What's going on with the size difference here?
I can understand the whole indoor/outdoor thing
but the national park here seems to imply that the normal routes and cities are actually miniaturized,
and that really if time and graphics allowed we should be walking around in the scale of the national park all the time.
Well yeah, older games required and allowed a bit more imagination on our part.
Yes, and if GameFreak/ILCA remade gen 2 today, this problem would guaranteed still persist.
>the normal routes and cities are actually miniaturized
Well duh
>but the national park here seems to imply that the normal routes and cities are actually miniaturized,
We have known this since the beginning, it's true of all video games.
we knew that buildings and so on were smaller
but the ordinary grass and ground, even the roads being smaller too?
Yes. Norman confirms in Emerald that it takes 30 minutes to walk from your home in Littleroot to the gym in Petalburg.
You’re traversing around massive swathes of Japan downsized to about the size of a town. Kanto changing sizes between games, comments like Norman’s, and the other adaptations should have all indicated that you’re playing a representation of the world at best. You don’t even have Celadon’s university for example, that Oak canonically has taught at.
Anon. Did you really think that the cities in-universe were small enough that you could walk from one side to the other in under a minute?
It's just an abstraction?
Yes, I thought the pokemon world was moronic like that.
You seriously never questioned why the towns and cities were so much bigger in the anime? You really thought Pallet Town only had two houses?
>the anime
just random backdrops there, not really that interesting
>small towns with two houses
yes I got this part, but for some reason I didnt think this also applied to the routes between the towns as well.
>This is your brain in post modern American urbanism.
And here I dont mean length, but like each route is a small area between points A and B that you get to experience, but that area itself is at least scaled correctlym
Well duh, congratulations you figured it out!
Graphics and mechanics are just approximations of events that are happening in games, it's especially true for older, less robust graphically titles. Your imagination and common sense are supposed to fill the gaps.
i filled your mum's gap yesterday
she might be an older, more robust graphically mom,
but congratulations are in order!
Gz for these quints.
Sadly my mom's dead ;_;
>my mom's dead
So you pulled the XBox Live tactic to make the other one feel bad about himself, huh?
Disgraceful
Well, yeah, you can't really call this 30 second walk from one big city to the next a full-blown "route".
such a weird map
To be a little fair: Celadon, Saffron, Vermillion, and Fuchsia all merge together to make up the Pokemon version of Tokyo. Which for the weebs out there, is made up of multiple smaller cities and centered around the Tokyo bay area.
>What's going on with the size difference here?
The Johto blockset didn't have a building that big.
irrelevant image betraying your autistic kneejerk reactions. you hate to see it
The same thing happens with the Ilex Forest and Azalea/Route 34.
So the three sisters who are just waiting to ambush you are next to Azalea town? Never thought of it that way.
>So the three sisters who are just waiting to ambush you are next to Azalea town?
Again: Approximation. The 'Overworld' map makes things look smaller than they actually are; while it looks like the three sisters are right next to Azalea on the Overworld, the reality is that the small patch of trees between the gatehouses directly next to where they're standing is actually the entirety of the Ilex Forest, just shrunk down; you get the same phenomena with places like Mt. Moon, Seafoam Island, the Whirl Islands, and so on, where it looks like the entrance and exit(s) to the caves are really close on the Overworld map - close enough that you could easily scale a barrier and be done with it - yet the moment you enter the actual cave and are on the 'Dungeon' map, it becomes obvious that the distances are actually much larger than they appear. Imagine that every individual tree you see in your picture represents...say, a 20x20 square foot cluster of trees from afar, and things should start to make sense in terms of how downsized everything is.
that doesn't answer the question one way or the other.,
Sure it does - it LOOKs like the three sisters are next to Azalea Town, but there's actually the entire Ilex Forest between their spot on the beach and the actual town. The distances are greater than they appear, and you only get a sense of how far it really is when you enter the actual forest.
No, it means you can't tell. The forest, the town, the routes, all distances and sizes are wrong. They could be literally everywhere.
Those are the remains of the city of Arita, cut down during the development of the games.
where was that city supposed to be?
Anon... it's been like that in every single Pokemon game. Even the Switch ones. How moronic are you?
Buildings make you shrink
>buildings are pokeballs
Pokeballs don't make pokemon shrink. They just do that.
>Anon is only just realizing towns and the distances between them in the games, especially the old ones, was all an approximation
>Literal 10-year-olds figured this out decades ago
yeah there's no way the MC could be as tall as a tree
Holy frick are you actually implying low res games use scale when trying to build maps?? You've blown my mind anon.
It’s pretty simple, everything is scaled up in national park, as you said. Same for ilex if you didn’t notice
One of the reasons for these gates is something to do with the RAM. If you try and bypass the gates in gen2, like just walk from Azalea over the top of Ilex forest with cheats you get a bunch of fricked up sprites once you reach the Daycare Center area. It probably wasn't by design that they broke up the map with these random gate houses you have to walk though. Once you know this you won't be able to unsee it, every few routes you MUST walk through a gate/cave etc for RAM reasons.
gates are just there to switch palettes between areas
Now look at this shit
It looks like someone dragged tiles randomly
That map is so compacted that it's hard to tell what's what anymore. What the hell is that empty space next to what is presumably the Celadon Department Store? Where's Vermilion Harbor? How are you supposed to get to Fuchsia City? Did Cinnabar Island sink into the ocean in this iteration?
There's a difference between 'simplified' and 'just plain 'ol erasing shit'. Also, where the hell does that gap to the far right lead?
>OP has never seen an IRL building that has varying proportions
OP confirmed moron. Another failed Johto hate thread, lmao