Same, I just can't bring myself to pay for a Nintendo game in general they seem to be doing just fine without me and they will bing the wahoo just fine even after everyone in this board is dead, maybe they will even make a new F-Zero at that point.
Too linear. Why they frick do they not let me revisit other areas and force me to stay in a single areas a time until near the end of the game. Hell Fusion is less linear than this game.
I felt pretty restricted at points tbh. I think it has to do more with the layout and the EMMIs though creating that feeling. Although tbf I must've been like 12 when I last played Fusion so I don't remember it too much either.
Except it’s not. Like, at all. If Dread was more linear then Fusion it wouldn’t be possible to do shit like fighting Escue with Screw Attack or getting the Gravity Suit before ever running into the Purple EMMI
Because Super had more freedom. Hell, the flexibility of the Speed Booster alone feels like it opens up a lot of alternate paths.
There's 2 times I can remember when Super railroads you and locks you in a path. But even ten it doesn't feel as egregious probably because the game still doesn't really tell you where to go
Sequence breaks are intended and planned ahead for in Super. There are non-heat rooms in Lower Norfair placed there just to allow suitless Samus to survive. And actual suitless lava dive was not discovered by players for a few years after the release. But devs knew that this is possible in theory and put this room there. So now reverse boss order runs are entertaining to watch.
And Dread doesn’t even intended sequence breaks? For fricks sakes there’s special animations for killing bosses with weapons you normally wouldn’t have.
Nothing went wrong with the game, but with the way Nintendo prices their stuff, it was far too expensive for the average playtime of 6-8 hours. The Hollow Knight comparisons are surely a beaten dead horse by now, but the $15 price tag is real no matter what angle you're looking at it,
Hollow Knight should be 40 bucks, comparing its quality and size with common indie metroidvanias. And it is actually not THAT big in size, excluding mandatory boss grinding and optional grinding it would be about 2x size of Dread.
>Hollow Knight should be 40 bucks, comparing its quality and size with common indie metroidvanias
No, it's the right price. Maybe even a little too expensive especially given it's one of the smaller metroidvanias in the genre with the length and size of the game being artificially extended by the slow speed of the player.
To put it in perspective, Metroid Dread is one of if not the largest metroidvania barring SoTN that doubled its size with the inverted castle but you can finish it faster because Samus is lightning fast
The EMMIs pissed me off. They weren't even hard, just annoying. Raven Beak is a hard mf though. It's a huge difficulty spike when compared to the rest of the game.
It was okay, I disliked the EMMIs though. The game wasn't worth a full $60
The EMMIs were bullshit time wasters. There isn't a moment when you're genuinely like "oh no, it's gonna catch me what am I gonna do!" because it isn't dread you're feeling: it's annoyance.
They were fine up until the purple EMMI. >hey use this skill to avoid them you'll be fine >lmao not this one just run and pray idiot
It's not even hard, just bad design and annoying.
>What went wrong?
It was made by the same team that made Samus Returns.
And what a fricking shocker: It plays exactly like you'd expect Samus Returna with a bigger budget to play like.
it's obviously better than Returns.
I'll even say it's good.
It's nothing special though and certainly not one of the top Metroid games.
If Prime 4 is even Echoes-Tier it will blow it away as far as social relevance is concerned.
>I'd say it's special because it was good real Metroid title after the only new things we had in years had been OM and Fed Farce.
I can understand that viewpoint but I think it's bad to accept worse quality just based on circumstances.
This is what Sonicgays do constantly and the reason they will never get another good game.
>but I think it's bad to accept worse quality just based on circumstances.
That would imply SR and Dread are low quality games when it's anything but. >This is what Sonicgays do constantly and the reason they will never get another good game.
Completely different circumstances anon.
Poor replay value, relied too much on EMMIs which also only really work well for one play.
It's a shame too, game has really good movement/control and bosses in particular, best in the series so far in those respects.
Curious to see if they'll learn from this and what their next game will be, hopefully won't come with any ugly crutches like the EMMI ended up being that drag it down long term.
It's just another Metroidvania in a sea full of extremely good Metroidvanias. It came out too late, a 2D Metroid in not special anymore; if anything, Dread is pretty mediocre compared to the competition.
It's like if Nintendo did EarthBound 4 in a world full of "quirky earthbound inspired RPGs", it wouldn't be unique. It would be "eh, just another one of those... I liked Lisa more".
I look forward to 2D metroids, there aren't enough actually good metroidvanias and certainly not anything with the same atmosphere or shooting as metroid even now.
Also, prime is slop for halo and shooter fans, originally made for nintendo to "reach a larger audience".
You know how that tends to be, 2D metroid IS metroid.
Prime has almost nothing in common with quake, it's extremely sluggish and grounded comparatively, about all that I can think of that connects them is that they're both 3D first person shooters.
Prime has almost nothing in common with quake, it's extremely sluggish and grounded comparatively, about all that I can think of that connects them is that they're both 3D first person shooters.
A Metroid game with Quake's movement would be amazing.
Yeah, it would be, a metroid game where samus is as mobile as in the 2D games and out strafing enemies, jumping over them, etc would be amazing if done right.
Hollow Knight has a similar bleak, lonely atmosphere. Axiom Verge 1 and 2 have the same exact atmosphere. AM2R is literally Metroid.
And, as I said, Dread isn't even that good compared to the competition. The movement and bosses are very good, but that's it: the levels are trash, progression is trash, EMMIs are trash copy-pasted content. Even how the world looks, visually I mean, is pretty boring and bland.
The only reason people care about this game is the name, it would've been submerged in a sea of clones and immediately forgotten otherwise. Actually, for $60? Pff, people wouldn't even give it a try.
I'm hopeful for the next Metroid though, because they have a great foundation to start from. They "only" need to make a good game around it this time.
The only one I'll give you is AM2R, it is literally metroid, and I count it as such.
Axiom Verge does not have a similar vibe or atmosphere, it could maybe be close to metroid 1 if you really twist it.
I don't enjoy or fanboy out over hollow knight, it's a lot more mediocre than it presents, even though it looks very nice.
>The only reason people care about this game is the name
No, I cared about dread because it had really good movement and basic combat, even if it didn't nail everything else, they definitely failed some elements of level design and replayability and openness but it seems obvious to me that they are learning with each iteration, they have potential if they can fix what they are bad at.
>You are not yet powerful enough to rival Raven Beak, Samus. I hear he works out and has a six pack and has collected all 120 stars in Super Mario 64. Power is everything.
A bunch of shit, but it's all been said several times already. Instead, I'll say that I'm hopeful that someday someone will do a proper demake and filter out the garbage. There's good raw material here, but it's hidden beneath a lot of mediocre design and presentation choices.
i bought it
i played a bit of it its far too stressful having horror game monsters chase after you holy frick how do people play horror games all the time
Dread railroads you onto a set basic path most will go through on a first playthrough. It's by design. Most will hit the same beats on their first run. Replaying you can do a good bit of sequence breaking both intended and not. I didn't even realize you could fight the experiment without space jump until my second play through. Had a hell of a time trying to beat it on my speed run without it. Won with a sliver of health by shine sparking into the frickers face.
>Game has a laboriously long opening with unskippabe cutscene, then long trek through Artaria and Cataris before any branching paths >Music is far too quiet, fades into the background, and an amazing OST goes underappreciated >Charge Beam is useless, missiles are always better >...Except when you can spam uncharged beam shots, which makes mashing the best option >Story beats are forced in a set order, and the game's progression and structure is forced into a rigid step-by-step sequence as a result >Ghavoran's level design is a mess, riddled with locks and one-way paths that bog the whole experience down >Linked teleportals doesn't unlock until you're on Raven Beak's doorstep, when the game gives you a clear backtracking point after Power Bombs
You were born
Enjoy no games, snoy.
Nintendo.
Costs money. Never paid for a Metroid game, not going to start now.
I did pay for Hollow Knight, Ender Lillies, Deedlit and Bloodstained though.
Same, I just can't bring myself to pay for a Nintendo game in general they seem to be doing just fine without me and they will bing the wahoo just fine even after everyone in this board is dead, maybe they will even make a new F-Zero at that point.
I enjoyed deedlit and actually liked their previous game better but, Metroid blows them out of the water.
basado
Deedlit was better.
Too linear. Why they frick do they not let me revisit other areas and force me to stay in a single areas a time until near the end of the game. Hell Fusion is less linear than this game.
Fusion is the most linear 2D game in the series, you shitposting homosexual.
Which is why he's dumbfounded that Dread is even more linear in some ways.
Well that's moronic because Dread doesn't restrict you nearly as much when it comes to where you can go at any given time
I felt pretty restricted at points tbh. I think it has to do more with the layout and the EMMIs though creating that feeling. Although tbf I must've been like 12 when I last played Fusion so I don't remember it too much either.
Dread has multiple sequence breaks meanwhile Fusion has only one and then tells you to get your ass back on the main course.
Except it’s not. Like, at all. If Dread was more linear then Fusion it wouldn’t be possible to do shit like fighting Escue with Screw Attack or getting the Gravity Suit before ever running into the Purple EMMI
>Hell Fusion is less linear than this game.
Fusion only has one sequence break in the entire game.
Dread has a considerably greater amount.
Stop acting like you've played the game.
There is a fan patch for Fusion that enables sequence breaking.
>fan patch
Maybe you should get a fan patch for your faulty chromosomes
Is Nintendo even capable of making a non-linear Metroid anymore like Super?
Super wasn't non-linear anon.
The only reason it can be non linear is because of how many unintended exploits the game has.
Okay but it doesn't feel as restricted and railroaded like the later games. This is even without the sequence breaks. Why is this?
Because Super had more freedom. Hell, the flexibility of the Speed Booster alone feels like it opens up a lot of alternate paths.
There's 2 times I can remember when Super railroads you and locks you in a path. But even ten it doesn't feel as egregious probably because the game still doesn't really tell you where to go
Sequence breaks are intended and planned ahead for in Super. There are non-heat rooms in Lower Norfair placed there just to allow suitless Samus to survive. And actual suitless lava dive was not discovered by players for a few years after the release. But devs knew that this is possible in theory and put this room there. So now reverse boss order runs are entertaining to watch.
And Dread doesn’t even intended sequence breaks? For fricks sakes there’s special animations for killing bosses with weapons you normally wouldn’t have.
Nothing went wrong with the game, but with the way Nintendo prices their stuff, it was far too expensive for the average playtime of 6-8 hours. The Hollow Knight comparisons are surely a beaten dead horse by now, but the $15 price tag is real no matter what angle you're looking at it,
Hollow Knight should be 40 bucks, comparing its quality and size with common indie metroidvanias. And it is actually not THAT big in size, excluding mandatory boss grinding and optional grinding it would be about 2x size of Dread.
>Hollow Knight should be 40 bucks, comparing its quality and size with common indie metroidvanias
No, it's the right price. Maybe even a little too expensive especially given it's one of the smaller metroidvanias in the genre with the length and size of the game being artificially extended by the slow speed of the player.
To put it in perspective, Metroid Dread is one of if not the largest metroidvania barring SoTN that doubled its size with the inverted castle but you can finish it faster because Samus is lightning fast
EMMI encounters are cancer, break the flow of what I wanted out of a Metroid title.
That was my favourite part of the game
Didnt come put sooner, but it would look like shit on anything but the switch.
Really, just a dead series for a long time since other m and ff.
You got addicted to games as a service and declare a game to be bad if it doesn't hold your attention for several months.
In this thread, self-filtering homosexual acolytes of Phil.
What's he up to nowadays?
apparently fell off the earth. i'll give him that much credit. he stuck to his word.
sucking dick, and choking on it.
The EMMIs pissed me off. They weren't even hard, just annoying. Raven Beak is a hard mf though. It's a huge difficulty spike when compared to the rest of the game.
Everything else was fine, though I prefer Fusion.
The EMMIs were bullshit time wasters. There isn't a moment when you're genuinely like "oh no, it's gonna catch me what am I gonna do!" because it isn't dread you're feeling: it's annoyance.
They were fine up until the purple EMMI.
>hey use this skill to avoid them you'll be fine
>lmao not this one just run and pray idiot
It's not even hard, just bad design and annoying.
It was okay, I disliked the EMMIs though. The game wasn't worth a full $60
shinespark assigned to L3
Raven Beak died
Nothing. It was great.
it just ain't prime
Something went horribly wrong, my brain can't stop thinking about the bird, why did they have to make him so goddamn sexy
>What went wrong?
It was made by the same team that made Samus Returns.
And what a fricking shocker: It plays exactly like you'd expect Samus Returna with a bigger budget to play like.
It's considerably faster than Returns. Might as well just say you didn't fricking play it.
it's obviously better than Returns.
I'll even say it's good.
It's nothing special though and certainly not one of the top Metroid games.
If Prime 4 is even Echoes-Tier it will blow it away as far as social relevance is concerned.
I'd say it's special because it was good real Metroid title after the only new things we had in years had been OM and Fed Farce.
>I'd say it's special because it was good real Metroid title after the only new things we had in years had been OM and Fed Farce.
I can understand that viewpoint but I think it's bad to accept worse quality just based on circumstances.
This is what Sonicgays do constantly and the reason they will never get another good game.
>but I think it's bad to accept worse quality just based on circumstances.
That would imply SR and Dread are low quality games when it's anything but.
>This is what Sonicgays do constantly and the reason they will never get another good game.
Completely different circumstances anon.
>as far as social relevance is concerned.
Who gives a single shit about social relevance?
Don't try making sense of him. That anon has been complaining about Dread being "unpopular" since day one.
Why do you think prime 4 will be any good when all of the prime team is long gone and the last game retro made was a decade ago
Not much, besides the mediocre soundtrack.
No unlockable cosmetic only Metroid suit after finishing it.
Would've been based. You just reminded me of the Fusion Suit in Prime 1.
Prime 4 better give me a Metroid suit unlock. I'd like a third person more too to go with it.
I wouldn't be surprised if owning Metroid Dread unlocked the blue Dread suit in Prime 4. Or unlocked through Amiibo garbage.
The EMMI segments could be frustrating, that blue one got me more than once just by camping the door I needed to go through
Poor replay value, relied too much on EMMIs which also only really work well for one play.
It's a shame too, game has really good movement/control and bosses in particular, best in the series so far in those respects.
Curious to see if they'll learn from this and what their next game will be, hopefully won't come with any ugly crutches like the EMMI ended up being that drag it down long term.
It's just another Metroidvania in a sea full of extremely good Metroidvanias. It came out too late, a 2D Metroid in not special anymore; if anything, Dread is pretty mediocre compared to the competition.
It's like if Nintendo did EarthBound 4 in a world full of "quirky earthbound inspired RPGs", it wouldn't be unique. It would be "eh, just another one of those... I liked Lisa more".
I look forward to 2D metroids, there aren't enough actually good metroidvanias and certainly not anything with the same atmosphere or shooting as metroid even now.
Also, prime is slop for halo and shooter fans, originally made for nintendo to "reach a larger audience".
You know how that tends to be, 2D metroid IS metroid.
Prime is nothing like Halo. If anything Prime has the most in common with Quake or Hexen.
Prime has almost nothing in common with quake, it's extremely sluggish and grounded comparatively, about all that I can think of that connects them is that they're both 3D first person shooters.
A Metroid game with Quake's movement would be amazing.
Yeah, it would be, a metroid game where samus is as mobile as in the 2D games and out strafing enemies, jumping over them, etc would be amazing if done right.
As a Halo fan, I don't like Prime, I like 2D Metroid, frick off and stop comparing Halo and Prime, you homosexual, they're nothing alike.
Hollow Knight has a similar bleak, lonely atmosphere. Axiom Verge 1 and 2 have the same exact atmosphere. AM2R is literally Metroid.
And, as I said, Dread isn't even that good compared to the competition. The movement and bosses are very good, but that's it: the levels are trash, progression is trash, EMMIs are trash copy-pasted content. Even how the world looks, visually I mean, is pretty boring and bland.
The only reason people care about this game is the name, it would've been submerged in a sea of clones and immediately forgotten otherwise. Actually, for $60? Pff, people wouldn't even give it a try.
I'm hopeful for the next Metroid though, because they have a great foundation to start from. They "only" need to make a good game around it this time.
The only one I'll give you is AM2R, it is literally metroid, and I count it as such.
Axiom Verge does not have a similar vibe or atmosphere, it could maybe be close to metroid 1 if you really twist it.
I don't enjoy or fanboy out over hollow knight, it's a lot more mediocre than it presents, even though it looks very nice.
>The only reason people care about this game is the name
No, I cared about dread because it had really good movement and basic combat, even if it didn't nail everything else, they definitely failed some elements of level design and replayability and openness but it seems obvious to me that they are learning with each iteration, they have potential if they can fix what they are bad at.
>Hollow Knight has a similar bleak, lonely atmosphere. Axiom Verge 1 and 2 have the same exact atmosphere.
stopped reading
>not mentioning ESA
>What went wrong?
Can't sequence breaks and get power bombs early.
The Hollow Like genre has evolved since the 80's.
Is metroid dread more linear than dark souls?
very little, arguably only the music isn't great but it certainly isn't bad
Nothing. Dread made buying Switch worth it just like Bloodbourne with PS4
>You are not yet powerful enough to rival Raven Beak, Samus. I hear he works out and has a six pack and has collected all 120 stars in Super Mario 64. Power is everything.
A bunch of shit, but it's all been said several times already. Instead, I'll say that I'm hopeful that someday someone will do a proper demake and filter out the garbage. There's good raw material here, but it's hidden beneath a lot of mediocre design and presentation choices.
>ask for metroid 5
>get sr2
Spaniards don't know what makes a Metroid game good.
They made two fantastic metroid games so I'd say they know more than a guy who doesn't like metroid on a Vietnamese herb gathering forum.
How dare people from outside Japan or the Anglosphere doing games?
i bought it
i played a bit of it
its far too stressful having horror game monsters chase after you holy frick how do people play horror games all the time
Fembro sister...
i wanted to play metroid not amnesia
IM MANLY
I haven't played the newer Metroid games yet. Is it true that they're trying to cram more story in there? I just want to explore an alien planet.
Dread railroads you onto a set basic path most will go through on a first playthrough. It's by design. Most will hit the same beats on their first run. Replaying you can do a good bit of sequence breaking both intended and not. I didn't even realize you could fight the experiment without space jump until my second play through. Had a hell of a time trying to beat it on my speed run without it. Won with a sliver of health by shine sparking into the frickers face.
The style isn't memorable and the end game enemies are bullet sponges
I quit on the final boss when I found out it took roughly 100 rockets
>Game has a laboriously long opening with unskippabe cutscene, then long trek through Artaria and Cataris before any branching paths
>Music is far too quiet, fades into the background, and an amazing OST goes underappreciated
>Charge Beam is useless, missiles are always better
>...Except when you can spam uncharged beam shots, which makes mashing the best option
>Story beats are forced in a set order, and the game's progression and structure is forced into a rigid step-by-step sequence as a result
>Ghavoran's level design is a mess, riddled with locks and one-way paths that bog the whole experience down
>Linked teleportals doesn't unlock until you're on Raven Beak's doorstep, when the game gives you a clear backtracking point after Power Bombs
Nothing?
It was great, most people liked it and for a Metroid game it sold very well. But well, keep doing your campaign, I guess...