They were thinking they’d design the ultimate final boss of the second loop of a game that’s already intended for shooter maniacs.
Don’t worry about it, anon, it won’t hurt you. Go play Zelda.
The hitboxes of all of those bullets and your ship are so small that this is actually much easier than what it looks like. It's still not easy, but not impossible either.
as much as i love this game it also makes me furious. programmers intended for this reaction. motherfrickers. will still play it regardless.
>you've played a billion shmups and you're at the upper first percentile in skill, right? Have we got the game for you
Something like that. This is like asking why any difficult task or performance exists.
This is a real event in DDR a few years back: >first, you have get get a AA score on a bunch of level 15-16 song (if you've heard of Max 300, that's considered a 15 by modern standards) >once you do that, you get ONE chance to play the level 18-19 song (to put this in perspective, there were only around 5 songs of this difficulty at the time and there are still only like five level 19 songs to this day). If you pass or fail, you have to start the process over >if you not only manage to clear it, but clear it with a AA, you're immediately thrown in a new level 15 song with a bunch of weird speed changes and automatically fail if you get anything less than a Perfect on a note
There were only like three people in the world who were even in the running to clear it. Things would get boring for the best players if they weren't given a challenge once in a while.
>There were only like three people in the world who were even in the running to clear it.
because anyone slightly good at dance games was too busy playing ITG kek
>forever C+-rank at best at Max 300 tier songs because I refuse to bar-gay
I think I'm still breddy gud though, and it's exercise I probably won't get sick of til my hip breaks.
If it makes you feel any better, there's nothing in 573-era DDR that requires the bar (lots of bullshit in the Supernova games, though). The boss songs in those games are really only annoying because there was such a massive difficulty gap between the level 9 songs and the boss songs. They're much easier nowadays, entirely because the 14 category exists.
Whenever I see something like this, all I can think of is: Does it reallyy matter if it's eight bullets or two million? Your choices are still to move left or right while holding down the button.
>does it really matter, mahhhhnn?
Yeah actually. Your ability to assess that decision every millisecond, along with how long you can push yourself til resetting the bullets with a bomb, depends quite a bit on how many bullets there are and how they're moving. Also implying there aren't patterns that demand 8w movement.
The hitboxes of all of those bullets and your ship are so small that this is actually much easier than what it looks like. It's still not easy, but not impossible either.
I loke touhou games because there's sonething artistic and well designed in the various attacks of the bosses. But this is just a mess. It fkrsnt look fun at all, just putting a lot of bullets for the sake if difficulty.
why can't people accept that sometimes games aren't made for everyone? i'm not a hardcore pro gamer by any means but I don't whine and scream about people who enjoy games outside of my skillset. either play the game until you get good or shut up and play something else.
chink chong
They were thinking they’d design the ultimate final boss of the second loop of a game that’s already intended for shooter maniacs.
Don’t worry about it, anon, it won’t hurt you. Go play Zelda.
spbp. 95‰ of players won't reach the second loop to begin with
>mushihimesama
>second loop
Hi posers
cringe
as much as i love this game it also makes me furious. programmers intended for this reaction. motherfrickers. will still play it regardless.
Bullet hells are moronic, and that is especially true for Cave games, so probably nothing. Just the wind whistling inside their craniums
>you've played a billion shmups and you're at the upper first percentile in skill, right? Have we got the game for you
Something like that. This is like asking why any difficult task or performance exists.
This is a real event in DDR a few years back:
>first, you have get get a AA score on a bunch of level 15-16 song (if you've heard of Max 300, that's considered a 15 by modern standards)
>once you do that, you get ONE chance to play the level 18-19 song (to put this in perspective, there were only around 5 songs of this difficulty at the time and there are still only like five level 19 songs to this day). If you pass or fail, you have to start the process over
>if you not only manage to clear it, but clear it with a AA, you're immediately thrown in a new level 15 song with a bunch of weird speed changes and automatically fail if you get anything less than a Perfect on a note
There were only like three people in the world who were even in the running to clear it. Things would get boring for the best players if they weren't given a challenge once in a while.
>There were only like three people in the world who were even in the running to clear it.
because anyone slightly good at dance games was too busy playing ITG kek
>forever C+-rank at best at Max 300 tier songs because I refuse to bar-gay
I think I'm still breddy gud though, and it's exercise I probably won't get sick of til my hip breaks.
lol they called it bar rape back in the day on DDRFreak
I guess it means I'll forever be the best pleb there ever was if bar-rape is what it means to be pro.
You won't, since there's still no-bar players that finish the hardest songs in the game (on Doubles, no less)
If it makes you feel any better, there's nothing in 573-era DDR that requires the bar (lots of bullshit in the Supernova games, though). The boss songs in those games are really only annoying because there was such a massive difficulty gap between the level 9 songs and the boss songs. They're much easier nowadays, entirely because the 14 category exists.
Whenever I see something like this, all I can think of is: Does it reallyy matter if it's eight bullets or two million? Your choices are still to move left or right while holding down the button.
>does it really matter, mahhhhnn?
Yeah actually. Your ability to assess that decision every millisecond, along with how long you can push yourself til resetting the bullets with a bomb, depends quite a bit on how many bullets there are and how they're moving. Also implying there aren't patterns that demand 8w movement.
The hitboxes of all of those bullets and your ship are so small that this is actually much easier than what it looks like. It's still not easy, but not impossible either.
I loke touhou games because there's sonething artistic and well designed in the various attacks of the bosses. But this is just a mess. It fkrsnt look fun at all, just putting a lot of bullets for the sake if difficulty.
>Troonhou moron
>Getting filtered by an actually good danmaku game
How shocking.
>he hates curtain fire shooters with e-girltastic character designs
Touhou is where superplayers of "hardcore" shmups are born.
superplayers are 50 years old japs who spent their lives in the arcade and never played troonhou dogshit
There's no game design in bullet hells. Younger japs are infantile and love excess.
>wan mirrion burrets wooow
Oh go play Sensible Soccer and shill the ZX and CPC some more, Eurotrash.
seethe and die
why can't people accept that sometimes games aren't made for everyone? i'm not a hardcore pro gamer by any means but I don't whine and scream about people who enjoy games outside of my skillset. either play the game until you get good or shut up and play something else.
listen here dumb dumb mushihimesama is the greatest game ever made and it sounds like you're suffering from skill issues