels with pretty graphics and call it a done deal and it would've been kino. Another case of "don't fix what isn't broken".
Well that's the thing bro, thief 1 and especially 2 are masterclasses in game map design. I never needed more than the provided vague map drawings because they flowed so well (with some intentionally maze-like exceptions)
Since modern game devs are creatively bankrupt they'd rather make 'stealth arenas' that are epic challenges to overcome by waiting for the right break in guard patrols. Essentially they copied dishonored but without anything that made dishonored cool.
They literally actually for real no cap said "We don't want an audience." and made a game that no one likes. Then they continued making shitty games that exist to go on sale for $5 on PSN
EH
Almost everything, honestly.
I totally get the reasoning for getting rid of the jump button, but acting like an ass and trying to justify getting rid of it is total nonsense. Please tell me that's not a dev in your pic?
Community manager, but they're still paid staff.
>community manager
>t. gets paid $8.25/hr.
What this anon said
i liked it
What's the point of announcing that you have no taste or standards?
>not looking glass
>montreal
a mystery
>reboot that didnt need to exist made by people who have no idea what they were doing
what didnt go wrong?
thi4f
ill tell you what DIDNT go wrong: the atmosphere. that game felt like a damp, foggy night. wonderful stuff.
They made a game that tried to appeal to everybody instead of Thief fans. I will never understand why devs can't just focus on a niche. It's not like this was a gargantuan budget title where wide appeal is necessary. No. It was just a spit in the face to people who loved Thief, and we even tolerated Deadly Shadows, so it's not like it was asking for the impossible. They just had to make a Thief game for people who liked Thief. Instead, they made a game no Thief fan likes...and hardly anyone else for that matter.
They could've just copy pasted 1 and 2's gameplay into new levels with pretty graphics and call it a done deal and it would've been kino. Another case of "don't fix what isn't broken".
Well that's the thing bro, thief 1 and especially 2 are masterclasses in game map design. I never needed more than the provided vague map drawings because they flowed so well (with some intentionally maze-like exceptions)
Since modern game devs are creatively bankrupt they'd rather make 'stealth arenas' that are epic challenges to overcome by waiting for the right break in guard patrols. Essentially they copied dishonored but without anything that made dishonored cool.
the maps in thief 1 are so fricking boring, nothing but copied empty rooms everywhere
frick the thiefs guild too
Literally nothing. Its a great game
They literally actually for real no cap said "We don't want an audience." and made a game that no one likes. Then they continued making shitty games that exist to go on sale for $5 on PSN
Every single thing.