What's a better RPG combat system?

What's a better RPG combat system?

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  1. 2 years ago
    Anonymous

    Big numbers feel better

  2. 2 years ago
    Anonymous

    Whichever lets you frick the dragon into submission.

    • 2 years ago
      Anonymous

      Percentages

  3. 2 years ago
    Anonymous

    Top design makes the numbers feel impactful, bottom design makes numbers feel arbitrary.
    Cute dragon.

    • 2 years ago
      Anonymous

      >ARBITRARY
      that word has a meaning that you haven't bothered to actually learn. gay dictionaries have adopted the colloquial definition because of morons like you.

      • 2 years ago
        Anonymous

        Good. Language is made to suit people who use it not the other way around. 90% of your speech is probably the equivalent of filthy ebonics to someone who spoke your language a century ago.

        • 2 years ago
          Anonymous

          >convergence of language is good lol
          Now there is no word to suit the true meaning of arbitrary.

          • 2 years ago
            Anonymous

            Then make a new word for it. Unironically is still not recognized by my autocorrect but it conveys a very useful sentiment and is regularly used in online discussions.

  4. 2 years ago
    Anonymous

    Tops numbers
    Bottoms UI
    also tfw no dragon gf

  5. 2 years ago
    Anonymous

    Big numbers good, because you can crit and deal yellow/red numbers in bold and enlarged font

  6. 2 years ago
    Anonymous

    For Some reason the image reminded me of that porn comic where the dragon has a magic eye beam that turns people into dragons, so they have hot lesbian sex but then the OG dragon kicks out the other dragon so he (now she) turns a female elf/archer into a dragon too but she ends up becoming a male dragon and they have hot straight sex, so they storm the first dragon cave and have a threesome.

  7. 2 years ago
    Anonymous

    she's cute, I don't want to fight her

  8. 2 years ago
    Anonymous

    Bottom isn't high enough. I think it was Tatsunoko vs Capcom, but every attack was billions of damage. That's the right amount of absurdly high damage.
    Might even be on the low side of the right amount of absurd.

  9. 2 years ago
    Anonymous

    >can divide 30 eight ways
    >can only divide 9 by 9, 1, and 3
    Clear who wins.

  10. 2 years ago
    Anonymous

    WHY CAN'T I FRICK THE DRAGON AAAAAAAAAAAAAAAAAAAAAAAA

    • 2 years ago
      Anonymous

      she's cute, I don't want to fight her

      Whichever lets you frick the dragon into submission.

      Literally two small lines for eyelashes is enough for you to whip your dick out.

      • 2 years ago
        Anonymous
      • 2 years ago
        Anonymous

        Abso-fricking-lutely

  11. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      ruined it with the boobs

    • 2 years ago
      Anonymous

      >boobs
      Fricking ruined.

    • 2 years ago
      Anonymous

      saved it with the boobs

    • 2 years ago
      Anonymous
      • 2 years ago
        Anonymous

        <3

      • 2 years ago
        Anonymous
    • 2 years ago
      Anonymous

      You think that's a fricking threat?

    • 2 years ago
      Anonymous

      Bottom is me

  12. 2 years ago
    Anonymous

    Why did you give her eyelashes? Whats your plan?

  13. 2 years ago
    Anonymous

    Cute dragon

  14. 2 years ago
    Anonymous

    >try out Elder Scrolls Online
    >my level 1 character does 2k+ damage to a level 1 rat

    Dropped instantly. In 10 levels I’ll be hitting for 47 quadrillion damage and it’ll be completely meaningless

  15. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      nice

    • 2 years ago
      Anonymous

      Now I have to listen to it again.

  16. 2 years ago
    Anonymous

    Aren't these both the same thing with different numbers

  17. 2 years ago
    Anonymous

    idk i just want to have sex with it

  18. 2 years ago
    Anonymous

    Big numbers are way better. Why?
    How else are you gonna revisit early content? If the final boss has 30/30 health then how much health do level 1 enemies have? 0.000001/30?

  19. 2 years ago
    Anonymous

    depends on whether abilities do percentage damage or flat damage

  20. 2 years ago
    Anonymous

    Assuming top doesn't use fractions the difference is pretty important. It means the smallest change to a number in top has more impact. Look at card games like Hearthstone or Legends of Runeterra. Changing the mana cost, power, or health by a single point can make or break a card.

  21. 2 years ago
    Anonymous

    I prefer systems that allow me to gain an edge outside of battle.

  22. 2 years ago
    Anonymous

    Both are gay. Health shouldn't be a single digit.

    • 2 years ago
      Anonymous

      This 100 times over. Fallout does it really well, i havent seen it in an rpg like your pixcthough.

  23. 2 years ago
    Anonymous

    thats not a dragon you morons its a giant slouching kangaroo

    • 2 years ago
      Anonymous

      More like kangapoo haha fricking nerd.

  24. 2 years ago
    Anonymous

    I'm assuming bottom started out as small numbers which is good because it creates a sense of progression and power increase

  25. 2 years ago
    Anonymous

    Action JRPG

  26. 2 years ago
    Anonymous

    9999 damage cap, final boss having HP that ranges from 60,000 to 100,000-something
    Final Fantasy damage rules are the most aesthetic and with numbers that are large enough without feeling meaningless.

  27. 2 years ago
    Anonymous

    no health. everything ohko.

  28. 2 years ago
    Anonymous

    I'd like to go bigger, to the quadrillions.

  29. 2 years ago
    Anonymous

    you had this thread yesterday and it was overwhelmingly decided bottom was the answer. stop reposting, newbie.

    • 2 years ago
      Anonymous

      I have overwhelmingly decided the previous thread was wrong. Top is superior.

      • 2 years ago
        Anonymous

        welp, you were given one chance and now you're filtered. Goodbye to every thread and post you will ever make!

        • 2 years ago
          Anonymous

          bye, schizo who thinks I'm the OP

    • 2 years ago
      Anonymous

      Nice rewriting. Everyone was shitting on Bottom and praising Top.

  30. 2 years ago
    Anonymous

    I don't like the ones where you can swing your sord at something 50 times and they don't give a shit about it

  31. 2 years ago
    Anonymous

    Smaller numbers are better imo
    if you impregnated a dragon would the result be an egg or a live birth?

    • 2 years ago
      Anonymous

      default to the mother's normal process
      so egg

  32. 2 years ago
    Anonymous

    I was going to post this in the next princess thread since the one I made it for got deleted courtesy of a guy spamming dragon porn with TOTALLY no intent to kill the thread, but this prompt has a dragon too so whatever

    • 2 years ago
      Anonymous

      >not a flat e-girl
      why did you even bother posting that here? this is Ganker not reddit

  33. 2 years ago
    Anonymous

    top for short games
    it's easy to get into so you just pick up the game play through it in an afernoon
    bottom for long games
    a higher amount of variables allows for more complex game system and has more room for character progression

  34. 2 years ago
    Anonymous

    Math is for nerds, embrace symbology

    • 2 years ago
      Anonymous

      That's still Top.

      • 2 years ago
        Anonymous

        numbers are symbols you buffoon

        don't argue in bad faith

    • 2 years ago
      Anonymous

      numbers are symbols you buffoon

  35. 2 years ago
    Anonymous

    Top is like the mario rpgs, they are pretty good
    big numbers quickly become meaningless and return to small numbers just with a "k" or "m" at the end

  36. 2 years ago
    Anonymous

    top:
    >increasing damage by the lowest possible value, 1, dramatically changes the game
    bottom:
    >can stack a dozen 1% damage increases
    The unlisted worst case scenario:
    >small numbers like top
    >game has percent increases but rounds damage down anyway

    Therefore, the bottom is the winner. People who can't keep track of two extra zeroes after a number aren't relevant to the discussion, because I don't play games that are simplified for burger flippers.

    • 2 years ago
      Anonymous

      A 1% damage increase is never going to make a noticeable difference. If you can stack a dozen of them, why not just make it a single 12% boost?
      Penny stats are the worst.

  37. 2 years ago
    Anonymous

    Top is impactful and can be great if the design is solid. However, bottom is way easier to design for since it allows a designer to go as crazy as they want with their attacks and abilities.

  38. 2 years ago
    Anonymous

    Giving the dragon eyelashes was NOT a fricking mistake.

  39. 2 years ago
    Anonymous

    I'll never forgive awesomenauts for doing this design change.

  40. 2 years ago
    Anonymous

    Low numbers:
    >Okay so I deal 4 per turn and the enemy deals 10, minus armour reduction it's 8 that leaves me with 6 HP so I can go for 2 more turns only. But I can heal with a potion and activate double damage crystal, then sacrifice 1 HP to stun them so I would end up dealing a total of 16 damage, and surviving with only 1 HP to spare, alright let's put this to work.

    Ridiculously High Numbers
    >I'll just activate everything at once and hope I deal enough damage lol cause it's impossible to calculate anything with these amount of numbers and the devs don't expect you to either!

    • 2 years ago
      Anonymous

      >Calculating the damage ahead of time in a JRPG
      This loser has never fricked a pussy.

  41. 2 years ago
    Anonymous

    Max Hp 99,999
    Max Dmg 9.999
    Dragon Quest does it the best, the only exception would be games like disgaea.

  42. 2 years ago
    Anonymous

    I DON'T CARE ABOUT FRICKING THE DRAGON
    I WANT TO MAKE THE DRAGON MORBIDLY OBESE
    PLEEEEEEEEEEEEEEEASE

    • 2 years ago
      Anonymous

      Do you have any idea how much you would have to feed a dragon to make it obese?

    • 2 years ago
      Anonymous

      Oh god not this fetish again
      Fatty frick eating a lot is not a fetish
      It just makes you disgusting pig

  43. 2 years ago
    Anonymous

    the upper one
    in the first, every added value counts
    in the second, you count the amounts of zeroes instead of the actual values, so it's still the first variant but mor moronic
    >"DOOD THEY ARE LIKE MORBIGORILLION TIMES STRONGER THAN BEFORE ISNTHAT COOL???"
    yeah who cares you powercreep-loving chinky dipshit

  44. 2 years ago
    Anonymous

    top damage vs bottom hp

  45. 2 years ago
    Anonymous

    damage caps at 999 or 9999
    monster hps don't go higher than 1 million

  46. 2 years ago
    Anonymous

    dragon sexo

  47. 2 years ago
    Anonymous

    One thing I hate that some games do is when attacks do many multiple hits, so you see hundreds of numbers overlapping each other making it really hard to tell how much damage you're actually doing.

  48. 2 years ago
    Anonymous

    Top, I prefer to make dps calculations on the fly. Big numbers become meaningless.

  49. 2 years ago
    Anonymous

    grug like big number
    big number make grug feel strong
    grug go unga bunga on dragon
    grug happy

  50. 2 years ago
    Anonymous

    I wanted to make my RPGM project with low HP at level 1, because I wanted to give it a DQ-feel.

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