I just love that Nishiki's motives are wholly understandable and even believable for a Yakuza but you still recognize he's being a prick for breaking the bro code over some ho.
I think the funniest part about "10 years in the joint made you a fricking pussy!" is the fact that it's not even an out of character unnecessarily original line and japanese nishiki actually does say something similar to that.
have a nice day majimagay, i hate homosexuals like you that think this garbage character is LE FUNNEEEEEEEEE MEME MAN, its cancer like you that killed this franchise
instead of yelling out at you for doing the usual >post a Majima pic >write KIRYU-CHAN >get pissed at people for complaining about an overused joke
I'm going to give you some context, so imagine this: You play Yakuza 0 back in 2017, and if you barely keep up with the community of this franchise, you basically see the same people, completely obsessed with a side character, spouting the same jokes over and over and over, and the studio that develops these games actually caters to this shit, so said character is always on the spotlight, despite just being a side character. Now imagine this shit on repeat for almost 7 fricking years
(cont.)
and don't get me started on people that just can't let past characters go >um, (insert random character) was pretty good, why did they disappear? >anyone else really wants an Akiyama/Tanimura/Shinada game? >just finished Yakuza Like a Dragon, what other game has a similar experience? Should I play 0?
it's come to a point that my default answer is "just play Judgment, now frick off"
to be fair, it is a little dumb plot wise that we never see some characters again. obviously the answer for some of them are just had to do with actor shit, but in terms of the plot of the game it was a little dumb characters like Tanimura never showed up again.
They won't retcon or undo 1 because it's one of the few games they expect people actually cared about. basically everything outside of 0, K1, K2, and 7 onwards to RGG is fair game to undo.
This. It feels like character deaths in 1 are mostly set in stone, whilst I'm not surprised that they've basically resurrected every character that dies in 3 and I'm not even mad about it because that games writing was shite.
>We finally visit Korea in 9 after all this time. >Entire country is run by the Jingweon who churn out Korean Body Doubles™ for the Japanese and Americans so they can enact their master plan of encroaching on territory, smuggling people, and selling drugs. >Only people we meet are body doubles of characters from previous games. >Final boss is the body double of Kazuki who somehow survived 2.
>Any tips for the completion list or things to avoid doing ?
100% should be done in the main story, do not touch PA. PA can't make clear data so any progress is locked to it even in 5R.
Haruka must be completed in her entirety before you speak to Christian or her manager (Forgot which) in Kamurocho to move to Tokyo Dome, otherwise you are permanently locked out of her from then on.
When playing as Haruka, it's better to immediately stop doing substories and jobs as soon as you hit 20 and proceed to the final chapter. The reason is that every substory/job gives like 10-20k EXP which is the equivalent of something like 5-10 dance battles. If you get to the final chapter with no substories left and then limit break you have to do like 50+ dance battles to go from 20 to 25. This only matters if you want a personal 100%, not a completion list 100%.
DO NOT PICK UP LOCKER KEYS AS HARUKA. Ignore everything shiny on the ground as Haruka. If she picks up a key and then you unlock a locker it breaks the completion list for the locker keys until you go into PA on that save. Only pick the Sotenbori keys up as Akiyama.
Save before doing that one delivery balancing substory as Saejima in Tsukimino because if you make a mistake it fails the substory if that matters to you and it's really easy to fail it. I think it took me eight reloads for a successful run?
First playthrough must be on Normal, do not play on Hard. There is a difficulty trophy that only unlocks on Normal. Hard does not retroactively unlock it which means if you play on Hard you're playing an extra 16-20 hour run even if you are skipping every cutscene and R1+Xing every dialogue.
Look up guides if you want the optional charge attack techniques for each character. Kiryu's are the worst.
Besides that I can't remember any minigames being hard. The coliseum is hard but the advice for that besides "git gud" is memorize what waves spawn where for like the first 50 people when playing Shinada and Akiyama.
oh Moose finally I need your knowledge my horned homie.
Got a friend whose about to start Y5 and he 100% these games. Any tips for the completion list or things to avoid doing ?
You can pick up the locker keys as Haruka, as long as you don't open any of the lockers. Akiyama gets her keys, if they are not used.
I got all the keys as Haruka, so I wouldn't be interrupted by street battles.
Do not complete every substory until you unlock the means to level past 20, which is only doable once you arrive in Kamurocho. Otherwise, all those exp will be wasted and you'll be forced to grind against mooks for a few hours. Furthermore, even with most of the substories reserved for post level 20, you'll still need to farm a bit to reach level 24/25 so it's absolutely crucial that you don't waste them. While reaching max level isn't mandatory for the completion list, every little bit helps for Amon and the coliseum.
Do not fricking sell anything other than plates or anything that can be easily found. You can frick yourself out of 100% completion because some items are one-of-a-kind and you need them for Kamiyama.
True, but I'm just stressing extra hard here, because imagine making it 90 hours into the game and undoing everything because you sold something by accident.
8 months ago
Moose
Yeah, it's not a bad thing to say. It's just really weird to me when I see people selling early game swords or weapons or armor in RPGs when you have no idea if something will be using those down the road. Hoarding should always be you go-to option for basically any game with items and equipment.
8 months ago
Anonymous
Yeah. Ishin might be the exception considering how bountiful weapons are in dungeons and shit. You can make some good cash off that.
>Kiryu in 8 has cancer >get to the end of the game >Kiryu dies >turns out that Kiryu was actually a Korean body double and the game was lying to you the whole time and the real Kiryu actually disappeared after 6 like originally intended
also >play the game in english >when it reveals the real Kiryu is alive, the voice for that Kiryu is still Darryl while Yong was playing the double all along
also >play the game in english >when it reveals the real Kiryu is alive, the voice for that Kiryu is still Darryl while Yong was playing the double all along
nah the real kiryu vanished after 5. the body double was in 6 (this is why he is reverse aged by 15 years in 6) but eventually real kiryu made his way to onimichi (he secretly traveled there on joji's jet) and it was him who took care of haruto off screen and why kyomi was actually kidnapped because she knew where the real kiryu was the whole time, that info was leaked by richardson who will be a boss in 8 and the big reveal is mine never died (richardson had a parachute under his coat) everything leading up to 8 was all part of his plan that has not changed.
>Everyone on the top of the tower in 2 actually died from the bomb, including those in the helicopter >JINGWEON MAFIA replace everyone with body doubles, buy a second helicopter, and fund Majima Construction to rebuild the entire construction site and continue the project >In 8 it is revealed Yong is a biological clone made from Kiryu's preserved DNA that replaced the fake body double after 6 >The original body double who got replaced comes back with a vengeance, with the original
voice actor reprising his role. In the final boss of the main story, you swap to the body double and fight the clone which you leveled up and trained this entire time, which also determines the difficulty of the fight as the clone uses moves you unlocked
KINOOOOOOOOOO
I chotto sagare'd the formatting... preasu forgive me konichiwa majima kensetsu. Here's the rest >The final boss of 100%ing the game is grandpa Amon who is a complete pushover and the easiest fight in the game >As body double Kiryu walks away in a cutscene Majima appears out of nowhere and ambushes you because he's totally immortal and the one guy who never died and got body doubled like everyone else >Each stage of the healthbar he uses movesets based on each of previous Yakuza game. In stage 3 he guards a lot for example >After you finally defeat him, Majima dies of old age, and with that the entire original Yakuza cast has been finished off allowing for Ichiban and the next generation to carry on >This also sets up Dead Souls 3, with all of the original, non-body double cast go to hell and must fight a million zombies and all of the bosses are body doubles that died throughout the series. The game will be a 4-player coop released in all regions day 1
>Korean body doubles masquerading as Japanese body doubles masquerading as Korean body doubles. >Turns out the Japanese and Korean governments were collaborating this whole time.
>the prime ministers are the final boss of the next game >the boss fight is just the munakata fight again but with body doubles of a bunch of major characters across the series instead of police in riot gear
>1
Nothing would have happened. Nishiki was already being a moron and seeing red and was willing to kill Kazama. >2
Terada still would have happened and none of the Jingweon would hear neither hide nor tail about anything he wanted to talk about because he was associated with Kazama. Terada only came around because he personally was saved by Kazama and knew he wasn't a bad guy. They also wanted Kamurocho anyway.
Ryuji also didn't want to hear anything and wanted to take over the Tojo Clan's turf. >3
Everything was already put into motion before Kiryu could even do anything. By the time he could they were already trying to forcibly overtake both the orphanage and the Tojo Clan. Even if he could speak to someone Kanda hated him because of Nishiki/Shindo moronation, Hamazaki wanted to overtake the Tojo Clan, and Tamashiro was trying to overtake all of Okinawa so he could go against Daigo. Talking to Mine would get nowhere as he only truly gained power after Kiryu beat everyone up. >4 Katsuragi wouldn't listen to him. His entire plan was overtaking the Tojo Clan. Talking to the Ueno Seiwa would accomplish nothing as they wanted Kamuro Hills and all of the Tojo Clan ventures while everyone else was someone they didn't know. There's a reason why 4's ending is the way it is, no one knows who the actual main players are to even talk to. >5
Same deal. No one really knew who the big bads were, and even if Kiryu could talk to Kurosawa as the man he is then nothing would have changed because his goal was to ultimately overtake the Tojo Clan with Aizawa leading it and the Omi Alliance to pass on his legacy. Logic wouldn't really factor into it, and I can't remember why Tokyo Dome was important to the whole thing I just remember Kanai and Baba wouldn't care either. The latter only stops because of Saejima.
>6
Same issue. Kiryu has no idea who the big bad is, what the deal with Haruka is, and by the time he does he already know the Secret of Onomichi. The big bad only ever comes to the discussion table because Kiryu pretty much beat the hell out of everyone they sent at him. If he didn't know the Secret of Onomichi they'd have no reason to even speak to him, and while he doesn't he has no idea who to even direct his discussions to. >7
Ichiban had to jump through a hell of a lot of hoops to even find out who led Bleach Japan, and when he actually did talk to him he got an entire hit squad sent after him and his friends. It never would have worked. >Judgment Both people were insane and he only found out who they were like an hour or two before the end of the game. Yagami never would agree to look the other way either so the discussion would be pointless. >Lost Judgment
That is literally all he does all game and the main antagonist won't listen to him. Even at the end of the game the main antagonist is barely convinced and that's only because of a very specific event that happened.
I still dont get why Nishiki is such a prick to you. You already did the time for him, least he could do is frickin explain himself
>I still dont get why Nishiki is such a prick to you.
Because Nishiki has a massive ego and an inferiority complex. Ignoring the K1 added scenes, Nishiki in 1 was shown to resent who Kiryu was as a person, how Kiryu was respected despite all of Nishiki's accomplishments, how Yumi loves him despite constantly showering her with money and gifts, etc. K1's added scenes really hammer it home that Nishiki hates being compared to Kiryu and hates that people don't think he can do stuff as well as Kiryu.
0 goes even further by showing you that Nishiki flaunts his status and wealth to Kiryu regularly to show he's better than him, insults Kiryu's style choices compared to his own, wastes his time with the "I'm gonna kill you bro" thing, and fails to even keep Makoto's location safe.
id liken it to Dragon Quest, shut your brain off for 90% of the gameplay save boss battles, enjoy the characters and story as silly as it can be, and bask in the setting. They may as well be the same genre despite their immense differences
it's not because Haruka doesn't have her sex devil costume in any other yakuza media. also because it means that she and park had already met by the time dead souls happened.
I don't understand what's the point of just having Majima and Saejima. Like, ok, sure, don't make them party members, but I'll fricking kill myself if they'll just have another glorified cameo boss fight.
Hopefully if they decided to turn Gaiden into a spin-off they'll just finally make one about Taiga and Goro.
Yeah, that much is obvious since Yakuza 3, but Yakuza 5 managed to find a lot of things to do for both of them, Saejima had major spotlight again in 5 and then Majima had one in 0, and then just fricking nothing. In fact, Kishin is most Majima we got since Kiwami 2's cute little side story. Admittedly, Akiyama got shafted the most, so if there's anyone who absolutely has to get a game to himself it's him
he had the long hair before he first went to prison, then got sent to the illegitimate prison who probably didn't care if he shaved it or not since it was a fake prison and then got it shaved when he went back in 5 and has kept it shaved since. Why didn't he grow it back out to how it was in 4?
I think because in the 80s no one knew what manscaping was, and when he got out of prison and learnt what it is he decided to keep drapes match the carpet.
Honestly, for how many people like to shit on Yakuza 4, I think introduction to Saejima was pitch perfect. When you are first playing as him you don't know anything and more you learn the more impression is created, like, wait a minute, are we playing as the bad guy here? He killed 20 people, he's best friends with Majima and one of the early things that happen to him is him and Hamazaki, guy who stabbed Kiryu, cozying up to each other. But then, as they grow to be genuine brothers, they also slowly peeled away best qualities out of each other, and without changing at all our perception of them became completely different.
the reason 4's story sucks in my opinion is because the individual parts are actually pretty cool, but the story feels like it cuts itself short, leaves a lot of important moments you'd want to see off screen, and dedicates a lot of time to introducing characters that by the time you get to Kiryu's part and the finale, it honestly feels like not a lot really happens in the game's story. it's like they saw people complain that yakuza 3 had a lot of moments where the game stops to catch you up on things and spend time establishing stuff and decided to rush through yakuza 4's plot.
I honestly disagree, I think Yakuza 4 struck great balance between story not being just a bridge between action sequences, but still be exhilarating. Like, I think you are misremembering things, game isn't afraid to drag your balls for a while, just think back to when Hamazaki washed up to Kiryu's home and clued Kiryu in and you also had to sit through Haruka's reaction towards Hamazaki who couldn't believe Kiryu was willing to help the guy. Yakuza 4 didn't rush anything at all.
i probably could've phrased it better. I feel like each individual part before Kiryu's was more the setup for a much larger story, but when you do Kiryu's part everything those parts were individually setting up basically happened off screen >Akiyama is separated from Yasuko after giving her the money, he wants to find her again after finding out that Majima is looking for her for Saejima's sake: the only two scenes you see Akiyama in after that are when Tanimura meets him and tells him she left and he is going to give the money to Katsuragi and then when he and Tanimura are trying to sneak her into Purgatory to bring her to Saejima. >Saejima and Majima reunite and Majima tells Saejima about his suspicions about Katsuragi and Shibata, the two are planning to get to the bottom of things together. He hasn't even heard about what is happening with Yasuko. Next time you see Saejima, Majima has been arrested and he's been captured by Katsuragi. Also he and Yasuko had apparently reunited and talked but we didn't see that and she dies. >Tanimura kind of gets off easy here since it's the part immediately preceeding Kiryu. His part ends with him getting closure about what happened to his father and what the police was covering up, but also at the same time they show that the police force is going after him for looking into this and learning what Munakata was up to and you're left with the cliffhanger of the LIttle Asia family being tied up and held up only for that plot thread to immediately be resolved when you start Kiryu's section. Then next time you see him is in that same moment with Akiyama where they're trying to run Yasuko to purgatory.
I like each part individually and I thought they all had cool story set ups, but at the same time, it felt like each part kind of falls apart when the stuff each part was setting up each are relegated to a lot of off screen resolutions during Kiryu's part in order to get all of the characters into the finale.
I see what you mean now, I guess I agree to an extent, though maybe I should replay the game and refresh my memory of it, obviously as a person who really liked the game I choose to remember more fondly parts I liked, and there's a lot to like about Yakuza 4, which I think is often overlooked.
>Y0 made it seem like Sohei Dojima was an incompetent idiot that just happened to be in power, literally the entire reason Kazama was stopping him from from becoming Chairman was because he thought he'd run the Tojo clan into the ground due to it being too much power for a man of his caliber >Even the final confrontation had him just pathetically losing his shit after he lost >Kiwami 2 refers to him like he was an incredible, charismatic leader that was holding everything together by the seams
As I'm playing through the games, it really seems like 0 has a slight disconnect here and there and it feels weird.
This is purely my fanfiction, but I always assumed that while Dojima was most likely bad with everything in Yakuza business, he was smart with legal stuff and finances. Which is partly reason why Sengoku from Go-Ryu clan resembles Dojima so strongly, both could very well resemble the power of money in Yakuza world. And ironically enough, when Kiryu didn't kill Dojima Ryuji whacked him with full intentio.
Makes sense. The Tojo never actually recovered from losing that 10 billion yen. The entire franchise up to 7 is just them circling the drain before the anti-Yakuza ordinances put the organization out of its misery.
He is, he's cunning but brutal (shown by he knew hitting jingwon will solidfy his power in tojo) and had no sense of honor unlike Kazama, so theoretically if he lead Tojo, tojo will become big but not honorable
>everyone compares you to your cooler sworn brother that is in prison >subordinates don't respect you and constantly ridicule you and try to frick you over >superior thinks he fricked up by putting you in charge >girl you love is in love with your bro >sister dies despite your best efforts to save her
Honestly I would have done the same in his position, only thing he did wrong was not banging reina.
I have a strong feeling thart Gaiden mainly exists because the Judgment team needed something to do while Sega worked out the PC port issue with Johnny's. Of course, now that Johnny's no longer exists, it's now a matter of where Kimura ends up.
The guys working on LAD8 have been core writers for the series since the beginning. Nagoshi's involvement has been somewhat vestigial for a long time now.
Judgment on the other hand was something more hands-on for him.
Yes. I'll never understand this absolute dick slurping Nagoshi is getting for Judgement, which Nagoshi co-wrote story with Yokoyama and threw into exactly same Yakuza production process as rest of the series, with literally writer of Dead Souls and Yakuza 6 actually writing the script for the game. People pretend like he had this some sort of hands on approach to the game, when he just co-wrote the story it's based on. If anything it's just weird Yokoyama almost never gets any credit for Judgement when he pretty much worked to the same capacity on both games as a producer as any other title. And I am not here to suck Yokoyama's dick here, I am just saying there's nothing special in regards to Nagoshi's involvement to Judgement.
Yeah, that's the writer of Dead Souls and Yakuza 6, I don't think he ever received any credit for Yakuza 0. Still, even if it's not Yokoyama, it's like whatever, the mayonnaise gargling Nagoshi receives doesn't make sense all the same.
Furuta's the one who's actually credited with cowriting Judgment and Lost Judgment and is generally pseudo credited with having ghost co-written 0 from his script assistant position or whatever. Generally the least clinically moronic a Yakuza plot is the bigger the co-writer presence is since Yokoyama's crayon sniffing and paint huffing usually needs reining in
8 months ago
Anonymous
So, Dead Souls, 6 and LJ weren't crayon sniffing experiences?
8 months ago
Anonymous
LJ is hamstrung by a lot of the 7 moronation and pointlessly bringing back legacy characters from Judgment but 6 is one of the most competently told Yakuza stories outside Someya getting sidelined for nearly half the story and the deluge of unnecessary flash back scenes in the last quarter of the game. The fact that they used the Hirose family as a mirror or echo of Kiryu's relationship with Kazama without directly bringing it up the comparison is a baffling show of restraint that you wouldn't expect in a typical Yakuza plotline
8 months ago
Anonymous
The frick does 7 have to do with Nagoshi's game?
8 months ago
Anonymous
Yeah what possibly happens in 7 that could have ramifications for any other stories in the same setting, hmmmmmm
8 months ago
Anonymous
Well, fricking answer moron, what did Nagoshi do he didn't agree to or wasn't his fault?
8 months ago
Anonymous
You're an idiot b***h. I brought up Furuta and you're still crying about Nagoshi for no reason. I never mentioned anything about his relation to the garbage kill the yakuza plotline of 7 or anything else in the series.
8 months ago
Anonymous
It's just fricking baffling to try to assign blame here as if the writing room of RGG has some sort of inner fighting or dumbass clique, like, has it never crossed your mind it's literally everyone's fault involved? Like you seriously believe Furuta was coming into the office every day and was telling Yokoyama to frick off with his gay 7 shit, he can't fricking stand it, but he'll HAVE to include gosh oh darn it ruins muh game. IF ONLY IT WASN'T FOR YAKUZA 7 THINGS WOULD'VE BEEN DIFFERENT for LOST JUDGEMENT, is that how your brain actually works.
8 months ago
Anonymous
No I just looked up the writing credits for each game after I finished the series and went Oh Yeah It All Makes Sense Now
8 months ago
Anonymous
The writing credits aren't even all that reliable, Furuta isn't even credited for Yakuza 0 outside of some dubious at best websites. Half of them credit Furuta, half of them credit Kazunobu Takeuchi.
8 months ago
Anonymous
I thought Judgement had an A tier story but Lost Judgement had a D tier story. How do you go from writing an awesome yakuza murder mystery to something something bullying is bad?
8 months ago
Anonymous
Watch him come up with fanfiction that Nagoshi "just wasn't as hands-on with LJ!" based on shut up.
theres a charm to her strict nature, i also didnt like that they made her skinnier JUST so that she would have the potential to get with akiyamer. I Found it classy that akiyama had a love interest thing with a fat chick
I really don't like whatever fricking direction they're choosing to go with for these games forward. It makes absolutely no sense.
To think I even got excited for the Ishin announcement, only for it to turn out to be a piece of shit Demake instead of a proper port of the OG game like everyone wanted. Never buying anything from RGGS again.
dude was probably Assblasted 0 brought many cringy fans even tho the game itself was great so it's the worst crime the demake committed
8 months ago
Anonymous
Mind you the way the remake did the recasting wasn't great either since it was super lazy. Easiest example is Kuze making Hamazaki's expressions and smirks and it looking really off
The funny thing about 0 bringing in fans is that there's gonna be more and more people who started with 0 that turned into disgruntled vets of the series
I know 'cause I'm one of them, though I'm generally positive on where RGG is going apart from remakes
Honestly, for how many people like to shit on Yakuza 4, I think introduction to Saejima was pitch perfect. When you are first playing as him you don't know anything and more you learn the more impression is created, like, wait a minute, are we playing as the bad guy here? He killed 20 people, he's best friends with Majima and one of the early things that happen to him is him and Hamazaki, guy who stabbed Kiryu, cozying up to each other. But then, as they grow to be genuine brothers, they also slowly peeled away best qualities out of each other, and without changing at all our perception of them became completely different.
Replying to this because yeah it's pretty great even if I didn't like the way Hamazaki's story ended
You compare it to the prison section in 5 and it's like night and day
Basically people miss piss yellow filter and think this is somehow bad. The only thing I have against Kishin is that it could've looked more like a proper remake than a remaster (like throw in some greenery Jesus Christ) and should've been priced as a remaster, it is not a 60 dollar game. However, any smaller price point makes it worth it and most technical issues have been ironed out at this point, haven't encountered anything uncomfortable while playing the game. That said, it absolutely sucks that game was released in an extremely buggy state day 1, Sega absolutely shouldn't be getting away with it. With that said, I have no pity for pathetic losers who pre-order games.
>Basically people miss piss yellow filter and think this is somehow bad.
That's so reductive. The Seal system alone is one of the worst changes they made to the game as it completely ruins so many aspects of the combat system.
Because no one offers me any other explanation, like, sure, I've heard guys like you who mention a thing in the game and you say thing bad. Thing bad isn't really worth much just saying without explanation, I think thing good, probably, just an example. People keep telling me like it should be obvious, but never ever provide explanation as to why, thing bad is not enough. Usually same people say turn-based bad, brawler good, which only comes across as old good, new bad. Of course I couldn't care less about Thing Bad complaints at this point.
is one that I made specifically and that guy saved it. For every one benefit or good thing they added like no gun/spear/sword card restrictions in the BD or more money being faster from the armor/weapon drops in the BD you get stuff like the removal of Dharma Rolling from Wild Dancer which makes Swordsman 100% completely pointless as it's now objectively worse in every way, the Seal system, the combat rebalance which makes everything prior to chapter 5 a complete chore especially on higher difficulties and everything after chapter 5 such a joke that you have to actively avoid the entire card mechanic outside of the passive health and defense buffs, the nerfing of bosses, the elemental effect overhaul which broke combat completely, and more.
What do you want me to go into in detail? Because if you just want to talk about Seals >In Ishin you could just sacrifice a weapon and instantly get Gold tier on it through a timing minigame. >In Kiwami you need to get at bare minimum three Seals just to get gold of one of them, and if you don't know how to abuse the fixed RNG you now need in the region of 6-12 Seals just to get one gold because the silver to gold application is a 3-10% chance with the blacksmith maxed out. >In Ishin you could fairly easily gain things like Blink, Two, or Extreme allowing any gun to be viable very early on in the game and Hand-to-Hand to be viable past chapter 8. Two is also a 100% chance to fire two shots. >In Kiwami Double Shot is not only a % chance to activate but only from some of the more annoying to get guns, the Blink equivalent cannot be gained as a transferable Seal at all meaning Vortex is the only usable gun, and Extreme is given to you for free from Bob's rewards while in Kiwami you need to go and find at bare minimum 6 Fierce Battles just to get Brawler in the same state as Hand-to-Hand would be from one Extreme.
8 months ago
Anonymous
>admitting you made that
beyond cringe
8 months ago
Anonymous
Not 1 Yakuza thread has gone by without him, you think he's ashamed of his autistic dedication to this series?
8 months ago
Anonymous
Yeah, you can no longer scientifically manufacture broken weapons. It was probably done in response to making weapons tree list open and easier to navigate and plan as opposed to making each weapon you had game breaking.
8 months ago
Moose
Except the issue is that you need to manufacture broken weapons even more than the original because none of the Battle Dungeon was reworked. It was actually made even harder because of the new minibosses they added, the armor system rework, and the massive nerf to Two.
Also, just because the weapon tree is easier to work with doesn't mean they suddenly made it easier to craft weapons. It was even worse than the original to craft these weapons until the drop rate patch because the items had just as awful drop rates. Even with the new drop rates you still need to grind for items from the Battle Dungeon. You also still need to max out the entire blacksmith which means grinding weapon and armor drops until you can max out the blacksmith just so that you can have the lowest prices and highest chances possible to attach Seals.
This completely ignores the fact that you need to grind out these Seals in the first place which is a massive pain in the ass in the case of Pierce and Double Shot. It also completely ignores the fact that you can get completely broken elemental swords with barely any items since they're so early in the trees whereas they were just mediocre in the original.
8 months ago
Anonymous
I dunno man, I played game for 70 hours, was pretty fun, maybe I'll start feeling your frustrations if I ever decide to 100%, but I still need to 100% Yakuza 4 first as it's next on my list. It doesn't sound to me like anything out of ordinary for the series or particularly bad at all.
8 months ago
Moose
>I played game for 70 hours, was pretty fun
Which is fine, but I'm speaking about it in comparison to the original. Compared to the original the Kiwami is a bad version pretty much across the board. It's more or less all negatives from every direction.
Almost finished Judgment and I find it funny that Judgment and Yakuza 1 have the best stories. It is almost like main character having some background and history makes the plot more meaningful instead of just being force of nature, dealing with other people's problems by association.
I don't get what you are trying to dig at here, are you praising or criticizing Kiryu? While Kiryu has a bit of a vaguer backstory, it's more like we don't know anything about his real parents than him, in truth his backstory is just uneventful (Kazama killed his parents and raised him because honor or some gay shit). It's defined enough that Kiryu and Sayama managed to bond over it.
All major players in 1 are all characters that Kiryu knew before start of the game. His relationship with Nishki and how he viewed him is what kickstarted the whole thing. After 1 all stories involving Kiryu are barely personal, especially 3 and 4. 5 is kinda personal, but Haruka just happens to be involved while 6 happens because of 5.
What I am saying is that once they got character's backstory of the way stories take a nosedive. Kiryu deals with Nishki, Kazama dies, he abandons his place as the next chairman, so now Kiryu has no personal involvement and is just there, as a legendary figure. Yagami solves the case that led to his disgrace and proves that Okubo is not guilty, so now he has no personal stakes in the story. Same can be applied to recurring characters from 4, Akiyama solves who fricks him over in 4, so now he is just a moneylander, Saejima figures out that he actually didn't kill people (that honestly fricks his character, since guilt eats him, but whatever), so we don't know what to do with him, put him back in jail and then in jail again at the start of 6, I haven't played 7 so I don't know what he does there.
I heard 7 has a decent story (outside of what is called coin locked baby) so I guess the rule somewhat works?
Like, I don't think you are exactly right and your brush is too wide, but I honestly just fail to see what's wrong with trying to tell a story that isn't personal. Like what, would an episode of Columbo magically become better if it turned out culprit had killed his dog? Yakuza 4 does have just a bit of a problem where Kiryu has least personal stake in the matters, but it's even noticeable only in retrospect, and even then it's only in regards to Kiryu. If anything, in regards to Saejima and Akiyama the biggest crime is that they don't even attempt to tell stories with them after 5 anymore, as opposed to telling the stories that aren't as interesting.
>Saejima figures out that he actually didn't kill people (that honestly fricks his character, since guilt eats him, but whatever)
it doesn't matter whether he killed the guys or not, he still went into that ramen shop and fired at them under the assumption it would kill them, in his mind he's still the murderer even if Katsuragi is technically the one that actually finished them all off
>Saejima figures out that he actually didn't kill people (that honestly fricks his character, since guilt eats him, but whatever)
it doesn't matter whether he killed the guys or not, he still went into that ramen shop and fired at them under the assumption it would kill them, in his mind he's still the murderer even if Katsuragi is technically the one that actually finished them all off
I also actually quite like Saejima's character arc, it was definitely a play on Kiryu in more ways than one >Kiryu went into prison for his brother knowing he didn't kill anyone >Saejima went into prison thinking his brother abandoned him not knowing he didn't actually kill anyone
Because Majima, who was under Shimano, who was under Dojima, was ordered to backpedal from assassination on behalf of Tojo because Dojima pussies out. While Saejima was also in Tojo and was oath brother with Majima, he was in different Sasai family that wasn't under Dojima's umbrella. Majima didn't want to backpedal, so he was forced to so Dojima wouldn't bear any responsibility.
Just beat Kiwami the other day (started with Zero) and I've been poundering the experience.
It was really bleak and didn't feel like a victory at all. In fact I felt utterly defeated, in the span of one night Kiryu lost everything: his father figure, the love of his life and his sworn brother, all he's left with is Haruka. Grim.
Seriously though, I have trouble remembering what the game's story was about. Kiryu was saving Haruka twice, searching for an information broker, saving Florist's son, saving detective's daughter... man, looking back on it, the plot was really spread thin in this one. Majima Everywhere carried the hell out of the game for me.
Well what am I getting at is that Zero felt like a much better game to me with it's vibrant cast of characters and two main characters dynamic it had.
Kiwami is a remake of the very first game while 0 can be seen as the pinncale of years of experience, if you keep playing the games you'll see how they experimented with different things throughout the series
Keep in mind that it's is a remake of a PS2 game, and outside of Majima Everywhere and borrowed assets from Y0, almost to a fault. The only story changes the game received were additions of Nishikiyama's plotline about his sister, the rest are cutscenes that were made with PS2 limitations in mind, so story is told with what PS2 allowed them to do. Simple dialogue, simple animations, simple direction. You are comparing a 2005's budget PS2 title to Yakuza 0, a 7th gen pinnacle of RGG's achievements over a decade of developing same budget games.
That said, I grew to appreciate Yakuza 1's story over the years and I don't think Kiwami does a disservice to it. The stupid parts of it in Kiwami are mostly the stupid parts of it originally, only your perception of it is a bit twisted because Yakuza 0 made it seem like some literally who characters in 1's story are more important than they are.
Yakuza 1's story is crystalized in this one moment where Kiryu explains why he keeps fighting for Haruka, he felt like he could change fate instead of watching Nishiki getting punished for protecting Yumi, but instead his one decision to save Nishiki cost him his family, his friend and in essence he blames himself for costing Haruka her mother. He wasn't there when he needed to be there, and he obviously realizes he could've been a father to her. So, for her, even after losing everything, even after losing both Nishiki and Yumi, he decides to build himself up from scratch again. Breaking down Kiryu's world was the point, major theme of every Yakuza game is that no matter how grim situation, it's never too late to build yourself up from bottom, you just must not be afraid to see your fate through to the end whatever cards you are dealt with. Similarly Ichiban in LAD7 exemplifies that once again not once it crossed his mind to call Aoki a fraud and not real son of Arakawa, he carries on with his life as if Aoki really was Arakawa's son
Finished 6 a few days ago, I thought I would hate the story but I ended up liking it quite a bit. BGMs were great, gameplay was meh but nothing a few mods couldnt fix.
I'm of the opinion of quite liking 6's story when it isn't about Kiryu dealing with Haruka's very silly decisions. I know that's a good amount of the story but still
It doesn't feel too crowded despite it being about 3 separate criminal factions that aren't the tojo coming for Kiryu and Nagumo is a great addition
I felt 6's story would have been a lot better if Haruka's entire presence was removed or replaced with something else. I really liked the opening few hours where Kiryu was a complete outsider to the faction dynamics and relationships in Onomichi, having everything link back to Haruka felt kind of cheap.
Having recently finished Y6 myself, I agree. As much as I dislike how so many characters were either sidelined or straight-up absent, I can't help but really appreciate the more focused narrative that's reminiscent of Y1-3. I genuinely love the ending and thought it was the perfect fit to conclude the series, which is retroactively ruined now by virtue of Kiryu being dragged out onto the spotlight again with the newer games. And yes, the soundtrack in Y6 rocks.
I thought I was going to hate this guy, but he ended up being an absolute delight. His OST definitely a huge contributor to that sentiment.
theory of beauty is Fricking Great man. i dont care much for yakuza 6 But i always keep coming back to that song and this one https://www.youtube.com/watch?v=c1r6iuX1bug
6 is an alright game but it just feels kinda bad since I played K2 before it and that game feels a lot more polished in terms of combat, spending exp, clan creator, etc. It also doesn't help that the game feels unfinished in a way. 25% of Kamurocho is just unvisitable for some reason and there's only 50-ish sidequests when the number is usually closer to 100.
I still like 6, but honestly, I'd rate it below Yakuza 3. For the problems that game has, it still has a shit ton of content and the most susbtories in the entire series.
6 was lacking in quality, though. The gym was dull, the combat was a downgrade even compared to 3, and a bunch of staple minigames just disappeared. >hiroshima > hokkaido
We're talking about 3 and 6, not 5.
I'm of the opinion of quite liking 6's story when it isn't about Kiryu dealing with Haruka's very silly decisions. I know that's a good amount of the story but still
It doesn't feel too crowded despite it being about 3 separate criminal factions that aren't the tojo coming for Kiryu and Nagumo is a great addition
Having recently finished Y6 myself, I agree. As much as I dislike how so many characters were either sidelined or straight-up absent, I can't help but really appreciate the more focused narrative that's reminiscent of Y1-3. I genuinely love the ending and thought it was the perfect fit to conclude the series, which is retroactively ruined now by virtue of Kiryu being dragged out onto the spotlight again with the newer games. And yes, the soundtrack in Y6 rocks.
I thought I was going to hate this guy, but he ended up being an absolute delight. His OST definitely a huge contributor to that sentiment.
I really don't like Yakuza 6's ending. Final boss is again a literal who who represents fricking worst aspects of some honorable bullshit nobody cares about except Kiryu, he's not a real person, even Aizawa had more presence and personality than Tsuneo Iwami who was literally just a nepo baby. I didn't like that story sort of warps to be about making sure nobody knows about some moronic boat and it sort of hijacks the focus. The problems and events that lead to Haruka being in Onomichi at all are just never addressed or resolved, Kiryu just happened to find a big boat which is a bigger problem and it also happened that Haruka's baby is an heir to Chinese criminal empire, which is again, quite an unrelated issue.
But in the end, why I can't stand Yakuza 6's ending is that in essence Kiryu just gives up and lets foreign force (Daidoji group) to stand between him and Haruka. He didn't make sure Haruka doesn't need him anymore, he didn't protect her, and as Gaiden's trailers clearly show Haruka is still in danger because of him, he just fricking went to work for Daidoji group in essence so that boat and China problems he stumbled upon wouldn't get out of hand and every time someone has problem with him they will inevitably once again target Haruka. Kiryu needs a final game, it's just not this game.
Because one of Kiryu's biggest flaws in life is that he runs away from his problems. Him coming back to Kamurocho all the time to fix problems, but those problems wouldn't have existed if he was around.
Tojo Clan would have collapsed during or after 2, the only reason it was around in 3 was because of Mine and 4 would get nowhere because Kiryu won't sell people he's close to down the river meaning he'd have no money to keep it afloat. You could argue he would throw his Real Estate/Four Shine experience into stuff which could probably do it, but from the main story only nah, he'd be one of the worst chairmen.
When push comes to shove Kiryu would've been a great warlord though, while he didn't want to fight East, the East wanted to fight West with Go-Ryu Kai already effectively running Omi. With the mental gymnastics or wanting to secure funds for existence of Tojo it is entirely realistic Kiryu would've gone to war with Ryuji and undoubtedly had won.
Alternatively, Kiryu is not a war seeking person, with already being established as dragon of Dojima, he probably could've struck a bargain with Ryuji for one duel to determine one true dragon, winner takes all.
I don't think Kiryu is Chairman material but he definitely could've done more. He could have vetted the next chairman better. Terada, despite being a close ally to his dad, was an Omi yakuza, a rival of the Tojo. Even on paper letting Terada become Tojo Chairman was a bad idea, why would you let your biggest rival organization sit one of their own as your Chairman? As far as Daigo is concerned, he was just a kid with no leadership experiences. Daigo's whole yakuza experience as an adult is getting pranked by the Omi, going to jail, and then being a drunk. Even his own family was initially against Daigo being Chairman. And then even after all the events of Yakuza 2, Kiryu never stuck around to offer guidance or help to Daigo, which led to Daigo to be caught between a rock and a hard place in Yakuza 4, and Kiryu had to come back to 'reeducate' Daigo.
>Kiryu never stuck around to offer guidance or help to Daigo
Although, this argument sort of boomerangs back to Kiryu. Sure, the guy was about to get his own family, but, well, he never did, and he wasn't a fockin' Yakuza for a decade. If anything, Kiryu is right by not "guiding" Daigo, what advice can he possibly give to him? He does Daigo wrong by sometimes not even trying, but Kiryu never really became anything more than a street punk, sort of like, he never was ranked above Genin in Naruto terms.
8 months ago
Anonymous
You know Kiryu. He always knows what to say at the right time even if he isn't an expert on the subject. Imagine a Tojo Clan with Daigo as the Chairman, Kiryu as the consigliere or yakuza equivalent, and Majima as the police dog. And then Yayoi as my wife.
The Kaito Files in general is so full of all the stuff that made me tired of mainline Yakuza that I feel like an alien whenever I read people say it was the best part of LJ
Whist I agree with you that the Kaito Files had more misses then hits in it, I think we all can agree there isn't anyone in the Yakuza series that has suffered more than Tashiro.
The final boss of The Kaito Files is way better than the final boss of 6. The final boss for Kaito is supposed to be a small scale thing and it works on that level, you also get more character from that boss in the fight itself and the brief leadup to it than you get from Iwami ever. The story of The Kaito Files was all about Kaito and Mikiko anyway so it made sense to have the story end on something related to that.
I have a plot-related question for Lost Judgment. I finished the game a long time ago, but I'm struggling to remember one specific detail. If neither Kuwana nor Public Security want Kawai's body found, why does PS want Kuwana dead?
Kuwana knows that Kusumoto killed her son's bully since he was the one who set it up which could lead to Kuwana, or someone like Yagami investigating him, finding out that about Kusumoto which would destroy her reputation and Public Security's "in" to blackmailing her. It's why they use RK to kill Sawa, because Sawa figured out Kuwana was murdering people and if she put two and two together she might realize he helped out Kusumoto.
Kuwana knows that Kusumoto killed her son's bully since he was the one who set it up which could lead to Kuwana, or someone like Yagami investigating him, finding out that about Kusumoto which would destroy her reputation and Public Security's "in" to blackmailing her. It's why they use RK to kill Sawa, because Sawa figured out Kuwana was murdering people and if she put two and two together she might realize he helped out Kusumoto.
Anyone miss how 6th-7th gen character models in "realistic" Japanese games still looked stylized to make up for a lack of raw polygonal and texture detail?
Why is Yagami shown to be so inconsistent with criminals? If you're a panty thief, it's straight to jail. But someone who sells guns in Kamurocho and Ichinjo? Ahh what a cad, go on, get on out of here, see you next time.
Why the frick would you ever cheat on this wife material? >Beautiful >Fierce >Intelligent >Has a cute mole >Loyal, above all
The entire rest of female gender loses to Yayoi Dojima
He's one of the characters that'd be my top pick to come back if they ever made a new samurai game ignoring how hard it'd be to get the actors back, along with Nagumo
If you fight enough of them none will spawn for the rest of the chapter to prevent you from grinding. It's like 20 battles or something. You only get infinite spawns in the final chapter of both 1 and 2.
If you fight enough of them none will spawn for the rest of the chapter to prevent you from grinding. It's like 20 battles or something. You only get infinite spawns in the final chapter of both 1 and 2.
said, in the original 1 and 2, once you have fought enough of them they will just outright stop spawning until you reach a chapter where they just always spawn.
This is probably not the case with kiwami? I'm playing through it on my Steam Deck and kinda wanting to bust out my PS2 for the rest of it. I think I have a save on somewhere close to where I am right now.
I really don't care for majima either to be tbh.
Kiwamis have infinite spawns. Only the original 1 and 2 stop spawning enemies and that's still the same in the HD remasters on PS3 and Wii U. Kenzan onward have infinite spawns.
Basically if you don't need explained how he survived bullet wounds Daejin Kim (Terada) betrayed both Tojo and Omi, but he never betrayed Kazama, in the end betraying Jingweon by removing bomb's fuse. My guess is that he allowed Jingweon to get to that point to get them crushed in one fell swoop, give them loss at the jaws of victory so to speak, had it been a moment too early or late the Jingweon impostors would've scattered like wienerroaches
Yes
I just love that Nishiki's motives are wholly understandable and even believable for a Yakuza but you still recognize he's being a prick for breaking the bro code over some ho.
>Over some ho
I thought it was more about climbing the ladder, or do I remember it wrong
>a fricking FISH
I think the funniest part about "10 years in the joint made you a fricking pussy!" is the fact that it's not even an out of character unnecessarily original line and japanese nishiki actually does say something similar to that.
Does he also ask if Kiryu was someone's prison b***h?
no, that one is original.
What a coincidence, I just finished Yakuza Kawami 1.
Everyone is fricking dead, frick this gay world. Also KIRYU-CHAN!
have a nice day majimagay, i hate homosexuals like you that think this garbage character is LE FUNNEEEEEEEEE MEME MAN, its cancer like you that killed this franchise
Don't care. I'll post Majima just to spite you.
>Quintessencial 0gay post
kek
instead of yelling out at you for doing the usual
>post a Majima pic
>write KIRYU-CHAN
>get pissed at people for complaining about an overused joke
I'm going to give you some context, so imagine this: You play Yakuza 0 back in 2017, and if you barely keep up with the community of this franchise, you basically see the same people, completely obsessed with a side character, spouting the same jokes over and over and over, and the studio that develops these games actually caters to this shit, so said character is always on the spotlight, despite just being a side character. Now imagine this shit on repeat for almost 7 fricking years
I see and appreciate it, sorry for being insufferable I am just glad there's a Yakuza thread.
(cont.)
and don't get me started on people that just can't let past characters go
>um, (insert random character) was pretty good, why did they disappear?
>anyone else really wants an Akiyama/Tanimura/Shinada game?
>just finished Yakuza Like a Dragon, what other game has a similar experience? Should I play 0?
it's come to a point that my default answer is "just play Judgment, now frick off"
to be fair, it is a little dumb plot wise that we never see some characters again. obviously the answer for some of them are just had to do with actor shit, but in terms of the plot of the game it was a little dumb characters like Tanimura never showed up again.
>anyone else really want a Tanimura game?
literally NO ONE has ever asked for this
there are some """fans""" on cancer pits like twitter who unironically love Tanimura
boo hoo you fricking baby grow some balls and quit being such a snowflake
i think they should have rebooted the series entirely after 0
Wow, the suffering..... it must be unbearable..... no other franchise has to deal with a side character getting popular......
does the baby need his diapies changed
Best girl coming through.
I have the rare ability to NOT screw over people that care about me
are you lads prepared to find out he was alive the whole time in 8
he will only show up once Kiryu is gone (if they ever end up killing him)
But they already did, he was just reincarnated.
he reincarnated while still alive?
Yes.
They won't retcon or undo 1 because it's one of the few games they expect people actually cared about. basically everything outside of 0, K1, K2, and 7 onwards to RGG is fair game to undo.
This. It feels like character deaths in 1 are mostly set in stone, whilst I'm not surprised that they've basically resurrected every character that dies in 3 and I'm not even mad about it because that games writing was shite.
they also don't have them do anything in the plot so it's more funny that richardson is now alive than anything
>Actually the """""""Nishiki""""""" you fought at the tower was a Korean body double and the real Nishiki was chilling in America this whole time
Imagine
>We finally visit Korea in 9 after all this time.
>Entire country is run by the Jingweon who churn out Korean Body Doubles™ for the Japanese and Americans so they can enact their master plan of encroaching on territory, smuggling people, and selling drugs.
>Only people we meet are body doubles of characters from previous games.
>Final boss is the body double of Kazuki who somehow survived 2.
oh Moose finally I need your knowledge my horned homie.
Got a friend whose about to start Y5 and he 100% these games. Any tips for the completion list or things to avoid doing ?
>Any tips for the completion list or things to avoid doing ?
100% should be done in the main story, do not touch PA. PA can't make clear data so any progress is locked to it even in 5R.
Haruka must be completed in her entirety before you speak to Christian or her manager (Forgot which) in Kamurocho to move to Tokyo Dome, otherwise you are permanently locked out of her from then on.
When playing as Haruka, it's better to immediately stop doing substories and jobs as soon as you hit 20 and proceed to the final chapter. The reason is that every substory/job gives like 10-20k EXP which is the equivalent of something like 5-10 dance battles. If you get to the final chapter with no substories left and then limit break you have to do like 50+ dance battles to go from 20 to 25. This only matters if you want a personal 100%, not a completion list 100%.
DO NOT PICK UP LOCKER KEYS AS HARUKA. Ignore everything shiny on the ground as Haruka. If she picks up a key and then you unlock a locker it breaks the completion list for the locker keys until you go into PA on that save. Only pick the Sotenbori keys up as Akiyama.
Save before doing that one delivery balancing substory as Saejima in Tsukimino because if you make a mistake it fails the substory if that matters to you and it's really easy to fail it. I think it took me eight reloads for a successful run?
First playthrough must be on Normal, do not play on Hard. There is a difficulty trophy that only unlocks on Normal. Hard does not retroactively unlock it which means if you play on Hard you're playing an extra 16-20 hour run even if you are skipping every cutscene and R1+Xing every dialogue.
Look up guides if you want the optional charge attack techniques for each character. Kiryu's are the worst.
Besides that I can't remember any minigames being hard. The coliseum is hard but the advice for that besides "git gud" is memorize what waves spawn where for like the first 50 people when playing Shinada and Akiyama.
thank you very much for these infos
You can pick up the locker keys as Haruka, as long as you don't open any of the lockers. Akiyama gets her keys, if they are not used.
I got all the keys as Haruka, so I wouldn't be interrupted by street battles.
I mainly tell people to not pick them up because they might inadvertently open one up by mistake as Haruka.
Do not complete every substory until you unlock the means to level past 20, which is only doable once you arrive in Kamurocho. Otherwise, all those exp will be wasted and you'll be forced to grind against mooks for a few hours. Furthermore, even with most of the substories reserved for post level 20, you'll still need to farm a bit to reach level 24/25 so it's absolutely crucial that you don't waste them. While reaching max level isn't mandatory for the completion list, every little bit helps for Amon and the coliseum.
Do not fricking sell anything other than plates or anything that can be easily found. You can frick yourself out of 100% completion because some items are one-of-a-kind and you need them for Kamiyama.
Why would you ever sell items or weapons not dropped by random mobs in the first place? You should always be hoarding.
True, but I'm just stressing extra hard here, because imagine making it 90 hours into the game and undoing everything because you sold something by accident.
Yeah, it's not a bad thing to say. It's just really weird to me when I see people selling early game swords or weapons or armor in RPGs when you have no idea if something will be using those down the road. Hoarding should always be you go-to option for basically any game with items and equipment.
Yeah. Ishin might be the exception considering how bountiful weapons are in dungeons and shit. You can make some good cash off that.
>Korean body double got so into character that he willingly sacrificed himself just because that's what the real Nishiki would have done
HOLY KINOOOOOOOOO
>The Yumi that died was also a korean body double and both her and Nishiki had actually ran off to America just so she didn't have to raise Haruka
hate it
>The cancer in Kiryu is secretly korean and has a gun
The cancer in Kiryu is Korean cancer, not honorable Japanese cancer.
I hate this and I hate that this is actually plausible for a yakuza plotline.
Imagine if they actually did a Nishiki survived plotline despite him being mere feet away from the bomb
But the twist about it is that he's practically immobilized from the neck down and scarred.
>Wheelchair Nishiki has to ask someone else to dramatically rip off his shirt for him, but still has a boss fight with eight health bars
Why is he such a b***h?
Were you someone's prison b***h?
>I'm Yakuza Kiwami
Excuse you?
No! Frick you!
Go! Kill this arrogant mot-her-frick-er
... frick the entire Toy Joh Clan
My name is Harh Roo Cuh.
If you mean that, how about you say it to his face ... instead of gossiping like some little b***hes.
Haruka should be kidnapped by the Italian mob
Now you’ll pay
You gonna get in my face
Stupid. Old. Frick.
>Kiryu in 8 has cancer
>get to the end of the game
>Kiryu dies
>turns out that Kiryu was actually a Korean body double and the game was lying to you the whole time and the real Kiryu actually disappeared after 6 like originally intended
also
>play the game in english
>when it reveals the real Kiryu is alive, the voice for that Kiryu is still Darryl while Yong was playing the double all along
...kino
nah the real kiryu vanished after 5. the body double was in 6 (this is why he is reverse aged by 15 years in 6) but eventually real kiryu made his way to onimichi (he secretly traveled there on joji's jet) and it was him who took care of haruto off screen and why kyomi was actually kidnapped because she knew where the real kiryu was the whole time, that info was leaked by richardson who will be a boss in 8 and the big reveal is mine never died (richardson had a parachute under his coat) everything leading up to 8 was all part of his plan that has not changed.
His cancer will be fake, all of the x-rays and chemotherapy will also have been faked to make him think he had cancer
>rubber cancer
I mean they noticably made him a lot skinner.
they made him like that since Y6
I've been calling 8 Kiryu to be a double ever since the platinum hair reveal
It'll go in remission
>Everyone on the top of the tower in 2 actually died from the bomb, including those in the helicopter
>JINGWEON MAFIA replace everyone with body doubles, buy a second helicopter, and fund Majima Construction to rebuild the entire construction site and continue the project
>In 8 it is revealed Yong is a biological clone made from Kiryu's preserved DNA that replaced the fake body double after 6
>The original body double who got replaced comes back with a vengeance, with the original
voice actor reprising his role. In the final boss of the main story, you swap to the body double and fight the clone which you leveled up and trained this entire time, which also determines the difficulty of the fight as the clone uses moves you unlocked
KINOOOOOOOOOO
I chotto sagare'd the formatting... preasu forgive me konichiwa majima kensetsu. Here's the rest
>The final boss of 100%ing the game is grandpa Amon who is a complete pushover and the easiest fight in the game
>As body double Kiryu walks away in a cutscene Majima appears out of nowhere and ambushes you because he's totally immortal and the one guy who never died and got body doubled like everyone else
>Each stage of the healthbar he uses movesets based on each of previous Yakuza game. In stage 3 he guards a lot for example
>After you finally defeat him, Majima dies of old age, and with that the entire original Yakuza cast has been finished off allowing for Ichiban and the next generation to carry on
>This also sets up Dead Souls 3, with all of the original, non-body double cast go to hell and must fight a million zombies and all of the bosses are body doubles that died throughout the series. The game will be a 4-player coop released in all regions day 1
the jingweon never existed and it was actually a group of japanese body doubles larping as koreans.
>Korean body doubles masquerading as Japanese body doubles masquerading as Korean body doubles.
>Turns out the Japanese and Korean governments were collaborating this whole time.
>the prime ministers are the final boss of the next game
>the boss fight is just the munakata fight again but with body doubles of a bunch of major characters across the series instead of police in riot gear
>Kim Jong Il was secretly pulling the strings of the franchise the entire time
HORY SHITTU
how many lives could have been saved if kiryu just sat down and talked to all the villains instead
>1
Nothing would have happened. Nishiki was already being a moron and seeing red and was willing to kill Kazama.
>2
Terada still would have happened and none of the Jingweon would hear neither hide nor tail about anything he wanted to talk about because he was associated with Kazama. Terada only came around because he personally was saved by Kazama and knew he wasn't a bad guy. They also wanted Kamurocho anyway.
Ryuji also didn't want to hear anything and wanted to take over the Tojo Clan's turf.
>3
Everything was already put into motion before Kiryu could even do anything. By the time he could they were already trying to forcibly overtake both the orphanage and the Tojo Clan. Even if he could speak to someone Kanda hated him because of Nishiki/Shindo moronation, Hamazaki wanted to overtake the Tojo Clan, and Tamashiro was trying to overtake all of Okinawa so he could go against Daigo. Talking to Mine would get nowhere as he only truly gained power after Kiryu beat everyone up.
>4
Katsuragi wouldn't listen to him. His entire plan was overtaking the Tojo Clan. Talking to the Ueno Seiwa would accomplish nothing as they wanted Kamuro Hills and all of the Tojo Clan ventures while everyone else was someone they didn't know. There's a reason why 4's ending is the way it is, no one knows who the actual main players are to even talk to.
>5
Same deal. No one really knew who the big bads were, and even if Kiryu could talk to Kurosawa as the man he is then nothing would have changed because his goal was to ultimately overtake the Tojo Clan with Aizawa leading it and the Omi Alliance to pass on his legacy. Logic wouldn't really factor into it, and I can't remember why Tokyo Dome was important to the whole thing I just remember Kanai and Baba wouldn't care either. The latter only stops because of Saejima.
>6
Same issue. Kiryu has no idea who the big bad is, what the deal with Haruka is, and by the time he does he already know the Secret of Onomichi. The big bad only ever comes to the discussion table because Kiryu pretty much beat the hell out of everyone they sent at him. If he didn't know the Secret of Onomichi they'd have no reason to even speak to him, and while he doesn't he has no idea who to even direct his discussions to.
>7
Ichiban had to jump through a hell of a lot of hoops to even find out who led Bleach Japan, and when he actually did talk to him he got an entire hit squad sent after him and his friends. It never would have worked.
>Judgment
Both people were insane and he only found out who they were like an hour or two before the end of the game. Yagami never would agree to look the other way either so the discussion would be pointless.
>Lost Judgment
That is literally all he does all game and the main antagonist won't listen to him. Even at the end of the game the main antagonist is barely convinced and that's only because of a very specific event that happened.
>I still dont get why Nishiki is such a prick to you.
Because Nishiki has a massive ego and an inferiority complex. Ignoring the K1 added scenes, Nishiki in 1 was shown to resent who Kiryu was as a person, how Kiryu was respected despite all of Nishiki's accomplishments, how Yumi loves him despite constantly showering her with money and gifts, etc. K1's added scenes really hammer it home that Nishiki hates being compared to Kiryu and hates that people don't think he can do stuff as well as Kiryu.
0 goes even further by showing you that Nishiki flaunts his status and wealth to Kiryu regularly to show he's better than him, insults Kiryu's style choices compared to his own, wastes his time with the "I'm gonna kill you bro" thing, and fails to even keep Makoto's location safe.
i unironically do want an akiyama game.
i want a make your own guy game where you can pick boss styles and heat style from all the previous games.
what's the appeal of yakuza games?
id liken it to Dragon Quest, shut your brain off for 90% of the gameplay save boss battles, enjoy the characters and story as silly as it can be, and bask in the setting. They may as well be the same genre despite their immense differences
I still dont get why Nishiki is such a prick to you. You already did the time for him, least he could do is frickin explain himself
how the hell did Lau Ka Long survive getting shot in the head?
Rubber bullets.
How did the Courier?
he's alive??? I thought that was his brother
Richardson is also alive? what the frick is even happening anymore
i already know the cancer bit is a fake-out
but i can't figire out their angle
if i'm looking to begin the series do i play 1 (original) or 1 (kiwami)
1 original. Kiwami 1 and 2 seriously fricking suck
I cannot wait, don't even know how I'm going to play Gaiden with 8 on the horizon. PEAK KINO INCOMING
Ryuji is coming back in Gaiden
Mine is coming back in 8
See Ryuji you could reasonably make come back since Kiryu somehow survived the exact same injuries. Mine makes literally 0 sense.
DEAD SOULS IS CANON
it's not because Haruka doesn't have her sex devil costume in any other yakuza media. also because it means that she and park had already met by the time dead souls happened.
>Ryuji is coming back in Gaiden
Does he have his gun arm?
It's a grappling hook
Rubber bullets are just bullet body doubles
If someone not in the know shoots a body double with rubble bullets, who's secret plan is actually being fulfilled?
Tzeentch
Yes
The sound team had no reason to go this hard for 2 PSP spin off games. But they did. Based
Why does Ukyo look like a cooler Nishiki?
Because he is
will they ever show oldgays love again?
it's like they did ishin and 0 and then said frick you when 0 got popular
you'll get shallow references in 8 since 8 is going hardcore on the series nostalgia.
I don't understand what's the point of just having Majima and Saejima. Like, ok, sure, don't make them party members, but I'll fricking kill myself if they'll just have another glorified cameo boss fight.
Hopefully if they decided to turn Gaiden into a spin-off they'll just finally make one about Taiga and Goro.
they're being relegated to side characters who are stuck at the hip of daigo during whatever daigo has planned.
Yeah, that much is obvious since Yakuza 3, but Yakuza 5 managed to find a lot of things to do for both of them, Saejima had major spotlight again in 5 and then Majima had one in 0, and then just fricking nothing. In fact, Kishin is most Majima we got since Kiwami 2's cute little side story. Admittedly, Akiyama got shafted the most, so if there's anyone who absolutely has to get a game to himself it's him
>Akiyama got shafted the most
I'm still mad
did Saejima take them back to the mountain village or something, why does this look like they're in a deserted war zone?
It's kinda funny how now that Saejima is actually in a location where his Yakuza 5 coat makes sense again, he gets a new one.
How come Saejima hasn't grown his hair out again since he got out of prison?
He grew his hair out in prison
he had the long hair before he first went to prison, then got sent to the illegitimate prison who probably didn't care if he shaved it or not since it was a fake prison and then got it shaved when he went back in 5 and has kept it shaved since. Why didn't he grow it back out to how it was in 4?
I think because in the 80s no one knew what manscaping was, and when he got out of prison and learnt what it is he decided to keep drapes match the carpet.
Hey You!
Honestly, for how many people like to shit on Yakuza 4, I think introduction to Saejima was pitch perfect. When you are first playing as him you don't know anything and more you learn the more impression is created, like, wait a minute, are we playing as the bad guy here? He killed 20 people, he's best friends with Majima and one of the early things that happen to him is him and Hamazaki, guy who stabbed Kiryu, cozying up to each other. But then, as they grow to be genuine brothers, they also slowly peeled away best qualities out of each other, and without changing at all our perception of them became completely different.
the reason 4's story sucks in my opinion is because the individual parts are actually pretty cool, but the story feels like it cuts itself short, leaves a lot of important moments you'd want to see off screen, and dedicates a lot of time to introducing characters that by the time you get to Kiryu's part and the finale, it honestly feels like not a lot really happens in the game's story. it's like they saw people complain that yakuza 3 had a lot of moments where the game stops to catch you up on things and spend time establishing stuff and decided to rush through yakuza 4's plot.
I honestly disagree, I think Yakuza 4 struck great balance between story not being just a bridge between action sequences, but still be exhilarating. Like, I think you are misremembering things, game isn't afraid to drag your balls for a while, just think back to when Hamazaki washed up to Kiryu's home and clued Kiryu in and you also had to sit through Haruka's reaction towards Hamazaki who couldn't believe Kiryu was willing to help the guy. Yakuza 4 didn't rush anything at all.
i probably could've phrased it better. I feel like each individual part before Kiryu's was more the setup for a much larger story, but when you do Kiryu's part everything those parts were individually setting up basically happened off screen
>Akiyama is separated from Yasuko after giving her the money, he wants to find her again after finding out that Majima is looking for her for Saejima's sake: the only two scenes you see Akiyama in after that are when Tanimura meets him and tells him she left and he is going to give the money to Katsuragi and then when he and Tanimura are trying to sneak her into Purgatory to bring her to Saejima.
>Saejima and Majima reunite and Majima tells Saejima about his suspicions about Katsuragi and Shibata, the two are planning to get to the bottom of things together. He hasn't even heard about what is happening with Yasuko. Next time you see Saejima, Majima has been arrested and he's been captured by Katsuragi. Also he and Yasuko had apparently reunited and talked but we didn't see that and she dies.
>Tanimura kind of gets off easy here since it's the part immediately preceeding Kiryu. His part ends with him getting closure about what happened to his father and what the police was covering up, but also at the same time they show that the police force is going after him for looking into this and learning what Munakata was up to and you're left with the cliffhanger of the LIttle Asia family being tied up and held up only for that plot thread to immediately be resolved when you start Kiryu's section. Then next time you see him is in that same moment with Akiyama where they're trying to run Yasuko to purgatory.
I like each part individually and I thought they all had cool story set ups, but at the same time, it felt like each part kind of falls apart when the stuff each part was setting up each are relegated to a lot of off screen resolutions during Kiryu's part in order to get all of the characters into the finale.
I see what you mean now, I guess I agree to an extent, though maybe I should replay the game and refresh my memory of it, obviously as a person who really liked the game I choose to remember more fondly parts I liked, and there's a lot to like about Yakuza 4, which I think is often overlooked.
y4 hamazaki is one of the greatest redemption arcs i ever witnessed. i seriously hope saejima was informed that hamazaki protected yasuko
>Y0 made it seem like Sohei Dojima was an incompetent idiot that just happened to be in power, literally the entire reason Kazama was stopping him from from becoming Chairman was because he thought he'd run the Tojo clan into the ground due to it being too much power for a man of his caliber
>Even the final confrontation had him just pathetically losing his shit after he lost
>Kiwami 2 refers to him like he was an incredible, charismatic leader that was holding everything together by the seams
As I'm playing through the games, it really seems like 0 has a slight disconnect here and there and it feels weird.
This is purely my fanfiction, but I always assumed that while Dojima was most likely bad with everything in Yakuza business, he was smart with legal stuff and finances. Which is partly reason why Sengoku from Go-Ryu clan resembles Dojima so strongly, both could very well resemble the power of money in Yakuza world. And ironically enough, when Kiryu didn't kill Dojima Ryuji whacked him with full intentio.
Makes sense. The Tojo never actually recovered from losing that 10 billion yen. The entire franchise up to 7 is just them circling the drain before the anti-Yakuza ordinances put the organization out of its misery.
He is, he's cunning but brutal (shown by he knew hitting jingwon will solidfy his power in tojo) and had no sense of honor unlike Kazama, so theoretically if he lead Tojo, tojo will become big but not honorable
0 stated that Dojima was a powerful force for the Tojo Clan, but nowhere near leader material.
>everyone compares you to your cooler sworn brother that is in prison
>subordinates don't respect you and constantly ridicule you and try to frick you over
>superior thinks he fricked up by putting you in charge
>girl you love is in love with your bro
>sister dies despite your best efforts to save her
Honestly I would have done the same in his position, only thing he did wrong was not banging reina.
KUSO YAROOOO
I'm white, so I'm better than all non-whites by default.
10 YEARS IN THE JOINT MADE YOU A PUSSY
Judgment 3 fricking when?
NEVER!!!!!!!!
I have a strong feeling thart Gaiden mainly exists because the Judgment team needed something to do while Sega worked out the PC port issue with Johnny's. Of course, now that Johnny's no longer exists, it's now a matter of where Kimura ends up.
>4k
>cut in models still look like shit
who is responsible
the anti aliasing really fricked over those portraits
godddd imagine that model slapped onto
Virtamate. Dude id Fricking LOse my mind
Would you even want a Judgment 3 without Nagoshi?
nta but see if LAD8 has a decent writing then maybe the writer can work on Judgment 3
Judgement 2 story overall wasn't in the level of 1
The guys working on LAD8 have been core writers for the series since the beginning. Nagoshi's involvement has been somewhat vestigial for a long time now.
Judgment on the other hand was something more hands-on for him.
>Judgment on the other hand was something more hands-on for him.
That's a blatant fanfiction.
Yes. I'll never understand this absolute dick slurping Nagoshi is getting for Judgement, which Nagoshi co-wrote story with Yokoyama and threw into exactly same Yakuza production process as rest of the series, with literally writer of Dead Souls and Yakuza 6 actually writing the script for the game. People pretend like he had this some sort of hands on approach to the game, when he just co-wrote the story it's based on. If anything it's just weird Yokoyama almost never gets any credit for Judgement when he pretty much worked to the same capacity on both games as a producer as any other title. And I am not here to suck Yokoyama's dick here, I am just saying there's nothing special in regards to Nagoshi's involvement to Judgement.
He was probably referring to Furuta
Yeah, that's the writer of Dead Souls and Yakuza 6, I don't think he ever received any credit for Yakuza 0. Still, even if it's not Yokoyama, it's like whatever, the mayonnaise gargling Nagoshi receives doesn't make sense all the same.
Furuta's the one who's actually credited with cowriting Judgment and Lost Judgment and is generally pseudo credited with having ghost co-written 0 from his script assistant position or whatever. Generally the least clinically moronic a Yakuza plot is the bigger the co-writer presence is since Yokoyama's crayon sniffing and paint huffing usually needs reining in
So, Dead Souls, 6 and LJ weren't crayon sniffing experiences?
LJ is hamstrung by a lot of the 7 moronation and pointlessly bringing back legacy characters from Judgment but 6 is one of the most competently told Yakuza stories outside Someya getting sidelined for nearly half the story and the deluge of unnecessary flash back scenes in the last quarter of the game. The fact that they used the Hirose family as a mirror or echo of Kiryu's relationship with Kazama without directly bringing it up the comparison is a baffling show of restraint that you wouldn't expect in a typical Yakuza plotline
The frick does 7 have to do with Nagoshi's game?
Yeah what possibly happens in 7 that could have ramifications for any other stories in the same setting, hmmmmmm
Well, fricking answer moron, what did Nagoshi do he didn't agree to or wasn't his fault?
You're an idiot b***h. I brought up Furuta and you're still crying about Nagoshi for no reason. I never mentioned anything about his relation to the garbage kill the yakuza plotline of 7 or anything else in the series.
It's just fricking baffling to try to assign blame here as if the writing room of RGG has some sort of inner fighting or dumbass clique, like, has it never crossed your mind it's literally everyone's fault involved? Like you seriously believe Furuta was coming into the office every day and was telling Yokoyama to frick off with his gay 7 shit, he can't fricking stand it, but he'll HAVE to include gosh oh darn it ruins muh game. IF ONLY IT WASN'T FOR YAKUZA 7 THINGS WOULD'VE BEEN DIFFERENT for LOST JUDGEMENT, is that how your brain actually works.
No I just looked up the writing credits for each game after I finished the series and went Oh Yeah It All Makes Sense Now
The writing credits aren't even all that reliable, Furuta isn't even credited for Yakuza 0 outside of some dubious at best websites. Half of them credit Furuta, half of them credit Kazunobu Takeuchi.
I thought Judgement had an A tier story but Lost Judgement had a D tier story. How do you go from writing an awesome yakuza murder mystery to something something bullying is bad?
Watch him come up with fanfiction that Nagoshi "just wasn't as hands-on with LJ!" based on shut up.
I miss her bros
What if Saejima's sister was a Korean double?
Just finished K2. Did they really write Kaoru out of the series after all that? I can't believe it
Yeah. haha 😛
they did more than just write her out tbh ne. they snuffed her character out in a completely unnecessary and unflattering way
afaik she's back for 8
I cannot believe this just happened. Easy table btw.
WHos the HOttest yakuzaq GIrl? For Me ITs. uhh., its Hana, I Love Her. and SHe made me Love Fat Chicks
Reina.
KSon
yakuza 3 haruka
same but strictly pre-y4 epilogue hanachan
epilogue hanachan had the soul sucked away
shame she never appeared in 5
theres a charm to her strict nature, i also didnt like that they made her skinnier JUST so that she would have the potential to get with akiyamer. I Found it classy that akiyama had a love interest thing with a fat chick
I really don't like whatever fricking direction they're choosing to go with for these games forward. It makes absolutely no sense.
To think I even got excited for the Ishin announcement, only for it to turn out to be a piece of shit Demake instead of a proper port of the OG game like everyone wanted. Never buying anything from RGGS again.
what about it was a demake
everything.
im not reading that BUT I AGREE.
>Ishin got the Yakuza 0 fanservice treatment
it's funny because it's the very least of the remake's issues
dude was probably Assblasted 0 brought many cringy fans even tho the game itself was great so it's the worst crime the demake committed
Mind you the way the remake did the recasting wasn't great either since it was super lazy. Easiest example is Kuze making Hamazaki's expressions and smirks and it looking really off
The funny thing about 0 bringing in fans is that there's gonna be more and more people who started with 0 that turned into disgruntled vets of the series
I know 'cause I'm one of them, though I'm generally positive on where RGG is going apart from remakes
Replying to this because yeah it's pretty great even if I didn't like the way Hamazaki's story ended
You compare it to the prison section in 5 and it's like night and day
Basically people miss piss yellow filter and think this is somehow bad. The only thing I have against Kishin is that it could've looked more like a proper remake than a remaster (like throw in some greenery Jesus Christ) and should've been priced as a remaster, it is not a 60 dollar game. However, any smaller price point makes it worth it and most technical issues have been ironed out at this point, haven't encountered anything uncomfortable while playing the game. That said, it absolutely sucks that game was released in an extremely buggy state day 1, Sega absolutely shouldn't be getting away with it. With that said, I have no pity for pathetic losers who pre-order games.
>Basically people miss piss yellow filter and think this is somehow bad.
That's so reductive. The Seal system alone is one of the worst changes they made to the game as it completely ruins so many aspects of the combat system.
Because no one offers me any other explanation, like, sure, I've heard guys like you who mention a thing in the game and you say thing bad. Thing bad isn't really worth much just saying without explanation, I think thing good, probably, just an example. People keep telling me like it should be obvious, but never ever provide explanation as to why, thing bad is not enough. Usually same people say turn-based bad, brawler good, which only comes across as old good, new bad. Of course I couldn't care less about Thing Bad complaints at this point.
But the explanation
is one that I made specifically and that guy saved it. For every one benefit or good thing they added like no gun/spear/sword card restrictions in the BD or more money being faster from the armor/weapon drops in the BD you get stuff like the removal of Dharma Rolling from Wild Dancer which makes Swordsman 100% completely pointless as it's now objectively worse in every way, the Seal system, the combat rebalance which makes everything prior to chapter 5 a complete chore especially on higher difficulties and everything after chapter 5 such a joke that you have to actively avoid the entire card mechanic outside of the passive health and defense buffs, the nerfing of bosses, the elemental effect overhaul which broke combat completely, and more.
What do you want me to go into in detail? Because if you just want to talk about Seals
>In Ishin you could just sacrifice a weapon and instantly get Gold tier on it through a timing minigame.
>In Kiwami you need to get at bare minimum three Seals just to get gold of one of them, and if you don't know how to abuse the fixed RNG you now need in the region of 6-12 Seals just to get one gold because the silver to gold application is a 3-10% chance with the blacksmith maxed out.
>In Ishin you could fairly easily gain things like Blink, Two, or Extreme allowing any gun to be viable very early on in the game and Hand-to-Hand to be viable past chapter 8. Two is also a 100% chance to fire two shots.
>In Kiwami Double Shot is not only a % chance to activate but only from some of the more annoying to get guns, the Blink equivalent cannot be gained as a transferable Seal at all meaning Vortex is the only usable gun, and Extreme is given to you for free from Bob's rewards while in Kiwami you need to go and find at bare minimum 6 Fierce Battles just to get Brawler in the same state as Hand-to-Hand would be from one Extreme.
>admitting you made that
beyond cringe
Not 1 Yakuza thread has gone by without him, you think he's ashamed of his autistic dedication to this series?
Yeah, you can no longer scientifically manufacture broken weapons. It was probably done in response to making weapons tree list open and easier to navigate and plan as opposed to making each weapon you had game breaking.
Except the issue is that you need to manufacture broken weapons even more than the original because none of the Battle Dungeon was reworked. It was actually made even harder because of the new minibosses they added, the armor system rework, and the massive nerf to Two.
Also, just because the weapon tree is easier to work with doesn't mean they suddenly made it easier to craft weapons. It was even worse than the original to craft these weapons until the drop rate patch because the items had just as awful drop rates. Even with the new drop rates you still need to grind for items from the Battle Dungeon. You also still need to max out the entire blacksmith which means grinding weapon and armor drops until you can max out the blacksmith just so that you can have the lowest prices and highest chances possible to attach Seals.
This completely ignores the fact that you need to grind out these Seals in the first place which is a massive pain in the ass in the case of Pierce and Double Shot. It also completely ignores the fact that you can get completely broken elemental swords with barely any items since they're so early in the trees whereas they were just mediocre in the original.
I dunno man, I played game for 70 hours, was pretty fun, maybe I'll start feeling your frustrations if I ever decide to 100%, but I still need to 100% Yakuza 4 first as it's next on my list. It doesn't sound to me like anything out of ordinary for the series or particularly bad at all.
>I played game for 70 hours, was pretty fun
Which is fine, but I'm speaking about it in comparison to the original. Compared to the original the Kiwami is a bad version pretty much across the board. It's more or less all negatives from every direction.
Your first clue Ishin was doomed was them using Unreal garbage.
Yes.
We will never get prime Y4 Haruka
Saejima, plz
original better
I think nishiki would've came home with kiryu if kiryu showed up alone
Almost finished Judgment and I find it funny that Judgment and Yakuza 1 have the best stories. It is almost like main character having some background and history makes the plot more meaningful instead of just being force of nature, dealing with other people's problems by association.
I don't get what you are trying to dig at here, are you praising or criticizing Kiryu? While Kiryu has a bit of a vaguer backstory, it's more like we don't know anything about his real parents than him, in truth his backstory is just uneventful (Kazama killed his parents and raised him because honor or some gay shit). It's defined enough that Kiryu and Sayama managed to bond over it.
All major players in 1 are all characters that Kiryu knew before start of the game. His relationship with Nishki and how he viewed him is what kickstarted the whole thing. After 1 all stories involving Kiryu are barely personal, especially 3 and 4. 5 is kinda personal, but Haruka just happens to be involved while 6 happens because of 5.
What I am saying is that once they got character's backstory of the way stories take a nosedive. Kiryu deals with Nishki, Kazama dies, he abandons his place as the next chairman, so now Kiryu has no personal involvement and is just there, as a legendary figure. Yagami solves the case that led to his disgrace and proves that Okubo is not guilty, so now he has no personal stakes in the story. Same can be applied to recurring characters from 4, Akiyama solves who fricks him over in 4, so now he is just a moneylander, Saejima figures out that he actually didn't kill people (that honestly fricks his character, since guilt eats him, but whatever), so we don't know what to do with him, put him back in jail and then in jail again at the start of 6, I haven't played 7 so I don't know what he does there.
I heard 7 has a decent story (outside of what is called coin locked baby) so I guess the rule somewhat works?
Like, I don't think you are exactly right and your brush is too wide, but I honestly just fail to see what's wrong with trying to tell a story that isn't personal. Like what, would an episode of Columbo magically become better if it turned out culprit had killed his dog? Yakuza 4 does have just a bit of a problem where Kiryu has least personal stake in the matters, but it's even noticeable only in retrospect, and even then it's only in regards to Kiryu. If anything, in regards to Saejima and Akiyama the biggest crime is that they don't even attempt to tell stories with them after 5 anymore, as opposed to telling the stories that aren't as interesting.
>Saejima figures out that he actually didn't kill people (that honestly fricks his character, since guilt eats him, but whatever)
it doesn't matter whether he killed the guys or not, he still went into that ramen shop and fired at them under the assumption it would kill them, in his mind he's still the murderer even if Katsuragi is technically the one that actually finished them all off
I also actually quite like Saejima's character arc, it was definitely a play on Kiryu in more ways than one
>Kiryu went into prison for his brother knowing he didn't kill anyone
>Saejima went into prison thinking his brother abandoned him not knowing he didn't actually kill anyone
I don't remember : why was Majima punished in 0 ?
He defied his boss's order, attempting to go after his brother even though he was told not to do so.
thought the dude that planned all that was a traitor.
he was, but nobody in the Tojo Clan knew that was the case until Yakuza 4.
oooooh right yeah forgot 0 was a prequel... Now I feel dumb. Thanks for the clarification mate
Because Majima, who was under Shimano, who was under Dojima, was ordered to backpedal from assassination on behalf of Tojo because Dojima pussies out. While Saejima was also in Tojo and was oath brother with Majima, he was in different Sasai family that wasn't under Dojima's umbrella. Majima didn't want to backpedal, so he was forced to so Dojima wouldn't bear any responsibility.
how did he not know that he didnt stand a chance against THE kiryu. he should know considering he knew him best.
Because of his tattoo bro, Koi always goes upstream to the dragon gate.
BRING BACK TABO
BRING BACK TABO
FRICK JOHNNY’S
Soon™
Men will literally betray the Kazama Family instead of going to therapy..
I want Saeko to brap on my face with a disgusted look on hers until a loo log falls out. Is this wrong to think about?
I turned myself into a koi, Kazuma!
I'm koi Fishiki!
nishiki is already just means koi fish / nishikigoi
Who names their child "brocaded carp"?
pretty sure thats his last name
?si=OKudUqFVeIiqL77s
>Those scare chords
?si=5BTjQaBaAvC7-pcK&t=65
>these piano notes
the one in LJ was nice because more energetic, feeling like a bombardment but it lacks the beauty and grace of the first.
Just beat Kiwami the other day (started with Zero) and I've been poundering the experience.
It was really bleak and didn't feel like a victory at all. In fact I felt utterly defeated, in the span of one night Kiryu lost everything: his father figure, the love of his life and his sworn brother, all he's left with is Haruka. Grim.
Seriously though, I have trouble remembering what the game's story was about. Kiryu was saving Haruka twice, searching for an information broker, saving Florist's son, saving detective's daughter... man, looking back on it, the plot was really spread thin in this one. Majima Everywhere carried the hell out of the game for me.
Well what am I getting at is that Zero felt like a much better game to me with it's vibrant cast of characters and two main characters dynamic it had.
Kiwami is a remake of the very first game while 0 can be seen as the pinncale of years of experience, if you keep playing the games you'll see how they experimented with different things throughout the series
What did you expect, Kiwami is just their first game in 0s engine. 0 was written after having experience making 9 other yakuza games.
Keep in mind that it's is a remake of a PS2 game, and outside of Majima Everywhere and borrowed assets from Y0, almost to a fault. The only story changes the game received were additions of Nishikiyama's plotline about his sister, the rest are cutscenes that were made with PS2 limitations in mind, so story is told with what PS2 allowed them to do. Simple dialogue, simple animations, simple direction. You are comparing a 2005's budget PS2 title to Yakuza 0, a 7th gen pinnacle of RGG's achievements over a decade of developing same budget games.
That said, I grew to appreciate Yakuza 1's story over the years and I don't think Kiwami does a disservice to it. The stupid parts of it in Kiwami are mostly the stupid parts of it originally, only your perception of it is a bit twisted because Yakuza 0 made it seem like some literally who characters in 1's story are more important than they are.
Yakuza 1's story is crystalized in this one moment where Kiryu explains why he keeps fighting for Haruka, he felt like he could change fate instead of watching Nishiki getting punished for protecting Yumi, but instead his one decision to save Nishiki cost him his family, his friend and in essence he blames himself for costing Haruka her mother. He wasn't there when he needed to be there, and he obviously realizes he could've been a father to her. So, for her, even after losing everything, even after losing both Nishiki and Yumi, he decides to build himself up from scratch again. Breaking down Kiryu's world was the point, major theme of every Yakuza game is that no matter how grim situation, it's never too late to build yourself up from bottom, you just must not be afraid to see your fate through to the end whatever cards you are dealt with. Similarly Ichiban in LAD7 exemplifies that once again not once it crossed his mind to call Aoki a fraud and not real son of Arakawa, he carries on with his life as if Aoki really was Arakawa's son
>almost to a fault.
It's really funny to see the hyper quick mid PS2 cutscene direction with the new, good models
At Mesuking? Yes.
YOOOOOOOOOOOOOONG OUT
BREAKING ZE LAAAAW BREAKING ZE WOORLD
Why didn't he close the door before taking responsibility?
NISHI-KI NISHI-KI
Just finished judgement
Yagami will have fricked mafuyu by the time lost judgement starts right?
Finished 6 a few days ago, I thought I would hate the story but I ended up liking it quite a bit. BGMs were great, gameplay was meh but nothing a few mods couldnt fix.
Bloodstained philosophy is a banger
I'm of the opinion of quite liking 6's story when it isn't about Kiryu dealing with Haruka's very silly decisions. I know that's a good amount of the story but still
It doesn't feel too crowded despite it being about 3 separate criminal factions that aren't the tojo coming for Kiryu and Nagumo is a great addition
I felt 6's story would have been a lot better if Haruka's entire presence was removed or replaced with something else. I really liked the opening few hours where Kiryu was a complete outsider to the faction dynamics and relationships in Onomichi, having everything link back to Haruka felt kind of cheap.
Having recently finished Y6 myself, I agree. As much as I dislike how so many characters were either sidelined or straight-up absent, I can't help but really appreciate the more focused narrative that's reminiscent of Y1-3. I genuinely love the ending and thought it was the perfect fit to conclude the series, which is retroactively ruined now by virtue of Kiryu being dragged out onto the spotlight again with the newer games. And yes, the soundtrack in Y6 rocks.
I thought I was going to hate this guy, but he ended up being an absolute delight. His OST definitely a huge contributor to that sentiment.
theory of beauty is Fricking Great man. i dont care much for yakuza 6 But i always keep coming back to that song and this one https://www.youtube.com/watch?v=c1r6iuX1bug
6 is an alright game but it just feels kinda bad since I played K2 before it and that game feels a lot more polished in terms of combat, spending exp, clan creator, etc. It also doesn't help that the game feels unfinished in a way. 25% of Kamurocho is just unvisitable for some reason and there's only 50-ish sidequests when the number is usually closer to 100.
I still like 6, but honestly, I'd rate it below Yakuza 3. For the problems that game has, it still has a shit ton of content and the most susbtories in the entire series.
quality over quantity
also hiroshima>hokkaido
6 was lacking in quality, though. The gym was dull, the combat was a downgrade even compared to 3, and a bunch of staple minigames just disappeared.
>hiroshima > hokkaido
We're talking about 3 and 6, not 5.
I really don't like Yakuza 6's ending. Final boss is again a literal who who represents fricking worst aspects of some honorable bullshit nobody cares about except Kiryu, he's not a real person, even Aizawa had more presence and personality than Tsuneo Iwami who was literally just a nepo baby. I didn't like that story sort of warps to be about making sure nobody knows about some moronic boat and it sort of hijacks the focus. The problems and events that lead to Haruka being in Onomichi at all are just never addressed or resolved, Kiryu just happened to find a big boat which is a bigger problem and it also happened that Haruka's baby is an heir to Chinese criminal empire, which is again, quite an unrelated issue.
But in the end, why I can't stand Yakuza 6's ending is that in essence Kiryu just gives up and lets foreign force (Daidoji group) to stand between him and Haruka. He didn't make sure Haruka doesn't need him anymore, he didn't protect her, and as Gaiden's trailers clearly show Haruka is still in danger because of him, he just fricking went to work for Daidoji group in essence so that boat and China problems he stumbled upon wouldn't get out of hand and every time someone has problem with him they will inevitably once again target Haruka. Kiryu needs a final game, it's just not this game.
Because one of Kiryu's biggest flaws in life is that he runs away from his problems. Him coming back to Kamurocho all the time to fix problems, but those problems wouldn't have existed if he was around.
Should Kiryu have stayed a Chairman?
Tojo Clan would have collapsed during or after 2, the only reason it was around in 3 was because of Mine and 4 would get nowhere because Kiryu won't sell people he's close to down the river meaning he'd have no money to keep it afloat. You could argue he would throw his Real Estate/Four Shine experience into stuff which could probably do it, but from the main story only nah, he'd be one of the worst chairmen.
When push comes to shove Kiryu would've been a great warlord though, while he didn't want to fight East, the East wanted to fight West with Go-Ryu Kai already effectively running Omi. With the mental gymnastics or wanting to secure funds for existence of Tojo it is entirely realistic Kiryu would've gone to war with Ryuji and undoubtedly had won.
Alternatively, Kiryu is not a war seeking person, with already being established as dragon of Dojima, he probably could've struck a bargain with Ryuji for one duel to determine one true dragon, winner takes all.
I don't think Kiryu is Chairman material but he definitely could've done more. He could have vetted the next chairman better. Terada, despite being a close ally to his dad, was an Omi yakuza, a rival of the Tojo. Even on paper letting Terada become Tojo Chairman was a bad idea, why would you let your biggest rival organization sit one of their own as your Chairman? As far as Daigo is concerned, he was just a kid with no leadership experiences. Daigo's whole yakuza experience as an adult is getting pranked by the Omi, going to jail, and then being a drunk. Even his own family was initially against Daigo being Chairman. And then even after all the events of Yakuza 2, Kiryu never stuck around to offer guidance or help to Daigo, which led to Daigo to be caught between a rock and a hard place in Yakuza 4, and Kiryu had to come back to 'reeducate' Daigo.
>Kiryu never stuck around to offer guidance or help to Daigo
Although, this argument sort of boomerangs back to Kiryu. Sure, the guy was about to get his own family, but, well, he never did, and he wasn't a fockin' Yakuza for a decade. If anything, Kiryu is right by not "guiding" Daigo, what advice can he possibly give to him? He does Daigo wrong by sometimes not even trying, but Kiryu never really became anything more than a street punk, sort of like, he never was ranked above Genin in Naruto terms.
You know Kiryu. He always knows what to say at the right time even if he isn't an expert on the subject. Imagine a Tojo Clan with Daigo as the Chairman, Kiryu as the consigliere or yakuza equivalent, and Majima as the police dog. And then Yayoi as my wife.
If you thought the final boss of 6 was bad, wait till you fight the final boss of the Kaito Files. What a waste of time.
The Kaito Files in general is so full of all the stuff that made me tired of mainline Yakuza that I feel like an alien whenever I read people say it was the best part of LJ
Whist I agree with you that the Kaito Files had more misses then hits in it, I think we all can agree there isn't anyone in the Yakuza series that has suffered more than Tashiro.
The final boss of The Kaito Files is way better than the final boss of 6. The final boss for Kaito is supposed to be a small scale thing and it works on that level, you also get more character from that boss in the fight itself and the brief leadup to it than you get from Iwami ever. The story of The Kaito Files was all about Kaito and Mikiko anyway so it made sense to have the story end on something related to that.
yeah, fishgay
I have a plot-related question for Lost Judgment. I finished the game a long time ago, but I'm struggling to remember one specific detail. If neither Kuwana nor Public Security want Kawai's body found, why does PS want Kuwana dead?
they try to silent him because he knows the mother is part of the murder and if the truth is exposed they will face another scandal again
Danke
Kuwana knows that Kusumoto killed her son's bully since he was the one who set it up which could lead to Kuwana, or someone like Yagami investigating him, finding out that about Kusumoto which would destroy her reputation and Public Security's "in" to blackmailing her. It's why they use RK to kill Sawa, because Sawa figured out Kuwana was murdering people and if she put two and two together she might realize he helped out Kusumoto.
Why didnt haruka's chink bf use a condom?
He tought the first time was a freebie with no consequences
Anyone miss how 6th-7th gen character models in "realistic" Japanese games still looked stylized to make up for a lack of raw polygonal and texture detail?
>Yagami simps for Sawa-sensei
>Kuwana simps for Kusumoto-san
I miss Kuroiwa
Why is Yagami shown to be so inconsistent with criminals? If you're a panty thief, it's straight to jail. But someone who sells guns in Kamurocho and Ichinjo? Ahh what a cad, go on, get on out of here, see you next time.
Nishiki was the best candidate to run the tojo clan
Daigo's mom isn't going to bang you, Shindo.
Why the frick would you ever cheat on this wife material?
>Beautiful
>Fierce
>Intelligent
>Has a cute mole
>Loyal, above all
The entire rest of female gender loses to Yayoi Dojima
what would it take to bring him back
>Shinoda!!
>Where the frick are you Shinoda!!!
>You owe me 37 yen you frick!!
>Even my son is better at paying debts off then yooouuu!!!!
>Come on home, bud. Everyone misses you.
He's one of the characters that'd be my top pick to come back if they ever made a new samurai game ignoring how hard it'd be to get the actors back, along with Nagumo
yume
I don’t remember this side case in Judgment series
well i'm black so yeah
I'm trying to waddle my way through the first game once again and the random battles are really starting to get on my fricking nerves tbh.
If you fight enough of them none will spawn for the rest of the chapter to prevent you from grinding. It's like 20 battles or something. You only get infinite spawns in the final chapter of both 1 and 2.
Just take a break man, but yea like
said, in the original 1 and 2, once you have fought enough of them they will just outright stop spawning until you reach a chapter where they just always spawn.
This is probably not the case with kiwami? I'm playing through it on my Steam Deck and kinda wanting to bust out my PS2 for the rest of it. I think I have a save on somewhere close to where I am right now.
I really don't care for majima either to be tbh.
Kiwamis have infinite spawns. Only the original 1 and 2 stop spawning enemies and that's still the same in the HD remasters on PS3 and Wii U. Kenzan onward have infinite spawns.
Reminder this girl is now 27 years old.
lick haruka.
holy shit I never thought about this, she's only 4 years younger than me. And I've played the first two games very close to when they came out.
>Start Yakuza 3
>Kazuma is alive
Um, I could have sworn you died.
keep going, you're in for a wild ride
try to bear with the orphange kids stuff
Basically if you don't need explained how he survived bullet wounds
Daejin Kim (Terada) betrayed both Tojo and Omi, but he never betrayed Kazama, in the end betraying Jingweon by removing bomb's fuse. My guess is that he allowed Jingweon to get to that point to get them crushed in one fell swoop, give them loss at the jaws of victory so to speak, had it been a moment too early or late the Jingweon impostors would've scattered like wienerroaches