What's next for the Legend of Zelda franchise?
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What's next for the Legend of Zelda franchise?
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Hopefully back to being zelda games again. I miss them.
Yeah me too, I also hate what OoT did to the series, fellow Zelda fan.
webm gameplay looks scripted like a troony/bot was speedrunning the game.
Because it is. The anon did a bunch of runs until the AI lined up properly and then cherrypicked encounters in 1. You can do the same for BotW and TotK as well, there's webms for that floating around.
I thought you cannot fuse the Master Sword with other items.
This but unironically. I hate 3D Zeldas and Nintendo doesn't want to make new 2D Zeldas anymore.
2D Zelda was for the handheld segment, it no longer exists.
All yer gonna get is remakes of GBA games a la Link's Awakening.
Just play shit like Tunic, all you brand name franchise autists are the same, MUH GUNDAM, MUH MARIO, etc.
They still sell well enough (6+ million, probably could go higher) and cost substantially less than a 3d open world game to develop, so making a new one is justified. They have 2d and 3d concurrent branches of Mario, Metroid, and Kirby so I don't see why they wouldn't do the same for Zelda.
Bro, I hear you, but Ninety don't work like that.
They could should put out a 2D zelda game at least once a year or under some other IP, but they don't do Ubisoft, they don't expand, they don't spend extra money and let 3rd party devs handle it. Are they that cheap, or do they insist on 1st party quality and take their time, who can say.
>Tunic
Grezzo won't do remakes of Oracles or Minish without Capcom. Something new is more likely. That or a remake of something that might as well be a completely new game, because of how much of a black sheep it is like Zelda 2 or Phantom Hourglass. Very doubtful of that over something new though.
Tunic doesn't have the right aesthetic and camera angle...
I played all the games up to now and I easily say we can / should get one more BotW entry yet before we even think one moment about some fricking block pushing puzzle again.
Botw2 didn't even add anything to the Botw1 formula, it was just $70 DLC.
More open world lazy garbage
Nope, Aonuma specifically stated BOTW/TOTK is the future of the series. All you can hope for is some Grezzo remaster of an older game and that it doesn't frick with too much shit or have a gimmick art style.
Grezzo is almost certainly making an OoT remake for the Switch 2. What the frick have they been doing since 2019?
>OoT remake for the Switch 2
Who the frick wants this?
Why not?
>More remakes and ports
That's why. Forbid a new console doesn't lean on fricking ports and remakes and tries to establish original games.
Hopefully death and a fresh restart
this 2bh or at least some new classic styled games in between the 3d open world slop
Koizumi is gone and Aonuma has said it's just more BotW from here on out. It was all downhill with Aonuma anyway and Fujibayashi just made it worse. We'll never get the Zelda games anyone actually wants anymore, the series was killed and skinned for this new IP.
Remake of Links Awakening but with nuZelda engine
Cities
So more BotW but full of lively towns that can only be rendered on the Switch 2 at 20fps
This.
A Zelda game set during a pastiche of gilded age like Spirit Tracks
Yet another game built on BotW in order to introduce the Triforce itself. It literally can't be a Zelda reboot without the major plot device that's been there since the very start of the franchise.
>Legend of Zelda: Sigh of the Sea
>It just moves 50% of the BOTW/TOTK map off to the side
>Rest is 85% water with a few small islands
>building is back for only boats with a more limited system
>Whirlpool that goes into a reskinned underground
>only new enemy is a shark and random BOTW/TOTK enemies on stagnant rafts that slowly drift towards you
>said sharks rehash Molduga AI so "people aren't disappointed that they can no longer face the terrors of the sands as they can now combat their oceanic cousins instead"
This actually sounds fire, but what would the in-lore reason be why you can’t access the Gerudo & Hebra regions? Especially since they’re home to two of the major factions in Hyrule.
>Hebra
Rito are scouting for new lands across the sea.
>Gerudo
Beach babes.
Throwing these puppies in to really attract the new core audience.
The concept was more fun than the execution. It barely had any use outside of the dungeon, barely better than a key.
It would be awesome in ToTk as a zonai device
That anon wasn't referincing the Spinner item, he was making a snide remark about how the BotW formula is designed for zoomers and children with ADD and a need to frick around constantly with something
Ah i see. He could be talking about videogames as a whole in that case
Touché.
Proper crafting and survival elements that will make the game feel generic probably.
As much as I like the open world, I think it's too big and hope the go for smaller but with more density and polish.
I hope they ditch shrines
Keep caves, they are great, but shrines have reached their logical end. Spend the time developing more involved and larger dungeons/stories/quests.
The BotW format would not function without shrines, it's the foundation of the whole game.
Then reduce the number and make dungeons involved. They can make decent dungeons/dungeon quests, the lightning and wind temples are proof of that. There is no excuse for mediocre dungeons in any future iteration of this formula.
Not true at all.
In TotK, a large number of shrines are actually overworld puzzles. And you only need to enter the shrine to get the reward.
And a lot of the shrines are just an assortment of enemies while you lose your equipment. You don't need to enter a shrine to lose your equipment and fight some enemies.
many of the actual puzzle-like shrines don't require an enclosed environment to create. And the ones that do could be utilized within a dungeon. You could cut down shrines to a small number, and put the manpower into designing proper dungeons.
The thing that we would really miss out on, are the convenient warp points. But they don't need a shrine to indicated a warp location. They can just build an arbitrary warp point anywhere they see fit.
Now, all that being said...
I still think it's a mistake to believe that dungeons will save the Zelda series now. Because the fun parts of BotW and TotK, is the open exploration. And dungeons are areas that force the player to stick around in these single zones, until they solve all the puzzles. It's not a problem when dungeons are small. But it's a problem when dungeons are large. Who wants to spend 1-3 hours dicking around in a singular area?
But also, TotK and BotW are much larger games. When Zelda was only 30-40 hours, dungeons were like half of the game or more. But now imagine a 150 play time, and only 15-20 hours of that is dedicated to dungeons. You're still not going to be satisfied with the dungeon to overworld ratio. For you, those 15-20 hours will be the highlights in the game, I suppose. But for a lot of people, they will be the low points, because they forced the player to stay in one zone for a long time.
Dungeons don't have to be more than 5 hours long. Another thing you can do is have dungeons built into the overworld with multiple entrances and exits.
how many dungeons do you want though? in the classic games, you usually have 3 starter dungeons > Master swords > 7 big boy dungeons > 1 Final dungeon. So around 11-ish dungeons in all. Is that really enough to satisfy you?
Yeah if they were on par with the size of the dungeons in OoT for example. I would be extremely happy.
I'd like 8 dungeons like in the Gameboy games. But you wouldn't know they were dungeons until you enter them. They would sort of like be Hyrule Castle in Breath of the Wild but much smaller in scope. Also these labyrinth areas would have their own climates with unique flora, fauna, and monsters. Also some monsters, I'd choose Darknuts, can only be found in these mazes.
>who wants to spend 1-3 hours dicking around in a single area
Me, and I'm a guy who 100% botw and totk (outside of koroks)
upvoted
>Who wants to spend 1-3 hours dicking around in a singular area?
I would if the area actually felt unique and stood out from the rest of the game.
>But also, TotK and BotW are much larger games.
And that's a bad thing.
They should be shorter and smaller but focus on quality over quantity. Having to wait six years for a game that recycles a huge amount of assets from its predecessor is not good.
idk, elden ring really is the gold standard here. a few legacy dungeons with a couple hours of gameplay + crypts, ruins, keeps etc of varying sizes/types of events and encounters really worked.
in botw/totk, what you see on the box is what you get with every type of encounter. even though totk improved on the variety, there’s few moments where you approach a cave/shrine/well/settlement and are really thrown for a loop, or it feels very different from the other activities of the same type. next open world zelda needs to take that leaf from From’s book and then it’d work without having to rely on hundreds of similar shrines.
The problem with that is it requires effort and Nintendo has no incentive to put in that effort. Effort takes time and money and when they know they can be worshiped and sell a gorillion units off brand alone doing the bare minimum that's what they're going to do.
All you do in NuZelda is "dick around". The dungeons were the only areas with purpose and they certatinly aren't anywhere near 15 hours in total
Yes for Botw and its sequel, but it doesn't have to be. They act as warp points, sometimes obvious points of interests, and pieces of heart/stam. But the next game, assuming it's a brand new world with a new Link etc., could structure around something more natural.
>less shrines but they're longer
>merge them with the more expansive caves as part of the world
>no loading screens
>varied tilesets
You couldn't just slap this onto the current two games, but they could build around this next time.
They contribute fricking nothing to TotK other than being unlockable fast travel points.
I would say shrines are more like a concession from needing to work on ancient hardware. They could import that content to an overworld on more powerful tech.
Literally just put heart pieces in hard to reach spots like any other zelda game and you have your "make player solve simple puzzle for hearts" box ticked.
The funny thing is they already experimented with this with Sage's Blessings.
You are actually moronic
Hopefully a romance option for Josha
Hopes:
>new Hyrule, Link, Zelda incarnations
>Koizumi comes back to the franchise
>they stick with the open world format, but on a smaller scale
>next world will be island-themed, basically Windwaker 2.0
>more focused exploration of said islands, giant empty plains and mountains are replaced by ocean so you KNOW there's nothing there
>more parts for constructing weird shit
>more elaborate way to save creations, like a harbor for boats that works similar to stables for horses
>instead of the underground, you have underwater zone, you can build submarines or get a diving suit
Fears:
>we'll be stuck in lizardfricker Hyrule
>Koroks as filler for the third time
>>more focused exploration of said islands, giant empty plains and mountains are replaced by ocean so you KNOW there's nothing there
why do you want less stuff to explore?
>you have underwater zone, you can build submarines or get a diving suit
and now you're saying you want even more stuff to explore?
thank goodness you don't work for nintendo
I want rope physics. That way fishing poles can come back. You can even make rope a magic item where you expand the length via upgrade. With rope you can make unique physics puzzles via pulley systems.
I want the dual grappling hooks to come back.
It's insane that with all these crazy mountains, they dont' add the hooks
Hookshot (which can be a new type of bow) and magic rope would go hand in hand. You can even have crossbows as a bow type. Would be nice if you can stop hookshot from retracting and you can swing like a grappling hook.
ziplines, why didn't they have a stamina cost effective solution to remain at the same height level when traversing mountainous regions
You would have to mark where the ziplines would go. Which wouldn't be a big problem. That said any tight line should be used as a zipline. This includes lines tied to boulders that hang over walls.
In BotW they said it makes it too easy to get places/bypasses climbing. Totk has no excuse though, there's so many ways to bypass climbing. Hell, you can rocket jump.
If they copy paste the BOTW map again for the 3rd installment then the only way to expand the map would be the ocean. Maybe some wind waker like island exploration, sea monsters and ancient underwater civilizations.
Same game but with 5 more new enemies
Pointless overworlds and terrible plots delivered by flashbacks about shit that ultimately doesn't matter in the game's present
You want to get rid of the overworld in a Zelda game?
I do agree, while I love BOTW and TOTK, the story line nonsensical garbage
I mostly meant pointless giant open worlds.
Much of life is a pointless giant open world.
It's the secrets you find in it that makes the adventure
>BOTW 3
>somehow Ganon returned yet again
>Somehow... Ganon returned...
But what if...
malladus chads where we at
First Sheikah confirmed
wasn't it confirmed that the next set of loz games wouldn't be part of the Age of Calamity Saga?
It's probably gonna be Demise who escaped when Ganondorf smashed the Master Sword.
Demise was already dead when he got put in the sword.
Hylia forced Fi to have a literal demon carcass as a roommate for tens of thousands of years.
>Demise was already dead when he got put in the sword.
And? He probably "Revived" like Fi did. She canonically went silent at the end of Skyward Sword too but Zelda can hear her in TOTK implying something developed. Probably going to be Demise was reborn thanks to the Sword breaking + Ganondorf dying by it
Anon there's a difference between dying and sleeping.
BotW3 with red shrines. Weapons are finally unbreakable but they can degrade. You can enchant them with monster parts but the parts break, elemental parts give their respective element and so on. A bigger emphasis on giant monsters and hordes of monsters as the blood moon crashes down on the land and you have to reconstruct the divine beasts with zonai parts and power them with a new energy. Once the blood moon is weakened, it ascends to the skies/space and you have to construct a rocket to fly to it for the final battle.
Space is just as barren as the sky in SS and TotK.
The sky islands in totk had a good amount of content, but the issue is there wasn't enough sky to begin with.
>The sky islands in totk had a good amount of content
Did we play the same game? The sky is literally as barren as Skyward Sword, and this is going by the scale of each respective game. Hell, the sky and the depths to a lesser extent scream DLC to me.
You're fricking insane. Please never express your opinions in public again.
Concession accepted.
>Say something insane.
>Get called insane.
>Take that as indication that you're not insane.
>STOP CRITICIZING MY GAME
>Stop criticizing my criticism!
You need to go back and play SS then. SS had chests and that was about it. At least the ones in tears were either for some quest, shrines, outfits. There's very little wasted space. There just isn't enough of it to begin with.
They made a massive deal with the sky, only for it to have one big island hub and small scattered islands everywhere else. The sky is incredibly disappointing given how much they hyped it up. Hell, the depths got very little coverage and look how huge it is. At least if the sky islands were above the clouds where you couldn't really see some of the islands unless you were high enough.
It does feel really strange how much they talked about the sky and how little they talked about the depths given that the gameplay actually focuses on the depths a ton and the sky is an afterthought once you pass the tutorial.
Because the sky stuff was fun to explore. The Depths is a nightmare, and not in a good way.
>take 2 steps
>throw/shoot a Brightbloom Seed
>lands on an insurmountable wall
>run into Gloom that's more obnoxious than threatening
>bokoblins with rock armor all over the place
>bosses respawned underground
>random pits
Zelda's Spelunking Adventure sounded awesome, but this is ass.
I had a lot more fun exploring the depths than the sky. The sky is just way too sparse and has too many of the exact same islands copy/pasted. Hell, I spent the first 50-60 hours exclusively exploring the depths and doing nothing else. I didn't even start the main quest until I fully kicked Kohga out.
Right. You could say the depths were a pleasant surprise, almost like they knew everyone wanted to have an underground complex to explore, and they actually delivered. I know save for a few spots, you can't really transcend back to the surface freely. One hope of mine was that you could go down underground in one area and come back up to the surface in another, seamlessly without using ascend. The caves could still use a bit of polishing though they are definitely solid as they are now.
A $30-$40 Linear Zelda game with the original exploration/temple formula. Not a remake, not a remaster. New game, scaled down world to the size of somewhere between Oot, MM, and TP. 3 starter dungeons and 4-5 later dungeons. Story can be whatever, no Zelda/Ganon, Zelda and Ganon, it doesn't matter.
Something they could crank out in 2 years.
The Link's Awakening remake is $60.
Yeah I know, Nintendo and their forever $60. But that's the scope I think they should go for between Totk and whatever big budget 5-6 year dev cycle game is next.
Nintendo will charger $60 for it. I will buy it and so will some. But it would basically a $40 game to any other publisher.
It would be sure to sell nearly a million copies.
i think ALBW and even minish cap demonstrate that nintendo is down to continue publishing games with an older zelda formula while a new one is in vogue. the question is if they have the resources or are willing to outsource them to give us a linear 3d zelda while actively developing an open world one
and the answer is no
>i think ALBW and even minish cap demonstrate that nintendo is down to continue publishing games with an older zelda formula while a new one is in vogue
Things is, that was when their handheld and home console divisions were separate. 2D Zelda made sense for the portables. We haven't had a new 2D game since Tri Force Heroes to my knowledge.
We had Link’s Awakening. A remake but one that came out on the Switch at full price and it sold better than some other mainline titles. Switch is a hybrid console. And for all we know, another 2D Zelda is in the works.
More open world slop.
Zelda is fricking dead.
Zelda has been more alive than ever.
>wind waker
>skyward sword
>phantom hourglass
>the sky in totk
After thinking about it, segmenting the world into a bunch of islands in a sea was never a good idea and all of these games suffer for attempting this. I mean the fricking tutorial area is the best part of the sky in totk.
I've seen no one praise this about ALBW, so I'm going to. In many zelda games, limited resources are a lie. They either have to give it to you with conspicuously placed patches of grass in a puzzle room, or you collect so many through the course of the play through it might as well be unlimited. This meter solved both. You always have what you need for the puzzle, but you can still get punished for spamming the item in combat.
I love the item meter in ALBW, it's probably my favorite addition to a Zelda game ever and I hate that it never came back.
It could still come back. There's only been two other games since and one of them is a sequel of the other. Although, it would have actually worked pretty well in botw. It's a shame they didn't use it.
>There's only been two other games since and one of them is a sequel of the other.
For some reason I didn't believe this and had to go look it up. It feels like ALBW was so, so long ago...
>It feels like ALBW was so, so long ago...
It was but modern games take too long to make. Apparently even if the entire overworld is being borrowed from the previous game.
ALBW is peak Zelda in so many ways.
I'm pissed they haven't made another proper new top-down Zelda since.
I agree. I haven't touched ALBW since I beat it, and I'm kinda mad that it didn't give me a reason to go back to it.
ALBW just feels really good to play in general. So many good design decisions. It even runs at 60 FPS, unlike every other game in the franchise (to my knowledge).
It is a travesty that we never got a proper follow-up. 10 years of nothing but an okay multiplayer spin-off and a soulless plastic reskin of a 1993 Gameboy game.
LA remake was okay. The original game always suffered from the Gameboy’s limited buttons, and it’s always nice to have a version that fixes it. The monkey’s paw was the artstyle and Nintendo charging full price. I just hope the next thing’s new and that Aonuma doesn’t force Toon Link
ALBW had a peak classic Link design, they should keep it.
>added a gigantic ass sky
>added a gigantic ass underground
The only thing left is to either go to fricking space and see what Nintendo's designers can make out of zero gravity.
Or go to the open waves, revisit Wind Waker's concept as a BOTW-em-up, but with the hype machine of BOTW/TOTK instead of the hype black hole that was Spaceworld 2001, and add deep sea diving and a ship and stuff.
If we get a spiritual successor to windwaker, it'll likely involve undersea exploration. Water physics would be neat too, but Ninty hardware holds it back. No shot in hell, but it would be funny if Zelda pushed them to up their hardware game. It's a huge bottleneck when the series is defined by its physics going forward.
>If we get a spiritual successor to windwaker, it'll likely involve undersea exploration. Water physics would be neat too, but Ninty hardware holds it back
Fricking moron
I’ve counted at least 2 references to pedophilia. Bolson dancig with the children and the hylian exploring caves and hodig hands with the zora chid. This game isn’t normal. Misko’s pronouns and race mixing make this the most pozzed zelda yet
>race mixing
That already happened 25 years ago unless you're one of those homosexuals crying about Rauru and Paya.
A completely new 2d game. Please.
They haven't made a 2D zelda in about 12 years.
I know. Which is why they should make one now. It would also let them dial things back from having to make a big botk style map without spooking normalgays.
A completely new 2D game. "A Link to the Future".
That'll be BotW3, the final game in the Wild Trilogy.
>Link and Zelda frick around with Zonai tech, Link retains Rauru's hand
>Zelda builds a machine that fires a beam at Link that sends him somewhere
>Zelda goes to the past in TotK, in ALttF, Link is sent 10,000 years in the future.
>Hyrule's name is forgotten, looks completely different, somewhat metropolitan but not really.
Most of the land is destroyed by the blood moon and the monsters are exactly the same but with more high-tech equipment
>The robots of this game are powered with red energy which is gloom reverse-engineered
>Some can be fought as tests for the shrines of this game
>Link finds Zelda's descendant Tetra
>She says Link is familiar but she doesn't recognize him
>The blood moon is always red, but dims once every week
>Link tries to find a way to go back to the past while fighting the big bad, who isn't Ganondorf, but someone else
At the end of the game, Link finds out he can't go back to his time, remains in the future.
BotW-style game but set in Termina. Either that or a TP sequel with the classic style gameplay.
Modern Hyrule.
Link has an M4A1.
Ganondrumpf invades the country of Hyrule.
>stumble upon the floating coliseum in the depths
>a fricking lynel shows up
>break a bunch of weapons and end up winning because I had the actually great idea of throwing a chuchu jelly at my feet so I could get the water warrior buff from a spear
YEAH
>another, stronger lynel shows up
NO
I fricking love that they put the hardest of the coliseums right nearby the first likely chasm you'll dive into.
There's five Lynels total, capping off on an ARMORED Silver Lynel.
>there's five
I'll come back here after I beat ganondorf
BoTW 3, set during the early days of the Kingdom when it's barely been developed yet.
Reused overworld again
Overworld is just an empty
Praised as the second coming of Jesus for videogames
>totk has a frick awful story
>ruins Link, Zelda, and Ganon by making them pure morons
>they were all mildly interesting in botw, all that's ruined
>because Zelda took Link's house shippers are going rabid
>constant thread shitting up the board screaming WE WON for 450 posts
>remind them Link makes a new house for himself in Terry town they go insane with cope
Yeah totk was a horrible mistake. I could just forget about how horrible the story was but this shit is really getting annoying.
>remind them Link makes a new house for himself in Terry town
>a completely optional home that is said to be the perfect dream home for a new couple
>Link can sleep in Zelda's bed still
who's the one coping actually?
>dream home for a new couple
That's never said in game. Dream home is said, nothing about couples is. Did you think no one played the game?
>Link can sleep in Zelda's bed still
Probably because Zelda isn't using it or do you think that's immoral or something between friends? Are you insane?
>seriously dignifying the tumblr crossboarder with a response
You homosexuals never learn
just bot the threads to death like cadogay did for the other threads :^)
Hopefully they bring back the hookshot
BOTW 3.
Link and Zelda continue their journey. Maybe in another land.
By the end they finally get married.
There he is.
Space
>space
LoZ Spelljammer?
Unlikely.
BotW but you explore a post-moon crash Termina.
Waiting 4-6 years for another open world Zelda game with not-Ubisoft towers, not-shrines, maybe 3 or 4 more dungeons, no dungeon items, little to no added depth to the arbitrary combat, and probably some quality of life features to improve things like menu'ing.
This is Zelda now, deal with it.
TOTK is the greatest Zelda game ever made. This is coming from someone who grew up with LA, OOT and MM.
I don't know why you're telling me that.
Zeldadungeonmaker
You can make either top down dungeons using the LA remake’s engine or BOTW shrines.
Hopefully a new top down zelda. Likely BotW 3: Ocean boogaloo
Hopefully better combat. Why does this game get a pass for having abysmal combat yet people shit on The Witcher 3's combat, which is more fluid? Link is so slow in this, 3-way dodging is pure shit and feels awful, you can't cancel out of your attacks, and every enemy fights the same. Ocarina's enemies felt like mini puzzles and you could cancel out of any attack, dodging was equally shit but Link felt snappy to control. BotW and TotK have the worst combat in any 3D Zelda game.
>The Witcher 3's combat, which is more fluid?
No. I have never in my entire life played a game with more mind numbing combat than witcher 3's. Fricking skyrim and WoW were more engaging.
Witcher 3's combat was
>Quen
>roll, quick attack, roll away
>repeat x100
And still more engaging and fluid than either BotW or TotK. Even without using oils or potions (which I never felt compelled to, even on Death March! and using generic gear) at least Geralt could cancel out of attacks and the parrying wasn't broken.
>the most mindless mashing that can possibly exist
>more engaging and fluid than any game with more than one thing to do
You know what witcher 3's combat is? It's assassin's creed but somehow even worse.
>calling another game's combat mindless mashing when Zelda's enemies have 10,000 HP
the highest HP normal enemy in totk has 1200 HP and link can do 1000+ aoe and 400+ single target damage in one attack
highest HP is gleeoks at 8000 and they take 2x damage from headshots and die instantly in their 2nd phase at like 40% hp when they take fall damage
What combinations? The shit I'm using isn't doing the trick, I use the MS with a Silver Lizalfos horn.
probably lynels or something equally as strong
shoot them with an mp5
Yes, I'm calling the game in which combat is and can only ever be repeatedly pressing a single button mindless mashing when zelda, and basically every other game, have more than that. But then you already knew that that's what I was talking about and that I'm irrefutably right. Which is why you tried to change the subject to health sponges despite even that being worse in witcher 3.
If you weren't moronic you'd be able to see the correlation between mashing and enemy HP.
If you weren't moronic you wouldn't keep trying this after seeing that it didn't work.
The irony.
>calls a game a button masher while implying Zelda isn't
>Zelda's attack is one button, admits enemies have inflated HP pools
You played yourself.
It's over, anon. You'll just have to try harder next time.
Zelda is as mashy as Witcher or Bamham. At least those games require dodging.
>enemy AI is still shit
>they attempt to get around this by inflating initial enemy damage and mobbing you with them
>but armor can still invalidate this
>gloom exists to remove the ability to heal
>BUT YOU CAN HEAL THE GLOOM DAMAGE
>efficient use of items requires constant menuing, breaking up combat and turning it into a slog
>the game has no hero mode
self-imposed challenges again, woo...
Trust the DLC plan and look forward to getting mogged by Golden Bokoblins that can't be stunned or staggered, roar to despawn Zonai tech, have immunity to elements, can Flurry Rush your Flurry Rushes indefinitely, and most of all still do enough damage to bring you down from max hearts to a quarter heart, even with the most defensive armor and a level 3 defense buff.
no its going to be halfway to that
>platinum bokoblins roar to destroy zonai devices at infinite range
>are immune to fire, cold, shock, light, puff, muddle
>take no more than 0.1% of their hp in physics damage
>can't be parried, flurry rushed, headshotted, hitstunned
>move at full speed in slow mo
>walk and see straight through zonai obstacles and destroy them on contact
>regenerate 40% of their HP at 4% per second if not taking damage
>have 10000 base HP and 20 armor
>but
>they deal 0.25 hearts in damage
>attack once every 5 seconds
But the golden horns regenerate HP and durability.
Right?
No, you brew them into a potion and link goes super sayan and fights a powered up ganon in a beam battle
this would be fair if the game simply had:
>you can't eat while hostile enemies are near
>status effects disable higher tier enemies for less time, not just golds, less for each
>after each status effect is applied to an enemy, it becomes immune to that effect for a duration but gets a slight debuff (will use one hand to block dazzling light, will be slowed by cold, will smolder from fire, will stutter from lightning, but won't get stunned / drop weapons / freeze / etc. Same with headshots)
>shooting arrows in slo mo puts you into an unrecoverable normal speed fall for 2 seconds, preventing another shot
>armor now has diminishing returns
you should also add in some quick-swap functionality, or literally ANYTHING that eases the egregious menuing
they should absolutely, but that doesn't speak to difficulty per se
Yeah enemies shouldn't be stunlocked so easily
If they did anything like this they'd need to tone down enemy health and damage too. At the moment if you use all your tools combat is trivial, but if you don't use the strong stuff every fight lasts forever.
"Harder combat" is the last thing these games ever needed. We need actual good puzzles.
You are never going to get actual good puzzles. You're going to get puzzles that morons will call "good" because there's five ways to solve them as opposed to one.
TotK is all about trying to eke out the slightest bit of fun by forcing yourself to try to find the "intended" solution to puzzles even though you can skip/bypass most of them.
I enjoyed some of them, but the amount of blessing shrines is fricking stupid. And there's no consistency to them, sometimes they're at the end of a relatively short cave and sometimes there's an actual combat shrine there. It's weird.
when have zelda games ever had good puzzles?
what puzzles in zelda have EVER been as good as TotK's shrines?
like built for rails
>zelda should have good puzzles
>BUT WIND WAKER EXISTS
You're gay.
>but SS exists
>but TP exists
>but MM exists
>but OOT exists
>but every zelda game ever exists
name a good puzzle
go ahead
got one as good as the freeform light beam puzzles in totk?
>zelda never had good puzzles so it should never have good puzzles
Yep, you're gay.
Wow, you sure got us, anon! This is clearly better than shrines where 99% of the time you can bypass the puzzle by fusing a rocket to a shield.
>built for rails
Built for Rails is not a puzzle, it is engineering homework, like many of the shit shrines in this game. It's busywork.
imagine being filtered this fricking hard by a puzzle
>its not a puzzle because its too complicated
lol........................
open ended puzzles are the best, you are literally a no fun autist who needs the "find the gimmick" + find the key" system
I've found the physics puzzles and cheese more fun than most of the puzzles in previous Zelda games. I just want them in a flavored and expanded format like the dungeons of old instead of spread out over a 100+ shrines.
Basically you want a well-structured experience. Would you be opposed to linearity?
Yes, no, maybe? It depends. ALBW for instance has traditional dungeon, but the game itself is non-linear by the standards of most other zelda games. The shrines themselves are structured even if they have multiple solutions. You can even see instances where they closed off the goal room from rocket shield cheese, so I do think some of it is intentional. It's mostly that they feel bite-sized, and there's only one look for all the shrines. If they had slapped like 10 together with a new coat of paint and had a few combat encounters, you have a dungeon. I know they can't fill out the world with shrines that way though. Hoping the next game doesn't lean on that too heavily, but we'll see.
The Spirit Temple (Construct Factory) was actually pretty good. I wish more of the shrines were like that. That would put it more on par with BotW shrines which were generally better.
Link to the Past type game. Two worlds. Ten dungeons. Camera pulled back, or give option to play top down, first or third person. Would be awesome.
Map expanded by 25% in the north and the west. 50% to the east over the sea.
Calatia to the west of gerudo.
Labrynna/Holodrum to the east past the sea
Hytopia to the north just over the chasm
$79.99 for the same map, same game, same story, same everything
And you will buy it as you did this time
Hidden locations in every dungeon/area that will allow you to progress if you glitch/happen to find the correct item(bombs, power gauntlets, etc.)
Pegasus boots
Roc's feather
Longshot
Regenerating magic for fire/ice/lightning spells from items
Super Mario Sunshine controls
Dark Souls Combat
Bring transformations back.
>fluid zora swimming and diving
>goron roll through rocks YOURSELF
>fly through the sky as a rito
Tired as shit of BotW/TotK gameplay design, something needs to change majorly.
It wouldn't be out of place in those games though. Easily could have those on the power/rune wheel that give you the same capabilities or controls.
It wouldn't be out of place but it would be against the tedious-ass "don't let Link get anything TOO good" balancing they rely on so heavily to keep the "open world" purportedly "balanced". Planes that disintegrate after 60 seconds. Swimming that sucks ass even after you have full magic zora armor. VISIBLE COOLDOWN BARS on LITERALLY EVERYTHING, like a game made of loading screens. It's fatiguing.
we should have transformers in the next game
Bring rings back with expanded abilities
This
Bring seeds back too
900 not enough for ya?
Nah the seeds from oracle of seasons and ages
He's referring the gasha seeds, not koroks.
How?
What pisses me off is they sort of did with the elemental fruit and mushrooms. Just give me a slingshot for sending these fricking things out without using arrows.
That could easily be some DLC
I agree we need hero mode ASAP and a massive trials dungeon with climbing, switches, torches, floating rupees, invisible walls, rotating scythes, etc.
We get a sequel to spirit tracks, but in 3d
Zelda 2 but with Soul Calibur 2 controls and you have to fight your way through underground tunnels similar to Metroid and reach areas the size of Hyrule field in OOT which you are able to play the game in 3D instead of 2.5 and collect items for crafting weapons, armor, etc. And 8 legitimate 3D dungeons with Extremely difficult enemies(dark souls style combat) and puzzles(certain things like keys and switches are randomly generated so no guide available)
Sounds cool, why don't you make it?
Crazy how totk is kinda forgotten already
incorrect
that sure explains the dozens of threads a day
I won't deny that BotW and TotK are good games, but they smack of being made by a team that was sick and tired of working on the series prior and desperate to do something completely out-there. I don't think I can blame them terribly, I'd probably get pretty worn out too if I thought the Link's Awakening trading quest was the epitome of Zelda and was churning out game after game where that was pretty much how the entire game worked. I honestly would've liked to see the build of TP that supposedly used fixed overhead camera for levels, because it sounds like they were finally getting their heads together on what should be in a Zelda game...but no.
pic kinda related, it's from the press kit for the E3 where the game was announced. the bit about there being plans to use top-down for dungeons was from some interview a while back, obviously.
They should've let Zelda keep the puzzle box concept instead of giving it to Mario of all things.
I think TP should've gone balls to the wall with the sword combat.
Nintendo's always trying to do new things. They were hesitant to do TP at all, because of how close to Ocarina it was, but they were desperate after WW unperformed sales-wise. The game after this might be very different from both even if it uses it as a blueprint.
>Nintendo's always trying to do new things.
They always go, "what is X game series and what NEW and INNOVATIVE things can we add to it because the old games are perfect," and they fricking aren't. And then they contradict themselves with shit like Super Mario Galaxy 2. Their fanbase holds up this lofty pedigree as if any given game was the apotheosis of all the design choices made in it and the greatest sum of its possible parts, with exceptions like Zelda 2 and Wind Waker where Nintendo itself had to concede with jobber excuses ("oh we didn't add anything post-planning stages" and "oh well we just flatout didn't finish the damn game").
The Zelda format as it was has nearly UNLIMITED possibilities by virtue of your items being gameplay mechanics. I don't understand why they have to tack on gimmicky "gameplay mechanics" onto a series where a major draw was that you keep getting gameplay mechanics as you go. You can do things with traps and enemy placements that the 3D games have virtually NEVER done, except for like, fricking Ice Cavern in OoT of all things. You can push boundaries for scale and verticality that were previously constrained by technology of their time. It makes me frickin' crazy because it's like these people don't "get it," they think old Zelda is just flowcharting "you get X then you can do Y" and they designed games where that was literally ALL it was, ad nauseum, in FIXED SEQUENCE, beat-for-beat. They did that for TWO GAMES, one of which was supposed to be a send-off for the "old" format!
This was originally pitched as a Zelda game. The person who had the idea made an actual, physical diorama to demonstrate the idea. That initial presentation did not go well and he set that diorama on fire.
I like that shrine ngl
Future mainline Zeldas will follow the formula of botw and totk. Seems like Nintendo has found a new formula and they will continue with it as much as they can, it's the Ocarina effect all over again. We can only hope we'll get traditional Zelda spinoffs or remakes, but I don't see them ditching the open world concept and I fear that we will not get more traditional elements or dungeons given how much they doubled down with totk.
Don't get me wrong, I enjoyed my time with totk, far more than I did with botw, but I'm not sure I can stomach another open world Zelda with shit ton of padded content to make up to it and I sure as shit won't buy it if they use the same map for a third time.
My guess is that we’ll get a few more games with this style then they’ll attempt to bring back the old 3d zelda formula after the open world formula starts to not sell as well, either that or they’ll slowly reincorporate more stuff from classic 3d zelda games so the modern 3d zelda formula and classic 3d zelda formula start to merge. Tell me I’m coping all you want, nintendo have brought some of their series back to their roots from time to time. Admittedly, I could see this hypothetical new classic formula 3d zelda being the 3d zelda equivalent of new super mario bros aka very soullees
>we’ll get a few more games with this style
So, another 15 or so years? I sure hope not.
Well, the next game is pretty much confirmed to still have the open world formula since eiji aonuma said he doesn’t want to go back to the classic formula and since the two open world 3d zeldas have sold gangbusters compared to the classic 3d zeldas. Unless they have been secretly working on this next game alongside tears of the kingdom, that’s gonna mean another 5-6 years will go by without a new classic zelda even being able to be made by nintendo. After this period of 5-6 years, it depends if eiji aonuma or whoever becomes the zelda producer will want to make a new classic formula 3d zelda game, and unless this next game sells like ass(which it very likely could since nintendo could easily be shaping up to have another wii u on their hands with their next console), the game after this will also be an open world formula 3d zelda.
>Unless they have been secretly working on this next game alongside tears of the kingdom
They did make the LA remake. We could MAYBE get an original retro style game like ALBW.
And odds are outside of remakes, the only in-between we're getting is another Warriors game, this time building on AoC's take of how the timeline split impacts the events of TotK, meaning DOUBLE the rehashing!
>have sold gangbusters compared to the classic 3d zeldas
I hate this argument so much. There are substantially more people buying video games today than in the past. Yes, botw and totk were very successful. But doing an apples to oranges comparison to try and claim that they're clearly the best, most profitable version of zelda that nintendo could be making is moronic. This also ignores the substantially longer development time of these games. Even if a different style of zelda game sells half as well, if they can make two of them in the same time as a botk style game then they've made and spent just as much money.
Make a new fricking 2D Zelda.
Not a plastic reskin of old games, a new game. Please.
They had 6 years to make real dungeons, and they did not. Face it, it's over.
Hear me out... Impregnation physics
Yes.
>Zelda keeps using recall everytime Link shoots a load inside her to ensure the hero's bloodline is secure.
For a second I thought you meant Zelda uses recall to recall the semen back in Link’s balls.
more kino like TOTK
Seems that they essentially have no interest in going back to the Ocarina of Time format, like, ever. That's a good thing, because Skyward Sword sucked and Wind Waker and Twilight Princess were squandered effort for very rushed games (Wind Waker especially hurts).
I do think that the Ocarina and prior style has merit, though, and I'd love to see the return to games centered around gadgets, tools, weapons and magical items. I think they could get huge mileage out of a game that follows typical Ocarina conventions like the aforementioned items while still adhering to the general world-design and gameplay handling that Breath of the Wild established. Obviously with a much smaller Hyrule because we really don't need a Hyrule that fricking big every single game.
Dungeons however are a sticking point; the current developers do not seem to like dungeons as a general rule of thumb. While I disagree with their general assessment seeing as their first try was the Divine Beasts, I don't actually think I would mind much if dungeons continued as a mildly harder version of what we got in Tears of the Kingdom, with puzzles oriented more around tools *obtained prior to the dungeon, with a latter half dedicated to the dungeon's item in combination,* and a unique boss + level theme. Skyward Sword gets a point on this from me for actually making pretty regular use of Link's items all throughout the whole game, and the only item that really ended up becoming totally useless in any circumstance was the Slingshot after getting the Bow, which is pretty much par for any Zelda game that features a slingshot.
>That's a good thing
Sadly true. Aonuma did nothing but fumble with it, and Fujibayashi's attempt was the worst game in the franchise.
Current Nintendo is incapable of creating that kind of game anymore.
I don't think they fumbled, I think they were all just rushed to absolute frick and it came out severely to their detriment. Majora's Mask is legendary for having a, like, 1-year development time, and a fair deal of it was pulled together from OoT's development scraps, like the four-way Hyrule Field beta being turned into Termina Field. So much was left on the cutting-room floor for Wind Waker that it all got upcycled into Twilight Princess, which was itself wildly unfinished, and that game was going to have its own Majora's Mask sequel until Miyamoto demanded they make Link's Crossbow Training instead. Like, we're talking about a type of game where Ocarina of Time was the only one that actually got "finished".
Skyward Sword for me personally was OK, but it was pretty tedious, linear, and I'm glad I played it first through HD because Fi was already annoying. It ended surprisingly strongly and I very much liked its dungeon designs and the Ghirahim and Demise battles. Overly hated, but not underrated.
I liked Skyward Sword more than Twilight Princess or Wind Waker
I liked SS more than TP but not more than WW personally. WW has a tremendous amount of charm and I liked the open-ended nature of the Triforce hunt.
WW Triforce hunt was the original "the journey is the destination." But it would have been a lot better if there were real levels to get pieces from. People act like using charts was a problem--that was actually fun.
It goes back to this weird mentality the series is getting where doing a level is some form of punishment for taking too much of your time or something. Like these newer games, you get to a shrine that entails any kind of riddle-solving or hoop to jump through to get to it, and it's a blessing shrine.
SS managed to make me actually like WW in retrospect, so it’s got that going for it I guess.
>we're talking about a type of game where Ocarina of Time was the only one that actually got "finished"
How depressing.
>played SS first through HD
I can see why our opinions differ.
FWIW I did play through Skyward Sword mostly with the joycons separate for Wii style motion controls. They were incredibly annoying and somewhat inaccurate when it came to swordplay but it gave some neat feedback like having to hold the joycon upside-down and bringing it up to mime pulling out the Goddess Sword. The control scheme mostly made me wonder why they even bothered with the motion-controls because combat is still almost entirely Ocarina of Time style; overhead chop, horizontal slice, jumping attack, thrust/stab, spin attack. I've heard about how goddamned bad Fi was in the original game.
Demise was completely killed and whatever traces of him remained were sucked into the Master Sword to be erased over time. He's being metaphorical when he says "an incarnation of his hatred" will come about, for reference; he's referring more to there always being a Demon King figure, Ganondorf just takes his boots and is arguably on his level in future games.
>I'm glad I played it first through HD
You’re a lucky dude.
For Master Mode, I'd like a satiation mechanic that times you out for eating too much food. It's a bandaid fix for apple spam and food spam in general. I think real time item management like monster hunter or even souls would be better, but the way items are managed can't be solved with a dlc.
Weapon Durability ruined Zelda.
Durability has a lot to do with how items work now, not just weapons.
This will take too much time to develop. I want early rennaisaunce Hyrule. I just love the Shakespearean asthetic.
Nintendo has to be crazy not to launch a new console with a Zelda game at this point but I don't see how it's possible, a new console has got to be too close for that.
maybe they split the dev teams and have been working on it in tandem, a new mario would be a console seller too though
You're right. It's been so long I honestly forgot, there hasn't been a "real" Mario game to coincide with a Nintendo console since the Nintendo 64. Don't know what Nintendo was thinking launching the Wii U with NSMB.
More likely the launch title will be Mario and we'll get something by Grezzo to tide us over until the next Zelda. It's possible they've already started though since Aonuma claims a whole year went into optimizing the physics.That's not an all hands on deck sort of thing.
yea im sure theyve been in the early dev/concept processes for the new zelda, question is if they are working with a prototype of the switch 2 for it while they do it
nu-Zelda forever, it's Windwaker's revenge
frick you Oot/TW fricks
BOTW but with a new map
next game
>same shitty map
>same moron thousand years but really 3 years time jump
>story worse than the last
>another Ancient forgotten civilization
>more shrines
>more koroks
>short open ended dungeons
>some moronic gimmick that takes precedent over anything else like ultrahand
>weapons still made out glass including Master Sword
>Ganon is just there
>that will be 80$ pkus tip gaijin
its only been 2 games and I'm already sick of this style because they've done nothing to improve on it, its fricking boring I just want a new real 3d Zelda game
The Legend of Zelda
Sweat of the Peasants
>DRACONIFICATION IS A FORBIDDEN TECHNIQUE THAT PERMANE-
>nah we were just kidding look she's back without even the slightest catch lmao
Damn, two lame endings in a row.
Just make a great new overworld like BotW/TotK. Try some new biomes, and maybe have some cool underwater exploration.
Keep straying further and further from the OoT formula and focus on overworld design rather than "muh dungeons", so much so that its shitty fanbase gives up and leaves the franchise for good.
So everyone? The divine beasts being underwhelming was one of the most common criticisms of botw. And totk's dungeons not really fixing their issues beyond the samey aesthetics is also already a very common sentiment.
You are in an infinitesimally small minority in not liking dungeons.
TotK's Lightning Temple and Fire Temple are on par with many other dungeons in the series. Wind Temple too if you count the platforming segment before it. It's only a "common sentiment" among people who remember the old dungeons as being better than they actually are.
Absolutely not. If anything, these dungeons are completely underbaked. The mirror puzzles are incredibly basic and while I appreciate the carts, they're not actually required. Wind Temple ascent is 10/10 though, very fun. I enjoy the mobility.
>The mirror puzzles are incredibly basic
They're even more basic in something like Wind Waker, since all you do in that game's Earth Temple is move all the big mirrors to an obvious tile and then work with Medli to reflect light on the eyes. Lightning Temple's mirror puzzles are by no means difficult but they do put the space of the dungeon to better use.
>while I appreciate the carts, they're not actually required
Cheesing with Ascend really does rob Fire Temple of its design, but it's great if you play it the intended way.
But my point isn't so much that TotK's dungeons stand with the series' best because none of them do, but they're hardly the worst either. WW's dungeons in particular are ass.
>But my point isn't so much that TotK's dungeons stand with the series' best because none of them do, but they're hardly the worst either. WW's dungeons in particular are ass.
I agree, tbh
In the wind temple there are exactly two uses of Tulin's power that aren't activating a terminal; turning the fan and getting enough distance to cross the icy gap. It does get a lot of use on the climb up there, which is nice. And the boss fight is cool. But the dungeon itself is extremely underwhelming, in some ways even more so than the divine beasts.
You say that like he's required or something.
I climbed up there with pure Link power, not using a single device or completing a single main quest.
he;s only necessary for the terminals.
No, I say that like it's an underutilized mechanic while also implicitly criticizing the dungeon's length. Yes, you can bypass everything in botw and totk. That's a whole other issue. I'm just talking about the dungeons still being pretty lame.
I would like open world with a bit less shrines but with some huge optional hidden temples that reward the player with unique equipment
Hopefully less puzzles.
Man I suck at puzzles.
BotW 0: Birth of the Dragons.
Set prior to BotW using the same UNDESTROYED world it goes over the story of Hylia and the horned statue's fight and explains how Din, Nayru, and Farore became the doras.
A new video game.
I don't give a frick what they do as long as they keep experimenting with Link's abilities/tools and gameplay styles, and make a new map this time since using the same map 3 times in a row would be a bit much.
I don't care if they never go back to the old formula. I've always thought Fujibayashi's greatest strength was his overworld design and I'd love to see more of that instead of shit like TP where the overworld was literally just a pointless setpiece between dungeons.
Give me OOT and MM ports on the switch
It can be ports of the 3DS versions for all I care but I just want physical copies and to be able to play them on the go
Do yuo not have a 3DS?
You guys don't have keep buying every single title again for each new console...
I have a 2DS but the Switch is just infinitely better in every other way.
Nah, needs a native tate mode for vertical gaming and DS emulation.
It's not a physical copy but the OOT PC port works on Switch.
Hopefully they remove menu pausing the game, feels cheap pausing to eat 20 apples
I think they want it to be consistent with weapon swap (and now arrow fuse). Those also pause the game. Not saying they can’t just rework it all for next game, but if they don’t they just need some kind of full stomach mechanic.
>timer is proportionate to how strong the food is
>but even an apple has something like 15 seconds which is quite a while in real time combat
>this also forces you to cook more and not waste 15+ seconds on uncooked materials that only give a heart or less
Dragon-Zelda forced breeding for a thousand years.
>next game is wherre you play as Link and Zelda's son as he goes out exploring the forests and caves behind their house. The entire game breaks Zelda tradition and canon because it literally all takes place inside their son's imagination and he wasn't in any danger ever, it's just him playing with sticks as swords and swinging around having fun
Holy kino bros
>link's awakening but it ends like mario 2 instead
Meh.
i'm tired of shippers
>Go fight Ganondorf after the tutorial
>5 hearts, 2 stamina bars
>Finally beat the boss rush
>5 fricking phantom ganons
This is ridiculous, everything kills you in one hit, and they also obliterate all extra hearts in a single hit
Well you're not supposed to play the game like that silly.
if that was true then they would not allow you to do it
Well the game is giving you the opportunity but it’s also its way of telling you that you dun goofed and that you should complete the story step by step.
My issue with not killing myself from explosions I make
More like they're probably just moronic. Remember that Monolith helps them with these and these morons put level 80 monsters on paths you'll come to and likely not even be level 30, suggesting you should turn back but NOPE! it's the story path and there is no other way around that doesn't kill you.
frick you I made it, started with 5 hearts ended it with two, permanent heart deletion is kino as frick
Just don't get hit. Sounds a lot harder than it is. He's super easy to cheese in a number of different ways.
>third open world game is a loosely direct sequel
>to Link’s Awakening
>water focused, but there are at least 5 main islands of varying climate about as large or slightly larger than the Great Plateau and starter Sky Island
>plot vaguely about a treasure hunt race to the triforce to flimsily explain why Link was headed to this strange land in the first place
>steampunk as the Sheikah/Zonai stand-ins
>it will be compared to Spirit Tracks, because of this
>awakened Windfish pulls a King Rhoam/Rauru as this game’s tutorial old guy
>everyone makes jokes about how Zelda is subnautica now because it invented underwater exploration
>end of the first trailer has Link shoot out grapple wire from his steampunk arm thing(s) and zooms across the map, confirming the hookshot is back in all but name
>half of you make the soijak face
>the other half of you snidely compare it to Just Cause or Spider-Man
>yes, it will make the timeline more confusing and directly reference WW and BotW/TotK to frick with you
>it won’t sell as well as botw or totk and this convinces Nintendo that games without ganon and zelda don’t sell
I'm confused about at what point the ancient furry and brown Zelda "found Hyrule"? Within the 10k year timeskip?
OoT & MM remakes to coincide with the inevitable Illumination movie trilogy.
>Dozens of hours of handcrafted main questlines, all happening in open organic gameplay.
>Over 100 massive shrines housing the cleverest and most devious puzzles the series has ever seen.
>Return of gigantic themed dungeons.
>Best sidequests the series has ever seen.
>Best exploration the series has ever seen.
>Best combat the series has ever seen.
>Best boss fights the series has ever seen.
>Best abilities/items/weapons the series have ever seen.
All wrapped up in the best realisation of Hyrule the series has ever seen - a living breathing interactive world, with a level of craft and technical proficiency that has left fellow developers dazzled and baffled by its achievements.
The best Zelda game and, by extension, one of the best video games ever made. Its hard to say how Nintendo can top this. But mind you, I said the same thing about BotW.
I hate Black folk!!!!!!!!!!!!!!!!!!
The nonlinear approach was refreshing in BOTW because it arrived after Skyward Sword. Now it's been done twice they need to find a middle ground. Thunderhead Isle was probably an experiment given how hard it is to navigate without doing a bunch of story stuff first.
I don't mind the open adventure approach but it does kill that anticipation of receiving a special item that changes your interaction with the overworld. This is where underwater could come into play - imagine getting an item halfway through the game and now you can dive into all the pools, lakes and ponds across Hyrule.
People b***hing and moaning for another six years.
Why did he filter brainlets in AoC?
how did they frick up aoc's ending so badly? Happy ending could've been the secret ending for 100% the game.
>But he can expose weakpoints in 1 or 2 attacks because of his gimmick!!
Don't care, he's just unfun to use since his attacks are only satisfying when he has his buff up and he has to reapply it every single fricking time he uses an attack buffed by it. It's boring.
Another Zelda game, probably.
Ha, good one.
i hope we get a direct sequel to skyward sword with waggle controls and linear overworld.
not even being funny, i actually had fun fighting girahim.
botw and totk are pretty to look at but i’m fricking SICK of managing inventories.
i thought i was a zelda fan but I get bored in 20 minutes with this shit now.
where’s the structure? everything feels like a jumble of disparate elements now.
Every game will use the BotW overworld map
Hopefully a 2D style game.
That said TotK might just end up being my favourite game ever.
BotW 3 but now Ganondorf has fused with an alien to change the rotation of the planet, somehow making all the landmass shift and warp to be slightly different, and you can explore land, underground, sky, the sea, continents outside of Hyrule, and the moon. You will have to help the four countries other than Hyrule to build a space shuttle that can launch you to the moon to confront Aliendorf.
You will be able to craft weapons like its minecraft, but you can also spend glue and duct tape to stick weapons together or attach materials to weapons, to boost durability and damage
Ahem!
> More varied small dungeons ( shrines/mines/tombs/forts etc.)
> Survival mode OPTIONAL - you can select whether or not you want breakable weapons, hunger & disease systems ..
> More complex main dungeons with tougher puzzles and enemies and also better loot.
> underwater areas
> Transmog mode, so you can cosplay as Link Death Knight or Pink bokoblin on underpants. Your Choice !
> Home with customizable rooms ( you can buy and allocate furniture the way you want)
> you can Sell/disassemble weapons to open space in inventory but also store them on closets/racks.