what's keeping you from having a good old princess rescue quest in your game?
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what's keeping you from having a good old princess rescue quest in your game?
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It's interesting but
I've never played a game with a dungeon
I've never fought a dragon
I've never rescued a princess
I've never fought a litch or a vampire
I didn't even fight orcs, plural. Sure 1 orc that belongs to a gang of thieves, or bandits or mercenaries but never fought an orc horde or similar
Never played a game that had those traditional tropes of fantasy. It's pretty weird
What's interesting about being nogames?
Who said I'm a no games? I'm literally currently in a CoC game and a Pathfinder 1e game, Is just that for some weird reason I must have found the groups/gms that defy spectations of the genre
My idiot players would devolve it into hotel mario jokes, probably, and the last thing I need is the party fighter saying all toasters toast toast
But what if the Princess made lots of spaghetti?
I'm gonna find out where you live and stab you until you start leaking marinara sauce you spaghetti-eating frick
My world operates on Fire Emblem or Dynasty Warriors logic. Is someone is a princess, they're usually a badass because most of the nobility are badasses. You don't really ever get to be a noble without being a badass because you won't survive otherwise. I don't do this DnD shit where the king of the realm is a level 0 peasant with 4 HP.
Dragons in 5e and Pathfinder tend to be pretty high level, higher than what most games play I reckon. So that's probably one reason.
And if the princess isn't taken by a dragon and kept in a tower, what's even the point really?
Nothing, it's actually a huge plot point that the exiled daughter of the King's first wife is being prevented from leaving the city where she's attending university. She doesn't want to leave yet but she might if the party tells her what's happening, and if she tries, they'll be surprised at how difficult it is for her to leave that campus
>what's keeping you from having a good old princess rescue quest in your game?
The princess.
My players are on a quest to rescue a kidnapped female PC.
At that time I was not ballsy enough to kill the ranger and had it taken prisoner instead, the player got salty, rolled a sorcerer and swore to rescue her.
The other players jumped in, pulled some of their contacts and soon they were teleported to the astral plane, punched some pirates, stole the ship and after bumbling around a little got overwhelmed with all the bullshit(they caused).
They are now in the underdark hunting a shadow dragon as a favor to a Gloura to get a wish ring and "cheat" the quest to get the character back.
To be honest it has been quite fun, mostly because the players keep making at best questionable decisions.
Hard to come up with an explanation for why a group of vampires in modern day America would need to rescue a princess.
Honestly, nothing.
Giving them an occasion to kidnap a princess could be fun since they're pirates
You can even have them do both the kidnapping AND the rescuing all at once!
Who remembers BRICK, son of WALL?
I did this recently, but the princess was an elder itch entity trapped in a mythical artefact, and I was playing a 75 year old man, so not really fitting the trope
My game isn't playable yet.
Probably our bard.
I only ever save princesses that are cute and pettable
Right now they are kidnapping a princess from a masked ball to ransom her. They don't know she is a rebel supporter yet though.
Whatever her country's equivalent of the Secret Service, presumably. Also, why would my group of jaded former intelligence officers want to expose themselves to that much scrutiny?
Our GM is a monarchist with strong authoritarian politics, so he makes these idealised divine monarchies where everyone is oppressed into the dirt and loves it. They're always simultaneously insane religious zealots that perform monstrous acts against their enemy, but oh, don't worry, they were EVIL and actually the ones burning the rebels alive are the goodies. He's an otherwise great GM, just with this one glaring ideological weakspot. Interacting with the nobility of these Mary-Sue kingdoms is just so painful that we've made the decision as a group to just not engage and steer clear of them.
The first time we did the whole rescue a princess thing, we did it using necromancy, but in such a way as no one could possibly detect. But oh, wouldn't you know it, the king has objective divine sense and can tell exactly what magic was used, when and where with no time limit. He did this so we could be imprisoned and pressganged into having adventures in this perfect, ideal kingdom and be forced to acknowledge that a benevolent, divine monarchy is the perfect political system. We promptly ran for the fricking hills, causing him to sulk for a few days and give us one last chance to go back and live as enlightened, perfect servants under the absolute, totalitarian rule of a religious fanatic, and was devastated when we refused. We have avoided every monarchy like the fricking plague since then.
That sounds pretty moronic, but I'm sure you did your share of exaggerration as well, so your group is balanced.
We did it last month. One of the players is still pissant she wasn't the princess of Mars
>One of the players is still pissant she wasn't the princess of Mars
So are you gonna be playing the John Carter RPG next?