What were PC controllers like before 360/Xinput?

What were PC controllers like before 360/Xinput?

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  1. 9 months ago
    Anonymous

    did we even have controllers back then ?
    I feel like most 2000s pc games were rts ,rpg and fps games

    • 9 months ago
      Anonymous

      Yes. Before XInpunt there was DirectInpunt, which for the most part was an unorganized mess.

      • 9 months ago
        Anonymous

        That goes with all of Microsofts Direct bullshit until around DX8. it was just kinda here's code documentation do whatever.

    • 9 months ago
      Anonymous

      I mostly used joysticks back then. I beat Final Fantasy 7 with this.

  2. 9 months ago
    Anonymous

    They weren't awful or anything, but compatibility was always an ongoing issue. Drivers were a constant issue, and many games that were supposed to offer button mapping and such simply didn't work. This was also back before readily available patches were a given, so the odds of ending up with a game that simply didn't work with your controller was a pretty regular occurrence. They get memed on now, but back in the day Mad Catz was pretty well regarded for actually providing broad support for their controls on PC. Microsoft on the other hand was actually pretty bad about making their 1st party controllers like the Sidewinder actually have ongoing support, with lots of users reporting significant issues with compatibility, especially as the legacy ports that supported them were phased out in favor of USB 1.0 and 1.1. Most of these issues were all still tied into DirectInput, the predecessor to Xinput, and what a breath of fresh air it was when that came out. The 360 pad just worked on PC, and 3rd party options like Logitech's F310 actually had a switch on the back for switching between Direct and X Input as people were upgrading to later versions of XP that fully supported XInput, as well as the rollout of Vista. In short, it wasn't great, but it all depended on access and manufacturer. It's so much better now, where you can literally smash any old controller to a PC over USB, Bluetooth, or 2.4, and it just works.

  3. 9 months ago
    Anonymous

    Simply put, we didn't use them.

    PC space was still very different from the console space in the mid 2000s and I wish it had stayed different.

    • 9 months ago
      Anonymous

      >PC space was still very different from the console space in the mid 2000s and I wish it had stayed different.

      QRD? What changed?

      • 9 months ago
        Anonymous

        Big money going into gaming, or rather publishing. Xbox Live. PC started getting ports of console titles on the reg. Blah blah blah.

      • 9 months ago
        Anonymous

        Focus on multiplatform titles as the industry was growing larger, especially PC+Xbox instead of solely PC-oriented titles. It caused the era of "consolization", vastly simplified games and extremely disappointing sequels like Thief 3 and Deus Ex Invisible War.

      • 9 months ago
        Anonymous

        The DirectX-Box made traditional PC devs develop for console first, then port the console version to PC, which resulted in the oversimplification of games that used to take for granted that you'd have a keyboard and mouse and be tech savvy.

  4. 9 months ago
    Anonymous

    More setup required because of wildly different controllers and no guarantee of the same button, eg. "button 1" being in the same place between competing controllers so mapping your controller was a must. Compatibility issues were rampant too. A lot of people simply didn't have one because it wasn't worth the effort, joysticks for flight sims were probably more popular than gamepads.
    Xinput made things a lot easier, but it also killed all controller innovation and confined us to X360-type controllers (1 dpad, 2 sticks, 2 analog triggers and 10 buttons) because that's the only type it allows.

    • 9 months ago
      Anonymous

      >Xinput made things a lot easier, but it also killed all controller innovation and confined us to X360-type controllers (1 dpad, 2 sticks, 2 analog triggers and 10 buttons) because that's the only type it allows.

      What about DualSense and Switch Pro?

      • 9 months ago
        Anonymous

        They can both be used as either DirectInput controllers, the older API that didn't have those limitations. If the game only supports Xinput, you need some sort of middleware to map it into a fake Xinput controller. Steam has this built-in so usually you don't need to do anything, although some of the features on those controllers won't be available unless you map them by hand. For example, if you want to use gyro you'd map it either into one of the sticks or a virtual mouse.

        • 9 months ago
          Anonymous

          Bro, shut the frick up. I would take the strictness of XInput over the dogshit mess that was DInput, easily.

          • 9 months ago
            Anonymous

            Ok cool, but that's in no way related to my post.

            • 9 months ago
              Anonymous

              Shut the frick up, no one cares.

      • 9 months ago
        Anonymous

        Obviously Sony and Nintendo don't make xinput devices, they use USB/Bluetooth HID (human interface divice) standards which may have device specific quirks.
        They get reported to games via direct input, or through rawinput which is a Microsoft standard for user software to access HID devices themselves.

  5. 9 months ago
    Anonymous

    A nightmare of drivers and unsupported titles and it was shit. Some joysticks were cool though.

  6. 9 months ago
    Anonymous

    DOGSHIT GARBAGE
    legit below 50% chance if shit would work at all.

  7. 9 months ago
    Anonymous

    Dope as frick

  8. 9 months ago
    Anonymous

    not everygame works / supported you need driver to make it work on windows xp.

  9. 9 months ago
    Anonymous

    Madkatz garbage

  10. 9 months ago
    Anonymous

    I think joysticks usually saw more use then any controllers.

  11. 9 months ago
    Anonymous

    an absolute pain in the ass to set up with most games

    funny how microsoft did one single good thing by making xinput the norm while they were also busy trying to kill PC vidya so people would go and play on the Xbox 360 instead

  12. 9 months ago
    Anonymous

    Every controller posted at the moment has 6 face buttons though. Now in the off chance that 6 buttons are present there will be no sticks guaranteed.

    • 9 months ago
      Anonymous

      Should modern controllers go back to having 6 face buttons?
      I feel that could be useful in certain scenarios.

      • 9 months ago
        Anonymous

        Depends on game, six face buttons isnt inherently worse or better than four

      • 9 months ago
        Anonymous

        there's no point. instead add paddles to the back.

        • 9 months ago
          Anonymous

          Back paddles are patented and nobody is going to bother paying to license them from corsair.

          • 9 months ago
            Anonymous

            Every third party controller has back buttons anon. Welcome to current century

        • 9 months ago
          Anonymous

          I like 6 button for certain games but both 6 face buttons and back paddles are wildly overrated.

      • 9 months ago
        Anonymous

        No of course not. It's not ergonomic. There's been millions of dollars invested in ergonomic r&d you don't know better. This is the dumbest form of nostalgiagayging might as well say we should go back to the atari joystick
        >inb4 gigachad.jpg yes
        Nobody is going to laugh

        • 9 months ago
          Anonymous

          >This is the dumbest form of nostalgiagayging
          Playing games is nostalgiagayging these days as new games suck en masse.
          Also some people happen to like 6 buttons and there's almost nothing for them on the market.

        • 9 months ago
          Anonymous

          >millions of dollars invested in ergonomic r&d you don't know better
          There is nothing that is "ergonomic" about the base layout of a gamepad we've been using for the past 30~ years. Doesn't matter where the sticks are placed, or how many face buttons there are, or how the grips/triggers/overall shell is shaped; the base "gamepad" shape that has all been derived more or less from the SNES/PS1 controller design is NOT ergonomic.

  13. 9 months ago
    Anonymous

    See the weird thing around the dpad? It's a tiny wheel. Dpad sucked by the way but the buttons were alright and overall build was solid. Thanks for reading my blog entry about my first pc gamepad, have a good day everyone.

    • 9 months ago
      Anonymous

      Is it me or that dpad looks like goatse?

      • 9 months ago
        Anonymous

        There is a degree of similarity, yes.

  14. 9 months ago
    Anonymous

    Real gangsters knew about the PS2 to parallel port lagless kino.

    • 9 months ago
      Anonymous
  15. 9 months ago
    Anonymous

    never worked and had to set them up on a per game basis.

  16. 9 months ago
    Anonymous

    I remember the PC port of Virtual On had support for two joysticks.

  17. 9 months ago
    Anonymous

    Happen to own a saitek like that. Rubber melted from sticks in about year 2009. Three face buttons (digital, rumble and s) do their own stuff and can't be mapped so for start/select you have to use additional regular buttons. Also square gates on sticks are a bit weird and the dpad isn't the best.

  18. 9 months ago
    Anonymous

    all over the place, most people just played with keyboard and or mouse.

    Pic related is pretty neat, it plugs between PC and keyboard, and it allows you to map any buttons to any keyboard, and this is done via hardware and not software, so it works with anything, literally. Microsoft sidewinders had similar thing but via software and it worked good enough when it worked.

  19. 9 months ago
    Anonymous

    i had some windows 95/98 joystick that i used to play shit like asteroids and not much else
    my dad installed the drivers for me but knowing days of ye olde that was always a manual and dumb chore
    i can sorta recall it was just a dumb piece of shit, very hard for my child hands to manipulate. i'd lose the space ship because i couldn't crank the hog hard enough.

  20. 9 months ago
    Anonymous

    It was that logitech controller you could get at walmart and every game was a nightmare to make it work with. Only shit that worked consistently was emulators.
    >$40
    Holy shit lmao it was $12-20 back in the day.

    • 9 months ago
      Anonymous

      Price went up because of that sub thing, guess you haven't been here for a while

    • 9 months ago
      Anonymous

      I had thats predecessor, when it worked it was alright, the d-pad was not that great though. But the build quality was complete ass, I had to RMA it few times as it kept not working after while or went completely unresponsive, until I got tired of it and bought playstation controller adapter.

      Only moronic gays used controllers back then and it used to be a small percentage which is why the marker for pc controllers was small up until the x360 released

      Dumb zoomers

      most people used controllers for emulators

  21. 9 months ago
    Anonymous

    The best

  22. 9 months ago
    Anonymous

    If you had one at all, it was probably a joystick for stuff like Decent. Most PC games weren't designed around gamepads.
    They did exist though and they were generally not very good compared to console ones. But it was still better than trying to play emulated games with a keyboard.

  23. 9 months ago
    Anonymous

    Only moronic gays used controllers back then and it used to be a small percentage which is why the marker for pc controllers was small up until the x360 released

    Dumb zoomers

  24. 9 months ago
    Anonymous

    >want a symmetrical style controller to use on PC
    >can't get legit DS2s and DS3s that easily
    >have a Dualsense but the d-pad is downright unusable for old games
    >want to get a DualShock 4 but don't want to go back to using micro USB

    help me out fellas, I'll have to take the chinkpill if there is no other choice

    • 9 months ago
      Anonymous

      I have a few 8bitdo controllers and they are all great. Take the plunge, Chang.

    • 9 months ago
      Anonymous

      8bitdo controllers are fine anon
      You don't even need to buy that "Xbox" version if you are on PC, just pick any other 8BitDo controller and you are settled.

    • 9 months ago
      Anonymous

      For 40 it's okay. Thing I don't really like about these 8bitdo ones is the triggers feel way to squishy

    • 9 months ago
      Anonymous

      Logitech F310 is what I'd normally suggest, but the 8-way d-pad is probably gonna be an issue for you with older games.

    • 9 months ago
      Anonymous

      there's really no other choice sadly. I get what you mean with the dualshock 4, I left mine plugged in all the time, and the usb port still got loose in like 7 months, I would be playing something and it would disconnect if I moved. shit sucks

    • 9 months ago
      Anonymous

      I like my 8bitdo more than the DS3 and 4.
      I only ever liked the DS1 and 2 more but those are impossible to get now.

    • 9 months ago
      Anonymous

      I thought the Dualsense dpad was pretty good aside from the gross glass texture. I couldn't trigger any false diagonals even intentionally rocking the individual directions

  25. 9 months ago
    Anonymous

    it was a very fricking dark time i tell u what
    imagine being forced to use kbm for your emulators
    dark fricking times

  26. 9 months ago
    Anonymous

    i still don't know how I made controllers work back then, sometimes it worked fine, other times it refused to work no matter what.

  27. 9 months ago
    Anonymous

    I have similar saitek. My aunt mistakenly bought it for my ps1. It lay in the attic for many years. Emulated Crash and Spyro with him. She died of cancer, I keep it as a memory. She also gave me the Prince of Persia, the Sands of Time.
    sobbing

  28. 9 months ago
    Anonymous

    So bad you may as well pretend pads for pc gaming didn't exist back then.

  29. 9 months ago
    Anonymous

    we had this serial port control stick that worked half the time and also didn't. it was hit or miss. project64 emulator could detect it but good luck getting it to work for halo demo.

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