I just wanted to post Shy. But legitimately, I would expect a superhero game since most other genres are nominally covered by existing Without Number products.
Maybe in the vein of Recon, but military campaigns are fricking tedious and unfun so I don't know why KC would take a crack at them, especially when sandboxes are his MO.
It seems like an interesting system. I really like the way encumbrance works. I've never actually got to play it, but I made a character for a campaign that never launched and I made a psychic...and it required so much planning for future levels that it bordered on 3.5 nonsense. I didn't like that part.
Stars Without Number (Original) is my current favourite system. I'm working on a campaign at the moment, probably a mixture of suns of gold for merchant stuff and just standard science fiction adventures.
I'd be happy either more supplement books for SWN about economies, I want more information on merchant stuff. Sometimes when I'm bored I solo play Suns of Gold.
Yeah, psychics getting something big every level means you want to take full advantage of it. As long as you don't take metapsionics as your primary discipline you'll be fine.
Basic every psychic I see eventually bee lines to biopsi 3 so they can master biopsi 2 for nearly unlimited healing.
The problem with psychics is that you have to plan for new powers several levels in advance to build up the skill points and I much prefer to level and then decide what powers I want to take. I don't want to plan my character out to 14th level before the first session.
Yeah, the game doesn't really work that way. If you randomly determined powers each time you gained a level, you'd basically end up with like 3/5ths of one power, 1/5th of another power, and 1/5th of a third power, but no actual usable abilities.
I’ve seen people running them in my local area, though I’d rather play a game that is focused on its subject. If you want to do anachronistic sword and sorcery dungeon crawling and wilderness exploration, play B/X. If you want sci-fi, play Traveller. If you want cyberpunk, play Shadowrun. Generic systems like nuD&D and GURPS are cancer.
I played it when it first came out. Maybe it's been fixed since then, or maybe it's like the AAA experience but on tabletop: buy the book, then buy the supplements to actually have a functional game.
The rules are ridiculously bare-bones and limiting, and you're forced into very tight niches for playing a character.
Does this homosexual have a day job or is he one of the few to actually escape the rat race via RPG writing? Cause if so he's based and I forgive his mediocre grifting for prolonging his mediocre OSR ripoff.
He's pulling good kickstarter numbers (CWN got over $300k in funding) plus good sales on top of it. I don't think he's exactly rich but as long as he's not a moron with his finances he probably does not ever need a day job if he doesn't want to.
Cities reminds me thematically of Armored Core - where you buy cyberware to take on more dangerous missions that pay better so you can buy more cyberware.
i was thinking about doing this, combining the city and jobs framework with the mech rules from stars without number but they didn't really have enough going on for me. just a few broad types of mech and not that much gear.
Maybe making the standard godbound less of a powerhouse, or making some words less broke (and some less useless/inferior).
Those with the traveling words can literally go anywhere, which is a big problem if you haven't planned the world to extreme details.
>making some words less broke (and some less useless/inferior
What are some of the more broken and useless Words besides Dragon? And how would you suggest fixing them?
Sun is fricking beyond OP. Purity of Brilliant Law lets you more or less shut down a target entirely as long as your effort holds out. If the thing can't focus you down with pure physical attacks, it's immediately toast.
Enlightenment to modern day politics and shadow wars would be pretty cool. Inject supernatural elements as desired. There's already shades of that style of faction warring with An Echo, Resounding. Kind of a mash-up of Illuminati, Nephilim, and Conspiracy X where you can zoom in and out from high-level puppeteering down to boots on the ground black ops. Kev's got the right grade of high-functioning autism to pull it off.
Conspiracies Without Number or Shadows Without Number
Enlightenment to modern day politics and shadow wars would be pretty cool. Inject supernatural elements as desired. There's already shades of that style of faction warring with An Echo, Resounding. Kind of a mash-up of Illuminati, Nephilim, and Conspiracy X where you can zoom in and out from high-level puppeteering down to boots on the ground black ops. Kev's got the right grade of high-functioning autism to pull it off.
Conspiracies Without Number or Shadows Without Number
Silent Legions is investigator level eldritch horror. It's a different scope from what I was suggesting and doesn't have the support for a WoD-alike that the other anon proposed.
I have. The Hacking system is just a bizarre half-way point between matrix rules and literally just casting spells and nobody seems to know exactly how it works.
Really, as I read through it, the hacking system seems nice - the hacker isn't fricking off in a minigame while the rest of the party twiddles their thumbs.
I've heard that these games are a great source of random tables, does anyone have any that are particularly good that they're willing to post here, please, and have any ever used these tables for your own campaigns, especially for other games?
https://preview.drivethrurpg.com/en/product/185959/godbound-a-game-of-divine-heroes-free-edition
All 4 of the games in the OP are free with paid versions adding 50 to 100 pages anon.
Usually extra options and GM info. IIRC the SWN deluxe version has rules for heroic PCs to be used in higher power (or just solo) games and rules for VI (or was it AI? Idk, some kind of robot) characters among other things
The Cyberpunk trope is that humanity is sellable: every aspect important to humans, like emotion, gender, status, it's all in the hands of corporeations. That's the distopic point my man
It'd be nice if the author stopped being terrified of having a go at balancing his games for levels 11+. Players crave that power trip, and the Heroic classes/Legate system are just not the same.
A wild west or seafaring game would be pretty sweet. But I'd settle for an updated Spears of the Dawn and a little something extra for Wolves of God at this point.
Wolves of God style game but ancient Greek or Imperial Roman period would be fun. Tiberius led Roman Empire is such a great but under utilized sword and sorcery setting.
Without Number feels to me like 70% of what people want when they say 'classic dnd'.
Rules are simple and OSR-style, but still rigid enough that you're not freeforming your actions. Combat is barebones, because the genre isn't about having obligatory combats, it encourages sneaking around them, cheesing them, or talking your way out.
It's a system about gritty exploring and using player ingenuity to overcome obstacles.
CWN looks good. It looks like PCs are more broadly talented and hacking better integrated into the regular turn sequence, so you have fewer situations of the party having their thumbs up their asses as the solo or rigger or hacker does his thing.
world, cities, districts, megacorps, gangs, important npcs, npc mercs, faction goals, missions, etc. five or six tables each, roughly following pic related scheme going over flavor, aptitudes, goals, situations, etc.
Heroes Without Number
It's the only thing left that wouldn't be redundant with what he's already released.
What kind of moron plays 4th order derivative shit?
I’m guessing a superhero game like said. I’d love to see Godbound 2e though, anyone else feel me there?
Fpbp.
I just wanted to post Shy. But legitimately, I would expect a superhero game since most other genres are nominally covered by existing Without Number products.
Yeah, heroshit and anime make sense
Books Without Number
>space opera
>high fantasy
>cyberpunk
Modern War
>Bullets Without Number
Platoons without Number would be more appropriate
cringe without number.
>Casualties Without Number
this is good, way more evocative and follows the naming scheme more than.
or
it should be a physical thing that has a lot of broad conotations to it
>world
>star
>city
>Armies without Numbers
What, like a wargame? That sounds kind of cool actually.
Maybe in the vein of Recon, but military campaigns are fricking tedious and unfun so I don't know why KC would take a crack at them, especially when sandboxes are his MO.
Needs a Napoleonic setting
Marshal Neys without number
Sphinx with Noses
Regiments Without Number
Trenches without Number
I'm hoping a Western themed book
Wagons Without Number? Frontiers Without Number?
What are these games like? I've had stars recommended to me a couple of times for a sci fi game but I haven't got the chance to check it out yet
D&D d20 combat with Traveller 2d6 skill resolution
It seems like an interesting system. I really like the way encumbrance works. I've never actually got to play it, but I made a character for a campaign that never launched and I made a psychic...and it required so much planning for future levels that it bordered on 3.5 nonsense. I didn't like that part.
Stars Without Number (Original) is my current favourite system. I'm working on a campaign at the moment, probably a mixture of suns of gold for merchant stuff and just standard science fiction adventures.
I'd be happy either more supplement books for SWN about economies, I want more information on merchant stuff. Sometimes when I'm bored I solo play Suns of Gold.
Yeah, psychics getting something big every level means you want to take full advantage of it. As long as you don't take metapsionics as your primary discipline you'll be fine.
Basic every psychic I see eventually bee lines to biopsi 3 so they can master biopsi 2 for nearly unlimited healing.
The problem with psychics is that you have to plan for new powers several levels in advance to build up the skill points and I much prefer to level and then decide what powers I want to take. I don't want to plan my character out to 14th level before the first session.
That's why you never let player choose what natural powers they get. All random all the time
Yeah, the game doesn't really work that way. If you randomly determined powers each time you gained a level, you'd basically end up with like 3/5ths of one power, 1/5th of another power, and 1/5th of a third power, but no actual usable abilities.
Dumb and gay
it's d&d rules badly adapted to other settings
D&D with traveller skills except without any book supplemental material, monster design, skill mechanics, and horrible martial-caster balance.
I’ve seen people running them in my local area, though I’d rather play a game that is focused on its subject. If you want to do anachronistic sword and sorcery dungeon crawling and wilderness exploration, play B/X. If you want sci-fi, play Traveller. If you want cyberpunk, play Shadowrun. Generic systems like nuD&D and GURPS are cancer.
I played it when it first came out. Maybe it's been fixed since then, or maybe it's like the AAA experience but on tabletop: buy the book, then buy the supplements to actually have a functional game.
The rules are ridiculously bare-bones and limiting, and you're forced into very tight niches for playing a character.
Buy an ad without number, israelite
Splats without number
KevCra will deliver us Unlimited Table Works as foretold by the Profitcy.
Does this homosexual have a day job or is he one of the few to actually escape the rat race via RPG writing? Cause if so he's based and I forgive his mediocre grifting for prolonging his mediocre OSR ripoff.
He's pulling good kickstarter numbers (CWN got over $300k in funding) plus good sales on top of it. I don't think he's exactly rich but as long as he's not a moron with his finances he probably does not ever need a day job if he doesn't want to.
Horrors without number
Not the same business model.
The Without Number games have some of the best layout I've seen
Queers Without Number
Who wants to play a game about OP and his friendgroup, anon?
The logical conclusion: Slop Without Number.
Hedgehogs without number.
Cities reminds me thematically of Armored Core - where you buy cyberware to take on more dangerous missions that pay better so you can buy more cyberware.
Somewhere along the line, you lose your humanity.
I had the same thought. It would be SO AWESOME if there would actually be a Mecha version.
Why? SWN and CWN exist and have vehicle rules?
i was thinking about doing this, combining the city and jobs framework with the mech rules from stars without number but they didn't really have enough going on for me. just a few broad types of mech and not that much gear.
Supers
Mecha
Western
Godbound 2e or some rebranded equivalent
Other Dust 2e or some rebranded equivalent
A supplement that adds numbers
Heh.
I'm hoping that we can get Kevin to do a Godbound 2e.
What would change?
Maybe making the standard godbound less of a powerhouse, or making some words less broke (and some less useless/inferior).
Those with the traveling words can literally go anywhere, which is a big problem if you haven't planned the world to extreme details.
>making some words less broke (and some less useless/inferior
What are some of the more broken and useless Words besides Dragon? And how would you suggest fixing them?
Sun is fricking beyond OP. Purity of Brilliant Law lets you more or less shut down a target entirely as long as your effort holds out. If the thing can't focus you down with pure physical attacks, it's immediately toast.
I'd like more Without Number compatibility for Godbound. Covering a seamless mortals to heroes to gods campaign.
An autobiography called Games Without Number.
wienerS without number: The Official Ram Ranch Rawplaying Game
Anon... there was no gayness until you brought it with you.
I'm just drunk and was struck by a shitpost idea m8
TINGLEBART, FORGIVE ME
Rolled 3, 6, 5, 2, 5 = 21 (5d6)
rolling for naked cowboys in the showers
did he playtest this fricking game? the black ford raptor truck is such an upgrade over all the other mount options it's unfair
I'd like to see their take on WoD, it seems to be the only big game that hasn't had one yet.
wienersuckers Without Number?
Enlightenment to modern day politics and shadow wars would be pretty cool. Inject supernatural elements as desired. There's already shades of that style of faction warring with An Echo, Resounding. Kind of a mash-up of Illuminati, Nephilim, and Conspiracy X where you can zoom in and out from high-level puppeteering down to boots on the ground black ops. Kev's got the right grade of high-functioning autism to pull it off.
Conspiracies Without Number or Shadows Without Number
Isn't that just Silent Legions?
Silent Legions is investigator level eldritch horror. It's a different scope from what I was suggesting and doesn't have the support for a WoD-alike that the other anon proposed.
Every Without Number book needs an editor because the guy can't do a cohesive layout to save his life and lazily just re-uses most of the text
Frick you Crawford you hack
Has anyone here played Cities Without Number yet? How does it rate compared to the other games?
>boomps without number
It's free anon. Download it and tell us.
I have. The Hacking system is just a bizarre half-way point between matrix rules and literally just casting spells and nobody seems to know exactly how it works.
How would you suggest fixing it then?
Really, as I read through it, the hacking system seems nice - the hacker isn't fricking off in a minigame while the rest of the party twiddles their thumbs.
What's the pain point in practice?
MILFs Without Number, inshallah
Pirates? Seas without number
Vampire? fangs without Number
Good game? Art without Black folk.
I've heard that these games are a great source of random tables, does anyone have any that are particularly good that they're willing to post here, please, and have any ever used these tables for your own campaigns, especially for other games?
https://preview.drivethrurpg.com/en/product/185959/godbound-a-game-of-divine-heroes-free-edition
All 4 of the games in the OP are free with paid versions adding 50 to 100 pages anon.
What's in those pages?
Usually extra options and GM info. IIRC the SWN deluxe version has rules for heroic PCs to be used in higher power (or just solo) games and rules for VI (or was it AI? Idk, some kind of robot) characters among other things
Do those additional pages include new tables? Also, what do you think of said tables?
Prognosis or satire?
Both.
The Cyberpunk trope is that humanity is sellable: every aspect important to humans, like emotion, gender, status, it's all in the hands of corporeations. That's the distopic point my man
Both. It's cyberpunk.
>4, 4, 3
>"Mystique", by Ultralux. "We all have our secrets, keep yours."
It'd be nice if the author stopped being terrified of having a go at balancing his games for levels 11+. Players crave that power trip, and the Heroic classes/Legate system are just not the same.
Neat.
>It'd be nice if the author stopped being terrified of having a go at balancing his games for levels 11+. Players crave that power trip,
Scale issue
Kek as if the behavior of women is random, they're all exactly the same
>women
Straight from the horse's mouth
Actually making a complete fricking game?
A wild west or seafaring game would be pretty sweet. But I'd settle for an updated Spears of the Dawn and a little something extra for Wolves of God at this point.
Wolves of God style game but ancient Greek or Imperial Roman period would be fun. Tiberius led Roman Empire is such a great but under utilized sword and sorcery setting.
In your Godbound games, what Words have you used and why?
How does SWN stack up with Traveller, which is the most obvious comparison?
Seconding this. What about comparisons with the other games?
Its the same damn game from my experience. I have memories from both game systems but I cant parse which was which because theyre so similar.
I actually would like to see him take a shot and something like Supers
Without Number feels to me like 70% of what people want when they say 'classic dnd'.
Rules are simple and OSR-style, but still rigid enough that you're not freeforming your actions. Combat is barebones, because the genre isn't about having obligatory combats, it encourages sneaking around them, cheesing them, or talking your way out.
It's a system about gritty exploring and using player ingenuity to overcome obstacles.
What's your favorite art piece from these games and why?
CWN looks good. It looks like PCs are more broadly talented and hacking better integrated into the regular turn sequence, so you have fewer situations of the party having their thumbs up their asses as the solo or rigger or hacker does his thing.
Are the tables in CWN worth looking at for generating shit with Cyber2020? Or are they more for macroscopic world(city) building?
world, cities, districts, megacorps, gangs, important npcs, npc mercs, faction goals, missions, etc. five or six tables each, roughly following pic related scheme going over flavor, aptitudes, goals, situations, etc.
Neat, thanks for sharing. What corps have you made with this?
Slaves Without Number. Set during the American Civil War.
Does anyone have any thoughts on how we might make Godbound and the other games in the line more compatible?
Do you have any thoughts? Not on that subject, I mean just like thoughts in general because it doesn't sound like you ever think for yourself.