Too many things. We'll see if mods can improve it enough when the Creation Kit releases. I think it's easier for people to fix up shitty game mechanics than it is to fix a shitty story. I actually liked most of Starfield's quests and story with a few exceptions, whereas Fallout 4 had the opposite problem and I never felt like mods could fix it.
Maybe, except even the moronic ME:A devs were lucid enough to realize that making hundreds of procedurally-generated planets was a dogshit idea and scrapped it early on
I'm genuinely fricking surprised Bethesda managed to break their fricking spell they had over the entire gaming community on their games being mid as frick, that now, no one remembers or cares or has positive things to say about Starfield anymore
skyrim was 13 years ago and released during an era so awful it looked good in comparison, people probably expected more than skyrim in space 13 years later and had actually good games to compare it to, but they got it in all its shallow, janky loading screen glory
>people probably expected more than skyrim in space
I didn't. And I was disappointed. Because Slopfield IS NOT "Skyrim in space". Slopfield is an empty, procedurally generated loading screen simulator. Not an interesting open world fantasy game with comfy lore.
You don't really run into the procedurally generated stuff until after the 40 hour mark at least unless you're going out of your way to see it. Most of the main quest and major side quests take you along the custom designed content.
yeah 7th gen was a fricking blight on gaming, no wonder Skyrim made people shit and cum thinking it was revolutionary at the time
ask most skyrim players if they ever actually beat the fricking game, and most of them will tell you they didn't, and that they just fricked around in the map or tried to setup a mod playthrough that never went anywhere. You don't get that shit from players of good WRPGs like Fallout New Vegas or Baldur's Gate 3, because unlike Skyrim, the main story in those games is actually fricking good and people want to finish it
No other developers have even came close to recreating the magical freedom of bethesda games, even the shittiest ones. Now with starfield even bethesda themselves are losing touch with what made their games great with them adding generic no-name NPCs, limited equipment slots, etc. so their game is like all the others.
it's not really that they lost their magic, its that Skyrim is a fantasy game where your main method of going around and finding shit is walking, while Starfield is a sci-fi game, where your main method is using a ship, but because it's a bethesda game, using said ship to go around means just interacting with boring loading screens and then walking on boring empty planets for minutes.
They got lucky on a milquetoast idea that when executed on a different context, shit the bed intermediately because they actually aren't competent enough to make it work.
It was easy to "break the spell", they just had to try to start a new IP. People will lap up any slop as long as it has a big name on it. See their success with the TV show. Even today people mostly complain that Starfield delayed ES 6 which they still eagerly wait for.
Look at recent releases, all the successes are sequels, remakes or remasters, while anything new fails. You'd have to be crazy to try anything novel at this point.
Even I admit part of the enjoyment of FO4, even though objectively it was kinda garbage, was because I could point and basedpog at t-51b power armor and be like "I KNOW THAT FROM A GOOD GAME! LIKE MUH CHILDHOOD RPG!"
It also gave me a stronger desire to get mods. Because modding it into being an average game instead of a dogshit one, while having the fallout skin, made me enjoy it much more than if it was some random IP I don't give a frick about.
Starfield I don't even care about the mods because they didn't even attempt to trick me into caring about the world with familiarity.
God bless you, I got an hour into Fallout 4 before realizing its not an RPG at all, its a shooter with some numbers, it doesnt even try. I dont understand the hate Fallout 76 in contrast to the praise Fallout 4 gets as if its such an abortion, its gameplay is near identical to Fallout 4 give or take the heinous lag
Fallout 76 gets hate because you can't mod or cheat out the tedium, while more tedium was added that also isn't capable of being modded out.
How often have you lost an item to bullshit and just respawn it with console in bethesda games? Savescum repeatedly in an area that has AWFUL bullshit level geometry for a fight, or a mob that glitched out and spawned 10 levels too high? Or you're like 2 crafting materials short from the next cool thing you want after you buy all of the material available from vendors, so you just put it in your inventory instead of spamming rest until it's back.
Get a gun you think is cool? Can use it through all of fallout 4. 76 you gotta replace it every few levels.
Bethesda slop HAS to be single player because there's tons of bad choices you need to play AROUND. Fallout 76 is a chore to play, while in 4 you had a choice.
it got forgiven because Cyberpunk had actually good writing, world,characters, and most of it's problems were technical and fixable gameplay issues. It was repeatedly patched fixing core design issues with it's gameplay and it released a major content update with hours of new story content that was on par with the best the game had to offer. The anime was the icing on the cake as it released right as the game received major updates and then the DLC came out.
Starfield *can't* do something like that because doing something like that would involve remaking the whole fricking game
Fallout 76’s first two years make Starfield look like a masterpiece, in fact I think Skyrim is their only game in the past 15+ years that had a launch that wasn’t negative in some way
>a million half assed systems. especially ship building.
Ship building is what I sunk most of my time on just trying to get the ladder placement right, and it was all for nothing because only a handful of habs have actual use, and storage is a non-issue because changing your home ship automatically crams all your stuff into the new ship even if it has no storage space. Don't even get me started on how braindead easy space combat is, even if you don't attach max length and height pilons so the enemy AI targets center mass and always misses. The whole game feels halfassed.
No reason to use your ship, its just a fast travel point. I wouldve been content flying around getting into space fights and living on the ship with my crew, but it wasnt that at all.
>I played it for six hours total and the loading screens pissed me off for four of those hours
I have a PCIe 4 m.2 NVME so the loading screens never lasted more than 3-4 seconds, but they were prevalent enough to notice. I assume all the highly critical opinions regarding loading times are from people with PCIe 3 sata SSD's or God forbid HDD's who must have had to endure significantly longer loading screens.
Load screens. Would have been a great game for me if not for load screens. Made me never want to enter my ship. Still got 500 hours out of it on xbox and pc. More so on the latter because 30fps with that FOV was kinda rough on xbox.
Sterile world building and writing
Bland generic lore - might as well be AI generated
Too many essential NPCs
Ugly and unappealing NPCs
Ugly art style for ships
Horrid city designs especially Neon
No aliens
No ground vehicles
Still no modding tools
Too many loading screens
No reason to explore an empty world
Limited roleplayability even for a Bethesda game
There is no saving this game. It is fundamentally flawed at the core. There is no redeeming it. Mods can't do it and Bethesda is even less competent.
>I'm sure most of it is.
Well, yeah, because Todd got this stupid idea in his head that the game should have 1000 planets/moons instead of a much more reasonable 100.
I'd bet money on the fact that will add some really fricking superficial changes or fallout references to the game and everybody will suddenly act like it's good and was good all along
I don't know if it's me have a room temperature iq but my problem is not being able to plan a route to different solar systems. I hate having to open my map every time I want to make a jump
I've been calling these boob vests, they seem to only exist to highlight breasts on women while generally looking ridiculous. Jill from FF16 has one of these on too
I despise the facial animation and the fricking TEETH in this game. Its repulsive. If I bought this ignorant of all its problems I would still probably refund it in the first hour based on that alone.
Not him but Spaceships are just glorified teleporters. They’re a separate system.
Bethesda released a statement that said they didn’t want land speeders or rideable mounts is because they didn’t design the game’s pace with those features in mind
Not him but Spaceships are just glorified teleporters. They’re a separate system.
Bethesda released a statement that said they didn’t want land speeders or rideable mounts is because they didn’t design the game’s pace with those features in mind
Xbox Series S is the reason there's no vehicles. It's too weak to load the world at a fast rate, and if players were in fast moving vehicles they would be seeing a frickload of pop-in
Man I wish that Starfield was like high budget Starsector. It has some sandbox mechanics, but there's barely a reason to do odd jobs use outposts as you make more money by just killing people and selling their guns.
My hope was that Starfield was going to be Bethesda-tier Starsector (read: Dogshit base, but with an immense mod potential), and the lame FPS combat was going to be boosted by having people mod in massive facilities and subterranean caves and bases and shit. Since they didn't put any thought into anything beyond the main story, there's no chance that it'll ever hit that nirvana point. Maybe the next big space 'tism game?
Not enough capitalism mechanics. The outpost system is rather stale.
The game is meant to be replay until you find a universe you want to settle in and frick around. Not really interesting in this case, since the rewards and scope of the game are too small.
You’re an immortal, yet you can’t join a Starborn club. Shame…
No vehicles is a big one. Vehicles are fun. Vehicles in low gravity is fun. Walking around even an empty planet could have been fun in a Warthog with Halo physics.
Bethesda can't write any more and haven't been able to for a long time. They're riding on Elder Scrolls lore written two decades ago and Fallout, something they didn't even create.
its unironically one of the most boring video games ive ever played, both narratively and from a gameplay perspective, the only kind of neat thing was the ship building but that still had problems and was ultimately pointless to the overall gameplay since you can just skip space combat encounters entirely and it was basically just a fast travel hub/player home. even fallout 4 was more compelling than this game because the looter shooter aspect could drive gameplay forward.
Starfield's two biggest weaknesses are the shit exploration and barely any memorable NPCs. The POIs start repeating themselves very quickly, to the point they even have the same slates and terminal entries telling the same little side stories. The only memorable NPCs were Vae Victis and Delgado.
Also, making all of the "main" companions all come from the same faction and share the same beliefs is such a misfire. Sarah Morgan is the most annoying b***h in recent memory but I did like Barrett and Andreja. Sam is decent but just pretty boring imo
Alright so the first time I really realized just how shit the game was when I learned about the unlimited contraband in the back of the police buildings. Like sure its moronic but whatever, then I walked up the stairs of the sell everything market and got told it was a "restricted area" like if you already have these in the game how is it so hard to put the evidence locker in a restricted room with a guard outfront?
wrong studio too, its clear no one there wanted to make a cool near future hard space game, they just wanted to get back to making tes and their version of fallout
For me the segmented feel of it all. I enjoy the overall gameplay, but even some MSQ missions are "talk to this guy and report back" whilst you watch 15 loading screens. Even on my high speed nvme it was too much.
>Some moronic decisions with shipbuilding and what you do in space >Procedural generation is instead a copy-paste factory >Even more NPCs labeled essential on top of shitty quest choices >Nonsensical resource distribution if you're a craftgay >Obnoxious amount of loading screens >Incredibly bland main story and main companion cast
the lack of seamless open world, having to constantly teleport between planetside, ship, planet, planetside again got real tedious even if you immediately fast travel
the procedurally generated planetside maps with recycled POI got boring too
>mod tools
theyre either not coming or theyre already way too late anyway. Remember how theg updated skyrim a couple months ago breaking tons of rightfully so abandoned mods? Bethesda arent those guys anymore
the whole of it is just odd.No mans sky(shit) already exists but does every ambitious idea Starfield has but better. I think initially they did want walkable/drivable planets and planet hazards and all this other cool shit but it was gimped by Gamebryo 4.0 and moronic playtesters, coupled with Emil pagliarulos horrible mismanagement where he effectively admits that he left most of the offices alone and didnt direct jack shit
>have conversation with stranger irl >marital status and childcount never comes up >conversation in starfield about a missing person >this person is missing and I need you to find them ALSO IM GAY AND MY HUSBAND WORKS IN ENGINEERING!!!!!
For me, it's just how boring it was.
The appeal of a Bethesda game for me is wandering around not knowing what's over the hill. It might be a massive ancient city, it might be a modern village where everyone is slave to a vampire cult, it might be an easter egg, it might just be a random PoI that tells a little story about what happened here a while ago, a cave with a new companion in it that leads into a massive underground crypt with a cool new weapon. There was just something to explore and find.
Starfield didn't have any of that. You're running (Slowly) on a barren planet towards a generic group of square buildings in the distance. There you'll fight one of the three different enemies. They'll drop the same gear you're using, but maybe it's a higher level so it's functionally identical but just more powerful for some reason. You'll pick up some crafting material that will almost certainly overburden you because apparently Bethesda didn't get the memo that people don't really like crafting systems any more. And then that's it. You get back into your space ship, stare at loading screens for a bit and then arrive at another random barren planet to go run towards distance buildings in.
spaceships were the best thing about starfield imo. I found it fun for about 100 hours. Without the ship building and other ship activities I probably would have played it for half that amount of time. In many ways it got things right that elite dangerous and no man's sky still haven't figured out with ten years of ongoing support. In other ways they completely botched things that Bethesda themselves used to know how to do. world building is terrible, maps are terrible, no likeable characters, various systems copied from past games but with pieces missing. It's a weird game.
Christianity does not teach you to hate others. If god doesn't want sodomites to enter heaven, then it will be he that passes judgement on them, not mankind.
I dont hate gay people or trans people, but the LARP that starfield is some secret right wing catholic game is far and away the most delusional take on this board
The homies still playing Starfield are wild.
https://old.reddit.com/r/Starfield/comments/1cbd32p/after_850_hours_of_starfield_took_a_break_to_play/
Imagine being like this >I wasted 850 hours of my life on Starfield, why are people so bad??? Why can't they just suck up any slop put before them like I do!?!?!?
For me it's the ugly looking NPCs and the "trust the science!" crap.
I hated the Terrormorph plot, especially the ending. Emil expected you to choose the faster solution (release the experimental microbes that could be an issue in the long term) instead of cloning the big alien girafe that hunts the terrormorphs and the heatleeches. Your companions will hate you for not "trusting the science", even though cloning is science too and it's safer.
That decision ultimately determines whether you're fit to be a true leader or just a follower. Your companions may not like the Aceles choice, but it's not like they'll hate you forever over it, I mean I chose that option, and while Sarah and Andreja criticized my decision, they are still sucking my dick at the end of the day. One must understand that even in real life, sometimes popular opinions are the wrong ones.
>I would be fine if a couple of them were against it, not all of them.
One of the things I hate the most is how every main companion is a member of constellation, they are all neutral good and almost all approve and disapprove of the same things, it’s a huge step back from fallout 4 where the companions were varied and had different opinions.
True. That said, given how moronic the other factions are (how is the Crimson Fleet even a thing? especially with that girlboss lesbian and the latinx beta boss), I bet they would all be neutral good anyway.
shops never gain more money so you're sitting for 24h just to dump shit you've collected
gotta run 10 minutes to get to a coast and scan some ocean fish
the same 8 locations - cavern, settlement, cave base, whatever.
shit writing: omg you had a vision? but let's not share it just let the only 2 see it
no melee weapon mods
can't preview interior while editing ship. You get a shit ton of useless junk in your inventory afterwards too like napkins, folders, etc. Should have made a scanner upgrade make it so you can turn off seeing those misc useless items
also a flashlight upgrade that makes it wider. It's the future with space travel why do I gotta use a shitty pen light I hate it when games do that
I cannot think of a single improvement they made over fallout 4. They fricked up by having no radio. You're telling me they couldn't have universal radio stations and some unique ones in different galaxies? That, quirky perks, and vats made fallout 4 fun and they just took every thing away
too much traveling, hearing the same dumb NPC lines, the game is actually very restrictive, leveling takes too long and too many things are level gated, the basebuilding is pants on head moronic, the quests are uninspired, the combat is no better than FO4, proc-gen content is poorly implemented, not enough space battles, getting all the powers takes too long, all the NPCS have the same creepy dolls eyes, takes too long to walk around maps
>No coherent design direction
Procedural generation was a mistake, Bethesda doesn't have the tech savvy to pull off procedural anything, much less something as complex as 3D action game levels. >Dull/underdeveloped setting
The hollow-feeling environments were made even worse by the uninteresting setting. I'm 90% sure that all the inter-dimensional travel shit was added in last minute because they realized how unbelievably generic the world felt.
Starfield, in general, felt like a game that had all of the components of a decent RPG but not a single one was developed or integrated well enough. Starfield doesn't get talked about enough - it's a game the perfectly exemplifies all the faults of AAA game development, trying to outweigh it's uninspired design with infinite check lists.
The game suffered in reputation not being on playstation. Lots of casual toddslop enjoyers on ps would have said it was good enough. Dlc will help. Maybe a dlc will be Totally Revamped Planets, where they put a bunch of extra random shit on planets to flesh them out.
setting doesn't fit the gameplay, lack of handcrafted locations and random open world events. everything else is just problems that existed with fallout 4 like imprecise shooting, an awful story and specialised builds being shitty and boring. there's also this bizarre decision to streamline out flavourful elements like ship travel and hazards through fast travel and menus.
if anyone at bethesda is reading this, let me disable individual UI elements instead of turning off my minimap and the crosshair and the quick loot box
vasco, and 2 of the named crimson fleet companions are neutral/evil. there's also all of the generic systems specialist crew members you can pick up at bars
the more fleshed out companions are all lawful good though, which is a shame
>shit skill system >space section being an afterthought that you can effectively ignore >the loading screens >good lord the loading screens >terrible ui navigation >nonsensical story that tries to sound profound without actually saying anything >nonsensical setting >boring and bland characters >procedural maps that take forever to traverse with very little to do
The list goes on. It would be easier to list what went right.
Too many things. We'll see if mods can improve it enough when the Creation Kit releases. I think it's easier for people to fix up shitty game mechanics than it is to fix a shitty story. I actually liked most of Starfield's quests and story with a few exceptions, whereas Fallout 4 had the opposite problem and I never felt like mods could fix it.
Starfield is pretty much Bethesda's ME:Andromeda.
People will make mods to fix the gameplay but the story and the characters will remain shit.
Maybe, except even the moronic ME:A devs were lucid enough to realize that making hundreds of procedurally-generated planets was a dogshit idea and scrapped it early on
I'm genuinely fricking surprised Bethesda managed to break their fricking spell they had over the entire gaming community on their games being mid as frick, that now, no one remembers or cares or has positive things to say about Starfield anymore
Herculean fricking feat
Fallout 76.
people didn't believe that was a real Fallout game. "It's made by some different team" and the like
the hype for Starfield was absurd
The only things I remember about fallout 76 is all the problems at launch. What a show
skyrim was 13 years ago and released during an era so awful it looked good in comparison, people probably expected more than skyrim in space 13 years later and had actually good games to compare it to, but they got it in all its shallow, janky loading screen glory
>people probably expected more than skyrim in space
I didn't. And I was disappointed. Because Slopfield IS NOT "Skyrim in space". Slopfield is an empty, procedurally generated loading screen simulator. Not an interesting open world fantasy game with comfy lore.
You don't really run into the procedurally generated stuff until after the 40 hour mark at least unless you're going out of your way to see it. Most of the main quest and major side quests take you along the custom designed content.
This, people don’t really get it. If it was just skyrim in space or fallout 4 in space it would have defenders
It’s not either of those things. It’s worse
yeah 7th gen was a fricking blight on gaming, no wonder Skyrim made people shit and cum thinking it was revolutionary at the time
ask most skyrim players if they ever actually beat the fricking game, and most of them will tell you they didn't, and that they just fricked around in the map or tried to setup a mod playthrough that never went anywhere. You don't get that shit from players of good WRPGs like Fallout New Vegas or Baldur's Gate 3, because unlike Skyrim, the main story in those games is actually fricking good and people want to finish it
moronic troony
No other developers have even came close to recreating the magical freedom of bethesda games, even the shittiest ones. Now with starfield even bethesda themselves are losing touch with what made their games great with them adding generic no-name NPCs, limited equipment slots, etc. so their game is like all the others.
it's not really that they lost their magic, its that Skyrim is a fantasy game where your main method of going around and finding shit is walking, while Starfield is a sci-fi game, where your main method is using a ship, but because it's a bethesda game, using said ship to go around means just interacting with boring loading screens and then walking on boring empty planets for minutes.
They got lucky on a milquetoast idea that when executed on a different context, shit the bed intermediately because they actually aren't competent enough to make it work.
It was easy to "break the spell", they just had to try to start a new IP. People will lap up any slop as long as it has a big name on it. See their success with the TV show. Even today people mostly complain that Starfield delayed ES 6 which they still eagerly wait for.
Look at recent releases, all the successes are sequels, remakes or remasters, while anything new fails. You'd have to be crazy to try anything novel at this point.
This.
Even I admit part of the enjoyment of FO4, even though objectively it was kinda garbage, was because I could point and basedpog at t-51b power armor and be like "I KNOW THAT FROM A GOOD GAME! LIKE MUH CHILDHOOD RPG!"
It also gave me a stronger desire to get mods. Because modding it into being an average game instead of a dogshit one, while having the fallout skin, made me enjoy it much more than if it was some random IP I don't give a frick about.
Starfield I don't even care about the mods because they didn't even attempt to trick me into caring about the world with familiarity.
God bless you, I got an hour into Fallout 4 before realizing its not an RPG at all, its a shooter with some numbers, it doesnt even try. I dont understand the hate Fallout 76 in contrast to the praise Fallout 4 gets as if its such an abortion, its gameplay is near identical to Fallout 4 give or take the heinous lag
I just see modern fallout as an exploration/looter shooter spinoff at this point.
Didn't even go in expecting an RPG
I suppose you have to do that these days, not my thing but Im glad you found enjoyment from it
Maybe you'd enjoy Underrail.
Seems like a proper isometric post-apocalypse RPG. Tone feels in between Fallout 1 and 2 as well.
Fallout 76 gets hate because you can't mod or cheat out the tedium, while more tedium was added that also isn't capable of being modded out.
How often have you lost an item to bullshit and just respawn it with console in bethesda games? Savescum repeatedly in an area that has AWFUL bullshit level geometry for a fight, or a mob that glitched out and spawned 10 levels too high? Or you're like 2 crafting materials short from the next cool thing you want after you buy all of the material available from vendors, so you just put it in your inventory instead of spamming rest until it's back.
Get a gun you think is cool? Can use it through all of fallout 4. 76 you gotta replace it every few levels.
Bethesda slop HAS to be single player because there's tons of bad choices you need to play AROUND. Fallout 76 is a chore to play, while in 4 you had a choice.
Bro cyberpunk was an actual tortanic level disaster and it got forgiven because of a fotm anime
it got forgiven because Cyberpunk had actually good writing, world,characters, and most of it's problems were technical and fixable gameplay issues. It was repeatedly patched fixing core design issues with it's gameplay and it released a major content update with hours of new story content that was on par with the best the game had to offer. The anime was the icing on the cake as it released right as the game received major updates and then the DLC came out.
Starfield *can't* do something like that because doing something like that would involve remaking the whole fricking game
>Cyberpunk had actually good writing, world,characters
in the field of video games made after the year 2010 it has phenomenal writing.
you're always free to disagree and be a smug contrarian but you're not changing literal fricking reality, man.
Fallout 76’s first two years make Starfield look like a masterpiece, in fact I think Skyrim is their only game in the past 15+ years that had a launch that wasn’t negative in some way
This shit game robbed me of 300 hours, i actually hate it
The search for fun in the game takes way too many hours to figure out you've already seen everything.
It looks like there's gonna be so much more content then there just isn't.
a million half assed systems. especially ship building.
>a million half assed systems. especially ship building.
Ship building is what I sunk most of my time on just trying to get the ladder placement right, and it was all for nothing because only a handful of habs have actual use, and storage is a non-issue because changing your home ship automatically crams all your stuff into the new ship even if it has no storage space. Don't even get me started on how braindead easy space combat is, even if you don't attach max length and height pilons so the enemy AI targets center mass and always misses. The whole game feels halfassed.
No reason to use your ship, its just a fast travel point. I wouldve been content flying around getting into space fights and living on the ship with my crew, but it wasnt that at all.
Ive already played it before. Same game, different paint.
I played it for six hours total and the loading screens pissed me off for four of those hours
>I played it for six hours total and the loading screens pissed me off for four of those hours
I have a PCIe 4 m.2 NVME so the loading screens never lasted more than 3-4 seconds, but they were prevalent enough to notice. I assume all the highly critical opinions regarding loading times are from people with PCIe 3 sata SSD's or God forbid HDD's who must have had to endure significantly longer loading screens.
Too big for its britches uninstalled for palworld didnt have any of the magic of other Bethesda worlds, they captured corprate monotony
Load screens. Would have been a great game for me if not for load screens. Made me never want to enter my ship. Still got 500 hours out of it on xbox and pc. More so on the latter because 30fps with that FOV was kinda rough on xbox.
>Would have been a great game for me if not for load screens
no
Sterile world building and writing
Bland generic lore - might as well be AI generated
Too many essential NPCs
Ugly and unappealing NPCs
Ugly art style for ships
Horrid city designs especially Neon
No aliens
No ground vehicles
Still no modding tools
Too many loading screens
No reason to explore an empty world
Limited roleplayability even for a Bethesda game
There is no saving this game. It is fundamentally flawed at the core. There is no redeeming it. Mods can't do it and Bethesda is even less competent.
>might as well be AI generated
I'm sure most of it is.
>I'm sure most of it is.
Well, yeah, because Todd got this stupid idea in his head that the game should have 1000 planets/moons instead of a much more reasonable 100.
AI would at least make good looking female characters. Bethesda can't.
The only good thing about Starfield is the dungeon crawling and it's literally the same as in Fallout 4, but with less content.
I'd bet money on the fact that will add some really fricking superficial changes or fallout references to the game and everybody will suddenly act like it's good and was good all along
Too many loading screens and planets feel small due to repetitive assets.
I don't know if it's me have a room temperature iq but my problem is not being able to plan a route to different solar systems. I hate having to open my map every time I want to make a jump
Space is a meme (also gay)
Bethesda's strength for me has been their ability to build a world I want to wander around in, Starfield doesn't have that.
What the frick is that she's wearing? sensible jumpsuit and then some sort of vest/apron on top? Looks ridiculous
The military uniform of the western/frontier faction
I've been calling these boob vests, they seem to only exist to highlight breasts on women while generally looking ridiculous. Jill from FF16 has one of these on too
The Starfield one isn't cinched up under the breasts like Jill's is. The Freestar Rangers wear a vest to make them look like cowboys.
I despise the facial animation and the fricking TEETH in this game. Its repulsive. If I bought this ignorant of all its problems I would still probably refund it in the first hour based on that alone.
it's appalling how a company that's had you talking face-to-face with npcs for about 20 years managed to frick it up so badly
No soul.
its actually amazing that bethesda still has not figured out vehicles yet.
What about the spaceships, do those not count
I bet the spaceship is just an invisible character swimming in space
Not him but Spaceships are just glorified teleporters. They’re a separate system.
Bethesda released a statement that said they didn’t want land speeders or rideable mounts is because they didn’t design the game’s pace with those features in mind
Xbox Series S is the reason there's no vehicles. It's too weak to load the world at a fast rate, and if players were in fast moving vehicles they would be seeing a frickload of pop-in
There's frick all on the planets to load
Rocks and shit
rdr2 and cyberpunk run on a fricking xbone dude. Stop excusing pajeethesda
For the last time, its literally an engine problem. The game can barely do the spaceship combat, and thats glorified turret sections.
That only applies to Skyrim that took too many shortcuts to even work on consoles. They can just make the game look shittier on Xbox
space is just a separate instance of skyrim and spaceships are horses moving in 3d
space is boring, no good space games exist or ever will
There are plenty of good space games. There just aren't good AAA space games.
Man I wish that Starfield was like high budget Starsector. It has some sandbox mechanics, but there's barely a reason to do odd jobs use outposts as you make more money by just killing people and selling their guns.
My hope was that Starfield was going to be Bethesda-tier Starsector (read: Dogshit base, but with an immense mod potential), and the lame FPS combat was going to be boosted by having people mod in massive facilities and subterranean caves and bases and shit. Since they didn't put any thought into anything beyond the main story, there's no chance that it'll ever hit that nirvana point. Maybe the next big space 'tism game?
Not enough capitalism mechanics. The outpost system is rather stale.
The game is meant to be replay until you find a universe you want to settle in and frick around. Not really interesting in this case, since the rewards and scope of the game are too small.
You’re an immortal, yet you can’t join a Starborn club. Shame…
boring nothing world to explore
No vehicles is a big one. Vehicles are fun. Vehicles in low gravity is fun. Walking around even an empty planet could have been fun in a Warthog with Halo physics.
The story and the setting are just so incredible bland and boring. Ik know it's a meme, but this game really has no soul.
Bethesda can't write any more and haven't been able to for a long time. They're riding on Elder Scrolls lore written two decades ago and Fallout, something they didn't even create.
its unironically one of the most boring video games ive ever played, both narratively and from a gameplay perspective, the only kind of neat thing was the ship building but that still had problems and was ultimately pointless to the overall gameplay since you can just skip space combat encounters entirely and it was basically just a fast travel hub/player home. even fallout 4 was more compelling than this game because the looter shooter aspect could drive gameplay forward.
Starfield's two biggest weaknesses are the shit exploration and barely any memorable NPCs. The POIs start repeating themselves very quickly, to the point they even have the same slates and terminal entries telling the same little side stories. The only memorable NPCs were Vae Victis and Delgado.
Also, making all of the "main" companions all come from the same faction and share the same beliefs is such a misfire. Sarah Morgan is the most annoying b***h in recent memory but I did like Barrett and Andreja. Sam is decent but just pretty boring imo
Alright so the first time I really realized just how shit the game was when I learned about the unlimited contraband in the back of the police buildings. Like sure its moronic but whatever, then I walked up the stairs of the sell everything market and got told it was a "restricted area" like if you already have these in the game how is it so hard to put the evidence locker in a restricted room with a guard outfront?
Wrong engine for the type of game todd wanted.
wrong studio too, its clear no one there wanted to make a cool near future hard space game, they just wanted to get back to making tes and their version of fallout
For me the segmented feel of it all. I enjoy the overall gameplay, but even some MSQ missions are "talk to this guy and report back" whilst you watch 15 loading screens. Even on my high speed nvme it was too much.
why are you people so obsessed with a game you hate?
>Some moronic decisions with shipbuilding and what you do in space
>Procedural generation is instead a copy-paste factory
>Even more NPCs labeled essential on top of shitty quest choices
>Nonsensical resource distribution if you're a craftgay
>Obnoxious amount of loading screens
>Incredibly bland main story and main companion cast
the lack of seamless open world, having to constantly teleport between planetside, ship, planet, planetside again got real tedious even if you immediately fast travel
the procedurally generated planetside maps with recycled POI got boring too
where the frick are the mod tools? it's been like over half a year. the frick are those morons at bethesda even doing?
probably dropping alongside the first of the updates todd was talking about
Probably in the hands of official Creators™ so Bethesda can release a shitton of stupid paid mods in the next big update.
>mod tools
theyre either not coming or theyre already way too late anyway. Remember how theg updated skyrim a couple months ago breaking tons of rightfully so abandoned mods? Bethesda arent those guys anymore
Feels like even Bethesda forgot about this game. They'd rather update Fallout 4.
At this point in its release timeframe Fallout 4 had all the DLCs launched.
They have all but abandoned Starfield.
the whole of it is just odd.No mans sky(shit) already exists but does every ambitious idea Starfield has but better. I think initially they did want walkable/drivable planets and planet hazards and all this other cool shit but it was gimped by Gamebryo 4.0 and moronic playtesters, coupled with Emil pagliarulos horrible mismanagement where he effectively admits that he left most of the offices alone and didnt direct jack shit
From Arena to Skyrim the dev team was 95% male and either White or Asian.
From Fallout 4 to Starfield the studio became increasingly diverse with Starfield being by far the most diverse team to ever work on a Bethesda game.
Presented without commentary.
For me it's the dogshit lore and worldbuilding, seriously Todd had 15 years and he didn't come up with a single interesting or cool idea
I didnt buy this slop, have they released the engoodening update yet?
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Its such a gay travesty that Elite Dangerous is still my go to space game.
For me it’s the McChicken xD
I hate how almost every character casually mentions they are gay without any provocation.
>have conversation with stranger irl
>marital status and childcount never comes up
>conversation in starfield about a missing person
>this person is missing and I need you to find them ALSO IM GAY AND MY HUSBAND WORKS IN ENGINEERING!!!!!
Normies
For me, it's just how boring it was.
The appeal of a Bethesda game for me is wandering around not knowing what's over the hill. It might be a massive ancient city, it might be a modern village where everyone is slave to a vampire cult, it might be an easter egg, it might just be a random PoI that tells a little story about what happened here a while ago, a cave with a new companion in it that leads into a massive underground crypt with a cool new weapon. There was just something to explore and find.
Starfield didn't have any of that. You're running (Slowly) on a barren planet towards a generic group of square buildings in the distance. There you'll fight one of the three different enemies. They'll drop the same gear you're using, but maybe it's a higher level so it's functionally identical but just more powerful for some reason. You'll pick up some crafting material that will almost certainly overburden you because apparently Bethesda didn't get the memo that people don't really like crafting systems any more. And then that's it. You get back into your space ship, stare at loading screens for a bit and then arrive at another random barren planet to go run towards distance buildings in.
spaceships were the best thing about starfield imo. I found it fun for about 100 hours. Without the ship building and other ship activities I probably would have played it for half that amount of time. In many ways it got things right that elite dangerous and no man's sky still haven't figured out with ten years of ongoing support. In other ways they completely botched things that Bethesda themselves used to know how to do. world building is terrible, maps are terrible, no likeable characters, various systems copied from past games but with pieces missing. It's a weird game.
Religion oriented game, it was pretty much designed to filter out atheists and hypocrites, which would be most people.
>filter atheists
>full of gays, trannies, and reddit science jokes
Christianity does not teach you to hate others. If god doesn't want sodomites to enter heaven, then it will be he that passes judgement on them, not mankind.
I dont hate gay people or trans people, but the LARP that starfield is some secret right wing catholic game is far and away the most delusional take on this board
>Christianity does not teach you to hate others
Starfield is not a christian game
It is, it's just steers more towards protestant beliefs
The homies still playing Starfield are wild.
https://old.reddit.com/r/Starfield/comments/1cbd32p/after_850_hours_of_starfield_took_a_break_to_play/
Imagine being like this
>I wasted 850 hours of my life on Starfield, why are people so bad??? Why can't they just suck up any slop put before them like I do!?!?!?
For me it's the ugly looking NPCs and the "trust the science!" crap.
I hated the Terrormorph plot, especially the ending. Emil expected you to choose the faster solution (release the experimental microbes that could be an issue in the long term) instead of cloning the big alien girafe that hunts the terrormorphs and the heatleeches. Your companions will hate you for not "trusting the science", even though cloning is science too and it's safer.
It's realistic to the future hell we're barreling towards.
That decision ultimately determines whether you're fit to be a true leader or just a follower. Your companions may not like the Aceles choice, but it's not like they'll hate you forever over it, I mean I chose that option, and while Sarah and Andreja criticized my decision, they are still sucking my dick at the end of the day. One must understand that even in real life, sometimes popular opinions are the wrong ones.
I know, but they all were against the cloning of the Aceles. I would be fine if a couple of them were against it, not all of them. There's no sublety.
>I would be fine if a couple of them were against it, not all of them.
One of the things I hate the most is how every main companion is a member of constellation, they are all neutral good and almost all approve and disapprove of the same things, it’s a huge step back from fallout 4 where the companions were varied and had different opinions.
True. That said, given how moronic the other factions are (how is the Crimson Fleet even a thing? especially with that girlboss lesbian and the latinx beta boss), I bet they would all be neutral good anyway.
shops never gain more money so you're sitting for 24h just to dump shit you've collected
gotta run 10 minutes to get to a coast and scan some ocean fish
the same 8 locations - cavern, settlement, cave base, whatever.
shit writing: omg you had a vision? but let's not share it just let the only 2 see it
no melee weapon mods
can't preview interior while editing ship. You get a shit ton of useless junk in your inventory afterwards too like napkins, folders, etc. Should have made a scanner upgrade make it so you can turn off seeing those misc useless items
also a flashlight upgrade that makes it wider. It's the future with space travel why do I gotta use a shitty pen light I hate it when games do that
being worse than NMS
at least NMS gives you the illusion of a space game
I cannot think of a single improvement they made over fallout 4. They fricked up by having no radio. You're telling me they couldn't have universal radio stations and some unique ones in different galaxies? That, quirky perks, and vats made fallout 4 fun and they just took every thing away
too much traveling, hearing the same dumb NPC lines, the game is actually very restrictive, leveling takes too long and too many things are level gated, the basebuilding is pants on head moronic, the quests are uninspired, the combat is no better than FO4, proc-gen content is poorly implemented, not enough space battles, getting all the powers takes too long, all the NPCS have the same creepy dolls eyes, takes too long to walk around maps
>No coherent design direction
Procedural generation was a mistake, Bethesda doesn't have the tech savvy to pull off procedural anything, much less something as complex as 3D action game levels.
>Dull/underdeveloped setting
The hollow-feeling environments were made even worse by the uninteresting setting. I'm 90% sure that all the inter-dimensional travel shit was added in last minute because they realized how unbelievably generic the world felt.
Starfield, in general, felt like a game that had all of the components of a decent RPG but not a single one was developed or integrated well enough. Starfield doesn't get talked about enough - it's a game the perfectly exemplifies all the faults of AAA game development, trying to outweigh it's uninspired design with infinite check lists.
I don’t know I started it a week ago and I think it’s okay so far, certainly not great but also not the nuclear dumpsterfire I’ve heard
Although I think one of my quests is glitched so my opinion might get worse soon
The game suffered in reputation not being on playstation. Lots of casual toddslop enjoyers on ps would have said it was good enough. Dlc will help. Maybe a dlc will be Totally Revamped Planets, where they put a bunch of extra random shit on planets to flesh them out.
setting doesn't fit the gameplay, lack of handcrafted locations and random open world events. everything else is just problems that existed with fallout 4 like imprecise shooting, an awful story and specialised builds being shitty and boring. there's also this bizarre decision to streamline out flavourful elements like ship travel and hazards through fast travel and menus.
if anyone at bethesda is reading this, let me disable individual UI elements instead of turning off my minimap and the crosshair and the quick loot box
Story sucks and the characters are a bore. Dumb that they didn't add neutral or evil companions.
There are a few neutral and chaotic neutrals like this Cait clone here, but I'm assuming you meant romanceable ones.
vasco, and 2 of the named crimson fleet companions are neutral/evil. there's also all of the generic systems specialist crew members you can pick up at bars
the more fleshed out companions are all lawful good though, which is a shame
>shit skill system
>space section being an afterthought that you can effectively ignore
>the loading screens
>good lord the loading screens
>terrible ui navigation
>nonsensical story that tries to sound profound without actually saying anything
>nonsensical setting
>boring and bland characters
>procedural maps that take forever to traverse with very little to do
The list goes on. It would be easier to list what went right.