Ryder was Big Smoke's right hand, you kill him with T-bone Mendez in San Fierro since he was the one getting the drug supplies for Jizzy The Pimp, and Toreno hanged with them to run the operation well, but he was actually a glowie.
i guess San Fierro and Las Venturas parts never really capture the same feeling of playing in Los Santos, i remember doing everything in Los Santos before moving on, the other two i speedrun out of there
The issue is just after Tenpenny takes you out of Los Santos, the Hillbilly area is too damn big and if you don't have enough money, saving becomes a huge pain in the ass because you can't buy new save points. Catalina's missions shamefully are very low, since she is funny as frick. Venturas missions kinda suffer from the same thing as Hillbilly area, but also you gotta learn to fly on the airstrip you have to buy for 80K, and don't even mention driving school, probably hardest shit in the game to complete.
I've been replaying this at the begging of the month and man, modern vidya ain't got shit on GTA San Andreas.
It's a shit game much like any GTA. The driving is dogwater and the shooting is trash. Compare the moronic bumper cars in this game to Gran Turismo 4 and Collin McRae, or the jank garbo shooting to Battlefront, SOCOM, Ratchet: Gladiator. It's a fricking joke. >b-but none of those games attempt to put the two together!
Smashing two garbage games together does not make them good.
Honestly, I think Ryder's fate is entirely fitting. He had a massive ego, he thought he was a criminal mastermind, and he betrayed the Families because he thought it was a fast track to the fame and fortune he felt he deserved. But then he's made a glorified errand boy, dies an ignoble death, and is ultimately forgotten, being little more than a footnote, overshadowed by more important figures like Smoke and Tenpenny. In the end... he was just a busta.
It makes absolutely no sense for him to be traitor considering he was extremely loyal to the gang and all of his missions were about directly helping it and improving its standing - unlike Big Smoke’s missions which were just errands for the cops.
That’s true. Ryder was never intended to betray CJ. Ryder’s VA had an issue with Rockstar and walked out. They reused voice lines they already had and made him a traitor so they could cut him out early. It sucks. The story would’ve been better if Ryder was with CJ until the end.
>full of petty c**ts
It really feels that way when you have that throwaway line from Caeser right after you kill him where he says Ryder tried to frick Kendl. Just weird character assassination to try to make you dislike Ryder.
i guess San Fierro and Las Venturas parts never really capture the same feeling of playing in Los Santos, i remember doing everything in Los Santos before moving on, the other two i speedrun out of there
It's a shit game much like any GTA. The driving is dogwater and the shooting is trash. Compare the moronic bumper cars in this game to Gran Turismo 4 and Collin McRae, or the jank garbo shooting to Battlefront, SOCOM, Ratchet: Gladiator. It's a fricking joke. >b-but none of those games attempt to put the two together!
Smashing two garbage games together does not make them good.
the story is one of the weakest in GTA
it starts strong with CJ's motivation and setting up the dynamic with his brother and the state of Grove Street but once it leaves Los Santos its all over the place, it feels like they just combined the plot of 3 GTA games together
but it suddenly bounces back to kino with the final mission
I think it's not. SA was always partly about friendship and it delivered that very well. It's extremely wholesome how good friends Carl and Woozie became. It's not just about the hood, infact one major point is that CJ wants to leave it to do something with his life (which he eventually does).
i get that but it still seems odd for the entire first act of the game to be about Hood shit and gang wars then suddenly your in bumfrick nowhere headed to San Fiero doing street races and property management and then your in Las Venturas playing Casino manager and doing glowy shit for Toreno only to go back to LS and have Sweet badmouth you for forgetting about the hood shit from act 1
its just very disconnected
>Sweet b***hing about forgetting the hood
Sweet is a small time thug with no vision for the future. The time spent away from Los Santos really puts that into perspective. Carl sees the state of Grove Street, and even though Sweet wasn't pushing the drugs, he was still a part of the problem. Carl could walk away from that life with his newfound wealth. If he wanted, he could do incredible amounts of good for the few non-gangbanger crackheads in Grove Street with it. Ultimately, Sweet's a loser who can't think beyond the hood - he just wants to keep everyone else (including his own family) in his petty kingdom.
I agree, i genuenly enjoy how light hearted the game ends up being, and it's not even like it tries to enforce it, it just goes from harsh getto cj to him meeting new cool people, helping them and just trying to become better, it is just very well delivered
Gameplay was fun and good characters but the music just sucked. Where's all the songs by artists I actually like? Its all just boomer garbage that no one will remember in a few more years.
I played this in it's entirety on PC last year. Very enjoyable experience. And I really like the aesthetic. San Fierro really feels like Francisco.
K Rose was very good, and I say this as a zoomer.
Why did so many players get filtered by the train mission? Was the PS2 version different from the PC version or something? I never had a problem with it after the first time (train in the tunnel). You literally just follow it and then get on top of it (during the rural area). EZPZ.
I got filtered by the RC airplane missions. Had to use cheats. And the attack helicopter training mission took me more than 4 hours to complete.
Ryder was Big Smoke's right hand, you kill him with T-bone Mendez in San Fierro since he was the one getting the drug supplies for Jizzy The Pimp, and Toreno hanged with them to run the operation well, but he was actually a glowie.
[...]
The issue is just after Tenpenny takes you out of Los Santos, the Hillbilly area is too damn big and if you don't have enough money, saving becomes a huge pain in the ass because you can't buy new save points. Catalina's missions shamefully are very low, since she is funny as frick. Venturas missions kinda suffer from the same thing as Hillbilly area, but also you gotta learn to fly on the airstrip you have to buy for 80K, and don't even mention driving school, probably hardest shit in the game to complete.
I've been replaying this at the begging of the month and man, modern vidya ain't got shit on GTA San Andreas.
[...]
moronic as usual, never change Ganker
I didn't consider that as a problem because I had acquired money through cheats.
What's the best way to play SA today? I started watching Sopranos again, and it's really making me want to play GTA.
PC I think. Even most potatos can run it
Sweet pissed me off. Who the frick cares that you moved up in the world and have a ton of money, CJ, we need to go back to gangbanging in the hood where everyone betrayed and forgotten about us.
I think RC shitplane missions aren't necessary for the story, are they? You can just skip them.
I know, but it's just annoying that the mission blip always remains and this
>I think RC shitplane missions aren't necessary for the story, are they?
Yeah, they are secondary missions to later have a place to collect money. But I think you need to do them all in order to do the heist in Caligula
Sweet pissed me off. Who the frick cares that you moved up in the world and have a ton of money, CJ, we need to go back to gangbanging in the hood where everyone betrayed and forgotten about us.
I think RC shitplane missions aren't necessary for the story, are they? You can just skip them.
>I think RC shitplane missions aren't necessary for the story, are they?
Yeah, they are secondary missions to later have a place to collect money. But I think you need to do them all in order to do the heist in Caligula
I find this hard to believe, even the PS2 disc has over a gigabyte of redundant files to improve load speeds because they simply could afford it. The game itself is around 2.5gb
Why did so many players get filtered by the train mission? Was the PS2 version different from the PC version or something? I never had a problem with it after the first time (train in the tunnel). You literally just follow it and then get on top of it (during the rural area). EZPZ.
[...]
a lot of people never noticed that the bullets hit the train if you hug it too close (possibly because of shit TVs back then) and Big Smoke keeps shooting regardless if he has line of sight or not so its no surprise it tricked alot of people
He actually very accurate, but the Vagos have 500 HP each and Big Smoke will shoot in bursts, he will also stop if you get too far or can't aim properly.
People are just moronic and never considered that Smoke can't even aim if you are glued to the train.
a lot of people never noticed that the bullets hit the train if you hug it too close (possibly because of shit TVs back then) and Big Smoke keeps shooting regardless if he has line of sight or not so its no surprise it tricked alot of people
They legitimately couldn’t figure out that you need to position the bike at an angle where smoke can actually shoot the guys on top of the train from. It’s bizarre, you can clearly see the guys getting hit by bullets when you do it right.
Never got it either it's a glorified auto scroller, any mission with a long motorcycle chase around the city was the real filter for me so I just assumed people were memeing about the damn train line sounding really funny, even if it's not hard a lot of people will still fail it and the line sticks
People didn't get filtered by the train mission, it's just a mission which almost everyone (>80%) failed once. The mission is slightly unintuitive, and it's not obvious that you're supposed to ride along the train and wait for the more or less obvious opportunity to jump on it. Actually I even remember riding along the train all the way until it reaches the bride over to the Casino state, and losing the mission due to not taking the jump/failing the jump.
It's not "difficult", just not strictly intuitive and if you miss your shot you fail the mission. I'm sure almost everyone who failed it once, succeeded on their second try.
It's also an iconic mission, simple old time kino. Part of why it's remembered too. There are probably many other missions which are objectively harder, but forgettable.
They mastered goyslop >pathetic protagonist >bad TV show tier dialogs from the life of scum >quantity over quality
Liberty city stories shows how this shit became a new norm for devs, it looks like vice city but everything around is just sa shit
>what went wrong
The only complaint that I have about this game is that I like the first act way more than the rest. Not to say they are bad but it's a shame the game peaks so early. Think of all the most memorable moments in this game, most of them happend in Los santos.
My only issue is that you spend so much time in San Fiero and Las Venturas that by the time it goes back to focusing on Sweets and Tenpenny you're left wondering how the frick you've gotten here. You go back to Los Santos and everything is on fire, all hell has broken loose and you think "what the frick did I miss?"
Arguably that's part of the point of the story. CJ was willing to focus on himself rather than the hood but still. Also Sweets is just an unlikable c**t. He talks about how CJ should care for his family but also thinks family is just hood life and resents CJ for actually doing literally anything.
The only problem with this game is that it was so good that it influenced the videogames industry so hard that everyone went about the open world meme. But no one could replicate it success and ended up doing soulless empty open worlds
>Ryder death felt very anti-climatic, looks like it was cut content >Las Venturas wasnt as memorable as the other two, looks rushed >Some quality of life features were needed, like restarting missions
Easily one of the greatest masterpieces of that generation, it still mogs modern games in content and attention to detail. Sad to see zoomers will never experience anything like that at launch
We didn't get a San Andreas Stories prequel to show us how Grove Street Families fell apart, how Kendl and Cesar met, maybe show more of Zero and Berkley beefing. There are a lot of side stories that could've been expanded upon.
they produced a bit too much content and started cutting early game stuff that wasn't very good near the end of development, but also had to spaghetti a different ending together with strings of dialog they already had since ryder's va left the project before it was finished. that's why those parts of the game feel like they were made with a subtly odd mishmash of ideas.
My only real gripes with the game is that some of the features were pointless. The gang recruitment system barely worked and when you did it anyway, they barely did anything because by the time you have enough respect to amass a large group of people, you already have ARs that can snipe enemies from a mile away anyways. A bit boring listening to KDST and Radio X the entire time too as those are the only stations I like. The country area sucks too but they can't really do much to design a rural mountainous area in a different way. Either way, all three of of those are relatively minor problems to me.
Everything
cringe
based
one thing went wrong in fact
no proper 64 bit port
so it runs like shit regardless of hardware
Nothing
Eat shit Dan HauZer copying movies is not good writing
tbf the finale at Los Santos felt rushed and unpolsihed.
Ryder is the only issue I had with this game, I don't remember what really happened behind the scenes in development but ingame he dies so abruptly
Ryder was Big Smoke's right hand, you kill him with T-bone Mendez in San Fierro since he was the one getting the drug supplies for Jizzy The Pimp, and Toreno hanged with them to run the operation well, but he was actually a glowie.
The issue is just after Tenpenny takes you out of Los Santos, the Hillbilly area is too damn big and if you don't have enough money, saving becomes a huge pain in the ass because you can't buy new save points. Catalina's missions shamefully are very low, since she is funny as frick. Venturas missions kinda suffer from the same thing as Hillbilly area, but also you gotta learn to fly on the airstrip you have to buy for 80K, and don't even mention driving school, probably hardest shit in the game to complete.
I've been replaying this at the begging of the month and man, modern vidya ain't got shit on GTA San Andreas.
moronic as usual, never change Ganker
Honestly, I think Ryder's fate is entirely fitting. He had a massive ego, he thought he was a criminal mastermind, and he betrayed the Families because he thought it was a fast track to the fame and fortune he felt he deserved. But then he's made a glorified errand boy, dies an ignoble death, and is ultimately forgotten, being little more than a footnote, overshadowed by more important figures like Smoke and Tenpenny. In the end... he was just a busta.
its fitting but they didnt consider him playing the traitor role until the late dev cycle
It makes absolutely no sense for him to be traitor considering he was extremely loyal to the gang and all of his missions were about directly helping it and improving its standing - unlike Big Smoke’s missions which were just errands for the cops.
ive heard Ryder being a traitor was ultimately a last minute change for the games story which is why it feels so abrupt
That’s true. Ryder was never intended to betray CJ. Ryder’s VA had an issue with Rockstar and walked out. They reused voice lines they already had and made him a traitor so they could cut him out early. It sucks. The story would’ve been better if Ryder was with CJ until the end.
They could’ve made him die in Green Saber mission but R* was/is full of petty c**ts so feels like they wanted to make Ryder a traitor
>full of petty c**ts
It really feels that way when you have that throwaway line from Caeser right after you kill him where he says Ryder tried to frick Kendl. Just weird character assassination to try to make you dislike Ryder.
if they absolutely had to cut him, he should have died in the ambush
even in the cutscene where caesar reveals the betrayal to CJ where ryder can be seen, CJ never even acknowledges that ryders there in dialogue
i guess San Fierro and Las Venturas parts never really capture the same feeling of playing in Los Santos, i remember doing everything in Los Santos before moving on, the other two i speedrun out of there
It's a shit game much like any GTA. The driving is dogwater and the shooting is trash. Compare the moronic bumper cars in this game to Gran Turismo 4 and Collin McRae, or the jank garbo shooting to Battlefront, SOCOM, Ratchet: Gladiator. It's a fricking joke.
>b-but none of those games attempt to put the two together!
Smashing two garbage games together does not make them good.
>The driving is dogwater
Hello homosexual zoomer, please execute yourself at the soonest moment possible. Thank you.
>dog water
Black person you weren't even born when the game came out. No one gives a frick about your opinion on the subject
gta games have always been shit for toddlers
You didn’t follow the damn train
>that mistextured polygon under smoke face
Rockstar can't make games for SHIT.
The yay leaving San Fierro right?
the story is one of the weakest in GTA
it starts strong with CJ's motivation and setting up the dynamic with his brother and the state of Grove Street but once it leaves Los Santos its all over the place, it feels like they just combined the plot of 3 GTA games together
but it suddenly bounces back to kino with the final mission
I think it's not. SA was always partly about friendship and it delivered that very well. It's extremely wholesome how good friends Carl and Woozie became. It's not just about the hood, infact one major point is that CJ wants to leave it to do something with his life (which he eventually does).
i get that but it still seems odd for the entire first act of the game to be about Hood shit and gang wars then suddenly your in bumfrick nowhere headed to San Fiero doing street races and property management and then your in Las Venturas playing Casino manager and doing glowy shit for Toreno only to go back to LS and have Sweet badmouth you for forgetting about the hood shit from act 1
its just very disconnected
I choose to believe that CJ leaves the hood after the final mission and lives out the rest of his life making bank from his legitimate businesses.
>Sweet b***hing about forgetting the hood
Sweet is a small time thug with no vision for the future. The time spent away from Los Santos really puts that into perspective. Carl sees the state of Grove Street, and even though Sweet wasn't pushing the drugs, he was still a part of the problem. Carl could walk away from that life with his newfound wealth. If he wanted, he could do incredible amounts of good for the few non-gangbanger crackheads in Grove Street with it. Ultimately, Sweet's a loser who can't think beyond the hood - he just wants to keep everyone else (including his own family) in his petty kingdom.
I agree, i genuenly enjoy how light hearted the game ends up being, and it's not even like it tries to enforce it, it just goes from harsh getto cj to him meeting new cool people, helping them and just trying to become better, it is just very well delivered
Demaster made OG game unavailable.
Well, like I needed a better reason to pirate it.
could’ve used a few more RPG elements I guess
Gameplay was fun and good characters but the music just sucked. Where's all the songs by artists I actually like? Its all just boomer garbage that no one will remember in a few more years.
I played this in it's entirety on PC last year. Very enjoyable experience. And I really like the aesthetic. San Fierro really feels like Francisco.
K Rose was very good, and I say this as a zoomer.
I got filtered by the RC airplane missions. Had to use cheats. And the attack helicopter training mission took me more than 4 hours to complete.
I didn't consider that as a problem because I had acquired money through cheats.
>And the attack helicopter training mission took me more than 4 hours to complete.
How? just use the machine gun and do flybys
I was playing with a mouse and keyboard (
PC I think. Even most potatos can run it
I know, but it's just annoying that the mission blip always remains and this
Sweet pissed me off. Who the frick cares that you moved up in the world and have a ton of money, CJ, we need to go back to gangbanging in the hood where everyone betrayed and forgotten about us.
I think RC shitplane missions aren't necessary for the story, are they? You can just skip them.
>I think RC shitplane missions aren't necessary for the story, are they?
Yeah, they are secondary missions to later have a place to collect money. But I think you need to do them all in order to do the heist in Caligula
Made on 2 DVDs and had to be combined into one DVD practically gutting anything else of interest
I find this hard to believe, even the PS2 disc has over a gigabyte of redundant files to improve load speeds because they simply could afford it. The game itself is around 2.5gb
Absolutely nothing
Nothing.
Why did so many players get filtered by the train mission? Was the PS2 version different from the PC version or something? I never had a problem with it after the first time (train in the tunnel). You literally just follow it and then get on top of it (during the rural area). EZPZ.
People are just moronic and never considered that Smoke can't even aim if you are glued to the train.
That fat motherfricker was missing on purpose.
He actually very accurate, but the Vagos have 500 HP each and Big Smoke will shoot in bursts, he will also stop if you get too far or can't aim properly.
a lot of people never noticed that the bullets hit the train if you hug it too close (possibly because of shit TVs back then) and Big Smoke keeps shooting regardless if he has line of sight or not so its no surprise it tricked alot of people
They legitimately couldn’t figure out that you need to position the bike at an angle where smoke can actually shoot the guys on top of the train from. It’s bizarre, you can clearly see the guys getting hit by bullets when you do it right.
Never got it either it's a glorified auto scroller, any mission with a long motorcycle chase around the city was the real filter for me so I just assumed people were memeing about the damn train line sounding really funny, even if it's not hard a lot of people will still fail it and the line sticks
because they are sub90iq brainlets with no spacial awareness
People didn't get filtered by the train mission, it's just a mission which almost everyone (>80%) failed once. The mission is slightly unintuitive, and it's not obvious that you're supposed to ride along the train and wait for the more or less obvious opportunity to jump on it. Actually I even remember riding along the train all the way until it reaches the bride over to the Casino state, and losing the mission due to not taking the jump/failing the jump.
It's not "difficult", just not strictly intuitive and if you miss your shot you fail the mission. I'm sure almost everyone who failed it once, succeeded on their second try.
It's also an iconic mission, simple old time kino. Part of why it's remembered too. There are probably many other missions which are objectively harder, but forgettable.
The remote control missions zero had you do with the red Baron was hard 🙁
Incredibly easy if you lay off the gas and shoot the vans from the ground instead of the goofy air raid bullshit Zero wants you to do.
What's the best way to play SA today? I started watching Sopranos again, and it's really making me want to play GTA.
Nothing. Fun game.
And I say this as a person who hates rap music and Black person culture.
They mastered goyslop
>pathetic protagonist
>bad TV show tier dialogs from the life of scum
>quantity over quality
Liberty city stories shows how this shit became a new norm for devs, it looks like vice city but everything around is just sa shit
Elaborate
Nanomachines
>what went wrong
The only complaint that I have about this game is that I like the first act way more than the rest. Not to say they are bad but it's a shame the game peaks so early. Think of all the most memorable moments in this game, most of them happend in Los santos.
I remember people saying GTA 4 was a downgrade from SA when it first came out. So yes, people really like SA a lot
GTA 4 was the GTA 5 of its time, when compared to SA it was a few steps forward and a few steps backward.
>it was a few steps forward and a few steps backward.
best song in the game
kek you got me there
>YOURE LE BROWN/BLACK/NON WHITES!!!!!!!
if youre looking to make an argument that is not the way to go, however I'll give you this pity (You)
Imagine being a mind-broken /misc/tard. You are fricking deranged and your posts are barely comprehensible.
>GTA 4 was the GTA 5 of its time
Absolute monkeyspeak.
My only issue is that you spend so much time in San Fiero and Las Venturas that by the time it goes back to focusing on Sweets and Tenpenny you're left wondering how the frick you've gotten here. You go back to Los Santos and everything is on fire, all hell has broken loose and you think "what the frick did I miss?"
Arguably that's part of the point of the story. CJ was willing to focus on himself rather than the hood but still. Also Sweets is just an unlikable c**t. He talks about how CJ should care for his family but also thinks family is just hood life and resents CJ for actually doing literally anything.
Nothing, the game is amazing and it's definitely the best GTA ever made
And it does a great job connecting all 3D GTA titles into one game storywise
The only problem with this game is that it was so good that it influenced the videogames industry so hard that everyone went about the open world meme. But no one could replicate it success and ended up doing soulless empty open worlds
Hot coffee
>Ryder death felt very anti-climatic, looks like it was cut content
>Las Venturas wasnt as memorable as the other two, looks rushed
>Some quality of life features were needed, like restarting missions
Easily one of the greatest masterpieces of that generation, it still mogs modern games in content and attention to detail. Sad to see zoomers will never experience anything like that at launch
We didn't get a San Andreas Stories prequel to show us how Grove Street Families fell apart, how Kendl and Cesar met, maybe show more of Zero and Berkley beefing. There are a lot of side stories that could've been expanded upon.
they produced a bit too much content and started cutting early game stuff that wasn't very good near the end of development, but also had to spaghetti a different ending together with strings of dialog they already had since ryder's va left the project before it was finished. that's why those parts of the game feel like they were made with a subtly odd mishmash of ideas.
Day and night cycle have very little effect on anything.
Options on how to do missions are limited.
You play as a black.
My only real gripes with the game is that some of the features were pointless. The gang recruitment system barely worked and when you did it anyway, they barely did anything because by the time you have enough respect to amass a large group of people, you already have ARs that can snipe enemies from a mile away anyways. A bit boring listening to KDST and Radio X the entire time too as those are the only stations I like. The country area sucks too but they can't really do much to design a rural mountainous area in a different way. Either way, all three of of those are relatively minor problems to me.
Best character in GTA Series
Bayside isn't utilized