What went wrong? Could the short life span of this game been prevented? Who else should they have added to the roster?

What went wrong? Could the short life span of this game been prevented? Who else should they have added to the roster?

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  1. 9 months ago
    Anonymous

    I had fun, just add every single character from the 3 games.

  2. 9 months ago
    Anonymous

    I BURN

  3. 9 months ago
    Anonymous

    shitty recyclefest for too high of a price + dlc recycles
    like kofxv

  4. 9 months ago
    Anonymous

    >What went wrong
    They picked Yumi over Asuka

  5. 9 months ago
    Anonymous

    Rwby characters absurdly broken
    No
    More rwby characters

  6. 9 months ago
    Anonymous

    Yumi and Adachi were what was wrong with the game

  7. 9 months ago
    Anonymous

    Genuinely only existed because Mori wanted a RWBY fighter but got turned down so he suggested a crossover asset flip game with RWBY characters as guests instead.

  8. 9 months ago
    Anonymous

    No Koko, no buy

    • 9 months ago
      Anonymous

      >Kokonoe's mom is playable
      >Kokonoe's dad is playable
      >Kokonoe's aunt is playable
      >Kokonoe's slave is playable

      Meanwhile even the Chinese knew she should be a priority character.

      • 9 months ago
        Anonymous

        Koko's mom needs to be playable in Entropy Effect

      • 9 months ago
        Anonymous

        sauce on that image?

        • 9 months ago
          Anonymous

          Probably from that chinese roguelite

        • 9 months ago
          Anonymous

          https://store.steampowered.com/app/2273430/BlazBlue_Entropy_Effect/ Its this

          • 9 months ago
            Anonymous

            I hate how disconnected the BB characters feel from everything else happening in this game.

          • 9 months ago
            Anonymous

            huh, actually looks pretty fun, shame it's an "Early Access" game, since i don't buy those as a rule.

    • 9 months ago
      Anonymous

      this. I doubt i would've played CTB very much because i tried the beta and thought it was fricking terrible, but i would've bought it at least if they'd had the good sense to put in Kokonoe. Didn't help that the only other character i wanted in was Phonon from UNIST and she never got added either.

  9. 9 months ago
    Anonymous

    very fun game, but DBFZ mogged it

  10. 9 months ago
    Anonymous

    >open world fighting game
    it was too ambitious

  11. 9 months ago
    Anonymous

    i just don't like autocombos and gutted movelists.
    imo they should've been lazier and just copy pasted full blazblue & uni characters and left p4a for the autoshitters. it should've just been an official mugen project basically. you can't make tagshit accessible or scrub friendly and scrubs don't give a frick about any of the series included to begin with.

  12. 9 months ago
    Anonymous

    casualised to the point where all characters feel the same

    • 9 months ago
      Anonymous

      Meanwhile the regular blazblue felt like playing a different game with half the characters in its cast. I miss that. A lot of fighters nowadays are too focused on their universal system and not enough on making characters unique.

  13. 9 months ago
    Anonymous

    The addition of Heart and Yumi was a mistake. There was no need to frick the game up that much worse with those two.
    They should have honestly just doubled down on the Under Night and Akatsuki Blitzkampf.

    • 9 months ago
      Anonymous

      We were supposed to get Asuka and Yumi and those homosexuals cut Asuka.

      • 9 months ago
        Anonymous

        You know anon. If we cut Yumi then we can get revenge for Asuka's placement on the cutting room floor.

    • 9 months ago
      Anonymous

      >blitzkampf
      You know DAMN WELL the only reason they brought in Akat was because they had his UNIEL sprite and the only reason they put in Tank instead of any other humanoid was because Tank's animations were piss easy to do.

  14. 9 months ago
    Anonymous

    >What went wrong?
    Pricetag. Should have been a $20 game

  15. 9 months ago
    Anonymous

    potent mix of the usual enthusiasm-killing fighting game developer greed and every new character addition being a strong dose of "who fricking asked for this?"

  16. 9 months ago
    Anonymous

    the individual characters felt bad to control, no one gives a shit about RWBY, the balance on launch was god awful, there was nonsense amounts of DLC, the comeback mechanic was frustrating, and the only cool thing about the game which was the cross combos and controlling two characters at once, which was the entire justification for the massive simplification of the individual characters, was something they didn't focus on very much in marketing or pre-release and takes a bit of experience to really appreciate so most people only experienced the surface level shallowness and dropped it before finding any of the cool stuff, and it's hard to blame them because when you pick your main from one of the main games and try them in training mode they seem like a pathetic shadow of themselves.

    • 9 months ago
      Anonymous

      In defense of RWBY, I didn't care about it before but after playing with her Ruby Rose became one of my favorites.

      I liked Senran Kagura before playing and Yumi ruined the entire franchise for me, frick that c**t. People already said it ITT but WHY NOT ASUKA? she's the fricking SRK poster girl Personally I'd want Daidoji tho .

  17. 9 months ago
    Anonymous

    Yumi and Adachi killed the game. The game just needed one more patch and it would've been fine.

    I would seriously rather play version 1.5 with rollback instead if the option was available.

  18. 9 months ago
    Anonymous

    Anime fighting games are already a niche within a niche within a niche. I know people hate to admit this but unless you're dragon ball you need to fight for your life to get people into your anime fighting game. The numbers back me up on this.

    Tiny base roster with ALLLL the dlc in the world coming out later that's, if you want to entice the rwby audience maybe start out with, idk, not just the R part? If you want to entice the P4 people maybe start with more than just 4 characters? If you're gonna make it a crazy crossover game with lots of different franchises, maybe start off with more than just 4 franchises?

    A lot of bizarre choices that are a mix of assuming loyalty from every fandom involved while farming them for money while the fandoms involved don't have any reason to start playing this game over...Idk, the games they're already playing with more of the characters they already like?

    • 9 months ago
      Anonymous

      They didn't even have all the BBCT characters and it has BlazBlue in the name...

      • 9 months ago
        Anonymous

        Oh ye "Blazblue Crosstag" is also an awwwwfulllll name because the only people that are gonna know about this game to begin with are gonna be anime gamers and if you call it blazblue people are just gonna assume it's mainly just another Blazblue game ontop of the pile of existing BB games, which it's not.

        Something like Arc Sys Cross Tag Battle would be more enticing because at least people would be like hmm "what kind of game is this?" before just writing it off entirely because they assume it's just BB.

        Also like, where's Guilty Gear?

      • 9 months ago
        Anonymous

        >Litchi
        >Taokaka
        >Bang
        >Arakune
        All absent. Literally 1/3 of the original cast omitted. I guess it's because the characters didn't fit into the homogenized gameplay system without completely gutting them.

        • 9 months ago
          Anonymous

          I see no potential problems Tao would have with a tag system

  19. 9 months ago
    Anonymous

    What were they thinking?

  20. 9 months ago
    Anonymous

    >Who else should they have added to the roster?
    Team CRME
    Team JNPR
    Raven and Crow
    Ozpin Goodwitch Oobleck and Port
    It's pitiful to make a crossover game and one of the IPs only has 5 reps.

  21. 9 months ago
    Anonymous

    it was a decent attempt

  22. 9 months ago
    Anonymous

    What went wrong?
    Adachi

  23. 9 months ago
    Anonymous

    >What went wrong
    Ragna didn't get a VN harem ending with sex and babies ever after

  24. 9 months ago
    Anonymous

    Pandering to wokeness

  25. 9 months ago
    Anonymous

    >Could the short life span of this game been prevented?
    BBTAG would be alive if ASW kept supporting it. Despite everything GBVS had Rage & Cygames Cup in JP on top of a consistent season pass of characters and balance changes and that game kept it's scene no matter how small it became in the west. BBTAG got rollback at the very least but with no tournaments or company support it was destined to die. It's like if they made BBCT and just said frick it afterwards.

    DNF kind of went through a similar fate, but at least Eighting spoke up about the future eventually.

    • 9 months ago
      Anonymous

      Isn't official BBCF support dead too though? That still gets tournaments and shit but nobody wants to go back and play Tag even with rollback.

    • 9 months ago
      Anonymous

      a babbytag tournament would be like 30 minutes long anon

  26. 9 months ago
    Anonymous

    RWBY instead of Guilty Gear.

  27. 9 months ago
    Anonymous

    >DLC selling you back characters
    >Drip-fed content
    >Busted ass assist system where your tag-in partner was invulnerable and this was easily abuseable for nearly the entirety of Season 1
    >Has the hastiness that makes it more of a quick cash grab than a celebration of any of the series involved. Singleplayer content basically amounts to four arcade modes
    >Essentially a solved meta with gameplay so uninteresting that not even rollback could save it
    But I will hate BBTAG simply for introducing FILTHY FRICKING DUBgayS to my Under Night.

    • 9 months ago
      Anonymous

      Heres to hoping UNI2 gets an EN dub.

      • 9 months ago
        Anonymous
        • 9 months ago
          Anonymous

          Even if it does not like you need to listen to it in game, unlike classic Arcsys games that VA choice was only for your own character. Though I liked this for mirror matches especially.

          I hate how disconnected the BB characters feel from everything else happening in this game.

          Its because they are? Some point early on that one "cool" cape robot mentions the fighters being from another world. If its not enough that the Blazblue characters are in Japanese but the game's story is voiced in Chinese.

          • 9 months ago
            Anonymous

            I'm morally against western dub voice acting for anime characters, especially younger female characters. The west will never understand moe.

  28. 9 months ago
    Anonymous

    adding rwby
    wtf were they thinking
    it was just asset flip trash anyways though
    also project L is literally just BBTAG

    • 9 months ago
      Anonymous

      Not being able to make his own RWBY fighter is the whole excuse as to why Tag was made.
      And make some quick bucks to fund his gacha

  29. 9 months ago
    Anonymous

    I booted this up once and every character looked exactly the same and I beat the computer easily without doing any tutorials and just hitting buttons. Shits got no character and is an average fighting game at best.

    • 9 months ago
      Anonymous

      I mean bbtag is shit but beating the cpu is not an accomplishment in any modern fighter

  30. 9 months ago
    Anonymous

    Give at least 3 attack buttons to allow for variety of moves and don't relegate alot of specials to autocombo sequences and assist-only moves.

    MVC2 made tag games easier for casuals to pick up and play vs MVC1 going from 6 attack buttons to 4 attack buttons. Going from 4 attack buttons to 2 attack buttons that autocombo after the first hit is pretty annoying.

  31. 9 months ago
    Anonymous

    >What went wrong?

    The button layout is completely moronic. They took beloved characters from 4-button games and essentially nerfed them into 2-button characters.

    A button = A shitty mix of a character's light and medium normals
    B button = A random mix of a character's heavy normals and special moves
    C (clash) button = A more moronic version of GG's Dust button. 5C being a universal overhead that goes into a timing minigame that gets older after the first time.

    And confirming combos don't even exist with the combo system. Poking with the B-button and just mashing that button to lock the enemy into an auto combo with little to no nuance with the timing or range. All of a character's creativity is sacrificed for abusing the tag/assist system.

    • 9 months ago
      Anonymous

      That’s the point of it all though: the creativity comes from said tag system with the multiple ways to put both characters on the screen to make as much degenerate shit as possible

      • 9 months ago
        Anonymous

        Yeah the degenerate shit is there but it clearly wasn't all that engaging with what you get to do AFTER getting hit. It all comes back to how the fricking buttons and combo systems are fricking stilted.

        • 9 months ago
          Anonymous

          While getting hit you can use the tag bar to burst. Like the classic GG and BB, that also leads to the burst-bait mini game

          Or, you can spend meter to pushblock or DP to stop the mixup. But since they’re mapped to the same two-button command, it also leads to a second burst-bait minigame

          Or do what the note says and air block, which you can option select

          • 9 months ago
            Anonymous

            I'm talking about the combo that comes after landing a hit, anon. I'm complaining about how it's more fun prying people open than actually doing your combo because there's only so you're so limited.

            • 9 months ago
              Anonymous

              They simplified the movesets as the game wants you to overlay characters on the screen. So it’s less on doing combos and more on doing team strategy.

              • 9 months ago
                Anonymous

                I understand that.
                And I don't think it was worth it.

              • 9 months ago
                Anonymous

                As someone who watched shit like MvC3 Morrigan turn games into a bullet hell minigame, or combo systems are the least of my problems

              • 9 months ago
                Anonymous

                BBTAG's lack of any loyal players seem hilarious while MVC3 got to come back in full swing this year. Clearly it had more problems than just bad online.

        • 9 months ago
          Anonymous

          it’s crazy to compare how good dante and vergil feel in mahvel to arc’s tagshitter games where every character is the exact same and the only ones that aren’t are bad

          • 9 months ago
            Anonymous

            Comparing anything in TAG to Dante is just unfair, man. Dante feels like Eighting wanted to make DMC3 Dante a fighting game character and then built MVC3 around him with how many fricking options he has.

            • 9 months ago
              Anonymous

              >Zero and Vergil on deck
              NOW I'M MOTIVATED
              YOU'RE GOING DOWN
              I NEED MORE POWER

      • 9 months ago
        Anonymous

        i seriously don’t understand who was the target for a game where you don’t do magic series but have unseeable left/rights

        This post is what Project L is going to be.
        They're doing all the same things bbtag did to make it as newcomer friendly as possible, and the gameplay is going to be just as fricked up as bbtag and it will come and go just as fast as a result.

        he cant keep getting away with it

        • 9 months ago
          Anonymous

          Tag game players. Watch some of the popular games in the genre and you begin to realise that they run on pure degeneracy, either through oversight from or from the simple fact most gamers can’t handle a 1 vs 2+ characters on the same screen

    • 9 months ago
      Anonymous

      This post is what Project L is going to be.
      They're doing all the same things bbtag did to make it as newcomer friendly as possible, and the gameplay is going to be just as fricked up as bbtag and it will come and go just as fast as a result.

      • 9 months ago
        Anonymous

        Depends if they’ll put in a block button or not since no beginner would want to deal with a front-back mixup from a sandwich situation

        Or worse a big body covering a screen with the point character uses it to hide their high-low mixup

  32. 9 months ago
    Anonymous

    >full invuln gordeau grim reaper assists
    kusoge

  33. 9 months ago
    Anonymous

    The biggest problem this game had was calling it BLAZBLUE cross tag battle and marketing it as the next installment of the series.
    Also it needed at least one more Arcana Heart character.

  34. 9 months ago
    Anonymous

    i feel like million arthur was a lot closer to what i actually wanted out of this game, or like dengeki with an actual tag system

  35. 9 months ago
    Anonymous

    It was fine but lacked depth.
    Anyone could see it wasn't going to last long term.

    • 9 months ago
      Anonymous

      Nobody seems to want to go back to it either.
      No one even offers lobbies while we still get occasional CF lobbies.

  36. 9 months ago
    Anonymous

    Who's the best rwby and why is it Weiss?

    • 9 months ago
      Anonymous

      >Ruby: Annoying c**t with bad protagonist syndrome
      >Yang: Butch dyke
      >Blake: Worst fricking character
      >Weiss: Completely stereotypical anime ojou character who gets put in her place a lot
      Working off tried and true archetypes save Weiss but that's not saying much when the others come close to being offensively annoying.

  37. 9 months ago
    Anonymous

    not having the rooster complete at launch and them wanting to charge extra gave it bad rep and the game never recovered.
    people were mad for weeks before launch. too bad cause I think the game actually brought some good things.

  38. 9 months ago
    Anonymous

    >2 button gameplay
    not even worth an hour of play.

  39. 9 months ago
    Anonymous

    Not only did they just copy paste the sprites which looked terrible, they couldn't even get all the characters from the respective games, and it was over priced, and it didn't even have the gimmicky co-op mode most tag games have.

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