What would be the 11th race in TES if you had to think of something? Describe them and explain how you would introduce them.
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What would be the 11th race in TES if you had to think of something? Describe them and explain how you would introduce them.
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boring answer
>Reachmen
They gain independence in The Reach at last and have cool Daedric affinities or something
KINO answer
>Minotaurs
they finally get fricking recognition in Cyrodiil as human beings and integrated into the Empire as allies after the Thalmor buckbroke them.
Falmer
Dwemer
Giants
Minotaurs
Literally just the playable Orc origin story again
realistic answer is another flavor of elf like maormer or dwemer
Imga
I don't need to explain shit, let me play funny monkey men.
bring back either dwarves or snow elves
something frickable
Your mom?
Limlothiit, then?
I'm glad these guys are dead to make furries mad. The only thing better is if they came back but as kemomimi, that'd make them even more mad.
only if Azura or whoever else memes them into having sexual dimorphism
Imga and Maormer are really the only ones that would make any sense, but even the latter is pushing it
Let's see here
There are 4 elves/mer (Altmer, Bosmer, Dunmer, Orsimer)
There are 4 humans (Bretons, Imperials, Nords, Redguards)
There are 2 beasts (Khajit, Argonian)
So the 11th race I think should be a beastfolk. If we're talking about playable races (which I'm assuming) then it would need to be something humanoid that can have roughly the same build as all the other races because Bethesda doesn't want to make a separate mesh for armor or clothing (so unfortunately no Sload). It would also have to be a race that could theoretically fit any build (ie sneaking, magic, melee, etc)
I would go either with some off-branch of minotaurs, Tsaesci, or something completely different like frog or bird people.
For the minotaurs it could be discovered that there are actually multiple kinds of minotaur societies and species including a more reclusive "advanced" one that is smaller than the minotaurs in Oblivion, maybe they were living underground or something. For tsaesci I would guess a number of them arrive as refugees due to war in Akavir and end up staying in Tamriel. For frog and bird people I have zero idea
Orcs and Bretons belong in the beast race category.
You're forgetting the lowest hanging furry fruit: the fox people from Black Marsh (Lilmothiit)
Those are extinct, so making them playable would be about as soulless as making the Dwemer and Falmer playable
I didn't say it was the best choice, just the lowest hanging fruit
>furgays of Black Marsh
Might as well start asking for playable Imga from Valenwood and long dead bird men of Cyrodill next.
>If we're talking about playable races (which I'm assuming) then it would need to be something humanoid that can have roughly the same build as all the other races because Bethesda doesn't want to make a separate mesh for armor or clothing (so unfortunately no Sload). It would also have to be a race that could theoretically fit any build (ie sneaking, magic, melee, etc)
This they practically cut off the feet of every Khajiit and Argonian because they wanted to simplify their workflow. If you had to ask them to rig up the skeletons and model everything for a playable Dreugh they wouldn't look in your general direction. Anything that complicated and unnecessary can be left up to the modders to implement. Right after the mandatory body and physics mods.
Tsaesci, duh
They might do it, but they might not due to it not being copecetic with argonians(lizards vs snakes).
Need more beast races, so Lilmothiit.
Just say that a small portion of the population had actually survived the brink of extinction and are making a comeback.
Those tails are fluffy and in need of touching.
Also love the wide pants and generally thick armor.
Yeah it's not metal or anything, but it still helps cut an imposing silhouette.
If they go with a beast race though, a magically inclined one would stand out better from a gameplay perspective.
Damn no wonder they went extinct, wearing thich as frick winter coats on top of their own natural fur in festering, sweltering tropical swamp heat that's most ideal to reptilian creatures
Who are the Ilth? I don’t remember them being mentioned
They can actually just implement 3 to keep their system going of keeping it relatively even. An asian race, snow elves, and they wolf people. Hell if they wanted another ambiguous mer/beast race like orcs civilize the goblins and make them pretty.
There's no wolf people
make the ohmes-raht playable
why? because it'd be funny
Just make offshoots of existing races so that they're lore-accurate
Split Imperials into Nibenese and Colovians subraces
Split Bretons into Bretons and Reachmen subraces, call the main race Manmer or something
Split Khajiit into Ohmes, Ohmes-raht, Suthay-raht and Cathay (all 4 have been playable in different games but never all at once)
Tsaesci and Maormer are absolute dogshit ideas since their mysteriousness is the whole point
Lilmothiit, Ayleids, Dwemer and Falmer make zero fricking sense
Sload and Imga would be cool but Bethesda would never do it
Minotaurs would be amazing but just like Orsimer they would need to go through an arc where they get civilized first, and also Bethesda would never do it
>falmer make zero fricking sense
frick you I throw my wiener at you
i wanna play a blind pale cave monster.
Split Redguard into Forebears and Crown
And then, for the benefit of the normies, call the Crowns "Yokudan" and the Forebears "Redguard".
You would first need to invent new lore where Hammerfell gets balkanized for those to be considered separate nationalities
Sload.
Anything else frick you.
Just imagine, instead of pic related you'd just get the universal human body but retextured and with a tail and fricked up head
Fun fact: The werewolves in Skyrim got very close to being like that as well
bruh
I never realized that the Dainty Sload had a Sload figurehead
~1000 hours and I still find out new shit about this game all the time
>Fun fact: The werewolves in Skyrim got very close to being like that as well
And instead we got reskinned daedroth with a different tail and a less fricked up head
Sloads are actually not evil, and it's just propaganda to suggest they are (according to my head cannon(ESO need not apply))
N'Gasta from Redguard was pretty evil bro
Yes I form my judgement on an entire race based on the actions of one individual
Sloads are like altmer, in that the only ones who bother to leave there home are the ones who want to do evil depraved shit
Freakshit mutants, all the magic and miscegenation creates abominations with a character creator that lets you make bizarre faces that have real effects on charisma which is an important mechanic. I want a spider faced necromancer that sets all interactions to hostile but gets a bonus for summoning and stealth no one else can get
The lilmothit are coming back.
Yes, but they're anime kemonomimi humans with fox ears
https://en.uesp.net/wiki/Lore:Races
There's ton of races in the setting already, just take your pick.
Tang mo or Imga. Enough cat and lizard shit, I want to be a monkey damnit.
Redguards are a playable race already.
>I want to be a monkey
I have some good news
>Akavir confirmed
>you can now play as the Tang Mo
The snake vampires from Akavir. They would be proper serpents as well, so no legs, and without the ability to wear greaves and boots like the argonians and khajiit from Morrowind. I imagine the broader story of this wishful TES 6 to be that the Aldmeri Dominion have taken most of Tamriel, including Cyrodil, having driven the remaining Empire to High Rock, and that the only thing left to threaten this new order is a second Akaviri invasion
if elder scrolls games were top-down isometric RPGs with no need to recycle the same exact mesh across all races then we could have all the races you'd ever want
b-but muh sex mods
>recycle the same exact mesh across all races
Bethesda did put more effort into making the races more visually distinct from one another back in Morrowind, they just stopped trying since they know the overwhelming majority of people don't give a shit
One thing I've always hated about isometric RPGs is how cities always suck. I've never seen a city in an isometric RPG that felt like an actual town with character, emotional investment, and safety, instead of feeling like just another type of dungeon.
Akaviri snakemen. They are around because descendants of particular group colonizers or refugees from their continent. The sea currents changed because reasons and they were cut off from their civilization.
Kothringi
>native to tamriel
>last remnants of the Nedes
>preferred to go naked
Dremora leftovers from the oblivion crisis
Dremora can't be destroyed, there are just as many of them after the Oblivion Crisis as there were before
Arent there already monkey people in the lore native to akivir or something?
Yes, and also Gorilla people in Tamriel, one of whom played a very major role in Tamrielic history.
Why arent they in any of the games then
Because they mostly just live in Valenwood and because evidently nobody at Bethesda was ever interested in putting them in a game, unlike the Sload and their one appearence in Redguard
In ESO, the excuse for them not showing up despite all of Valenwood being explorable was that the entirety of the monkey people race all colectively decided to literally take a vacation to another dimension together with the biggest city in Valenwood
ESO is so fricking dogshit, litteraly everything they "add" to the world is just a way to suck out all the magic and mystery of the setting.
Isn't the last real lore mentioning them just that they're make-up wearing, altmer worshipping sissy gorilla men?
Prophet Marukh, the guy who indirectly caused the Dragon Break and the descent of the Alessian Empire into religious fanaticism and chaos, is consistently described in lore as a monkey or ape, and depicted as such in concept art
While he's never directly called an Imga in particular, they are the only gorilla people living in Tamriel in the setting, so there isn't any other option
Marukh is also noted for worshiping HUMANS instead of elves, making him a freak among his race. He was also a charismatic genius whereas most of his race are depicted as slavish morons who do b***h work for elves. He's responsible for overthrowing Alessia's first child and damning the race descended from her (the Minotaurs) to being treated like monsters for the rest of this kalpa, breaking Akatosh into several distinct gods (Akatosh, Auri-El, Alduin, and more) instead of just being one guy, and in so doing creating a Dragon Break that lasted at least a thousand objective (let alone subjective) years. Dude is one of the most significant and important individuals in history.
>He's responsible for overthrowing Alessia's first child and damning the race descended from her (the Minotaurs) to being treated like monsters
Still mad
What a fat baby.
He's a prince
Split Imperials into Colovians and Nibenese to minimize the workload
Apparently there are tons of monstrous humanoids like nagas, minotaurs, fish people and its generally wild monstery world outside the empires continent.
>Aldmeris
>an actual, physical place
>Atmora is connecting to Kamal
Interdasting
Maormer is the most usable answer, especially in a game set away from eastern Tamriel
Do you prefer your Tsaesci as not!Japanese humans or snake people?
(If they're snake people, how should a nibenese descendant of tsaesci look like?)
both, they're on a spectrum like the yuan-ti from dnd, from the asians of the lower ranks to complete snek people at the top
Shapeshifting snakes who most often take a form that's more or less identical to the Men they wiped out. That's what's most heavily implied they are.
maybe like the set tribe from vtm
>The serpent-folk ate all the Men of Akavir a long time ago, but still kind of look like them.
>He saw the third pennant, which commanded a legion of inverted gorgons, great snakes whose scales were the faces of men.
>The serpent-folk ate all the Men of Akavir a long time ago, but still kind of look like them.
I love how Mysterious Akaviir was copy and pasted from a brainstorming email, but the casualness of it's prose makes it feel more esoteric
>how should a nibenese descendant of tsaesci look like?
The PGE already discusses it, modern Nibenese nobles with Tsaesci blood have patches of golden scales and snake fangs.
Japanese w/ snek powers
Nipponese snek people with a heavy use of katanas, tachis, sai, nodachis, naginatas etc. If you had to make a concessions for those lazy homosexuals at Bethesda HQ you can do what Dark Souls did by having cobra headed snakemen that can only wear specific kinds of helmets. Humanoid footed sneks occupy the lower levels of society while the full lamia tier snakes persist solely in the upper echelons. Add in what
said to further differentiate them as the true elites of their society.
Why the frick would you invent one when TES already has a dozen minor and foreign races that aren't playable yet?
Black folk
Alfiq. Guaranteed sales.
technically no a new race but can't disagree, I would love to play one
Take your pick
This is missing satyrs, another minor race mentioned to live in Valenwood.
Also if you're going to list Daedra as races you're missing a bunch like Winged Twilights
>all those ESO fanfic races
>daedra but only some of them
>shit that aren't even races like dragons, hist and magna ge
>nedes but no atmorans, yokudans, colovians or nibenese
Some of the ESO fanfic ones are from Arena or Daggerfall like Lamia, just given their shitty ESO designs instead of their original ones.
obviously not what i was referring to, dumbass
Which ones then? I've not actually played ESO.
Black person neither have i, but i have literally played EVERY other game and i know for a fact which races are canon and which aren't
i could even tell you that nocturnals are a deep cut originating from battlespire, so they are a canon thing too
from that image: changelings, nixads, nereids, riekr, skaafin, spiderkith and xivkyn are all non-canon ESO fanfic shit
also forgot to name sea giants, that's ESO shit too
Yeah but I never played the phone games either, so some of them could've originated from those as far as I knew.
the TES travels games were made by a separate studio, vir2l, who were zenimax's phone game subsidiary before they shut down in the early 2010s
they kind of made up their own shit in terms of lore, some of which was just swept under the rug because it didn't really fit with the established setting
the only race originating from those games are the ice tribes who were never mentioned again
however the travels games did introduce the concept of goblin tribal totems and magic stones falling from aetherius, both of which were expanded upon in oblivion
also some parts of their lore did get a few smaller shoutouts in the later games
>atmorans
Nords.
>yokudans
Redguards.
>colovians
Nords again.
>nedes but no atmorans, yokudans, colovians or nibenese
Cut due to causing unnecessary confusion during focus group playtesting. They are and always will be referred to as Imperials.
Nymphs
>No cute little girl demon race
For me, it's a race of goblins that have interbread with the orcs and achieved a human level of intelligence
it’d just be dwemer with specialty in some new crafting tinkerer class
meh
Anything except sload and saeci I guess. Bethesda cant make skeleton for walkingnjelly and snake
Dreugh.
I was reading the books from Douglas Goodall's very recent Morrowind mod and in one of them the Dreugh (and also dragons) are part of the All Flags Navy that waged war against the Sload after the Thrassian Plague
I thought It was a pretty neat concept
There's some Kirkbride book about the Dreugh helping the Empire get in contact with some freaky undersea nation that paid them taxes once then disappeared.
>enlist the help of violent crustaceous animals in order to extort taxes out of Cthulhu
Just Imperial things
>Dreugh up until their enlistment into the All Flags Naval alliance still had some cities to draw power from
>since most people aren't interested in exploring the depths they mostly kept to themselves
>their people devolved and abandoned their homes eventually heading towards land to mingle around the coasts
When most of the provinces were still learning fire the sea peoples already had their great underwater empires of coral. Its just a shame you don't see much more about these freaky crabbers.
Yeah, that's from the Pocket Guide to the Empire 2nd edition. Basically a big shitpost meant to be as bizarre as humanly possible to cleanse the palates from the genericness of Oblivion Cyrodiil
I'd rather treat that shitpost as true lore than anything in ESO, senpai.
>Shitbride
Who cares?
People who like Redguard and Morrowind era lore.
>People who like Redguard and Morrowind era lore
Fun answer:
Skeletons, undead and liches, formed from tortured old souls
homosexual answer:
Na'vi adjacent homosexualry crossbreed with Argonians and Khajiit
Honest answer:
Daedra-Mundane or Daedra-Aedra crossbreed of some kind, handled like Tieflings or whatever in the DnD universe, loved by some and hated by others, with stronger ties to the divines or daedra princes than other races
Dwemer
Numidium aspect has a chance to vaporize your foes or yourself
Whoops, noticed that I missed one.
10 is enough.
Akaviri (asians)
Some short or tall race like a gnome or a giant, shame Bethesda give actors varying height because it breaks their shitty game engine.
I know shit all about the lore but I guess the Imga would balance out the beast races due to I presume their size and strength, but they may functionally compete with Orcs too much though.
I remember reading I think they emulate Altmer a lot so you could make them a civilized martial culture that's aesthetically Elvish. They could contrast with Argonians, who afaik tend to hate Elves, or Dunmer, by being a beast race that are loyal to Elves. It'd be like having a fourth Elf race, to match the four Human races, though whether this would in any way lore viable idk
There are already several fairly obvious choices. The easiest is probbably just the sea elves. They are elves but on an island just to the south of tamriel. They could I guess break up some races like imperials are actually 2 races. There are some monstrous races like minotaurs and sload that could work I guess. Theres the akaviri races like the snake and monkey people.
They'll split imperials into colovians and nibeneans in TES 6 to cram in azn representation by retconning the latter into akaviri mutts
Aren't the altmer basically Asians?
Not really, unless you're referring to that stupid artwork in the Oblivion manual
>yellow skin
>slanted eyes
>live on an island
>racist
???
dats raycest, anon
Altmer are just high elf memes crammed together, they like bugs and crystals and idyllic forests, and are massive magic-huffing nerd racial supremacists.
The Akavir races are Asians. Tsaesci (snakes) are the Japanese, Tang Mo (monkeys) are the SEA, Ka Po (tigers) are the Chinks, and Kamul (demons) are Mongols. There used to be Asian humans but they got eaten by the snakes who may/may not be/be able to turn into those men. Kirkbride once bragged about how smart it was to have Asians eaten by snakes because he's legit racist against them.
SLOAD
An even gayer bosmer
riekling race is the only answer
look man, add a cool race if you like but the elder scrolls games really need cool historical armors.
like seriously, at least give us spear and these cool conical helmet-type armors.
Those hats look Middle Eastern so I Redguards might have them, but they're all sword autists so they won't use spears.
redguards are black samurai, real samurai used spears and polearms as much as swords.
thematically it works, just keep the alik'r warriors strapped with a sword when they use a spear.
Spears were the one weapon Redguards didn't have a racial skill bonus for back in Morrowind
Spears are conically the signature weapon of the Argonian. If anyone is going to be running with them it will be the lizardmen not that sandy kangz.
the only signature spear in the frickin elder scrolls is Vivec's big Muatra.
listen, i like a shapely argonian maid's milkers as much as the next guy but they don't own spears/polearms.
Black person, argonians are one of the rare races that actually have a signature weapon, and by all accounts their signature weapon is a spear
the armorer's challenge book is literally all about why light armor and spears are well-suited to the argonians' environment
bub think about it for real...
a spear is the signature weapon of reality.
literally the go-to weapon until firearms irl, was a pointy stick.
literally every Elder Scrolls race's warriors would look better with spears, and more realistic which is a plus.
you're a soulless bugman redditor, minmaxing irl is not realistic at all and in fact very few real-world cultures did it
preferring a certain weapon almost always came down to cultural and traditional reasons
okay but spears should remain an option for all.
or do you agree with the post-Morrowind removal of the class type, you shit?
I've seen a mod pack that had what it called an Argonian Battleblade that is just a single sided warcleaver with no frills. Should they not bring back spears in the next game war and military cleavers comparable to what the Rhodoks use in M&B could fit quite nicely. If metal is still a scarcity they can make use of jade, flint or even Hist infused greenstone knapped into decently sized long knives or handclubs.
>spears, mysticism, unarmored and medium armor all got removed
>nearly all the skills that were meant to be signature for Argonians
>they had to retcon the Argonian main gimmick into being le edgy Dark Brotherhood assassins instead of guerrilla tribal warriors/shamans as a result
lmao
>boiled the setting down to such a state that its just a thin gruel now
>having to piggyback off from warhammer fantasy with the not-Aztecs because they fricked it up that hard
Inb4 axes and great swords get the chop in TESVI because we need to simplify the combat formula even more to account for modern tastes.
>plantigrade Argonians
Irl reptiles are plantigrade, so I do actually believe Argonians should be depicted as such, just not in the lame "clearly a retextured human body with a tail and animal head badly grafted to It" way bethesda does it
taxonomically, not even close.
birds are for example "reptiles" (Read: Diapsids) and they are not plantigrade.
besides it just looks better and more appropriate to the lore for Argonians to be digitigrade.
And as Kuckbride himself said, Shadowscales are a dumb idea with a silly name whose existence would only make sense if accompanied by lore estabilishing that every Shadowscale is shunned by Argonian society and are abandoned by the Hist for working to the benefit of softskins...
I never got what the hell the medium armor bonus for Argonians was meant to represent. What kind of medium armor do primitive stone age lizards make, and how?
>What kind of medium armor do primitive stone age lizards make, and how?
Ceramic plate carriers, sandstone slabs, repurposed scales and stones fashioned into lamellar armor with pressed hardwood.
argonians with tlingit aesthetics would be pretty rad
They already take a bunch of inspiration from leaf injuns anyway with their wood armor aesthetics. Adding a bit of ceramic wear and pottery into the mix couldn't hurt.
Whatever the frick Kirkbride meant this one lizard he drew to be wearing I would guess
I believe the Tamriel Rebuilt guys interpreted It as being copper armor, I don't think that makes much sense though
I like how Kirkbride's Argonian lore justifies how the Dunmer treat them.
demons, duh
Taesci or other akaviri races obviously, with heavy racism mechanics because you're an invader from another continent.
>b-b-b-but that's too much effort
Then don't add a new race. TES has everything it needs covered already.
ESO is simultaneously GARBAGE and the most fun multiplayer experience ever
Playable Skeleton race, racial traits make them weak to holy magic and they have a slightly worse than normal strength but a high dexterity. Also all their dialogue choices are rewritten to include bone puns.
>Also all their dialogue choices are rewritten to include bone puns
I feel that the games needs at least 4-6 new races. A bare minimum is to have enough for each race to have a fighter focused, a mage focused, and a stealth focused race. So two Argonian races, two Khajiit races, and maybe 2 for orcs unless Orcs are just the elven warrior race.
bug people
more games need bug people
Another human but with...big uh...arms
>Creating a different skeleton rig that can't re-use the armor everyone else gets
CLEAN OUT YOUR FRICKING DESK NOW! YOU'RE FIRED!
B-BUT TODD-SAMA, I'M MAKING THEM PAY 30$ TO PLAY! PLUS 500 CREATION CLUB CREDITS PER ARMOR!!
PLEASE DON'T FIRE ME
>first there was paid horse armor
>now is no frickin armor unless you cough up the toddcoins for it
How horrifying.
are you ready for the elder scrolls gacha, with 16 times the profit?
Elder Scrolls Blades was already gacha ES.
>gone without food for the last few weeks trying to roll for Talos
>kept getting shit tier Zenithar and Tall Papa instead
The game was rigged from the start.
Tall Papa jesus that's obscure lore
Been reading the Monomyth a bit too much. Not to mention Wintersun leads you pray to him if you take the Redguardpill. Although why you would choose anyone other than the HoonDing as a sword sanger is beyond me. The real shame about that mod is outside of Shor you can't adhere to the old Nordic pantheon.
*lets
No it fricking isn't
The Monomyth and Varieties of Faith in the Empire are entry level
>"See this seagull?"
>"I'll crush it with my bare hands and smear it all over your face if you don't give me 50$"
Maomer because they're hot
I want to play as a Silt Strider.
Too many of the races are too antagonistic, primitive, or rare in lore to really make sense as an 11th playable race.
>Imga
Cool but irrelevant as frick unless you're in Valenwood. Would also hate to see them given a stock humanoid skeleton just to make it easier on themselves.
>Maomer
Really only relevant to Alinor and antagonistic as frick.
>Falmer, Minotaur, Goblins, Giants
Again, cool but way too primitive AND antagonistic in the modern day setting.
>Reachfolk
Would've been good but Skyrim did a shit job humanizing them. Unless TESVI includes Hammerfell and Highrock and includes the plight of the Reachfolk, seems unlikely. Not impossible though, but definitely our best bet.
>Lilmothiit, Kothringi, most Akaviri
Read a lore book. Those guys are dead as shit. They could make up some bullshit lore about an exclave that was still alive and kicking, but that's obnoxious as frick to just retcon lore like that.
Dreugh have a glorious history and are unconventional enough to be worth adding.
>land Dreugh hybrid with two legs and crab hands
Wouldn't be the same tbh. Bethesda doesn't have the soul required to make a playable protagonist with six legs.
>plight of the Reachfolk
They're fricking savages. They have the same level of plight as the goblins in the Summerset Isles except they're taller. The Reach belongs to the fricking Nords, end of subject
>stormcuck
Stay in Eastmarch, icebrain.
Frick around and find out.
I don't think the primitive part is really relevant, as Orcs, Nords, Bosmer and Argonians are already fairly primitive as is. Some of the races could also become more civilized just like Orcs did post-Daggerfall. Strict regional specificity, inherent lack of intelligence and generally evil nature are the biggest problems.
Giants, Falmer and Goblins are way too unintelligent right off the bat, Imga and Minotaurs are way too region-specific and Sloads are way too evil.
Everyone seems to agree that Reachmen are probably the most valid choice overall, the only thing holding them back is the primitive aspect but like I said that's not a huge problem.
I've always wanted, even more than a decade ago, to have the Ayleid return as a playable race. Even if it's just a hidden enclave of them like the Dalish Elves of Dragon Age. PLEASE
The lore has an excuse in that Wild Elves could possibly still exist, though it's a stretch.
Yeah but those are just distant descendants that has mixed with Wood Elves. I'm talking about an actual Ayleid enclave that is teetering on the verge of inbreeding and if you play as them everyone but the most scholarly of NPCs would think you're just a tanned Altmer with beautiful eyes when you're actually part of a prestigious bloodline that once ruled Cyrodiil.
You could bring most of the mer back if you were to do the same for the human and beast races by splitting them off into subraces. You can have Maomer, Wood Orcs, Cathay Rhat, Colovians, Reachmen and the spooky lizardmen hybrids from Arena if you really want to start digging. So long as it walks on 2 legs and M$ can put aside 40 million for animations and rigging anything is possible. Once you go over two legs that is when the complexity starts to rise along with the added costs.