What's a better RPG combat system?
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What's a better RPG combat system?
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Big numbers feel better
Whichever lets you frick the dragon into submission.
Percentages
Top design makes the numbers feel impactful, bottom design makes numbers feel arbitrary.
Cute dragon.
>ARBITRARY
that word has a meaning that you haven't bothered to actually learn. gay dictionaries have adopted the colloquial definition because of morons like you.
Good. Language is made to suit people who use it not the other way around. 90% of your speech is probably the equivalent of filthy ebonics to someone who spoke your language a century ago.
>convergence of language is good lol
Now there is no word to suit the true meaning of arbitrary.
Then make a new word for it. Unironically is still not recognized by my autocorrect but it conveys a very useful sentiment and is regularly used in online discussions.
Tops numbers
Bottoms UI
also tfw no dragon gf
Big numbers good, because you can crit and deal yellow/red numbers in bold and enlarged font
For Some reason the image reminded me of that porn comic where the dragon has a magic eye beam that turns people into dragons, so they have hot lesbian sex but then the OG dragon kicks out the other dragon so he (now she) turns a female elf/archer into a dragon too but she ends up becoming a male dragon and they have hot straight sex, so they storm the first dragon cave and have a threesome.
she's cute, I don't want to fight her
Bottom isn't high enough. I think it was Tatsunoko vs Capcom, but every attack was billions of damage. That's the right amount of absurdly high damage.
Might even be on the low side of the right amount of absurd.
>can divide 30 eight ways
>can only divide 9 by 9, 1, and 3
Clear who wins.
WHY CAN'T I FRICK THE DRAGON AAAAAAAAAAAAAAAAAAAAAAAA
Literally two small lines for eyelashes is enough for you to whip your dick out.
Abso-fricking-lutely
ruined it with the boobs
>boobs
Fricking ruined.
saved it with the boobs
<3
You think that's a fricking threat?
Bottom is me
Why did you give her eyelashes? Whats your plan?
Cute dragon
>try out Elder Scrolls Online
>my level 1 character does 2k+ damage to a level 1 rat
Dropped instantly. In 10 levels I’ll be hitting for 47 quadrillion damage and it’ll be completely meaningless
nice
Now I have to listen to it again.
Aren't these both the same thing with different numbers
idk i just want to have sex with it
Big numbers are way better. Why?
How else are you gonna revisit early content? If the final boss has 30/30 health then how much health do level 1 enemies have? 0.000001/30?
depends on whether abilities do percentage damage or flat damage
Assuming top doesn't use fractions the difference is pretty important. It means the smallest change to a number in top has more impact. Look at card games like Hearthstone or Legends of Runeterra. Changing the mana cost, power, or health by a single point can make or break a card.
I prefer systems that allow me to gain an edge outside of battle.
Both are gay. Health shouldn't be a single digit.
This 100 times over. Fallout does it really well, i havent seen it in an rpg like your pixcthough.
thats not a dragon you morons its a giant slouching kangaroo
More like kangapoo haha fricking nerd.
I'm assuming bottom started out as small numbers which is good because it creates a sense of progression and power increase
Action JRPG
9999 damage cap, final boss having HP that ranges from 60,000 to 100,000-something
Final Fantasy damage rules are the most aesthetic and with numbers that are large enough without feeling meaningless.
no health. everything ohko.
I'd like to go bigger, to the quadrillions.
you had this thread yesterday and it was overwhelmingly decided bottom was the answer. stop reposting, newbie.
I have overwhelmingly decided the previous thread was wrong. Top is superior.
welp, you were given one chance and now you're filtered. Goodbye to every thread and post you will ever make!
bye, schizo who thinks I'm the OP
Nice rewriting. Everyone was shitting on Bottom and praising Top.
I don't like the ones where you can swing your sord at something 50 times and they don't give a shit about it
Smaller numbers are better imo
if you impregnated a dragon would the result be an egg or a live birth?
default to the mother's normal process
so egg
I was going to post this in the next princess thread since the one I made it for got deleted courtesy of a guy spamming dragon porn with TOTALLY no intent to kill the thread, but this prompt has a dragon too so whatever
>not a flat e-girl
why did you even bother posting that here? this is Ganker not reddit
top for short games
it's easy to get into so you just pick up the game play through it in an afernoon
bottom for long games
a higher amount of variables allows for more complex game system and has more room for character progression
Math is for nerds, embrace symbology
That's still Top.
don't argue in bad faith
numbers are symbols you buffoon
Top is like the mario rpgs, they are pretty good
big numbers quickly become meaningless and return to small numbers just with a "k" or "m" at the end
top:
>increasing damage by the lowest possible value, 1, dramatically changes the game
bottom:
>can stack a dozen 1% damage increases
The unlisted worst case scenario:
>small numbers like top
>game has percent increases but rounds damage down anyway
Therefore, the bottom is the winner. People who can't keep track of two extra zeroes after a number aren't relevant to the discussion, because I don't play games that are simplified for burger flippers.
A 1% damage increase is never going to make a noticeable difference. If you can stack a dozen of them, why not just make it a single 12% boost?
Penny stats are the worst.
Top is impactful and can be great if the design is solid. However, bottom is way easier to design for since it allows a designer to go as crazy as they want with their attacks and abilities.
Giving the dragon eyelashes was NOT a fricking mistake.
I'll never forgive awesomenauts for doing this design change.
Low numbers:
>Okay so I deal 4 per turn and the enemy deals 10, minus armour reduction it's 8 that leaves me with 6 HP so I can go for 2 more turns only. But I can heal with a potion and activate double damage crystal, then sacrifice 1 HP to stun them so I would end up dealing a total of 16 damage, and surviving with only 1 HP to spare, alright let's put this to work.
Ridiculously High Numbers
>I'll just activate everything at once and hope I deal enough damage lol cause it's impossible to calculate anything with these amount of numbers and the devs don't expect you to either!
>Calculating the damage ahead of time in a JRPG
This loser has never fricked a pussy.
Max Hp 99,999
Max Dmg 9.999
Dragon Quest does it the best, the only exception would be games like disgaea.
I DON'T CARE ABOUT FRICKING THE DRAGON
I WANT TO MAKE THE DRAGON MORBIDLY OBESE
PLEEEEEEEEEEEEEEEASE
Do you have any idea how much you would have to feed a dragon to make it obese?
Oh god not this fetish again
Fatty frick eating a lot is not a fetish
It just makes you disgusting pig
the upper one
in the first, every added value counts
in the second, you count the amounts of zeroes instead of the actual values, so it's still the first variant but mor moronic
>"DOOD THEY ARE LIKE MORBIGORILLION TIMES STRONGER THAN BEFORE ISNTHAT COOL???"
yeah who cares you powercreep-loving chinky dipshit
top damage vs bottom hp
damage caps at 999 or 9999
monster hps don't go higher than 1 million
dragon sexo
One thing I hate that some games do is when attacks do many multiple hits, so you see hundreds of numbers overlapping each other making it really hard to tell how much damage you're actually doing.
Top, I prefer to make dps calculations on the fly. Big numbers become meaningless.
grug like big number
big number make grug feel strong
grug go unga bunga on dragon
grug happy
I wanted to make my RPGM project with low HP at level 1, because I wanted to give it a DQ-feel.