WHAT WERE THEY THINKING

WHAT WERE THEY THINKING

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  1. 3 months ago
    Anonymous

    Thinking about big boobeams, supposedly.

  2. 3 months ago
    Anonymous

    I played Megaman 2 recently and yea, I couldn't believe how mid I felt about it. This part sucks.

    Meanwhile I also played MM1 and I loved it

    • 3 months ago
      Lenoor

      ?

      • 3 months ago
        Anonymous

        Is that supposed to be a bad part of Megaman 1? that's easy as frick. The platforms immediately to the right of that are a b***h though. But stupid easy with the magnet beam

  3. 3 months ago
    Anonymous

    megaman?

  4. 3 months ago
    Anonymous

    Megaman is bullshit

    • 3 months ago
      Anonymous

      Do you read from right to left?

      • 3 months ago
        Anonymous

        Oh my mistake. I thought it was a game, not a book.

      • 3 months ago
        Anonymous

        Not a good argument for a Japanese game.

        • 3 months ago
          Anonymous

          Makes more sense because japs think backwards

        • 3 months ago
          Anonymous

          They sort pages from right to left, sure, but characters are sorted left to right

          • 3 months ago
            Anonymous

            >characters are sorted left to right

      • 3 months ago
        Anonymous

        But here the correct move would've been to go from right to left. You're making the opposite point to what you intend.

    • 3 months ago
      Anonymous

      It's fairly obvious you have to go to the left because that's the harder path. You have to think like a real Willy.

      • 3 months ago
        Anonymous

        It's "Wily", not "Willy". "Wily" means cunning and deceitful in English, "Willy" is just a diminutive for "William". And the pronunciation is also different.

        • 3 months ago
          Anonymous

          You're thinking like a real Willy, anon.

        • 3 months ago
          Anonymous

          Doctor Albert William somehow sounds more science-y. Capcom should make this a reference in one of their Resident Evil games.

        • 3 months ago
          Anonymous

          You're both wrong. It's Wahwee.

    • 3 months ago
      Anonymous

      This game was meant to involve a lot of trial and error. I don't think you can beat Quick Man's stage with just reflexes.

    • 3 months ago
      Anonymous

      holy shit I made this webm like years ago but I had lost it

    • 3 months ago
      Anonymous

      >First screen makes you drop down the left side to progress
      >Black personbrain doesn't process this at all and tries going down the right side in the next screen

      • 3 months ago
        Anonymous

        The walls slant down and right. This was clearly meant to be a beginner's trap.

      • 3 months ago
        Anonymous

        >Hindsight-tard parading his mental diarrhea
        Shut the frick up.

    • 3 months ago
      Anonymous

      Knowing the level of care and thought that was put into Mega Man 5, I wouldn't even be surprised if the designers didn't realize what they were doing here. In this game, robot masters have multile attacks but all it takes to trap them in a loop of repeating the same one attack is to stay close to them. Then you have Stone Man who has an attack which can only hit the player short to mid range, but which he can only trigger at long range.
      Then they changed R.Coil for something similar, just for the sake of changing it, only to end up making it worse.
      And then you have the weapons.... and you look at development material and the weapons were even worse....

      They had no idea what they were doing with MM5. This beginner's trap is probably unintended and since it's such a late game level it didn't care as much care as the rest.

      • 3 months ago
        Anonymous

        Megaman is bullshit

        In fact I have a theory: I think the entire way down used to be one continuous scroll, a single drop to the bottom, without the platform to stop the player in the middle; which is exactly what MM2-3-4 had.
        But then somebody with deciding power said "this is too hard! add a platform in the middle to make it easier", but his instructions were too vague and the person doing the work misunderstood it, never actually tested it or didn't realize he was making it worse, and they left it at that.

        • 3 months ago
          Anonymous

          Knowing the level of care and thought that was put into Mega Man 5, I wouldn't even be surprised if the designers didn't realize what they were doing here. In this game, robot masters have multile attacks but all it takes to trap them in a loop of repeating the same one attack is to stay close to them. Then you have Stone Man who has an attack which can only hit the player short to mid range, but which he can only trigger at long range.
          Then they changed R.Coil for something similar, just for the sake of changing it, only to end up making it worse.
          And then you have the weapons.... and you look at development material and the weapons were even worse....

          They had no idea what they were doing with MM5. This beginner's trap is probably unintended and since it's such a late game level it didn't care as much care as the rest.

          Here are the spike chutes in MM2,3 and 4. Now, all of these are continuous scrolls. Now imagine you decide to add a platform in the middle and as a result stop the scrolling, you'd end up with the exact same issue as in the MM5 one. When you have continuous scrolling, you can actually see what's coming ahead, plus when you stop the scrolling the player loses control as Mega Man is being shifted down to the new screen (you can see it in the video), that traveling distance in which the player has no control is distance the player would have had control on a continuous scroll.

          Furthermore, if you look at the design of the MM5 chute, the spikes that kill the player in that video, would actually be no threat to the player if it was a continuous scroll like this all the player would have to do is drop down, stand still, wait for those spikes to graze him, and go towards the right a little bit once past those spikes. This kind of level design mentality in which the player doesn't really has to do anything (unlike MM2-3-4) but it "looks" threatening at first glance is typical of MM5.

          In other words all they wanted to do was copy-paste MM2-3-4 but they couldn't even get that right and ended up screwing things up. Same story with X5 really.

        • 3 months ago
          Anonymous

          [...]
          Here are the spike chutes in MM2,3 and 4. Now, all of these are continuous scrolls. Now imagine you decide to add a platform in the middle and as a result stop the scrolling, you'd end up with the exact same issue as in the MM5 one. When you have continuous scrolling, you can actually see what's coming ahead, plus when you stop the scrolling the player loses control as Mega Man is being shifted down to the new screen (you can see it in the video), that traveling distance in which the player has no control is distance the player would have had control on a continuous scroll.

          Furthermore, if you look at the design of the MM5 chute, the spikes that kill the player in that video, would actually be no threat to the player if it was a continuous scroll like this all the player would have to do is drop down, stand still, wait for those spikes to graze him, and go towards the right a little bit once past those spikes. This kind of level design mentality in which the player doesn't really has to do anything (unlike MM2-3-4) but it "looks" threatening at first glance is typical of MM5.

          In other words all they wanted to do was copy-paste MM2-3-4 but they couldn't even get that right and ended up screwing things up. Same story with X5 really.

          I appreciate your posts anon

    • 3 months ago
      Anonymous

      Outplayed

    • 3 months ago
      Anonymous

      more like bullshit man

  5. 3 months ago
    Anonymous

    This is a joke, right? No one really had trouble with such a simple puzzle boss.

  6. 3 months ago
    Anonymous

    MM2 a shit
    play MM4

  7. 3 months ago
    Anonymous

    I don't mean to be like this but you're a f****** p****!

    What were you thinking! You weren't

  8. 3 months ago
    Anonymous

    MM2 was in development for only a few months and only had the bare minimum for QA testing.

  9. 3 months ago
    Anonymous

    Of making a simple puzzle that 8 year old me could still solve

  10. 3 months ago
    Anonymous

    "git gud megagay lmfao!"

  11. 3 months ago
    Anonymous

    do we need this thread every month

    • 3 months ago
      Anonymous

      Yes, because morons still respond to it.
      Its the engagement you frickers want but can't admit to

    • 3 months ago
      Anonymous

      I made the thread because I got here for the first time.

      Supposedly they take way more damage in the Japanese version, so this is purely one of those "make the American version shittier to combat rentals" things.

      I'm playing the JP version on my Famicom. It's the same.

      Don't the walls stay broken when you return.

      Yes but there's nowhere in the level to farm. Most of the enemies are in the rooms with spikes everywhere so their drops land in death pits. good luck refilling the your ammo.

      • 3 months ago
        Anonymous

        stand above the ladder here and wait for them to get close

  12. 3 months ago
    Anonymous

    Supposedly they take way more damage in the Japanese version, so this is purely one of those "make the American version shittier to combat rentals" things.

  13. 3 months ago
    Anonymous

    Don't the walls stay broken when you return.

    • 3 months ago
      Anonymous

      So long as you have an extra life, yup.
      When I was a kid I thought that was the intended way. Blow up all the walls, die, beat it on the second life. Never even thought about all the tricky ways to use the item powers.

  14. 3 months ago
    Anonymous

    >lazy flying brick boss
    >lazy security camera boss

  15. 3 months ago
    Anonymous

    That this would become considered "the best Mega Man game of all time" despite every single of its "experimental" flaws it has (and it has a lot), including this one, simply because it would be the first Mega Man game most would play (whether in Japan or America).

    • 3 months ago
      Anonymous

      No, it's because it's an easy nut to crack. The easy levels are easy and both flash and metal are really useful for the next round of levels. So the game feels much easier to get into than most others.

  16. 3 months ago
    Anonymous

    Here is how it would be without the platform in the middle. Makes a lot more sense to me.

    • 3 months ago
      Anonymous

      This is very clever reasoning and I think you might be right.

    • 3 months ago
      Anonymous

      Oh cool, a quality of life hack for a mega man game...

    • 3 months ago
      Anonymous

      How did you remove the platform?

      • 3 months ago
        Anonymous

        Probably just stitched two clips

      • 3 months ago
        Anonymous

        that game has had romhacking tool for more than a decade, takes 5 seconds to remove it, then when playing I modified the "current level" RAM address so I don't have to play the game to reach that point

    • 3 months ago
      Anonymous

      Pretty cool, anon.

    • 3 months ago
      Anonymous

      That looks way more intuitive.

  17. 3 months ago
    Anonymous

    They assumed players who made it that far weren't homosexual zoomers.

  18. 3 months ago
    Anonymous

    OH MY GOD YOU IDIOTS ARE ALL THE SAME!!! GET FRICKING GOOD!! THIS GAME WAS MEANT FOR 5 YEAR OLDS!!!!

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