What went wrong?
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What went wrong?
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Trying to pander to RPGgays instead of 100% committing to the new action direction
Except the opposite happened
They tried to pander to no one. As mentioned by IGN God of War has more RPG elements than this game, but at the same time God of War has way better action combat too. This game is made neither for RPG gays nor Action Game gays.
FF16 BTFOS onions of war in every aspect, gameplay rpg depth spectacle story and music
have a nice day moron
not that anon but Ragnarok beats FF16 in terms of gameplay pretty easily. You probably didn't even play it.
>GoW
>R1 R1 R1 R1 R1 R1 R1 R1 R1 R1 R1 R1
yeah you didn't play it.
This game is what god of war should be, horrible example
Frick no. God of war classic is 10x more cohesive than 16.
16 tries to be an action game but has mmo pacing. But the mmo pacing sucks shit because the rpg elements are shallow and lacking as frick, so being slow has no rewards. Then the rpg elements arent there because they want to be an action game.
It's a cycle of trainwreck.
The black inclusion is dumb af, but GoW is at least challenging with its combat. It looks way better too.
You have to be nuts to claim this unless youre talking only about set pieces. The minute to minute gameplay of ragnarok shits on this game hard. Ragnaroks side content is more fun than the story missions.
>minute to minute
“No”
Uh yes. This isn't really even arguable.
I agree, the instant some braindead c**t says “minute to minute gameplay” there is nothing further needed.
“No.”
How the frick is that braindead? Do you not even know what the phrase means?
Shut the frick up histrionic cretin, seethe braindead c**t
What the frick is wrong with you? Get help.
Get shot in the head
Minute to minute
>As mentioned by IGN
stopped reading
FPBP
Should have committed to to GoT political drama instead of whatever the frick they were trying to do with that Ultima shit too.
>game has zero RPG elements
What did this moron mean by this?
Can any animation guru explain why the Devil May Cry animations have more weight despite having less visual effects
it's more just that enemies react to the hits more.
"weight" of an attack is less of the swing and more of how much the enemy reacts to the swing but things such as the anticipation and lead up and the follow through do play a part in it
fippybippy
trying to make the game accessible for the turn based tards who weren't going to play it anyway didn't help either
Yup. I can't believe you didn't get Cid's dual swords and like any other weapon 3/4ths of the way into the game to change normal combos up. Weapons also should have had an accessory-style passive to them.
Beyond that, the game is drastically better if you cut out the Mid ship building main quest before Titan, and the traders pass horseshit
This but the opposite since there's 0 RPG options in the game.
fipibipi
Despite other recent FFs like 7R and XV also being hybrid systems both of them are stronger RPGS than 16 and their action combat is honestly not any less actiony than 16, and in 15s case it has many more action companies mechanics and a pretty large overlap in the full spectrum of action mechanics in 16
Hopefully things keep going wrong because it seems that's the only way for Square to finally make a good game.
snubbing xbros.
So, I'm almost done. Just got to Odin, so I think I got one story beat left.
The biggest issues I have are:
It's easy, too easy. They should have hard mode unlocked from the beginning because the game is really fun when it's challenging you to show off, like in the time trials.
The sidequests need to be integrated in a better way. As of right now, they really break up the flow of the game too much.
Those are my major thoughts so far. The game is really good when it's moving forward, but it is too fond of slowing you down to do side content that is basically minor fetch quests.
I agree with that.
>”OMG, THEY TOOK JILL! WE’VE GOT TO HURRY AND CATCH UP…but first, could you go get me some ingredients for a stew?”
Yeah These are really the 2 real complaints for an overall good game, i feel like doing something like witcher, where you can just knock out all the sidequests in an area and progress the main quest all in one go would definitely have been better
These are two of the three actual flaws, but they are huge flaws.
The third one is that exploration is kinda worthless, outside of the chronoliths.
Now come back and post the look on your face after you beat Odin and see the map side quest markers
I was so upset with Odin. All of that build up
>he's the greatest swordsman in the entire world
>and is Odin's dominant
>his blade can cut through the very fabric of time
>one slice split the fricking ocean apart
>he's completely lost it at this point and has nothing left to lose besides his life which he doesn't care about because it just feeds Ultima
and the result
>press square once as Ifrit
>like 3 shitty human phases
>he just dies unceremoniously
really? we couldn't have a big kaiju fight with Odin?
surely Ultima will be better though
>great job Clive you beat him once now lets retreat back to the hideaway
but why
>you're no good to us tired, everybody take a rest and we'll decide what to do about the immediate world ending threat later on
I suspect you have to be familiar with action games to appreciate Barnabas because he works as a Vergil fight and he is absolutely the best and most challenging human fights.
It was two men in full control of their eikon going in and out to have their fight which is how dominants are supposed to fight because Barnabas was the only enemy dominant who was in full control of his eikon.
You don't have three phases with an altogether different moveset for each of them out of a boss fight when you run out of budget. Not even DMC does that.
Not even talking about moveset, but the whole scenario, location and sequences really have a big drop.
I think that making Ultima's fight be in a random psychological real lame as frick, really underwhelming. The whole game is focused in the destruction power of the eikons and the damage they bring.
The last fight happens in a place with no colateral damage. It needed some dragonball levels of destruction at least.
Nta but this is why i like the WEAPONS sequence of FF7 a lot.
Bro the gigamonsters are loose and they will frick everything up, we need to stop them.
that was what the fight against phoenix, titan and bahamut were
there's more collateral damage from eikon fights in 16 than weapon fights in 7
I know, and this is cool. My point is how weird it is that 16 stops doing this after bahamut. The usual is to have stakes getting higher in conflicts and battles, not smaller.
your dad didn't pull out is what went wrong
best FF game to date
>literally from the writers who watched Game of Thrones
gee I don't know
It was too kino
Nothing. Its good
XVI is the best Final Fantasy game in two, maybe three decades.
its worse than xv
>tedious side quests
>terrible itemization
>piss easy base difficulty
>lifeless towns and empty zones
>no caves, mine, hidden dungeons
>no super bosses
>braindead QTE that only work once because of spectacle novelty
>no controllable party members
>le epic god is the final
Music is fantastic, VA is the best it’s ever been but frick me is this game hard to love.
its not bad, its worse... it's forgettable
When people were shitting on forspoken they were saying it's forgettable, but honestly FF16 is just as much if not more forgettable, at least forspoken has memes and quotable dialog even if its being mocked.
I actually disagree with the lifeless towns. If you actually talk to folks, they have a lot of dialogue, it changes as the game goes on, it's all missable and is purely to add flavor and detail to the world. It's pretty impressive in that regard.
In spite of all that, it’s still easily the best FF in 20 years.
things are fricking dire for FF fans, then
I never said it was a high hurdle to cross.
7 Remake is much better.
It's not even as good as XII. It's on the same level as XIII and XV.
>It's not even as good as XII. It's on the same level as XIII and XV.
It's massively better than all of them.
Cope, it’s not.
>It's massively better than all of them.
FFXIII
>has party
>has vibrant colorful art design
>doesn't waste your time with gay fetch quests
>no gay kissing
FFXV
>has party and lets you switch between them in combat.
>villain isn't some generic aloof god/alien homosexual thing.
>has better party cast than XVI
>has minigames
>lets you visit cities (except tenebrae)
>has optional dungeons (one of which is one of the coolest dungeons in the series)
>no gay kissing
For everything XVI does better than the other two is also does shit significantly worse so they're about even. XII is better in every way aside from
>worse mc
>villain doesn't know who the main party is until the end
>automated combat
except 16 kind of has automated combat too with the journalist rings. Both the ezpz rings and gambits are entirely optional so who knows if it's really much better?
>FFXIII
Oh you mean the literal hallway simulator?
>doesn't waste your time with gay fetch quests
LMAO, Gran Pulse was a fetchquest shitfest
>FFXV
Oh you mean the glorified tech demo with empty wasteland, godawful combat and butchered plot?
>has party and lets you switch between them in combat.
False. No, pressing L1 once in a while to input a command is not "switching between characters"
>lets you visit cities
LMAOOO what, 2 of them? I literally just played only 10 hours of FFXVI and it already has MORE towns than XV
>no gay kissing
As opposed to an entire gay boyband cast?
>aside from
>worse mc
>villain doesn't know who the main party is until the end
>automated combat
you forgot:
>no story
>worse characters
>worse soundtrack
>worse quests
>worse character growth-system
>LMAO, Gran Pulse was a fetchquest shitfest
A. It was just hunts
B. They werent mandatory nor did the game ever make you feel obligated to do them.
>Switching characters
Yes FFXV allows switching characters in combat. It didn't at release but they patched it in
> 2 Cities
Better than zero lmao
FF13 still has far worse pacing since most people did not know wtf was going on even though it literally is just hallways
>switching characters
And all of them have far less interesting move sets, game plans and customization than Clive LOL
>better than
Rosaria alone has more going on than the entirety of FFXV’s 2 cities, your taste is shit LOL
Literally all of them are more interesting to play as than clives entire moveset
Rosario has literally nothing going on
a fricking gas station in xv has more going on than the entirety of ff16
15 has better combat and plot and exploration and everything than 16
16 doesn't have towns it has copy pasted outposts which are less than what xv has with galdin quay, meldacio, prarie, caem, hammerhead, old lestallum, wiz chocobo post
>muh projecting
clive dion and joshua are gayer than any gigachad in xv
16 still has 0 cities with empty corridor nothing's areas, butchered plot that contradicts itself and literal actual gay kissing
15 has the worst combat in video game history
holy shit turbo autism
I don't think Clive is gay. Joshua is very questionable
damn, Noctis and Claire Won.
Clive Lost.
>noctis
you mean yozora
whozora isnt ff
hey cool contextless scene that didn't mean anything
also why did barbabas just leave when dion flew away to the tent? why not chase him down
what a pointless scene
Everything is better than XV
it isnt better than 15 in anything
even the graphics are worse than xv
Everything is better than ff15. Graphics are equally shit in ff16 however.
its worse than xv in every way
ita only on the same level as 13
12 is just as shit as 16
s.o.p begs to differ
and god forgive me but the 7 remake is a better "rpg"
ff just needs to be retired at this point
Not really. VIIR is a better RPG and SoP is a better action game. I can't even call XVI a good movie because I didn't really care that much for the characters and plot.
7Remakw shits on this and Rebirth will do the same. I’m so sick of endinggays throwing 7R under the buss because of time jannies.
The issues with 7R are much more than the ending, and it's tiring to have morons hiding behind it to pretend like it's the only gripe the critics have.
Do not create unecessary fights. If you want to play my game, just wait 6 months.
i kneel
Where is vincent i need him.
Just needed a starter hard mode and data like boss battles for the eikon fights like KH2, better gameplay variety for the side quests or better enemy variety since as fun as every enemy is to fight, the amount of side quests that just re use the enemies you usually fight is just too much, it’s a problem with many solutions but I guess it was an oversight on the devs part
Also banter should’ve been a common thing with your AI Party members, Unc and Gav being the only ones to do so makes them stand out even though the cast as a whole is great.
Solid 9/10 tethering on the 8/10 but
I was thinking about the side-quests, and I think maybe not splitting hunts and side-quests would have helped more. That is, the side-quests could have more often had a big unique fight as the end of the side-quest. Because the hunts were very enjoyable to me.
its a fricking 4/10 at best
No its nothing like XVs kino ending
16 has the worst ending in the franchise that achieved nothing through clives death
nocts has purposeful and story significance not only thematically but as a consequence of using the power of providence which is built up the entire game leading to that revelation
Clive didn't frick or knocked up Jill during the 5 year timeskip
this actually upset me the most. how the hell did they make no progress in all that time?
The ending isn't as bad as people are making it up to be but it's still the same ending as XV, which is kind of baffling when you thing about it.
how is it the same ending as XV when Clive clearly survives ?
He's dead, the star fading away represents his death, that's why Jill cries. Using Ultima's power to rid the world of magic consumed everything he had and he was aware it was likely to going happen. If someone survived, it's Joshua.
This is wrong btw
you should play again and pay more attention
clive died but a pointless death
ff16 gays are on extreme copium
Which is the same ending as FFX
Too much dialogue, too many cutscenes, interrupts the flow of the combat far too often
FF fans have been eating trash for so long even a mediocre game seems good.
Squeenix trying to appeal to the lowest common denominator
It's not a final fantasy game.
Joshua the boring lying cuck is dead and Clive the based Chad lives, there’s a reason the Based one is in the beach and the cuck is nowhere to be seen after the tower combusts.
Cope joshuacucks
none of them existed
clive was never real
a writer named joshua rosfield made him up and self inserted himself into the book as his brother.
console exclusivity
PS5 exclusivity. PKeks will be calling in GOTY in a few months.
>pick up item
>2 sharp fang
Just add it to the other 1954 you have.
Does FF mode add gear that require all those stockpiles? What's the point otherwise? I crafted every piece of gear and still have hundred, if not thousands, of these materials.
The first playthrough is so fricking easy that you can get by without engaging with the combat mechanics at all.
its fine tuned for Sony's intended audience
NG+ Chads: are you doing all the side missions or mostly focusing on mains or what? Thinking about taking the plunge again but idk if I can deal with some side mission sections again rn.
I did everything again on NG+ because I like the world, setting and characters that much
I probably will because I forget which side quests give me damage/cooldown accessories and I can at least reforge those to +1 for better numbers.
I skipped through all sidequests other than chocobo and blacksmith.
Ultimaniac was amazing.
>Pacing
Its pretty bad. You have a semi decent story but holy shit, the obligatory town quests break any kind of momentum the story has.
>Ultima
The main villain is just fricking boring and doesn't really have anyone else to bounce off, like Z in XBC3 was also boring but at least there you had N for most of the story who was really entertaining. I get what they were trying to do but the execution is pretty underwhelming.
>muh bearers
This plot feels like it was setup for the sidequests as it really feels pretty underdeveloped in the main story
>Sidequests
Marks and Trials were entertaining but the regular sidequests were just awful. Dialog felt bloated, a lot involved talking with X character or collect shit after you killed a monster. Most worthwhile ones where with the Hideaway gang but that was mostly on the dialog front and mostly because they get development that they don't get in the game and really should have been integrated into the main story.
>Ugly washed out color palette
>Bland, boring characters.
>Most basic setting ever dreamt up.
>Antagonist has a moronic goal and lame presence.
>Combat is just firmly ok.
>Horrible pacing.
>Dogshit sidequests that feel like they were added last minute out of obligation.
>The rewards for anything and everything are terrible.
>What's the point in having 9999 of a crafting item if there's nothing to make with them? Why keep giving them to the player? Why ruin a player's desire to pick up something shiny by continuously disappointing them?
And now on to the things I liked:
>Enemy attack animations are very well telegraphed and animated, reminds me of demon's/dark souls 1 where everything is clearly defined and readable. Very good for an action game.
>Most basic setting ever dreamt up.
Right, and don't forget the ending even goes and makes it even more basic by removing magic and the eikons/dominants which were the only thing making it potentially interesting in their dynamics with the rest of the people.
Absolutely nothing went wrong is what went wrong. It's such a great game that Ganker has to literally make up gripes about it.
For me, I'm just bored of ff16's style of edgy and melodramatic anime storytelling. Sorry but I had my fill of that bullshit with Attack on Titan; sorry Square-Enix but I'm just not impressed by this shitty forced writing.
Thankfully I never bothered with Attack on Titan!
Sounds right up my alley then, thanks for the recommendation
I love how snoys dont hide the fact that they are aiming for the AoT audience in this shilling
Nta but why would you start fighting here in not console war threads using terms like snoy. It only reveals you as one of the average basement dwellers who spend all day fighting about their favorite plastic box here.
The pacing sucks and pandering to easy mode players. The combat needs more depth to it.
Why does someone post this same exact thread every single day
>What went wrong?
Your brain Barry.
>Why does someone post this same exact thread every single day
this is what mental illness looks like:
trying to pander to moron westerners.
I think it also relied on the good will of xiv cultists and their god yoshit-p
but westerners like RPG elements.
he was trying to pander to zoomer westerners who play gta and cod
Made for you then weeb.
I agree, they should, instead, pander to the modern Japanese gaming-scape and make it a shitty gacha with shit everything.
all the best boys died
It's ok, 7-8/10. Mostly because of the combat carrying it.
PS5
They tried to appeal to an audience with no sense if brand loyalty or attention
Not even this, 16 is like 3 differente genres in one game. It doesnt know what it wants to be. So the game ended with the weak points of all these genres but not the strong ones because it didnt go all in in any of them.
It obvious but I'll spoon feed you moron
>action game instead of even a ARPG
>shitty "we want the GoT audience" plot.
>too easy
3 things:
>there are a couple of points in the game when the side quest spam with a dash of obligatory fetch quests actually disturbs the pacing, the first Barnabas encounter being the most glaring example
>ending is muh deliberately ambiguous bullshit that is just unsatisfying for a character driven story like this
>gear system could've been scrapped
The rest of the game is fantastic.
>The rest of the game is fantastic.
Except the visuals and lack of non-cooldown attacks and all the cinematic QTEs ruining shit.
>Except the visuals
Are you blind or something. This is one of the best looking games on PS5.
>lack of non-cooldown attacks
Git gud with regular ability timing, you can stay in the air at all times and it feels way more satisfying to pull off than it did in DMC.
>cinematic QTEs
Those are cool.
>Are you blind or something. This is one of the best looking games on PS5.
Good fricking lord no. Everything is washed out, grey and blends together with very little distinction between shit.
That is, on framerate mode. Never touched graphics mode because the FPS is sub 30 when I use graphics mode and I can't stand it.
It's an ugly fricking game, man. One of the ugliest on ps5.
>Everything is washed out, grey
What the FRICK are you talking about kek.
I'll give you the Primogenesis filter in the final part of the story, but the game is very vivid otherwise, and the final Ultima fight is the most colorful in the game.
>but the game is very vivid otherwise
quit lying. Half the game is trapsing through dull desaturated overcast grasslands. Most of the game is too under-lit to ever be vivid. The only exception to this is the desert and that's just a desert.
>quit lying.
You first homosexual.
Most of the set pieces and locations in the game are colorful - and distinctly different - up until Primogenesis makes everything violet.
My favorite color a splash of red orange on mostly black. It’s a refreshing breath of fresh air from mostly dark dungeon with particle effects and brown, drab city with sometimes a crystal
> set pieces
oh you mean the the eikon battles that take up a small fraction of the total game time?
>and locations in the game are colorful - and distinctly different
complete bullshit. aside from the desert basically all of the overworld maps are dull and overcast and most of the story missions are in dimly-lit environments. Why are you lying?
>take up a small fraction of the total game time
They're also the most memorable story bits and leave the most lasting impression unless you are moronic.
>dimly-lit environments
Plenty of lighting effects in any environment in this game. Get a better tv kek.
His point is worth it, the setpieces are cool but they are minimal as frick compared to 90% of the rest of the game. I like fighting bahamut but i would never replay the game just to do it because it's minimal. Just the thoughtof having to do those dalmek quests makes me ill.
>Plenty of lighting effects in any environment in this game. Get a better tv kek.
Do you unironically not know what dimly-lit means?
Do you? There's always a bunch of particle effects in this game, moron.
The "dark" places are usually flooded with aether and shit glows there anyway.
I would say that valisthea's problem isnt the setting, but the location and overall theme is too one note. Valisthea can be pretty but i dont think it is compelling. Every place kinda sucks and is full of shitty people.
>AAAARRRRGH WHY CAN'T MY VIDEOGAMES LOOK MORE homosexualY THAN REAL LIFE
The world isn't filled with fricking raindows child.
why are ff16 shills such morons
Real life isn't dull and overcast all the time. Bright sunny days exist. Try stepping outside once in awhile. Here's a screenshot from a game that goes for ACTUAL realism.
>but the game is very vivid otherwise
no lol
Every area looks like this. For most of the game I thought my eyes weren't working properly.
>posts the same location again
homosexual, Rosaria was literally the greenest place in the verse when the arc wasn't about Anabella and Hugo destroying it.
Nta but i do think 16 is always trying to be pretty in a "boring" way. It remembers me of death stranding.
It's funny how aside the big crystals and some fallen ruins every location is very very basic. Even a show like GoT felt like it had more unique settings and locations like Kings Landing, The Wall, That place where little finger lives...
the same location again
Huh? it's my first screenshot.
>homosexual, Rosaria was literally the greenest place
are you sure??
>are you sure??
Yes, I'm fricking sure.
I'm not even that anon, but how can you think this is the best looking PS5 game? There are PS4 games that look better than this. Demon Souls remake looks way better.
>how can you think this is the best looking PS5 game?
Who are you quoting, moron? One of =/= the best. Arguing the best art is entirely subjective.
I misread, but there are like 3 or 4 exclusive PS5 games or something. And no, DeS and even GoW Ragnarok objectively look better even with Ragnarok being on PS4 too.
>GoWR
An AAA+ game whose boss fights look mediocre compared to 16.
>DeS
Eh.
>GoW: R
If you think kaiju battles are what make boss fights look cool sure. But 90% of GoW looks way better than FF16. The environments are more colorful and creative. FF16 is also supposed to be an AAA game too
>DeS
I disagree with some of the art direction choices, but it still looks better than most of FF16 for what it's going for
>If you think kaiju battles are what make boss fights look cool sure.
Not just the scale, though GoW has lost that big time.
Set design and direction (stages) in FF16 boss battles are way better than Ragnarok's.
So it was never about the game, it was about your console war shit.
Good.
>still looks overcast even when it's supposed to be broad daylight
lmao. And even then it looks like that for a brief period of the game before becoming desaturated and even more overcast.
You're blind as frick kek. Actually colorblind.
They're huge scenes that are the most memorable parts of the game. All of them are carefully colored and directed.
>They're huge scenes that are the most memorable parts of the game. All of them are carefully colored and directed.
And?
I do like the bahamut fight but that scene doesnt saves the game for me when outside the big moments the game is abyss fiction. You need to understand that being balanced is key.
I would gladly take all the setpieces being removed if they focused in the overall experiences of the game. This game is peaks and absolute abyss. No middle ground.
Setpieces are a type of modern cutscenes. They are cool and work as culmination of big moments. But if for most of the game you experience is dragging and doing the most boring shit ever, they do not save a whole game.
Yep. I do like 16's big moments but it wont be a bahamut setpiece that will make me forget how i felt disappointed with the pacing, story, character and level design of the game. The game is a 7 or 8
But i will say the combat carries the game fricking hard. Even with its issues the combat is keeping the away away from being a 6. Because i'm sure that if using eikons wasnt fun most people would've dropped the game in the middle of its story.
It's almost like the game is a chore outside of boss sequences.
The eikon powers look cool, but they really needed to up the difficulty of the fighting itself.
Yes. The combat has many issues like clive being broken, enemies too easy and just trash mobs that you kill in 2 secons, the game conflicting with its format like hunts to giving you reasons to plan or change skills when fighting them. But it's still by far the most cohesive part of the game.
The difficulty is more like a problem in the core design. Clive is just broken and unbalanced. He has the strongest and easiest tools to use ever, like dodge, parry, skills. Every iteration of the skills that clive has is probably the strongest version that ever existed in an action game.
He's like a broken dante. But this is not good because it makes the game just too easy.
The fact the game becomes focused just in bursts of skill during stagger turns these problems even worse.
>like hunts to giving you reasons to plan
like hunts failing to give you reasons to plan*
>the game conflicting with its format like hunts to giving you reasons to plan or change skills when fighting them. But it's still by far the most cohesive part of the game.
It's interesting how they removed all rpg parts of systems like elemental interactions because they didnt want to "lock" people in a specific gameplay style.
But then one of the favorite challenges people enjoy doing is the chronolith trials that are focused in a limited set of skills. Hunts are so uninteresting in 16 because you can just do the same shit you did with every other mob. Rewards are also terrible and give you no motivation.
I legit think 16 would need to be drastically reworked in a complete version if they want to make the combat more dynamic. At some point you just need to follow a script, it's not even a matter of difficulty.
I'd say combat is fine, just add a minor boost and resistance for elements for min/maxing damage during a stun, and reduce i-frames/general window on dodge. Everything else like stages and loot need some reworks.
>And?
And ignoring them to claim "the game isn't colorful" is absolutely moronic.
The game revolves around its set pieces. They're the things you remember after finishing, replaying it and so on. Locations also look different and if any turn dreary it makes actual sense story wise. Even the music changes in the late game to fit the apocalyptic vibe.
even forspoken has more color
>I would gladly take all the setpieces being removed if they focused in the overall experiences of the game. This game is peaks and absolute abyss. No middle ground.
All day. I'm sure they spent most of this game's development doing those parts.
They really did. Ash especially feels half-baked in the game.
The cutscenes do look good sometimes, but for the most part, the game you PLAY looks like shit.
Pre-rendered cutscenes are entirely different as usual.
Nah.
And you don't see how muddy, washed out and ugly that all looks?
Demon's souls does have a terrible aesthetic and ruins the style of the original, but at least it's vibrant and everything is clearly defined.
Why does it look like blurry mess?
Looks worse than ffxv
hurry up barry, the threads gonna archive before you can reply to every post
Is this a fricking leaked Switch Version?
Why the frick does this shit look like Witcher 3 On Switch?
>when the arc wasn't about Anabella and Hugo destroying it.
so it was kinda green but still not that bright in the very beginning but then becomes dull and desaturated not too far into the story just like everything else. Thank you for proving the point.
>finally, I've cleared every side quest. Time to get on with the main plot
one mission later, Ultima is about to destroy the world
>20 new mindless sidequests are ready for you to do
I did like a few, torgal getting a sidequest was nice.
It isn't stranger of paradise
Clive and Joshua are dead. The Joshua who wrote Final Fantasy is Jill’s son after her one night stand with Clive.
Clive is alive and Jill is pregnant
Unremarkable pseudo-Western dogshit that rips everything off, because the "creators" have nothing to say and use marketing research as their guide. The most pathetic entry in this shitty franchise.
Really what the frick was the point of giving us all that Gil with nothing to spend it on.
And all those materials (with the ability to hold up to 999 of some items and 9999 of others) and nothing to use them on.
MAGICKED ASH AND 2 POTIONS FOR YOU
um sis, where's your 50k gil orchestron rolls?
>found 2 gil
I can’t even get past a single stage in Ultimaniac. Any tips?
Will of the Wykes is amazing.
Limit Break can help you escape multihit stuff and cancel badly timed attacks.
Diamond Dust is amazing for stagger damage.
I heard the Odin Rift something attack is also really good.
Why are there still people delusing themselves into thinking this game is any good? Can't be ffxiv fanboys right?
>too easy. No, locking hard mode behind a full playthrough doesn't fix it
>sidequests are mostly fetch quests and suck
>levels are corridors. It has cool cities that you can't explore at all mostly
>ingame economy is useless. You will never have too little gold
>writing is competent but dull
>Ash section is too short, other parts drag on for too long
Those are my main gripes with it.
>writing is comptent but dull
it's not even competent. It gets a bit more competent at the end but the behavior of both Joshua and Ultima for about half to 2/3 the game makes almost no sense.
Competent compared to most Japanese games I mean. I agree that Joshua especially spends lot of the story dicking around. Ultima makes some weird choices too.
Lmao it’s a good game whose few flaws do not take away from how enjoyable it is.
/v/trannies seethe, troonyera cope. You’re only crying because you love Black folk and this based game has none.
You said troony 2 times and Black folk 1 time to defend this game. The game is fine, ok, but you are a massive homosexual.
It's the first FF with a gay makeout session so of course you love it.
I couldn’t give less of a shit about one gay makeout session when the game otherwise is so much better than expected for a 2023 mainline final fantasy game
The lack of forced diversity so beloved by you worthless mutts makes it even better
>when the game otherwise is so much better than expected for a 2023 mainline final fantasy game
except it isn't.
>gay makeout session
That is just you fantasizing. In reality it was a chaste, zoomed out for the camera, kiss.
There's no such thing as a chaste homosexual kiss homo.
Good character, good romance, great boss battle, great theme song. What's not to love?
You forgot the #ad
You're right, here's the ad.
CUTE!
Unironically, he is the only dominant that is not fricking another dominant. I think dominants are attracted to each other so in a way Dion's love for his npc is pure. Joshua can go frick himself
The combat brain dead easy. Even the boss battles.
It's too easy to be a good game. Fighting all the trash mobs it throws it at you is boring af.
I wish my pinky grip with the game is that it doesn’t have enough BBC but sadly it’s piss poor RPG that blinds you because the VA sounds prestigious.
I love it, didn't like the pink cast before the end though. Haven't been attached to the characters since ffx so that's nice too
Ultimately the worst thing about ff16 isn't even that's it's particularly bad, it isn't really, it's a perfectly 6/10 action game, and hell that makes it better than 13 14 and 15 in my estimations, but what's really bad is that it's just so bland and forgettable. Even just a week after it releases hardly anybody cares about it anymore, meanwhile people are STILL talking about characters and events from 4-12.
16's legacy will be people saying "oh yeah, there was a final fantasy 16, i forgot about that one"
>12
>memorable characters
>meanwhile people are STILL talking about characters and events from 4-12
I literally hear more people talk about Clive than
any character from FF5, FF6 or FF12... and they're decades old games.
Are you serious, bro. The game released last month lol
Of course people will talk about it.
>FF6
Kefka will continue to be "Intelligent, Nihilistic and with a Wicked Sense of Humor" many years after Clive permanently leaves the public consciousness. He's 2nd only to Sephiroth in terms of iconic villains for the franchise.
>characters and events from 4, 8, and 11
You sure? And I even say this as an VIII fan, which has had some threads but not as many as you're making them out to be for your example.
15 is better overall
20 hours of cutscenes in a 35 hour game.
Shiva cold snap > Will of the wykes > rine > lightning rod > raging fist > gigaflare > judgement bolt
>some gay is obsessed with Dion's 1 second of homosexualry
Meanwhile the main couple:
>hugged 7 times
>kissed 3 times
>fricked at least once
>confessed
This is the most vanilla FF game ever
You're so lonely
Am not, I have BG3 coming out this week
I'm glad. Trying to hide the issues in the game and pretend it's perfect because it had a couple is the deep end.
>and pretend it's perfect
Who is pretending that?
You sound psychotic kek
Don't let that 1 second make you gay
I'm not even that guy. Ganker threads arent linear, moron-kun.
Answer the question
>Who is pretending that?
Okay, so you you replied to me, posting straight vanilla, thinking I was that guy talking about a homosexual character being good?
Are you dumb?
I'm a romancegay and think there should be romance in all ff games but 16 is such a mess that i simply couldnt give a frick at some point.
they forgot the RPG in JRPG
The rpg parts of xvi are actually the worst parts of the entire game
>Game that is not for Japanese pussies
They unironically made Clive too handsome and too old so the average isekai gay is unable to self-insert onto him.
Yeah it was that. Our game is too good for their minds, everyone who disliked FF16 is stupid
You joke about it but i'm sure that a lot of fanatics unironically think like this. Negation is the first phase.
>isekai gays
>minds
Haven't developed yet.
Are you pretending it was only japan that disliked or had problems with FF16? is this the new mental gymnastic?
Cute strawman.
Answer the question.
Your desperation is cute too.
Only Japs consume isekai, it is known
Adults like FFXVI because of Game of Thrones references and mature story instead of "pussy boi looking for an adventure". Clive didn't cry when he kissed and fricked with Jill unlike in others jRPGs made by Japanese. The target audience is no longer Japs
Nice post falselaggerkun but that is not why I like ffxvi
I have not watched a single episode of that series nor would I ever exclusively because of hype. I like the game because the main story has length and the combat is fun.
Let's say 90% of people cannot self-insert as Clive because not only he is handsome but he has qualities of noble with grace instead of boy that is chasing a girl or looking for an adventure like we've seen in previous titles.
Boys band is in FFXV K-POP pandering of course, FFXIII was aimed for Japanese girls but at least Lightning was hot.
Nips have that weird "my high school life was boring so let me change it via isekai" complex. That's why they gravitate towards losers and young protagonists. They don't want to feel old.
Clive isnt that good or interesting. Most of his friends are just there to suck his dick. The most of adversity he faces is a frick and a zealot at 85% of the game. Ben Starr is good but Clive is boring.
/thread
These guys wont understand when in 6 months later people dont remember most of 16's cast. And the only option wil be to seethe at the japanese because they didnt care about him. "damn you isekaigays"
I will always find funny how they killed the only friend who didnt treat Clive like a person that isnt correct at all times. This is why the game falls apart after the timeskip and Cid's death.
They probably realized this very late, this is why they have the whole scene where joshua punches clive after he takes jills' powers.
The first scene after Cid dies is bearers cussing Clive out because he's a slowpoke terrorist.
there's also sidequests where he fumbles and fricks it up, like with Lu'bor.
He's dumb as shit sometimes yes.
>goes to the infirmary to kinda scold Jill and push her to rest
>gets distracted and embarrassed by a fricking compliment
>Hugo spergs out
>lets Jill come with them
>OH NO
>Lu'bor
Everything related to this guy is probably some of the worst writen quests 'ive seen in vidya. No joke.
Dont you like when children end racism?
He was probably the worst of all the allegiants because of how dumb was his storyline and how heavy handed it was managed. Probably Martha was the best one and that's due to it being simple.
for me it's Suspicious Man at the hideout
>They probably realized this very late, this is why they have the whole scene where joshua punches clive after he takes jills' powers.
That scene is really strange because it's like as if they realized. But then there isnt any person to make Clive have doubts or disagree with him, so they make Joshua take that role suddenly. But then the scene ends and nothing changed because Clive just said "yes i'll do it anyway".
Clive is the chosen one absolute unit with emo moments like almost throwing himself off a bridge, and a dense phase. He's however too good looking and old for isekai gays.
Yeah. I think Clive had potential but he isnt that much different from the stereotype people joke about. The only difference is how he has a beard so people basedface about him.
The game restricting his interactions to only friends who support and dont disagree with him makes this worse. After 20% it's almost like we are on the epilogue of his character arc, because he really doesnt have any conflicts or doubts. It's weird
Yeah and it's always just random bearer people when there is no stakes because you dont know who they are. No one will care about this.
>The game restricting his interactions to only friends who support and dont disagree with him makes this worse.
Most dominants think he's either nothing or a dumbass, until he kills them that is. His mom hates him like she's being paid for it. Jill basically calls him dumb a bunch of times.
A lot of side quest characters are also unfriendly.
Cmon anon most dominants outside of cid who puts some sense into him and jill who says he's stupid but never disagrees really in any way are just insane as frick
Why should he care about what barnabas says when he's just insane as frick, or hugo having roid rage, benedikta dies too soon.
The truth is that there isnt a moral dillema or major doubt in 16 in any way with the villains because the game took the mega man approach.
anon the world starts falling apart
This doesnt mean that Clive should be one note from the start to the end of the game. Funnily enough if i had to list FF protags who are the most like a shonen protagonist Clive would be at the top. But in a not very good way.
>Why should he care about what barnabas says when he's just insane as frick
But Barnabas did get to Clive. Even after that scene with Jill where she revitalized his faith in his humanity, Clive desperately tried to NOT take Barnabas' power and raged when he couldn't do shit about it. Ultima also almost got him after that.
Nta but i felt like the whole conflict and situation around barnabas RUSHED AS FRICK and forced because the game just needed to have parallels. The whole situation of clive, that is almost a demigod, losing to barnabas while primed with one kick, jill being captured, and all those scenes happening after didnt feel natural at all.
The guy did such insane things and then when the most unsable zealot appears before him he starts having doubts suddenly and wants to give up? I couldnt buy it.
It's fricking weird because it was just because he lost? Is Clive's conviction that weak and based only in his powers?
Because i cant believe any of that bullshit Barnabas said is compelling. The whole Barnabas arc is badly executed.
>Nta but i felt like the whole conflict and situation around barnabas RUSHED AS FRICK
There are hints of Barnabas orchestrating this whole thing as early as the beginning of the game and they persist before it's ultimately revealed what's going on.
>The whole situation of clive, that is almost a demigod, losing to barnabas while primed with one kick
It wasn't just about how many powers Clive has gathered. But rather faith in himself, his path. Every dominant is meant to be some sort of parallel to Clive, yes, and Barney was this AWARE KEK zealot to Clive's caged animal who doesn't really understand what he's going up against.
>It wasn't just about how many powers Clive has gathered. But rather faith in himself, his path. Every dominant is meant to be some sort of parallel to Clive, yes, and Barney was this AWARE KEK zealot to Clive's caged animal who doesn't really understand what he's going up against.
Yeah but this is my point. Until that moment Clive never even saw barnabas or talked with him. You could say that barnabas' actions where setup for a long time because he's the mistery homie since the start.
But the whole part of Clive breaking down seems badly executed, barnabas's speech just sounds deranged, it's not compelling. This is why that other reply's question is good. Is Clive's conviction only based in his strength? Because it sure seems like it.
You dont get it, instead of using Barnabas to break clive's conviction slowly they prefered to focus in the cuck villain.
>Until that moment Clive never even saw barnabas or talked with him.
Clive also didn't know that his enemies manipulated so much of the shit around him, to the point that him getting more powah was exactly what his enemies wanted too.
Obviously it fricked him up and he started doubting his humanity.
cmon now you're pretending things are deeper than what actually happens.
Anon, Clive literally goes back to calling himself a monster after Barnabas' infodumps.
dreamboum is that you?
Barney's main issue is his lack of presence during the game as while he might have setup Hugo's vengeance, he is missing for most of the plot. It could've helped him to appear more and at least have him defeat Clive at an earlier point in ths story. So his reappearance could be a bit more into a conflict for Clive to overcome his past defeat.
I hate when people ask a real villain with presence and people go Ackshually barnabas is very good because he's the mistery guy pulling strings since the start so even if he doesnt appears this turns him good.
It remembers me of that egg villain from puss in boots. That's Barnabas.
Sorry but i would rather have a real villain with screentime.
KEK someone needs to edit barnabas in that egg's face.
I feel like most discussions about Barnabas' character go this route. It's crazy how people will eat anything if they do something like that. "nah it's good because he sent the head at the start, this turns him into a good villain"
Imagine if every game could do shit like that, but they dont because they know it's not good.
Other games do it but they will focus on the guy a lot. Not reveal him at the very end and get rid of him fast.
Barney got some of the most impressive scenes in the game
Yeah. But i would like for his character to be also cool. This is like pretending that amv fights of random animes turn the character good.
The truth is that fights and cutscenes are cool. But the role, personality and what they do overall in the story is what makes a villain notable.
>The truth is that fights and cutscenes are cool. But the role, personality
What in the bpd nonsense is this? Fights and cutscenes are tools that help define characters' roles, personalities and contributions to the plot.
Like, you can pretend that seeing barnabas fight bahamut in one cutscene turns his character amazing, but the truth is that things dont work this way.
I'm not sure if you're coping or you just have powerlevel gay mentality.
>but the truth is that things dont work this way.
Maybe if you're autistic. Most people got the memo because the large scale battle is deliberately placed after your first real win against an Eikon. It shows that Barnabas and Dion mog you, Benedikta and who the frick ever.
Bro it's fricking sad. You're trying to hype mid.
I accept your concession chucklefrick.
You're arguing with a fanboy. When there's a character you really like, you will analyze all their scenes into micro details and make them mean more than they do. I agree that Barnabas has no presence whatsoever, even though there are scenes which serve to establish his presence. He's a boring character, in a boring game.
It's fricking wild because Barnabas was also my most hyped character, but i wont pick a cutscene of his 30 sec fight and larp an entire personality and role in him to pretend he's good. I know hardcore fanboys do this but it's always crazy to see it happening in real time.
Idk if you know him but there is a guy who does posts exactly like this in this game, his name is dreamboum. The type of person who would say that picking flowers in ff16 for the 5th time is a deep analisis in clive's psyche.
>Idk if you know him but there is a guy who does posts exactly like this in this game, his name is dreamboum. The type of person who would say that picking flowers in ff16 for the 5th time is a deep analisis in clive's psyche.
I saw this guy saying one day how Tharja is such incredible and perfect character and we need more of her and i just go...
It's crazy how people will turn something that it's ok(and sometimes not even good like barnabas) and hype it up to the heavens. Tharja has her role and that's it, we dont need a tharja dlc lol
People always do this at the start. At some point the cracks start showing and people wont do it as much because most people wont agree. In 16's case there are issues that were catched on from the start when people played.
where did he say that i can't find it
>and i just go...
You should go back.
Incredible how dmc reaction posters are always moronic.
Frick off you colossal tourist.
Most of them use Vergil images to be stupid, so at least that guy is also nuking Dante's reputation to be kinda different.
Now that you've said it. It's true. it's like the Danny phantom of reaction posts. Or toon link.
DMC brings an unique vibe because the protagonists and the whole series is about being cool and awesome. So seeing the most atrocious takes ever tied to profile pics of dante and vergil is hilarious.
Nobody cares about your strained relationship with a namegay, homosexual. You will never find an echo chamber.
Dreamboum is the biggest Yoshi-P dickrider I have ever seen.
Yeah it's 100% Dreamboum
I saw him hyping up barnabas the most before release because he thought barnabas was the main central antagonistic, and so now that barnabas was a nothing pawn he's desperate to spin him and anything in 16 into sounding like it has depth, then 3000 ff14 avatar pic accounts will like his tweets and circlejerk him in his hugbox. He 100% posts here shilling FF16 because I saw him sperg over "barry" on his twitter too.
I wouldnt mind if the character at least had screentime. But it's wild to see when it happens with the most nothingburger characters ever, i feel like you could copy barnabas' lines from any other religious psycho from other game.
Btw I saw a woman get fricking obsessed about Sleipnir.
Sleipnir.
Women don't see characters, just gay fantasies.
What's wrong with that? he is a horse
I want a picture of Barnabas sitting on a naked Sleipnir's back (human form).
The frick did he cut off Benedikta's head off? I get it , but only Titan is stupid enough to believe cid did it. For what reason? What does he have to gain from it?
>The frick did he cut off Benedikta's head off?
Barnabas sent Benedikta to find the Dominant of Fire (Clive), so that Clive kills her and absorbs her power.
He has Sleipnir fetches her head and send it to Hugo, so he hunts Clive as a result and Clive kills him and absorbs his power.
When he's the last dominant left, he fights Clive on his own because he has achieved his master's plan to absorb the power of every eikon and he was the only one left who needed to give out his eikonic power to complete the vessel
but in the end Barnabas, who is part akashic, gave in to his human desires because his fight against clive was so fun he finally felt alive again and wanted to fight clive to the death even though it was against the wish of Ultima
That's not what I mean, I meant if I was Titan I would think what would Cid have to gain from cutting off the head of someone he was once fond of? Does he not have Intel, how could he be so moronic? Why would he want to piss me off now? Oh yes, it must be Cid because the envoy said so
>I was Titan I would think what would Cid have to gain from cutting off the head of someone he was once fond of?
anon, it was a soldier from waloed that notified him, and she's a waloedian. There's very little room to think that they would kill one of her own just to piss off Hugo. Hugo is more allied to Waloed than he is to his own country.
>I meant if I was Titan I would think what would Cid have to gain from cutting off the head of someone he was once fond of?
You clearly aren't Titan. Hugo's biggest weakness was his obsessive love for Benedikta and Barnie/Ultima exploited it just so. He wasn't thinking clearly after receiving the severed head of the woman he loved.
Benedikta's pendant was Cid's.
Cid fricked up because that pendant traced it back to him by leaving it on her body.
Are you actually moronic
Kupka is a scheming politician and killing Benedikta is the one way to make him blind for revenge
It leads him to chase Cid and Clive, forcing them to fight so Clive can feed on more powers faster, which is Ultima's whole plan
>When there's a character you really like
Barnabas is nowhere near my favorite. I just laugh at bpd.
You probably imagined him to be the stereotypical fightgay who inserts himself into every fight because why not.
He doesn't have to be your favorite, the game resonated with you.
It's called having a normal attention span. I don't need Barney to flash his sword every arc to remember he's scary and strong.
Barnabas is the biggest bait(or fumble?) i've seen in a long time. They start the game setting him up like a capable guy with benedikta and kupka but they pull of a plotwist that turns him into a boring and preachy thing.
>"You assumed this character was good? YOU ARE WRONG "
He has such small screentime they couldnt convey him giving up to ultima without being an absolute religious guy. This is why it is mythos mythos mythos mythos.
what do you mean small screentime anon, what kind of games you frick are playing where villains take up as much as barnabas does
dude had his character arc and his motivations are laid bare, just fricking read the dialogue
All his dialogue is a cliche done 30 times. It's the cheapest parallel ever, they dont even try. This is why he appears at 65% of the story and dies at 85%
The real twist is that Barnabas wanted to lose and die. He showed his true colors when he finally got a semblance of a fun fight again.
Boring
no it isn't
just stop
>barnabas has no presence because uh...he has no presence
masterful argument sir
One aspect people forget to consider is just sunk cost. People are hyping this game for 3 years. Some individuals probably had Barnabas as a good character even without playing the game because they created him as incredible with theories or analisis videos. So at some point even if he revealed himself as lackluster, we can always milk every scene that he's in to make him be interesting or complex.
I saw one guy talk how hugo is a deep analisis about the poor man who obtained everything and how it is an incredible depiction about his personality. You can always take basic things and pretend there are 40 layers.
> You can always take basic things and pretend there are 40 layers.
You can also stop being moronic and actually engage with the plot, that works too
There's no sunk cost to about a story, I just watched Oppenheimer the other day and I keep thinking about details and aspects of the character I find interesting. Is it sunk cost to talk about it?
Sure, i like. But engaging with the plot and pretending things are there when they arent is different. Not everyone will agree with your headcanon.
> But engaging with the plot and pretending things are there when they arent is different.
but the barnabas conversation is not wrong, he DID set up everything from the start. It's there, you just disregard it entirely because you don't like it
saying barnabas set up the elements that kickstarts clive's journey to absorb the eikons and be a worthy vessel for his god is objectively true, his presence is felt throughout the story, you just don't get the full picture immediately.
you can say you don't like it, but it makes you look moronic if you argue it's not there
Can you greentext the part where i said that wasnt there?
My point is how making barnabas pull the strings dont turns him into a good character. A character having a big role doesnt mean they are good, Ultima is a good example.
Not to mention Sleipnir getting a taste of Clive's power and enjoying it so much he takes out the Gungnir is basically just foreshadowing how much Barnabas was waiting to have a worthy opponent no matter how much he postured it as a master plan to please his god.
Dude just wanted his Vergil fight
Cmon not even people who like 16 believe Barnabas is good. He's a waste, probably the biggest waste in this game.
Barnabas may not be everyone's cup of tea because he's a religious fanatic but if you try to argue he's not intimidating enough of a presence or cool enough you're begging to be called moronic kek. He has some of the highest budget scenes in the game.
me whenever barnabas is on screen
You remind me of teenagers who post amvs of Boruto fights with the flame emote.
He does come across as a teenager with power fantasy daydreams doesn't he?
>Yeah. But i would like for his character to be also cool.
He is.
he isnt
he's lame as frick
>page 10
I don't think you're gonna make it bazzy
Brother i feel like you're fighting the hardest war ever by trying to pretend that Barnabas is a well executed character.
Barnabas has a cool thematic but he will probably be one of the most forgotten FF16 characters just because of him being so generic and formulaic. I think kupka is lame as frick but at least he was notable for being pathetic.
If they dont make a dlc with barnabas it's over.
I had a bet about how the game would fumble dion or barnabas because i was sure it wouldnt explore both, so one of them would be dogshit.
I kinda lost because i was always more interested in Barnabas. But i knew that after 40 hours of story and him doing fricking nothing, it would be him
and Barbaras is just a pawn of ultima
they're both nothing characters that nobody likes
>Barbaras
how do you get the name wrong when it's literally in the post you're replying to
>Barney's main issue is his lack of presence during the game
He denies his own political allies at the beginning of the game, to further Ultima's plans.
He controls Benedikta and clearly uses her as a pawn.
He makes Bahamut frick off. In a scene that pits two of the strongest dominants right after you defeat Benedikta, precisely to establish that there are much, much bigger fish out there.
He appears after Hugo is killed, confirming he manipulated him too.
The first three points are during the befinning of the game and the last point is just before Kanver which is Barney's arc. That's what I mean with him missing most of the plot.
Yeah, it feels like they had the intention to have him appear more during the story but at the end he just ends up feeling like the villain of the week after Hugo.
>The first three points are during the befinning of the game and the last point is just before Kanver which is Barney's arc.
Yes, and? Beginning, mid and late game Barnabas is shown to be in control of a whole bunch of situations.
No other dominant had this luxury except for the fricking mc.
>No one will care about this.
>if you say so b***h
Jill did and gave him the longest cold shoulder ever after that.
?
I dont care much for Clive and the supporting characters made him and the story better. It was a stupid decision to go the whole GoT/AoT route of killing off likeable characters for drama's sake.
Clive whole thing was accepting what he did and what he is. After he overcomes that he decided to live for a goal and not just to avenge Joshua. He basically moves on from being an angry, sad suicidal death machine with no sense of self worth to an actual leader
And it's cool. But this happens at 15% of the game and gets undermined by the fact joshua didnt really die. And Clive doesnt have any changes from that onwards. So i just felt like he's stale.
How is he suppose to change though? He is a good hardworking, honest man. What more do you want him to be? I did like the fact that he gains enough confidence to antagonize his enemies.
But this is a narrative issue the game set up itself, like the whole thematic of bearer making all sidequests being related to it. This is why to fix this you would change some core aspects. One question i always ask is, Ok cid's death made sense, but did the story get better?
Maybe using Cid to set up Clive's character for half of the game instead of the first 20% would be better for its narrative.
Character development doesn't mean a character needs to change, just that they reveal more to the viewer.
Clive doesn't have much going for him. No likes, dislikes, no hobbies, nothing. Even after he decides to live on his own terms he's still just a murderer for hire for his people.
>no hobbies
Literally a theatre nerd who likes epic fantasy books for kids and wrote one himself
>No likes, dislikes
Most characters don't talk about these explicitly and that's good, because some morons have already made Joshua disliking carrots a personality trait
>It's good the characters are underdeveloped or they'd observe these traits and talk about them.
what the frick, anon.
>It's good the characters are underdeveloped
Character in a fantasy setting doesn't need to talk about his mundane dislikes to be developed. Are you 12?
Besides, you literally ignored that Clive does have a hobby and likes.
yeah he liked hero stories as a kid, I guess we know everything we need to about him now.
But we certainly needed those 20 quests about how the branded are treated poorly.
Over and over and over.
Otherwise you just wouldn't GET IT.
>I guess we know everything we need to about him now.
He also has one of the most dogshit mothers imaginable and doesn't love himself as a result, sacrificing himself for the sake of others. Most side quests are about him learning that he's valuable kek.
joshua disliking carrots makes him feel more human than clive
clive is exactly the same from the flashback to the end
the fact you never kill any slave owners directly just certified clive as a pussy
he said himself he killed countless people so what's stopping him from killing slave owners literally shitting down his throat to his face?
who's gonna stop him?
clive is less masculine than noct or gladio
fricking 13 YEAR OLD GLADIO LOOKS MORE MANLY THAN CLIVE
>brown skin
ew
15 was better
I kinda agree. I would rather play 15 again because i would have more fun running around with the 4 bros than talking with miserable bearers, killing bees and talking with racists.
it's true
the yoshi-P cultists start fuming extra hard when you say that
16 will be remembered as the game not as good as 15, if remembered at all
>page 9
you're running out of time barry
Is there any reason to not main Odin's abilities once you get em, or in NG+? Or to not create your build around them? Once I got the hang of them I closed out the game almost exclusively with 'em, as it's extremely powerful. Any Odinheads here? I do plan on farting around with powers I didn't use much for NG+ but wondering if any others find it to be the best. Rift slip and Dancing Steel for me.
Yup, Rift slip and Dancing Steel is TOP of the top for clearing every dungeon level before eikon fights on Final Fantasy and Ultimaniac modes.
Reducing cooldowns by time and using Zantetsuken seems like speed-running.
>Yup, Rift slip and Dancing Steel is TOP of the top for clearing every dungeon level before eikon fights on Final Fantasy and Ultimaniac modes.
>Reducing cooldowns by time and using Zantetsuken seems like speed-running.
Sweet, thanks anon, excited to get back into it
I don't know if they're the most powerful, but they're certainly the most fun.
It's a 0/10 RPG a 2/10 final fantasy a 4/10 action game and 6/10 sony movie game. Overall 4. Shit game, barely above XV but still trash.
its worse than xv in every aspect
imagine wasting your life participating in a shitposting cult
>Game is way too easy, enemies are pushovers and Clive is too strong
>Stagger is shit, you just dump all your abilities when the enemy is staggered with almost no variance in strategy (seriously why the frick do they keep bringing this mechanic to all their games)
>RPG mechanics are the worst I've seen being implemented in a videogame, smae for crafting
>Scoring in Arcade Mode is broken, doesn't reward you for how fast you complete levels so the best way to get high score (and mandatory to get S rank in Ultimaniac) is to spam low damaging abilities for long periods of time, making the levels take +2 hours
>No superboss, you don't even unlock an extra super hard hunt for doing all of them
>Exploration is dogshit due to lack of meaningful rewards
>Not enough interesting places to visit, they all look kinda generic with few exceptions
>What's even worse is that every zone becomes gray half way through the story
>Story pacing is terrible and the writing is incoherent in many places
>The majority of sidequests are awful, not only because the things that you do in them are boring, but the rewards are mostly dogshit as well
>The good sidequests should've been in the main story
>The main villain is just uninteresting, although the way they implemented him was alright
>Almost no levity in the story, aiding to the feeling of exhaustion doing it (and you treasure the few moments of it, thank you based Uncle Byron)
>Many side characters are completely wasted due to them dying too early or just barely doing anything in the story
>The prologue baits you really, REALLY hard
Outstanding move, Creatively Bankrupt Unit 3. At least the eikon battles were nice.
its weird how some enemies have stagger bars and others don't
why does the final boss who is supposed to be actual jesus christ himself who created mankind and all the eikons have a stagger bar?
>Game has cool swords.
>Can't see the sword cutting through opponents because there's a million beams of light everywhere.
shit game.
Awful game, seriously it's so bad, it's a ripoff of other ideas but implemented terribly by some incompetent hacks.
AI generated post
Horizon FW looks much better than this, and it also can actually run at 60 fps while still looking good.
Horizon has a colorful world too as opposed to grim dork low fantasy shit that doesn’t even get the building right for how drab they look
Game was excellent and Jill is best girl
Distinguished
I like it. Just killed Barnabas, who was a letdown by the way, how much do I have left?
One "dungeon", a boss and the final boss for the main story plus a shitton of sidequests
the perfromance mode being so shit
PS5 exclusive, the game itself is perfectly fine.
Not really excellent or outstanding in most ways but good. The eikon fights are cool.
Barry won
Graphics or Performance, bros?
Me, I did graphics bc it looked great and wasn't difficult enough to sort of need the extra frames, but might move to performance if there's a real difficulty bump in ng+
test
There is nothing worse than being boring, and this game is exactly that. I don't care to even shit on it.
>made game full of xiv tier quests and lore
>made it only 20 hours long and lock you out of the only rpg element until you've beaten it once
I cannot fathom what they were thinking not announcing like raids or some kind of title updates immediately, this game is shorter than any XIV expac with barely any of the cross class replay value
It's the inverse. The game is long as frick, one of the longest FF msqs but bloated with the most useless shit ever. So it's bloated but also rushed.
I'm enjoying the hell out of it. I thought I've seen everything the game has to offer but then comes the Titan Loss fight with two banger tracks one after another. The game is fun, it has problems but it's a good effort by Square with satisfying moments. Wish you'd have more than 3 equippable Eikons though, or at least loadouts for trying different Eikon combinations. I can't be bothered to reset my points every time.
Nothing, I enjoyed it
>no party
>no rpg
Even the worst Tales game Arise has full party and rpg mechanic. Square made a worse game that came out 2 years before lmao.
The plot reminded me of .hack//g.u. with Clive/Ifrit being Haseo/Skeith and Ovan/Ultima needing Ifrit/Skeith to absorb all the other Epitaphs/Dominants so Ovan/Ultima can perform the big program/spell.
Was the plot done better in hack gu?
Absolutely not.
Misread. Thought you mean "better THAN .hack//g.u.".
.hack did it better.
As expected, i was kinda interested in hack but you almost destroyed my plans in saying that 16 did it better. It's impossible.
Check it out, at least .hack//g.u.
Watch the first 4 terminal disc videos on the title screen for some better lore/backstory that adds context to a lot of the plot points. It's nice.
I think you sold me on FF16
No PC release yet.
Literally the only thing that's keeping it from selling.
Does anybody else think Barnabas was not fighting seriously against Dion? They been at it for years or was he merely pretending? He is always behind the scenes, if I was him I would have killed off his lover. Dion was always mentally fragile, see how easy is to see him fall apart and then finish him off when he is vulnerable. By the time Clive faces Barnabas he seems much stronger than Dion
Barnabas needed Dion alive so that Clive can absorb his powers
He and Ultima couldn't risk killing any dominants without Clive nearby because it'd risk setting back the creation of Mythos by frick knows how many years, until the Eikon is reborn
Dion is that strong, he could absolutely hold his own against Odin.
But once again Eikons in wars are just shows of forces to motivate troops.
If they go all out they just destroy the entire place and everyone loses
Only Clive went all-out with the intent to kill
>Dion is that strong, he could absolutely hold his own against Odin.
He could, but it's a fact Barnabas was holding back. He can't kill dominants because he's under orders from Ultima to spoonfeed them to Clive.
Barnabas supposedly holding back against Bahamut but his boss fight being less impressive is probably part of the reason why Odin's fight was disappointing in comparison. You can't tell us he's best and not show it
>You fight both Benedikta and Garuda
>You fight both Hugo and Titan
>You fight Bahamut but not Dion
>You fight Barnabas but not Odin (not really)
For what purpose? I thought all those dragoon fights were building up to something but I guess not. And Ifrit using Zantetsuken in a cutscene but not gameplay is just blueballing us
They really peaked at Bahamut and didnt know how or had budget to go further. Even the last fight happened in a type of mind palace.
>every successive Ifrit fight gives you greater control over him, unlocks new moves, or lets you fuse with Phoenix
>no fight against Odin
>fight against Ultima adds nothing new since the fight against Bahamut, only difference is the arena is differently colored
You're right and I hate it
>final boss makes you use everything that you learned
>it's a bad thing
who expects to have a new mechanic in the final boss fight?
>who expects to have a new mechanic in the final boss fight?
Clearly you've never played DMC5. But the problem I'm referencing is that you don't play as Ifrit after the Bahamut fight until the absolute end of the game, and his moveset hasn't changed in over a dozen hours. Clive has unlocked 3 new Eikons since then. I liked the idea of Clive gaining greater control of Ifrit over time, and I was disappointed when that idea just stopped with over a dozen hours left. Again, the Eikon fighting peaked at Bahamut and neither Odin nor Ultima felt any more spectacular
>Again, the Eikon fighting peaked at Bahamut and neither Odin nor Ultima felt any more spectacular
Barnabas was absolutely the most mechanically challenging though.
He was, but he wasn't an Eikon fight. You don't control Ifrit outside of a QTE. Barnabas was my favorite fight in the game but I think it was a missed opportunity to not actually fight Odin as well outside of dodging a few easy swings and waiting for him to turn back into a human. You do that sort of thing in other action games that don't have the Eikon fight gimmick
Bahamut feels like it came from another version of the script where Clive fighting the empire and its prince mattered, not as a stepping stone to Ultima
Oh boy i have many many issues with what happens in this game's narrative. I agree with you.
Seeing how at some point they just nuke Sanbreque and anabella in one bossfight just felt...lame? idk feels like they needed a reason to instert ultima in the plot.
The plotwist with Olivier is cool but kinda random.
So in theory, let's say Dion receives Sir Terence's head in a box. Does that mean he is going to go ape shit and nuke the world?
Dion is vengeful too and would likely try to track the killer with everything he's got
>So in theory, let's say Dion receives Sir Terence's head in a box. Does that mean he is going to go ape shit and nuke the world?
Dominants lose control of their eikons under extreme emotion. If Dion is not strong enough to hold it in he's going to go ape shit yeah
Just like Hugo went ape shit when Ultima posed as Benedikta and started a NTR plot with Clive
No soul
No ambition
It was not a game made with love and passion, but rather an attempt to chase trends
I did genuinely enjoy playing the game, but what the frick was the point of all the marketing talking about how grimdark, edgy, and GoT-inspired the world was supposed to be? About when Ultima first appeared and Cid jobbed the writers seemed to abandon almost all of the world building they'd put together so they could focus down on the Eikons, Ultima, and the rot the world was suffering from. GoT is about the great houses, the political strife and suffering everyone has inflicted on each-other, the loyalty of knights to their kings, kinship between family, etc. NONE of that shit shows back up in any meaningful sense after the 2nd timeskip, so why spend so goddamn long building it up during the first 30% of the game??? Such a moronic bait-and-switch. I enjoyed the lore and frequently stopped at the loremaster to catch up on stuff, but man being a game instead of a huge novel of stories set in this world really fricked the actual worldbuilding over. It just devolved right back into anime gods vs anime god (with friendship) so what was the fricking point
I forgot to mention how they make you play as Clive the Branded for a chunk of the game only to forget to bring up the shit treatment of Bearers after the 2nd timeskip because the plot evolved into removing ALL MAGIC from the world. I had pinned the narrative down to a "slavery bad, look what it does to people" story but then they yanked the curtains away and revealed it was actually just the space-cancer and Ultima. I'd really enjoy a book by the writers where they just get to cut loose and spin whatever human tales they want, no gods involved. Hell we didn't even get anything about how awful it must be to fight in a war where LITERAL GODS can spawn in on both sides and kill thousands.
>to forget to bring up the shit treatment of Bearers after the 2nd timeskip because the plot evolved into removing ALL MAGIC from the world
That is not what the plot is about.
>I enjoyed the lore and frequently stopped at the loremaster to catch up on stuff, but man being a game instead of a huge novel of stories set in this world really fricked the actual worldbuilding over.
It was more that someone, whether it was Maehiro or one of the people who was working with him, failed to understand why 1P perspective novels and games work. You can have your cake and eat it too with a large, sprawling world and single character perspective (see: Book of the New Sun) but it's much more difficult than providing the reader/player with several different perspectives in order to flesh out the surrounding characters and conflicts.
I'd imagine it was pulled from Matsuno's games, when you play something like Vagrant Story you can more than tell how intentional the Ashley-focused perspective is. In XVI, it only ever works against the game, with the small snippets of conflict to the exterior of Clive (Dion, the Undying, etc) being shining beacons in what ultimately devolves into a very boring and dour main character after the timeskip. Clive is the worst of the worst of game-interpretation Geralt, it's just that you get some off quips to Torgal instead of a 500th iteration of "wind is howling".
Despite what CBU3 may say, this is just another case of the game being too ambitious for its own good. Barnabas is probably the biggest dead giveaway that stuff was rushed towards the end of development. The game's story peaks at Bahamut, but quickly devolves into the most stereotypical JRPG trash for the game's climax and finale.
I'm really tired of these game devs having titanic ambitions for their games' scale, only for it to be squandered by running out of time. They should know by now that money and time are not infinite, and if they really want to tell an amazing story, then compromises have to be made. AAA games are too fricking hard and expensive to make these days, and the blame can be pinned squarely on the industry's obsession with advancing graphical fidelity. XVI's heavy focus on its visuals even caused the game to lose out on an actual orchestrated soundtrack, which is telling of how grim the future of AAA gaming is.
The worse part is how that isnt true. The game had all the time it needed, they just made all the wrong choices.
They focused their effort in all the wrong parts.
People talk how the characters needed more parts and other ones talk how the game could've cut 10-15 hours, and both are right in some levels.
FF16 almost looks like it got rebooted 1-2 times.
>Ultima needs Hugo to fight Clive
>gets Barnabas to send him the severed head of his lover and blame it on Cid/Clive
>Ultima needs Dion to fight Clive
>poses as his half-brother for years(?), poisons the entire family against each other, leads Dion to start a civil war in his own country and accidentally kill his own father and go insane
>wow this guy's a master manipulator
>Ultima needs to finally possess Clive, his ultimate goal
>best he can do is insult him a few times in the form of his loved ones over stuff Clive has mostly gotten over by this point, is banished when a real loved one gives Clive his fifteenth pep talk
He's really not very good at this psychological warfare thing, even Sephiroth was better
The b***h must have been pregnant and she gave birth to that thing. Did Ultima killed off the kid and took over his body early on? He still had the personality of a dumb spoiled kid before Dion skewered her. My guess is that they fused no?
He got possessed/turned akashic sometime around or before Anabella went to Hugo.
Ultima got fricked over by Barnabas
Jill was clearly kidnapped to get tortured so they can force Clive to do their bidding
But Barnabas went full moron and banked on Clive ruining his own relationships because he's greedy for power apparently (not)
>not the path my master intended
Brilliant Barnie
Just made Clive have some great sex
literally is a single player MMO or MMO simulator
>no party members
>loot system recycled of a MMO and is the basic loot in a Final Fantasy I've ever seen.
>Swords and armour are pure stats. No elemental effects or skills and every minute you need replace loot with new loot with higher stats
>You never control Clive directly, because "cinematic combat"
>Another mainline FF ruined because you cant put a deep and intricate rpg system in a interactive movie
Ok guys, be straight with me. Is Clive dead? Srs replies only.
>Active Time Lore means you don't have to have characters give awkward exposition about things they should already know or have them repeat themselves multiple times because you're worried the audience might forget
>Every time Ultima appears he gives the same evil monologue for several minutes in an intentionally boring voice
What were they thinking? I would like this villain twice as much if he had half as many lines. His most memorable scene was silently looming behind an unaware Anabella
Joshua having to do a loredump to explain why Ultima can be defeated by Clive while he's dying was funny.
>a speech is loredump now
God FF fans are so moronic
>CLIVE I LOVE YOU BUT BEFORE I GO I MUST TELL YOU THAT HIS ONE WEAKNESS IS GETTING PUNCHED IN THE FACE FOR 99999999 DAMAGE
If Jack Garland were the protag he would've killed Ultima in the middle of his first speech and we would've avoided this huge mess
>what ultimately devolves into a very boring and dour main character after the timeskip
i don't get that criticism, Clive is at its best after the timeskip when he learns to control Ifrit and actually uses his powers for his cause
>Clive is at its best after the timeskip when he learns to control Ifrit and actually uses his powers for his cause
I simply disagree, his character becomes uninteresting and static directly after Phoenix Gate, because the writers either had to cut or weren't talented enough to write a spanning internal conflict into a character that is ultimately the personification of God.
Take, again, Ashley for example. The first flashback to his wife and child getting got isn't the start and end of his trajectory as a character. That internal conflict informs his character throughout the game, in both an external and internal sense. It directs him as he comes into contact with the external conflicts, and commands his interactions with the characters around him. Internally, you are treated to a slow dissolve of the wall he put up after their deaths.
You don't get any of this with Clive, particularly post-timeskip. Had they not wanted to carry that Joshua death guilt I wouldn't blame them, but you have to replace that conflict and pain with something else. Post-timeskip Clive has nothing informing his character beyond muh slaves, which unfortunately is not only extremely uninteresting but leads to absolutely zero interesting interactions with the other characters, considering basically everyone he interacts with post-timeskip thinks slavery is bad save his mother, who kills herself, and that deacon Black person from Northreach, who immediately folds. So what little dialogue we do get outside of "mhmf Torgal boy" does little to nothing in terms of expanding on his feelings or portraying any kind of conflict.
>Post-timeskip Clive has nothing informing his character beyond muh slaves
Post-timeskip Clive has to deal with carrying the legacy of Cid and his father. One of his first main conflicts was to face the man who destroyed the Hideaway and threatens what he wants to protect.
This argument is so moronic because you think characters are only worth their relationship to slavery. You're trying to make them one-dimensional in that respect when the early game already sets up that their goals have much more to do than just slavery.
>Post-timeskip Clive has to deal with carrying the legacy of Cid and his father. One of his first main conflicts was to face the man who destroyed the Hideaway and threatens what he wants to protect.
None of this is ever explored, lol, that's the entire point. There's never any interactions based out of Clive assuming Cid's moniker, there's never any characters questioning his motives, Cid's motives, Clive's actions as Cid, someone else's interpretation of Cid as a person and whether Clive can/is filling those boots.
>This argument is so moronic because you think characters are only worth their relationship to slavery.
I never said that, I said they never gave Clive anything more. Okay, so he wants to get rid of the crystals. Why? Branded. Okay, so what else does he have besides feeling bad about the Branded and the Dominants? Literally nothing. That's it. And it's an entirely morally righteous endeavor to literally everyone around him, comically it ends up being righteous even to Ultima, since he needed his brothers freed anyway.
>when the early game already sets up that their goals have much more to do than just slavery.
Which the game itself seems to be painfully unaware of, because literally nobody ever talks about it.
>None of this is ever explored, lol, that's the entire point.
huh?
Anon he literally killed Hugo on the basis of assuming the mantle of Cid. You can't be serious.
>"ILL KILL YOU" "ILL KILL YOU TOO" is now "character interaction"
you can't be serious
Which doesn't matter, because Clive did actually kill Benedikta and Cid wasn't even the one who shipped the head anyway, so it's Clive's conflict to resolve regardless of being Cid or not being Cid. Hugo was completely content shitting all over Clive just on the basis of him being tangentially involved with Cid, he knew Clive didn't ship the head and he was going to kill him regardless.
>Hugo was completely content shitting all over Clive just on the basis of him being tangentially involved with Cid
and what does it mean when clive fully owns up to it? take your time
>and what does it mean when clive fully owns up to it?
.......nothing? Like I said, they were going to kill each other anyway. Oooooh, Hugo gets angrier, lmfao.
>Oooooh, Hugo gets angrier, lmfao.
might be the most moronic post in this thread, congratulations
The very reason Hugo wants Clive dead is because he took on the mantle of Cid.
Again, the very reason Hugo wants Clive dead is because he took on the mantle of Cid. Clive had no beef with Hugo and vice versa. He had absolutely zero obligation to feel any kind of hatred or revenge against Hugo. The Hideaway wasn't his home and he didn't have any form of obligation to them until he decided to carry Cid's legacy.
In fact, it's told that Clive decided to become the new Cid and Otto who vouched for him to lead the place.
At this point it's some insane level of moronation. Literally none of this conflict would have happened if Clive didn't assume Cid's name and it's genuinely moronic to argue otherwise.
Anon we were never talking on a story sense, we were talking in a character sense. Killing Hugo and vice versa doesn't matter because Clive was always the one that killed Benedikta. We (and Clive) never feel a sense of injustice because Hugo's anger is completely justified, we literally stomped Benedikta into the dirt 10 hours ago. It never challenges Clive as a character to have Hugo be angry at him because he literally did do what Hugo thought he did, lmao. It never challenges the concept of Cid, either, because Clive never goes "huh, did Cid really chop off her head and ship it to Hugo? that's fricked up" because the game never has moments where the characters actually talk about anything that is going on. We NEVER get to hear anyone else's thoughts on the Ultima dissertation, the literal hinge of the entire plot, not Jill, not Charon, not fricking Goetz. Do you not see how absurd and crippling that is?
I think it's just another aspect they locked themselves in. People see how Clive got static after Cid's death but there is also the fact even the whole world and level design suffer because of narrative choices.
Like every quest being either about bearers suffering, people who hate bearers or people who hate clive because he's a branded. The game feels like it's constantly locking itself of fun situations because of its setting and tone. Just remember of "minigames wouldnt suit the game's theme"
This goes from narrative aspects to mechanic aspects, like not knowing if it wants to be a mmo, rpg or action game.
Bringing the quest talk again, they could've dodged and create numerous fun situations using their setting, they just never wanted to.
Remember when they talk how Jill should act like Clive's mater ouside the hideaway? It's used for 1-2 quests and that's it. Jill becomes a ghost.
>Like every quest being either about bearers suffering, people who hate bearers or people who hate clive because he's a branded.
Post-timeskip this isn't true at all, a lot of quests are about learning to live together, character quests, or clive's plans to rebuild valisthea
It's fricked up because Valisthea has different countries, nations and empires but you are doing the same thing in all of them. The bearer you help in dalmek could've been placed in sanbreque and nothing would've changed
>even the whole world and level design suffer because of narrative choices.
No, the world and level design are bad because Squeenix has shit for level designers. Final Fantasy has been shitty hallways since XII, and honestly before, because X was dogshit too.
>Like every quest being either about bearers suffering, people who hate bearers or people who hate clive because he's a branded. The game feels like it's constantly locking itself of fun situations because of its setting and tone.
It's not about "fun situations" I don't give a frick about some stupid beach episode bullshit, I care about the fact that they can't deliver on character interactions whatsoever because everyone is basically sucking Clive off constantly. Nobody ever cares about the fact he's displacing and indirectly (and directly) murdering thousands of people. Nope, it's justified, nobody cares. I remember the good ol days when I thought the "kill by choice" line from the trailer was directed at Clive, but no, Jill is a doormat like the rest of the reoccurring characters. It extends to the antagonists too, the only one who gets any type of screen time to talk is literally fricking preaching at Clive the entire time. And I guess Hugo too, which tracks considering he's the most memorable of any of the fights with the exception of Dion, a conflict which Clive literally has to learn about in-post with an Echo ripoff.
SE never had stellar level design but at least FF games are focused in their main characters so you have things like music, a cool party and constant interactions to keep you entertained.
The problem is how 16 doesnt have party members and instead of integrating jill in the story they removed her completely, so you just have Clive going around in mmo level design doing basic as frick quests as a not geralt.
>weren't talented enough to write a spanning internal conflict into a character that is ultimately the personification of God.
But if they dragged it out long enough, you'd b***h about still. At some point he has to step out of the spotlight for other characters.
>At some point he has to step out of the spotlight for other characters.
Like? Who magically starts getting meaningful development once Clive steps out? And don't say Jill or I'll slap you in the mouth.
At some point every part that Ultima appears you just know they will need to dump tons of info. He's like an AI generated version of the stereotype of god villain in jrpgs.
Anime writing. You need to be beat over the head with the same information because people who love Anime are all autistic.
>First playthrough when you don't have practice or a whole moveset is all about the action combat
>Second playthrough is all about RPG stats
Backwards as frick. Should've been able to brute force the first playthrough with numbers and grinding, then FF mode be about demonstarting mastery of the combat I mean using lightning rod with all your multihit shit and buffs
>daily regurgitated FFXVI cope thread
How many times are you going to make this r*ddit thread? We get it you’re consoomers that played a terrible game a month ago, no one fricking cares. Every time this game is getting shit on you post the same thread over and over to distract from how shit this game is. The game flopped and your cope is as boring as the gameplay.
nothing, Barry.
It's a good game that sold well.
Which is more that can be said for your precious Forspoken
it's just shit
I’m on a Titan fight and this game has only been getting better so far.
Ifrit starting as a cutscene finisher and slowly evolving into a fully playable form with the same moveset as the character gotta be one of the coolest things I’ve seen in a game in years, if ever.
How come the second part of level 5 Zanty doesn't always do damage? I've noticed particularly against larger enemies maybe, even in staggered state, the first half of the move shaves off the damage, but the second sometimes doesn't? Also dancing steel is harder to start in NG+ huh?
phase change maybe?
Peaks and Valleys: The Game. When it wants to be good, which is exclusively in boss fights, it's great. Everything else, which is most of the playtime, is sleep-inducing. The "exploration" and side quests are so fricking dull that the only way fanboys can defend them is by arguing, "Well, they flesh out the setting!" No shit, they're supposed to do that without being fricking boring.
The biggest issue is how the peaks are some sequences that last 20-30 min between valleys that last hours. It's unbalanced as frick.
>What went wrong?
It was a major AAA release that's also a PS5 exclusive, Ganker was gonna have a meltdown about it regardless.
It's a fun game and easily the best mainline FF since X, yes it's obviously better than XII
it'a numbered game instead of being a spin-off like Stranger Of Paradise or Type-0
It's fricking BORING
Bad compared to what? 13 and 15? Hell no!! Everything else, yes.
FF was in the dumps guys. Tabata and Toryama made Zelda, Xenoshit, Persona and even Tales become bigger than FF. Yoshida is the only one that is trying to revive the brand, and 16 is the first decent mainline game since 06
Holy shit what a dogshit post.
frick you, you know that i am right
if you çile the series you suffered the same as me through all of these years
ill never forget what was the release of 15. That fricking video of conan o brien almost break this fricking board. The same happened with the "time Jannies" in 7R
I didnt like the jannies too but i prefer everything else in remake. Progression, interactions, gear, systems....
ehhh, 15 was really good, i loved the setting, characters, story, related to it all heavily and was never bored or confused in the story
16 story is like.... i fell asleep 10 times and have no idea wtf going on
did you do the homwerk to understand the game? you have to watch a movie, a youtube anime series, a mobile game and watch a trialer too
Also, Its a me, Dino! your friendly israeliteeler jornalist!
This guy was the only FFXV NPC I remember besides the mechanic girl
15 has the worst npcs that ive ever seen
still don't understand what is the place of Cindy in that world. No one dresses or acts like that. ]Its funny that the ethics commitee of square let it slip through
>main cast are JPOP boys
>one girl you only see for 5 minutes is a turbo bawd
>everyone else is a regular normie
It was very strange. FF7R had a little bit of that in that the main cast are 90s cartoon people but the background NPCs you don't talk to just look like regular modern people. But again you never talk to them so it's forgivable
thats why 16 is better
at least the world is coherent
PS5 exclusive.
6/10
I have played all mainline FF's and this ties maybe with FF13. People saying this is GOTY are sickening.
You're right. GOTY belongs to RE4 Remake. But FFXVI is second place.
The fact that it's been almost 2 months and yet they haven't updated the 16's "sales number" speaks volumes about how the game is performing.
This might be FF game with the worst legs ever.
how is the games visual performance now? did they make any good improvements? I still feel like I kind of want to play this someday in the next decade or two
nothing the games pretty incredible
Bought a PS5 for it, played it, enjoyed it, bought the nice looking soundtrack. One of the more memorable FFs. I didn't feel like puking afterwards like when I played 15 and 13. Childlike wonder wasn't clouding me either like when I played 8, which was also puke-inducing. This one isn't on the same tier as 6, 7, nor 10, but it's pretty high up in the FF rankings for me. Doomers are giblet-heads.
>Bought a PS5 for it
oof
>Doomers are giblet-heads.
I'm mostly joking, 16 is fine, i would give it a 7.5 or 8 because of the combat and big moments. Though i wouldnt have finished if the game didnt have them
FF is my favourite Ip in the whole entertainment world, and i would give the same grade as you
the problem is that a above average ff is better than any pure 10 for a fanboy like me
>FF is my favourite Ip in the whole entertainment world
I will genuinely never understand people who say this, I don't think FF is even a fraction as good as its contemporaries/peers outside of maybe just like, the music?
You dont believe because you're coping anon.
No I genuinely would love to hear you explain why you consider it your favorite please enlighten me
I will just take examples like FF7. The narrative of ff7 was groundbreaking at the time because it broke the generic narratives of chosen one. Cloud wasnt the generic hero chosen by destiny. He's just a good guy who was at the wrong place and got traumatized and poisoned.
So his whole journey is about grief, forgiving himself, accepting his failures, getting over his low self-esteem and becoming a hero, not being born as one. And all the main characters of 7 have themes like these at their core.
Cloud was probably the first unreliable and actual mentally ill protagonist before things like SH2 made the trope popular.
And ff7 also does a ton of things in presentation, gameplay, content.
This is why the game is good until this day
It's easy to see these games 20 years later and say they dont do anything special when they were the OG. FFX did isekai in vidya 20+ years ago before the whole industry started doing it in anime or games.
The themes around yuna and tidus in X are fricking amazing.
What's crazy is how this is only about cloud, you could pick tons of other aspects. Like the setting being unique, sephiroth too as a mix of The Thing with JAWS. People might not enjoy these games but if someone says they dont get what makes them special they are really stupid.
At its core FF is always about ambition. It tries to do everything. Narrative, music, combat, sytems, presentation. This is why even the most controversial games are loved and discussed.
Look how zelda is good with creativity and minecraft-like systems but as a trade it abandoned all storytelling and characterization.
I'm astounded that you think ff7 was the first to do this
Bring some examples. Tell me one jrpg with actual schizo mc and that has a plotwist like that at its core, having lost memories at the start arent the same and you know that if you're not trying to be disingenuous.
Xenogears
1 year after ff7. moron-san.
I knew you were going to say this. I like gears but you're all moronic holy shit.
Xenogears does it and it does it better too, must be hard being a VIIgay
You can say whatevet you want until you die anon. One ended acclaimed and the other a niche project that had its budget burned in the middle of its development. Look who has the higher ground.
>hur the "critics" like it
Don't care
I genuinely do not think most people made it past midgar in the 90s, the story was never even what made it popular
Vagrant Story
the plot twist kinda sucks anon i hate to tell u man
Saying that 7 has a bad story is just as effective as saying that ocarina of time, majora's mask or chrono trigger are bad. People will just say ok and ignore you. There isnt much you can do.
Keep strong 5 gears fans. I have faith in you! You can take the world!
>Keep strong 5 gears fans. I have faith in you! You can take the world!
kek
I've got no interest in "winning" and I don't even like Xenogears that much but it is better than FFVII and VIIgays deserve to be shat on at every opportunity for absolutely destroying Final Fantasy
It's like shitting on Evagays, it's a pastime
7 being shat isnt new or different because the most popular, loved and acclaimed things will always be criticized because they are at the top. They bring attention. You arent smart because you say the popular thing is big. You just sound jaded because it isnt the one you like.
And that's good
I don't even hate it because it's popular, I like a lot of popular things. I love Lord of the Rings, Elric is my favorite fantasy book series, I think Dark Souls is awesome and Elden Ring was fun. Something being popular has never been an issue for me, and it's a gay little strawman I've heard 10,000 times. It's just that VII kinda sucks and I hate it's fans even more than I hate the game. VIII is certainly a close second, though. Maybe X is 3rd?
The fact you listed 7, 8 and 10 is even more sad because i'm sure this is motivated because you have something like 6 or 9 as favorites. And instead of being happy for the franchise you didnt get over games like 7 and 10 being the most loved of them.
I don't like 6 that much and 9 is kinda booty, so no. Good try!
>being happy for the franchise
I'm not a shareholder so I really don't give a frick.
holy shit you're a classic 35 year old ff gay who seethes over VII and X. Things keep getting better. I want you reaching your 50s complaining about this game.
NO MATTER HOW HARD YOU TRY FF7,8 AND 10 WILL ALWAYS BE MORE ACCLAIMED, FAMOUS AND LOVED THAN YOUR FAVORITE THINGS SUCK MY DICK
yes we know everything you care about is a popularity contest
must be difficult being so moronic
COPE
>7 being shat isnt new or different because the most popular, loved and acclaimed things will always be criticized because they are at the top. They bring attention. You arent smart because you say the popular thing is big. You just sound jaded because it isnt the one you like.
It's the curse of being big or loved. FF will always bring these deranged bastards. You dont see people invading series like trails because it's niche. But these guys arrive here to talk how the popular thing is bad because they are bothered by it. It's simple.
"I criticize the famous thing and i'm smart because of that"
Isnt the revolutionary or impactful take you believe it is, anon. Even more in this board.
>Saying that 7 has a bad story is just as effective as saying that ocarina of time, majora's mask or chrono trigger are bad. People will just say ok and ignore you. There isnt much you can do.
/thread. Pretending that classic games are actually bad 30 years later is kinda sad if you think about it. Rent free for that long.
>YOU HAVE TO THINK THESE ARE GOOD BECAUSE THEY ARE POPULAR
delusional
>I'm astounded that you think ff7 was the first to do this
i love how you said this and wasnt capable of bringing any example who did it first kek
Just compare with the things that were around by their releases. Theres nothing on snes that can come close to the music and story, by the ps1 and ps2, FF decided who would win the whole console generation. Sony asked square to delay X just to frick the gamecube release, and that was what happened; Sakaguchi got axed because of a bad quarter of profits though. It was because of this, not Spirits Within
PS3 and lightining happened, and the series bleed for a whole generation. By this time, no one cared anymore. 15 was just a big "why". The first ff for a lot of people that would never see the franchise by what it was, and never gave it a second chance
>Sakaguchi got axed because of a bad quarter of profits though
Sakaguchi didn't get "axed", he got told that his power was going to get shortened in the Enix merger and he thought he'd be better off just leaving the company. Spirits Within factored into that, but wasn't the sole reason, Matsuno went on to get fricked by those same Enix execs too, who had little purpose beyond pettiness and an overbearing need to implement market research in game development. Vagrant Story wasn't even released under their watch.
i'm out of loop with Matsuno shit. Was he not extemely depressed and sick? He never made anything big since he left squaresoft
Nta but matsuno was always leaving thins unfinished ofr doing massive cuts in his projects. He's a good writer but probably not good in big projects.
Officially he was "ill" which was 1: likely caused by Enix breathing down his neck and 2: he just outright left Square, a company that like every other company offers sick leave. Matsuno is prideful and controlling, he hates working on games where he's not commanding every aspect of them. There's probably more than a few reasons why he's not done much since leaving Square, but being blacklisted and game development ballooning in cost and scale are probably the two biggest ones. Two or three re-written lines in the Tactics Ogre remake somehow necessitated his company being in the opening credits, if that gives you an idea. He's basically Kojima if Kojima hadn't been an industry darling when him and Konami had the falling out.
oh man, what i wouldn't give for a Matsuno AAA
the present sucks dick
Dragon Quest V
FF has inspired many games in one way or another. There are tons of game developers that have been influenced by FF and went off to make games much better than it. The big bombastic games like GoW are in one way or another inspired by the FFs of the golden era. It paved the way for games that tell grand stories accompanied by great visuals and dramatic music, something that's still rippling throughout the industry even now. FF isn't all 10/10 but it certainly has inspired games that are, and that's what makes it a great IP. Think of it as a Dwarf Fortress of J/RPGs.
I think that even Baldur's gate devs talked how FF7 influenced them. These games were some of the first showcase of how actual stories could be told in rpgs.
I genuinely only play it because western fantasy is fricking dead. We've got Dark Souls and Dragon's Dogma and shit like that now but there was a good number of years where every fantasy game was either Final Fantasy or some utter dogshit WRPG.
If you don't think baldur's gate and morrowind frick then idk what to tell u
anon Morrowind blows dick and BG2 came out in fricking 2000
so which years are u referring to because FF from 2000-2020 was ass
>FF from 2000-2020 was ass
wrong, Final Fantasy XII
The problem is how FF has probably the best sequence of releases that i've seen in any media.
From 4 to 11 all of them are insane. Even things like 3 were revolutionary and older devs appreciate it a lot. I think 16 is good but i was really disappointed in some levels because it feels messy. Knowing how the game didnt have dev issues and the story was figured out first, it's weird to me.
And don't forget: the fanbase is shitting on the new release since 7
God, not even star wars gays are that annoying
So did I. There were other games I wanted to play but ff16 made the decision for me
Everything
Remember how all the ff16 shills were clinging to maximally dood because he praised ff16 and was invited by se to advertise it?
yeah he just beat it and said he liked ff15 more than ff16 and that ff16 falls off hard in the 2nd half, and that if he wasn't streaming it he would have dropped it because it got so boring
he didnt like ultima or barbabas and said the game peaked at the titan and bahamut fights but that the rest outside the first 6ish hours was nothing
MMO quest design
Half ass party members killed immersion.
Graphic is unclear, muddy and dark
Everything else is great
Will type out some points, but this is just a sliver of all my thoughts on the game. tldr; It was a 9/10 in the beginning, but became a 6-7/10 by the end. Wanted to love it, but it made it hard to.
Combat shit:
1. Too easy. Final Fantasy mode is also too easy. It needed to be one level above Final Fantasy mode. Why would it not be when you have items that make you invincible and otherwise an interactive YouTube Lets Play?
2. Not enough enemy variety. All lesser enemies are basically the exact thing but reskinned. You get to fight some of the same bosses 4-5 times.
3. Game shouldn't have players sigh when "more enemies have appeared" message shows
Exploration shit:
1. Exploration discouraged. See that item over there? It's 2 gil. Basically a "frick you" and wasted time. See that chest? Have some pinch of magicked dust. You can only carry 9999 and you'll need 500 to craft some of the worst gear in the game.
2. Literally 1-2 worth it items found on the field in the entire game. And "worth it" is being generous. Game is borderline not an RPG.
3. World is tiny. No sense of adventure.
RPG shit:
1. Almost non-existent. FFVIIR came out with a decent system. They had to babbify this one for some reason. After each main quest, go to the shop. Upgrade to latest item. Rinse, repeat. That Ultima Weapon is so sick... has +20 strength as opposed to the previous weapon. Complete game changer.
Story shit:
1. Clive, Cid, and Joshua are pretty cool. Everyone else is negligible. Most of Jill's dialogue could be said by anyone and I wish she had a deeper story.
2. No one cares about these pointless NPC stories.
Game shit:
1. 200 sidequests too many. Make it 1/4 of that.
2. If a dialogue is skippable, you know the developers didn't care enough and it is negligible. Looks awful too, like Mass Effect 1. Clive handing over nothing and putting his sword away animations are peak shit.
3. Epic battles were just once. 0 replayability.
Sums it up nicely although I don't care about difficulty. The difficulty was fine to me, not a big deal as long as the game FEELS good but it doesn't FEEL good. It's repetitive.
Very little. The game fricks.
The game is close to 5m copies by now, plus the 50 to 100 million that the sony deal made to square
barry lost
FFXVI is a tough pill to swallow. You can clearly see how the game could've and should've been GotY and a top tier Final Fantasy. But it makes so many appalling game design choices that holds it back.
Wish I could experience it again without knowing anything starting on hard mode. This is the only game that has truly impressed me
>page 10 Barry spergout
15 flopped and killed Luminous
Say whatever you want about XVI, the music was top knotch from beginning to end