What went wrong?

What went wrong?

Shopping Cart Returner Shirt $21.68

Unattended Children Pitbull Club Shirt $21.68

Shopping Cart Returner Shirt $21.68

  1. 2 years ago
    Anonymous

    It insisted upon itself.

  2. 2 years ago
    Anonymous

    forced co-op
    the graphics and the color saturation made vehicles look like inflatable toys

    • 2 years ago
      Anonymous

      Co-op was a great addition, at least the AI wasn't incompetent.

  3. 2 years ago
    Anonymous

    >SecuROM
    >predetermined spots for refineries
    >annoying micro for things like freezecopters
    >extreme rock paper scissors combat
    >health bar animations are difficult to read
    I didn't even mind the cheesiness, but it was almost a straight downgrade from C&C3

    • 2 years ago
      Anonymous

      spots for refineries
      That pissed me off. Like why even have them?!

      • 2 years ago
        Anonymous

        To encourage early expansion and tone down harvester micro.

        No multiplayer for the expansion? What happened there?

        A lot of the units were blatantly overpowered. There was some talk about bringing a couple of them into the base game, but that never happened because of how quickly EA dropped support.

    • 2 years ago
      Anonymous

      This basically.

      https://i.imgur.com/Cy3Fdcj.jpg

      What went wrong?

      In general, they messed up the mechanic design. Everything else is a matter of taste.

  4. 2 years ago
    Anonymous

    >fan expectations
    Now tell us what went right!

    • 2 years ago
      Anonymous

      >casting and music were good
      >large focus on naval combat was good
      >amphibious units were good
      >return to grid system for building placement was good

    • 2 years ago
      Anonymous

      >cinemetics and real life videos are literally used as a examples of "suspension of disbelief" in books.

      Watch, as like half a second before saying SPACE he moves down his lips to not burst into laughter.
      >One of few strategy games to make naval combat actually fun and good
      >Fast paced with hit n run tactics viable just as much as steamrolling or turtling
      >Grid system is counted as QoL improvement
      >Actualy working coop in a strategy game without using mods
      >AI that is not moronic
      In time this was yeeted by starcraft 2 just like every other strategy game ever

  5. 2 years ago
    Anonymous

    Nothing, it's easily the best C&C in terms of gameplay and balance.

  6. 2 years ago
    Anonymous

    No multiplayer for the expansion? What happened there?

    • 2 years ago
      Anonymous

      EA being EA canned development

    • 2 years ago
      Anonymous

      Unbalanced as frick, impossible to play in any ladder mp
      You can mod R3 to gain uprising units, and then use said units in MP, but everyone just complain on balance.

  7. 2 years ago
    Anonymous

    >Get George Takei to play the emperor of Japan
    >Have him dress like an Edo-period samurai

    • 2 years ago
      Anonymous

      Judging by the prince's plain bronze cuirass, in that timeline's Japan modest clothing became fashionable. That's why we don't see fabulous formal clothes and a ton of gold on the royal family.

  8. 2 years ago
    Anonymous

    not enough booba

  9. 2 years ago
    Anonymous

    too much ass

  10. 2 years ago
    Anonymous

    ngl I enjoyed it. They wouldn't make another like it today with all the sexed up cut scenes though.

    • 2 years ago
      Anonymous

      i need to get gassed by her feet

      • 2 years ago
        Anonymous

        definitely a footgay behind those promo shots

  11. 2 years ago
    Anonymous

    2022, I am forgotten...

    • 2 years ago
      Anonymous

      Paradox has always looked to me like the modders just spammed as many ideas as possible without really caring for any sort of polishing.

  12. 2 years ago
    Anonymous

    literally only GFWL the game is fine otherwise
    also SP only expansion was shit

  13. 2 years ago
    Anonymous

    It was solid, feeling of control just wasnt that great as in ra2 and economy was also worse than in ra2 which made game less aggressive

  14. 2 years ago
    Anonymous

    Tried to be Starcraft (every unit has more counters than things it is actually useful against, the obligatory ability/mode button on every single unit for no fricking reason). Artstyle is a mixed bag and the refinery shit is beyond moronic, but I think the first point is still the most important one. At least the campaign is good.

Your email address will not be published. Required fields are marked *