Your body grows tolerant to the medication after some time though.
3 months ago
Anonymous
this sounds like a DUDE LMAO cope, but you ever try weed? that might help you calm down and focus better, as long as you dont abuse it.
3 months ago
Anonymous
It kills your neurons, there are studies showing that.
For some people it can take years and you can go off it for a short period and wait for your tolerance to build back up, or limit yourself to using it when you need to. If you genuinely have ADHD medication will improve your life dramatically.
>and you can go off it for a short period and wait for your tolerance to build back up
Is that really a thing or are you just making shit up?
3 months ago
Anonymous
>Is that really a thing or are you just making shit up?
What do you mean? All tolerances go away over time when you stop doing something, doesn't matter if it's alcohol or coffee. That's why a lot of heroin junkies die when they relapse, their tolerance is gone but they take a dose similar to what they could handle at the peak of their addiction. Your tolerance to stimulants will also go away if you stop using them.
3 months ago
Anonymous
I don't know, I never heard about that. Do you have any studies to back you up? AFAIK once your body grows tolerant to something it will never lose that tolerance.
3 months ago
Anonymous
>AFAIK once your body grows tolerant to something it will never lose that tolerance.
So how are people capable of doing the same drugs at different points in their life? If someone takes one tab of ecstasy and then wait half a year they don't need to take two tabs to feel the same high the next time, their tolerance has reset. LSD and some other psychedelics builds up tolerance very fast to the point where re-dosing within the next few hours is practically a waste of drugs, but if you wait two weeks your tolerance will be completely reset. If that wasn't the case then the hippies who did a lot of acid would have to take exponentially more acid to the point where they'd be swallowing thousands and tabs and that's just not true for any drug.
3 months ago
Anonymous
For some people it can take years and you can go off it for a short period and wait for your tolerance to build back up, or limit yourself to using it when you need to. If you genuinely have ADHD medication will improve your life dramatically.
Plenty of games have shit or unremarkable music and yet are praised. You just need some sort of strengths and not have your weakness too detrimental to enjoyment.
both of these books will take you down an inescapable rabbit hole of acquiring and hording skills and knowledge like some kind of autistic dragon
this is a trap
you will NEVER finish a game if you read sicp
Every single possible workflow for using Blender is tutorialized to death on Youtube, especially if you're using a commercially available game engine like Unity, UE or Godot. Really as long as you build things out of good topology and have normal animation rigs everything should port 1:1.
If you're building some OpenGL engine yourself I assume that takes 2-3 more clicks to find tutorials for.
Bran Sculpts on Youtube has been a very good reference for animation modeling for me. Assumes some basic knowledge of Blender UI but you can pick that up doing the Donut tutorial and fricking around for an afternoon.
He's a programmer mainly. He programmed a lot of the old MSX games because his programming team wouldn't do what he wanted and iirc he contributed a lot to the rendering and animation software used for MGS4.
no he isn't, he has no programmer credits in any recent games and he in interview has told that he has no programming skill aside from scripting that he used on snatcher for a scripting system he designed himself
>he has no programmer credits in any recent game
The most recent game I mentioned, MGS4, is 15 years old and he at most worked on software design for its development tools. Learn how to fricking read, anon.
Time, ideas, understanding how to fit things together, a story (this isn't nessesairly the most important), music, and the willingness to throw away work you previously made to make something better after you started making things based off of what you learned during the time you were making the game.
In fact I'd argue having the ability to restart is one of the most important things needed to actually make a good game.
If you spent weeks on something like a level, and then like a year later your skills have improved, don't keep that old level and instead work to improve it either by reworking it or by starting anew.
Money.
first post WORST post
soul.
Talent.
drive
Motivation.
math
*meth
Sound design
Writing
Ideas
discipline
you can be talented but it won't matter in the end if you aren't focused nor organized enough to finish anything
Frick, I have ADHD, I'm fricked then.
>i have adhd
then treat yourself? adhd affects you in every way possible
There's no treatment.
skill issue, I have adhd as well and I'm perfectly fine.
There's medication for it
Your body grows tolerant to the medication after some time though.
this sounds like a DUDE LMAO cope, but you ever try weed? that might help you calm down and focus better, as long as you dont abuse it.
It kills your neurons, there are studies showing that.
>and you can go off it for a short period and wait for your tolerance to build back up
Is that really a thing or are you just making shit up?
>Is that really a thing or are you just making shit up?
What do you mean? All tolerances go away over time when you stop doing something, doesn't matter if it's alcohol or coffee. That's why a lot of heroin junkies die when they relapse, their tolerance is gone but they take a dose similar to what they could handle at the peak of their addiction. Your tolerance to stimulants will also go away if you stop using them.
I don't know, I never heard about that. Do you have any studies to back you up? AFAIK once your body grows tolerant to something it will never lose that tolerance.
>AFAIK once your body grows tolerant to something it will never lose that tolerance.
So how are people capable of doing the same drugs at different points in their life? If someone takes one tab of ecstasy and then wait half a year they don't need to take two tabs to feel the same high the next time, their tolerance has reset. LSD and some other psychedelics builds up tolerance very fast to the point where re-dosing within the next few hours is practically a waste of drugs, but if you wait two weeks your tolerance will be completely reset. If that wasn't the case then the hippies who did a lot of acid would have to take exponentially more acid to the point where they'd be swallowing thousands and tabs and that's just not true for any drug.
For some people it can take years and you can go off it for a short period and wait for your tolerance to build back up, or limit yourself to using it when you need to. If you genuinely have ADHD medication will improve your life dramatically.
You need someone to hold you accountable. They should ask you to accomplish one thing daily.
Using boxes rather than spheres to construct the body is super weird
Sound design
Music and worldbuilding > Art and gameplay
Look at Undertale or Touhou. Their art is shit and the gameplay is quite simple but since the music is good it makes you feel good when you play it
Plenty of games have shit or unremarkable music and yet are praised. You just need some sort of strengths and not have your weakness too detrimental to enjoyment.
both of these books will take you down an inescapable rabbit hole of acquiring and hording skills and knowledge like some kind of autistic dragon
this is a trap
you will NEVER finish a game if you read sicp
3d modeling is super easy and you do not know how to do traditional art to do it.
I'm convinced that if you can't learn 3D software you lack sapience.
I can make critters and faces in Blender but where are you supposed to learn how to adapt them for use in video games?
Every single possible workflow for using Blender is tutorialized to death on Youtube, especially if you're using a commercially available game engine like Unity, UE or Godot. Really as long as you build things out of good topology and have normal animation rigs everything should port 1:1.
If you're building some OpenGL engine yourself I assume that takes 2-3 more clicks to find tutorials for.
Do you have any books or tutorials?
Bran Sculpts on Youtube has been a very good reference for animation modeling for me. Assumes some basic knowledge of Blender UI but you can pick that up doing the Donut tutorial and fricking around for an afternoon.
Vision.
Can he draw or program or is he just an ideas guy?
He's a programmer mainly. He programmed a lot of the old MSX games because his programming team wouldn't do what he wanted and iirc he contributed a lot to the rendering and animation software used for MGS4.
no he isn't, he has no programmer credits in any recent games and he in interview has told that he has no programming skill aside from scripting that he used on snatcher for a scripting system he designed himself
he's management now
unlikely he'd have any time to code even if he kept up
>he has no programmer credits in any recent game
The most recent game I mentioned, MGS4, is 15 years old and he at most worked on software design for its development tools. Learn how to fricking read, anon.
there is no programming credit for kojima on msg4, learn to read moron
>programming dev tools for the console is the same as programming the actual videogame
HURRRRRRRRRRRRR
DURRRRRRRRRRRRRRRRRRR
>tools programmers don't get credit
a literal moron
Uh, sound?
FUN!
Akagi.
drive and motivation foremost.i dont care for fricking and i dont really care if i die, therefore i have no drive.
have a (you) friendo
thats nice of you, anime grill, right back atcha
Capital to not starve while you work on it.
Creating a videogame by yourself takes almost as much work as it took Terry Davis to create TempleOS.
creativity and soul
Time, ideas, understanding how to fit things together, a story (this isn't nessesairly the most important), music, and the willingness to throw away work you previously made to make something better after you started making things based off of what you learned during the time you were making the game.
In fact I'd argue having the ability to restart is one of the most important things needed to actually make a good game.
If you spent weeks on something like a level, and then like a year later your skills have improved, don't keep that old level and instead work to improve it either by reworking it or by starting anew.
Sound effects are pretty underrated.
jews
because of money, contacts and shilling
Not being woke
Skill, time, money, pick two