It'd be fun in a burn it all down kind of way if they just went yeah it was aliens who launched all the nukes and humanity was non-complicit. Wake up sheeple, it's an alien false flag attack. They want us fighting each other so its easier to invade
The show stating Vault tec dropped the nukes confirms their aliens, as their the only ones who could randomly show up one day and catalogue all the data from the experiments
The king from FoNV is clearly an alien with other Kings being clones of himself. (King himself is actually a clone of original Elvis, who was an alien)
Its true a mole rat told me so!
Fallout 2 is full of aliens also called Wanamingos after the mine they're in, but Chris Avellone retconned them being aliens or living at all in the Fallout Bible. The game uses "alien" to refer to them, they appear with spaceship rubble sometimes in random encounters, and even the internal data files for everything about them is named "alien". But Avellone hated the idea of aliens in Fallout, and so he wrote that they were all actually FEV experiments, that they're sterile, and that they all died out almost immediately after Fallout 2 ended. The Fallout Bible was full of shit like that, like it or hate it.
They're "aliens" because they look like the head of alien from the popular movie "Alien" ripped apart from the body and given hilarious walking animation.
Them being FEV experiments makes a lot of sense. I don't remember random encounters with "spaceship rubble". Also they're clearly not sterile but you kill their matriarch in the mine.
I don't think they'd look good in 3D but hey had some sick death animations. The Gauss Rifle made them explode across the screen.
It's ambiguous, but personally I think they were aliens and then Avellone simply decided they weren't because he thought it was too silly. Nothing in the game indicates they aren't actually aliens; it's ambiguous on purpose. The word-of-God that they weren't aliens came later in the Fallout Bible. It's canon now, but it was controversial up until Avellone declared they weren't. Here's the first part of the Fallout Bible text on them. (1/2)
>The wannamingos are a result of FEV virus experiments, but they are now becoming sterile.
>They are not aliens, but word is they were designed as FEV-tailored weapons for waging war on other countries... and they got loose. They do live a long time, but they were dying out at the time of Fallout 2. They have only been sighted in the F2 area and nowhere else in the wastelands.
>The eggs you see in Fallout 2 are the last generation of Wannamingoes to exist in the wasteland; the young Wannamingoes seen in F2 will perish in five years, and their parents a few years before that - an internal genetic clock will simply stop ticking, and they'll fall over dead. The Wannamingoes are a vicious mutant breed that had their moment in the sun, and now their sun has set.
>To put the tombstone on their extinction, the largest known nest of Wannamingoes were wiped out when the Great Wannamingo mine was reclaimed by Redding with the help of a traveling tribal. The mother was killed, and the last remaining eggs were hunted down, stepped on, and then the remains were examined by local scientists and doctors who came to the extinction conclusions mentioned above.
>Nothing in the game indicates they aren't actually aliens
Nothing in the game, apart from the name, indicates they're aliens. No spaceship, no records. I dunno, there's a lot of weird stuff in the Wastes.
It's ambiguous, but personally I think they were aliens and then Avellone simply decided they weren't because he thought it was too silly. Nothing in the game indicates they aren't actually aliens; it's ambiguous on purpose. The word-of-God that they weren't aliens came later in the Fallout Bible. It's canon now, but it was controversial up until Avellone declared they weren't. Here's the first part of the Fallout Bible text on them. (1/2)
>The wannamingos are a result of FEV virus experiments, but they are now becoming sterile.
>They are not aliens, but word is they were designed as FEV-tailored weapons for waging war on other countries... and they got loose. They do live a long time, but they were dying out at the time of Fallout 2. They have only been sighted in the F2 area and nowhere else in the wastelands.
>The eggs you see in Fallout 2 are the last generation of Wannamingoes to exist in the wasteland; the young Wannamingoes seen in F2 will perish in five years, and their parents a few years before that - an internal genetic clock will simply stop ticking, and they'll fall over dead. The Wannamingoes are a vicious mutant breed that had their moment in the sun, and now their sun has set.
>To put the tombstone on their extinction, the largest known nest of Wannamingoes were wiped out when the Great Wannamingo mine was reclaimed by Redding with the help of a traveling tribal. The mother was killed, and the last remaining eggs were hunted down, stepped on, and then the remains were examined by local scientists and doctors who came to the extinction conclusions mentioned above.
(2/2) >Again, Wannamingoes are not aliens – they are a curious mutant or genetically-designed fighting machine that has only been able to find a home in the cold, dark places of the wastes. It is possible that the wannamingoes were old Enclave experiments (or even experiments from before the Great War), and if this is true, then it's likely their genetic/biological deadman’s switch was purposely engineered to keep them from breeding past a certain generation.
>As a final note, this is strictly a personal decision on my part. If you want them to live for fan fiction, pen-and-paper role-playing campaign purposes, or for your own peace of mind, feel free to have some of them survive the stopping of their genetic clock – in the Black Isle universe, however, the little buggers are already dead and their irradiated shells are scattered along the floor of abandoned mines throughout northern California where they make nice crunching noises when you step on them.
So for lore discussion, yes, they aren't aliens. But were they when the game actually came out? Yeah, pretty much. It's not much different than if the Fallout TV showed some pre-war person making a Zetan with FEV or something.
It's ambiguous, but personally I think they were aliens and then Avellone simply decided they weren't because he thought it was too silly. Nothing in the game indicates they aren't actually aliens; it's ambiguous on purpose. The word-of-God that they weren't aliens came later in the Fallout Bible. It's canon now, but it was controversial up until Avellone declared they weren't. Here's the first part of the Fallout Bible text on them. (1/2)
>The wannamingos are a result of FEV virus experiments, but they are now becoming sterile.
>They are not aliens, but word is they were designed as FEV-tailored weapons for waging war on other countries... and they got loose. They do live a long time, but they were dying out at the time of Fallout 2. They have only been sighted in the F2 area and nowhere else in the wastelands.
>The eggs you see in Fallout 2 are the last generation of Wannamingoes to exist in the wasteland; the young Wannamingoes seen in F2 will perish in five years, and their parents a few years before that - an internal genetic clock will simply stop ticking, and they'll fall over dead. The Wannamingoes are a vicious mutant breed that had their moment in the sun, and now their sun has set.
>To put the tombstone on their extinction, the largest known nest of Wannamingoes were wiped out when the Great Wannamingo mine was reclaimed by Redding with the help of a traveling tribal. The mother was killed, and the last remaining eggs were hunted down, stepped on, and then the remains were examined by local scientists and doctors who came to the extinction conclusions mentioned above.
It sounds like their existence were a mistake, lore-wise.
2 weeks ago
Anonymous
Yeah, kinda? It seems like they were basically added as a filler enemy. But with that being said, it's not like their existence really ruins or changes anything either. They are essentially just a type of mutant in the world, and their execution wasn't necessarily amazing. They're so-so. I think the real distaste that some people have is that they are literally just xenomorph wannabes, and they think that's lame. Here's some Fallout 3 concept art, which depicts them more like big toads.
2 weeks ago
Anonymous
Thicclamingo
2 weeks ago
Anonymous
I wasn't ever bothered much by Wannamingos because I just figured they were an FEV sea-critter. They do show up on the tanker and have resemblence to that of a squid or fish. Plus FEV can merge creatures like the Centaurs in Fallout 1. Seriously FEV is the "get out of moronation" card for the Fallout series.
I don't think wanamingos were ever meant to be real aliens. Alien just seems like a name that people called them because they had no idea what they actually were. Correct me if I'm wrong.
Ultimately, alien just means stranger, so for people to call them aliens because they don't know what they are is apt. Whether or not they're extraterrestrial is what we should be asking and I have no comment
There was some cut content around the environmental protection agency in fo2, if I remember. Things like aliens, floaters, and the killer plants all came from there (I think). I played it in some restoration mod years ago.
New Vegas made it canon that the giant plants came from Big MT.
It's ambiguous, but personally I think they were aliens and then Avellone simply decided they weren't because he thought it was too silly. Nothing in the game indicates they aren't actually aliens; it's ambiguous on purpose. The word-of-God that they weren't aliens came later in the Fallout Bible. It's canon now, but it was controversial up until Avellone declared they weren't. Here's the first part of the Fallout Bible text on them. (1/2)
>The wannamingos are a result of FEV virus experiments, but they are now becoming sterile.
>They are not aliens, but word is they were designed as FEV-tailored weapons for waging war on other countries... and they got loose. They do live a long time, but they were dying out at the time of Fallout 2. They have only been sighted in the F2 area and nowhere else in the wastelands.
>The eggs you see in Fallout 2 are the last generation of Wannamingoes to exist in the wasteland; the young Wannamingoes seen in F2 will perish in five years, and their parents a few years before that - an internal genetic clock will simply stop ticking, and they'll fall over dead. The Wannamingoes are a vicious mutant breed that had their moment in the sun, and now their sun has set.
>To put the tombstone on their extinction, the largest known nest of Wannamingoes were wiped out when the Great Wannamingo mine was reclaimed by Redding with the help of a traveling tribal. The mother was killed, and the last remaining eggs were hunted down, stepped on, and then the remains were examined by local scientists and doctors who came to the extinction conclusions mentioned above.
[...]
(2/2) >Again, Wannamingoes are not aliens – they are a curious mutant or genetically-designed fighting machine that has only been able to find a home in the cold, dark places of the wastes. It is possible that the wannamingoes were old Enclave experiments (or even experiments from before the Great War), and if this is true, then it's likely their genetic/biological deadman’s switch was purposely engineered to keep them from breeding past a certain generation.
>As a final note, this is strictly a personal decision on my part. If you want them to live for fan fiction, pen-and-paper role-playing campaign purposes, or for your own peace of mind, feel free to have some of them survive the stopping of their genetic clock – in the Black Isle universe, however, the little buggers are already dead and their irradiated shells are scattered along the floor of abandoned mines throughout northern California where they make nice crunching noises when you step on them.
So for lore discussion, yes, they aren't aliens. But were they when the game actually came out? Yeah, pretty much. It's not much different than if the Fallout TV showed some pre-war person making a Zetan with FEV or something.
I'm glad that writers have the passion to bother trying to explain these things. Wanamingos are vaguely interesting, but I don't love them or anything. The idea that they extremely rare experiments is clearly the superior version, which should be accepted as 100% official.
Big MT basically is the EPA from F2s cut content right? Most of NV borrows from Van Buren but I think that was the exception. Would explain the more upbeat tone
2 weeks ago
Anonymous
>Most of NV borrows from Van Buren
It really does not.
2 weeks ago
Anonymous
I haven't read fully through the docsn I know the major plotline itself is nothing like NV but I mean more so in side content such as the battle for hoover dam, characters like Joshua Graham and Arcade Gannon. There was some borrowing from Van Buren because nows your shot to make Fallout 3 again.
2 weeks ago
Anonymous
There was some, but it was largely rewritten and/or recontextualized. Like, the Battle for Hoover Dam was between NCR and BoS since the game was set during NCR-BoS war, and Legion was a very minor faction, just a raider faction with Roman aesthetic.
2 weeks ago
Anonymous
Big MT is a newer creation, made after Fallout 2. But they do serve a similar purpose as being Area 51-inspired secret labs.
2 weeks ago
Anonymous
Strange that new vegas didnt have Area51 location despite the Nevada setting.
2 weeks ago
Anonymous
It's difficult to even imagine what Area 51 would be like in Fallout. Would writers even want to do that?
Stylistically, yeah. But it's mashed with Mad Max and a bunch of other post-apo media, none of which had prominent aliens.
2 weeks ago
Anonymous
even some of the weapons have that 50's laser pistol look to them, idiot.
the music is all from the 50's too, so how dumb are you?
you gonna suck it up and learn something, or are blatantly moronic.
Fallout 1 and 2 only use 50s music to represent the old world, which was culturally retrograde and is now completely dead and gone. Its the 50s because even we can relate to that being a bygone era. But its not the fricking jetsons. The world is full of neo-gothic architecture, mad max leather and tribals with spears. Energy weapons didn't look like cartoony raguns either. You're mistaking Fallout 3 with Fallout.
2 weeks ago
Anonymous
It is jetisons. Not flying cars jetisons, but it is jetisons in a way.
2 weeks ago
Anonymous
no it's not lmao
2 weeks ago
Anonymous
FO1&2 dont even have music
2 weeks ago
Anonymous
He means Kiss To Build a Dream On and Maybe used in the openings of the games
2 weeks ago
Anonymous
Yes it did, it didnt have radio stations
2 weeks ago
Anonymous
But not only do they have music, they have some of the best music.
it was pretty obvious what he was saying you morons
2 weeks ago
Anonymous
But not only do they have music, they have some of the best music.
2 weeks ago
Anonymous
>ambient Breath of the Wild shit
riiiiight
2 weeks ago
Anonymous
>comparing Fallout's OST to BOTW's
now that's an insult
2 weeks ago
Anonymous
BotW actually had decent procedural music, you're right.
2 weeks ago
Anonymous
Dont start an argument you cannot win, FO1&2 ost is a classic masterpiece
2 weeks ago
Anonymous
the non-existing soundtrack
2 weeks ago
Anonymous
theyre mid
its just been circle jerked to the point its haram to not endlessly praise it
not far off from most classic games if you think about it
2 weeks ago
Anonymous
Everything about F1 and 2 is overrated wank including the music. They're 7/10 games.
even some of the weapons have that 50's laser pistol look to them, idiot.
the music is all from the 50's too, so how dumb are you?
you gonna suck it up and learn something, or are blatantly moronic.
2 weeks ago
Anonymous
ESL
2 weeks ago
Anonymous
Yeah, it's heavy on 50s aesthetics, but it's not ONLY 50s aesthetics. Mad Max 2 is an 80s movie.
2 weeks ago
Anonymous
I think that's because of the media the creators consumed alongside the fact that Fallout was bonr out of a tabletop game that also went on to become a game, Wasteland.
2 weeks ago
Anonymous
Did Mad Max Road Warrior even have anything certifiably 80's?
he's wearing a 50's leather jacket isn't he.
2 weeks ago
Anonymous
V8 Pursuit Special
2 weeks ago
Anonymous
Thats just a cultural reference. The setting and references dont have to always match a certain era.
2 weeks ago
Anonymous
>Thats just a cultural reference.
It's like half of Fallout aesthetic. Not just the jacket, but the general look of raiders, the idea of raider tribes, the small isolated communities...
Skynet in the Sierra Army Depot mentions being enhanced with alien technology and the Shi also have a xeno program. 50's sci-fi typically comes with aliens anyway.
Yeah it's private Dobbs and the chosen one finds him in the sierra army depot. I believe the stuff he's frozen in, biomed gel, is heavily implied or otherwise confirmed to be alien tech.
>canonized enemy faction that started WW3
It was never implied that they started WW3, only that the US government has been aware of their existence for a long time.
I wish there was a Fallout spinoff being worked on right now and Justin Roiland was writing and voice acting on it.
But I am an authentic gamer not a meme pussy like you.
This. It was ok as a easter egg, cringe as a DLC. They actually broke the easter egg by instantly telepoting you to DLC once you stumble upon the craft?
Atleast in FO4 it was a single zettan in a hard to find cave. Thats an easter egg to get the alien blaster. It was fine in FO3 too before the DLC, and NV only activates with the wild vasteland perk.
>Atleast in FO4 it was a single zettan in a hard to find cave.
Doesn't NV has a family who live forever due to alien artifact bullshit and imply there's an ancient alien city underneath Vegas?
what? no
there's an ingame event where you see something drop from the sky and if you go to the area you can see the ufo, a crater and a trail of green blood that leads directly to the cave where the alien is hiding
I want to strangle people that act like the joke encounters in 1 and 2 are more than what they are. In FO1 there’s an encounter where you find a corpse with a stealth boy on it… in the middle of a giant Godzilla footprint. It’s just a joke about an invisible guy running across the desert ironically dying to getting stepped on. Modern Fallout fans will tell you this is actually a justification for Bethesda doing something stupid like adding a Deathclaw the size of a skyscraper.
Bethesda Fallout are the same shit as most movie sequels nowadays where they just do a thinly veiled remake of an older one and put references to the older better ones everywhere and go *nudegenudewinkwink remember THAT cool thing oh the nostalgia haha*
that's what harvesting an IP is about. you're not buying the story or characters so you can develop them, you're buying the iconography. Bethesda wanted deathclaws and vaultboys and the BoS, once they got that it was just a matter of playing the long game by releasing slop to replace the existing Fallout fanbase with braindead normies that don't care about that kind of stuff.
I cannot tell if you're fricking with me, legit don't know, or if there's some detail in that encounter that I'm missing.
https://en.wikipedia.org/wiki/Doctor_Who
>gags in games I defend on the internet to appear more intelligent: tasteful and funny >gags in games I shit on on the internet to appear more interesting: cringe and reddit
All alien encounters in Fallout are supposed to be jokes. The point of aliens in Fallout is that they are supposed to be odd, mysterious, and intriguing. If it were explained or done seriously, it would ruin the point. Which is why Mothership Zeta is also best treated as a joke/hallucination rather than a real in-game event.
Those things have nothing to do with aliens, nor even space exploration. That's a trauma harness forcibly animating the corpse inside it, which is the technology that also caused the ghost people in Sierra Madre.
are these actually any good, I just finished fallout 1 and am in the middle of my first fallout 2 playthrough
was wondering if after I beat the game I should just go to tactics or try some of the mods first
Nevada isn't that good honestly, but Sonora is so tight, cohesive and decently-written that it was the only mod that legit felt like an official Fallout product rather than fan work for me more so than 2 or Tactics, in fact
>Nevada isn't that good honestly
what didnt you like about it?
2 weeks ago
Anonymous
Poor balance, enemies have shit ton of health and can one-shot you with regular attacks like it's nothing for the most of the game
Combat outside of random encounters is rare, which makes the issues above even more frustrating
Loot is too scarce for my liking
The quests are plentiful but aren't that special, the writing is average for a mod I guess
Had many questions about the main plot too
I played one of the earlier versions so maybe they fixed that, but I can't bring myself to play it again
2 weeks ago
Anonymous
>enemies have shit ton of health and can one-shot you with regular attacks like it's nothing
shit you just reminded me of that ghoul in the cave that fricking obliterates you instantly
yeah youre right about that part, thank god for f12se
Klamath yes but I like Vault City. It's intentionally meant to be somewhat of a chore because it's ran by tight asses. There's always New Reno to let the chaos unfold.
Yeah but it does have flaws as well. I'll give you a run down >Install Fixt (or Et Tu if you own F2 as well) Keep it purist with Fixt >Fallout doesn't have many build options the balancing is wonky, it's recommended to have high agility, low charisma and for you to tag speech, lockpicking, and small guns >When you're in game hit F1 to learn the hotkeys >Go into options an set running to always and combat speed to max >For a newbie you may also set the game to easy
Have fun.
Ah yes, the running not being set to on was the weirdest choice, if I hadnt tried FO2 and saw that it was on automatically I wouldnt have known that FO1 had that option.
I can bet those crashes are more related to sfall. Happened to me just playing the game that shipped with Steam/GOG. Had to boot up the original 640x480 game to bypass it in Mariposa.
Fallout 1 is bad about crashing. When I played it I wasn't allowed to go into the vault next to the start because the game decided it was going to just crash the game.
yes, don't forget to install Fixt. The game is a bit weird the first time, you really aren't railroaded to the "progress", so be ready to not be sure what the frick you should be doing.
Fallout 1 and 2 are relics from a bygone era where anons on Ganker would still happily talk about it. One of those 'you had to be there' moments. What came to replace it are autists and tourists hyperfocusing on the wacky references literally nonstop, as if they got nothing else to say about it.
>as if they got nothing else to say about it
Probably because they don't. I can almost bet that the people b***hing about it hardly played F1 or F2 at best and at worst watched a lore video or playthrough on youtube. They're really not that big of a deal.
The simple fact that there has been hundreds of threads arguing about the aliens on Ganker and I've never seen anyone mention the the actual quest involving a ghost that you can talk to that is in one of the hubs and not a random encounter indicates to me that you are completely correct.
Since this is a Fallout thread I might as well ask. Never touched the NV DLC before. Is there a level progression order I should go by or is release order the best?
They're all pretty terrible. Honest Hearts is very short. It was a nice change of pace to see an environment with some elevation changes.
Dead Money is legitimately the worst DLC I have ever played, I tell everyone to avoid it. You get all of your items taken away and have to walk through the most arduous, painful bull shit to get it back. The plot makes no fricking sense and you get nothing cool in the end. It's torture.
>nothing cool
An unlimited supply of repair kits and doctor's bags to never have to spend a cap on repairs again, or worry about broken limbs in Hardcore, alcohol and drugs, an endless supply of one of the best light armors in the game and cloud residue for all your poison making needs alongside a budget Buffout.
Fallout is not "1950's style" . It's what edgy 1990's sci-fi enthusiasts imagined that 1950's World's Fair art deco futurists would have imagined the 2070's to be, if after cartoonish Red Scare doom-mongering was actually right and that futuristic world was nuked.
The whole world pre war is so pushed back in the background in fo1 and 2 and even NV, hell mostly 3 too, that the need for exploration of pre-war stuff kinda ruins the mystery of this pseudo 1950s futurismo world that should be kept as a past long lost.
>It's what edgy 1990's sci-fi enthusiasts imagined that 1950's World's Fair art deco futurists would have imagined the 2070's to be, if after cartoonish Red Scare doom-mongering was actually right and that futuristic world was nuked.
Yeah it's a shame only Fallout 1 matches this awesome description.
The first game isn't that hard really, even with mediocre build and max combat difficulty you can still finish it with a bit of savescumming
Fo2 gave everyone ptsd so people don't see any choice but go munchkin in both of them
In Fallout 3 they were the only ones capable of long-term cyogenics, the fact that they froze people was supposed to be freaky and really high tech. Then Todd still thought it was neat so they retconned it and now tons of different groups were freezing people.
The vaults weren't for protecting humanity. They were designed as long term social experiments on humanity. Some were made normal as controls, but most were done for fricked up reasons.
Todd hates fallout 3 because he tried to be faithful to the lore and the sweaty fat guy fo1 and fo2 fans still shat on it because they're boomers and will hate anything they didn't play before they were 25
Skynet was invented with alien technology and was not in fallout 1 which implies the existence of aliens in fallout 2 beyond the special encounter in 1
The whole thing is that it's a failed experiment, Dobbs dissolves into a puddle of slime. Humanity didn't have working cryo before Fallout 4 where suddenly multiple groups had it working. In Fallout 3 it was freaky alien shit
>The whole thing is that it's a failed experiment, Dobbs dissolves into a puddle of slime.
Realistic. Doubtful cryo will ever work IRL. Everything has it's expiration date, cryo isn't magic, it only extends the edibility of some foods for example, but they will still spoil after a while.
fake fans keep implying sociopolitical faction bullshit was ever a major piece of fallout when that garbage only appeared in New Vegas as a gimmick to make it stand out from Fallout 3
unironically, the shallow pop culture stuff has more roots in "original fallout" then any of the reasons you obsess over barren desert adventures (xbawks 360 edition)
Speaking of bottlecaps, I have amassed a collection of beer bottlecaps from around the world. In the event of global thermonuclear war I will become quite rich afterwards.
Dont wanna mine go
Wanamingo in mine go
Mine wanna mango
here go spear go
take to spear to mine wanamingo
take the tango and fight like dingo
Ah the lore conversations between fallout 2 fans.
2 weeks ago
Anonymous
if spear not be good enough
then we tries the hotter stuff
the licking flames crackle n spit
with my special metal firepit
2 weeks ago
Anonymous
Does anyone actually use the flamer? When you're that close to an enemy, I always found a heavy burst weapon better. The ammo for it is also heavy as frick.
2 weeks ago
Anonymous
It would've been an okay mid-game weapon if there was a point to invest into big guns in first place
2 weeks ago
Anonymous
Flamers aren't bad because >Most enemies have low fire resist. Improved Flamer Fuel still does positive damage against APA, which isn't the case for most Fo2 ammo types. >It's the most ammo efficient Big Gun because it only fires a single shot at a time. >Its damage range with a single shot is pretty big -- having a maximum of 90 damage on a single target. >You don't need Bonus Ranged Damage to really make it good, and can even work with Living anatomy unlike other burst weapons >likewise, it's less dependent on crits (though obviously still benefits from crits) >It's usually the earliest Big Gun a player will get in a playthrough of both Fo1 and Fo2 >The short range can be something of a benefit if you're playing with companions and don't want to kill them. >It doesn't suffer from the same bug where corpses absorb bullets as other burst weapons do (though that may be fixed in some community patches, IDK)
ammo is heavy, but consider this >fallout 1 has very little combat in general and 15-20 rounds of fuel will last you a long time >fallout 2 has a car that you can store shit in
2 weeks ago
Anonymous
Couldn't the heavy ammo also be negated by Power Armor?
2 weeks ago
Anonymous
yes, as well as the Strong Back and Pack Rat perks.
2 weeks ago
Anonymous
Now imagine an Anton Chigurh type of scenario where some mysterious wanderer arrives in New Reno and just starts dropping some fuel tanks on the ground before shit goes down.
2 weeks ago
Anonymous
I can thank Todd for making Fallout part of the mainstream conversation again.
>50 years ago >"dude let's just add crashed ufo wouldn't that be funny why not" >today, currently, now >"here is my 5 hour dissection of fallout alien lore (part 1/?)"
I think Aliens in fallout are ok when they're treated more like early X-Files aliens. Their actual existence is fairly ambiguous, but there is a certain implication that the US Gov't was reverse engineering alien technology for the manufacture of advanced weapons and other devices.
Like in Fallout 2 you can get an alien blaster in the oil rig, or the MPLX novasurge in Fo3 being based off alien technology. It ties into the "creepy government conspiracy" vibe the enclave has in general.
>shaman magic >talking deathclaws, talking spore plants, talking molerats, talking dogs >porn stars >Tom cruise is in the game >aliens all over the world map >constant shitty 90s pop culture jokes
Now that you mention it, sounds like the perfect game. Glad that they made it, and that you are seething so many years after the fact that they did make it.
Spore plants of FO2 being created by the Big MT was quite an interesting lore idea, but I kinda like it. I wonder how many people playing FONV even noticed this implication.
Big MT. creating Spore Plants was technically a hand-me-down piece of lore from Fo2's cut EPA location.
But I think it's pretty cool in general that NV bothered to add a few of Fallout 1 and 2's enemies like Giant Mantises and Geckos
They really like Elvis and/or Elvis is one of them. Also they dropped the nukes.
The guy sitting in shadows in the show? He's a Zetan.
It'd be fun in a burn it all down kind of way if they just went yeah it was aliens who launched all the nukes and humanity was non-complicit. Wake up sheeple, it's an alien false flag attack. They want us fighting each other so its easier to invade
See
The show stating Vault tec dropped the nukes confirms their aliens, as their the only ones who could randomly show up one day and catalogue all the data from the experiments
>Shadow government that wants to control the world also has aliens in it
>Oh and there's synthetic people
When did Fallout become Deus Ex?
It always was. Don't forget that "pre-war" Fallout was full wars, viruses, and secret projects.
is Elvis from perfect dark from fallout?
The idea that Elvis was an alien predates video games IIRC.
The king from FoNV is clearly an alien with other Kings being clones of himself. (King himself is actually a clone of original Elvis, who was an alien)
Its true a mole rat told me so!
>FO2
silly visual gag like the tardis
>FO3
canonized enemy faction that started WW3
Aliens aren't even in FO2, I think. Crashed saucer and alien blaster are FO1 content. In FO2 you can get Solar Scorcher instead, which kinda sucks.
Fo2 has alien box that dissapears, i think its a Bill and Tedd's excelent adventure easter egg.
It's the video game equivalent of Disney making a series about thatrandom dude you saw in the background of an old Star Wars movie for 30 seconds
Or an entire season of television based off of the least interesting dude from an ensemble cast of a movie that only did okay.
star trek reference
Didn't the Solar Scorcher have infinite ammo? Pretty based for that alone.
Yeah but only during day.
My bad, I meant FO4.
Fallout 2 is full of aliens also called Wanamingos after the mine they're in, but Chris Avellone retconned them being aliens or living at all in the Fallout Bible. The game uses "alien" to refer to them, they appear with spaceship rubble sometimes in random encounters, and even the internal data files for everything about them is named "alien". But Avellone hated the idea of aliens in Fallout, and so he wrote that they were all actually FEV experiments, that they're sterile, and that they all died out almost immediately after Fallout 2 ended. The Fallout Bible was full of shit like that, like it or hate it.
They're "aliens" because they look like the head of alien from the popular movie "Alien" ripped apart from the body and given hilarious walking animation.
Them being FEV experiments makes a lot of sense. I don't remember random encounters with "spaceship rubble". Also they're clearly not sterile but you kill their matriarch in the mine.
I don't think they'd look good in 3D but hey had some sick death animations. The Gauss Rifle made them explode across the screen.
It's ambiguous, but personally I think they were aliens and then Avellone simply decided they weren't because he thought it was too silly. Nothing in the game indicates they aren't actually aliens; it's ambiguous on purpose. The word-of-God that they weren't aliens came later in the Fallout Bible. It's canon now, but it was controversial up until Avellone declared they weren't. Here's the first part of the Fallout Bible text on them. (1/2)
>The wannamingos are a result of FEV virus experiments, but they are now becoming sterile.
>They are not aliens, but word is they were designed as FEV-tailored weapons for waging war on other countries... and they got loose. They do live a long time, but they were dying out at the time of Fallout 2. They have only been sighted in the F2 area and nowhere else in the wastelands.
>The eggs you see in Fallout 2 are the last generation of Wannamingoes to exist in the wasteland; the young Wannamingoes seen in F2 will perish in five years, and their parents a few years before that - an internal genetic clock will simply stop ticking, and they'll fall over dead. The Wannamingoes are a vicious mutant breed that had their moment in the sun, and now their sun has set.
>To put the tombstone on their extinction, the largest known nest of Wannamingoes were wiped out when the Great Wannamingo mine was reclaimed by Redding with the help of a traveling tribal. The mother was killed, and the last remaining eggs were hunted down, stepped on, and then the remains were examined by local scientists and doctors who came to the extinction conclusions mentioned above.
>Nothing in the game indicates they aren't actually aliens
Nothing in the game, apart from the name, indicates they're aliens. No spaceship, no records. I dunno, there's a lot of weird stuff in the Wastes.
(2/2)
>Again, Wannamingoes are not aliens – they are a curious mutant or genetically-designed fighting machine that has only been able to find a home in the cold, dark places of the wastes. It is possible that the wannamingoes were old Enclave experiments (or even experiments from before the Great War), and if this is true, then it's likely their genetic/biological deadman’s switch was purposely engineered to keep them from breeding past a certain generation.
>As a final note, this is strictly a personal decision on my part. If you want them to live for fan fiction, pen-and-paper role-playing campaign purposes, or for your own peace of mind, feel free to have some of them survive the stopping of their genetic clock – in the Black Isle universe, however, the little buggers are already dead and their irradiated shells are scattered along the floor of abandoned mines throughout northern California where they make nice crunching noises when you step on them.
So for lore discussion, yes, they aren't aliens. But were they when the game actually came out? Yeah, pretty much. It's not much different than if the Fallout TV showed some pre-war person making a Zetan with FEV or something.
It sounds like their existence were a mistake, lore-wise.
Yeah, kinda? It seems like they were basically added as a filler enemy. But with that being said, it's not like their existence really ruins or changes anything either. They are essentially just a type of mutant in the world, and their execution wasn't necessarily amazing. They're so-so. I think the real distaste that some people have is that they are literally just xenomorph wannabes, and they think that's lame. Here's some Fallout 3 concept art, which depicts them more like big toads.
Thicclamingo
I wasn't ever bothered much by Wannamingos because I just figured they were an FEV sea-critter. They do show up on the tanker and have resemblence to that of a squid or fish. Plus FEV can merge creatures like the Centaurs in Fallout 1. Seriously FEV is the "get out of moronation" card for the Fallout series.
I don't think wanamingos were ever meant to be real aliens. Alien just seems like a name that people called them because they had no idea what they actually were. Correct me if I'm wrong.
Ultimately, alien just means stranger, so for people to call them aliens because they don't know what they are is apt. Whether or not they're extraterrestrial is what we should be asking and I have no comment
You are correct, their names were never meant to be taken at face value.
There was some cut content around the environmental protection agency in fo2, if I remember. Things like aliens, floaters, and the killer plants all came from there (I think). I played it in some restoration mod years ago.
this is correct, and after playing it I can see why it was cut from the game
New Vegas made it canon that the giant plants came from Big MT.
I'm glad that writers have the passion to bother trying to explain these things. Wanamingos are vaguely interesting, but I don't love them or anything. The idea that they extremely rare experiments is clearly the superior version, which should be accepted as 100% official.
Big MT basically is the EPA from F2s cut content right? Most of NV borrows from Van Buren but I think that was the exception. Would explain the more upbeat tone
>Most of NV borrows from Van Buren
It really does not.
I haven't read fully through the docsn I know the major plotline itself is nothing like NV but I mean more so in side content such as the battle for hoover dam, characters like Joshua Graham and Arcade Gannon. There was some borrowing from Van Buren because nows your shot to make Fallout 3 again.
There was some, but it was largely rewritten and/or recontextualized. Like, the Battle for Hoover Dam was between NCR and BoS since the game was set during NCR-BoS war, and Legion was a very minor faction, just a raider faction with Roman aesthetic.
Big MT is a newer creation, made after Fallout 2. But they do serve a similar purpose as being Area 51-inspired secret labs.
Strange that new vegas didnt have Area51 location despite the Nevada setting.
It's difficult to even imagine what Area 51 would be like in Fallout. Would writers even want to do that?
>Avellone hated the idea of aliens in Fallout
which is probably the most ridiculous thing ever conceived
Fallout is a faux 50's setting, and flying saucers, and little green men was a YUGE aspect of that.
>Fallout is a faux 50's setting
it really isn't
It kinda is 50s retrofuturism
Stylistically, yeah. But it's mashed with Mad Max and a bunch of other post-apo media, none of which had prominent aliens.
Fallout 1 and 2 only use 50s music to represent the old world, which was culturally retrograde and is now completely dead and gone. Its the 50s because even we can relate to that being a bygone era. But its not the fricking jetsons. The world is full of neo-gothic architecture, mad max leather and tribals with spears. Energy weapons didn't look like cartoony raguns either. You're mistaking Fallout 3 with Fallout.
It is jetisons. Not flying cars jetisons, but it is jetisons in a way.
no it's not lmao
FO1&2 dont even have music
He means Kiss To Build a Dream On and Maybe used in the openings of the games
Yes it did, it didnt have radio stations
it was pretty obvious what he was saying you morons
But not only do they have music, they have some of the best music.
>ambient Breath of the Wild shit
riiiiight
>comparing Fallout's OST to BOTW's
now that's an insult
BotW actually had decent procedural music, you're right.
Dont start an argument you cannot win, FO1&2 ost is a classic masterpiece
the non-existing soundtrack
theyre mid
its just been circle jerked to the point its haram to not endlessly praise it
not far off from most classic games if you think about it
Everything about F1 and 2 is overrated wank including the music. They're 7/10 games.
even some of the weapons have that 50's laser pistol look to them, idiot.
the music is all from the 50's too, so how dumb are you?
you gonna suck it up and learn something, or are blatantly moronic.
ESL
Yeah, it's heavy on 50s aesthetics, but it's not ONLY 50s aesthetics. Mad Max 2 is an 80s movie.
I think that's because of the media the creators consumed alongside the fact that Fallout was bonr out of a tabletop game that also went on to become a game, Wasteland.
Did Mad Max Road Warrior even have anything certifiably 80's?
he's wearing a 50's leather jacket isn't he.
V8 Pursuit Special
Thats just a cultural reference. The setting and references dont have to always match a certain era.
>Thats just a cultural reference.
It's like half of Fallout aesthetic. Not just the jacket, but the general look of raiders, the idea of raider tribes, the small isolated communities...
I like how Chris thinks he fricking owns Fallout 2's lore even though he was just one writer among many. What a self-important shithead.
Skynet in the Sierra Army Depot mentions being enhanced with alien technology and the Shi also have a xeno program. 50's sci-fi typically comes with aliens anyway.
Isn't it mentioned in 1 or 2 that they used alien tech to develop a bunch of things including that goo they preserved the pre-war soldier in?
No? I don't recall anything like that in either games.
Yeah it's private Dobbs and the chosen one finds him in the sierra army depot. I believe the stuff he's frozen in, biomed gel, is heavily implied or otherwise confirmed to be alien tech.
Ah, I never really explored SAD in F2 so I wouldn't have known. I just recently bothered to frick around in The Glow.
And what fricking Youtuber told you this?
ggmanlives
no
The dev bible for 1 said that the psychic nullifiers are based off alien tech at the very least.
>Fallout 2
Aliens are all over the map in random encounters. Jesus, that game is so fricking shitty in hindsight.
You mean the wanamingos? They aren't literally aliens, they're just mutants.
>canonized enemy faction that started WW3
It was never implied that they started WW3, only that the US government has been aware of their existence for a long time.
They’re there, but they ultimately have little impact.
In hindsight, a whole alien dlc for fallout 3 was nuts.
The second aliens were introduced is the second Fallout devolved into Rick and Morty bullshit
So Fallout 1 is Rick and Morty shit?
Yes.
Fallout has been rick and morty since fallout 1.
Why can you only communicate using references?
When you seethe hard about F2 you become it.
The entire game is references.
I wish there was a Fallout spinoff being worked on right now and Justin Roiland was writing and voice acting on it.
But I am an authentic gamer not a meme pussy like you.
I wonder if he'll ever get work again.
A joke that Bethesda took too far
This. It was ok as a easter egg, cringe as a DLC. They actually broke the easter egg by instantly telepoting you to DLC once you stumble upon the craft?
I think not you have to interact with it.
>Bethesda taking something and grinding it into the ground
Really?
Now less about Bethesda games and obsession with BoS and Super mutants.
And deathclaws and literally anything else that was on the West coast.
Atleast in FO4 it was a single zettan in a hard to find cave. Thats an easter egg to get the alien blaster. It was fine in FO3 too before the DLC, and NV only activates with the wild vasteland perk.
>Atleast in FO4 it was a single zettan in a hard to find cave.
Doesn't NV has a family who live forever due to alien artifact bullshit and imply there's an ancient alien city underneath Vegas?
That was fallout 4. And its some aicinent not specifically aliens, but could be aliens artifact.
what? no
there's an ingame event where you see something drop from the sky and if you go to the area you can see the ufo, a crater and a trail of green blood that leads directly to the cave where the alien is hiding
I want to strangle people that act like the joke encounters in 1 and 2 are more than what they are. In FO1 there’s an encounter where you find a corpse with a stealth boy on it… in the middle of a giant Godzilla footprint. It’s just a joke about an invisible guy running across the desert ironically dying to getting stepped on. Modern Fallout fans will tell you this is actually a justification for Bethesda doing something stupid like adding a Deathclaw the size of a skyscraper.
Umm this actually means that invisible dinosaurs are real, expect a full blown DLC in the next game exploring these creatures...
Bethesda Fallout are the same shit as most movie sequels nowadays where they just do a thinly veiled remake of an older one and put references to the older better ones everywhere and go *nudegenudewinkwink remember THAT cool thing oh the nostalgia haha*
that's what harvesting an IP is about. you're not buying the story or characters so you can develop them, you're buying the iconography. Bethesda wanted deathclaws and vaultboys and the BoS, once they got that it was just a matter of playing the long game by releasing slop to replace the existing Fallout fanbase with braindead normies that don't care about that kind of stuff.
you forgot the part where they go "Now give us your money, in loads"
sorry chud but Doctor Who was in Fallout
Ah yes, the original Rick and Morty
Thats bill and tedd reference tho.
How? If anything Bill and Ted also referenced Doctor Who.
Medic what?
I cannot tell if you're fricking with me, legit don't know, or if there's some detail in that encounter that I'm missing.
https://en.wikipedia.org/wiki/Doctor_Who
Doctor Doolittle? The Eddy Murphy eddition?
>Doctor Who
>Medic What
Pretty simple, anon
chud? are you trying to make antisemitic cultural pop refrences?
>canniblalistic
wut
they eat foreskins
>Bethesda doing something stupid like adding a Deathclaw the size of a skyscraper.
Which would still be less stupid than Super Mutant Behemoths.
>giant deathclaw
imagine the sex, and vore
Imagine the fan mod possibilities...no wait that deathclaw would be too old for them.
Vore is for the weak. It shows you're not capable of sticking out a relationship with a big monster woman
and how are you gonna pleasure her, smartass
of you're not willing to climp up there and punch some gspots/prostates what are you even doing
how fricking basic are you? vote is vanilla normie shit in 2024.
See that's what I mean, no imagination, no will power. You would literally rather die then be in a relationship.
That's not #vore that's #odd_insertion
#todd_insertion
>vore
The frick is wrong with you?
Horrors beyond imagination
>and vore
Yes. What else do you think happens to the partner after sex?
>a Deathclaw the size of a skyscraper.
as a huge Fallout fan; I NEED THIS
Easter egg because UFO's fit well with the 1950's aesthetic.
morons at Bethesda thought it was canon.
Bethesda's research into the IP seems like they opened a fanmade wiki and looked at the pictures.
Ah, easter egg when one company does it, Canon when another does the same
>gags in games I defend on the internet to appear more intelligent: tasteful and funny
>gags in games I shit on on the internet to appear more interesting: cringe and reddit
The TARDIS is in Fallout 1, not 2.
All alien encounters in Fallout are supposed to be jokes. The point of aliens in Fallout is that they are supposed to be odd, mysterious, and intriguing. If it were explained or done seriously, it would ruin the point. Which is why Mothership Zeta is also best treated as a joke/hallucination rather than a real in-game event.
Then how come you get to keep the zettan gems and guns?
F1 has a free weapon from that encounter as well.
All the pop culture stuff is lame but a lot of it is special encounters which have a non-canon vibe. I don't know why people get so twisted up
funy
References are OK when done subtle and only can be spotted by the knowers.
Those things have nothing to do with aliens, nor even space exploration. That's a trauma harness forcibly animating the corpse inside it, which is the technology that also caused the ghost people in Sierra Madre.
Trauma harness is a reference. But not to aliens.
>he didn't get the reference
Just turn on the lights
The word Mentats comes from Dune. The word Psyker comes from 40K. Fallout always had references, get over it.
Should I play Fallout 1?
yes
it's by far the best Fallout game, yeah.
Yes. That's where everyone should start with the franchise.
Yes, it is the best Fallout, but it will leave you craving for more, and 2 is good enough to satisfy that craving
>but it will leave you craving for more
play the sequels
How much more these fan lore rapes ruin the real games even further?
dont bother playing them you sour c**t i dont know your standards
Standarts of not being shit and full of totally OG crap that dont fit the setting to the point of not even resembling the source material.
theyre more fallout 1 than anything else in the series
its on you if you wanna miss out
I heard that crap about the likes of The frontier, so no thank you.
>dont bother playing them
Thanks, I won't play those shit ass mods.
you never even touched a fallout before 3 idc
A lot. They're slavjank as frick.
are these actually any good, I just finished fallout 1 and am in the middle of my first fallout 2 playthrough
was wondering if after I beat the game I should just go to tactics or try some of the mods first
yeah theyre good, if you enjoyed 1 and 2 youll like them
play nevada, sonora, dayglow dlc in that order if you do
Nevada isn't that good honestly, but Sonora is so tight, cohesive and decently-written that it was the only mod that legit felt like an official Fallout product rather than fan work for me more so than 2 or Tactics, in fact
>Nevada isn't that good honestly
what didnt you like about it?
Poor balance, enemies have shit ton of health and can one-shot you with regular attacks like it's nothing for the most of the game
Combat outside of random encounters is rare, which makes the issues above even more frustrating
Loot is too scarce for my liking
The quests are plentiful but aren't that special, the writing is average for a mod I guess
Had many questions about the main plot too
I played one of the earlier versions so maybe they fixed that, but I can't bring myself to play it again
>enemies have shit ton of health and can one-shot you with regular attacks like it's nothing
shit you just reminded me of that ghoul in the cave that fricking obliterates you instantly
yeah youre right about that part, thank god for f12se
Nah, Fallout 2 is all over the place because the teams didn't talk to each other.
1 is just on another level to the entire series.
Each time I play Fallout 2 Klamath and Vault City feel like fricking chores, Fallout 1 is a much more tight experience.
Klamath yes but I like Vault City. It's intentionally meant to be somewhat of a chore because it's ran by tight asses. There's always New Reno to let the chaos unfold.
Yeah but it does have flaws as well. I'll give you a run down
>Install Fixt (or Et Tu if you own F2 as well) Keep it purist with Fixt
>Fallout doesn't have many build options the balancing is wonky, it's recommended to have high agility, low charisma and for you to tag speech, lockpicking, and small guns
>When you're in game hit F1 to learn the hotkeys
>Go into options an set running to always and combat speed to max
>For a newbie you may also set the game to easy
Have fun.
Ah yes, the running not being set to on was the weirdest choice, if I hadnt tried FO2 and saw that it was on automatically I wouldnt have known that FO1 had that option.
>Install Fixt
Don't do this. I recently played through the game with Fixit and it caused no end of crashes.
I can bet those crashes are more related to sfall. Happened to me just playing the game that shipped with Steam/GOG. Had to boot up the original 640x480 game to bypass it in Mariposa.
>i ignored the readme and it didn't work bwaaaah
Fallout 1 is bad about crashing. When I played it I wasn't allowed to go into the vault next to the start because the game decided it was going to just crash the game.
For some reason fast forward doesn't work for me on Fallout 2
yes, don't forget to install Fixt. The game is a bit weird the first time, you really aren't railroaded to the "progress", so be ready to not be sure what the frick you should be doing.
Remember that one obscure easter egg developers put there for fun and you can only find it randomly? Yeah Bethesda made it canon.
Yeah, something being in the game doesn't mean it's canon.
Doctor Who and Star Trek now canon to fallout I guess.
Mothership Zeta is a better joke DLC than NV's.
None of the NV DLC's are jokes. The closest it gets is "Courier's Stash", which is really just optional roleplay stuff.
>playing a game that has parody of coca-cola called "nuka-cola" and complaining that it has references
Nuka cola is a parody of cuba cola, the original refreshing anti-imperialist soft drink
References are part of fallout, they just have to be smart and subtle refferences.
Fallout 1 and 2 are relics from a bygone era where anons on Ganker would still happily talk about it. One of those 'you had to be there' moments. What came to replace it are autists and tourists hyperfocusing on the wacky references literally nonstop, as if they got nothing else to say about it.
>as if they got nothing else to say about it
Probably because they don't. I can almost bet that the people b***hing about it hardly played F1 or F2 at best and at worst watched a lore video or playthrough on youtube. They're really not that big of a deal.
>They're really not that big of a deal.
They are a big of a deal when they are the majority of these kinds of threads.
That's because Ganker is bitter as frick. Humor in games is like kryptonite.
The simple fact that there has been hundreds of threads arguing about the aliens on Ganker and I've never seen anyone mention the the actual quest involving a ghost that you can talk to that is in one of the hubs and not a random encounter indicates to me that you are completely correct.
This is soul. Deal with it.
It is one of the more funny encounters but having to savescum to bypass it is kinda lame.
WHAT IS YOUR FAVORITE COLOR?
CMYK or RGB?
LAB
Oh, that's easy. BLUE
>having to savescum
Watching the greatest hits of Monty Python used to be a necessary prerequesite before playing Fallout...
You can outsmart him without knowing the answer if you character has enough INT
Cultural references? In fallout?
Never!
I only watched Mad Max as an adult after having already played F1, it was interesting to see how influential it was to post-apocalypse in general.
Also A boy and his dog.
The setting is current year, imagine that.
i like how they kept in the rapey bits
The book/movie was set in 2024, its just interesting seeing old media that shows future, and its actually either this year, or in the past for us.
could just sat me in a room I'd keep jerking off myself
Context?
chinese version of fev. they dropped the nukes
Did Bethesda really write Point Lookout? I can't believe they mentioned the new plague out of nowhere.
Far harbour was also well written. Someone in the team who has a hard on for fishing themed Islands and Lovecraftian stuff is secretly a good writer.
Since this is a Fallout thread I might as well ask. Never touched the NV DLC before. Is there a level progression order I should go by or is release order the best?
As long as you play Lonesome road last, it really doesnt matter what order you take the other ones.
YOU HAVE TO START WITH COURIERS STASH. No, its not optional, you LITERALLY HAVE TO.
Play Honest Hearts, love it.
Play Dead Money, get frustrated.
Play Old World Blues, get bored.
Play Lonesome Road, love it.
Release order is the basic storyline.
So:
DM
HH
OWB
LR
Dead money is the only one you won't get any context for until OWB though.
Chad Elijah camping in the empty, just throwing his equippment around for you to find.
They're all pretty terrible. Honest Hearts is very short. It was a nice change of pace to see an environment with some elevation changes.
Dead Money is legitimately the worst DLC I have ever played, I tell everyone to avoid it. You get all of your items taken away and have to walk through the most arduous, painful bull shit to get it back. The plot makes no fricking sense and you get nothing cool in the end. It's torture.
>The plot makes no fricking sense and you get nothing cool in the end. It's torture.
Anon you might be moronic
Imagine if your face was that chair haha oh nooo her pants ripped and now her butt's on my face haha wow wouldn't that suck lol
>nothing cool
An unlimited supply of repair kits and doctor's bags to never have to spend a cap on repairs again, or worry about broken limbs in Hardcore, alcohol and drugs, an endless supply of one of the best light armors in the game and cloud residue for all your poison making needs alongside a budget Buffout.
space Black folk
wannamingles what's that
Wannamannamingo thats what
they just wanna mingle
I liked mothership zeta
Easter eggs that have no effect on cannon. I treat Mothership Zeta as an "what if" scenario like Red Dead 1s zombie DLC.
Fallout is not "1950's style" . It's what edgy 1990's sci-fi enthusiasts imagined that 1950's World's Fair art deco futurists would have imagined the 2070's to be, if after cartoonish Red Scare doom-mongering was actually right and that futuristic world was nuked.
The whole world pre war is so pushed back in the background in fo1 and 2 and even NV, hell mostly 3 too, that the need for exploration of pre-war stuff kinda ruins the mystery of this pseudo 1950s futurismo world that should be kept as a past long lost.
>the need for exploration of pre-war stuff kinda ruins the mystery
couldnt agree more, wish theyd stop shoving that shit in our faces
It's totally 1950s style mixed with Wasteland punk aesthetics.
This its a 1950s imagined future world, but getting the nuke treatment.
stop being pedantic, moron.
>muh it's not 50's it's imagined 50's
imagine you werent moronic.
>It's what edgy 1990's sci-fi enthusiasts imagined that 1950's World's Fair art deco futurists would have imagined the 2070's to be, if after cartoonish Red Scare doom-mongering was actually right and that futuristic world was nuked.
Yeah it's a shame only Fallout 1 matches this awesome description.
McCarthy was right.
>playing in easy
I was 15 when got the game for free on steam an didn't have any problems playing it in normal.
Why are you guys so bad at vidyas.
It's janky old shit with terrible combat by modern standards.
You get to choose your stats at the beginning of the game, use whichever weapon your picked. Dumbass.
The first game isn't that hard really, even with mediocre build and max combat difficulty you can still finish it with a bit of savescumming
Fo2 gave everyone ptsd so people don't see any choice but go munchkin in both of them
Why are you so bad at English? Turn the difficulty down and spend the time you saved learning English
White people love arguing about an era they weren't apart of, even fictional ones.
In Fallout 3 they were the only ones capable of long-term cyogenics, the fact that they froze people was supposed to be freaky and really high tech. Then Todd still thought it was neat so they retconned it and now tons of different groups were freezing people.
Why even have vaults then and not just a one large freezer vault with alot of space? That would save alot more people than regular vaults.
Starting from FO2, Vaults weren't really mean to save people.
The star-ship plan is the original canon. Todd could build upon that and introduce an asset flip from Starfield.
Because the point of them was to be an experiment.
social experiments and stuff
The vaults weren't for protecting humanity. They were designed as long term social experiments on humanity. Some were made normal as controls, but most were done for fricked up reasons.
Todd hates fallout 3 because he tried to be faithful to the lore and the sweaty fat guy fo1 and fo2 fans still shat on it because they're boomers and will hate anything they didn't play before they were 25
>Todd
>faithfull to the lore
Tell me more lies
It was in Fallout 2 as well. Todd can't be blamed for that.
There's no cryogenics or aliens in Fallout 2.
Skynet was invented with alien technology and was not in fallout 1 which implies the existence of aliens in fallout 2 beyond the special encounter in 1
T. Lore knower
https://fallout.fandom.com/wiki/Dobbs
imagine being at cryogenics
The whole thing is that it's a failed experiment, Dobbs dissolves into a puddle of slime. Humanity didn't have working cryo before Fallout 4 where suddenly multiple groups had it working. In Fallout 3 it was freaky alien shit
>The whole thing is that it's a failed experiment, Dobbs dissolves into a puddle of slime.
Realistic. Doubtful cryo will ever work IRL. Everything has it's expiration date, cryo isn't magic, it only extends the edibility of some foods for example, but they will still spoil after a while.
The military was doing it in 2. It's in the same place as skynet iirc
Funny easter egg that grew way out of proportion because Bethesda are morons.
fake fans keep implying sociopolitical faction bullshit was ever a major piece of fallout when that garbage only appeared in New Vegas as a gimmick to make it stand out from Fallout 3
unironically, the shallow pop culture stuff has more roots in "original fallout" then any of the reasons you obsess over barren desert adventures (xbawks 360 edition)
thanks sars preach to cum skin dogs!
you're worse than any wojak-spamming bait poster since you actually believe your own bullshit
I believe you believe your own bullshit.
Saaar do not redeem naw vagaas
Wut? The first two games are driven almost entirely by factions and politics.
Fo4 toddlers dont know that.
What does post apocalyptic fat lizard sex feel like
bags of salty brahmin milk and bottlecaps
Speaking of bottlecaps, I have amassed a collection of beer bottlecaps from around the world. In the event of global thermonuclear war I will become quite rich afterwards.
cool, heavy, and wet
Ask the Chosen One, she would know.
just wondering why you speak with authority on something you clearly know absolutely nothing about? that is the sign of a true moron
Toddler bros, is this real?
No, that's clearly shopped.
Todd is much shorter.
H-hes just standing bit further, its a trick of the camera. Totally.
no, I don't "wanna mango". the hell are you weirdos talkin about?
Wat a man go? One amigo? Wait a bingo?
Alright, when did tribals get access to the internet?
we sees you postin tilted like but we ignores ya
You give me give you give me wanamingo you
As shaman says
de wanna wanga?
nah, fren
Clearly Wanamingo.
that be the thinkin
the mine in the wana mine go
the wanamingo
You don wanna mine go
go mine go
do the diggin for the tink tink metal
wanamingo no go go mine wanamingo
Dont wanna mine go
Wanamingo in mine go
Mine wanna mango
here go spear go
take to spear to mine wanamingo
take the tango and fight like dingo
Ah the lore conversations between fallout 2 fans.
if spear not be good enough
then we tries the hotter stuff
the licking flames crackle n spit
with my special metal firepit
Does anyone actually use the flamer? When you're that close to an enemy, I always found a heavy burst weapon better. The ammo for it is also heavy as frick.
It would've been an okay mid-game weapon if there was a point to invest into big guns in first place
Flamers aren't bad because
>Most enemies have low fire resist. Improved Flamer Fuel still does positive damage against APA, which isn't the case for most Fo2 ammo types.
>It's the most ammo efficient Big Gun because it only fires a single shot at a time.
>Its damage range with a single shot is pretty big -- having a maximum of 90 damage on a single target.
>You don't need Bonus Ranged Damage to really make it good, and can even work with Living anatomy unlike other burst weapons
>likewise, it's less dependent on crits (though obviously still benefits from crits)
>It's usually the earliest Big Gun a player will get in a playthrough of both Fo1 and Fo2
>The short range can be something of a benefit if you're playing with companions and don't want to kill them.
>It doesn't suffer from the same bug where corpses absorb bullets as other burst weapons do (though that may be fixed in some community patches, IDK)
ammo is heavy, but consider this
>fallout 1 has very little combat in general and 15-20 rounds of fuel will last you a long time
>fallout 2 has a car that you can store shit in
Couldn't the heavy ammo also be negated by Power Armor?
yes, as well as the Strong Back and Pack Rat perks.
Now imagine an Anton Chigurh type of scenario where some mysterious wanderer arrives in New Reno and just starts dropping some fuel tanks on the ground before shit goes down.
I can thank Todd for making Fallout part of the mainstream conversation again.
>50 years ago
>"dude let's just add crashed ufo wouldn't that be funny why not"
>today, currently, now
>"here is my 5 hour dissection of fallout alien lore (part 1/?)"
>50 years ago
moronic zoom zoom time dilation
What are the chances some moron farmer had a pet wanamingo and his son/grandson/great grandson just chucked it into the attic when he died
mambo mucho mambo
Now I'm getting Thunderbirds vibes from that song.
VAULT TEC ARE ALIENS
come here alien
hitting the griddy!! (GONE WRONG)
I think Aliens in fallout are ok when they're treated more like early X-Files aliens. Their actual existence is fairly ambiguous, but there is a certain implication that the US Gov't was reverse engineering alien technology for the manufacture of advanced weapons and other devices.
Like in Fallout 2 you can get an alien blaster in the oil rig, or the MPLX novasurge in Fo3 being based off alien technology. It ties into the "creepy government conspiracy" vibe the enclave has in general.
Chosen
The frick do you want now? Can you see I'm banging the Bishops?
>shaman magic
>talking deathclaws, talking spore plants, talking molerats, talking dogs
>porn stars
>Tom cruise is in the game
>aliens all over the world map
>constant shitty 90s pop culture jokes
Fallout 2 is so fricking shit
All of these ideas are keyed.
Now that you mention it, sounds like the perfect game. Glad that they made it, and that you are seething so many years after the fact that they did make it.
yeah it has a lot of moronic shit but i still enjoy it
>Had to pick male or female in character creation
That really triggered me
CHOOOOSEN ONE! THE TRIBE GOT RAPED BY WALAMINGOOOS! CHOOOSEN ONE, BRING THE HOLLY GECK TO MEND THE ANUSES OF OUR TRIBE!
>find gun
>but it's at the very fricking end of the game so it doesn't matter
What was the designers problem?
Only alien I like is Anya
Spore plants of FO2 being created by the Big MT was quite an interesting lore idea, but I kinda like it. I wonder how many people playing FONV even noticed this implication.
Big MT. creating Spore Plants was technically a hand-me-down piece of lore from Fo2's cut EPA location.
But I think it's pretty cool in general that NV bothered to add a few of Fallout 1 and 2's enemies like Giant Mantises and Geckos
I thought those were babies skeletons at first because of the big heads to body ratio and it made me sad 🙁
Tendies still mad no fallout has come to the lil Switchie?
I like paranormal stuff in Fallout, but only as like a background thing
why doesnt power armor guy just carry it
or use a brahmin or a wagon
it's a joke about people dumping all their stuff on companions
he should be carrying a big ass bag too
fake gamers
MC in all Fallouy games hides his stash up the ass, so no need for a bag. Why else would being overencumbered completely halt the movement?
For the same reason i make my gf carry the bags at the mall