Can't speak for NES but on most Genesis games they ran at 50hz and were notoriously slower. I've also heard Crash Bandicoot 2 is oddly faster in PAL since they overcompensated when optimizing the game which is kind of funny to think about
Ones I can think of are Gremlins, Dragons lair and bubble bobble nes, Castlevania bloodlines changes a minor scrolling issue in the first area. One of the worst ones is mission impossible for N64 removed all the fun cheats.
Does anyone here who grew up with PAL still prefer to play the PAL version of games with slowdown and squished AR intact because that's how they remember the games being? Or did all PALgays decide all of that was a crock of shit and just play the NTSC versions?
Grew up with pal and can't stand pal especially for 2d games. Euro devs games are usually ok or sometimes better.
Tl;dr PAL versions ran at 5/6 speed if the American/Japanese developers were lazy, which most were until the PS2 era. However, almost overnight nearly all devs properly ported their games starting with the PS2 (Dreamcast was also quite good for it I believe).
Long version: American and Japanese TV’s were 60 Hz, PAL TV’s were 50 Hz. To make a game programmed for 60 Hz display properly on a 50 Hz TV, you’d either need to reprogramme all the frame timings or just slow down the framerate to 5/6 of the original speed; most developers chose the latter until about 2000.
However, in those days the rate at which the game was processed was fundamentally tied to the framerate, so slowing down the framerate like this would also physically slow down the game to 5/6 speed, which was called ‘PAL slowdown’.
This was ubiquitous on American and Japanese games until roughly the PS2 era, at which point nearly everyone started to properly recode PAL versions. You would get the odd European game originally coded for 50 Hz, most notably Rare games, and even some American/Japanese games with proper PAL ports like Spyro and Crash Bandicoot. FF10 and Devil May Cry are two of the very few major PS2 releases to have PAL slowdown.
You left out the letterboxing. PAL has 624 horizontal lines, NTSC has 525 horizontal lines. So in PAL they blacked out the extra lines, making 15.8% of the screen black (letterboxing), but also squashing the image vertically by the same percentage.
>That squadhing if you put PAL on NTSC TV.
No, it was squashed on PAL, but if you had an older TV or some fancier new ones you could stretch the output to compensate.
I find it very funny to read posts like this from people who obviously were not alive at the time and have no idea how pal works or TVs work
This board is 99% bullshit artists.
There's nothing funny in the slightest about my post. Not all TVs could do this, or if they had vertical stretch it wasn't to the extent necessary to eliminate the black borders. Furthermore, they didn't usually allow you to define different vertical stretch amounts for different inputs of channels. Not only that, but how many typical consumers realised they could or should make this correction?
Yeah no that's not very accurate. What happened was the Dreamcast was released, and based Sega enforced a "mandatory 50 and 60hz option on all PAL games".
At this point players and journos started realizing they had gotten buttfricked all along, and now that they had tasted 60hz, there was no coming back. However, Sony did not enforce the same policy so a lot of devs/publishers did not bother for PS2 games (that came out after the Dreamcast), some early games like FFX and DMC got destroyed for it during reviews (despite their 50hz not being anything special, not specifically worse than most games released before), and that started to scare publishers since if not even Capcom and Squaresoft could get away with it, nobody could, and then they started included 60hz options even when they weren't technically forced to. Still a lot of PS2 games were 50hz only however.
>until PS2
He doesn't know.
Guess I’ve just been lucky with the PS2 games I’ve played.
Yeah no that's not very accurate. What happened was the Dreamcast was released, and based Sega enforced a "mandatory 50 and 60hz option on all PAL games".
At this point players and journos started realizing they had gotten buttfricked all along, and now that they had tasted 60hz, there was no coming back. However, Sony did not enforce the same policy so a lot of devs/publishers did not bother for PS2 games (that came out after the Dreamcast), some early games like FFX and DMC got destroyed for it during reviews (despite their 50hz not being anything special, not specifically worse than most games released before), and that started to scare publishers since if not even Capcom and Squaresoft could get away with it, nobody could, and then they started included 60hz options even when they weren't technically forced to. Still a lot of PS2 games were 50hz only however.
Does anyone here who grew up with PAL still prefer to play the PAL version of games with slowdown and squished AR intact because that's how they remember the games being? Or did all PALgays decide all of that was a crock of shit and just play the NTSC versions?
>Does anyone here who grew up with PAL still prefer to play the PAL version of games with slowdown and squished AR intact because that's how they remember the games being?
Only stupid coomlectors who want to act like their favourite e-celebs
Never forget that out all of the people who only swear by "the real thing" and who are anti-emulation, half of them are PALgays playing shitty 50hz versions.
I play pre PS1 games in NTSC but I like to play a lot of PS1 + games in PAL. Vagrant Story for instance is better IMO with the slowed down combo system.
>the mash and beans combo is all wrong. You'd have onion gravy with that
Get a load of moneybags here. I suppose a sponge pudding for afters would be too poor for you, you'd probably have a bowl of land served with gold and a glass of heirlooms.
I grew up with PAL and still have my old systems. When I moved to the USA, I bought NTSC NES, Genesis, and SNES and there is definitely an improvement imo. PAL is just gimped.
That said, I still use PAL PSX and N64 consoles with NTSC games since the speed differences are negligible there. But the older consoles, it's night and day. Some NTSC games won't run on my older PAL consoles too, or just glitches out.
Can't speak for NES but on most Genesis games they ran at 50hz and were notoriously slower. I've also heard Crash Bandicoot 2 is oddly faster in PAL since they overcompensated when optimizing the game which is kind of funny to think about
Werent they easier?
I know bug fixes were common
Ones I can think of are Gremlins, Dragons lair and bubble bobble nes, Castlevania bloodlines changes a minor scrolling issue in the first area. One of the worst ones is mission impossible for N64 removed all the fun cheats.
Grew up with pal and can't stand pal especially for 2d games. Euro devs games are usually ok or sometimes better.
>Werent they easier?
Plenty of them were speed adjusted, so no slowdown with a lower framerate actually makes many games harder.
Crap. Were they all adjusted?
Tl;dr PAL versions ran at 5/6 speed if the American/Japanese developers were lazy, which most were until the PS2 era. However, almost overnight nearly all devs properly ported their games starting with the PS2 (Dreamcast was also quite good for it I believe).
Long version: American and Japanese TV’s were 60 Hz, PAL TV’s were 50 Hz. To make a game programmed for 60 Hz display properly on a 50 Hz TV, you’d either need to reprogramme all the frame timings or just slow down the framerate to 5/6 of the original speed; most developers chose the latter until about 2000.
However, in those days the rate at which the game was processed was fundamentally tied to the framerate, so slowing down the framerate like this would also physically slow down the game to 5/6 speed, which was called ‘PAL slowdown’.
This was ubiquitous on American and Japanese games until roughly the PS2 era, at which point nearly everyone started to properly recode PAL versions. You would get the odd European game originally coded for 50 Hz, most notably Rare games, and even some American/Japanese games with proper PAL ports like Spyro and Crash Bandicoot. FF10 and Devil May Cry are two of the very few major PS2 releases to have PAL slowdown.
You left out the letterboxing. PAL has 624 horizontal lines, NTSC has 525 horizontal lines. So in PAL they blacked out the extra lines, making 15.8% of the screen black (letterboxing), but also squashing the image vertically by the same percentage.
That squadhing if you put PAL on NTSC TV.
>That squadhing if you put PAL on NTSC TV.
No, it was squashed on PAL, but if you had an older TV or some fancier new ones you could stretch the output to compensate.
Easily unsquishable on a half decent telly though.
I find it very funny to read posts like this from people who obviously were not alive at the time and have no idea how pal works or TVs work
This board is 99% bullshit artists.
There's nothing funny in the slightest about my post. Not all TVs could do this, or if they had vertical stretch it wasn't to the extent necessary to eliminate the black borders. Furthermore, they didn't usually allow you to define different vertical stretch amounts for different inputs of channels. Not only that, but how many typical consumers realised they could or should make this correction?
>However, almost overnight nearly all devs properly ported their games starting with the PS2
ROFL no
Guess I’ve just been lucky with the PS2 games I’ve played.
Yeah no that's not very accurate. What happened was the Dreamcast was released, and based Sega enforced a "mandatory 50 and 60hz option on all PAL games".
At this point players and journos started realizing they had gotten buttfricked all along, and now that they had tasted 60hz, there was no coming back. However, Sony did not enforce the same policy so a lot of devs/publishers did not bother for PS2 games (that came out after the Dreamcast), some early games like FFX and DMC got destroyed for it during reviews (despite their 50hz not being anything special, not specifically worse than most games released before), and that started to scare publishers since if not even Capcom and Squaresoft could get away with it, nobody could, and then they started included 60hz options even when they weren't technically forced to. Still a lot of PS2 games were 50hz only however.
>until PS2
He doesn't know.
With PAL you always had a friend
You're never alone with PAL.
Stoner version
Underrated comment
The PAL version of SMB1, running in 50hz, plays 10% faster than the NTSC versions running in 60hz
as usual people who never played it and who have no idea what they're talking about will try to debunk this
I believe there were (at least) two versions of SMB1 in PAL.
that's true yeah, iirc only the standalone version is speed up and the SMB+Duck Hunt version is not
Had revisions
Compare Pal and NTSC games on emulator it's worst thing.
It's cycle accurate. It's probably more accurate than the RF revision in any case.
Is that the Mattel version or the NES version?
was there any differences between the mattel and NES versions?
I must have had the slow version. The Nes versions music sounds like when you are running out of time on the slow one.
Im enjoying the revision of SMB Pal. Music is funky techno like
Does anyone here who grew up with PAL still prefer to play the PAL version of games with slowdown and squished AR intact because that's how they remember the games being? Or did all PALgays decide all of that was a crock of shit and just play the NTSC versions?
>Does anyone here who grew up with PAL still prefer to play the PAL version of games with slowdown and squished AR intact because that's how they remember the games being?
Only stupid coomlectors who want to act like their favourite e-celebs
Never forget that out all of the people who only swear by "the real thing" and who are anti-emulation, half of them are PALgays playing shitty 50hz versions.
I play pre PS1 games in NTSC but I like to play a lot of PS1 + games in PAL. Vagrant Story for instance is better IMO with the slowed down combo system.
Euro food looks like THIS and they get to have an opinion on PAL vs NTSC?
That's UK food, and as a Brit the mash and beans combo is all wrong. You'd have onion gravy with that tbh. Beans is better with chips.
Your food is processed garbage, don't be out here acting like you're the beacons of health.
>the mash and beans combo is all wrong. You'd have onion gravy with that
Get a load of moneybags here. I suppose a sponge pudding for afters would be too poor for you, you'd probably have a bowl of land served with gold and a glass of heirlooms.
Two versions of SMB Pal. Slow version with slow music. Optimized fastse version with faster music.
I grew up with PAL and still have my old systems. When I moved to the USA, I bought NTSC NES, Genesis, and SNES and there is definitely an improvement imo. PAL is just gimped.
That said, I still use PAL PSX and N64 consoles with NTSC games since the speed differences are negligible there. But the older consoles, it's night and day. Some NTSC games won't run on my older PAL consoles too, or just glitches out.
Kump
https://tcrf.net/Super_Mario_Bros.#European_Version