Game design >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> programming and art
Regardless what the skill ceiling may be, it is way harder to get decent at drawing than to get decent at programming. Mastery doesn't matter for the average gamedev. >t. can do both
AI won
learning to draw is pointless now
give up and find something actually worthwhile to do with your time
designing a game is the easiest part, what are you on about?
you pick a design you like and change what doesn't work. what is hard about that? you cannot get stumped like in programming
designing a game is the easiest part, what are you on about?
you pick a design you like and change what doesn't work. what is hard about that? you cannot get stumped like in programming
https://landsofgames.com/topic/games/games.html
now you
Creating a design is easy. Whether it works or not is subjective(almost. little bit more objective than subjective since people will play better designed games more often).
Good level design takes a long time, but if you compare it to programming is objectively less variables.
For example, Romero made the best level designs in Doom. They were far more complex than what the other designers created, but was it more complex than what Carmack did? Not at all. But neglecting level design is stupid. You're selling a GAME, not the graphics or the software. The game has to actually be FUN so in a lot of ways its more important than the programming and the art.
Regardless what the skill ceiling may be, it is way harder to get decent at drawing than to get decent at programming. Mastery doesn't matter for the average gamedev. >t. can do both
I've been drawing for a few years. Still not the best, but I'm getting comfortable with it. I want to make a manga one day. But I also want to make a game, but I have no programming experience, and being in my late 20's, my skill at games is going to slowly degrade over the years especially in my 30's so there's no point in starting to make a game now since the only type of game I want to make is inspired by games like I wanna be the guy and Celeste, super difficult stuff that I, the creator, would have to be capable of completing if I am to make sure it's possible. By the time I acquire all the experience and know-how to finally design the game, I will already have lost tons of skill and wouldn't be able to complete my own game. So I have decided that it's not worth it, I'm pursuing art 100% and will make a long running comic/manga one day because unlike gaming skill, art skill doesn't go away with age, so I can spend the rest of my life on this passion project and never worry about it going away. This sucks
Commission of Bea and Melony wrestling. 3 different clients have now commed me to draw the match up. This is the 10th pic and the first time Bea dominates
Hi. I'm the anon who drew this. You probably won't like what I'm gonna say but there's no secret to It. Draw. Fricking draw. I've been drawing for a little over a year now and my first drawings sucked ass but I learned a lot of things with Marc Brunet's je channel. Drawing tubes and cubes helps you understand more than you can imagine. Draw using references, doesn't matter if it's someone elses art or real people. At some point you'll reach a comfortable level where you can make 'quick doodles' look good enough and have lots of fun. I believe in you anon. It's a journey. Take care.
both are not too difficult, i think anyone can pick them up
both are fun too, art is relaxing and fun and programming is like a puzzle game (so maybe if you aren't autistic as frick like me it isn't fun)
what do you do when you just all the sudden lose motivation towards something you're working on even if you don't have any real issues with it? I'm not good at completing images beyond roughs
I stopped giving a shit.
I have a lot of unfinished pieces with various degrees of completion, from roughs to linearts waiting to be colored.
I don't like working on one piece for too long and sometimes an idea will pop in my head and I have the urge to draw it.
Just leave it as it is and don't worry, you might come back to it later with a different look on it and improve it before you finish it.
Don't let drawing be a source of frustration/suffering. It's been the case for me for weeks.
Vary the line thickness and let it convey the 3D shape, depth, distance and weight. You gotta good base, don't erase, simply add thickness and curve to the points that need it. And you will pick up speed and efficency the more you draw and do keep usin references, that cuts your sketching time when you see and know how things should be instead of guessing, trial and error
I varied line thickness but looking back you're right, you really have to look closely to tell. But great thing about digital is I can just trace over my already-drawn work!
>art
Doesn't need to be good. Anyone can draw pixel art. >programming
Needs some getting used to, but anyone who's learned to program in school will understand how to use game maker studio 2 in a few days. There are also RPG Maker and RenPy for those who don't want to learn to program.
Perseverance is the hardest part by far. Making the most out of your programming, drawing, and designing skills and finishing your project without half assing it take a ton of effort.
You can't do either well if you are not cut out for it. And part of that is being born an artist or programmer. People who are born artists are obsessed with the world in their head and have a compulsion to bring it to life. People who are born programmers think in that mathemtical, logical war from birth and desire to systemize everything.
If you are not born or an artist or programmer you shouldn't learn it beyond the basics. You are much better off doing something you were born to do, that pays well, and exchanging that money for a true artist or programmer.
I made this today when someone redeemed something on my stream where they can ask me to draw anything. They asked for a buff Pikmin punching a bulborb.
If you aren't passionate about anything, pick programming. If you are passionate about aesthetics and are white/not a turd worlder: pick art or music.
Also, most people here that put programming on a silver plate are just in it for the money and try to mimick a passion.
Frick that sounds like shit. Any idea why turd worlders always want to automate the arts? I swear that all these poop countries glorify billionaires more than civilized countries.
The sound is muddy but you could hit something that could fit just right for your game. Then hire a twitter third worlder to recompose the music for 5$/hr so it sounds ok.
Generating stuff is just a shortcut, you still need to clean it up afterwards.
Programming in the age of AI isn't even worth it. >inb4 self taughts/boot campers/third worlders coping by lying about how bad AI code is
It doesn't matter how bad it is, but it makes experienced programmers more effective, requiring less programmers as a result. >inb4 software is le eating the world
Read a book on economics tech c**t
Programming requires your brain to be completely logical.
I actually do the art for my game as stress relief. Programming is rigorous, requires perfect logic and you must be holding multiple things in your mind at once.
There's a big difference between having standards and being homosexual. Having standards is what separates people from animals. You do have a mind of your own, right?
>there is a clear it works or it doesn't >Anon cannot even get his grammar correct. >Bugs and memory leaks all over his game.
Bruh. If you're only doing enough to make the game run there are definitely things wrong with your game.
Ok fine homosexual, give me a bit. It will look like shit, but better then your AI abomination
9 months ago
Anonymous
You have 5 minutes, starting now.
9 months ago
Anonymous
Fine. I rushed like hell and its unfinished and it looks like shit. Get an actual drawgay to do it and theyll mog it. They point is your a gay.
9 months ago
Anonymous
Good job anon
9 months ago
Anonymous
good stuff anon keep it up
9 months ago
Anonymous
Soul
Art is MUCH easier.
Programming requires your brain to be completely logical.
I actually do the art for my game as stress relief. Programming is rigorous, requires perfect logic and you must be holding multiple things in your mind at once.
Soulless
9 months ago
Anonymous
Looks like shit, cope >r-rushed
COPE
9 months ago
Anonymous
plese sir, he did the needful
9 months ago
Anonymous
t. malding pajeet
9 months ago
Anonymous
As a friend of thighs and thigh-highs, this pleases me
Drawing a thing is single task, you notice if it worked or not immediatly and destroy/replace comes at no risk to the rest of your work.
In programming you can frick yourself over without noticing for quite a while and you only learn to avoid it by stepping into those very traps.
I dont know how long it takes to become good in whatever style of drawing. I do know it takes around 2 years of experience in OOP and your favored language and framework to become productive. What would make the one harder than the other probably comes down to fun, both take a high amount of discipline.
I usually advice people wanting to get into gamedeving to do a very small but important project to check if they enjoy tha process => write a menu in a console project. Think of your classic menu at gamestart, give it at least 3 layers. No functionality besides the menu itself. Youll want to freely move between the brackets back and forth without issues.
Theres a whole bunch of ways to achive that and figuring this out is a great demonstration of what OOP coding is.
With modern game engines you hardly need to learn programming to make a game. You can easily get away with being a terrible programmer, too. Toby Fox is dogshit at programming but still makes millions.
With easily available assets online you don't have to be a good artist to make a video game. Only Up has been big with normies and streamers and I think 100% of those assets are free or stolen. I think triple-A games/engines these days are trying to use scans and pictures for muh realism anyway.
In the end whatever you're shit at can be overcome, and if your game gathers some traction then you should be able to find a co-developer to fill that role. The 2-person indie dev team seems to be the meta these days for making genuinely good games.
You still need to code the objects interacting with each other, no way around that no matter what engine. Theres more to programming than interfacing and thread safety which the engine might take care of, architecture is a core skill as well. Well thought out architecture is the difference between quitting out of frustration and being happy to advance the program after the basic mechanics work.
It's really crazy to me how many people have like no sense of design at all. Like, I believe most people just naturally lean towards media with appealing designs unconsciously when consooming, but when it comes to consciously actually making a good design most people suck, even if they're actually good at drawing. It truly baffles me. Btw good indicator to tell if your design doesn't suck as an artist is if a lot of people make fanart of your designs without you needing to ask them
yea but the unconscious doesnt absorb the good designs, but merely sees them
a good design is one you have to look into to realise why its good, look at the details and what makes it work and why
im decent at 3D and coding but i still cant think of a good video game idea that i can make on my own
and i also dont wanna work at a big game company since getting a job in that industry is so competitive and these companies know it and they'd enslave you because they know people are desperate to get jobs there
>be jazzed about a story idea for a few weeks >start doubting myself and realizing it’s bad and that I’m a hack >get other idea and start wanting to do that instead >repeat
I hate this
>if you weren’t born with le talent, you can’t do anything
b***h mentality. This is why talented people tend to peak early and fizzle out the minute they hit a wall. When everything comes easy, you never develop the mental fortitude necessary to break past it, or you puss out and get too comfortable so you don’t challenge yourself. There’s also such things as aptitude when someone could grasp something faster but not have as high of a “ceiling” as someone that might take longer to grasp the concept. There’s also different skills. Someone that is skilled at drawing shit like machines might have trouble with expressions. Someone might “click” with a certain language easier than others. I could go on but the point is that “talent” is a nebulous concept and is generally used as an excuse by lazy people to justify not putting in more effort. The absolute best have “talent” AND push themselves constantly, nobody coasts on “talent” alone and gets to the top
Initially sure, but again, a lot of “talented” people tend to get very stuck later on and it’s hard to break out of it. I say this as someone who has some modest talent with writing and coasted on that throughout school. I never did the “rough draft” shit, I always just wrote the essay and then purposefully fricked it up. I even got clever with it and would change things like “our” to “are”, then cross it out. My teacher had this illusion that I was a hard worker but in reality I would just bullshit something out the day before and still get high marks. Creative writing was easy as well, as I could pretty easily rewrite scenes from books I read and just add a few flourishes of my own to hide it. They never caught on.
Skip to now where I’m trying to write creatively, and I “auto correct” as I write. If a sentence doesn’t come out right, I get stuck on it and beat my head against the wall until it does. Because I never “learned” to just hash something out and go back to edit later. I never had to learn that skill because it all came easy and I didn’t care about my assignments. I never had to “rough draft”. It sounds stupid but it’s hard to break through it. For awhile I just thought I was “losing interest” when really it was just me being a pussy and not knowing what to do when something didn’t come to me naturally. I’m working on it, but I wish I could kick my past self. But I’m ranting, the point is that I never got challenged in school, so when I actually challenged myself I would shy away. Talent can’t solve that, in fact, it usually hinders that process. And it’s crippling. You have to let go of your ego and be willing to work hard, always.
Name a more moderately irritating habit >draw a sketch >ask for advice >someone criticizes your work and gives an example sketch of "better" >it's worse in every metric possible
adding on to that >when you know that the guy giving the criticism is way the frick better than you >so is he wrong or are you too stupid to see why he's right
Nah I don't mind that one because I can learn from it. The shitty sketches are really just completely worthless other than the slight insecurity of someone saying "I don't like it"
You really gotta ask this hundreds of times? Go to ic or g if you wanna discuss that
AI won
learning to draw is pointless now
give up and find something actually worthwhile to do with your time
But drawing is fun.
Yeah, yeah, India world superpower, whatever you say, jeet.
I'm not downloading your malware fricker
Based AI chad
>samegays himself because everyone laughed at him
Real people detest AI art, it will never be respected or interesting.
If people cannot tell then they won't care
based AIchad dropping facts.
Artcels seething
rakesh is getting paid in clean water again today it seems
Here is your prize, pajeet
Yeah, worked SO well at Marvel with stuff like Secret Invasion, right?
these threads are created so drawgays can attention prostitute, go figure
I'm sorry your request threads are losing drawgays delivering drawings to requests 🙂
why should I care? I draw my own shit, I just dont need to attention prostitute about it kinda ironic considering this reply but whatever
Game design >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> programming and art
designing a game is the easiest part, what are you on about?
you pick a design you like and change what doesn't work. what is hard about that? you cannot get stumped like in programming
Go on. Show me the game you designed.
https://landsofgames.com/topic/games/games.html
now you
AAAAAAAAAAAIIIIIIIIEEEEEEEEEEEEEEEEEEEEEE
You were right. I admit defeat. Please don't unleash your wrath upon me, GODdev-sama.
i respect admitting defeat. hope you enjoy the games anon
Creating a design is easy. Whether it works or not is subjective(almost. little bit more objective than subjective since people will play better designed games more often).
Good level design takes a long time, but if you compare it to programming is objectively less variables.
For example, Romero made the best level designs in Doom. They were far more complex than what the other designers created, but was it more complex than what Carmack did? Not at all. But neglecting level design is stupid. You're selling a GAME, not the graphics or the software. The game has to actually be FUN so in a lot of ways its more important than the programming and the art.
Regardless what the skill ceiling may be, it is way harder to get decent at drawing than to get decent at programming. Mastery doesn't matter for the average gamedev.
>t. can do both
walmart scooters exist. there is no longer any need to walk
the future is now, old man
I've been drawing for a few years. Still not the best, but I'm getting comfortable with it. I want to make a manga one day. But I also want to make a game, but I have no programming experience, and being in my late 20's, my skill at games is going to slowly degrade over the years especially in my 30's so there's no point in starting to make a game now since the only type of game I want to make is inspired by games like I wanna be the guy and Celeste, super difficult stuff that I, the creator, would have to be capable of completing if I am to make sure it's possible. By the time I acquire all the experience and know-how to finally design the game, I will already have lost tons of skill and wouldn't be able to complete my own game. So I have decided that it's not worth it, I'm pursuing art 100% and will make a long running comic/manga one day because unlike gaming skill, art skill doesn't go away with age, so I can spend the rest of my life on this passion project and never worry about it going away. This sucks
worth it
That's cute!
Do it.
doodled myself and my waifu
https://litter.catbox.moe/lh83ex.png
Lately I've been focusing on managing my line weight and making my hatching less sloppy. It's not perfect but I think I'm improving.
Tried being spooky.
Chillno vs Mario.
sovl
Commission of Bea and Melony wrestling. 3 different clients have now commed me to draw the match up. This is the 10th pic and the first time Bea dominates
Did some fan art of Amnesia the Bunker not too long ago.
https://files.catbox.moe/msjfrx.png
I doodled a goat
God damn thats nice
Y-You too
How do I git gud and scribble/sketch like
Nice drawing btw
Hi. I'm the anon who drew this. You probably won't like what I'm gonna say but there's no secret to It. Draw. Fricking draw. I've been drawing for a little over a year now and my first drawings sucked ass but I learned a lot of things with Marc Brunet's je channel. Drawing tubes and cubes helps you understand more than you can imagine. Draw using references, doesn't matter if it's someone elses art or real people. At some point you'll reach a comfortable level where you can make 'quick doodles' look good enough and have lots of fun. I believe in you anon. It's a journey. Take care.
That's some inspirational stuff. Mad props for encouraging new drawgays
Thank you for the advice
You're welcome. Glad you like my doodle, thank you.
Thanks
Unfortunately all I have for this week is a pair of textposts I drew on GaryC
panda sleepy sex
You got nice soulful style
Thank you anons
both are not too difficult, i think anyone can pick them up
both are fun too, art is relaxing and fun and programming is like a puzzle game (so maybe if you aren't autistic as frick like me it isn't fun)
videogames
doodled while I was bored, pretty simple drawing but I like it
I'm slow.
you can't do this luigi, this isn't the yoshi drawing thread
Don't tell me that's Necoarc
similar stature but no
i haven't finished anything since last so have this WIP
experimenting with using thin lines and screentones again.
Feisty
SHARKED
That has comfy atmo
OGIWTWM
what do you do when you just all the sudden lose motivation towards something you're working on even if you don't have any real issues with it? I'm not good at completing images beyond roughs
If it's my own piece, I might start a new one and get back to the old one later. If it's commission, I just finish it.
I stopped giving a shit.
I have a lot of unfinished pieces with various degrees of completion, from roughs to linearts waiting to be colored.
I don't like working on one piece for too long and sometimes an idea will pop in my head and I have the urge to draw it.
Just leave it as it is and don't worry, you might come back to it later with a different look on it and improve it before you finish it.
Don't let drawing be a source of frustration/suffering. It's been the case for me for weeks.
I usually drop it, but save the work just in case I want to cannibalize it and rework it into another project down the road.
I hope I'm doing alright on my lineart, I think so but I also spent nearly 8 hours on just the sketch layer
On second thought let me catbox, even the censored version might be too saucy https://files.catbox.moe/kza9x9.png
Hot. Why did you hide your signature? You should be proud of this piece.
Vary the line thickness and let it convey the 3D shape, depth, distance and weight. You gotta good base, don't erase, simply add thickness and curve to the points that need it. And you will pick up speed and efficency the more you draw and do keep usin references, that cuts your sketching time when you see and know how things should be instead of guessing, trial and error
I varied line thickness but looking back you're right, you really have to look closely to tell. But great thing about digital is I can just trace over my already-drawn work!
https://files.catbox.moe/wcra5k.jpg
https://files.catbox.moe/q0g8xa.jpg
Fake snek
How the hell do you construct the upper body?
Mine always end up looking super weird, no matter which form I use as a base.
if you haven't been drawing since you were young, it's already over for you.
>art
Doesn't need to be good. Anyone can draw pixel art.
>programming
Needs some getting used to, but anyone who's learned to program in school will understand how to use game maker studio 2 in a few days. There are also RPG Maker and RenPy for those who don't want to learn to program.
Perseverance is the hardest part by far. Making the most out of your programming, drawing, and designing skills and finishing your project without half assing it take a ton of effort.
art takes way way too long
chatgpt can explain almost anything about programmming or just read a book
You can't do either well if you are not cut out for it. And part of that is being born an artist or programmer. People who are born artists are obsessed with the world in their head and have a compulsion to bring it to life. People who are born programmers think in that mathemtical, logical war from birth and desire to systemize everything.
If you are not born or an artist or programmer you shouldn't learn it beyond the basics. You are much better off doing something you were born to do, that pays well, and exchanging that money for a true artist or programmer.
I made this today when someone redeemed something on my stream where they can ask me to draw anything. They asked for a buff Pikmin punching a bulborb.
Is programming the modern day magicka?
literally true.
Music makes all the difference between uninspired generic slop and an actually memorable and soulful video game experience.
Would Black Obama look white if he had blue eyes and straight hair?
Toby Fox morons think this is true.
Pavlovian dogs with fried dopamine receptors who believe playing Diablo 4 to a Spotify playlist is 'comfy kino' need not apply to my reality.
i drew these
thats cute, clothes are my damnation and if it is windy, I am in hell.
Didn't ask
Yeah, sometimes drawgays draw and post their pics without them being asked. Crazy concept to some 🙂
If you aren't passionate about anything, pick programming. If you are passionate about aesthetics and are white/not a turd worlder: pick art or music.
Also, most people here that put programming on a silver plate are just in it for the money and try to mimick a passion.
>can't draw
>can't compose music
>can't 3d model
it's over bros
first 2 you can generate with AI
3rd one might be a bit harder and you might still need to learn some basics
t. average programmer
>drawing
🙂
>drawing video game assets
🙁
Why this??? I just want to make game.
You can generate music with ai now?
https://ai.honu.io/papers/musicgen/
Frick that sounds like shit. Any idea why turd worlders always want to automate the arts? I swear that all these poop countries glorify billionaires more than civilized countries.
The sound is muddy but you could hit something that could fit just right for your game. Then hire a twitter third worlder to recompose the music for 5$/hr so it sounds ok.
Generating stuff is just a shortcut, you still need to clean it up afterwards.
It sounds too random to be useful. I know that third worlders love that kind of shit, but white people want quality over quantity.
Programming in the age of AI isn't even worth it.
>inb4 self taughts/boot campers/third worlders coping by lying about how bad AI code is
It doesn't matter how bad it is, but it makes experienced programmers more effective, requiring less programmers as a result.
>inb4 software is le eating the world
Read a book on economics tech c**t
I think art is easier with AI now but I'm still learning drawing because I just like doing it.
You know that the AI can "code" just as much as it can "draw", right? (its shit in both aspects)
Not saying its perfect, but it comes to which is easier. It is still art when you compare it to programming. Both can be shit but which is shittier?
Looks fricking great
Art is MUCH easier.
Programming requires your brain to be completely logical.
I actually do the art for my game as stress relief. Programming is rigorous, requires perfect logic and you must be holding multiple things in your mind at once.
What the frick is that abomination
Gay Test:
Question #1
How gay are you?
>I'm so gay I make it a point to show how offended I am when I see huge breasts.
There's a big difference between having standards and being homosexual. Having standards is what separates people from animals. You do have a mind of your own, right?
You have gay standards.
good morning sir
With programming there is a clear it works or it doesn't. Art and design though there is no right answer what's good changes constantly.
>there is a clear it works or it doesn't
>Anon cannot even get his grammar correct.
>Bugs and memory leaks all over his game.
Bruh. If you're only doing enough to make the game run there are definitely things wrong with your game.
>Art is MUCH easier.
>posts absolute dogshit
What did he mean by this?
it means you fell for the most obvious bait out there congratulation but keep giving them attention and soon all the board will be ai bait
>and soon all the board will be ai bait
But it was 100 times worse 6 months ago, now we get barely anything.
>i was here all summer
you need to lurk 5000 years anon
Why are you pretending to be moronic?
ahh soda is the best thank god i joined this interactive chat
>dogshit
>"Okay anon what's your idea of good art?"
>shows shitty drawn furry art
Cope
Bro I can barely draw and it would still look better than this. Like its fricking gross looking. A stick figure would be better.
Then prove it, artlet
I mean I just said I can barely draw
>I can’t
Yea, thought as much. Cope.
Ok fine homosexual, give me a bit. It will look like shit, but better then your AI abomination
You have 5 minutes, starting now.
Fine. I rushed like hell and its unfinished and it looks like shit. Get an actual drawgay to do it and theyll mog it. They point is your a gay.
Good job anon
good stuff anon keep it up
Soul
Soulless
Looks like shit, cope
>r-rushed
COPE
plese sir, he did the needful
t. malding pajeet
As a friend of thighs and thigh-highs, this pleases me
mad lad actually did it
Coomer shit aside this looks good and anyone saying otherwise is a coping drawgay
It looks like shit, cope AItard
The only way you would think this looks good is if you were a coomer who’s brain is too fried to notice how terrible it is. Nice projection.
Good soundtrack is more important than either.
>musicians thinking they're smarter than artists.
Didn't say smart, did I?
moron.
I'm sorry anon. I didn't mean to hurt your feelings that hard. I love final fantasy 7's music.
NTA but me too. Mega Man NES games also had great music
No, no, I'm the one who should apologize. I didn't mean to point out your troglodytic reading comprehension skills to everyone in this thread.
Drawing a thing is single task, you notice if it worked or not immediatly and destroy/replace comes at no risk to the rest of your work.
In programming you can frick yourself over without noticing for quite a while and you only learn to avoid it by stepping into those very traps.
I dont know how long it takes to become good in whatever style of drawing. I do know it takes around 2 years of experience in OOP and your favored language and framework to become productive. What would make the one harder than the other probably comes down to fun, both take a high amount of discipline.
I usually advice people wanting to get into gamedeving to do a very small but important project to check if they enjoy tha process => write a menu in a console project. Think of your classic menu at gamestart, give it at least 3 layers. No functionality besides the menu itself. Youll want to freely move between the brackets back and forth without issues.
Theres a whole bunch of ways to achive that and figuring this out is a great demonstration of what OOP coding is.
With modern game engines you hardly need to learn programming to make a game. You can easily get away with being a terrible programmer, too. Toby Fox is dogshit at programming but still makes millions.
With easily available assets online you don't have to be a good artist to make a video game. Only Up has been big with normies and streamers and I think 100% of those assets are free or stolen. I think triple-A games/engines these days are trying to use scans and pictures for muh realism anyway.
In the end whatever you're shit at can be overcome, and if your game gathers some traction then you should be able to find a co-developer to fill that role. The 2-person indie dev team seems to be the meta these days for making genuinely good games.
You still need to code the objects interacting with each other, no way around that no matter what engine. Theres more to programming than interfacing and thread safety which the engine might take care of, architecture is a core skill as well. Well thought out architecture is the difference between quitting out of frustration and being happy to advance the program after the basic mechanics work.
what should i draw?
Your fetish
im not going post goblin futa on Ganker
your favorite video game girl but with huge boobs
if she already has huge boobs just make them even huger
easy
nice kerrigan, good work anon
It's really crazy to me how many people have like no sense of design at all. Like, I believe most people just naturally lean towards media with appealing designs unconsciously when consooming, but when it comes to consciously actually making a good design most people suck, even if they're actually good at drawing. It truly baffles me. Btw good indicator to tell if your design doesn't suck as an artist is if a lot of people make fanart of your designs without you needing to ask them
yea but the unconscious doesnt absorb the good designs, but merely sees them
a good design is one you have to look into to realise why its good, look at the details and what makes it work and why
im decent at 3D and coding but i still cant think of a good video game idea that i can make on my own
and i also dont wanna work at a big game company since getting a job in that industry is so competitive and these companies know it and they'd enslave you because they know people are desperate to get jobs there
Just make cheap knock offs for app stores with ads and that'll provide some income for you to work on a real game.
>be jazzed about a story idea for a few weeks
>start doubting myself and realizing it’s bad and that I’m a hack
>get other idea and start wanting to do that instead
>repeat
I hate this
work on your webcomic you schlubs!
and be funny!
hey foxford
i don't get it
psyop thread to demoralize you from being creative
That’s why it’s important to dab on them at every opportunity
you got it anon.we should all draw more not less
I just realized that nobody uses AI to refer to NPCs anymore so I'm free to just filter that shit.
Neither, it's genetics and what was available to you as a kid.
>if you weren’t born with le talent, you can’t do anything
b***h mentality. This is why talented people tend to peak early and fizzle out the minute they hit a wall. When everything comes easy, you never develop the mental fortitude necessary to break past it, or you puss out and get too comfortable so you don’t challenge yourself. There’s also such things as aptitude when someone could grasp something faster but not have as high of a “ceiling” as someone that might take longer to grasp the concept. There’s also different skills. Someone that is skilled at drawing shit like machines might have trouble with expressions. Someone might “click” with a certain language easier than others. I could go on but the point is that “talent” is a nebulous concept and is generally used as an excuse by lazy people to justify not putting in more effort. The absolute best have “talent” AND push themselves constantly, nobody coasts on “talent” alone and gets to the top
Talent gives you more opportunities for the same amount of work. Without it it's easier to just fall into mediocrity.
Initially sure, but again, a lot of “talented” people tend to get very stuck later on and it’s hard to break out of it. I say this as someone who has some modest talent with writing and coasted on that throughout school. I never did the “rough draft” shit, I always just wrote the essay and then purposefully fricked it up. I even got clever with it and would change things like “our” to “are”, then cross it out. My teacher had this illusion that I was a hard worker but in reality I would just bullshit something out the day before and still get high marks. Creative writing was easy as well, as I could pretty easily rewrite scenes from books I read and just add a few flourishes of my own to hide it. They never caught on.
Skip to now where I’m trying to write creatively, and I “auto correct” as I write. If a sentence doesn’t come out right, I get stuck on it and beat my head against the wall until it does. Because I never “learned” to just hash something out and go back to edit later. I never had to learn that skill because it all came easy and I didn’t care about my assignments. I never had to “rough draft”. It sounds stupid but it’s hard to break through it. For awhile I just thought I was “losing interest” when really it was just me being a pussy and not knowing what to do when something didn’t come to me naturally. I’m working on it, but I wish I could kick my past self. But I’m ranting, the point is that I never got challenged in school, so when I actually challenged myself I would shy away. Talent can’t solve that, in fact, it usually hinders that process. And it’s crippling. You have to let go of your ego and be willing to work hard, always.
Name a more moderately irritating habit
>draw a sketch
>ask for advice
>someone criticizes your work and gives an example sketch of "better"
>it's worse in every metric possible
adding on to that
>when you know that the guy giving the criticism is way the frick better than you
>so is he wrong or are you too stupid to see why he's right
Nah I don't mind that one because I can learn from it. The shitty sketches are really just completely worthless other than the slight insecurity of someone saying "I don't like it"
I just don't have the self-esteem to really improve at something. maybe I could be a good artist but I don't have the confidence for it
Shit