I don't use this word often, but it was soulless. Like the textbook definition of soulless.
Leaders that all believe in basically the same thing, and it's the same thing that caused Earth to need to send colonists into space to begin with, as a desperate measure rather than an optimistic next-step for a successful human civilization. All those leaders none the less act as if this urgent partial-evacuation WAS the latter rather than the former. The thematic signalling in the game is confused throughout. To try not offending anyone, they made no impression either beyond making your only leader choices current-year Centrists. Free-markets, but regulated ones. Social democracy, but a narrow Overton window. International cooperation, serving national interests. Fence-sitting, but with both feet on the ground.
>The thematic signalling in the game is confused throughout. To try not offending anyone, they made no impression either beyond making your only leader choices current-year Centrists. Free-markets, but regulated ones. Social democracy, but a narrow Overton window. International cooperation, serving national interests. Fence-sitting, but with both feet on the ground.
Anon, I WISH BE was this fricking bolt. In reality, you have 8 absolutely interchangable paper dolls that affect nothing, have no personality, no agenda and basically mean nothing. Not even mechanically, since the differences are so small, they are completely ignorable (especially since sponsors are far more impactful and identical for everyone)
>SMAC >"Ideology will be most important in the future, nations and ethnicities will lose relevancy after planetfall" >SMBE >"Uh, so basically, nations send corporations out into space and they just remake the nation in space; also human racists, bugfrickers, and crazy technophiles"
It's just a coincidence that the leaders of the different factions fit neatly into the concieved ethnic stereotypes of the devs. >Chinaman literally leads a human hive
Bravo, Nolan.
Ethnicities actually won't, seeing as maintenance of proper biological and cultural variables is necessary to ensure humanity stays alive and doesn't lose its history, especially in SMAC context, but it certainly won't be in the same tiresome ideological warfare way those people do you meant.
That aside, nations won't lose relevance either, though it will be hard to maintain.
That's an interesting premise for a game, playing as an agent and working on how to not lose historical connection with the homeworld, stopping rebellions and corporations.
Indeed.
Worse than that, if we ever do go in space, depending on infrastructure advancement, ensuring that humanity doesn't lose itself, including losses via biological adaptation to local environments is going to be a constant problem as well.
And terrorists, of course, constant CT operations.
It'd make for an interesting FPS RPG RTS hybrid game, first person view, with well thought out command order issuing system, with good architecture and overall high detail in sci-fi setting would add to immersion and a sense of urgency.
Because civ rev was a micro civ. Its just an even more simple game that people could easily get into or just play passivly. Beyond earth was just civ 5 with a bunch of half assed ideas and no background to build it up.
technically nothing.
you got civ 5 ported to a new setting, surprisingly people that liked 5 for some reason didn't like BE, even though they are nearly identical games and therefore the game has been denounced as a failure and people moved onto a much worse game, known as civilization 6 with its the sims 4 graphics and goofy tile management system
needless to say, people who loved 5 and for some reason hated BE are fricking morons who don't know what they want
why the frick would i compare it to anything else when its very different from all previous iterations
if anyone expected BE to be alpha centauri, they are drooling fricking idiots, including yourself
Civ games were always kind of boring and shitty, but historic / national flavour made them fun. Like you generated fun alt history memes with napoleon killing all the nigs or whatever the frick, instead of >this generic group of bland future people won against this generic group of bland future people
when you remove historic flavour all you're left with is a boring board game vs inept braindead opponents
The game is mostly the same as Civilization 5, except every divergence from the basic template Civ 5 provides makes it worse. >Art design varies between bland and ugly >Tech web just doesn't work as well as a tech tree while not really changing the game >Leaders are all extremely boring, tries to split difference between Civ historical civilizations and AC philosophies, ends up weaker than either. >Unity/Purity/Supremacy aren't very interesting choices after the first one or two runs through. Made worse by weaknesses in faction design. >Tech quotes are shit >fragments of interesting lore are hidden in the civilopedia where no one will read it, has no impact on gameplay anyway
>>Tech web just doesn't work as well as a tech tree while not really changing the game
Blatantly false. Civ 5's tech log is a joke. The tech web is the one thing CivBE actually did right. It offers way more variety than that dumb, almost non-branching tech log from Civ5.
they tried to sell a mod as a full price game
I agree.
No terraforming
Lack of unit designer
Uninteresting leaders
3 civics/playstyles
Leaders that all believe in basically the same thing, and it's the same thing that caused Earth to need to send colonists into space to begin with, as a desperate measure rather than an optimistic next-step for a successful human civilization. All those leaders none the less act as if this urgent partial-evacuation WAS the latter rather than the former. The thematic signalling in the game is confused throughout. To try not offending anyone, they made no impression either beyond making your only leader choices current-year Centrists. Free-markets, but regulated ones. Social democracy, but a narrow Overton window. International cooperation, serving national interests. Fence-sitting, but with both feet on the ground.
>The thematic signalling in the game is confused throughout. To try not offending anyone, they made no impression either beyond making your only leader choices current-year Centrists. Free-markets, but regulated ones. Social democracy, but a narrow Overton window. International cooperation, serving national interests. Fence-sitting, but with both feet on the ground.
Anon, I WISH BE was this fricking bolt. In reality, you have 8 absolutely interchangable paper dolls that affect nothing, have no personality, no agenda and basically mean nothing. Not even mechanically, since the differences are so small, they are completely ignorable (especially since sponsors are far more impactful and identical for everyone)
*bold
I admit anon, I may be head-cannoning too much based on the dull profiles for each of them
>Fence-sitting, but with both feet on the ground.
Can't be a very high fence then.
This right here.
I still play it over Civ5, honestly, but it's still not as good and not nearly as deep as SMAC.
>SMAC
>"Ideology will be most important in the future, nations and ethnicities will lose relevancy after planetfall"
>SMBE
>"Uh, so basically, nations send corporations out into space and they just remake the nation in space; also human racists, bugfrickers, and crazy technophiles"
It's just a coincidence that the leaders of the different factions fit neatly into the concieved ethnic stereotypes of the devs.
>Chinaman literally leads a human hive
Bravo, Nolan.
Ethnicities actually won't, seeing as maintenance of proper biological and cultural variables is necessary to ensure humanity stays alive and doesn't lose its history, especially in SMAC context, but it certainly won't be in the same tiresome ideological warfare way those people do you meant.
That aside, nations won't lose relevance either, though it will be hard to maintain.
That's an interesting premise for a game, playing as an agent and working on how to not lose historical connection with the homeworld, stopping rebellions and corporations.
That sounds like a pretty damn nice game concept, where merely ensuring Earth isn't forgotten is half the battle.
Indeed.
Worse than that, if we ever do go in space, depending on infrastructure advancement, ensuring that humanity doesn't lose itself, including losses via biological adaptation to local environments is going to be a constant problem as well.
And terrorists, of course, constant CT operations.
It'd make for an interesting FPS RPG RTS hybrid game, first person view, with well thought out command order issuing system, with good architecture and overall high detail in sci-fi setting would add to immersion and a sense of urgency.
A lackluster mod to a shitty game, sold as a stand-alone game, all in the monumental shadow of SMAC
>mod to a shitty game
Huh? Civ 5 is a solid game especially compared to the mess that is Civ 4
why do you keep fricking making this thread? were the first 10 not enough for you?
I am a different OP
Just wondering why this game didn't take off when even Civ Revolution was popular
Because civ rev was a micro civ. Its just an even more simple game that people could easily get into or just play passivly. Beyond earth was just civ 5 with a bunch of half assed ideas and no background to build it up.
I don't use this word often, but it was soulless. Like the textbook definition of soulless.
Yeah soul soulless definetly get overused but there are cases to whip the term out
What went wrong with you that you have to make this thread every week?
What makes you so obsessed with a mediocre soulless game that the rest of the world has all but forgotten?
he bought the hype and was scarred forever, this is him literally coping
technically nothing.
you got civ 5 ported to a new setting, surprisingly people that liked 5 for some reason didn't like BE, even though they are nearly identical games and therefore the game has been denounced as a failure and people moved onto a much worse game, known as civilization 6 with its the sims 4 graphics and goofy tile management system
needless to say, people who loved 5 and for some reason hated BE are fricking morons who don't know what they want
Imagine being so fricking young, your scale of reference is Civ 5 and anything after it, but not much less before it
>Imagine
I'm gonna ask again - you've changed the format solely to prevent people from telling you to knock off sojak posting?
Why are you talking to me like I've met you before, schizo? For the last time I'm not in your wall.
why the frick would i compare it to anything else when its very different from all previous iterations
if anyone expected BE to be alpha centauri, they are drooling fricking idiots, including yourself
Whoah, careful with that edge, or you gonna cut yourself!
there is nothing edgy about what i said, your response was unwarranted and stupid, have a last (you) from me
So bland it's unreal
I still played like 200 hours
expect: alpha centauri
get: civ 5 reskin
What went wrong?
I don't know what ti was, I just coulod never get into the aesthetic of the whole thing.
I guess you could say it was truly "soulless"
I don't know. It's like they decided to make it as bland as possible. All I remember is that I installed it and got bored in the first 30 minutes.
Civ games were always kind of boring and shitty, but historic / national flavour made them fun. Like you generated fun alt history memes with napoleon killing all the nigs or whatever the frick, instead of
>this generic group of bland future people won against this generic group of bland future people
when you remove historic flavour all you're left with is a boring board game vs inept braindead opponents
Space 🙁
The game is mostly the same as Civilization 5, except every divergence from the basic template Civ 5 provides makes it worse.
>Art design varies between bland and ugly
>Tech web just doesn't work as well as a tech tree while not really changing the game
>Leaders are all extremely boring, tries to split difference between Civ historical civilizations and AC philosophies, ends up weaker than either.
>Unity/Purity/Supremacy aren't very interesting choices after the first one or two runs through. Made worse by weaknesses in faction design.
>Tech quotes are shit
>fragments of interesting lore are hidden in the civilopedia where no one will read it, has no impact on gameplay anyway
>>Tech web just doesn't work as well as a tech tree while not really changing the game
Blatantly false. Civ 5's tech log is a joke. The tech web is the one thing CivBE actually did right. It offers way more variety than that dumb, almost non-branching tech log from Civ5.
>The only game I can compare BE is equally broken Civ 5
Zoomers gonna zoom
Would have been cool if it was like an additional extension of the map you were playing on and the game extended to the future.
What little soul it had was killed during testing. Turning everything into a board game ruined Firaxis.
How is the Planetfall mod for Civ 4? I recently started replaying that game and found I really enjoy it.
How's that other game, Pandora First Contact? Is it any better?
Was canned just when it was getting good like most 4x games.
Also what the other anon said about trying to sell a dlc as a full priced second game.
No soul
How many more threads do you need to find your answer you absolute mong?