What's so good about this game? I've seen enough people confidently call it better than Resident Evil 4 (2005), why is an EA game simped so fricking hard on here? And no "It's fun, simple as." responses, that is such a shallow midwit fricking response.
Nothing Ever Happens Shirt $21.68 |
UFOs Are A Psyop Shirt $21.68 |
Nothing Ever Happens Shirt $21.68 |
Just play the game and make up your own mind holy shit
I don't know why people like you even come on this board when you absolute brainless morons seek every opportunity NOT to talk about videogames and actually express or articulate anything of substance. I'm starting to thing it is genuine and unironic moronation and an inability to actually articulate anything in that tiny head of so many of you that results in how dogshit this board is.
It the Aliens to the first game’s Alien. Superbly paced action horror. Not as scary as the original but is good enough at what it does that it doesn’t need to be.
Oh you’re a moron
>Oh you’re a moron
Please don't bother responding if you already know you're moronic enough that this is the only type of response you can conjure, lmao seriously, I'd rather you guys just keep consistent with your stupidly shallow responses and aversions to genuine discussion. Thank you. (zero self awareness lol)
>Superbly paced
Honestly might be the best paced game I ever played. Only hiccup is that some people might bounce off the end stretch.
Okay cool, now give me a review for why Hockey or Baseball are good sports if I don't play sports. It looks like people are just chasing a piece of frozen horseshit or tossing white rocks at each other.
Go back
I don't know why people like you even come on this board when you absolute brainless morons seek every opportunity to talk about games they HAVEN'T played and actually express or articulate anything of substance. I'm starting to thing it is genuine and unironic moronation and an inability to actually articulate anything in that tiny head of so many of you that results in how dogshit this board is.
>t. will watch a YouTube retrospective and never play the game
Black person
absolutely unequivocally filtered
Heres your first and fatal flaw: you expected a shitposting OP to have a single molecule of interest in playing a videogame.
Thread should've ended here.
It's EA published, not developed.
TK play is top tier. Jav gun is fun as shit. One of the few times where going from a silent protag to a voiced one felt better. It expanded upon the lore and reason for the Black/Red markers existing. Also one of the extremely rare cases in which the DLC outclasses the base game. All of the supporting characters were great, even Daina
>even Daina
Your fricking route didn't work!!
It's a great action horror game. Personally I prefer the first game, that's the one I'd say is better than RE4. It was more simple, but something about that simplicity worked for me.
The Dead Space games, the first two at least, really nailed the feeling of fighting for your life. It was intense and visceral and chaotic.
Also Callisto Protocol was pretty good, it was overhated.
>spoiler
Despite all its flaws, I beat CP like 3 or 4 times. I liked it quite a bit for what it was, even though it disappointed me some for what it wasn't.
i too liked and enjoyed Callisto
i genuinely think there was some EA sponsored hate campaign, unironically.
Especially if you were in the forums leading up to the release date.
>i genuinely think there was some EA sponsored hate campaign, unironically.
It went both ways. I saw plenty of obvious Callisto shills. I think people are too quick to assume people just giving their opinions on games are shills, but it was so blatant that it couldn't have been anything else. I remember seeing posts like
>That Dead Space remake looks totally crap! Thank god I have The Callisto Protocol preordered!
And it was like that on both sides. It was just kind of funny honestly.
interesting
i never actually noticed any obvious TCP shills but then again i haven't really started checking out the threads till recently.
It was back when the game was about to come out that it was prevalent.
When I look at Callisto's gameplay I see enemies taking turn with you for hits and it all looks so fake, artificial. I am still questioning if I should buy it now that it's on sale but I am not sold on what I saw.
they do actually attack you at once but its not everytime, it just depends on the enemy composition you encounter BUT they did also nerf it because people were complaining the game was too hard so they patched it and the enemies now as a result do it way less often.
The enemies have a tendency to attack at the same time, even when you're not looking at them.
The combat doesn't exactly look the greatest, and it could've been way way better, but when you get into a good flow of melee, telekinesis and shooting I think it feels really nice.
yeah i still like the combat and i see their intention with it but alas it wasn't executed the best but i do respect they sticked with their vision.
A funny thing i noticed about the negative reviews surrounding the game is how many people just brainwashed themselves into thinking ''itz gunna be just like Ded Speez!'' and then they got a different experience despite being told many times throughout the interviews with Schofield its not gonna be the same shit.
Yeah I didn't mind Callisto either. Certainly didn't have negative feelings towards it. Just usual Ganker looking for a reason to hate on literally anything. It's always amusing to see Ganker side with the normies and the 'general consensus' given how contrarianism is so deeply innate within this culture.
Despite being an EA studio, Redwood Shores/Visceral were a truly great team who put out great games. I actually prefer DS1, but 2 is perhaps more refined. Combat is fast and frenetic, with distinct weapon types and telekinetic powers. You can lop off a spiky limb from one enemy and pin another to the wall with it. The atmosphere, sound and visuals are all top tier. Environments are varied and production value all around is high quality. 2 leans harder into action sequences and big set pieces than the first game. The protagonist is voiced now and the story is more centre stage. Those last two work better for some, I guess it does give it a snappier pace. The last thing I'll mention is the setting is very cool to me, bleak space faring sci fi full of horrific monsters.
Dead Space 2 is absolute fricking trash. Worst in the series. End of discussion.
How is 2 worse than 3? Universal ammo makes 3 dogshit, even before considering the dodge rolling, Gears of War human enemy sections, necromorphs with guns, hacked together story, I mean Jesus anon I could go on about how bad 3 fumbled it forever.
>How is 2 worse than 3?
1. Not dead
2. Not in space
3. Story is peak human stupidity
4. EA fricking over Visceral is obvious. Frick EA.
5. moronic enemy types
6. Too much console type of moronic bullshit. Overly pretentious scenes that are trying too hard to be epic, while being total fricking bullshit. Jump into this wagon, anon.
7. MTX, DLC, all that shite already. 3 is worse in MTX department, but 2 is bad enough already. Truth be told frick EA for console exclusive DLC for the first Dead Space in the first place.
8. They story of the 3rd part, despite all the cuck bullshit, meh dialogue, and irrelevant fricking co-op missions, is wholly superior to the 2nd part. Because at least it is the story of the Dead Space again. In space. And dead. And alien civilization was cool.
I'm so glad you were ignored lol
there isn't much of space in 3 either. most of it is on some planet.
alien planet. which equals to space in a sense of exploration, discovery and solving mysteries.
>nothing about the gameplay
watch a movie or read a book.
>watch a movie or read a book.
not all games are meant to be your braindead non-stop action bullshit. some games tell a story, you know. Dead Space 2008 does it in a great way. Dead Space 2 sucks donkey balls. Stupid high budget wanna be hollywood pile of steaming shit, is what the second game is.
the Downfall. Absolutely. It tells a story and teaches you all about the game. The second animated movie is just as stupid and shit as the second game is.
This has to be the most moronic comment I've seen.
Literally everything that was bad in 2 is way worse in 3 and there's more of it. Like the shitty upgrade system, universal ammo and extended MTX. moronic enemy types and generally less polish.
>Not in space
But this is the most moronic shit. Apparently a space station is not in space, but a spaceship and another planet is in space, somehow. I guess your measurement of being "in space" is if it's in our solar system or not.
Never post again.
yep 3 is genuinely better than 2. 2 was like 3 hours long with no content.
And no. I/we am/are not going to buy your fricking slop. No need to re-release this fukken trash. If you're looking for normies buying into and jerking off their tiny penisia to the idea of "modernized" Dead Space series go to the fricking twatter or reddit.
EA will get absolutely no money from me. Not least of all, because of killing Visceral off.
It's what a sequel should be, take the base game and just build on it, there's more enemies, more guns and well that's about it as far as they could add. I think it lost a lot of atmosphere from 1 though, you never stay in one place for long, it's always moving forward to the next big set piece
>Extremely good pacing
>Not ashamed of being an action horror game, leans full tilt into screaming, horrifying abominations rushing you down en masse and keeping you on edge over "slow, atmospheric" horror sections that are often more moody padding than genuinely scary in a game where you lug around a hand cannon and can slow down time
>Memorable setpieces that don't overstay their welcome
>A memorable action hero performance for isaac
>A simple, effective plotline
>Extremely satisfying and strong variety of weapons
>Strong enemy variety
>Still looks pretty damn good even today because of well-utilized baked lighting
I finally went back and finished it on hardcore and man it's great.
fricking shills. No. The 2nd part is the worst of the series. Because of the story alone.
>shills for a 12 year old game
lol
No, you obviously shill for a re-make that EA thinks about. Expecting people to polish the EA's balls and anus with their tongues. Well, as a fan of the series, since the fricking Downfall animated movie, I'm here to tell you, that no, we're not interested in 2nd game. Esp a remake. It was, is, and will be moronic bullshit, that has nothing to do with the Dead Space in the first place. Also,
>23 / 1 / 14
clearly indicated, that you're shilling and samegayging here.
dead space 3's first half is just as shitty and boring as the rest of the game btw
giga spastic
>shill for a remake
>OF 2?
FRICK. NO.
Leave it the frick alone. It's perfect as it is.
The DS1 troonymake flopped. There will be no DS2 demake. The devs are now working on a MARVEL capeshit game.
>The DS1 troonymake flopped.
Ohohoho oh no Ishimura sisters how do we ever recover? The game was great and I loved it as did many people.
Too bad it didn't sell, troony Black person.
It could have sold 1 (one) copy just to me and if I had fun that means its good, I don't care what you people think of DSR, RE4R, Alan Wake 2, etc they were all great and I had a blast playing them all.
I don't care if you enjoy your goyslop. We're talking about the game flopping or not. It flopped. It barely sold 1 million copies while EA wanted at least 3-5 million to revive the franchise (morons really tjought they'd sell RE numbers out of the gate, lol). Thankfully it didn't happen so at least DS2 doesn't need to be defaced with your troony ID pol mental illness.
No we're talking about Dead Space 2 being good and you chimed in running your mouth about trannies. I swear to god for as much as you morons hate trannies, israelites, blacks and Americans it's all you fricking think and talk about. I don't care about a DS2 remake seeing as how I put hours into it both on 360 and on PC and if I want to play the even better DLC I'll just pull my xbox out of the closet and load it up.
Yes, this post I made to reply to another anon, which started your troony sperg out is clearly about DS2 being good or not:
Your parents will bury you with your male name, btw.
Good thing I'm not a troony. The games were good and I had fun and you're seething that so many other people did too 🙂
I'm seething because I pointed out that troony Space flopped? LMAO! Ok then.
Yes, you want it to have flopped so bad even though it was extremely well received. I'm saving your post and will spam it endlessly when DS2R is announced.
>I-It didn't flop because paud shills said it was good!
Not an argument. Shills saying your troony game is good doesn't count as a sale, last time I checked. Black person Woke Too was also shilled to shit and it only sold 800k. Epic is already giving it away in a bundle with the first one for 20 bucks, kek. WHAT A HIT!
>alan wake 2
Because they waited too long for a sequel and I'm it being an EGS exclusive didn't help
It doesn't matter what the latest cope is. It flopped. And you will never be a woman, lol.
>Too bad it didn't sell
neither did Dead Space 2, it's common with horror games
https://www.vintageisthenewold.com/game-pedia/has-dead-space-remake-sold-well
Which is why DS3 was turned into tps ci-op slop and why the series died when that game flopped as well. Now let it rest in peace.
The story is serviceable, which is what it should be for a game like this. The third one tries to be more ambitious with the lore, but the love triangle bullshit, the pacing and tone pretty much just shatters any investment you may have had in the overall story.
>The story is serviceable
No, it isn't. And stop trying to defend it. Who are you trying to bullshit and convice on here? moronic Black folk? The Dead Space 2 story is the most moronic piece of braindead shit I've ever encountered in a videogame that I have played from start to finish myself. It is utter fricking garbage. It has frick all to do with the original story of the Dead Space and has frick all to do with the series.
One can, and should, and must, cute the Dead Space 2 story out of the existence, because on top of being abhorrent, it is also completely fricking irrelevant. It does absolutely nothing. Waste of life and space.
Where did dead space 2 hurt you, anon? It's ok, you can tell us. We're grownups or at least some of us are by looks of it.
read this
the fact that the Dead Space 2 story exists is offensive in itself. Truth be told, the story of Dead Space (the original one) was told in moronic ways too, because one must limit console Black folk. It's a damn shame Visceral developed this series for consoles in the first place. Well, they've paid for their sins. That's a tangent.
Dead Space 2 has nothing to do with the Dead Space story, this is a fact. Plus, there wasn't any hope for the series after the second part was released. Not only it is the rehashed first part, but also not in space, not a horror, not mtx free, doesn't move the story along, which the 3rd part, which is arguably the shittiest one in regard to mtx and gameplay wise, is still better than the 2nd part. Amazing.
TL;DR: Who's at fault? EA, partly Visceral, consoleBlack folk, and other imbeciles.
>not in space
it isn't in space. it's in a colony. where the prisoner runs around as he pleases, while trying to frick a random girl.
your opinion on me doesn't change the facts. So you did not see the animated movies, the good first one and the completely awful second one, that gave birth to the even shittier, second part of the series videogames. Who cares? You've only ever played an action game called Dead Space 2 and enjoyed it, good for you. Can you please leave the indie horror series, because EA has fricking obliterated it, alone? Whatever rotting parts of it remain in 2023 anyway...
I know you're being moronic on purpose but it's a space station, in fact in 3 you spend a lot of time planetside which counts even less as being in space so your fake argument makes even less sense
it counts as being in space, because it is an alien, and not a home planet. which holds untold secrets. it is a journey, the discovery, the story moves along. answering old important questions and asking new important questions, bringing in the mystery back. which was kinda fricked at the end of the game, a bit disappointing, but still better than the nothing burger second game in its entirety.
>but it's a space station
that's where humans live en masse. the entire story makes no fricking sense. I don't even understand why Isaac is so fricking moronic in the first place. surrendering to EarthGov and doing frick all, despite all of his experience and accumulated knowledge.
Everything is in space, anon.
I'm genuinely starting to think you're mentally deranged. And I mean genuinely.
Dead Space only exists because of consoles, it's a console third person shooter moronic Black person
>only exists because of consoles
DS1 launched on PC 7 days after consoles and had simultaneous releases for the next 2 games. The only time PC got shafted was with DS2's DLC.
Meanwhile in an unexpected moment of charity the devs just let all the console exclusive shit on the PC version stay.
Still play with the 1.0 exe though, all the free shit thrown at you is off putting.
the severed dlc was never ported tho
you can still play it on RPCS3
I'm talking about everything else.
pc got shafted multiple times
there's dlc that's only on console for both games
bugs that will never be fixed
god awful controller support
I'd rather not touch the pc ports at all since emulating them is easy and only comes with minor draw backs compared to the pc ports
The biggest sin of 3 is that it simply is not scary at all despite having an amazing horror setting. I'm still scared when playing the first two but I can just breeze through 3.
>>A simple, effective plotline
Okay, let me give some advice to some people that like to parse how people talk about games they like and use that to decide whether to get a game.
Whenever somebody praises a game for "simple but effective plot" you KNOW they're a genuine mindless bot with zero critical thinking skills and garbage standards, because this is the most worthless "pro" in the world.
Anybody who's not moronic and has had any experience in real life, knows that this is the equivalent of a "I think my flaw is that I work too hard, and try too much to make sure things are done perfectly and best as they can" as a response to an employer asking you at an interview "What do you think are some of your flaws?"
Honestly, now that I think about it, and made this analogy...why are so many people genuinely stupid? Like seriously? How stupid do you have to be to make responses like this? Just zero self awareness? Empty head? I sometimes can't believe these type of people are real. But alas, they exist in such abundance, it must be more normal to be stupid than not.
You could have left it at the critique and gotten serious replies.
It took everything that the original had gameplay wise and perfected it. The first game is slower, more focused on having you soak in the horror atmosphere, with the gameplay system that keeps the engaged. By the time the second comes along, the developers rightfully assume that the novelty factor most likely would have worn off. You already know what the necromorphs are, how the scares work, how the horror part functions and so they focus instead on the other good thing they have going for them - the gameplay. They streamline the movement and make kinesis an actual part of the gameplay loop, a very satisfying and rewarding one at that (being able to catch the acid bile mid-air and hurl it back at the enemy - chef's kiss). It focuses more on action, but doesn't lose its identity in the process. It's a fine line that the game straddles perfectly and it becomes even more apparent just how well it does so once you play 3.
10/10 pacing, combat encounters, variety
It's pretty much perfect from beginning to end, wish it had more boss fights tho
Tiedeman did nothing wrong
>listen I KNOW the marker is trying to brainwash me into insanity and start a necromorph using the promise of infinite energy as tasty bait but we NEED the energy okay
>successfully contained the necromorph horde
>did his best to help civilians escape
>was in close proximity to the marker which meant its effect on him were close to none
>was inch away to find the answer
M... Marker bad because... THEY'RE BAD OK?!??
Unlike the first game which is very boring, way too reliant on jumpscares which it repeats throughout the game thinking it would still spook you, very easy (i died maybe 5 times total on a hard blind playthrough) and despite the setting is woefully unimaginative in its setpieces and level/encounter design, 2 is high energy, full of varied locales, encounters are full of imagination and danger, the story is way more entertaining because isaac speaks, and its harder than the first game which makes it more tense.
I dont care for ds1, but i genuinely love ds2.
still shilling, huh? fine. Nobody gives a shit. Dead Space 1 in the best in the series. Followed by 3. Kinda like Dark Souls.
lmao, dis homie really pretending DeadSpace2 ain't a good game
>What's so good about this game?
The seeker rifle.
Unrelated, but I had a good chuckle when that one Slime-Isekai used the Stalker sounds for some jobber-dragon that gets killed in 10 seconds.
Zoomers first "horror" game/game series.
Played it a lot but I hate the story, I hate Isaac speaking and always will, I don't like the sprawl, I don't care for any of the weapons besides the plasmacutter which makes it not very replayable and the worst of all it's only 5 hour long.
Very much seems like the time that is wholly fronted on the combat and if that isn't engaging then it has nothing else to offer.
I'm not saying those type of games are bad, but they're always a bit sus.
Id say, even of my top 10 games that are very straightforward, like Celeste or Hotline Miami. First of all, Hotline Miami, id almost describe as a tactical puzzles, so it has more to offer than just satisfying combat. And Celeste, while I wouldn't call it a puzzle...I always found it engaging in and of itself to figure out how to platform precisely, it's not just about the execution, it's about understanding the flow, the mechanics don't exist in and of themselves, the game demands a certain understanding of them.
When I see games like Dead Space and the type of things they're praised for...this isn't trying to be a knock against the game but it feels very..."matter of fact". Like people use words like "satisfying", "varied", "fun", and "memorable" WAY too much. But if I was ever describing any of my favourite game, I would NEVER describe them that way, because there's so much more to them, those descriptions are so surface level, so generic.
I will get crucified for this, but my general feeling is that Dead Space is a "fun" game and nothing else.
I imagine guns feel good to shoot, telekinesis powers are satisfying but...on the actual "design" aspect of videogames...it's all mechanics, no design. It doesn't have the tactical puzzling approach to combat as Hotline Miami where everything is meticulously placed to bring about that theme, or the feeling of understanding the flow and order of which to press buttons sequentially and precisely at the right time to get around to the next screen. Notice how, both the games I mentioned are ALSO satisfying and fun...but they distill their gameplay into something focused, something specific, something distinctive.
When you praise a game for "good setpieces" or "varied locations" you're calling it generic.
TLDR
it's the telekinesis. shoot off a limb, pick it up with TK to one-shot its owner, pick up its other limb to one-shot the next enemy. it's a very satisfying gameplay loop.
It just works.
It's the most fun shooter I've ever played
>Ganker hates Dead Space now
What went wrong?
Trannies
I don't. I hate Dead Space 2. I love the first animated movie and the first game. I like the third game.
both dead space 1 and 2 are masterpieces of horror gaming
>clunky enough to resemble horror classics
>but also fast paced combat
>masterfully crafted enemies
>interesting twist of a classic horror plot
>top notch lighting and overall visuals
this series will be forever one of my all time favorites
it's a single homosexual replying to anyone saying good things about ds2 lmao
maybe it's OP himself? I don't know
I'm just going to list out some of my favorite scenes that I always think of with this game.
>The opening scene, starting the game with the early outbreak chaos and Isaac improvising weapons from medical equipment to fight his way to a store to get a suit.
>The iron man space jump sequence. It easily could've been cringe but the sound design is incredible. Starting with Isaac's "I'LL BE THERE!" And the launch to silence with his heart beat racing as you get near the huge pieces of debris and the undercurrent of discordant wailing that grows in intensity as you get closer to the station.
>The scene after drilling into the gov sector. There's a brief reprieve after a huge fight but you can hear the necromorphs coming up the hole behind you, Ellie and Isaac comment on it and there's just a general sense of urgency/unease.
>The part immediately following where you cut the power to the gov sector garrison and the necromorphs slaughter them. You then follow in the wake of the necromorphs.
played Dead Space this year, loved the atmosphere and sound design but frick me it's so repetitive
the one part where you have to kill those poison gas spewing buttholes in the science lab is abysmal, just busywork, and the boss right after sucks
should I still play DS2? all I really want is a good third-person shooter, of which I still think RE4 reigns supreme
the reason I think RE4 still beats Dead Space (and probably 2) is because in Dead Space there's just not as much depth. people always praise the 'you can telekinesis an arm and shoot it back' but that's really just another projectile / gun
in RE4 shooting enemies on specific parts of the body can stun them, you can knock them prone, disarm them, stab them, hit projectiles in mid-air, explode their projectiles in mid-air, set off explosives if they're holding one, set up a high damage suplex or a roundhouse kick that hits multiple enemies at once
and then there's things like kicking down ladders, vaulting, throwing grenades, jumping through windows, barricading windows and doors, kicking doors open to hit zombies
I've yet to find an over-the-shoulder shooter with as much depth, but if Dead Space 2 really does compete with RE4 on that front then I'll give it a go
>in RE4 shooting enemies on specific parts of the body can stun them, you can knock them prone, disarm them, stab them, hit projectiles in mid-air, explode their projectiles in mid-air, set off explosives if they're holding one, set up a high damage suplex or a roundhouse kick that hits multiple enemies at once
>and then there's things like kicking down ladders, vaulting, throwing grenades, jumping through windows, barricading windows and doors, kicking doors open to hit zombies
>I've yet to find an over-the-shoulder shooter with as much depth
half of these aren't really depth just breadth: disarm, shoot mid air axes, set off explosives, suplex + roundhouse, grenades. yes, are depth, but everything else is way too contextual and not even remotely overarching enough to have depth, I could even include the explosives one into this as well, but I'd say the simple fact of how it incorporates aiming gives it a pass.
I actually think the remake has WAY more depth, just with the simple inclusion of parry and how that adds onto resource management, the shop system, etc. not to mention the fact that crouching adds depth not just for the obvious reasons of more ways to engage, but also allows enemies to be a lot more varied and aggressive in how they engage since you have more ways to respond. I feel like there's some things I'm forgetting.
But the only reason I wanted to express this is because the original Resident Evil 4 is actually an INCREDIBLY simple and straightforward game, and it got very repetitive and meandering very quickly, and it's not as if I'm the only one who feels this way as I've had this expressed to me by many friends that have played. Plus I can substantiate it anyway. I won't get into it here, because discussion is futile, but "variety" or rather "breadth" doesn't actually mean...the opposite of "boring" or "repetitive" I think engagement is far more important for that.
But I actually agree that both RE4s are a cut above most shooters
>I actually think the remake has WAY more depth, just with the simple inclusion of parry and how that adds onto resource management, the shop system, etc. not to mention the fact that crouching adds depth not just for the obvious reasons of more ways to engage, but also allows enemies to be a lot more varied and aggressive in how they engage since you have more ways to respond. I feel like there's some things I'm forgetting.
For me the remake made the original obsolete. The mechanics you mentioned are just too amazing.
The enemies in DS2 move about 6x faster than enemies in RE4 and you can stun them in same ways too. You can also catch their acid in air with kinesis and throw it back, you are rewarded for observing your environment and throwing objects like kinesis cannisters or rods at enemies. Cutting off a necro's spiky arm, catching it mid air with TK and throwing it back at him, nailing him to a wall is not "just another projectile", you are not objective. DS2 has greater weapon variety than RE4 too.
alright I'll give it a go. will probably replay and finish the original since just being a fan of 2 would feel weird
>set off explosives if they're holding one
you can do that in DS2. or you can pick up the explosive with TK and throw it like a grenade. you'll find more depth in 2 than in 1. the stasis and the tripmines give you some interesting combat options. and you'll see how fun the TK is. you get to kill enemies with a frikkin broomstick.
DS2 is much less "go fix this" over and over and more just a corridor shooter movie game. This isn't a knock against the game, I think it's one of the best games ever made. The gameplay mechanics are really well implemented and they mix it up a lot with more variety of necromorphs and zero g combat. Also the level design is really visually varied you go through space churches, space morgues, space industrial facilities, space malls, space tram transit systems, etc. The ishimura by comparison feels a lot more samey.
I really liked the fixing aspect of the first game. Looting stuff in space from the third game was pretty fun, despite the other flaws others have said. I'd love to have a ship of your own that you have to repair and maintain during the story to visit other places. Upgrade it to take on whatever the necromorphs can toss at it. Maybe even turn it to more of a co-op feeling like DRG(pvp was fun too for how little i played of it.
>tps fan
>hasn't played DS2
wtf man
I'm not sugarcoating it when I say Dead Space 2 is perfect.
There's not a single repetitive moment in Dead Space 2
The game has a way larger selection of enemies that all act very differently from one another
Weapons are far more balanced with some truly awesome guns compared to the first game.
And it's got a lot more varied environments and lots of cool moments and set pieces.
there's not a single dull moment in DS2 it's a legit perfect sequel that does improve on basically all the short comings of the first game.
Just sucks DS3 threw all of that out the window when DS2 was so well made.
Protip: Shoot javelin at the ground and activate the secondary fire. Keep aiming. Easy way to kill the pack with just two javelins because the kids will die to one hit.
As for perfect, what I have give to DSR is the peeling off system and the intensity director. I want them to remake DS2 just to have these two systems in it. Shooting a necro with the force gun and blasting off his skin to the bone feels incredible the 100th time I do it. Flamethrower is also amazing. DS2 might be one of my favorite games of all time, almost perfect, but DSR really spoiled me.
>I'm not sugarcoating it when I say Dead Space 2 is perfect.
story is absolutely braindead and moronic. So, already not a perfect videogames. Post discarded. Seethe, cope, dilate, sudoku, you ignorant, clueless biomass.
You lost dude
I didn't lose anything, because the first animated movie and the first original game will always exist. I'll always be able to enjoy them.
I don't give a shit. Not going to buy it anyway. I'm not willing to replay the original second game, because it's horseshit. Why would I give a frick about a remake? Third game could be improved by a remake tho, yes.
You like the fricking animated movie over Dead Space 2?
Are you mad that 2 is getting a remake?
Did they actually announce that?
>story is absolutely braindead and moronic
>I'm not sugarcoating it when I say Dead Space 2 is perfect
Sound feedback when picking up items is inconsistent.
Interesting thing about encounter from that video. You can simply run in circles from the first wave of enemies(the pack and one slasher) and not fire a single shot to proceed. Once you air supply reaches specific mark, Ellie opens the door and you are free to leave.
I think that's what I did in my hardcore run
I'll keep that in mind if I ever do a hardcore run again.
>Primary fire: impale
>Secondary fire: electroshock the impaled
>Special upgrade: explosion after electroshock
This fricking game!
This mentally ill freak is the same one who starts posting gore when he gets btfo lmao
If only ea didn't abandon the remake immediately after launch. If they had fixed the awful stuttering I would have enjoyed it more.
>stuttering
what are your system specs, the game ran fine on my 10700k and 3080ti
13700k and 4090. Which is weird since it ran better on my previous pc with also a 3080ti.
My game ran fine at 1080p and 120hz, it could be your resolution bottlenecking your system combined with your 4090.
It stutters like crazy for me and I have a 7950x and a 4090. Like every time I walk through a doorway it stutters
It can't be fixed. It's loading stutter because the moronic divetsity hire devs don't know how to optimize it.
Lol I played it on a mediocre gaming laptop and had zero stuttering
Because you're a moronic turd worlder with subhuman IQ and zero standards
Why don't you apply to EA Motive and fix it White Man?
Not my problem.
Then why cry about something you aren't willing to fix?
Because I like shitting on worthless Black folk and trannies. I already got my refund.
Go to:
C:Usersyour usernameDocumentsDead Space (2023)
Open up Cache folder and delete everything in it. Start the game but don't press anything, let it build shaders. Wait until it goes into the menu by itself. Whenever you change any graphic setting you have to do this process again. Also if you are using DLSS, try to switch to FSR even with Nvidia card, this game runs and looks better on FSR. RTAO might also increase stutters on some PCs. I have it on because the game looks visibly better.
That's what your moronic ass gets for giving money to EA. Sales would probably havw been better as well if the game didn't stutter like shit. Tons of people got refunds or just skipped it entirely because it's fricking EA like me.
That's their thing, anon. Even if they officially announce they're gonna fix shit, they'll still quietly ditch it later(Anthem) without fixing it.
thats what you get when ''people'' blindly consumed the demake and also the negative reviews being quietly filtered out...
TCP devs atleast listened to the feedback and fixed their shit.
>TCP devs atleast listened to the feedback and fixed their shit
Lmao
yes they did
the perfomance issues were resolved within days after the launch but you would know that if you weren't just a shitposting troony.
>unique weapons (engineering tools)
>weapons are balanced well
>great and striking enemy designs
>good enemy variety
>enemies are fun to fight against with dismemberment mechanic while still being scary
>exceptional sound design
>diegetic UI naturally fits into the universe without hindering readability and gameplay
>graphics hold up well due to correctly set up shadows/lights, can be enhanced with shaders
>responsive controls
>perfect pacing, flawlessly merging action and horror
>iconic protagonist
>iconic swearing written to compliment the characters in their dire situation instead of being edgy for edginess
>interesting lore
>entire game is done in single cut (with a single interruption by a black screen transition) not as a gimmick, but to complement its crazy ride
It is a rare game that truly deserves 10/10.
>entire game is done in single cut (with a single interruption by a black screen transition) not as a gimmick, but to complement its crazy ride
That's when Isaac crashes through the window back into the station right?
swearing written to compliment the characters in their dire situation instead of being edgy for edginess
If there is more going forward I'd love to see more of the character mirroring the player's emotion. I knew DS2 was something special when that swearing came up after barely surviving an encounter. Issac felt the same as I during that moment.
Look anon, I know what the real question you're asking is and yes, yes you should absolutely remake DS2 so the 2 gays can suffer the same way us 1 gays had to.
>waiting for elevator to open
>expecting a necro to jump out
>it predictably jumps out
>LOUD_FRICKING_MUSIC.wav
does 2 do this as well? it's non-stop with the predictable jumpscares around every corner with the ear rape
happens like one or two times in the entire first game. Which is 2x as long as the bullshit braindead cashgrab 2nd part is.
are you kidding? it does it all the fricking time
they break out of vents, pry open a door, smash through a window, fall out the ceiling, come out of the floor, ambush you from behind etc all the time and it ALWAYS does the ridiculously obnoxious loud music
>are you kidding? it does it all the fricking time
No fact. In fact, I am replaying the First, Original Dead Space (2008) on Hard right fricking now. Picrel. Because it is that good. The best in the series.
>they break out of vents
yes.
>pry open a door
no, they don't. you just saw a prescripted cutsence.
>smash through a window, fall out the ceiling, come out of the floor
no. they come from the vents. it is up to you to pay attention where the vents are. They're indeed on the walls, floor, ceilings. You should properly position yourself in any room, away from the vents, in a corner, in order to not be
>ambush you from behind etc all the time
So, skill issue, anon.
>ALWAYS does the ridiculously obnoxious loud music
what is volume control in 2023?
>does 2 do this as well?
yes, it has the same problem that 1 does where combat becomes loud as all frick
Interestingly enough I never did a music off playthrough.
>pc ports are absolute trash
>emulation is better except for minor glitches that have no real practical effect on playing the game
I have 0 faith in EA remaking dead space 2 ever
The games were designed for the X360 and it's a shame Severed never came to Steam
I fixed every issue of the PC port and it runs great. I even removed the DLC bullshit and opened up the conduit rooms.
you still miss out on the one dlc that links it to the rail shooter which is actually fun to play with mouse
Was there a way to upgrade your Engineer RIG to have more inventory slots? I didn't switch it cause I liked how it looked but damn was 10 slots a pain in the ass, especially the end sections.
change suits, don't be a moron. later ones look cooler anyway.
it’s fun. simple as
>Still giving the mongoloid (you)s
He thinks Dead Space 3 is good yet 2 is one of the worst games ever. He's either baiting or an actual moron
Not him, but the beginning of 3 was pretty good, floating in ship graveyard was kino
I wish the whole game was the ship graveyard.
Ice planets are just never interesting.
>floating in ship graveyard was kino
One of the best sections in video games ever conceived, with an incredible ambient BGM to support it, wasted on that turd of a game. I would like to replay the game but EA put it behind a launcher which sucks. I wonder if I could emulate it.
Isn't it on steam now?
It requires an Origin account to play
The games are best played on a series anyways and not having this problem is one of the reasons for that.
>played on a series anyways
console?
Yeah, x or s. The xbox store has the 360 versions of the games for sale so no port bullshit.
also all 3 games have been free with xbox live at some point. I got 1 and 2 but missed 3 goddammit.
you could also not be dumb and just apply the fixes to the pc ports and be fine
not even hard to pirate even for a direct download moron
Anon I'm maxed out on my tech skills navigating to this web page and making the shit work. At least with my way I have other back compat games that kick ass and are easy to run.
Yes but you have to install EA launcher, be always online and logged in with EA account to play it. Only DS1/2 and oddly enough DSR don't require their moronic launcher. If a game requires external launcher I am not buying it. Same thing with Red Dead Redemption 2, I would like to give Rockstar money but they locked it behind their launcher even on Steam.
you could always check the internet archive
someone uploaded a repack of dead space 2
no idea why ea never released 2 on gog
>no idea why ea never released 2 on gog
didn't 2 have MP that they were trying to shoehorn people into using their launcher?
I have DS2 on Steam. Runs really well with good controller support. I would buy DS3 too but it's their launcher why I don't.
Pirate it! The guys who made this game are long gone, their studio sacked by those EA pieces of shit. Don't pay those sacks of shit a single dime. At this point you'd be supporting the developers more if you just pirated it.
Both DS1 and 2 look amazing to this day and yet run well. When did "good" realistic graphics start to take priority over optimization. Hell what even happened to optimizing in general? Top of the line realistic games look a little better but run 10 times worse, if they run at all.
half life but in space
>half life but with actual tension
fifty
also that fricking pipe sound in dead space 1 fricks me up and genuinely sounds like it came from a room away irl
just dropping by to say that the remake has inferior sound design and atmosphere. compare to these places and they're neutered
how do you frick up sound design in a game that was already done nearly 2 decades ago with way worse equipment?
Mass Effect Andromeda team was involved in the Remake's dev work and some healthy amount of pajeets as well
just pirate it?
i mean there are honestly way more things that were butchered in the demake but yeah
i am scared of how much will they butcher the DS2kino
I'll never forgive them for butchering Kyne in the remake. original was so much better done
Who gives a frick about Kyne but they really butchered Mercer and Hammond.
Hammond sure but Mercer was pretty much the same
Mercer killed himself for his insane cause. In the remake he is shocked that the tentacle monster doesn't give a frick about him and dies like a saturday morning cartoon villain.
Mercer killing himself in the original is a bit moronic because he planned to bring the ship back to earth with the necromorphs and he just seemingly decides to drop that plan
He drops it because he becomes even more unhinged and insane under the influence of the marker. The only thing the remake did better in terms of story was the alternate ending you unlock after you collect the 12 marker statues. That was creepy.
I liked the Leviathan stuff better in the remake. Having it be sucked out and reattaching to the ship to become the 2nd boss is better than
>There's this random blob there, here's another shitty turret section
who gives a shit about Mercer and Hammond, they really butchered the entire series. And butchering started with the second animated movie back in 2011.
Graham's VA fit him so well and he even voiced him in Downfall too, the new guy was completely forgettable
well the OG VA is the guy who later voiced the infamous Joshua Graham from F:NV so yeah, frick them for not giving him a chance again.
I loved the remake and even I hated what they did to Kyne
in the OG he had such a manic energy to him you could tell he was smart but he was also paranoid and loopy
You didn't know if you should trust him or not since you couldn't tell what he might do so it made it all the more shocking when he was murdered.
Nu Kyne is just some fricking guy. Just so dull in compression.
I completely forgot he was a thing in the original.
nta, but just relaunched the dialogue from journal and screenshotted just 4 u.
it's the first one with more story and more action
It's good despite EA not because of it. Dead Space 3 is shit because of EA.
>What's so good about this game? I've seen enough people confidently call it better than Resident Evil 4 (2005), why is an EA game simped so fricking hard on here?
Because gameplay > everything else, and in this case everything else was also better in DS2.
>Because gameplay > everything else
Not always. Not always the case with all of the software either.
>and in this case everything else was also better in DS2.
ofc it wasn't. You will never understand, because you weren't there back in 2007 and 2008.
>t. larping tourist
I mean it's more than just gameplay. the atmosphere sound design and art direction are all amazing in both games.
Both Isaac and the Necromorphs have iconic designs.
>why is an EA game simped so fricking hard on here?
for the 100000000000000000th time
ea is a publisher not a developer
did you know sekiro was published by activision in the west? so sekiro by your logic is an activision game, therefore shit yes?
Is there mods that cut out the jumpscare sound and nothing else? It's really been the consistently annoying thing about Dead Space for me
>What's so good about this game?
Everything
>activating anti-white protocol
Imagine if the remake has a prologue chapter where they adapt the Marco visual novel, when he makes his way to "Patient 4" just as the infestation begins, and when he finally reaches Isaac, the camera would slowly rotate from his perspective to Isaac's, and then the intro happens.
Too kino for it to be in the game.
neat idea but it better be skippable
It baffles me that none of the cutscenes in DSR are skippable.
DSR doesn't have any cutscenes
In-engine scripted moments, whatever.
It kind of isn't. Like Resident Evil 5 relative to Resident Evil 4, it represents every wrong lesson adopted in the jump from survival horror to action horror throughout the late 00s and early 10s. At least DS2 isn't a co-op shitshow so that's one notch above RE5 for that alone, but the weak attempts at balancing tension and balls to the wall action are no less tedious. I do not miss this era of games at all.
Finally, a response that doesn't feel like a bot, but doesn't feel deranged like the guy ranting about DS2 story as if it fricking matter when the whole trilogy's writing is trash.
Anyway. Id actually like to inquire more into what you mean, but I don't think this is the place for a discussion. Board is too much of a circlejerk. Entering certain threads just feels like entering a subreddit at this point.
considering this is not a fricking resident evil thread, you're correct. this is no place for your bullshit and garbage taste.
t. ranting about DS2 story being bullcrap anon
>I do not miss this era of games at all.
what did later gens do better?
>square square square
>hey man Black folk are good!
>square square square
Within the confines of Resident Evil, 7 and 2make feel like a homecoming in comparison, and I'd even take the Revelations games in that timeframe over the numbered ones. But really, I'm of the mindset that horror games should have action, but it shouldn't be the main event like how RE4/DS1 tried to push and RE5/DS2 ran away with. Recent titles like Signalis and Tormented Souls are a return to design sensibility form for the genre, and throwing it back a bit further I'd even say Fatal Frame 5 is in better form than those titles, even if that is the franchise's equivalent of a DS2/RE5. Hell, if it wasn't such a unbearably buggy piece of shit I'd have no qualms saying Silent Hill Downpour is the best Silent Hill since 3 for as many sound ideas as it had on paper. Unfortunately, it's an unbearably buggy piece of shit.
you mention some games that I like and I also like ds2/re5, I don't know what the issue is. I don't see the distinction.
Survival horror, at the roots of what it was established as, is basically a subgenre of action adventure. For my personal sensibilities, I prefer the adventure component to the action. With something like RE1, the action is in service to the puzzle solving and exploration. Games like RE5 and DS2 veer in the opposite direction and basically funnel the player down hallways to exterminate waves of enemies while still trying to maintain some pretense of tension and anxiety, and for survival horror as a genre I feel this misses the point. Conversely, swinging in the complete opposite direction and going hard on the adventure gets you something like the hide-and-seek gameplay of Amnesia or the point-and-click gameplay of Scratches. I'd rather have that than the actionfests, but it's the healthy balance that's the sweet spot for me ultimately. My issue with the action heavy titles is that they get too far away from what I like this genre for and I feel left with a vaguely indecisive jump into a different genre altogether, like I could just play Gears of War if I really cared about this style of gameplay or something and it'd do it better. It misses the mark for me.
i love how you people always shit on RE5 for somehow taking a different path when all of this started with RE4 but since that one is reddit's favorite i guess its saint and holy.
>and for survival horror as a genre I feel this misses the point
Because it's not survival horror, it's action horror. Survival aspects (inventory, short on healing items/ammo) are a part of the gameplay but key hunting and puzzle solving is not the focus. You are complaining about a genre, not about a game, it's like saying a rocket in Wipeout is missing the point as a racing game.
RE5 is better than RE4
DS2 is better than DS1
both of them only improved the formula
>DS2 is better than DS1
it isn't.
>both of them only improved the formula
it did not. You're the
>shit in my mouth hollydaddy, please
irrelevant pleb. Which is why mainstream garbage makes your tiny penis so wet. You can't, because you don't want to, appreciate horror, storytelling, atmoshpere, continuity, motivation of the characters, structure of lore, and so forth. All you want is some 2 braincell pew pew colorful garbage with no impact or influence, whatsoever, which is presicely what the cancerous videogame called Dead Space 2 gives to a pile of inert biomass like yourself.
moronic zoomer
you're the reason this industry went into the shitter
this is why DS2 is one of my most favorite games of all time
>moronic zoomer
ironic, considering i'm talking about stuff from 2008, that you didn't experience, you projecting babytard.
>you're the reason this industry went into the shitter
you're correct. me not buying the moronic hollywood slop that is Dead Space 2 killed off the series. I'd rather Dead Space series die after the first game, than see a second animated movie and the second game. genuinely.
>this is why DS2 is one of my most favorite games of all time
that's just because you're a shallow husk of a man. any pile of shit looks tasty to biotrash like yourself.
>Resident Evil 5 relative to Resident Evil 4, it represents every wrong lesson adopted in the jump from survival horror to action horror throughout the late 00s and early 10s
so it goes from action horror to action horror, like RE4 to 5
True and I don't put 4 on a pedestal for it either, but 4 at least passively tries to incorporate conventional survival horror tenets in its gameplay, moments like the hedge maze, the sewers, and the first regenerator encounter feel more like something you'd get out of early RE, albeit briefly. 5 has even fewer moments like this, it's paced much more like a beat-em-up designed for co-op run-and-gunning than a horror game.
>it's paced much more like a beat-em-up designed for co-op run-and-gunning than a horror game.
well thats the main idea and draw behind the game so yeah
RE4's success cemented the RE formula to be only action from what point onward.
Until 6... well i guess REv 1 too
though REv 2 did scale it back abit.
RE6 was somehow so awful it made Capcom revert back to survival horror.
>but 4 at least passively tries to incorporate conventional survival horror tenets in its gameplay
RE5 did have the following events.
there's the first boss where you have to lure it into a furnace
the cave sequence where a player has to control a lantern to spot enemies while teh second player shoots enemies approaching them
the entire temple/tribe sections where you had to split up, and protect the other person while solved small puzzles
https://vxtwitter.com/RuleTimeSpace/status/1736187741363151317
Hey Callisto bros turns out Glen Schofield's got another game in the works.
You excited?
Can't wait to see it bomb
unironically i want TCP2
because the potential is great if they iron out the downsides that the current game has.
why should it bomb? TCP sold well, it was only bombarded by turd worders and morons who didn't read what the game is about expecting 1:1 copy of Dead Space.
It sold 2 million copies on a $160M budget. It not only bombed, it bombed harder than USM Valor.
>it sold 2 million copies
lmao it sold more than that pajeet
rather go build a toilet than lie on the internet
also sales don't reflect quality.
The developers also went full "Frick you" to their fanbase and with the DLC. Whatever they were trying to do isn't going to be a franchise or get a follow-up.
>the devs went frick you
how? also the DLC was much better than the main game tbh
Does the DLC add new locations?
not entirely new but the overall gameplay is much better than the base game which i would say is more important.
How is the gameplay improved?
play the game for yourself
you have fricking hammer that is already an improvement
I am thinking whether I should buy it so I am asking if the DLC improves the game. "You have a hammer" doesn't tell me anything.
the gameplay core is still essentially the same you just have a better arsenal so it doesn't feel that bad anymore.
Also those robots are now infected with the genophage so yeah.
Just watch some short gameplay preview if you're really interested.
>it bombed harder than USM Valor.
>TCP sold well
Lmao
Frick off shill
good morning sir
dillate trannoid your axe wound is leaking again
>dillate trannoid your axe wound is leaking again
I'm not trans tho. I'm simply better than you in literally every single way. So you're free to cope, ofc. Still won't make Dead Space a good videogame.
you're free to live in your own delusions troon but don't project onto others.
>Expect 5 million in sales
>Miss it by 3 million
>Everyone hates it
Lmao
i almost thought we're in Zelda thread considering you Black folk only care about sales all of a sudden
>Moves subject to Nintentroony shit when faced with the fact his game bombed
Lolololol
>lololol
oh so you're zoomer obsessed with sales and movie games
knew it
>Literally mention that people hated it before as well as the fact that it bombed
>TCPtroony of course can't read
LOLOLOLOL
>unironically caring about Metacritic where you don't even need to own a game you review
we know how it went for Zelda and other capeshit
and the reality is completely different
>TCPtroony moves the subject to Nintentroony shit again after losing the argument
>I-It doesn't count when people dislike it everywhere
LOLOLOLOL LMAO
try more kid
you're the one who is embarrassing yourself with obsession over sales than games.
Holy mogged
>TCP sold well
Lmao
Be honest with me guys. Is the Callisto Protocol really that bad?
It's aggressively average. It has no highs and lows and you fight the two headed boss like 4 times
the dodge system was pure horeshit. game would have been much better without it
it's good for 10 bucks. it's not "worst fricking thing ever", but it's extremely bland and uninspired
I paid $5 for REmake 3 and was satisfied for that price. Humble bundle has TCP for $17. Is it better than REmake 3?
>is it better than RE3make
yes
sorry man, no idea, i have not played REmake 3. All I can say is that Callisto is longer. (I've heard about REmake 3 being very short)
yeah i put about 24 hours into Callisto on first playthrough, the hardest difficulty.
Meanwhle RE3make can be done in 3 hours.
According to howlongtobeat TCP is about 10 hours. Sounds right? REmake 3 took me 5 hours I believe.
10 hours sounds about right. I've done it on medium security difficulty.
It feels like a game that wants to be like Dead Space but it doesn't understand what made Dead Space good in the first place.
It's got some good moments but it's just not really worth it.
It's not abysmal, but it's not good.
4 to 6/10
nope
its pretty good for what it is, its flawed but good
most of the negative reception is because of the optimalization shit when it came out and people being illiterate and then blaming the devs, turd worders didn't help too.
It looks great but the combat is too simple and repetitive. Really needed more weapon and enemy variety too.
First is a better horror game, especially going in blind.
Second is a better game over all but the horror is less impactful due to it.
Both are extremely solid games for their own merits.
>And no "It's fun, simple as." responses, that is such a shallow midwit fricking response.
What is it about your own post that merits anything better than that?
Nothing. 1>3>2. 2 tried to sit on both chairs of dense action and horror. And failed to be any of that. 20 (unironically literally) necros in one room is not a horror, and shitty console controls is not an action.
weak bait
>20 (unironically literally) necros in one room is not a horror, and shitty console controls is not an action.
sounds very uninspired. I liked meticulously placed enemies for enemy encounters. it's the same reason I consider RE2R to be the more interesting game than RE4R even though I consider it more flawed. I'll always prefer creativity and being interesting, over just pure immediate "fun"
> And failed to be any of that. 20 (unironically literally) necros in one room is not a horror
3 does the same shit lol. if not even worse
DS Remake > Amnesia The Bunker > TCP > RE4make
>The deranged Dead Space 2 hater is a Callisto shill
Wow I'm truly shocked
>Wow I'm truly shocked
I'm not. Never played Callisto. I've got into the Dead Space (the first one) because it was an indie Idea, with a plan to create a multimedia universe around it, back in 2007. And the idea was of Visceral. One EA got in and started ruining shit, it became pretty obvious, that everything after that will suck hard. Lo and behold, how EA butchered the 2nd and 3rd games. and second movie. at least the 3rd game moved the story along tho, so it gets a pass. hollywood crap dead space II doesn't get a pass, it's a cashgrab and attempt to make something niche go into wide mainstream.
>because it was an indie Idea
probably the most dumbest post itt. visceral was always a subsidiary of EA
>hollywood crap dead space II
it always hollywood inspired. if the straight up influence from Event Horizon, down to the aesthetics, religious connotations, and its numerous space walk sequences. also numerous influences from alien and the thing, if you didnt catch whiff of it.
>everytime TCP is mentioned the turd worders and troons enter rage mode
love to see it
god bless Schofield
Zero-g was smooth as butter in 2 & 3. It's a shame they never did much with it combat-wise
>It's a shame they never did much with it combat-wise
Swimming levels are always awful. I am glad they limited themselves to minimal combat in those sections.
>likes TCP despite its flaws
>mentions it anywhere in here
>gets called shill or generally the discussion turns into a shitfest and sales homosexualry
cursed timeline
you can't really enjoy games in here
All I'm getting from this thread is that everyone here is a complete moron who have no idea what even makes a game good and as usual we have sales homosexuals who only care about sales figures than the games themselves.
Frick all you homosexuals.
thats /v for you
>sales obsessed schizo got mindbroken by Chadlisto
everytime
you can like both
you can but the schizo obviously can't
he doesn't even play videogames
Where the heck did all these DS2 haters crawl out from? This was literally never a thing before but now they're showing up in every Dead Space thread recently. Is this some sort of hate-campaign in advance of a DS2 remake being announced? I wouldn't be so odd if it didn't come across as so blatantly forced and artificial.
>All
It's LITERALLY one person my guy
its a mix of trolls looking for (you)s and discord Black folk who are falselgayging to make it look like people who liked TCP are the ones hating DS2 now, really moronic and every day this place sinks to a new low.
Dead Space threads on Ganker were always very comfy and the last bastion of good discussion. The "mom I am merely pretending to be moronic on a website" crowd finally caught on so they now infest and crawl in these comfy threads too and try to ruin them. Same happened with Signalis threads on a much faster rate, probably because Dead Space is a pretty old IP while Signalis is new. There are people on Ganker whose only happy moment in day is to post some nonsense and then have a jiggle imagining how he succesfuly ruined someone's mood.
This
is true.
DS threads were always okay until the Demake was released. It isnt even about the political shit for me, but just because it remade many things very poorly.
I prefer the remake over the original and I grew up playing the original. Dead Space 2 is my favorite still though.
DS2 was always shit. It's a wonder you never knew that.
Frick all this gay shit let's ask the real question here.
horizontal vs vertical, what's better?
Vertical
Horizontal is objectively better though I always switch to vertical when out of combat because it looks way cooler like that.
It dropped JUST the right amount of slow paced horror to make it much more engaging in its gameplay. 1 wasn't as slow as the first three RE games but it is a very similar case, as 2 resembles what RE did with 4
Action horror tier-list
TEW > TLoU > RE4 > Bioshock 1 > RE5 > Dead Space 2 > Dead Space 1 > Bioshock 2
>TLOU that high
The game is a ton of fun and a good challenge on Grounded. All of these ratings are based off highest difficulties
>acton horror
>Bioshock
>TLoU
>Bioschock 2
lmao
>Dead Space 2 > TEW > RE4 > Dead Space
if ur talking TPS action horror
RE5>Dead Space 2>TLOU2>TEW>RE4>RE6>Dead Space>TLOU>TEW2=Dead Space 3
I never finished TEW. Boring experience with recycled enemies. The only enjoying part was the discount Walmart Pyramid Head.
what did you enjoy about the puzzle boss that dies in a cutscene?
It was a long time ago so I only remember how oppressive it felt, like I was in a deep shit as he kept forming from the safes or whatever his head was and following me. It had good amosphere.
well that's what I hated about it
What was their problem?
thats what happens to you when you become EA shill and become obsessed with sales.
where is this piece of junk from?
the demake?
concept art of "delta engineer" suit
ah
Looks like a Metal Gear Solid boss in Dead Space universe. I can hear Olga on the RIGLINK telling you about his weapons.
Call me crazy but I think 2 is way scarier than 1. The first one is held back by them wanting to hide the fact that Isaac is loosing it and hallucinating until the end. You know he's crazy going into 2 so they can go all out with hallucinations, ghost Nicole, and Isaac's guilt and trauma. Those combined with Gunner's fantastic performance showing how Isaac is breaking down throughout the game, the different environments, some of which can be genuinely chilling and have better atmosphere than 1, and the whole Ishimura segment make 2 scarier. I get why people prefer the more subtle approach of 1 but I think 2 is the better horror experience.
yeah i agree wholeheartedly
i love the sprawl in DS2 and really enjoy the atmosphere of how you witness the fall in real time.
I personally think the theme-park feel of DS2 detracts from that. Minus a few bits early on and the excellent uni church, you walk through a place once and then never again. One thing i always remember is that there's a children's bedroom that exits out into a hallway
In 1, once you accomplished the level objective, you had a slow walk back to the tram, getting to breathe in all the ambient noise mostly unassaulted, walking past all the corpses you re-made. I believe the phonetic suitableness isn't the only reason that threads are labeled Gankershimura. The place grew on you
>theme park feel of DS2
eh i never felt like this
What am I meant to see in this webcam?
You know how with apartments people usually set it up so their child's room has fricking access to the hallway? What, it's never ever ever been like that in any society ever?
you should come to my third world shithole and see how we build shit down here
The apartment has two bedroom entrances into hallways. It's a weird bit of pathing, and asking to get your kid kidnapped
I think Nicole the glowBlack person was a mistake. She should've appeared normal, or with hollow black holes for eyes but the way they did it she was just a goofy lamp. But I agree that DS2 was scarier than 1, and also more consistent. 1 fell off in the last third of the game, while DS2 kept overwhelming me with various situations.
i will admit the demake propably fueled the degradation but other than that its just classic /v's contrarianism brainrot.
What is there to be contrarian about? Most people hate the demake because it does many things from the original(s) worse while also shoving ID-pol shit down your throat.
>"B-But the graphics!"
Like a wise man once said: You can't polish a turd.
>They were fine until the troony demake made it political.
They were fine until you started bringing up trannies. You are just as mentally ill as them. They are trying to solve their moronation by eating estrogen, but there are no pills for what you have. Can we fricking talk about Dead Space games, including the remake without talking about trannies? Yes there is troony bathroom in the game and you know what? A corpse is hanging in it so are the devs now based for depicting 41% realistically? CEC is also a soulless corporation that would make up troony bathrooms mandatory so again based devs you inbred Black person?
nta but
>ME:A dev team and pajeet outsourcing are based because i say so
lmao
If that's what you get from that post you lack reading comprehension.
Why is Isaac such a great protagonist? What is it that makes him beloved and sets him apart from the million other generic badass dude with stubble MCs that littered the 00/10's?
>Why is Isaac such a great protagonist?
He is not anymore. Doom guy is better. Isaac had potential, but it was all wasted with his complete moronation right after the first game. He's also a cucked joke in the 3rd game. He should have never opened his mouth too.
>dude it’s better if the protagonist never talks ever
it does in the case of Isaac. The character arc is not quite terrible, but it surely ain't great either. Isaac Clarke is meant to be an engineer with experience, yet he seems to be almost completely clueless about tech in the beginning of the first game. He is also not just a tech support guy either, he's meant to be a great engineer. And yet, throughout the series, except the Dead Space: Downfall, we see how engineers are apparently useless babies. Example: In the series everybody and their grandmas reroute power to open the closed/locked/dyfunctional/broken/overriden doors. Except for Isaac Clarke. Why? Is he incapable? No clue about tech, science, and the commonplace tricks in the universe. What kind of a fricking engineer is that? He's more like a dirty hauler, go fetch a box type of lowlife schmuck. Which anybody with kinesis module is capable of. I mean why the frick he arrives on Ishimura without a kinesis module on him in a mystery in itself. Also, he has no mega engineering hacking pad. Not even a cutter. Who the frick goes on a repair mission without ANY professional tools? And yet, despite this stupidity, Dead Space 1, the original, 2008 one, is still a good game.
But in the second and third parts of the game Isaac also makes no real fricking use of any tools and knowledge he has by himself. Only when other people tell him what button to press and what box to move. So fukken moronic, I can't even.
He is also by far not the only person with the experience of killing necromorphs. He has a lot of it, he could easily become so much better, which he sorta does in the 3rd part storywise, but still, he is incredibly useless.
Even by the point the second part of the game starts, he already is an expert in the recycling on the necromorphs. How hard is it for him to devise the best weapons and means to get rid of them? He never does. Only ever uses the shit other people do for him, including tools.
engineering isn't magic, you fricking moron
it literally is. It's a STEM degree. STEM is literal magic, it takes some shit and turns it into other shit. It's what alchemists were always dreaming of.
I've had more ideas of dispatching necromorphs or build permanent defenses against them while playing through the games, and I'm not even some sort of an Elite Engineer on a space rescue mission.
The series in itself has way too many inconsistent bullshit that pisses me off. Esp that Isaac apparently has no clue how to kill off a regenerator after killing one in the first game. Disgusting.
you're moron, if you don't know nor understand what engineers do, what knowledge they have, and what they're for in the first place. Here, I'll quote the woke shittywikia for you, even:
>Engineering is the practice of using natural science, mathematics, and the engineering design process[1] to solve technical problems, increase efficiency and productivity, and improve systems. Modern engineering comprises many subfields which include designing and improving infrastructure, machinery, vehicles, electronics, materials, and energy systems.[2]
The discipline of engineering encompasses a broad range of more specialized fields of engineering, each with a more specific emphasis on particular areas of applied mathematics, applied science, and types of application. See glossary of engineering.
>https://en.wikipedia.org/wiki/Engineering
Issac is specifically a ship engineer. Dude helps make ships fly. That's like saying that an aerospace engineer should be able to rig up a bunch of shit during a zombie apocalypse.
>Issac is specifically a ship engineer. Dude helps make ships fly.
yes. he apparently also has some experience with the coders/decoders as the beginning of the first game indicates. But what I'm saying is that it is a huge field of knowledge. Surely he at least has more or less a clue about all kinds of spaceship systems.
>That's like saying that an aerospace engineer should be able to rig up a bunch of shit during a zombie apocalypse.
No, but yes. Must not. But good engineers will devise some means to outsmart and outtech and a zombie. Of their own volition. That's what good engineers IRL do. They design and build.
Forget being an engineer in the first place. Look at the technological advancement of homosexual sapiens in the first place. Somebody told those people to invent and build all of it? Also, whatever happened to just learning and using gained knowledge and experience to ease your own life in this world? No people with triple digit IQ on this board anymore? Logic? Something? Anything? Holy shit, most people are truly fricking moronic IRL, this is so sad to see. Not you, just in general.
>I am going to fricking science the shit out of this
I know I would in his position. And I'm a mere software engineer. The word engineer is in our titles, because we indeed design and build software from the ground up. But there is so much more to it, there is so much additional knowledge we have. Esp, if one is passionate about technology in the first place.
I know that you're working as a cashier at McDonalds, Black person. So don't even start your bullshit here.
>I know that you're working as a cashier at McDonalds
nice try. but i dont work at all. get to it wagie!
>nice try. but i dont work at all. get to it wagie!
paint me surprised. and you're literally the moron trying to tell other people they have no knowledge about real world. kek, actually.
Any engineers in thread here to break down how this doesn't mean Isaac can construct a fricking space ship engine gun to kill regenerator necromorphs on command?
You don't need to be an engineer to understand basic logic.
i know but this fricking moron clearly won't understand unless it is explained to him by an authority on what he thinks he knows
I think you have missed the point that anon was making. At least I think that the anon is smart and you're not.
he doesn't need to. it would be a waste. anybody with any sense would tell you that. you do know, however, that burning the biomaterial away is super effective. it even gets rid of the unkillable regenerators. Act on it, homosexual. And this is just an example.
We know gaygomorphs love vents, so let me throw this idea in too: devise the means of making vents hostile for them, perhaps, with a cleaning system that's used. They're clearly spacious enough to get into.
one more thing. we've also learned that you can use cryogenics to some effective degree. At least before you'll place it under the spaceship nozzle, kek. Anyhow, we've all learned, that lower temperatures slow the bioprocesses down. That's how our universe works. You don't have to be in a university or in a stem field to know that either. See what I'm hinting at? Doubt it, you never learned to think. But, guess what, people in STEM, engineers not in the least, not only learn to think hard, but also think outside of the box in the first place.
...does anyone want to tell him?
what do you want to tell me?
You're already expecting too much from anon. He's clearly moronic.
I wish we would get a freezer weapon that would make necromorphs brittle and shatterable with melee/other weapons/kinesis throws. The shatter could create a small razor sharp explosion too, would go great with the peeling system that is in DSR.
Even tho it was just a random idea of mine, I doubt it would have been easily possible and very effective. I think that one should make use of the other enemies of the organics. Chemistry. Fire. It would be bad for us/Isaac too, but our suit protects us from hazardous, poisonous, radioactive, 0 gravity, and even vacuum environments. Anyway, me thinks, using a highly flammable high temperature compound (or even chemical element) of some sort in combination with a good ole flamethrower would work wonders against regenerators.
Also, what is the vent cleaning system in the universe? I'd think about cleaning it with a fireblast too.
There are way more ideas btw.
Behold, the average Ganker poster.
he feels like an engineer in DS2
but you would know that if you actually paid attention
In the remake he has his own lines and he devises the plans how to fix things etc. so I don't get your complaint. You are complaining that he speaks, and you are complaining that he is mute.
As for DS2, he literally becomes lucid after being on memory suppressants for 3 years, building another marker for the EarthGov in his psychotic state. He is running for his dear life and what does he do? Opens up the CEC shop and buys himself engineering tools he has access to and experience with against the necromorphs. It is a perfect logical continuation of the character and of the events. What did you expect? That he would MacGyver himself a specialized weapon out of peng, a bubblegum, and a paperclip?
>You are complaining that he speaks, and you are complaining that he is mute.
he doesn't have to speak to be a great engineer and design/build stuff. It might only be sometimes useful to bounce some of the ideas off other engineers or scientists with some degree of understanding the stuff you're talking about.
>he literally becomes lucid after being on memory suppressants for 3 years, building another marker for the EarthGov in his psychotic state. He is running for his dear life and what does he do? Opens up the CEC shop and buys himself engineering tools he has access to and experience with against the necromorphs. It is a perfect logical continuation of the character and of the events. What did you expect?
I expect him to know how to get access to something better than he already has. Either by having common knowledge and sense, or by being capable to engineer stuff, or by using tricks/hacking whatever he is capable of, to circumvent his own limitations/access levels. Not once do we get to reverse engineer a soldier rig to build their persmission into our rigs and systems and unlock more stuff in the shop that way. Not once in the entire series. The times we do get hold of rigs with plenty of permissions, we give it away. Like captain's.
Apparently the remake did try to rectify and make it logically sound by implementing the access level systems that you climb up, but I didn't play the remake, so I can't judge that.
I do expect a degree of ingenuity from an experienced engineer. Not least of all, because he knows a lot about his enemy and can use that knowledge to his advantage. Or at least think about it.
You're kinda dumb dude
Could you answer my question, in technical terms... Why can't we burn away a regenerator for good with a flamethrower?
It took extended full body exposure from a rocket ship to kill it man. Even assuming he was actually able to build something to kill the one in 2, he would need to:
>Find the required parts which may or may not exist where he is
>Design a compressed version of the system as something he could carry as a "flamethrower"
>Build the thing while being actively hunted by the regenerator.
Keep in mind at this point in the story he's a 10 minute walk from the Marker, his end goal, meaning there's no reason he needs to stop and deal with the thing. If you were on your front lawn and saw a pack of wild dogs running at you would your first instinct be to design and build several remote controlled shock collars to put on them? or would it be to just go inside your house?
well, this is what I'll say to it right off the bat
I do not insist on Isaac actually building a space engine or huge nozzle with the fire coming out of it. Me thinks, it's a matter of temperature (obviously) and the duration of the fire as you point out. So we need some form of catalysation of the process in addition to a flamethrower. And since it is available in the first part of the game, welp. It also points towards the fact that it does exist in the universe.
Even if you don't have on at hand, there are means to starting a fire, setting shit on fire, I'm sure, esp with all the energy shit available around, like ammo. And also, as we learned, luring the dumbfrick regenerator into one place or another isn't really hard. for all their immortality, they're quite moronic still.
>Keep in mind at this point in the story he's a 10 minute walk from the Marker, his end goal
yes. but he has time in between to think about it. esp towards the end of the first game, right after he learns how effective the nozzle fire is against the scariest necromorph. (except some bosses). So all we need is proper fuel, small area to lure the fricker in, and to start a fire. Hmm. And that is just means to kill it with fire, there are means to slow it down and render it ineffective with cryonegics too. One just has to think and devise.
> shock collars to put on them? or would it be to just go inside your house?
you would think about how to solve the problem at large once you're in a safe area. for good. that's what people do in general.
>he doesn't have to speak to be a great engineer and design/build stuff.
Okay. How would this play out? Shit Isaac the Ishimura is losing its orbit. And then what. Isaac and Hammond stare at each other through the riglink in silence, crickets? If he is mute, someone has to say something so the player has the information of a distant goal and motivation to accomplish it. This makes mute Isaac look incompetent. When he talks and makes up his own plan how to fix the issue, then you complain that he is talking.
>I expect him to know how to get access to something better than he already has. Either by having common knowledge and sense, or by being capable to engineer stuff, or by using tricks/hacking whatever he is capable of, to circumvent his own limitations/access levels. Not once do we get to reverse engineer a soldier rig to build their persmission into our rigs and systems and unlock more stuff in the shop that way. Not once in the entire series.
Dude just crack denuvo to access soldier gear and learn to use new weapons on the go, why use the tools that proven themselves to work and you have experience using? No dude, just hack into this online store lmao, you are an engineer do it somehow, engineering is magic after all.
>When he talks and makes up his own plan how to fix the issue, then you complain that he is talking.
It's not that he has started to talk. It's what he is saying and how he is saying it. Mostly 3rd game tho. Such a cuck.
>Dude just crack denuvo to access soldier gear and learn to use new weapons on the go, why use the tools that proven themselves to work and you have experience using? No dude, just hack into this online store lmao, you are an engineer do it somehow, engineering is magic after all.
It isn't magic, but it is how our world works. Like, literally man. Like, STEM is literally the knowledge of how the universe works on a technical level, man. You could like, I don't know, change a lot having that knowledge? Like, you could even make life better with it, man.
>It isn't magic, but it is how our world works. Like, literally man. Like, STEM is literally the knowledge of how the universe works on a technical level, man. You could like, I don't know, change a lot having that knowledge? Like, you could even make life better with it, man.
I bet you are jiggling behind your apparatus thinking how galactic your brain is over us simpletons, that you are trolling everyone by pretending to be this moronic.
I don't understand your post. Genuinely. Either you're braindead or you're just trying to get an emotional reaction out of me.
The only game where it made any sense to dick around with spare parts was ds3, and that's because after the eudora exploded, all isaac had was his plasma cutter and a shitty handgun. There was no existing system to utilize because everything was broken or purged
If we ever get a remake of the third game I hope they change it. Combining two weapons together and universal ammo were horrible changes for the game. Sure Isaac can create unique weapons out of things he finds in the environment but I hope it's not a force gun that also sets enemies on fire and also has a laser that blows everything up and puts it to stasis in one gun.
but why? Because the rails dictate it? That's my point. Isaac is not engineer enough even in 3rd part, let alone 1st and 2nd games. Member the Dead Space: Downfall 2008 animated movie? How ingenuine humans are? How quickly the come to conclusions what works best, despite having 0 experience with necromorphs? At least Isaac had protective suits available. And soldier suits reduce damage quite a bit. Soldier suit alone would be a reason to get access to soldier shit. I'm not saying get a soldier's military assault rifle that is useless against necromorphs, I'm saying make use of other resources available in the universe of Dead Space, at large, because you're (Isaac is) an engineer. Hacking (stealing from other dead people/rigs) the amount of credits alone would go a long way for Isaac.
not wrong.
Will never not be relevant
Doom guy has literally no character and Isaac in DS2 is pretty good.
DOOM guy needs no character, but he does have some. Very subtle tho. Anyhow, Isaac is just fricking pathetic. It's about life and death, yet he makes no effort to use any of his knowledge and/or experience to his own survival easier.
Except for when he constantly crafts his own weapons and gear or uses his engineering skills to fix various things on different space stations/ships. 80% of dead space is going somewhere so isaac can fix something.
Yes. Weapon/rig/module upgrade is about the only part where the engineering is justified. But this just isn't good enough. He is almost always surrounded by tech filled with all kinds of systems to the brim and not once he thought of improving one of them by himself.
>his engineering skills to fix various things on different space stations/ships.
I'm replaying Dead Space (original) right now, and everything he ever does is go to place X, fetch Y, then insert Y into Z. Not much of engineering, if you ask me. He also presses buttons on some consoles. Apparently a hard thing to do, to press a start button on an engine that was made to start with the press of that particular button.
And also, quite a lot of it is using kinesis or stasis. But your NPCs tell you to use stasis to slow doors down or kinesis to lift a heavy box. As if Isaac wouldn't have a clue. Plus, anybody could do the trivial tasks like re-arranging shit when using a kinesis module. A player does that, not Isaac. A player doesn't even have to be an engineer. That's how easy it is.
TL;DR: Yeah, upgrading is about the only part of the fricking universe Isaac ever pretends to use some engineering skills.
In the remake he has these ideas:
>grab hydrazine cannister and use a remote shockpad on it to blow up a path forward
>attach a radio antenna to a tethered piece of rock and shoot it out of ishimura for better signal
>recalibrate ADS for ishimura's protection
>disable gravity to dock the marker
And there are other smaller problems he solves by rerouting power etc. You are pretending like it's nothing but if it was real life, you would find him very resourceful.
Smart blue collar worker.
Post more Dead Space crossover art.
Because "Frick you and frick your Marker" is such a great one liner that it instantly catapults him into the greats
he killed it with his mind
>What's so good about this game?
Literally nothing.
I'm a boomer gamer, and I remember being extremely BORED of the Dead Space 1 already back in 2009.
It's literally Doom 3 in third person.
Essentially responsible for ruining the horror genre, including the whole Resident Evil
>i am a boomer gamer
and that makes your opinion somehow carry more weight? lmao get the frick out of here
This is an 18+ website, kiddo. Kys.
the irony
Good guns, reactive enemies, fun arenas, good story. That’s all vague but RE4 is a bunch of standard firearms, Dead Epace pulls firearm design out of gimmick shooters from the late 90s. Enemies are reactive and dismembering enemies as a strategy is novel.
I can hear it in my head. As well as the other one: Evacuation in progress. Evacuation in progress. Please! Consult your RIG! For the nearest exist.
if this were made today, all of these would be replaced ai generated art
I hate every suit in 2. Especially how the totally butchered the engineering suit. Even more so in that fricking ugly ass yellow color.
nah the Riot Suit is great
DS2 has some great suits moron
Nah. The only good suit in the franchise is the pajama suit in 1.
I don't know.
People whinge about how DS3 was an action game with no atmosphere but I already was feeling that way by DS2.
Dead Space was the best one by far, DS2 had too many game-y "stand on this platform for x minutes and survive necromorph waves!" sections for me to be immersed. I did like the Pack as enemies but it doesn't hit like DS1 did.
>DS2 had too many game-y "stand on this platform for x minutes and survive necromorph waves!" sections for me to be immersed
DS1 consistently did this by locking you in rooms with 'emergency shutdowns' and brute minibosses.
oh, its just another weird bias towards DS2 when DS1 did the same shit episode
it was justified in DS1, being a closed off system on a spaceship that has to keep floating and all that. Automated systems kick in for all sorts of reasons.
Yeah because being in an elevator is somehow less logical.
Just one question, this is actually the most important thing: Does Isaac Shake like Leon does while aiming his gun? This alone will emphasize the subtle differences between the game that will determine for me whether it's worth a damn.
no
Because shooting the limbs of enemies is a unique innovation on the tired TPS genre. Not only does it force you to break your standard conditioning in such gameplay scenarios, but cutting off the limbs of the enemies is a satisfying sensation.
Headshots are still fun in their own way
I still like blasting their heads off when I get the chance.
Besides I'm sure it still effects damage when you cut off their head it all builds up.
>DS2 loadout
>flamethrower
>plasma tool gun
>javelin thrower
>plasma rifle
yep its gaming time
Dead Space 2 Remake when?
Loved 1's Remake in the end. Some nitpicks but overall plays much more fluid and its great. All the weapons feel like a frick you machine
have a nice day troony
demake could have been okay but in the end its shit and has too many downsides
Dead Space 2 is a masterpiece with zero flaws
there is literally no need for a remake
troony? couldnt be farther from the truth sweety
same for your whole post, kid
have a nice day shill
demake is garbage
Pretty fun on my end
What's your favorite weapon in the remake? Mine is force gun. The sheer force of the blast strips down flesh, it feels so satisfying to use. Second favorite the flamethrower, great sound and visual effects. What I love about every weapon is basically when you strip down the flesh and muscle, the necro moves slower because there is less muscle to support it.
I strongly disliked Dead Space 2. It fricked up everything that was good about the original Dead Space by adding cutscenes and a horrible voiced protag
Also hated how he went from looking like an older guy with a JUST hairline to a supermodel in 2. Remake Isaac also looks like shit. They should have stuck with the original facemodel.
Yup, also what they did with Unitology sucked. In the original game, it's a fanatical cult with a few members, and in the next game it's suddenly known universe wide and apparently had been that way since before the events of DS1. The devs also fricked up the physics. So fricking much was wrong with DS2. Really DS2 and DS3 have much more in common that morons in Dead Space threads would like to believe; DS3 may as well be an expansion for 2
>Unitology
Yeah it always has been. Watch the Dead Space: Downfall (2008) animated movie. If you're a fan of the first game, you'll like it too. Not as much as if you would've before playing any of the games, but still.
>it's a fanatical cult with a few members
did morons even play the first game
its pretty much established its scientology on steroids. even Issacs's family was part of it.
So you gays hate DSremake, dyou also hate RE4 remake?
RE4make actually improved the game without forcing pozzed shit and has good performance unlike DS:Demake which is somehow worse than TCP.
It has pozzshit, they made Ashley le strong equal independant womin and removed underskirt
Also they took out all the cheesy jokes for serious tone which is a downgrade
all lies
i am impressed
you lost months ago
>It has pozzshit, they made Ashley le strong equal independant womin and removed underskirt
People like you made me never listen to anything anyone says on Ganker. Why do you do this? Why are you so blatantly lying about a video game of all things?
>DS:Demake which is somehow worse than TCP.
Now this is just shitposting
it is but you would have to play games to understand that and not shitpost on this board
>RE4make actually improved the game
if you mean homogenize the frick out of it sure. RE4:RE is just copying off what TLOU mechanically did and better
deboonked months ago xir
>without forcing pozzed shit
Did you forget tanny Ashley?
troony*
>getting rid of any of Leon's fun dialogue besides the bingo line because he can't make fun of Ashley's butt or say "Women..." or flirt with Hunnigan anymore
He has plenty of fun one liners that weren't there before like "Nighty-night, Knights."
The new mechanics like parrying and the fact that they turned the Krauser QTE fight into an actual boss makes the remake way better as a game.
>discord Black folk already coming out at the slightest mention of RE4makekino
water is wet
It's just really fricking cool
This is not Dead Space. It's a Gears of War wannabe
Now I want to play Gears of War. It must be a fantastic game if it's anywhere near as good as DS2.
I'm sure you'd love it. I wasn't too enthralled personally
>This is not Dead Space. It's a Gears of War wannabe'
bro. DS2 doesnt even take the slightest bit of inspiration from Gears. its probably why the entire series flopped in the first place, because it wasnt cashing in on the biggest TPS at the time.
DS2 is a power trip about mowing down wave after wave of monsters
Nothing like killing mutated children
much like the first
quit pretending its fricking Alien over Aliens
So your standard RE4-inspired shooter?
>I'LL BE THERE! I'LL BE THERE!
Biggest problem with 2 is that it's way too short at around 5 hours. The game is also linear to a fault not even with a little bit of exploration to make it longer.
I want a Dead Space 2 remake I want more Dead Space simple as that.
I don't want to play open world games and Dead Space is one of the last linear games around I still love.
Frick you lot.
Dead Space with more metroidvania elements like the remake had a bunch of side areas with sidequests the best mix of linear and "open".
the remake's ideas of sidequests were just as shit as they were in 3. it would have been better if they had designed the levels to be more in vain of System Shock 1/2 while still keeping the setpieces segmented in them. but its just a safe boring remake with little identity of its own. im not even sure why it exists lol
It does seem way too early to remake this one since the OG still looks damn good, enhanced ports of the trilogy would've been enough.
But I guess EA was seeing all the hype around the RE remakes and decided to try their luck.
> enhanced ports of the trilogy would've been enough
they probably would have busted it since the original has gameplay issues tied to framerates above 30. and knowing the track of remasters, they would have completely fricked it.
These issues only affected the first game and weren't big at all: it made certain ragdolls flop around like they have no weight and that probably can be fixed with a tweak to their values.
the first one is all around really perfect but 2 gives you a little cream on top whilst not being as smooth as the first. more action, more dead space, more "lore". the cult section in 2 is really amazing. too bad 3 fumbled it a bit. i still like 3 reasonably enough. there is worse games.
I think a Dead Space 2 remake is happening
EAs team is still talking about the remake and seem pretty positive all around about it.
I think a DS2 remake is totally in the cards.
>I think a Dead Space 2 remake is happening
Why? The first one was a flop. And I like the game so I wish for DS2R but the remake sold something like 4M copies. That's not enough for its budget.
It wish there was a mod/hack/CEscript to enable the intensity director 24/7, now that would make the game much more random,replayable and actually force me to ocasionally buy ammo every store.
>flies perfectly horizontally at mach 10 for no discernible reason
I thought the new engine was all about dem physics
Those enemies leap like that to get to you faster.
But I have no idea why he did it like that, probabably because there was no clear line of sight to me.
Me too man. I am now attempting my impossible run and whenever I backtrack through a place I was already in I am shitting my pants.
A good voice makes a protagonist so much cooler
Gunner Wright put his fricking all into this role. makes it funnier when you see any movies where he gets parts everyone just mentions Dead Space and calls him Isaac.
Reminder HE likes this series.
God I miss this kind of soul from vidya
Visceral games had such passion it's just not fair what happened to them.
This kind of thing is always great
I can't even imagine how shit your taste is if you hate Dead Space 2
Like what kind of garbage do you even play?
Original Dead Space from 2008. Back when the game was horror, survival, all that good stuff.
>survival
ye. in a game where resource management doesn't matter and continues are infinite.
Shut up you complete moron you are trying to pull some "Dark Souls vs Dark Souls 2" shit but it's never going to happen nobody but you thinks Dead Space 2 is a bad game. frick off and die in a ditch.
all that original DS cultism is just turd world poor cope
Dead Space 2 is still 99% that horrow with a few action scenes thrown in to move you from area to area.
In fact some enemies are more agressive and dangerous in 2, I remember Leapers being like almost x2 faster when running and destroying me the first times I faced them.
MY MOM HATES DEAD SPACE
We cracked the case! The shitposter is this guy's mom!
Dead Space 2 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> literal piece of shit >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> even bigger piece of shit >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Dead Space 3 > Dead Space 1
trying way too hard
>franchise has 2 good entries
>Ganker in shambles
More like
>Franchise has two amazing games. one kind of mid game and a good remake
>Ganker is shitting it's self in rage.
Happened to Resident Evil 4 too. The remake is popular and very successful so it's automatically bad. Please give me yous.
zoomers itt rating ds3 above ds1 and/or ds2 is funniest shit i ever seen, even if for contrarian reasons or trolling
at least in terms of mechanics ds1/ds2 are clones, ds3 is just another game with the same name
ds3 is a decent game. like all the entries in the series it has quite a few flaws, sure, but the plot, up to the final part of the game, anyway, and except the cuck love bullshit, is actually quite good.
Dead Space 2 is a better horror game than 1 because it actually puts effort into that aspect instead of just using the same "necromorph pops out of a vent" trick 100 times
The fact that Glen Schofield barely had anything to do with it and then went on to make Callisto Protocol just confirms that he was a hack.
I played this game in complete darkness, even covered my doors so not a tiny bit of light would get into my room. This fricking sun almost gave me a heart attack. I love this game so much it's unreal.
how's the animated movie? where can I watch free?
on the internet. only the first one is ok. the Dead Space Downfall from 2008. Prequel to the first game. The Dead Space: Aftermath set between the first and second games is utter garbage. But does explain a bit of stuff lorewise.
I wonder how would they frick up Ellie in remake of 2. This is her original actor, if they facescan her just like Gunner it would be fine except I don't trust them to not add their "touches" to make her ugly.
I hate that DS2 has a nice 60 fps patch on xbox but DS1 doesn't
Its definitely in my top 10 games.
First and foremost, it's an excellent mix of horror and action. Expands on the first game's gameplay and constantly keeps things fresh from start to finish. The environments are also great and atmospheric. While the first game has arguably a more consistent atmosphere of tension, the 2nd keeps things varied and can introduce tension quickly. This is best displayed when you retread the sanitized Ishumura.
The story is great too. The characters are enjoyable and Isaac himself is extremely relatable given his (and by extension the player) situation.
Bought these games on sale a little while ago and just finished playing through them.
>The ending to 3 is an hour long $10 DLC
LMAO
What did you think of the series anon?
Overall I'll give the series an 8/10. They're short and simple games. The only time I wasn't enjoying them was when necros would spawn inside or behind me, that's my only real complaint. I also didn't like the ending of 3, but I wasn't expecting much anyway. I'm just going to watch the DLC on youtube.
DS2 and DS3 are only $5 a piece when on sale which is a pretty good value, would recommend when on sale.
dead space 1 2008 is objectively superior.