What's harder to do when making a game, art or programming?
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What's harder to do when making a game, art or programming?
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everything
This
post more.
Making video game threads is apparently harder than any of those.
Especially when your IP range gets blocked for abuse.
Why?
https://arch.b4k.co/v/search/image/yaXt4qekd2FG7396VH2Seg/
the answer is art, you don't need competence to program on a modern engine
this will be the answer the next six thousand times you make the thread
This is bullshit that zoomers bad at art like to spout. If anything it’s the opposite. Look at all the horrible calarts garbage you see today that a child could draw.
you don't need to know how to program at all to make a game though. art is obviously gonna be more difficult, unless you're okay with stick figures.
If you're a competent programmer, the bottleneck for making vidya can definitely be waiting to finish the art up or waiting for your team's artist to finish their part of the labor. Of course this is a case by case basis type of thing though.
It's harder to make art look good.
music
art, but im a computer scientist so i may be biassed lol
programming is always harder but you can learn to be competent faster
art is easier but takes longer to actually make something good.
either way both mediums have so many references and ways to learn that in current year you just pick whichever one you're better at and go for it, and if you can do both you do both.
besides, art's gonna be killed by AI soon anyway
Art will never die, we will kill the machines and spitroast the nerds who made them.
Well said anon, it's the only way we as a species will evolve
>artgays
>winning a fight against anyone
you'll be strangled in your sleep at 11AM you lazy fricks
Programming is harder to learn, art is harder to master.
4 to 5 years of hard work not even meming. Becoming an artists is doctor tier.
I just want to draw anime breasts why is it so hard...
start drawing breasts then eventually you will learn to draw them
It took ONE 3 years of practice after quitting his job just to draw early OPM.
Also, van Gogh's drawings were garbage until he got decent two years later.
One year of dedicated practice to get 85% of the way there another 5 years to fill in that last 15%
I almost agree with this, becoming an intermediate is not that slow of a process, but even getting to upper intermediate is hard as shit.
Mastery? You probably have to have the right genes for that shit.
Programming.
This is obvious by the fact most indie gays are in Unity/Godot than Unreal
The skill floor for drawing is horrendously high
t. programmer
This is why you guys have been programming DALL·E and Midjourney haven't you...
t. artist
I wish I had the eye for automation outside of work tbh
Music
>Before: haven't draw at all
>Now: about week into drawing and months of shitposting with blender
Feels good. The goal is to get good at drawing to be a generalist, to help me make better 3D stuff
>Do music
>Do programming
>Getting into art
Best part is all of this was memes. Making memes has motivated me more than anything else.
You can crank out something that feels great without much experience. As long as you're down for weeks of minute tweaking.
You can't really do that with art, doesn't matter if you're making some 2D visual novel or actually 3D modelling. You have to put in the hours just to produce something that isn't immediately a turn off.
You can totally do that with Art. You just can't consistently do it and there's no "hey double check my homework" where you can just outsource a fix to your programming without feeling you've lost some claim to your art or are just going to have to redo it yourself.
I have tons of drawings that are happy accidents but either I have to go and learn how I accidentally did that or it's just a one/off.
you can constantly edit your work with art wtf are you talking about
Doesn't mean it'll be good. You can learn to code by memorizing how code works and get jeet code monkey colleagues to help you along the way. With are you need actual talent and dedication, no way around it.
programming for me
I'm improving, r-right??? I just wanna draw porn
nice breasts
You are anon. Keep the course, try to have fun. Remember that.
you are learn the basics so it will be easier to draw kino in your style
Based off this, I think you could start doing bird porn now. Keep practicing and you could soon move onto dog porn!
Textbook example of 2D symbol drawing. You should learn to convey form, especially you want to draw lewds.
>2D symbol drawing
>convey form
I have no idea what these mean.
Symbol drawing is when you draw things based solely on how you see them rather than breaking them apart into simpler shapes and then drawing them by building upon those simple shapes in order to create the illusion of depth and perspective on an otherwise 2D space.
Essentially, it's the difference between drawing what you see, and what you ACTUALLY see. Human minds will naturally simplify complex concepts, and the symbols we keep in our head that represent objects are the result of this process. Drawing symbols is bad because you aren't actually drawing the thing as you see it, you're drawing how your mind interprets it to make it easier to comprehend.
so its like meta symbol drawing?
an object is comprised of a number of basic shapes, and we just csg them all together?
ZOOM IN chirp
You need to feel horny
me likey
this, dont draw porn unless you have at least two days worth of semen stored up in your balls
Top: SOUL
Bottom: soulless
everything
reading sicp is a bit too much knowledge overhead for game devs
makes me wonder if fun with pencils falls in the same category
Programiming will assimilate art soon. A.I art is becoming better and better and its only a matter of time till traditional artists lose their spot.
programmers cant even make quality code let alone make good art
AI will take over every job except for maybe ones where human performers are the draw like athletes or dancers. No one is safe
AI can only make modified copies of existing things, it can't make something genuinely new.
It's not even AI, it's machine learning. Strictly limited to only what they teach it.
As if humans make something genuinely new? Everything created came from being inspired by existing things, there is no God hole that humans reach into to create.
the difference is machine learning literally cannot do things it hasn't been trained for.
>programmer: AI, here are 500 images to mix and match to make other images
>AI: ok
>user: generate something using image 501
>AI: O shid :DD
So what? Anything you perceive to be creativity can be modelled and therefore trained for at some point in time. There's obvious time constraints right now, but it's only going to get faster and faster to train models, and models can be more complex. The space of what models can generate is just going expand over time, and eventually capsulates everything that a human could possibly use to be 'creative'
Artist here, many of my colleagues tell me not to worry about AI because it will never be complex enough to be able to polish pieces on its own or to capture emotions like humans do. They don't seem to realize that each and every one of them has in their pockets a small, thin box that has more computational power in it than the NASA super computers that got us on the Moon combined with every other computer on the planet in the 60s. We're going to see some incredible stuff in the coming years.
Anon I do actual ML stuff, people perception on what it can do it overblown.
I sure hope you're right for my own sake. But if you're not I'll have to make do with becoming my own art director, kek.
current AI is entirely based on things created already, maybe one day it can have human levels of creativity but for now it's utterly incapable of producing something truly novel. also it can never make porn as specifically hot like dagasi because it's trained on normie shit.
if you were a real artist you'd know the limitations of machine learning generation
There are no theoretical limitations.
The current ones you mean. I'm talking about the future and the "nevers" that are being thrown around in the art industry.
AI will not matter for art for the same reason why AI will not matter for programming. At a certain point the AI cannot mimic human creativity, unless it's literally some truly autonomous AI that can functionally think and make decisions like a person (which is not going to happen anytime soon)
Ultimately it's good for what unrcreatives view art as.
So you can probably get a shit ton of well done low effort shit like that AI portrait of furry foxes can easily be plugged into some shit tier MOBA or Gatcha game and nobody will care. They can create countless clipart or stock photos for filler art. That's what art is to them, just interchangable visuals for flavor, artists are just art monkeys and they're just automating that. He's right to a degree but neglects the idea artists would create their own work or collaborate with people who want something more specific than whatever the machine spits out for them. As well as jerking off on the hypothetical of a machine that can genuinely be communicated to like a human to act like a collaborative artist.
I don't neglect it, in fact I hope I'm wrong and that AI will never eliminate the need for human artists in the industry. All I'm saying is that technology in general keeps getting better and better and I have a hard time believing that at some point it will just stop improving and never reach the level where it will be able to polish a piece on its own, for example.
But yeah, current AI art looks like uncomprehensible shit to me.
>I hope I'm wrong and that AI will never eliminate the need for human artists in the industry.
It won't
>I have a hard time believing that at some point it will just stop improving
You don't understand the exponential growth of decision spaces
There are 26,830 possible games of Tic Tac Toe
There are 10,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 possible games of Chess (approximately)
>in 5 years chinese gacha and moba art will just be some guy putting "A brown fox girl in a swimsuit" into Dall-E and pressing "redo" for hours until he finds something good, then traces over it and the studio will just say "we hired a different artist" every time
>thin box that has more computational power in it than the NASA super computers that got us on the Moon
This is such a boomer take, I cringe every time I read someone repeat this shitty meme.
Tech hasn't innovated in a long time, anything you feel is le epic futuristic AI is decade old technology being marketed for VCs for novelty applications.
You gays always underestimate how much business communication goes into art, and how much processing power AI requires.
The question shouldn't be "will AI replace artist" it's "when will it be cheaper to use AI then artists", and until the communication and processing gap is reached the answer is never
scuttle off back to /ic/ you moronic crab
The problem is that ai art cant do specific things. You can quickly generate ideas for a creative process (and it will look gorgeous at first), but once its there you cant edit it without an artist. And you cant nail a specific style with it, it will always go for a wishy washy result.
I mean try to generate something which is mostly lineart, see what happens
I wish I learned to program at like 13 or 14 instead of just now at 20
I wish I learned to program at 20 instead of just now at almost 30
remember to just do it and stop thinking about all the time you've wasted/how far ahead you could be now, if only etc etc
>what's harder, writing a story or doing math?
post you're latest works
the 5head sushi
gobussy
AI generated art will be a tool for many years, possibly decades, before a complete replacement.
Shitty sketch after weeks about not doing anything and trying to get back into the groove.
Sketched this Krystal last night
im surprised its sfw art of her. cool linework
thanks anon 🙂 I like her for more than just coomer purposes
but I also wholeheartedly agree with these posts
made
for
mating
press
She looks like she's craving some BHC
Just doing random things on my free time. Really don't know what I want to do.
neat. your a pixel artest?
I've been to sad to draw for a while. It's taking a while for me to get back in to the groove.
cute
best cat
you got a program to share?
what
Demogoss doodle
it took me a while to guess what that is
Thanks
>sketch is more than a little rough, but end up pretty happy with it
>do the linework
>want to die afterwards
I'm not even going to blame MSPaint for this one.
What tool are you working with? Do you have a drawing tablet or a screen tablet?
I was using the pencil tool and a wacom bamboo fun.
ancient chinese katana man
wip female (male)
a doggo
Looks like the little fella lost part of his stomach there
not nsfw https://litter.catbox.moe/zuvzlq.png
NPC/mini boss sketches for me game. Lil girl runs a gang of cats. Thinks she's a cat. the two floating heads were me trying to get the idea ball rolling. Theres gonna be 1 other member but I haven't drawn em yet
have 2 (technically 3 if you count alts)
https://litter.catbox.moe/4s3r0d.jpg
you painted that? i wanna paint like you someday!
not the latest, but probably the piece i'm most proud of recently. don't draw much these days
>no sad bnuyy bf
https://litter.catbox.moe/tam6yp.png
i swear to god i don't even know what the frick am i doing, someone requested this
It's shit, but it's my shit
made me laugh, i like it
sketched OCs from last thread
what programs are people using to do this digital sketches? I don't know where to start besides ms paint
Step 1: pirate CSP, Photoshop, or GIMP or whatever
Step 2: draw
blog pls
Latest non-sketch.
oh dang mariel actually draws now?
https://files.catbox.moe/e44pqp.png
Do mods count? I worked all night on the spritesheets. https://steamcommunity.com/sharedfiles/filedetails/?id=2847527319
If not, https://files.catbox.moe/553aqn.png and https://files.catbox.moe/yy3y4l.png
lewd
lewda
awooga
doodle page from a while back. studying scares me and it's been hard to do much of anything as of late
how do I even convey/perceive form? I don't think I have the capacity for that, it's what filtered me from art school
I actually think it'd be a net good if/when AI can successfully animate. in-betweens are the most tedious, time-consuming process and if it's able to be successfully automated with just the inputs of an animatic or clean keyframes then it could make independent artists much more capable of producing quality work.
Pic related and some Meicoomon sketches I drew in garyc
https://files.catbox.moe/xr5igq.png
https://files.catbox.moe/avkj5d.png
https://files.catbox.moe/egvns5.png
https://files.catbox.moe/9tstwb.png
https://files.catbox.moe/mfrkuj.png
https://files.catbox.moe/24hkwr.png
I'm new to colors and just wanted to give it a whirl
blogs?
no blog but I upload my drawings here
https://imgur.com/a/TSDsvcA
I just draw for a general on /vg/
I haven't drawn anything since the last /vic/ thread
Trying to get good at pixel art.
What am I looking at?
A manta ray from a low angle.
I couldn't tell from the thumbnail or full pic but the filename tipped me off.
Assuming that the blue is water and there's a shadow beneath, what's above it?
My first impression was a far away mushroom cloud.
Nice goose though.
Thanks
this goes hard.
feel free to screenshot
you posted this in the last thread
yeah I know. I'll get another piece done in a bit.
I enjoy both of these very much.
Regis should have different poses though.
>Regice squatting
>Registeel doing crossed arms with gang signs fngers
>Regirock doing pic rel
>Regice squatting
bruh the dude dont got any knees, how tf is he gonna squat
looks like Void Bastards.
uohhhh
cute
thanks, it means a lot
I'm looking forward to if you make dicky
do you have somewhere you post your art?
https://twitter.com/yuuuy452
Her head looks strange
Well, anatomy, perspective and proportion is a bit fricked up in some parts, but this is not /ic/, so cute drawing
I wish I could come up with cute ideas like that.
And draw.
https://files.catbox.moe/ccxdvh.png
does a Wip count?
I want more of whatevers going on in the right
no
mostly likely a one time thing
disappointing, you're good at it
I just copied a reference and started slacking on the left arm/shoulder/hand
it's low effort coom
Just finished this Stocking for /wwd/
another one
Just a short comic of a witch and her little friend
https://imgur.com/gallery/sljQzOh
WHY
Oops sorry about that. Fixed.
????
Just got done with this.
that looks cool
Thank you anon, it means a lot to me.
Have you posted something here?
I'd love to see it.
your stuff is a lot better than I could ever make
I'm the learning to sculpt guy.
Impressive. 3D was hard for me, I made some runescape tier looking knight.
You seem to be doing much better than me.
Even if you don't have much confidence in your art, that's fine, but you should have confidence in your self anon.
I believe in you, and I'm no liar.
I've seen your progress though and you've improved so much in such a short time span compared to most people.
I don't know about that, I just try my best is all.
now I'm curious as to who you think I am, though.
Have a tradish doodle.
I'm honored you even bothered to watch me, if I'm honest.
I drew these around the same time
files.catbox.moe/g57x1h.png
files.catbox.moe/5np54r.png
files.catbox.moe/d5pncp.png
I like giraffes
CG for a game I'm making
Cute.
I like the top one better.
Yes, I think that's the one I'll be going with too, despite the bottom one having a certain kinda allure to it
Thanks friend
I have a twitter, but it's kinda messy.
You can take a look at the game if you'd like, there's a demo
https://store.steampowered.com/app/2009950
I almost bought your game last sale anon. What kind of porns it got in it?
Porn as in sex, there's none really, but we have booba censored here for janny sensitivities, lots of different scenes like hypnotism, pantsing, femdom, stuff like that. It's more of an erotic comedy than a full blown porn game. It'll be going on sale again soon before the last chapter drops next month.
Put in some good h scenes and you've got yourself a buyer, anon. Dick teasin' ain't good enough.
Right on. The arts' charming, so I'll get it then.
How many people are you working with
Just me. I had a few people help out in early development, but we parted ways after a couple weeks.
>Porn as in sex, there's none really
good to know, I'll be skipping your game and deleting the torrent then.
pure soul
blogs?
Nice tattoo
Trying to draw after not doing so for 15+ years is tough
no you'll steal it
I'm still learning
Not a drawing but I've been working on turning Morgan from the Stardew Valley Morgan marriage mod into a furry jackalope girl. I'm making her a jackalope since that's what the Morgan anon who works on the marriage mod author said he'd like to see her as when I told about making an anthro mod in the SV threads.
Started working on music since October of last year. Still experimenting with different audio workshops, but I feel I'm getting this down.
https://voca.ro/1n3xfyIElvEu
We will have 3D Terraria eventually
I made this for another board.
but why Destiny?
Because I love jade rabbit
blahaj
dont get it
Glad you're still around bro.
I drew this. Need to actually draw something new at some point.
it's a landscape
Rupleks
Also a page i am doing
https://www.amazon.com/kindle-vella/story/B0B5S97B2Z
The battle of Jim's Driveway. PPP vs Ethan Ralph on the street in front of Mister Metokur's house.
Think of it this way.
You are a great coder but horrible artist => you have a great game that just looks bad, you can always get some art done for you.
Now reverse the skills.
You are a great aurtist but a horrible coder => you have a beatuiful game that just objectively sucks ass, you can't get some good coding done for you.
Programming > Art
programming is so much easier, it's hard to get into the high echelon of programming knowledge and be able to create industry tier stuff or work with complex physics/algorithms in games but art requires multiple years of practising to create something not shit unless you are just really lucky.
it's harder for a regular joe to get into programming, but once you're in you can get good enough at programming to make a game relatively fast
it's incredibly easy for anyone to pick up a pencil and draw but it takes much longer to make anything professional grade
overall since programming autofilters tons of people i'd say that's significantly harder for vidya than art. a programmer can learn to draw with enough patience, but not every artist can become a programmer.
Depends on the specifics of whatever you're making. If I had to throw one out, I'd say art is the more difficult in the gaming realm at the moment. There are more and more ways every year to avoid having to do any truly difficult programming tasks. This is one of the things I'm noticing about young devs in general. As much as I think it's great kids are getting the hang of game dev so quickly, they have a pretty poor understanding of programming patterns, data structures, algorithms and software architecture in general, but the main point I'm making is that you can totally avoid all of that now.
>data structures
whats that?
Technically speaking, when people use the term "data structures" what they're referring to is typically one of or all of a few specific types of data storage types defined by how they organize data such as a arrays...lists...etc and the use cases for each ones... the algorithms needed to iterate over each one...etc.
I'm being a bit more abstract though, referring to all those and even custom ones as well.
To explain my complaint, you will often see code from artists and young people that does something ridiculous, like synchronously iterating over a list with 600 elements in quick successions or using a switch statement that contains hundreds of dynamic and complex conditionals that the compiler can't optimize into constant time lookups.
hopefully that wasn't all jargon
Data structures is containers of data. The issue is different containers have different uses.
>backpack are big but carry bunch of stuff in zippers
>plastic bag is easier to carry but has no waterproofing
This is the gist of data structure: trade offs.
Issue anon is mentioning is every just uses hack solutions: imagine bringing a bookshelf to school, instead of a backpack? Well, this is what a lot of newbie programmers do: they use tools inefficient for the use case
how do you tell when to use what then?
It's dependent on the situation. In vidya games slow but heavy attacks are good for enemies with heavy armor, while fast/light attacks are good for enemies with light armor. Same thing with data structures: one algorithm might take a long time to run, but has low memory/ram: another is fast but has high ram
Generally, if I were to be honest, you don't really need to know it for development. Just get the basics to understand the language, google "problem X", and get the basics that way. newbies will never have to worry about programming something that must be optimized as hell
i dont anything about algorithms and stuff, doing leetcode I kind of just been getting the times down by just sort of figuring it out.
>As much as I think it's great kids are getting the hang of game dev so quickly, they have a pretty poor understanding of programming patterns, data structures, algorithms and software architecture in general
Jonathan Blow warned us
You can still study all of those things and there's still a niche for people who know them but it is probably so small that you'll have to wait for someone to retire before a job opens up for you.
>and there's still a niche for people who know them
It should be part of every programmer's foundation, just like art and drawing form. Instead we'll have a future where Windows is bloated 3x due to being written in C#, and 'artists' trace over AI generated images that fit their query.
>It should be part of every programmer's foundation, just like art and drawing form. Instead we'll have a future where Windows is bloated 3x due to being written in C#, and 'artists' trace over AI generated images that fit their query.
I'm already seeing math requirements being dumbed down or dropped completely for comp sci majors. I despise humanity and can't wait for the nuclear genocide to begin.
Jonathow Blow has spent six years on a programming language that will never be released.
The Handmade Hero guy has spent years making a basic 2D game from scratch.
>What's harder
neither
the hardest thing by far is having a drive and a decent attention span
i can program and do art no problem and i still suck
>What's harder to do when making a game, art or programming?
The one you have less talent for
I have no talent for art but learning to code wasn't all that difficult for me so art is the harder one in my case
Programming. AI can do art now.
If every artist isn't getting worried over this, they are 100% asleep at the wheel.
First. What can we do?
Second. I'm more preoccupied with creating my own shit, I'm already competing to get the shit I do recognized. The people who should panic were already losing the race to the bottom against Durkmet Suh Bobsvagine willing to make that for cents on the hour
>First. What can we do?
I'm not sure. I just get frustrated when I see people shrug this shit off. Professional people. It feels so goddamn naive. "This is cool, but can the AI do mocap?" "There'll always be a human touch involved in this kind of stuff." "What jobs we lose due to this will lead to new jobs opening. Stuff like 'AI technicians.'" And all of this feels like we're on the cusp of the industrial revolution, and you've got this guy sitting here saying we'll be working with BOTH horses, AND cars.
All that's doing is asking people to panic without a real answer while they at the very least have reasoning to believe why they'll still have work for a good while. Not to mention horses DO still exist and there's still a great love of them along with an expensive industry dedicated to them. Also you're assuming that this is horses vs cars rather than cameras vs illustrators. Yeah this will obviously change the industry, this is an invaluable tool. But it won't replace artists, not so rapidly at least. I mean I could be wrong, I'm probably understating things. Don't ever deny corporations ability to undercut valuable workers for a dime. But like I said, this should only cause major panic in artists who primarily make money by racing to the bottom.
And that's just thinking of production art, the high art world has been overvaluing virtual xeroxes simply because the hype around it.
You're being a DOOMER, your fears aren't unfounded but you're demanding panic in service of nothing rather than trying to take a rational approach.
I was 17, parents got me one for my birthday. Doodle for a minute but all I made were shitty MSPaint drawings, so what's the point. Put it away to gather dust. Literally too moronic to realize I needed to install a driver for pen intensity 2 or so years in college. Find a drawthread. I can draw me. Just make shitty doodles and scan them in. Anons tell me about using a tablet. I have one of those. It finally clicks. 2 years wasted I could've been developing digital art skills.
It's been over a decade, I'm almost over it. Almost.
I'm not demand panic. I'm frustrated over people shrugging this all off and being nonchalant about it. The amount of times I've seen people say they're "not worried" feels almost like they've got their head in the clouds. Things like DALL-E and MidJourney can produce art comparable to what you'd see churned out by concept artists for AAA video games. They can do this RIGHT NOW. That's a position that's paid, and secure, as a 9-5, and it could easily, EASILY get reduced down within the comes decade. Within the coming years.
It's not just going to be like, Fiverr graphic designers impacted. The bottom entry point for people is going to shrink, shrink, shrink, until unless you are literally on the cutting edge, doing your best to out-maneuver AI with just ideas in general, you're going to fall to the wayside. And eventually, you'll still fall to the wayside regardless. My comparison to horses is inaccurate, cause I don't think there's going to be anything comparable to what's coming.
Possibly though I think there's still room to create a position out of "AI wrangler" who has to actually composite and photobash that shit.
And I guess from my own perspective, my line of work feels like shit a computer can do....but it can't.
>I'm not demand panic. I'm frustrated over people shrugging this all off and being nonchalant about it.
So you're complaining that not everyone is panicking and pulling their hairs out like you are? Listen this AI bullshit is going to be used in the future no doubt about that but to waste your time worrying about shit you can't control instead of milking every goddamn opportunity you have while it's still available is just as bad if not more so.
>Programming. AI can do art now.
>If every artist isn't getting worried over this
Maybe concept artists should be worried, but animators, the ones who actually make games needn't be.
Until AI start animating.
I get the feeling that you don't ultimately understand why good artists are not worried about this. You drawing involves your hands as much as they involve your mind. These AI things might be useful in a future for people who already knows how to art because they understand how things should look and the parameters to control.
No idea guy could get very far with such tools if they don't study art first.
>But bruh just pressing a button the computer produces art!
That's a rookie mistake about using tools for design. In my first years of architecture the professors forbade us to use 3D modelling for our projects, because when you don't know shit and use such powerful tools, it's not you who lead the design, but the tool itself, and it's never good.
It's not that this AI thing won't change stuff, but you're like "well art is finished, go look for something else to do" when it's philosophically impossible to create art without human will.
And soon AI will do programming
and everything else
Ideaguys always win in the end
ok but wheres the booba and butta art hmm?
It'll be coming within a few years unless government does something gay. There are already two strong competitors do DALLE 2 that are less censored, and while neither allows porn, a pro-porn competitor will surely emerge.
AI is getting exponentially better. The point isn't necessarily have an absolutely perfect painting on first prompt anyways. Just think of the time and cost savings of generating a dozen images, copying the best elements of all of them into a single collage composition, and doing some touch-up with Photoshop (or even an orthogonal AI approach), vs doing it all from scratch. If regulation/copyright doesn't kill AI, it will do away with the traditional artist like the computer did the switchboard operator.
finally, no more comixx naruto arts!
Not saying it won't get better, just saying it won't ever know what you had in mind, i guess you can get close enough but as i've said the only way for you to communicate your idea is to do it yourself, unless the ai can read your mind that is, which maybe it could do eventually if mankind isn't dead by then
I mean you can find people using AI and being surprised at how close the outputs sometimes come to what they envisioned, or in some cases, even superior.
Only superior in some instances because they're incompetent. Ideas and skills don't exist independantly, they feed each other and hopefully make you grow and give you new insight as you explore them personally. People will use AI as an excuse to fling shit at a wall and see what sticks instead of putting the work themselves and having to learn and grow. I can see it being useful but ultimately it's a defeat for the human spirit.
>just saying it won't ever know what you had in mind
You realize that before AI was generating visual art, we spent 30 years teaching it to understand and imitate the nuance of human language, right? Getting an AI to understand what you mean when you say something is a problem that's far closer to being solved than getting an AI to draw it.
Honestly, that sounds way slower and more inconvenient than what I do now which is: have idea, draw idea.
It really is that simple.
Eh, you can give a prompt to an AI and it will churn out something that looks nice but eventually that's not what you had in mind, AI or not the only way for you to actually make your idea real is to do it yourself.
So they could program something that can do art which means programming is harder ? That doesn't make sense since they programmed it before it could do art. They couldn't do art so hard they had to program it so if anything it means programming is easier.
ML stuff is neat but it won't ever be able to get specifics down and just make general amalgamations of what you described.
ML stuff is neat AND it will eventually to get specifics down and also make general amalgamations of what you described.
This is the thing people can't seem to wrap their head around. Where's this shit gonna be in five years? 10 years?
>buying a drawing tablet and never using it
Why's you do it, anon?
Because I got used to doodling on phone.
Gonna start practicing tomorrow, I swear!
that shitty coloring probably makes this art look worse then it really is
programming is hard for artists
art is hard for programmers
you can do both as long as you put in effort and invest time into it
that's pretty much it. Not sure why these threads keep reappearing.
I like seeing anons art
but not lines of codes, right?
so why even bringing up "Coding versus Art" in the OP?
Why not just outright state that this thread was for art?
it spurs discussion
The discussion doesn't have a purpose other than steering the content into "post your work" "blog?" and "where do I start?"
it's so fricking shit and homosexual OP should feel bad for starting these deceitful threads.
All threads are deceitful here, it's all mostly outrage or rage bait
how do I shot web?
>started learning art before programming
>programming is still easier
Its only a matter of time till artists that refuse to start learning something else become homeless because AI art.
Noo! where will i sell my furry videogame art now!!
you can pay a dude to program, you can pay an artist/designer, the thing you cant pay is the most important: having a decent concept of the gme, you can know a lot of programming, that doesnt mean anything if you dont have a decent idea.
where can I read fun with a pencil? curious about some of the tips they have
If you're over 10 years of age you should really be reading Successful Drawing, not the child's book Fun With A Pencil.
As much as I want to say that AI artwork is just a meme, I feel as if its unavoidable that it will end up becoming a part of the art pipeline in some fashion. I think it will probably end up as a part of the concept art pipeline.
holy shit ichiban up top is rad~
Why are you like this, Ganker?
Frick, Now I'm self conscious about that.
Just looked at my gallery and its all 3/4 shots at slightly varying angles.
Art has very little objectiveness to it. There's the program, the colors, basic understandaing of perspective, but everything else is subjective. You can have great technical skill but your art is still ugly, and you can have no technical skill or style but your game is the best selling game of all time.
It's not really a matter of which is harder. Well not unless you set the scope really high anyway. If you're making a game in a pre-existing engine and not using complicated AI then you can get by in a reasonable amount of time and with a low amount of intelligence/learning ability just by putting in the hard work. As for art, making something genuinely visibly appealing can be extremely difficult even for someone that has some talent and work ethic depending on their own personal inclinations, how they've been taught, and cultural trends. So for low level work, then programming would perhaps be "easier" because the entry point is simply hard work, but if you have a good sense of aesthetics or some talent then drawing is piss easy and you could shit out most of your game design in a weekend without needing to make any major changes.
How many times are you going to make this thread?
I don't draw, or play games, or do my language textbooks anymore. I just sleep 16 hours a day.
me when i dont draw my waifu in one day
Go on walks or work out to get your blood flowin
I hate coming into these threads and it's filled with shitty porn artists hoping one day to make it big on patreon
>but I want to make and jerk off to my own porn!
nobody believes that
Frick off I do. Do you have a groping/massage fetish and hate female nudity, and want it to have a romantic angle? Hahahahahahahahahahah nope everything is just hardcore penetration.
I just want more cuddling and love damn it, and if I have to draw to have it I will do it
>groping/massage fetish
Based I've been practicing drawing thanks to this
What is the problem os trying to profit on something you made?
Nothing, he's just a homosexual.
how dare people profit from their work
>>but I want to make and jerk off to my own porn!
my fetish is so specific anything helps
Is that yours? It reminds me of Meto
Yes, it's my latest. Meto is absolute legend but Pluto is my personal fav
Meto has an incredible talent for female anatomy. When I even try to make girls wrestle like he does, I have a hard time drawing clear poses
>Pluto is my personal fav
who?
Pluto
oooooh I remember him. I prefer Meto because his holds look more "real". Pluto is more like pro wrestling.
Haha, yeah I think that's the difference. Meto does this realistic wrestling while Pluto goes more for a over the top spectacular show wrestling. Both great artists and what I have talked with other wrestling artists, they name both Pluto and Meto as their inspirations. Would love to see your art work, so feel free to give a blog or send it to me through Pixiv or DA https://www.deviantart.com/jujudrop
https://www.pixiv.net/en/users/15802361
I haven't done any wrestling art yet. Those poses are awkward to draw
any good drawing course you can recommend for a total beginner?
Draw things you want to draw.
Let me clarify what
said. Draw what you want, but you MUST recognize that you obviously won't be perfect.
Don't look at drawing as in an all or nothing: look at it as steps towards solving problems.
>hmm, guy's elbow sucks, how to draw elbows
>can't draw anime faces, how to draw anime faces
etc. Skilled means knowing what mistakes to not do
AI doomposting is moronic. Until AI can be better than actual artists who, NEED I remind you, are paid like shit, have a market full of them willing to be paid fro shit, and have to be amazing to get work, integrate existing tooling for products at a rate comparable or cheaper than artists and somehow retain copyright/rights/pay less for the processing power for AI (cause every homosexual who mentions AI forget to point out that making an AI draw something has a cost if you want it to be high res/on mass), able to be communicated business needs that can be vague as frick to an artist, and do it in the exact format they want.
AI has to deal with the "communicating business needs" problem. Until that in of itself is solved, at best we can have AI that is specialized.
>also, it takes a fricking long time to make something simple that can be done wrong. Inb4 bulk, you have to PAY for it, which again, is MORE COSTLY THAN AN artist
Not only that, the intent of these threads is only to hurt. It's to hurt ACTUAL artists who are learning to draw. Why? Cause it's better to doom post about a topic where your depth of knowledge is just "HMM THIS ARTICLE HEADLINE" or "I PLUG SOME WORDS IN THIS"
AIs in general have a long way to go, there's also the censorship aspect
>you can't make the ai draw nsfw images
Coomer art is fricking massive, and will always have a paying audience for it.
There are high quality AI services operating at $30/mo right now. That price will probably be lower and the service much better in about 5 years.
>high quality
Once again you missed the point. Did I mention quality? Did I once made any mention anything about price? Nope, my issue is format.
>hey AI, make sprites that are 400 x 720, with them being happy, sad, angry, in a bikini, shirt. Keep same art style for the other characters who are e-girl, big titty and eldrich horror squid
Nope AI cannot do this. Ai doesn't even have an idea of how to reproduce the same art style
>B-bbbut my price
Oh yea, 20 dollars to create what is essentially a random painting. I didn't know there's a market for random concept art.
Thanks for the unsolicited post about AI
What is this?
hell
But we're already on Ganker
>attempt to join discord
>you don't have permission to view anything
I don't understand what I expected.
is this that artgay discord that gets dropped in art threads from time to time?
I went in and there's literally nothing there. I feel like I fell for some fed honeypot.
There's a better Ganker server I found.
Will not post it cause I hate newbies. Ironically it has a bunch of drawgays: I hope I foster my talents there
My goal is to reach the level of Masamune Shirow.
>Shirow
Good taste. Let us return to the days of Paramilitary Tomboys and Urban War Machines
I don't understand how Shirow went from drawing lewd anime sci-fi girls to Ghost in the Shell to back to lewd anime sci-fi girls, but I respect doing what you love.
For me it's Ubanis.
Shirow has a very clear fetish, even before he drew all that you could FEEL it with the robots and the girls.
>Jannie axed me
Made a funny meme too
Thanks for reminding me that ai is a thing and I will be jobless in 10 years...
breh im just NOW looking for a job related to art in my third world shithole, at least you got a job for now
plus i dont think ai will be a hindrance for us, if anything it will be incorporated into our toolset and work processes. idk why people doompost about ai art as if it will completely replace artists in general because the outputs still clearly lack lots of polish and thought
he doesn't have a job
i just graduated bro i was busy with my thesis
programming is the right answer because that’s where most of the actual work for games is done. don’t take that as meaning art is an easy job, though
should i avoid /ic/ if i want to get better?
how would i learn otherwise?
just read teh stiggy
Read the sticky then leave, /ic/ is crab-bucket land.
if you have good art, post it on some threads and watch them im awe!
Post work when you really need a critique. Sorry to say but their crabbing comes in some use in getting people out of the Dunning Kruger phase.
Other then that use their sticky and stay away from the drama.
Yeah, this. I've posted a dozen pieces and got constructive criticism on a couple, praise for most, and got absolutely shat on for one or two.
/ic/ is only good for finding pirated books and courses. Otherwise you're honestly better off using an art discord because all discussions on /ic/ get hijacked way too easily by shitposters and crabs.
I've been drawing since 2019 and am still so horrible, whenever I post my work on /ic/ they bully me
same, i decided to just stop going there
QRD on this schizo? Why does he keep reposting this thread? And more importantly, why do people keep responding to it?
I'm not going to try and claim he isnt a schizo but I think people like drawing threads that arent filled with /ic/ crabs. Theres a funny picture of the same thread made on Ganker and Ganker and the Ganker thread has actual discussion whereas the Ganker thread is full of useless shitposting about irrelevant garbage like vlc, kind of like that
artists want attention and recognition for their minimal effort
People want to talk about drawing without putting up with /ic/ and the drawthread's bullshit. No fricking clue what's OP's problem though. He sure seems to love posting this thread and the how to draw yoshi one.
They often hit bump limit, they are the few interesting threads in this board that achieve that not instigating in flame wars, or discussing stupid shit from Twitter.
>Post drawing on twitter
>65 likes
>8 retweets
>a few comments
I might just make it after all
That's about what I get on my art too, but you should also try dropping some art when the topic is at its most relevant. I ended up getting 11K engagements on my most recent stuff doing that. Not a banger tweet or anything but still not bad for some art.
that's amazing, i started posting and my maximum is only got like 9 likes and 3 retweets, I've been studying for years too
same something I can barely get more than 4 likes to a drawing.
beware the eye of sauron friend comfy mode on twitter is under 3k followers.
>just passed 4k
ruh roh
You care about that shit, so you already lost
its just nice when people call my art cute
Program
Programming networking
Art is harder but you don't need to have amazing art to have a successful game or anything like that. Stop wasting your time and learn programming instead if you really want to actually develop a game.
>want to draw requests for the Ganker drawgay general
>don't know which ones are bots or genuine
>going to Ganker drawthreads ever
avoid all human + furry character requests to be safe
and anything involving a peculiar blonde haired red eyed maid.
>anything involving a peculiar blonde haired red eyed maid.
Marisa?
no she's not a maid.
Took me a while to remember the homie you were talking about. Mar-something? Right?
yes
don't speak of him or you'll summon him
Any request involving a human male and female furry is the hmofagay.
Here's a tip, don't.
Draw for yourself, make your own art prompts. Alternatively draw for your own projects like making vidya.
>Alternatively draw for your own projects like making vidya
Drawing for vidya as a commissioner is great. Once I get gud enough I'll just start being a VN artist. Good way to practice doing shit quickly, since you are constrained by someone else's vision
Sad part for me at least, I fricking hate drawing characters. Even fundamentally I don't care about humans, I like drawing scenery. But I can't be a VN background artist
>But I can't be a VN background artist
Why not?
I am going to be talking out my ass: this is just schizod speculation
But I assume you can't really find work just doing backgrounds, cause nobody gives a shit about backgrounds. Everyone is normalgay tier and want someone to do design/breasts, and not a dedicated background guy
Really thought drawgayging would hep me realize what the general public wants maybe get some fans and grow an audience.
Years later I'm just as clueless and unpopular.
I'd love to draw for myself but I still have no idea how to grow that into an audience.
I think it might help to get involved in a relatively niche community outside of general artistry and do work for them. For example, if you enjoy FFXIV you could draw art of other players' characters or something. Some people will collect hundreds of drawings of their WoL even if the art is mediocre.
You also have to aggressively put your name out there. Post your art everywhere (without being obnoxious of course) and tell people to check you out. Just passively taking on requests isn't gonna get you anywhere.
I don't even know how to do that, I'm really socially moronic moreso on the internet. I have no idea where to find a community.especially a niche one.
Pick a game you like and do art for them. Go in their discords, reddits, generals, etc. and post your shit. Make a Twitter or other kind of blog for your art and link them to it.
>Discords
How do I find that shit?
>reddits
Okay I can probably handle that though I'll likely find the least populated one
What's the best way to link without seeming like a shill and/or gay?
Another way to build a following on socials is to start a "project" of sorts with a really nice hook. Announcing a series of illustrations that you'll do over a period of time gets followers because there's a tacit call to action hidden in there.
Does that really work if you don't already have atleast a minor following to grow from?
Yes and no, this is specifically a strategy that converts likes into likes and follows and retweets/ reblogs. The size of the following you need (base) depends on how abrupt or out-of-left-field the subject matter is, as popular stuff will be in the algorithm.
This strategy won't work with people who don't even get likes on their art.
>don't even get likes on their art
Yeah how do I not be one of those guys, anymore.
I draw my own fetish and people sharing the passion for it follow and comm me. Been drawing for a year and few months and have done dozens of comms
half are bots(or essentially through repetition, have become bots)
half of the half remaining are actual requesters
and the remaining quarter splits into infinity of various kinds of Black personhomosexual
most of the artists on Ganker are attention prostitutes though, you don't wanna be an attention prostitute do you?
if he's posting here, he's already one
that's what i've gathered from lurking it so I stick to /aco/, that general should be nuked at this point.
>attention prostitute
no it's just practice and good when I don't have ideas + anonymity is great
For me, the drawthread is just a place I can quickly scan for ideas, and something actually good comes up that tickles my fancy to fulfill.
Too bad 90% of the requests is bots/anime waifu shit
I do requests for the weekend waifu drawthreads on Ganker
They're much more civil and the requests are genuine, but there seems to be the same dudes there each weekend so the well of interesting characters may dry up before long
I do not know what to draw and even if I knew which anime girl to draw I dont know what pose they would be in
>What's harder to do when making a game, art or programming?
How many arts you see itt? How many people posted a piece of code here? That's it.
If you actually want to have fun with a pencil just get pic related instead. It's fricking fool-proof.
Just started learning sculpting and anatomy (obviously not trying for realistic proportions).
Don't have a clear idea of what I want it to look like.
Also, boobs are placeholder.
Have you ever seen any of Dylan Ekren's stuff? He's a 3D artist that goes for a pretty similar idea, broadly speaking and I think he has an OC with similar proportions or maybe shes skinner or something
I haven't, but I'll check it out.
Definitely will be good having more reference.
Nope, just doing what makes my brain feel satisfied when I look at it.
Hoping to make a lewd game when I an done.
Proportions might change.
are you making a Revolution 60 sequel or something?
Be sure to mash that Remesh function once in awhile to keep the polygon counts sane while working. Can help to break the form down into more meshes as well for managing changes. Eg. Rib cage w/ clavicle - midsection - pelvis for the torso.
In any case, good luck. Not many Blender sculptors out there, but might be more in the future coming now that zBrush pissed off its userbase.
Yeah, the bust is a separate object from the torso and legs.
On my next one, I'll try blocking out the whole thing with cylinders and spheres etc.
Remesh is great - easy to go too fine with it though and makes sculpting look lumpy. Moderation seems to be the key.
Thinking about buying Quad Remesher too.
Just be sure not to fall for the Dyntopo meme that some 'guides' might recommend. That thing is more for finishing touches/fine detailing work near the end of the sculpting process.
Yeah, I'd watched a video that was basically "Remesh vs Dyntopo" and the consensus was, predictably, that each serves its own purpose and each is more effective in varying scenarios.
I feel, like most tools, they sum to more than their parts.
That said, most tutorials/timelapses I've watched basically get the job done without it, so I'm fine never using it.
Sculpt timelapses are great learning tools once you know the software enough to follow it along without question.
One problem I have with Blender is the good tutorials by pros/industry vets (that aren't paywalled) tend to be drowned out by the hobbyists on Youtube by to the sheer quantity of them due to the software being free.
>One problem I have with Blender is the good tutorials by pros/industry vets (that aren't paywalled) tend to be drowned out by the hobbyists
Definitely.
Danny Mac 3D is the baseline for my sculpting tutorials, and any others I watch are supplementary to what I see of his. Always on the lookout for more though.
Doing it effectively is harder
biggest art redpills:
-draw on paper, it will make you work faster and the ideas in your head will appear on the canvas more naturally
-draw from life as often as you can, at first you'll be doing it for practice but eventually you'll just start doing it for fun
-read read read read
>read read read read
stopped reading right there.
>stopped reading at the end
I would have stop reading at the 1st one.
art art art art art art art is harder. i have a cs degree with a focus on software dev and any fricking ape could do this shit. if you can do art but can't code i'm not joking go take some free beginner programming courses and read through unity tutorials or whatever and in like 2 weeks you're already at a passable level. it'll take me a year to leave the looks like child's scribblings stage and enter the looks like a teenager's cringe deviantart fanart stage. you artist types already won
Why haven't you taken the MSPaint pill yet?
I do draw in mspaint
but I draw things no one wants to see
frick switching tools in multiple clicks
?
mspaintanon...
fancy meeting you here!
Just juggling between this, drawing Kaban-chan, and modding/playing Noita. Happy Sunday, by the way!
https://discord.gg/tUakKCQVf2
Everyone always asks in these threads "how do I learn art?" I am going to hijack this thread to ask how do I program? My end goal is to make a simple shmup, hopefully nothing too complicated. Where would be a good place to start?
First step is having a clear idea of what you want to do.
Next step is breaking that into very small tasks.
Then google "how to [task] in [programming language]".
There are a few decisions, like what engine, and what langauge, that you have to make first, but generally speaking, youtube will handhold you through the basics.
First, you should learn the basics of coding and the syntax of the language you wish to start with.
If you're starting with Unity then learn C# first and what it can do, other engines will have other languages you could start with too so keep this in mind. I'd advise messing around making small command prompt projects to get a better grasp on the language and learning how to think like a programmer. Once you feel confident in your probably over-estimated skills then start learning how to use the game engine of your choice and all the tricks and tools available to you. Then you will finally be able to make a simple game, assuming you don't frick it up and forget to study about good coding conventions and optimizations. Remember that if something breaks and runs like shit, it's 99% your own fault and you're an fricking idiot. Also read/watch tutorials for help on literally everything because you will need it.
Good luck.
Programming, like art is a broad topic with a lot of aspects to it, just like art. You sort of have to ask yourself how much coding you think you'll want to do. I think the most generic path I can recommend would be something like:
>download an IDE (probably Visual Studio to start)
>Follow C# tutorials https://docs.microsoft.com/en-us/dotnet/csharp/tour-of-csharp/tutorials/
>Download Unity
>Learn the basics of the engine and follow tutorials that will take you through the UI and scripting using the C# you learned.
>Next, do something original using the knowledge you learned and then quit the moment you get stumped and follow more tutorials until you become independent.
This happened to me a couple of times, fricking hilarious. Worst part is, it was someone from here too and they weren't even good drawings, just shit scribbles. I wouldn't be afraid of that unless they're monetizing it.
>I wouldn't be afraid of that unless they're monetizing it.
This is the only worry I have, but at that point I could probably make more money taking a single comm than they would trying to rip my shit off.
Decide what engine you want to use, Unreal Engine or Unity or Godot, then look up what kind of language does that engine use, then learn the basic of that language with w3schools. Learning programming language is more about learning the logical thinking process so don't stress too much about learning the right language, different languages mostly differ in its formatting structure so your experience does carry over from language to language somewhat. After you've learnt the basic, try making some really REALLY small game like tic tac toe and continue from there. Google is your friend whenever you run into a problem you don't know how to solve.
>You couldn't live with your own failure
>and where did it bring you
>back to us
https://www.khanacademy.org/computing/computer-programming
Do guys ever worry about your stuff being uploaded to various places by strangers claiming they made it?
somewhat. depends on what they do with it but im confident in my own style. atm.
those are those Hello world videos on youtube and the beginner books
recognition is small compared to the pursuit of mastery.
no because they won't be able to produce more, one annoying thing is having my shit uploaded to a million different rule34 ripoffs, that doesn't bother me but they always slap on a frickhuge watermark which can block parts of the art, too lazy to do anything about it though and it's just part of creating anything.
on /ic/ people got my art, made it worse and then posted it to mock it.
i now don't go to that place
what a bunch of gays.
t. merc wip
>i now don't go to that place
you just go there to steal the books/courses and then get the frick out
My stuff isn't good enough to steal. It's not like I was going to make money off of them anyway so I'll just be flattered and call it good. If I ever were to make it I won't because it's just a hobby and I've got a career elsewhere I'd probably just add a signature or something.
Does programming have a Have fun with a keyboard type of book?
streamer bait
How do you learn to have fun?
Pavlovian conditioning.
start by looking up how to heal your dopamine receptors
Unironically get off the internet and go touch some grass for a change. Modern day internet overloads you with so much information and junk food contents that your brain is always constantly fed dopamine so much that everything becomes a chore. Take it slow and do something different for a change might condition your brain back to normal.
I start to have fun again when my sperm levels have gotten restored after the last time I fapped
its called fun with a pencil, not how to have fun with a pencil
I dont
an autist will excel more with programming. only autists go on this board. do the math.
>AI art
>become ungovernable
I wonder what the context behind this image is
it's not real.
I think I want to make a short VN. But it is still a fricking lot of work
Programming.
Whatever happened to Ganker drawthreads? Used to do requests there, but they seem mad empty now? Especially devoid of artists. Did something happen in the past couple years
jannies ban a lot of drawgays, even with sfw art sometimes. Most prevalent in the save the princess threads. I can't blame them for leaving though.
Ganker turning into /misc/'s shitting street took most of the artists away because you dumb gays can't stop screaming troony at everything.
the irony is all of the troony spam incels are also ultra coomers who requested nothing but
>hurr vidya character but BOOB
>open shirt sir
>mmmm good auntie Peach bhabi
it went from fun to moronic real quick
Nah it's the same reason I stopped doing Gankers, most the requests kind of suck, the few good ones are far and in between,, and the threads regularly devolve into autistic shitflinging for nothing.
You mean that den of schizos?
I'd wager 90% of all the artists get tired of the weird depraved requests for free art and constant spamming that goes on for literal years. The other 10% just probably die or something.
I took one look in there to scan for requests and it's a complete shitshow full of 90% coomer requests.
The drawgay discord mod Gaph turned out to be the Botgay so people left
>Be me
>join
>post shitty art
>I thought the botgay was schizod started joking around
>made a meme out of a guy's drawing there
>get kick
>mad, wanted that guy to see the meme
>ended up meeting a cool dude
When people don't get their requests fulfilled they tend to not come here.
I still go there to post a few requests but most of the regulars post the same stuff for months without trying to come up with something new, I guess artists find that boring and stop coming there after a while.
Saying programming Is easy because of premade engines is like saying art is easy because you can download premade models
You can make a gorillion games on a single proprietary engine. You can't copy and paste the same piece of art/model/etc and call it a day because it's too obvious. Programming front loads all the effort with minimal effort to maintain, art is inherently a constant process. They're apples and oranges anyway, fricked up that this stupid thread could hit bump limit, but unsurprising.
>fricked up that this stupid thread could hit bump limit, but unsurprising
anon, these threads are made for people to post and talk about their art because the drawthread is pure sewage.
every single person on the planet can create a drawing. the same cannot be said for programming.
I need an extra opinion.
I've got a panel that shows stats and such, akin to old pc98 adventure games.
But I don't know what's the best way to group them (and in case of compact top arrangement, what else to put, maybe settings?).
>The minute
>a clock
>your derived stats
It's hard to tell since I can't see the game, but you can always look at other PC-98 games.
>What's harder to do when making a game, art or programming?
QUIT MAKING THIS THREAD 3 TIMES A DAY AND YOU WILL MANAGE AT LEAST ONE OF THOSE REEEEEEEEEEEEE homosexual
what is the loomis book of programming?
halfway literate indian-run tutorial websites
>That time bar is looking awful short
>Does an abbreviated step that basically skips the step you're stuck at
>Video ends
>All other videos on this topic are almost 5 years old and the UIs don't even resemble the modern iteration of that same program
>when you're too fricking stupid to even know how stupid you are
god bless you anon
Where am I wrong though? It's very nice you hotkeyed a step, that doesn't fricking help me.
how doni improve my drawings without /ic/?
like i legit don't know
you don't have to be on /ic/ 24/7, just take the books and get the frick out of there. If you want critique find some art discord
But where? I'm so out of the loop, I've literally never used Discord
>good art discord
that's probably harder to find that books and videos on art AND programming.
Lotsa Pixiv and DA artists are welcoming messages from fellow artists. Never hurts to reach out and ask about their workflow, ask comments or Discords they frequent
/ic/ is waste of time. You want to draw, not spend time with bitter crabs. Study your favorite artists and read/watch tutorials and other artists' tips, construct on top of real life photos or CGI images, draw what you want and if something feel hard for you, that's more the reason to practice it.
>construct on top of real life photos or CGI images
It's better to just use those as references. You observe them and draw on your own next to them.
Sure, no problem with that. Just streamlines my own drawing process to have a base ref ready. And of course I draw from imagination too but using bases for construct simply saves time.
There's tutorials in books, Youtube, Pixiv, etc.
TASUKETE LOOMIS-SAMA!!!
does Ganker have an art discord?
i just wanna make Ganker memes, draw stuff and have fun.
it grts boring making memes or drawing on my own
There is the Drawthreads' Discord but it's circlewank.
Drawing is literally impossible. I’m learning renpy and writing patreon-bait with stick figure art with the hope that I can get a real artist later. I’d literally go havsies if a good one stuck around.
post contact info
is op an ai poster who posts this thread on a schedule/timer?
No, it's just recurring thread to see artist anons stuff since the actual drawthread is unbearable
damn i keep running into these threads when they're about to die
i should really start using references, trying to pose without them is absolute hell
Good effort! But yeah, use refs, pros use them too for a reason
different skillsets.
programmings probably easier to learn
but if youre making a huge game with maintainable code, and some need for optimisation its not that easy.
no clue what art is like.
>Fall for the Loomis meme
>Give up after zero improvement in two months
>Fall for the don't Loomis just draw aimlessly meme
>Give up again after zero improvement in two months
>Get diagnosed autistic a year later
>Discover I have spatial cognition issues not long after
Is there any hope?
copy art.
That sounds like an unfun waste of time
well you're out of options might as well take my advice or NGMI.
Plagiarism can't be considered "making it" in any way, Anon
you need to spend some time on /ic/
Everyone uses references anon, either to learn, because they like the material, or just because it's faster, even loomis says that you should be subscribed to the fashion magazines of your times because it describes the trends and gives you inspiration.
You'll learn from it and then go do your thing(or keep going)
It's actually terrifying seeing this discussed on twitter and the images this AI creates not to mention the fact that there are already plenty of people making a profit of generating ai.
Should physical artists even care about that?
>physical artists
like dancers ?
no
>buys a hypermuscular bara sexbot
nothing personnel
>soulless automata instead of a person, experienced in the art of fisting for maximum pleasure
enjoy your ripped anus
Is the loomis meme book good? I want to start learning how to not be horrible with a pencil and at least be able to sketch whatever is on my mind
Loomis is good but he's not for a total beginner.
I'm so depressed.
i keep getting made fun of and i don't improve, drawing makes me sad now
>I'm so depressed
And who isn't these days?
>i keep getting made fun of and i don't improve
no one is making fun of you except yourself, clown
improvement is a self-centered process
no one is going to hand you a stone, tell you to cram it up your ass it and immediately git gud