they tried to copy no man's sky and fricked up because they didn't copy it hard enough
if the game had NMS galaxy with a couple handcrafted planets for the major cities to be on instead of a series of boxes you fast travel to it would have been the perfect game.
they never copy it, is an RPG no man wky is walking simulator
Toddslop but without everything that made previous Toddslop soulful and kino.
>they never copy it
I dont care how many people claim this, the game is clearly a NMS rip off. Just because its not a space sim doesnt make it not a rip off. The main story is basically the same, the general feel is the same. Starfield would have been better with seemless space travel. It would have been more similar to previous bethesda games where you can just wander the overworld looking for places that catch your eye. In this you have to do that from a menu.
They clearly saw NMS release in 2016 and said lets make this but bethesda. Is it a coincidence that NMS came out 7 years ago and Starfield was in development for 7 years and theyre very similar? The planets in starfield are boring for the most part, ill take cartoonish over that
they tried to copy no man's sky and fricked up because they didn't copy it hard enough
if the game had NMS galaxy with a couple handcrafted planets for the major cities to be on instead of a series of boxes you fast travel to it would have been the perfect game.
>game is set in space it MUST be trying to be ns
this game is not trying to be nms you actual moutbreather, and nms isn't the first space game ever even if your zoomer ass started with babys first space game
We didn’t shill it hard enough. We also underestimated BG3 and should’ve started a smear campaign months before to insure it was a flop like we did with cyberpu-ACK
It is the second-worst written game of all time, after Borderlands 3. And honestly after finishing the Starfield main quest, it might be tied for the worst-written game of all time. The main quest is literally a fetch quest without any characters or character development. The whole plot is literally "collect the artifacts." That's not a story. And the dialogue is about as flavorful as chewing on a cardboard box. It's just atrocious.
It's possible to do that with an actual plot. If you have a bunch of characters with actual motivations and actual stakes, then you don't need a single fetch quest to move the player from point A to point B. My point is that it's the laziest writing possible, and "find the artifacts" is not even a story
it would have unironically been received better if they hadn’t delayed it due to Microsoft wanting them to ‘polish’ it…Xbox made them remove the soul during that delay
>gets bought out by Xbox >Arkane turns to shit >Bethesda turns to shit
abandon all hope for Elder Scrolls 6, the Microsoft touch of death has claimed another
EVERY single aspect of the game is half assed
Space exploration, but not really
FPS, but not really
RPG, but not really
etc.
I don't understand how someone can think this is good when the gamedesign and mechanics are dogshit.
It feels like a game from 2005 with a new coat of paint and even then some areas look worse than ps3 era titles.
It's as if Bethesda knew the average video game consumer is dumb as a brick and decided to shamelessly take full advantage of that fact instead of actually making a good game.
It's just a top-down conceptual failure that shouldn't have made it off of a whiteboard. They took their stale formula and stretched in a weird new dimension that makes it even more shallow somehow. The game just fails to deliver a believable cohesive "world" which was their main strength. Everything feels like bad set dressing and even mods won't do much to make me want to spend a lot of time in this mickey mouse game.
T. still played 70 hours
>artifact collection outside of a couple in the main questline are radiant quests >space shouts locked behind doing the same lazy temple puzzle 25 times
I think Todd was lying when he said this was the game he's been thinking about making for decades
Nothing. Legitimately. If you could put 0 effort in a game and still net millions, why wouldn't you?
People reap what they sow, and Bethesda will continue to dumb down their games like they always have, as long as there are drones to consume it. And judging by Starfield's reception, there are still more than enough drones to keep Bethesda successful.
Can't wait for another 2-3 years when moronic zoomers here will act surprised with TES VI is a complete pile of shit. Wow, who could've predicted this??! It only happened like 5 times now!!!
Pretty accurate although it looks like they ripped out most of the space sim / survival stuff late in development, either because it didn't work right or because playtesters didn't want anything to get in the way of the bethesda rpg part. The result is that a bunch of mechanics and skills lead nowhere.
It's a mess, and a shadow of what it could've been, but the game is still fun enough that it'll probably be very successful, even if that makes posters here seethe. Not only because >bethesda rpg but also because no one else is even TRYING to make a game like it. Literally list one.
What was the point of the fuel limitation between grav jumps to further systems? Was the original plan to actually make me hunt for helium every time I jumped? Just take the entire mechanic out if all it does now is make me click into another fast travel screen
Weird, there was no half-baked fuel mechanic present in space travel in Mass Effect, and I found the roleplaying experience in that game to be much more engaging than the one present in Starfield
They probably wanted you to build refueling outposts to extend jump range to reach remote, high-level systems. If there were mechanics like ship repair, ammo fabrication, or survival mechanics then that would add more reasons to build up outposts like that, especially if you couldn't easily jump back to Jemison constantly.
As with many other things, they dropped it, either because it wasn't fun or playtesters didn't want to deal with that shit. Imagine having to jump around on some moon collecting HE3 manually because you didn't plan your jumps lel
>Just buy it, and for each DLC decide if that single DLC is worth the money
Can you explain what you mean by this to me in English?
8 months ago
Anonymous
Money can be exchanged for goods and services. The latter does not necessarily have to be a subscription, you can just buy the main product and any extensions on a case by case basis.
Or did oyu need the american IQ version?
8 months ago
Anonymous
But what does that have to with what I said about the game making the bulk of its money via Game Pass?
They didn't remove most of their half assed leftover mechanics. What's the point of smuggling or passenger missions? Presumably they left the stubs in because they thought mods could use it
According to Phil Spencer, he's been talking about Starfield having continuous improvements and free content being added to the game for the long term. Since we're not going to be seeing a Starfield 2 until around 2035, they are going to make this a game that sells consoles for the next decade. Which means a slow drip of added features coming out way.
shallow "everything that matters" >exploration >quests >characters >setting >music >weapons >ships
its the ol' bethesda way of trying many things and mastering none of them
you can still waste a good amount of hours playing the game but you will get tired quite fast
>meele weapons in futuristic game.
Yes, it's almost like it's meant to be an RPG and not just an FPS?
Even games made with 1/10 of the budget like Outer Worlds managed to have more than 20 Melee Weapons, PLUS all the shooter shit.
nope he mean to be an RPG in space so base on guns with the optional of meele fightings.
they need to suck your dick by giving you shishikebab and laser sword ruining the atmosphere?
COPE
I actually was interested in playing a grounded, hard science fiction space exploration action RPG, but that doesn't seem to be what this game is despite being marketed as such. It's Fallout 4 and Skyrim thrown into a blender and then launched into the blandest, most unimaginative sci-fi setting I've ever seen.
explore by yourself.
hard scientific exploration is just walking in barren wastland
>explore by yourself. >hard scientific exploration is just walking in barren wastland
I would kinda expect an organization that is dedicated to exploring space to at least have some kind of ATV to cover long distances on planets with suitable levels of gravity. It's pretty funny that they got their hands on an illegal robot but didn't see fit to bring along some wheels.
Even funnier is that you can openly walk around the biggest cities in the universe with an illegal robot in this RPG without anyone giving you guff for it.
my problem is that bethesda is incompetent and relies entirely on absurdity/fantastical things to make things less boring
and it shows
i was not amazed by any single character/quest/city in the entire game (played for about 52 hours)
really, i can't remember a single thing that stuck in my mind
The phase shifting quest was kinda cool but the puzzle part was really frustrating sometimes, especially if you did it underleveled and on high difficulty.
53 hours is plenty of time to do many sidequests and finish the mainquest
i dont know what are you talking about "ever read nothing"
>all power are quantum physich powers gave to humans by God itself to find him >god
citation needed
i ahve 100 hours and i miss 2 questline and not even half of the main story.
wtf you did all the time?
you concluded the game at level 12?
LOL
8 months ago
Anonymous
You really shouldn't play with religion as if it were a toy.
8 months ago
Anonymous
hollywood play it as the bad guys in all media.
just look the humiliation we got into cyberpunk.
religion is a homosexual who die for make people sorry about it.
disgusting
starfield show what is real religion.
i finished the game at level 45+ (dont remember the exact level)
53 hours of exploring, doing sidequests on all main cities, some companion quests and mainquest
tis plenty of time to have a solid veredict on how barely above mediocrity this game is
and i really doubt they will fix this with dlcs/updates
as i said is literally impossible.
liar homosexual
8 months ago
Anonymous
>starfield show what is real religion.
I hate your fricking guts.
8 months ago
Anonymous
>literally impossible
8 months ago
Anonymous
Google translate doesn't know what language you are using.
8 months ago
Anonymous
i finished the game at level 45+ (dont remember the exact level)
53 hours of exploring, doing sidequests on all main cities, some companion quests and mainquest
tis plenty of time to have a solid veredict on how barely above mediocrity this game is
and i really doubt they will fix this with dlcs/updates
NASApunk future is an aesthetic that appeals to barely anyone besides the most autistic of nerds and boomers who are far too old to be playing vidya these days. The organization hasn't be relevant in years, so zoomers don't care, and a lot of people view them as a failure these days because of how disastrous the shuttle program was. Add in the usual Bethesda pitfalls and you have a game that's just unbelievably bland and boring. >CAPTCHA: NASANN
I actually was interested in playing a grounded, hard science fiction space exploration action RPG, but that doesn't seem to be what this game is despite being marketed as such. It's Fallout 4 and Skyrim thrown into a blender and then launched into the blandest, most unimaginative sci-fi setting I've ever seen.
Keep in mind that all the people hating on Starfield are also people who just hate gaming in general. They don't like games, they just play them as a means for escapism because life overall sucks.
Yes, the game is a great foundation for modders to do whatever. Somebody is already fixing the inconsistent, shitty textures that the hack working at BGS failed at again..
I will care. Someone will probably have outfit swaps, but I wouldn't expect better body models until CK is out.
sexo mods may take a while if things are different enough to warrant a rewrite of SL framework, or if people just want a fresh start with something new. I haven't been paying attention on the forum.
Pretty much every single thing, unironically. I was barely even dissapointed, after like 12 hours i just went "heh" and closed the game for good and never looked back
They could not have made a more boring universe if they tried. Everyone talks like they're from current day Los Angeles, there is no culture at all. Even the wild west town is like this. Sam Coe is a pussy in a cowboy hat.
Pagliarulo has never developed a setting before, and if it wasn't immediately obvious before release his work philosophy is antithetical to it and he's frankly just not competent enough to be capable of it in the first place. It turned out exactly as shallow as I expected.
UC is a realistic thing if the earth starts to dying.
Freestart collective is the only logical solution after space colonization and refusal of the UC to decentralize.
>Sam Coe is a pussy in a cowboy hat
space cowboy with a justice boner and a wild side would have been fine. I blame the daughter-centric story for making him less interesting, since he openly admits to past drug use, partying, etc.
Instead of trying to do everything they have done better they decided to do everything bigger. The game is literally space-themed fallout 5 with forced fast travels. I didn't expect a good game because they are moronic, but at least I expected a fun bethesda autistic game. I didn't expect to be so disappointed.
They took a fallout map and spread every two to three locations across different, otherwise empty maps. You spend half your time looking at spaceship cutscenes and menuing.
>million loading screen because they refuse to build a new engine or use something more modern >super safe and inoffensve content that makes the world feel sterile and boring >no actual choices, most npcs are literally immortal to ensure only a single outcome to quest is possible >even less dialogue options that fallout 4 >procedreal generated exploration with copy pasted outposts and caves, next to nothing is hand crafted so no point in exploring planets ever >garbage writing that often contradicts itself
After playing it for 30 hours I quit.
No wonder AAA cucks started to panic REALLY hard after BG3 dropped if this is what they deliver.
>super safe and inoffensve content that makes the world feel sterile and boring
The ending to the Strikers gang quest in Neon was the funniest shit ever. the gang happily accepts getting recruited to be cops. It's like what white people who live in gated communities think ganglife is like.
Bethesda stuff isn't AAA imo. AAA is expensive yes but also polished, they smooth out the rough edges, hide loading screens with animations and elevators or pre-loading. It does not have their level of jank or freedom.
For example AAA new atlantis would be a huge city, where you're carefully hemmed in to a playable area. I'm not sure how to classify Bethesda honestly, they're weird, AA maybe? Although they still make lots of money so I guess they show that all that stuff isn't as important as the studios think.
>even less dialogue options that fallout 4
Its crazy that in pretty much every conversation only the top 2 options actually progress the conversation. Any other options are usually just giving you details, but you will be forced to pick option 1 or 2 to continue.
there is nothing similar except the laser of resource but that is the most logical choices.
>there is nothing similar except the laser of resource but that is the most logical choices.
You cant be serious.
>you were so bad that even the adoring fun can't workship you
ANON...I
The bones of the setting are okay, probably because someone competent drafted it over a decade ago, but nearly every single person tasked with filling the world with interesting stories and encounters failed miserably. That Mars mining questline to get the new supplies is the most recent offender I've unfortunately finished, actual straight up shit that maybe on paper sounded better. Cartoonishly brainless high management pencil pusher needs package from the generic scummy politician that needs you to clean up his secret affair then disgruntled mining employee steals the new supplies and immediately confesses to it, every single person along the way is written like a window licking moron.
>INTERESTIN STORIES
mad about not a single trannies who want a surgery?
It genuinely feels satisfying witnessing how Starfield will literally just come and go on the same month of its release not with a bang that Bethesda and its multitude of drones would have you believe, but with a whimper while a better Action RPG with shooting mechanics takes the spotlight.
From the same damn company that also took the spotlight from their mainline game in 2015.
>while a better Action RPG with shooting mechanics takes the spotlight.
You talking about Cybercuck? That will don't and go too, people will be done talking about it in a month
If they don't fumble the CK then probably yes unironically
People don't understand how much pent up autism has been waiting for a space game that isn't unmoddable or barely playable, repetitive trash that makes Starfield look like a masterpiece. Look at how much money Roberts makes selling nothing but dreams. Nobody else is even competing here, and Bethesda already has a modding community behind it. The game will probably be unrecognizable in five years.
Not saying for sure it'll happen, but if they fumble this, Bethesda is truly lost.
Honestly I don't think mods will fix it this time.The popularity of Skyrim, and to a lesser extent Fallout modding is based upon years of worldbuilding and lore and a dedicated fanbase. Starfield doesn't have any of that, it's just a blank slate with massive amounts of empty space. There will be some decent mods but nothing on the scale of Skyrim or Fallout 4.
I don't think you realize how much pent up demand there is for an open-ended space game. Chris Roberts made a fortune from that, while offering practically nothing.
I hope you're right, but I'm still skeptical about how much modders will be able to achieve. Most of the "new quests" type mods for BGS games are either of questionable quality or vaporware, and now people are expecting the modding community to be able to fill up entire planets with new content. It might be too much to ask.
No, you're right, I don't think modders can make enough dungeons / variants to not become repetitive, but the sheer amount of land mass in the game makes that task impossible even for a studio. What they could do is things like, make outposts more useful, survival mechanics, make smuggling feasible, add more pirate attacks in space, stuff like that. For POIs all that can be done is remove 99% of them, planets are too crowded as it is.
I expect Bethesda to keep developing the game though, they invested too much time in it to give up. But the only way I can see them salvaging POIs is to add some randomization/parcel system, and yeah modders aren't gonna do that.
No, you're right, I don't think modders can make enough dungeons / variants to not become repetitive, but the sheer amount of land mass in the game makes that task impossible even for a studio. What they could do is things like, make outposts more useful, survival mechanics, make smuggling feasible, add more pirate attacks in space, stuff like that. For POIs all that can be done is remove 99% of them, planets are too crowded as it is.
I expect Bethesda to keep developing the game though, they invested too much time in it to give up. But the only way I can see them salvaging POIs is to add some randomization/parcel system, and yeah modders aren't gonna do that.
This game needs a total conversion mod to be good. It needs ten or fewer entirely hand-crafted planets, an actual reason to not instantly fast travel to destinations, mysteries to solve and an actual emphasis on surviving alien planets.
The writing in Starfield is painfully bland. I could get over the loading screen hoping gameplay but I haven't been able to give a shit about nearly anyone or anything I've done while playing the game. Every single person is some kind of generic character archetype caricature with zero depth and the quest lines and dialogues are written in a way I can only describe as below average and incredibly safe, like the writer's only inspirations in life are from weekend cartoons. Like 90% of encounters with npc's only give you around three options of either saying something dumb and get mocked, say something snippy and quippy to get an annoyed response, or say the one or two obvious conversation progression options.
The bones of the setting are okay, probably because someone competent drafted it over a decade ago, but nearly every single person tasked with filling the world with interesting stories and encounters failed miserably. That Mars mining questline to get the new supplies is the most recent offender I've unfortunately finished, actual straight up shit that maybe on paper sounded better. Cartoonishly brainless high management pencil pusher needs package from the generic scummy politician that needs you to clean up his secret affair then disgruntled mining employee steals the new supplies and immediately confesses to it, every single person along the way is written like a window licking moron.
The entire game honestly felt like a huge waste of time. After this and fallout 4, I think I'm done with bethesda and plan to avoid them like I do ubisoft.
>X game vs Y game >doom posting about current trending game >sony vs xbox vs nintendo >this is what Gankers catalog is all about
this board realy is full of zoomers. i am too old for this shit.
It's not even bad in like an endearing or entertaining way, it's just painfully mediocre, also not having you travel manually to systems before being able to fast travel kills any sense of wonder or exploration.
>not having you travel manually to systems before being able to fast travel kills any sense of wonder or exploration.
I can not for the life of me understand why they thought this was a good decision. Even if there wasn't a whole lot of action on every journey through space, they could have done something like the way travelling across the world map works in Fallout 1 & 2. If they didn't want to do that and wanted to make journeys seamless they could have filled that time with conversations with your crew and companions. It's like they purposefully made a bad game.
>something like the way travelling across the world map works in Fallout 1 & 2
It's funny how those old games already hit the perfect way to handle long-winded traveling and it was just forgotten. The fallout method would have worked perfectly for this game
>put destination into your ship's autopilot >navigation map view showing your ship traveling in accelerated time >uses up fuel >every so often get interrupted by a random event like: pirates intercepting you, distress call, crew slice of life intermission, forced start of quest event like engine troubles
Unlike most of this thread I enjoyed the game a lot but there are still so many missed opportunities in it
I'm glad that even you can recognize how good of a fit that sort of travelling would be for a game like this. Blows my mind that people who control the Fallout IP couldn't even figure this one out!
I thought they did make you jump in once to every new system? IIRC you can't even see the system map until you've visited once. It just doesn't make that much of a difference since jumping is instant anyway.
tbh they had this problem since Oblivion where they let you teleport between every city. At least Skyrim made you use the cart the first time.
Marketing
Spending millions to hire an indian guerilla marketing firm to aggressively shill the game on Ganker(nel) was perhaps Todd's worst financial decision and turned the game into a laughing stock.
This is honestly the biggest blunder the game made.
>It's God Howard's passion project that's been decades in the making! >You can explore thousands of planets! >It's an incredibly ambitious game that totally delivers on the hype! >You can live out a sci-fantasy life of your own making! >This game will literally enlighten you spiritually! >It's a role-playing game!
It feels sterile.
The quests are the least memorable or replayable they've ever made, largely because you have to stand around and wait for NPCs to finish talking to each other, in a game you're meant to NG+ in.
Worst stealth they've made in decades.
Creation Engine was used when its limitations don't match the fantasy of a space game at all.
Didn't focus on ship exploration, it's all fast travel jumps and maybe fighting a handful of ships before landing.
Terrible technical direction focused on shitty lighting over putting in basic ground vehicles.
City design is awful.
Didn't make procedurally generated outposts or unique features on the worlds, there's just a handful of tiles that can be slapped down as locations so it all feels the same planet to planet.
The stories are bad and get even worse if you NG+ because you can't use your knowledge of what happens to alter things or unlock a new set of routes.
The space magic, Starborn, and Unity multiverse crap are grating, multiverses as an idea are as stale as zombies were in 2012.
They made a NG+ focused endgame, in a game where there's no faction conflict going on at all, meanwhile in the past there's all these things that happened which would've made for a much cooler setting.
There are literal crazy doomsday space cultists out there but for some stupid reason we get to play in a game where their invasion is old history. Why not make that the main plot?
Did I mention Creation Engine does not fit this game idea at all?
Main four companions are bland, boring, and all share the same moral compass.
Literally 80% of her companion quest is just her opening up about her past, being a israelite and growing up from a dysfunctional family, while you pet her on her back saying I still love you no matter what.
And then she dies on the eye so whatever.
Pirated day one and played until first space battle. Just now deleted it for phantom liberty. Starfield is boring as frick and feels like/plays like fallout 4 mod. Cant imagine paying 60 euros for such shit
>10 million players >expectations are putting profit at a BILLION (yes, billion) USD over the 4 year sale lifecycle
Starfield is a lot of things, maybe even bad, but it certainly did not go "wrong," incel.
for gameplay systems seamless landing, planet exploration etc.. : not enough dev time
for the non existant to atrocious writing : i would guess they refuse to hire dedicated writers that didn't get out of cs degree
all in all the company has an antiquated way of running things where engineers time is wasted developping useless features(phys) and see game deving as a compsci dude kind of thing still so they don't hire writer that actually studied it
too casual to really scratch the space game itch
This, the game desperately needs a survival mode and tons of modding to add actual mechanics to navigation, exploring, etc.
Everything
troony
they never copy it, is an RPG no man wky is walking simulator
troony
christian game
>alines
go to reddit
good morning sirs
>they never copy it
I dont care how many people claim this, the game is clearly a NMS rip off. Just because its not a space sim doesnt make it not a rip off. The main story is basically the same, the general feel is the same. Starfield would have been better with seemless space travel. It would have been more similar to previous bethesda games where you can just wander the overworld looking for places that catch your eye. In this you have to do that from a menu.
>clearly
all planets in no man sky are cartoonish shit.
is like comparing watchmen to marvel comics
They clearly saw NMS release in 2016 and said lets make this but bethesda. Is it a coincidence that NMS came out 7 years ago and Starfield was in development for 7 years and theyre very similar? The planets in starfield are boring for the most part, ill take cartoonish over that
there is nothing similar except the laser of resource but that is the most logical choices.
>laser of resource
heh
>the game is clearly a NMS rip off.
>they are both set in space so it is a rippoff
the lowest iq poster on Ganker atm.
I wouldn't say everything, but almost everything for sure.
looks like a generic bald dude model with a short chick hair wig and earrings.
SHUT UP SHE'S CUTE
pic related is cute too
they tried to copy no man's sky and fricked up because they didn't copy it hard enough
if the game had NMS galaxy with a couple handcrafted planets for the major cities to be on instead of a series of boxes you fast travel to it would have been the perfect game.
>game is set in space it MUST be trying to be ns
this game is not trying to be nms you actual moutbreather, and nms isn't the first space game ever even if your zoomer ass started with babys first space game
no mans sky is genuinely horrific, Starfield is supremely better
would be terrible
NMS is a fun game to play when you're high or drunk and just want to stumble around, it's not a RPG or the foundation for one
Toddslop but without everything that made previous Toddslop soulful and kino.
it's still soulful and kino though
no it’s not rajeesh
it is
I pirated it, I'm neutral
Yes it is
SOVLLESS ESG slop
>space game
>no aliens
>spaceship
>healthbars
It's a Bethesda game with all the things that make Bethesda games bad and none of the things that make their games tolerable.
This, plus it was funded by Microsoft purely to add value to Game Pass. It's barely a video game.
Being pozzed to hell
We didn’t shill it hard enough. We also underestimated BG3 and should’ve started a smear campaign months before to insure it was a flop like we did with cyberpu-ACK
It is the second-worst written game of all time, after Borderlands 3. And honestly after finishing the Starfield main quest, it might be tied for the worst-written game of all time. The main quest is literally a fetch quest without any characters or character development. The whole plot is literally "collect the artifacts." That's not a story. And the dialogue is about as flavorful as chewing on a cardboard box. It's just atrocious.
But I want quests in my open world game to make me travel around the game world
It's possible to do that with an actual plot. If you have a bunch of characters with actual motivations and actual stakes, then you don't need a single fetch quest to move the player from point A to point B. My point is that it's the laziest writing possible, and "find the artifacts" is not even a story
I agree. I couldn't finish the crimson fleet quests because they are written like cartoon villains.
Nothing went wrong. This was the company vision. Todd fricked up.
For a game that's centered around space the game universe is simply too bland.
it would have unironically been received better if they hadn’t delayed it due to Microsoft wanting them to ‘polish’ it…Xbox made them remove the soul during that delay
>gets bought out by Xbox
>Arkane turns to shit
>Bethesda turns to shit
abandon all hope for Elder Scrolls 6, the Microsoft touch of death has claimed another
>Indoor areas are still behind loeading screens
EVERY single aspect of the game is half assed
Space exploration, but not really
FPS, but not really
RPG, but not really
etc.
I don't understand how someone can think this is good when the gamedesign and mechanics are dogshit.
It feels like a game from 2005 with a new coat of paint and even then some areas look worse than ps3 era titles.
It's as if Bethesda knew the average video game consumer is dumb as a brick and decided to shamelessly take full advantage of that fact instead of actually making a good game.
>IA images
nice chat gpt
combact is incredible half life 1 style, you get mad because you can0't oneshot everyone
>the only realistic type of shipbuilding is hgarbage
zoomers has no fantasy
Go to steam and read reviews. Way too many people just want to completely turn their brains off. Games aren't made for you.
it has its flaws, but i can't stop playing it. it's fun, and snoys will seethe eternally. all is right and normal in the world.
im playing the shit out of it. Im currently working on outfitting my crew of the Weltraumhaufen with matching black leathers
YOU’RE NOT ALLOWED TO DO THAT. THE GAME IS BAD ANON. TODD LIED
Modular shipbuilding system is garbage and space combat is not fun
Setting is bland
Dumb multiverse trash story
It's just a top-down conceptual failure that shouldn't have made it off of a whiteboard. They took their stale formula and stretched in a weird new dimension that makes it even more shallow somehow. The game just fails to deliver a believable cohesive "world" which was their main strength. Everything feels like bad set dressing and even mods won't do much to make me want to spend a lot of time in this mickey mouse game.
T. still played 70 hours
>how to fix it
>add aliens
you just wanted rick and morty
You're obsessed with rick and morty. Read some books and expand your imagination.
Stop feedin' these people glowing endorsements for their awful games via telemetry, anon, please
>artifact collection outside of a couple in the main questline are radiant quests
>space shouts locked behind doing the same lazy temple puzzle 25 times
I think Todd was lying when he said this was the game he's been thinking about making for decades
still better than troonypunk and troony Gates
Nothing. Legitimately. If you could put 0 effort in a game and still net millions, why wouldn't you?
People reap what they sow, and Bethesda will continue to dumb down their games like they always have, as long as there are drones to consume it. And judging by Starfield's reception, there are still more than enough drones to keep Bethesda successful.
Can't wait for another 2-3 years when moronic zoomers here will act surprised with TES VI is a complete pile of shit. Wow, who could've predicted this??! It only happened like 5 times now!!!
>starfield is 0 effort
shame on you moviegamer
won both
Tried to be both space sim and bethesda rpg, which made it fail at both.
Pretty accurate although it looks like they ripped out most of the space sim / survival stuff late in development, either because it didn't work right or because playtesters didn't want anything to get in the way of the bethesda rpg part. The result is that a bunch of mechanics and skills lead nowhere.
It's a mess, and a shadow of what it could've been, but the game is still fun enough that it'll probably be very successful, even if that makes posters here seethe. Not only because >bethesda rpg but also because no one else is even TRYING to make a game like it. Literally list one.
Are you trying to get me to develop a space exploration action RPG out of spite because it's kinda working
What was the point of the fuel limitation between grav jumps to further systems? Was the original plan to actually make me hunt for helium every time I jumped? Just take the entire mechanic out if all it does now is make me click into another fast travel screen
roleplay
fit for the setting.
Weird, there was no half-baked fuel mechanic present in space travel in Mass Effect, and I found the roleplaying experience in that game to be much more engaging than the one present in Starfield
there is no fuel for system travel sicne you ahve a fricking nuclear reactor.
fuel is for the JUMP and JUMP ONLY
mass effect had portals
>a fricking nuclear reactor.
You mean the thing that requires fuel rods to work?
nuclear reactors are infite energy since are based on nuclear fusion.
you just need an instable atom to star the project and i belive in 2200 this don't need refuel every travel,
You sound like a really smart guy who has it all figured out, so I'm going to respectfully bow out of this conversation.
ok, that made me laugh 😀
And it pointlessly makes you constantly go into the menu to jump.
They probably wanted you to build refueling outposts to extend jump range to reach remote, high-level systems. If there were mechanics like ship repair, ammo fabrication, or survival mechanics then that would add more reasons to build up outposts like that, especially if you couldn't easily jump back to Jemison constantly.
As with many other things, they dropped it, either because it wasn't fun or playtesters didn't want to deal with that shit. Imagine having to jump around on some moon collecting HE3 manually because you didn't plan your jumps lel
That sounds like fun to me
You were meant to build outposts as fuel stations for deeper exploration but the removed that mechanic so it doesn't scare away casuals.
just lookat the absense of the map of the city.
would be a disaster
Im awaiting the survival mode, if not for mods fixing this. Supply network and playing a bit of survival in new systems should be required
Just buy it, and for each DLC decide if that single DLC is worth the money
simple as
>Just buy it, and for each DLC decide if that single DLC is worth the money
Can you explain what you mean by this to me in English?
Money can be exchanged for goods and services. The latter does not necessarily have to be a subscription, you can just buy the main product and any extensions on a case by case basis.
Or did oyu need the american IQ version?
But what does that have to with what I said about the game making the bulk of its money via Game Pass?
Then why not remove the fuel bullshit?
They didn't remove most of their half assed leftover mechanics. What's the point of smuggling or passenger missions? Presumably they left the stubs in because they thought mods could use it
No snoy release drives the ponies nuts
people wanted elder scrolls 6
scifi isn't as popular as fantasy
I don't want Elder Scrolls 6 anymore.
This, I would rather take Skyrim 76
I'd rather just ignore Bethesda going forward. They don't give a frick anymore.
the one moronic pajeet found the thread, samegayging incoming
Not much. The overwhelming critical acclaim and success of the game is undeniable.
Haters are bunch of irrelevant sonys, religated to seething on Ganker.
According to Phil Spencer, he's been talking about Starfield having continuous improvements and free content being added to the game for the long term. Since we're not going to be seeing a Starfield 2 until around 2035, they are going to make this a game that sells consoles for the next decade. Which means a slow drip of added features coming out way.
>Starfield 2
>2035
delusional
A single-player game that's going to make the bulk of its money via a subscription service. Wonderful.
shallow "everything that matters"
>exploration
>quests
>characters
>setting
>music
>weapons
>ships
its the ol' bethesda way of trying many things and mastering none of them
you can still waste a good amount of hours playing the game but you will get tired quite fast
eploration main story and side quest are all god tier.
what is your proeblm?
no rick and morty aliens?
>meele weapons in futuristic game.
there are legendary meele weapons too moron
>meele weapons in futuristic game.
Yes, it's almost like it's meant to be an RPG and not just an FPS?
Even games made with 1/10 of the budget like Outer Worlds managed to have more than 20 Melee Weapons, PLUS all the shooter shit.
nope he mean to be an RPG in space so base on guns with the optional of meele fightings.
they need to suck your dick by giving you shishikebab and laser sword ruining the atmosphere?
COPE
explore by yourself.
hard scientific exploration is just walking in barren wastland
As a fan of the game, please stop posting.
>explore by yourself.
>hard scientific exploration is just walking in barren wastland
I would kinda expect an organization that is dedicated to exploring space to at least have some kind of ATV to cover long distances on planets with suitable levels of gravity. It's pretty funny that they got their hands on an illegal robot but didn't see fit to bring along some wheels.
Even funnier is that you can openly walk around the biggest cities in the universe with an illegal robot in this RPG without anyone giving you guff for it.
Mechs are illegal aka gundams.
all the robots are ok
He's an AI, no?
my problem is that bethesda is incompetent and relies entirely on absurdity/fantastical things to make things less boring
and it shows
i was not amazed by any single character/quest/city in the entire game (played for about 52 hours)
really, i can't remember a single thing that stuck in my mind
The phase shifting quest was kinda cool but the puzzle part was really frustrating sometimes, especially if you did it underleveled and on high difficulty.
>53 hours
you ever read nothing
>magical shit
all power are quantum physich powers gave to humans by God itself to find him.
PROBLEM?
oh yes seriues writing is fascism is bad in space
ok atheist
>write a christian story
>is bad
name a good main story then
>inb4 new vegas
you will never be fascist
>christian story
sancutm universum is right
COPE
i ahve 100 hours and i miss 2 questline and not even half of the main story.
wtf you did all the time?
you concluded the game at level 12?
LOL
You really shouldn't play with religion as if it were a toy.
hollywood play it as the bad guys in all media.
just look the humiliation we got into cyberpunk.
religion is a homosexual who die for make people sorry about it.
disgusting
starfield show what is real religion.
as i said is literally impossible.
liar homosexual
>starfield show what is real religion.
I hate your fricking guts.
>literally impossible
Google translate doesn't know what language you are using.
i finished the game at level 45+ (dont remember the exact level)
53 hours of exploring, doing sidequests on all main cities, some companion quests and mainquest
tis plenty of time to have a solid veredict on how barely above mediocrity this game is
and i really doubt they will fix this with dlcs/updates
>God itself
>write a christian story
>is bad
>christian
>God itself
>itself
Mixed messages, anon. You wouldn't happen to be pretending to be a Christian online, would you?
53 hours is plenty of time to do many sidequests and finish the mainquest
i dont know what are you talking about "ever read nothing"
>all power are quantum physich powers gave to humans by God itself to find him
>god
citation needed
>main story
You could maybe argue your other points but it is impossible to argue this "story" was anything but complete dogshit
Only 9 Melee Weapons, all of which are literally shit you can buy in current year despite it being a futuristic game.
>painblade
>is effectively a hatchet that will frick up your wrist
Who fricking designed that thing?
they never said whose pain
NASApunk future is an aesthetic that appeals to barely anyone besides the most autistic of nerds and boomers who are far too old to be playing vidya these days. The organization hasn't be relevant in years, so zoomers don't care, and a lot of people view them as a failure these days because of how disastrous the shuttle program was. Add in the usual Bethesda pitfalls and you have a game that's just unbelievably bland and boring.
>CAPTCHA: NASANN
>autisti nerds
so based and redpilled.
is so kino see realistic space for once.
>disator shuttle program
a complete success that didn't feed a single Black person
i am
I actually was interested in playing a grounded, hard science fiction space exploration action RPG, but that doesn't seem to be what this game is despite being marketed as such. It's Fallout 4 and Skyrim thrown into a blender and then launched into the blandest, most unimaginative sci-fi setting I've ever seen.
Keep in mind that all the people hating on Starfield are also people who just hate gaming in general. They don't like games, they just play them as a means for escapism because life overall sucks.
>creation kit won't come out until next year
Will modders even still care about slopfield by then? I want bikini space suits and actual strippers in Neon.
Yes, the game is a great foundation for modders to do whatever. Somebody is already fixing the inconsistent, shitty textures that the hack working at BGS failed at again..
I will care. Someone will probably have outfit swaps, but I wouldn't expect better body models until CK is out.
sexo mods may take a while if things are different enough to warrant a rewrite of SL framework, or if people just want a fresh start with something new. I haven't been paying attention on the forum.
Pretty much every single thing, unironically. I was barely even dissapointed, after like 12 hours i just went "heh" and closed the game for good and never looked back
>12 hours
is so bad be a moviegamer unable to think
your brain is a slop
They could not have made a more boring universe if they tried. Everyone talks like they're from current day Los Angeles, there is no culture at all. Even the wild west town is like this. Sam Coe is a pussy in a cowboy hat.
>boring
so real universe.
this is so great because is the best space worldbuilding, no alien shit, just kino science
Pagliarulo has never developed a setting before, and if it wasn't immediately obvious before release his work philosophy is antithetical to it and he's frankly just not competent enough to be capable of it in the first place. It turned out exactly as shallow as I expected.
>shallow
stop calling cartonish shit shallow.
bet 100 you wanted skyrim in space with eben space empire.
YOU ARE SCARED OF ORIGINAL THINGS
You are scared of toilet witches, Raj.
>bet 100 you wanted skyrim in space with eben space empire.
But that's literally what this game is
UC is a realistic thing if the earth starts to dying.
Freestart collective is the only logical solution after space colonization and refusal of the UC to decentralize.
>Sam Coe is a pussy in a cowboy hat
space cowboy with a justice boner and a wild side would have been fine. I blame the daughter-centric story for making him less interesting, since he openly admits to past drug use, partying, etc.
it's not on sn*ycuck consoles
Instead of trying to do everything they have done better they decided to do everything bigger. The game is literally space-themed fallout 5 with forced fast travels. I didn't expect a good game because they are moronic, but at least I expected a fun bethesda autistic game. I didn't expect to be so disappointed.
>fast travel
why zoomer are unable to walk even in videogames?
>just walk to the moon bro!
They took a fallout map and spread every two to three locations across different, otherwise empty maps. You spend half your time looking at spaceship cutscenes and menuing.
it was originally going to be a hardcore survival game but Hispanic heads exploded during playtesting
Nothing, I enjoyed the game thoroughly
>million loading screen because they refuse to build a new engine or use something more modern
>super safe and inoffensve content that makes the world feel sterile and boring
>no actual choices, most npcs are literally immortal to ensure only a single outcome to quest is possible
>even less dialogue options that fallout 4
>procedreal generated exploration with copy pasted outposts and caves, next to nothing is hand crafted so no point in exploring planets ever
>garbage writing that often contradicts itself
After playing it for 30 hours I quit.
No wonder AAA cucks started to panic REALLY hard after BG3 dropped if this is what they deliver.
>30 hours
>super safe content
>you can join a corpooration
you literally are just a coomer
You don't make make much sense, pajeet.
Try to form an actual agument in english.
>super safe and inoffensve content that makes the world feel sterile and boring
The ending to the Strikers gang quest in Neon was the funniest shit ever. the gang happily accepts getting recruited to be cops. It's like what white people who live in gated communities think ganglife is like.
That's some insanely funny shit.
Bethesda stuff isn't AAA imo. AAA is expensive yes but also polished, they smooth out the rough edges, hide loading screens with animations and elevators or pre-loading. It does not have their level of jank or freedom.
For example AAA new atlantis would be a huge city, where you're carefully hemmed in to a playable area. I'm not sure how to classify Bethesda honestly, they're weird, AA maybe? Although they still make lots of money so I guess they show that all that stuff isn't as important as the studios think.
>they are not AAA because their games are not movie
zoomer are human cancer
Bethesda is by every definition AAA, which is why it's so shameful for them to deliver such half baked garbage I's expect from a student project.
>thousent of mechanics with thousent hour of gameplay and you call it student project
litererally mental illness
I'd have to agree with that guy. "Thousents" of half-baked mechanics make the game come off as the work of total amateurs.
>even less dialogue options that fallout 4
Its crazy that in pretty much every conversation only the top 2 options actually progress the conversation. Any other options are usually just giving you details, but you will be forced to pick option 1 or 2 to continue.
>there is nothing similar except the laser of resource but that is the most logical choices.
You cant be serious.
>no argument
COPE
But he gave arguments. You're just typing nonsense now.
>None of the companions outside of constellation have quest dialogue
>They're all boring moralgays
they are not companoins but wageslave also adoring fan have his own dialogues.
My adoring fan disappeared and never came back.
>you were so bad that even the adoring fun can't workship you
ANON...I
>INTERESTIN STORIES
mad about not a single trannies who want a surgery?
>mad about not a single trannies who want a surgery?
It genuinely feels satisfying witnessing how Starfield will literally just come and go on the same month of its release not with a bang that Bethesda and its multitude of drones would have you believe, but with a whimper while a better Action RPG with shooting mechanics takes the spotlight.
From the same damn company that also took the spotlight from their mainline game in 2015.
>while a better Action RPG with shooting mechanics takes the spotlight.
You talking about Cybercuck? That will don't and go too, people will be done talking about it in a month
>CDPR shilling actually on force
You hate to see it.
mods will fix it
If they don't fumble the CK then probably yes unironically
People don't understand how much pent up autism has been waiting for a space game that isn't unmoddable or barely playable, repetitive trash that makes Starfield look like a masterpiece. Look at how much money Roberts makes selling nothing but dreams. Nobody else is even competing here, and Bethesda already has a modding community behind it. The game will probably be unrecognizable in five years.
Not saying for sure it'll happen, but if they fumble this, Bethesda is truly lost.
Honestly I don't think mods will fix it this time.The popularity of Skyrim, and to a lesser extent Fallout modding is based upon years of worldbuilding and lore and a dedicated fanbase. Starfield doesn't have any of that, it's just a blank slate with massive amounts of empty space. There will be some decent mods but nothing on the scale of Skyrim or Fallout 4.
I don't think you realize how much pent up demand there is for an open-ended space game. Chris Roberts made a fortune from that, while offering practically nothing.
I hope you're right, but I'm still skeptical about how much modders will be able to achieve. Most of the "new quests" type mods for BGS games are either of questionable quality or vaporware, and now people are expecting the modding community to be able to fill up entire planets with new content. It might be too much to ask.
No, you're right, I don't think modders can make enough dungeons / variants to not become repetitive, but the sheer amount of land mass in the game makes that task impossible even for a studio. What they could do is things like, make outposts more useful, survival mechanics, make smuggling feasible, add more pirate attacks in space, stuff like that. For POIs all that can be done is remove 99% of them, planets are too crowded as it is.
I expect Bethesda to keep developing the game though, they invested too much time in it to give up. But the only way I can see them salvaging POIs is to add some randomization/parcel system, and yeah modders aren't gonna do that.
This game needs a total conversion mod to be good. It needs ten or fewer entirely hand-crafted planets, an actual reason to not instantly fast travel to destinations, mysteries to solve and an actual emphasis on surviving alien planets.
The writing in Starfield is painfully bland. I could get over the loading screen hoping gameplay but I haven't been able to give a shit about nearly anyone or anything I've done while playing the game. Every single person is some kind of generic character archetype caricature with zero depth and the quest lines and dialogues are written in a way I can only describe as below average and incredibly safe, like the writer's only inspirations in life are from weekend cartoons. Like 90% of encounters with npc's only give you around three options of either saying something dumb and get mocked, say something snippy and quippy to get an annoyed response, or say the one or two obvious conversation progression options.
go to the UC museum moron.
the writing is perfect and realistic without cartonish shit
TEH WRITER INSPEIRATION WAS FIREFLY AND THE BIBLE
The bones of the setting are okay, probably because someone competent drafted it over a decade ago, but nearly every single person tasked with filling the world with interesting stories and encounters failed miserably. That Mars mining questline to get the new supplies is the most recent offender I've unfortunately finished, actual straight up shit that maybe on paper sounded better. Cartoonishly brainless high management pencil pusher needs package from the generic scummy politician that needs you to clean up his secret affair then disgruntled mining employee steals the new supplies and immediately confesses to it, every single person along the way is written like a window licking moron.
The entire game honestly felt like a huge waste of time. After this and fallout 4, I think I'm done with bethesda and plan to avoid them like I do ubisoft.
>avoid them like I do Ubisoft
It’s weird you say that because Starfield feels like Ubisoft made a Bethesda game to me
>X game vs Y game
>doom posting about current trending game
>sony vs xbox vs nintendo
>this is what Gankers catalog is all about
this board realy is full of zoomers. i am too old for this shit.
It's not even bad in like an endearing or entertaining way, it's just painfully mediocre, also not having you travel manually to systems before being able to fast travel kills any sense of wonder or exploration.
>not having you travel manually to systems before being able to fast travel kills any sense of wonder or exploration.
I can not for the life of me understand why they thought this was a good decision. Even if there wasn't a whole lot of action on every journey through space, they could have done something like the way travelling across the world map works in Fallout 1 & 2. If they didn't want to do that and wanted to make journeys seamless they could have filled that time with conversations with your crew and companions. It's like they purposefully made a bad game.
>something like the way travelling across the world map works in Fallout 1 & 2
It's funny how those old games already hit the perfect way to handle long-winded traveling and it was just forgotten. The fallout method would have worked perfectly for this game
>put destination into your ship's autopilot
>navigation map view showing your ship traveling in accelerated time
>uses up fuel
>every so often get interrupted by a random event like: pirates intercepting you, distress call, crew slice of life intermission, forced start of quest event like engine troubles
Unlike most of this thread I enjoyed the game a lot but there are still so many missed opportunities in it
I'm glad that even you can recognize how good of a fit that sort of travelling would be for a game like this. Blows my mind that people who control the Fallout IP couldn't even figure this one out!
I thought they did make you jump in once to every new system? IIRC you can't even see the system map until you've visited once. It just doesn't make that much of a difference since jumping is instant anyway.
tbh they had this problem since Oblivion where they let you teleport between every city. At least Skyrim made you use the cart the first time.
Space exploration is boring.
Marketing
Spending millions to hire an indian guerilla marketing firm to aggressively shill the game on Ganker(nel) was perhaps Todd's worst financial decision and turned the game into a laughing stock.
This is honestly the biggest blunder the game made.
>It's God Howard's passion project that's been decades in the making!
>You can explore thousands of planets!
>It's an incredibly ambitious game that totally delivers on the hype!
>You can live out a sci-fantasy life of your own making!
>This game will literally enlighten you spiritually!
>It's a role-playing game!
It feels sterile.
The quests are the least memorable or replayable they've ever made, largely because you have to stand around and wait for NPCs to finish talking to each other, in a game you're meant to NG+ in.
Worst stealth they've made in decades.
Creation Engine was used when its limitations don't match the fantasy of a space game at all.
Didn't focus on ship exploration, it's all fast travel jumps and maybe fighting a handful of ships before landing.
Terrible technical direction focused on shitty lighting over putting in basic ground vehicles.
City design is awful.
Didn't make procedurally generated outposts or unique features on the worlds, there's just a handful of tiles that can be slapped down as locations so it all feels the same planet to planet.
The stories are bad and get even worse if you NG+ because you can't use your knowledge of what happens to alter things or unlock a new set of routes.
The space magic, Starborn, and Unity multiverse crap are grating, multiverses as an idea are as stale as zombies were in 2012.
They made a NG+ focused endgame, in a game where there's no faction conflict going on at all, meanwhile in the past there's all these things that happened which would've made for a much cooler setting.
There are literal crazy doomsday space cultists out there but for some stupid reason we get to play in a game where their invasion is old history. Why not make that the main plot?
Did I mention Creation Engine does not fit this game idea at all?
Main four companions are bland, boring, and all share the same moral compass.
>Land on earth
>Here's London aka nothing here except a random black building
>Here's Tokyo aka nothing here except a random black building
??
One companion is better than the rest. Marrying her makes me feel like I beat the game.
Andreja? Yeah.
>Andreja
>Great
Literally 80% of her companion quest is just her opening up about her past, being a israelite and growing up from a dysfunctional family, while you pet her on her back saying I still love you no matter what.
And then she dies on the eye so whatever.
Uh dude you let her die
Yeah. At first the lovey dovey language after marriage seemed silly, but I think I love it now.
Bethesda, pure and simple
Space is a boring setting.
for zoomers
Pirated day one and played until first space battle. Just now deleted it for phantom liberty. Starfield is boring as frick and feels like/plays like fallout 4 mod. Cant imagine paying 60 euros for such shit
Imagine paying a hundred American dollars to play the game five days early. I wonder how those guys feel.
>10 million players
>expectations are putting profit at a BILLION (yes, billion) USD over the 4 year sale lifecycle
Starfield is a lot of things, maybe even bad, but it certainly did not go "wrong," incel.
Bethesda haters typing through tears reading this.
>be miner
>touch artifact
>whoa you magic boy
>take my ship and leave me here
Right about there.
Pajeetsoft
for gameplay systems seamless landing, planet exploration etc.. : not enough dev time
for the non existant to atrocious writing : i would guess they refuse to hire dedicated writers that didn't get out of cs degree
all in all the company has an antiquated way of running things where engineers time is wasted developping useless features(phys) and see game deving as a compsci dude kind of thing still so they don't hire writer that actually studied it