World's SoS feature worked so much better than Rise's matchmaking.
It's almost impossible to join a random hunt in Rise that isn't all but over. Meanwhile World you can specifically join hunts that have just started.
Honestly, I can't believe this is not talked about enough. For as much as people liked to shit on World's multiplayer, whenever I play it is so easy to get people to join my hunts or join other people's hunts. It didn't even matter if it was low rank, high rank or master rank.
I don't understand why Rise didn't include the 16 man online sessions at the very least.
Is it really true that Rise has a save bug feature that Capcom still hasn't fixed yet? I've read about that in the Steam reviews
How can you prevent that?
Honestly, MH is the ONLY game where this kind of thing to me is a complete no-no and turn off. Since this game requires hundreds of hours to farm and shit, losing all that progress would make me want to off myself completely.
So is it a real thing? Or just people who have done shit with their saves?
It was clear that they had hastily added on content after Rise was a massive success. The expansion was nice but it was clear they had no idea what they were doing with Rise as a whole.
Rise: >too easy >has shit graphics and art style >has shit matchmaking (spiri birds also ruined it) >wire-bugs watered-down the unique feel and importance of specific weapon classes, making combat feel like bouncy, flashy, over-the-top DMC action button-mashing fest >has shit level/biome design >has shit events & event rewards.
Palamutes and followers are cool though. Happy they got rid of seasonal FOMO events in favor of permanent ones. OST is much better than Worlds as well.
I can agree with that. It also feels like a filler-game that was utilized as an experiment for their upcoming and inevitable open-world monster game with its focus on wirebugs and palamutes. Also felt like Capcom's attempt and catering to their Japanese fans with it being on the Switch and having so much pre-Tri pandering with its returning monsters, aesthetic and returning locales and armor sets, especially in Sunbreak.
Poopbreak master rank is easier than world low rank anjanath, it's such an embarrassment. Between the bright primary colors, the neon anime dildo weapons, and the casualization of both gameplay and graphics, it's clear rice was made for literal infants.
>Between the bright primary colors,
Older entries had pretty bright primary colors at times though. >neon anime dildo weapons
MH ALWAYS had that. >it's clear rice was made for literal infants.
No, it was clearly made to accommodate their original Jap portable playerbase who didn't like MHW, and I suspect this is the start of a pattern that Capcom will follow for future entries from this point forwards. That is to say, we'll get one "mainline" generational high-end AAA entries that accommodate their new and massive western & international playerbase, and then one half-assed experimental generation entry for mobile or Nintendo consoles with dated hardware to accommodate the casual Japanese/east-asian playerbase.
>older entries
Who fricking cares, World is the first entry in the series that actually matters.
1 year ago
Anonymous
This, I don't care about BING BING WAHOO casualized anime bullshit, world is made for actual adults, not tendie manchildren and literal children
1 year ago
Anonymous
While you're not wrong, it's pretty clear that World must've had a negative affect or impact on MH's core Japanese fanbase to some degree, hence the reason Rise exists.
And I can understand why Capcom doesn't want to lose relevance with their core Japanese playerbase, the franchise is literally a massive merchandising & entertainment phenomenon over there.
My friends and I hit rise's endgame and basically realized the shit just turns into a fricking roguelike adjacent concept with the infected monsters and the random talisman and curio rolls.
It was fun for like 100 hours still, but homie what the frick I don't want to fight ten red glowing hermitaurs
rise is more fun but it's uglier and mhw has a more traditional mh gameplay with a bit more thinking and less hyper mobility and full counter garbage
also the monsters are more epic and the hits feel way better than rise, way chonkier
This again.
Cut off half the information and try to tell us one is failing. Rise is a better game than world and more accessible.
If you actually check the Steam charts Rise has more players and a higher number of peak players over the last 30 days.
World has increased because it's cheap since its an old game and there has been a shitton of sales.
This is a very good lesson on how misrepresenting statistics can paint a very different picture of what is actually happening.
Avg players for World is at 15,590. For Rise it's 17,427.
>nu-monster hunter fans flaming and console warring >will never go back to comfy adhoc parties >will never play tri again being thankful there's a new MH to play rather than b***h it's on wii >will never collectively b***h they don't release portable 3rd to the west >will never enjoy 3U's lobbys with friends on 3DS/wii-u >will never collectively b***h about the french in 4U >will never again experience the monster hunter vita drought where we all played MH clones to cope
Worst thing that ever happened to MH is that it went mainstream. Now we have corporate wienersuckers unironically defending $300+ worth of microtransactions.
>flock back to World
There aren't actually that many Rise players that went back to World, most of them just stopped playing
World's playerbase has continued to be largely the same regardless of how Rise was doing (it's also like 80% chinese)
I don't like Rise but I actually hate World more, I couldn't even stomach playing World while it was new, much less imagining myself going back to it now. I really don't get how it still has this many players to this day. The last MH I enjoyed was FU on PSP
Rise was targeting a more casual audience, who are more likely to drop the game after 100 hours or so. You may not like them targeting a casual audience, but it's simply good business. They can make games that target both the hardcore and casual audience and make money off both groups.
Why World has such a lackluster selection of monsters, every monsters prior to iceborne is mediocre at best, and the only great ones are the title update monsters from Iceborne
I will never not be mad that they included the Defense Lock armor skill, to prevent the defense down status, when no large monster in basegame actually inflicted it, that little piece of shit, Barnos? it has a rare vomit attack that inflicts defense down.
look at how many armor sets in basegame World had Defense Lock.
it's pretty much just solid evidence that Deviljho was part of the game from the beginning, and they took it out just to repackage it as DLC, I hate what happened to Monster Hunter with World's release, the monetization feels so fricking soulless.
oh i forgot homosexual zoomer tourists don't actually want to talk about video games and they can't handle anyone telling them something that might challenge their train of thought. have a nice day Black person
Rise's region lock on steam completely killed any momentum with randoms. You can either join 4 player lobbies that disband after a few rounds or use the SoS system and join the hunt when it's already over. World had 16 player lobbies, so you could at least find a group within a massive party, or just alternate between groups without even leaving the lobby. The SoS system was also better because you can see when matches began and decide to join instead of having the game decide for you. Of course, if you already have a premade group then it doesn't make a difference either way. This is just the perspective of someone who doesn't have monhun friends and hops from game to game with randoms.
>World had 16 player lobbies, so you could at least find a group within a massive party, or just alternate between groups without even leaving the lobby
Too bad that never happens because randoms just join your lobby to join SOSes alone. World is the only MH I ever played where rooms filled with people who didn't talk or even play together.
I'm a world baby and have been playing rise since it came out, have about 40hrs atm, I'll try and list what I like and dislike.
>Pros
Weapons across the board handle pretty well and I'm *generally* in favour of the changes made, ie. Hammer has even more mobility and you don't need to constantly micromanage the charge.
Silkbind attacks and wyvern riding are good replacements to how mounting worked in world though i wish there was a better way to deal damage to the mon you've ridden.
Item gathering happens in one click, like that a lot. >cons
Jesus christ it looks like shit, especially when world was so pretty. Really showing its providence as a switch game.
The arbitrary separation of hub and village quests is gay as aids, especially when you can skip most of the hub progression just by progressing the village quests.
It's easier than world I think, might just be because I have well over 400 hours in world.
Massive overdependence on the buddies, I don't want to have to micromanage a team of cats and dogs to use the argosy or pal patrol features.
Rampage missions suck, probably even worse than the magdaros sieges, literally who wanted a tower defence mode?
I agree with most of your points except >wyvern riding is actually AIDS >world is significantly easier >rampages suck, but zorah is significantly worse, especially when you consider just how much world was gimped due to how much dev time zorah ate
>wyvern riding is aids
I don't like how it breaks the pacing of the hunt so much and it's literally just a dps loss if you trigger it on a solo monster that you're trying to kill. Any skilled player can definitely dish out more damage than the wallbangs do. I do prefer it to mounts though. >world is easier
Prolly, as I said, I was new to the series with world which is probably why I think it was harder. >rampages suck but Zorah worse
You're probably right there but also keep in mind how many sieges there were compared to the rampages. For me the main reasoning is that zorah sieges still felt like the same game, the rampages feel like their own arcadey spin off game
>The arbitrary separation of hub and village quests is gay as aids, especially when you can skip most of the hub progression just by progressing the village quests.
It's actually a good thing considering the alternative would've been village difficulty only like World.
But in World there was no separation, anyone could join any quest and they were all treated the same. The village quests are so easy that they're just a mind numbing slog to tick off boxes before you're allowed to progress with no real challenge, everything should've just been scaled to hub level, get rid of the village quests entirely.
>But in World there was no separation, anyone could join any quest and they were all treated the same.
Yeah but because they're the only option, and they have to be accessible to beginners, they're village difficulty. Except that unlike with village/hub separation you don't get the harder set of quests at all, just the village tier ones. >everything should've just been scaled to hub level, get rid of the village quests entirely.
This is correct but Capcom is never going to do that. It's either separate, or only village difficulty.
It means that World's quests are all at the same level of difficulty that village quests would have been in the other games. In those games village quests were basically like the easy level entry point and hub quests like the tough, proper challenge. World only gives you the former until you hit the DLC content where the difficulty suddenly skyrockets.
>tendie >shitch >rice >poopbreak >graphical censorship
It's amazing how eric keeps insisting that it's just nintendo fans(in a platgorm-agnostic fanbase) screaming at a bogeyman then turns around and regurgitates the exact same talking points every single day.
Gotta hand it to the guy, he's dedicating his time into this.
I admire shit like that from autists, who have a passion and one passion only and it is their duty to see it through by themselves.
Like tamers12345, of course this dude has no candle to hold against the mighty tamers but still.
Gotta hand it to the guy, he's dedicating his time into this.
I admire shit like that from autists, who have a passion and one passion only and it is their duty to see it through by themselves.
Like tamers12345, of course this dude has no candle to hold against the mighty tamers but still.
you don't actually believe it's just one guy shitting on a game right? you're not that schizophrenic right??
Tendies are legitimately unhinged and have concocted a fake boogeyman they call "eric" and blame all criticisms of bingslop on him so they can pretend that normal people don't all hate them and it's actually just one guy
If you didn't want people to call you by your name than you probably shouldn't have doxxed yourself in a rant about Mega Man 11 or maybe try not being mad at a game for existing on a certain company's platform.
He apparently lost it when MM1 was announced and wrongfully assumed it was a switch exclusive. I don't remember the archive link but he posted a screenshot of his browser which revealed account information and people naturally followed it and found photos and that his name was eric. He used to be referred to as "blundergay" before then.
1 year ago
Anonymous
*MM11
1 year ago
Anonymous
NTA, but to add, he was defending mighty number 9 of all things, because despite being multiplat, he saw mighty number 9 vs mega man 11 as a proxy fight for sony vs nintendo.
This is the exact reason he's so gung ho about world vs rise by the way.
1 year ago
Anonymous
Funny that this same anon that shits on Rise's graphics likes Mega Man and Mighty no 9 off all things
1 year ago
Anonymous
Because there's a very big difference between >low-end graphics >low-end graphics, nintendo
He always uses one of his catchphrases in every post, and in these bait threads are the only time I've ever read the term 'graphics censorship'.
I don't blame you if you think this is stupid since this is your first MonHun thread and all.
I'm torn. I enjoyed World's larger areas and its environmental affects where you could use them against the monsters and its attention to detail more. Nothing beats shooting a hanging rock and having it come crashing down on your prey. But I prefer Rise's theme and setting more. World nuetered the armor and weapon designs taking out its zaniness to appeal to a western audience which sucked.
Also Feudal Japan theme > Tribal caveman explorer theme
Why would people play the game that looks like shit? I've tried it with the gamepass, but the start is too "japanese", it's a clusterfrick, as a casu I find World to be way easier to get into and more fun.
Because it has better monsters and a better experience that isn't tainted by their weird approach of story progression world had to appease westerners(endless cutscenes and walk and talk scenes in a series that is 100% about gameplay)
>world's weapon moveset (no clutch claw) >rise' roster >oldMH soulful hub village >cast and story as great as 4U's >3rd gen maps
Is it too much to ask for the perfect MH game?
Mostly agree with this, except I think the only weapons that were better in world without clutch claw was HH and CB, GS and LS should be based around GU guild style, Lance/SA/IG/SnS/Hammer/GL should be based on sunbreak but without silkbinds(or some of those silkbinds becoming moves if its worth it), DB needs a big revamp but sunbreak DB with a nerfed aerial movement could do.
The only thing from that Rise that should be carried over is Spiral Thrust somehow being incorporated as a basic move for Lance, if not at least Anchor Rage so you can power up your Lance
I'll never forgive Rise for making monster invasions a fricking joke where the beast you are fighting instantly makes a beeline to the new one so you can press X to awesome.
Inb4 but you can disable wyvern riding!!1! the monster behaviour doesn't change no matter what
>he thinks that MH6 won't be the amalgamation of the worst things in Rise and World
Proving capcom's track record the past 2 entries, I don't have hope for 6.
All of the Sunbreak update monsters have been reskins, and even worse is that the new armors and weapons they provide are also reskins. It's even worse considering they are just making one set instead of having to make a gunner/beta variant.
I haven't played in a while, I think you can use the follower system outside of follower quests? That's cool.
Funny considering that Iceborne title updates added only Rajang, Alatreon and Fatalis and the rest are reskins , nevermind the fact that Rajang should have been in the game at launch but got kicked out for in favor of 15 reskins(if you count Scarred Yian Garuga) and the game had more reskins in the base game too, Rise on the hand barely had any of those said reskins and they were better selected than stuff like Pink Rathian or Brute Tigrex.
Poopbreak is ONLY recolors
The gay vampire dragon is just a recolored velkhana
The monkey is just an even weaker rajang
The wolf is just an ice subspecies of odogaron
They literally made a fire version of Shara ishvalda as their final boss because everything is fire in poopbreak
World has >actual good graphics >behemoth >nergigante >kirin armor >shara >velkhana >alatreon >kulve >MOTHERFRICKING FATALIS
rice has >shitty recolors no one cares about
Either the gameplay clicks with you or it doesn't. World's progression expects you to be playing it solo so if you didn't enjoy it then you likely won't like other games.
I honestly have way more fun playing it alone than with friends, but I'd still say to give it another shot with Rise because it's less clunky and boring since you don't have to sit through hours of cutscenes
I hate World, but I have to admit that Rise is only better in the new monsters department by a small margin. A lot of the new monsters are basically rehashes of old monsters (Apexes) with worse design, unfortunately.
They're not bad hunts by any means, but their design being streamlined was an awful choice and having no gear to make was an even worse choice. It's also hard to say they're "new monsters" when they get so much from the deviants
>it released primarily as a Nintendo Switch game >Nintendo Switch has a huge market share >most if not all the people who wanted to play the game bought it on Switch >they didn't feel a need to buy the game again
why are you trying to turn this into some kind of cope to suggest World is better when they're both being compared on a secondary release platform?
rise is great but world is just better especially on pc it just has better pc features way better online with lobbies not just limited to 4 you can have say 6 people and go on 3-3 investigations or 4-2 investigations and really switch things up. so it's just the better one for playing ad nasuem, for that and a few other reasons.
>posting to say World has more players >Rise's Average is higher than World's in the image >this picture actually suggests OP was waiting for World to spike out of the average to take this screenshot
actually deranged.
It's mostly just one VERY dedicated shitposter. He'll probably get banned in this week's famitsu thread and we'll be able to have a civil MH thread for a couple days.
>I like all the games except Freedom, though.
Yeah, no matter where you go the consensus is usually >>As long as it's not 1st Gen, it's gud
And while Freedom is the best way to tackle it (MAYBE the Wii port of G), it's still painful at the end of the day.
It's just an inferior version of World. It struggles to have any appeal because all anyone thinks is "World, but remade for Switch, and made more casual for switch players".
'kiddie'
'bright primary colors'
have you played ANY MH game before World, you fricking child?
1 year ago
Anonymous
No because I only play good games like world, why would I play casual kiddie bingtendo slop?
1 year ago
Anonymous
>replying just to hear Eric's next cookie-cutter response a minute from now
your game is boring shit, boy, deal with it, the chip on your shoulder is eating away at you.
imagine thinking any MH game is more casual than World
that was the game that introduced Mantles, FRICKING MANTLES.
and the extra mobility it gave to Hunters, without monsters that could compensate for that.
by the time they made Rise, they knew what to do to keep things going, the ability to keep a hunter on the backfoot and put them in a cycle of healing had returned because guess what, they made the monsters faster in Rise, you can actually see their speed has been increased, especially in Zinogre.
Wirefalling is a beginner's trap because it has zero invinicibility frames, and I see fricking idiots getting themselves combo'd when they don't wirefall at the right time, instead of just taking the hit and hitting the floor, the game wants you to move, but it also punishes impatience.
but I suppose you wouldn't know that, would you.
>Two bald men fight over a comb.
Both Rise and World are casual as frick. Arguing which is more casual is fricking pointless, they both take last place.
imagine thinking any MH game is more casual than World
that was the game that introduced Mantles, FRICKING MANTLES.
and the extra mobility it gave to Hunters, without monsters that could compensate for that.
by the time they made Rise, they knew what to do to keep things going, the ability to keep a hunter on the backfoot and put them in a cycle of healing had returned because guess what, they made the monsters faster in Rise, you can actually see their speed has been increased, especially in Zinogre.
Wirefalling is a beginner's trap because it has zero invinicibility frames, and I see fricking idiots getting themselves combo'd when they don't wirefall at the right time, instead of just taking the hit and hitting the floor, the game wants you to move, but it also punishes impatience.
>by the time they made Rise, they knew what to do
you know world and rise were both developed side by side essentially, right? Only with sunbreak were they able to incorporate any sort of lessons they learned from reception and feedback with world. Base rise and base world were both in development at the same time. Nothing that you think you know about world's design was taken and expanded on in rise.
Rise removed World's cool weapon trail effects from my bug baguettes, I will never forgive the japanese.
World's SoS feature worked so much better than Rise's matchmaking.
It's almost impossible to join a random hunt in Rise that isn't all but over. Meanwhile World you can specifically join hunts that have just started.
Honestly, I can't believe this is not talked about enough. For as much as people liked to shit on World's multiplayer, whenever I play it is so easy to get people to join my hunts or join other people's hunts. It didn't even matter if it was low rank, high rank or master rank.
I don't understand why Rise didn't include the 16 man online sessions at the very least.
Laziness and incompetence.
Tendies will look at that and say poopbreak wasn't censored
Cope, poopbreak flopped
>5 million units on PC/Switch is a flop
Cope and seethe, Worldhomosexual
>5 million
LOL, try 500k
It's literally in a community post in Steam made by the developers moron
The same steam where world has more players despite being 5 years old?
look at the average for the last week in the OP anon. world has more players right now because world and iceborne were discounted
So more players?
>you really think devs would do that? just go on the steam community posts and tell lies?
>a publicly traded company would lie about their numbers without repercussions just so morons on Ganker wouldn't lose their argument
Bingtendo does it all the time, and capcom is getting their numbers for shitch from bingtendo
Nintendo literally never did this, take your meds
It's literally been confirmed by multiple independent investigations
Those multiple independent investigations were disproven by another later independent investigation
OH SHIT. THE PLOT THICKENS
Post links, then.
You first
Who do I believe?
Which option will make me more liked in Ganker?
Doesn't care what you believe, only one second is the truth
It was the Nintendo Switch and the game to pc is a port.
That's why, and it's also why generally world is better because the base it's built off of is a bit stronger so you can do more with it
Rise has denuvo
World removed denuvo
🙂
Rise is really good for its own reasons but World is just better overall. Play both. then go back to world like everyone else does.
Rise is a worse World in pretty much every way possible.
Shitch is weaker than ps2, world was made for playstation
PS4 is weaker than PC, your point?
False, over 80% of pcs are weaker than base ps4. Over 90% weaker than ps4pro. Almost zero pcs are more powerful than ps5.
One of these is a game designed for playstation, one of them is a game graphically censored for shitch. Just look at the difference.
>graphically censored
oh no, this moronic underage again
All the food being the same was such a huge disapointment in Rise. But it's not because of censorship, it's because the Switch sucks balls.
Is it really true that Rise has a save bug feature that Capcom still hasn't fixed yet? I've read about that in the Steam reviews
How can you prevent that?
Honestly, MH is the ONLY game where this kind of thing to me is a complete no-no and turn off. Since this game requires hundreds of hours to farm and shit, losing all that progress would make me want to off myself completely.
So is it a real thing? Or just people who have done shit with their saves?
It's just morons that mod their game and get surprised when a new update cause incompatibilities.
world was on sale recently. don't know if it still is
It looks like a mobile game
No graffix no buy, simple as.
oink oink eric
Who the frick is "eric"?
85% of the posts in this thread.
Meds, now
base rise had no endgame, anomaly feel like a pointless grind
world had garbage RNG but farming investigations was at least something to do
It was clear that they had hastily added on content after Rise was a massive success. The expansion was nice but it was clear they had no idea what they were doing with Rise as a whole.
Rise:
>too easy
>has shit graphics and art style
>has shit matchmaking (spiri birds also ruined it)
>wire-bugs watered-down the unique feel and importance of specific weapon classes, making combat feel like bouncy, flashy, over-the-top DMC action button-mashing fest
>has shit level/biome design
>has shit events & event rewards.
Palamutes and followers are cool though. Happy they got rid of seasonal FOMO events in favor of permanent ones. OST is much better than Worlds as well.
I can agree with that. It also feels like a filler-game that was utilized as an experiment for their upcoming and inevitable open-world monster game with its focus on wirebugs and palamutes. Also felt like Capcom's attempt and catering to their Japanese fans with it being on the Switch and having so much pre-Tri pandering with its returning monsters, aesthetic and returning locales and armor sets, especially in Sunbreak.
Poopbreak master rank is easier than world low rank anjanath, it's such an embarrassment. Between the bright primary colors, the neon anime dildo weapons, and the casualization of both gameplay and graphics, it's clear rice was made for literal infants.
>"CASUALIZATION OF GRAPHICS"
I've heard everything now
Cope, that's what it is
Yes, "casualization of graphics" IS pure cope, that's what I'm saying
>Between the bright primary colors,
Older entries had pretty bright primary colors at times though.
>neon anime dildo weapons
MH ALWAYS had that.
>it's clear rice was made for literal infants.
No, it was clearly made to accommodate their original Jap portable playerbase who didn't like MHW, and I suspect this is the start of a pattern that Capcom will follow for future entries from this point forwards. That is to say, we'll get one "mainline" generational high-end AAA entries that accommodate their new and massive western & international playerbase, and then one half-assed experimental generation entry for mobile or Nintendo consoles with dated hardware to accommodate the casual Japanese/east-asian playerbase.
>older entries
Who fricking cares, World is the first entry in the series that actually matters.
This, I don't care about BING BING WAHOO casualized anime bullshit, world is made for actual adults, not tendie manchildren and literal children
While you're not wrong, it's pretty clear that World must've had a negative affect or impact on MH's core Japanese fanbase to some degree, hence the reason Rise exists.
And I can understand why Capcom doesn't want to lose relevance with their core Japanese playerbase, the franchise is literally a massive merchandising & entertainment phenomenon over there.
>casualization of graphics
>a casual game gets more players
Water is wet, more news at 11...Eric
Why are tendies like this? No one with an iq above 50 believes in your fake "eric" boogeyman.
Rise is the most casual MH ever made.
Do not post in Eric threads.
My friends and I hit rise's endgame and basically realized the shit just turns into a fricking roguelike adjacent concept with the infected monsters and the random talisman and curio rolls.
It was fun for like 100 hours still, but homie what the frick I don't want to fight ten red glowing hermitaurs
Scoutflies sucked ass but having a GPS is 10 times worse. Beelining right to the monsters is boring.
>Beelining right to the monsters is boring.
Thst's been every single MH before world.
rise is more fun but it's uglier and mhw has a more traditional mh gameplay with a bit more thinking and less hyper mobility and full counter garbage
also the monsters are more epic and the hits feel way better than rise, way chonkier
Rise is so bad that World is good
Correction, world is the ONLY good monster hunter, at least until world 2 comes out, unhampered by the shitch
anon, this is crapcom we are talking about they only care about sales not making good games for the best pc/consoles
This again.
Cut off half the information and try to tell us one is failing. Rise is a better game than world and more accessible.
If you actually check the Steam charts Rise has more players and a higher number of peak players over the last 30 days.
World has increased because it's cheap since its an old game and there has been a shitton of sales.
This is a very good lesson on how misrepresenting statistics can paint a very different picture of what is actually happening.
Avg players for World is at 15,590. For Rise it's 17,427.
>nu-monster hunter fans flaming and console warring
>will never go back to comfy adhoc parties
>will never play tri again being thankful there's a new MH to play rather than b***h it's on wii
>will never collectively b***h they don't release portable 3rd to the west
>will never enjoy 3U's lobbys with friends on 3DS/wii-u
>will never collectively b***h about the french in 4U
>will never again experience the monster hunter vita drought where we all played MH clones to cope
Worst thing that ever happened to MH is that it went mainstream. Now we have corporate wienersuckers unironically defending $300+ worth of microtransactions.
>flock back to World
There aren't actually that many Rise players that went back to World, most of them just stopped playing
World's playerbase has continued to be largely the same regardless of how Rise was doing (it's also like 80% chinese)
I don't like Rise but I actually hate World more, I couldn't even stomach playing World while it was new, much less imagining myself going back to it now. I really don't get how it still has this many players to this day.
The last MH I enjoyed was FU on PSP
Rise was targeting a more casual audience, who are more likely to drop the game after 100 hours or so. You may not like them targeting a casual audience, but it's simply good business. They can make games that target both the hardcore and casual audience and make money off both groups.
>World was targeting a more casual audience, who are more likely to drop the game after 100 hours or so.
FTFY
Cope
Literally just compare the two. World is grounded and realistic, for adults. Rise is cartoony and shitty looking, for babies.
>World tries to be realistic, for American morons.
>Rise is stylized, for men of taste
FTFY
False. Rice is for casuals and children.
The sales numbers you love to parade around are objective proof that world was made specifically for casuals.
False, tendie
Why World has such a lackluster selection of monsters, every monsters prior to iceborne is mediocre at best, and the only great ones are the title update monsters from Iceborne
I will never not be mad that they included the Defense Lock armor skill, to prevent the defense down status, when no large monster in basegame actually inflicted it, that little piece of shit, Barnos? it has a rare vomit attack that inflicts defense down.
look at how many armor sets in basegame World had Defense Lock.
it's pretty much just solid evidence that Deviljho was part of the game from the beginning, and they took it out just to repackage it as DLC, I hate what happened to Monster Hunter with World's release, the monetization feels so fricking soulless.
Looks like shit
Monster riding is gay
Simple as
World fans don't like playing actual MH games
World is actual monster hunter though, rice isn't
World is actually wyvern hunter, and not even a good one at that, even MH1 had better designs
Have fun doing your raids in World, worldBlack person!
there's no other MH on PC unless you emulate
If you have a PC there's no excuse not to emulate
ok that's fine and your opinion but a majority of people aren't going to emulate.
Frick off predditor
oh i forgot homosexual zoomer tourists don't actually want to talk about video games and they can't handle anyone telling them something that might challenge their train of thought. have a nice day Black person
What is the point of owning a PC if you won't take advantage of its versatility? Might as well just stick to consoles.
Rise's region lock on steam completely killed any momentum with randoms. You can either join 4 player lobbies that disband after a few rounds or use the SoS system and join the hunt when it's already over. World had 16 player lobbies, so you could at least find a group within a massive party, or just alternate between groups without even leaving the lobby. The SoS system was also better because you can see when matches began and decide to join instead of having the game decide for you. Of course, if you already have a premade group then it doesn't make a difference either way. This is just the perspective of someone who doesn't have monhun friends and hops from game to game with randoms.
>World had 16 player lobbies, so you could at least find a group within a massive party, or just alternate between groups without even leaving the lobby
Too bad that never happens because randoms just join your lobby to join SOSes alone. World is the only MH I ever played where rooms filled with people who didn't talk or even play together.
I'm a world baby and have been playing rise since it came out, have about 40hrs atm, I'll try and list what I like and dislike.
>Pros
Weapons across the board handle pretty well and I'm *generally* in favour of the changes made, ie. Hammer has even more mobility and you don't need to constantly micromanage the charge.
Silkbind attacks and wyvern riding are good replacements to how mounting worked in world though i wish there was a better way to deal damage to the mon you've ridden.
Item gathering happens in one click, like that a lot.
>cons
Jesus christ it looks like shit, especially when world was so pretty. Really showing its providence as a switch game.
The arbitrary separation of hub and village quests is gay as aids, especially when you can skip most of the hub progression just by progressing the village quests.
It's easier than world I think, might just be because I have well over 400 hours in world.
Massive overdependence on the buddies, I don't want to have to micromanage a team of cats and dogs to use the argosy or pal patrol features.
Rampage missions suck, probably even worse than the magdaros sieges, literally who wanted a tower defence mode?
I agree with most of your points except
>wyvern riding is actually AIDS
>world is significantly easier
>rampages suck, but zorah is significantly worse, especially when you consider just how much world was gimped due to how much dev time zorah ate
>wyvern riding is aids
I don't like how it breaks the pacing of the hunt so much and it's literally just a dps loss if you trigger it on a solo monster that you're trying to kill. Any skilled player can definitely dish out more damage than the wallbangs do. I do prefer it to mounts though.
>world is easier
Prolly, as I said, I was new to the series with world which is probably why I think it was harder.
>rampages suck but Zorah worse
You're probably right there but also keep in mind how many sieges there were compared to the rampages. For me the main reasoning is that zorah sieges still felt like the same game, the rampages feel like their own arcadey spin off game
There are two mandatory rampages in the entire game
>only 2 mandatory rampages
How many mandatory zorah sieges were there anon?
>The arbitrary separation of hub and village quests is gay as aids, especially when you can skip most of the hub progression just by progressing the village quests.
It's actually a good thing considering the alternative would've been village difficulty only like World.
But in World there was no separation, anyone could join any quest and they were all treated the same. The village quests are so easy that they're just a mind numbing slog to tick off boxes before you're allowed to progress with no real challenge, everything should've just been scaled to hub level, get rid of the village quests entirely.
>But in World there was no separation, anyone could join any quest and they were all treated the same.
Yeah but because they're the only option, and they have to be accessible to beginners, they're village difficulty. Except that unlike with village/hub separation you don't get the harder set of quests at all, just the village tier ones.
>everything should've just been scaled to hub level, get rid of the village quests entirely.
This is correct but Capcom is never going to do that. It's either separate, or only village difficulty.
>only village difficulty in world
What does this mean?
It means that World's quests are all at the same level of difficulty that village quests would have been in the other games. In those games village quests were basically like the easy level entry point and hub quests like the tough, proper challenge. World only gives you the former until you hit the DLC content where the difficulty suddenly skyrockets.
>tendie
>shitch
>rice
>poopbreak
>graphical censorship
It's amazing how eric keeps insisting that it's just nintendo fans(in a platgorm-agnostic fanbase) screaming at a bogeyman then turns around and regurgitates the exact same talking points every single day.
Gotta hand it to the guy, he's dedicating his time into this.
I admire shit like that from autists, who have a passion and one passion only and it is their duty to see it through by themselves.
Like tamers12345, of course this dude has no candle to hold against the mighty tamers but still.
He’s been going for like two days nonstop now on here and Ganker
It’s probably because the new TU stream is tomorrow isn’t it?
Also this.
you don't actually believe it's just one guy shitting on a game right? you're not that schizophrenic right??
Tendies are legitimately unhinged and have concocted a fake boogeyman they call "eric" and blame all criticisms of bingslop on him so they can pretend that normal people don't all hate them and it's actually just one guy
If you didn't want people to call you by your name than you probably shouldn't have doxxed yourself in a rant about Mega Man 11 or maybe try not being mad at a game for existing on a certain company's platform.
Meds, now
Yes, it truly is time for your meds.
>rant about Mega Man 11
What did he do?
He apparently lost it when MM1 was announced and wrongfully assumed it was a switch exclusive. I don't remember the archive link but he posted a screenshot of his browser which revealed account information and people naturally followed it and found photos and that his name was eric. He used to be referred to as "blundergay" before then.
*MM11
NTA, but to add, he was defending mighty number 9 of all things, because despite being multiplat, he saw mighty number 9 vs mega man 11 as a proxy fight for sony vs nintendo.
This is the exact reason he's so gung ho about world vs rise by the way.
Funny that this same anon that shits on Rise's graphics likes Mega Man and Mighty no 9 off all things
Because there's a very big difference between
>low-end graphics
>low-end graphics, nintendo
He always uses one of his catchphrases in every post, and in these bait threads are the only time I've ever read the term 'graphics censorship'.
I don't blame you if you think this is stupid since this is your first MonHun thread and all.
I'm torn. I enjoyed World's larger areas and its environmental affects where you could use them against the monsters and its attention to detail more. Nothing beats shooting a hanging rock and having it come crashing down on your prey. But I prefer Rise's theme and setting more. World nuetered the armor and weapon designs taking out its zaniness to appeal to a western audience which sucked.
Also Feudal Japan theme > Tribal caveman explorer theme
>its another shitflinging worldsperm thread
see you at page ten Black folk
Seething bingtroon
Anyone else looking forward to MH6 next year? I'm kind of hoping they give water combat another go, I think it could be done right.
They can try but realistically, they will develop some new mechanic instead of re-treading that old one.
Thats probably more likely I guess. Maybe they'll expand on the wirebug mechanics to give us full aerial combat or something.
Why would people play the game that looks like shit? I've tried it with the gamepass, but the start is too "japanese", it's a clusterfrick, as a casu I find World to be way easier to get into and more fun.
Because it has better monsters and a better experience that isn't tainted by their weird approach of story progression world had to appease westerners(endless cutscenes and walk and talk scenes in a series that is 100% about gameplay)
World has better monsters though, and a better experience, and better graphics
>What went wrong with MH Rise?
It looks like a Nintendo Switch game ... which it is.
>world's weapon moveset (no clutch claw)
>rise' roster
>oldMH soulful hub village
>cast and story as great as 4U's
>3rd gen maps
Is it too much to ask for the perfect MH game?
Yes
Mostly agree with this, except I think the only weapons that were better in world without clutch claw was HH and CB, GS and LS should be based around GU guild style, Lance/SA/IG/SnS/Hammer/GL should be based on sunbreak but without silkbinds(or some of those silkbinds becoming moves if its worth it), DB needs a big revamp but sunbreak DB with a nerfed aerial movement could do.
The fanbase is built for BBC (Big Behemoth wiener)
The only thing from that Rise that should be carried over is Spiral Thrust somehow being incorporated as a basic move for Lance, if not at least Anchor Rage so you can power up your Lance
I'll never forgive Rise for making monster invasions a fricking joke where the beast you are fighting instantly makes a beeline to the new one so you can press X to awesome.
Inb4 but you can disable wyvern riding!!1! the monster behaviour doesn't change no matter what
>"nintendo totally lies to their investors guys there's proof"
>where is the proof?
>"you first"
homie what
I'm glad Rise flopped it means we will never have to suffer through something similar to to again
>he thinks that MH6 won't be the amalgamation of the worst things in Rise and World
Proving capcom's track record the past 2 entries, I don't have hope for 6.
>flopped
by what metric is the 2nd-best-selling MH of all time a flop?
>3rd best selling capcom game of all time
>was only 100k away from resi7
>if it didn't pass it already, it definitely passed after the ports
All of the Sunbreak update monsters have been reskins, and even worse is that the new armors and weapons they provide are also reskins. It's even worse considering they are just making one set instead of having to make a gunner/beta variant.
I haven't played in a while, I think you can use the follower system outside of follower quests? That's cool.
Funny considering that Iceborne title updates added only Rajang, Alatreon and Fatalis and the rest are reskins , nevermind the fact that Rajang should have been in the game at launch but got kicked out for in favor of 15 reskins(if you count Scarred Yian Garuga) and the game had more reskins in the base game too, Rise on the hand barely had any of those said reskins and they were better selected than stuff like Pink Rathian or Brute Tigrex.
Don't forget that Bazelgeuse, Deviljho, and Vaal Hazak were completely absent from Iceborne in lieu of subs/variants.
Well, Xeno too, but who cares about him, considering that at least Safi had unique weapons
Right I forgot about that. Honestly amazing how the final boss of world didn't even have unique weapon models.
>another tendie b***hing about world having cool and realistic weapons instead of BING BING BING WAHOO bright anime neon dildos
Why are you bringing up nintendo out of nowhere?
I'm not. Only tendies b***h about world, ESPECIALLY the weapons, so by complaining about these things, you're the one bringing up bingtendo
Huh. Can't argue with that logic.
Poopbreak is ONLY recolors
The gay vampire dragon is just a recolored velkhana
The monkey is just an even weaker rajang
The wolf is just an ice subspecies of odogaron
They literally made a fire version of Shara ishvalda as their final boss because everything is fire in poopbreak
Bold statement coming from a fan of the game that could even get an amphibian and had to reskin fish in the expansion
In b4 the "bunny rabbits" post
>hates the rest of the MH franchise
accurate
Goddamn it was amazing that we even had real MH discussion happening over the past weekend. eric must have been banned at the time.
Isnt Rise still being updated even now? How is this possible?
World sold over 50% of 18 million on pc
Rise sold something like 15% of 11.2 million on pc
I want a monster hunter spinoff where I get to play as one of those giant Wyverians.
Rise has the Magalas, Seregios, and Astalos making it better. Simple as.
World has
>actual good graphics
>behemoth
>nergigante
>kirin armor
>shara
>velkhana
>alatreon
>kulve
>MOTHERFRICKING FATALIS
rice has
>shitty recolors no one cares about
Only thing worth salvaging is kirin armor, shara(second form only, rock one is boring), and Alatreon. Sorry kid Shagaru mogs that whole list.
Is MH a game only fun with friends? because I tried world two times as single player and the game was clunky and boring as hell
Most of the time its better solo so you don't have randoms ruining your quest progression
Either the gameplay clicks with you or it doesn't. World's progression expects you to be playing it solo so if you didn't enjoy it then you likely won't like other games.
I honestly have way more fun playing it alone than with friends, but I'd still say to give it another shot with Rise because it's less clunky and boring since you don't have to sit through hours of cutscenes
I love how tendies try to frame the shitch being too weak to render cutscenes as somehow a good thing
>Made for the switch first
>looks like absolute dogshit
>No new features only memberberries
I'll wait till world 2, thanks.
Funny considering all of Iceborne's hype rested on the laurels of returning actual good monsters. Base World's new monsters were total shit.
Base World mogs both Rice and Poopbreak combined.
I hate World, but I have to admit that Rise is only better in the new monsters department by a small margin. A lot of the new monsters are basically rehashes of old monsters (Apexes) with worse design, unfortunately.
Apexes are great fights, even if they don't live up to deviants, the only real issue is the lack of gear
They're not bad hunts by any means, but their design being streamlined was an awful choice and having no gear to make was an even worse choice. It's also hard to say they're "new monsters" when they get so much from the deviants
>Rise is available on every platform
>Eric still can't stop seething over its mere existence even though he can play it now
Who?
I wish Gore Magala was in World, I love that bat homie like you wouldn't believe.
>it released primarily as a Nintendo Switch game
>Nintendo Switch has a huge market share
>most if not all the people who wanted to play the game bought it on Switch
>they didn't feel a need to buy the game again
why are you trying to turn this into some kind of cope to suggest World is better when they're both being compared on a secondary release platform?
rise is great but world is just better especially on pc it just has better pc features way better online with lobbies not just limited to 4 you can have say 6 people and go on 3-3 investigations or 4-2 investigations and really switch things up. so it's just the better one for playing ad nasuem, for that and a few other reasons.
>posting to say World has more players
>Rise's Average is higher than World's in the image
>this picture actually suggests OP was waiting for World to spike out of the average to take this screenshot
actually deranged.
honestly after going back to picrel i think both of those 2 suck
are threads like these what Worldbabs do for fun? their game is the most boring title in the series so I shouldn't be too surprised.
It's mostly just one VERY dedicated shitposter. He'll probably get banned in this week's famitsu thread and we'll be able to have a civil MH thread for a couple days.
Worldbaby who has been going back through the series and:
Rise > World > P3rd > 4U > FU > Tri > Freedom
Haven't played GU yet. I like all the games except Freedom, though.
>except Freedom, though.
everything in MH has its flaws depending on the game but its still kino exept first gen and maybe dos is what ive heard
>I like all the games except Freedom, though.
Yeah, no matter where you go the consensus is usually
>>As long as it's not 1st Gen, it's gud
And while Freedom is the best way to tackle it (MAYBE the Wii port of G), it's still painful at the end of the day.
>WROW
>WROW
>WROW
It's just an inferior version of World. It struggles to have any appeal because all anyone thinks is "World, but remade for Switch, and made more casual for switch players".
But world is the most casual monster hunter
Compare the graphics of world vs rise. You can tell with a single look which one is more casual.
The one with the focus on realism over readability, of course. Casuals are drawn most to those cinematic experiences.
False, the cartoony kiddie one with bright primary colors is for children and manchildren, aka tendies
'kiddie'
'bright primary colors'
have you played ANY MH game before World, you fricking child?
No because I only play good games like world, why would I play casual kiddie bingtendo slop?
>replying just to hear Eric's next cookie-cutter response a minute from now
your game is boring shit, boy, deal with it, the chip on your shoulder is eating away at you.
>Two bald men fight over a comb.
Both Rise and World are casual as frick. Arguing which is more casual is fricking pointless, they both take last place.
Rise is the 2nd easiest game in the series, sure, but there's a power gap between it and world
Who the frick cares?
imagine thinking any MH game is more casual than World
that was the game that introduced Mantles, FRICKING MANTLES.
and the extra mobility it gave to Hunters, without monsters that could compensate for that.
by the time they made Rise, they knew what to do to keep things going, the ability to keep a hunter on the backfoot and put them in a cycle of healing had returned because guess what, they made the monsters faster in Rise, you can actually see their speed has been increased, especially in Zinogre.
Wirefalling is a beginner's trap because it has zero invinicibility frames, and I see fricking idiots getting themselves combo'd when they don't wirefall at the right time, instead of just taking the hit and hitting the floor, the game wants you to move, but it also punishes impatience.
but I suppose you wouldn't know that, would you.
False
>by the time they made Rise, they knew what to do
you know world and rise were both developed side by side essentially, right? Only with sunbreak were they able to incorporate any sort of lessons they learned from reception and feedback with world. Base rise and base world were both in development at the same time. Nothing that you think you know about world's design was taken and expanded on in rise.
Monster Hunter World was released in 2018 and Rise was in 2021, anon. 3 years is a lot of time.
Are you even capable of speaking without spewing out nonstop buzzword salad?
Am I allowed to like Rise and World equally? I really like both
What the FRICK did you just say?
not on Ganker, you're not
rice is shit
goodbye, shit-thread.